Manual for ADE II .. based on ... _______________ ___________ _____ _____ ___________________ \ ------------\\ //---------\\ //----| |----\\\ --------------// || ||\|| ===========\|| || || || || || || ======= || || ||\_________|| || || || || ============| || || || || || || | || || || || || ||__________| || || || || || ||========/\|| || || || || || || || || || || // /|| || || || || || || || || || || ||=====// / || || || || || ||=========\ || || || || || ||\------/ || || // // || \\ || || // \\|| \\| /===/\ || || // // / || || || ||// //\\\ \\//// ||\\ \\// // / |//============\\ || || |/ // / \\ // / / \\ // / //------------ || || || // / \/ / \ \======/ / | || || || // / \/ \--------/ /\=====\\ || || || // / / \\ \\|| || || // / `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' \ \\ \\| || ||// / .--------------. \ \\ || |/ / \ /\ / \ \\ // / / | | | | \ \// \/ | | | | \__/ | | | | / \/ \ `--------------' ADE II 5.21 >-------< DOOM(TM) EDITOR UTILITIES FOR DOOM II INDEX 1 Introduction and ADE II Features 2 Starting ADE II 2.1 Command line parameters 2.2 Preference Settings 2.3 Initialization file ADE2.INI 3 ADE II Main Menu 4 The Level Editor 4.1 Keyboard Quick Reference 4.2 Keyboard Commands Full Description 4.3 Mouse Commands 4.4 The Menu Bar 5 WAD file description, flags, etc... 5.1 Vertices (description of) 5.2 LineDefs (description of) 5.3 SideDefs (description of) 5.4 Sectors (description of) 5.5 Things (description of) 5.6 LineDefs attributes 5.7 LineDefs types 5.8 Normal/Upper/and Lower Textures 6 Special DOOM II Areas. Lifts, Doors, and more! 6.1 Doors 6.2 Lifts 6.3 Teleporters 6.4 Stairs 6.5 Secret Areas 6.6 Standard Rooms 7 How to try out your new level(s) 8 Troubleshooting 8.1 Video problems 8.2 Pointer problems (mouse, cursor) 8.3 Hall of mirrors (HOM) effect 8.4 The 'Ruler' cursor leaves garbage on the screen 8.5 What's new in ADE II? 9 Tutorial 10 Tips 10.1 Generic editing tips 10.2 DOOM II/ADE II limitations ===================================================================== [1] Introduction ===================================================================== ADE II is an extremely powerful DOS based editor that enables you to add your creativity to one of the most exciting PC games on the market... D O O M I I (c) id software (Please read the file README.1ST first. It contains important information about copyrights and trademarks.) ADE II Features --------------- - Full Function Level Editor - Most doom structures can be edited. (Things, Vertices, Linedefs, Sidedefs, Sectors, Demos, more...) - Create a Level From Scratch. - Modify existing id levels or user created levels. - Special Features - Insert a Pre-defined object - Rectangle - N-sided Polygon - 'Drag-n-Drop' stretching and shrinking of sectors. - Scale and rotate sectors, linedefs, vertices, or things. - Quickly define an area (selection box) and mass select everything in it. - Sector floor/ceiling height distributor for easy stairways. - Diagnostic Tools - Detects WAD errors. - Warns you if you've forgotten player start things. - Can automatically correct some problems. - Use this to fix those problem wads, even if you created them with other editors. (Note: if the other editor uses non-standard constructs you may not be able to take the WAD back to the other editor.) - WAD File merging capability. - Load and Merge multiple levels into a single WAD file. - Import RAW data into a DOOM II object and save it in a PWAD. - Renumber Maps to different Episodes and Levels. - Convert Doom 1 PWADs to Doom 2 format! - Much Much More! - Try it and see. Just ADE II it! ===================================================================== [2] Starting ADE II ===================================================================== ADE II may be started by typing ADE2 at a DOS prompt. > ADE2 [options] Start ADE II with the default IWAD file, DOOM2.WAD and no PWADs. > ADE2 [options] -file [...] Start ADE II with the default IWAD file and the PWAD file(s) given. > ADE2 [options] -w Start ADE II with the specified main IWAD file (DOOM2.WAD). [2.1] Command Line Parameters ------------------------------ Note: The effect of the Boolean options (-i, -s0, ...) may be reversed by using a '+' instead of a '-'. For example, '+i' means 'no info bar'. -help View command line options without entering ADE II -a (-addselbox) Additive selection box. Objects will be added to the current selection (when you use the selection box) instead of replacing the current selection by what is in the box. -d (-debug) Debug mode. Will produce a log file of warning messages to help track down linedefs that have problems. The number of the bad linedef will be listed. This file will be called ADE2.LOG. The log file will also have timestamps. -e (-expert) Expert mode. Doesn't ask for confirmation of some operations (e.g. deleting an object or rebuilding the Nodes). -i (-infobar) Infobar. Displays the info bar. -sb (-swapbuttons) Swaps the left and middle mouse buttons. -q (-quiet) QUIET! suppresses the sound made when you select or mark an object. Use it if your in a library. :-) -qq (-quieter) QUIET^2! Complete silence. ADE II will not make any sound, not even for warnings. Enjoy the Silence... -z (-zoom) ZOOM. Specify initial zoom setting. -c (-color2) Use the alternate color set for displaying the Things. -w
(-main) Specify name of main wad file (e.g. DOOM.WAD). -file Load patch WAD file(s), just like with DOOM II. Note: Patch wad files may also be loaded from the main menu. -pw (-pwad) Add ONE patch file to be loaded. -bgi