[CONFIG] DoomDirectory=C:\DOOM2 GridSnap=1 GridSize=16 ShowState=3 MainX=82 MainY=132 MainRight=660 MainBottom=391 [THINGS] 1,Player1 Start 2,Player2 Start 3,Player3 Start 4,Player4 Start 5,Blue Keycard 6,Yellow Keycard 7,SPIDER MASTERMIND 8,BackPack 9,SHOTGUN GUY 10,Dead Body 11,Deathmatch Start 12,Dead Mess 13,Red Keycard 14,Teleporter Destination 15,Dead Player 16,CYBERDEMON 17,Energy Cell Pack 18,Dead Trooper 19,Bloody Corpse 20,Dead IMP 21,Dead Demon 22,Dead Cacodemon 23,Mystery Object 24,Pool of Blood 25,Impaled Trooper 26,Spike w/Body 27,Spike w/Skull 28,Spike of Skulls 29,Festive Skull Decoration 30,Tall Marble Column 31,Short Marble Column 32,Tall Red Column 33,Short Red Column 34,Candle 35,Candle Stand 36,Beating Heart Pillar 37,Red Column w/Skull 38,Red Skull Key 39,Yellow Skull Key 40,Blue Skull Key 41,Weird Eye Thing 42,Skull Rock 43,Tree 44,Blue Torch Stand 45,Green Torch Stand 46,Normal Torch Stand 47,Spikey Stump 48,Column 49,Corpse (Neck) 50,Corpse (Feet #1) 51,Corpse (Feet #2) 52,Corpse Portion Hanging #1 53,Corpse Leg Hanging 54,Big Ugly Tree 55,Blue Torch 56,Green Torch 57,Red Torch 58,SPECTRE 59,Corpse (Feet #3) 60,Corpse (Feet #4) 61,Corpse (Feet #5) 62,Leg Hanging From Ceiling 63,Dead dude hanging 64,ARCH-VILE 65,HEAVY WEAPON DUDE 66,REVENANT 67,MANCUBUS 68,ARACHNOTRON 69,HELL KNIGHT 70,Flaming Barrel 71,PAIN ELEMENTAL 72,Hanging Com. Keen 73,Hanging Man #1 74,Hanging Man #2 75,Hanging Man #3 76,Hanging Man #4 77,Hanging Man #5 78,Hanging Man #6 79,Splotch on Floor #1 80,Splotch on Floor #2 81,Splotch on Floor #3 82,Double Shotgun 83,Megasphere 84,Blue Nazi 85,Light, Large 86,Light, Medium 87,Unknown - 87 88,Giant Demon 89,Monster Generator 2001,Shotgun 2002,Chaingun 2003,Rocket Launcher 2004,Plasma Gun 2005,Chainsaw 2006,BFG9000 2007,Ammo Clip 2008,Shotgun Shells 2010,1 Rocket 2011,Stimpack 2012,MedKit 2013,SoulSphere 2014,Potion 2015,Helmet 2018,Green Armor 2019,Blue Armor 2022,Sphere of Invulnerability 2023,Berserk Pak 2024,BlurSphere 2025,Radiation Suit 2026,Computer Map 2028,Floor Lamp 2035,Barrel 2045,Lite-Amp Goggles 2046,Box of Rockets 2047,Cell 2048,Ammo Box 2049,Box of Shells 3001,IMP 3002,DEMON (Pink dog) 3003,HELL BARON 3004,ZOMBIEMAN 3005,CACODEMON 3006,LOST SOUL [SPECIAL] 0,Normal 1,Blinks Randomly 2,Blinks .5 sec 3,Blinks 1 sec 4,Health -20% + Blink 5,Health -10% 7,Health -5% 8,Blinks 2 sec 9,Secret credit 10,Unknown 11,Health -20% + End 12,Blinks 13,Blinks .25 16,Health -20% [LINETYPES] 0,(--) * Normal * 1,(DR) Open door, 5 seconds 2,(W1) Open door 3,(W1) Close door 4,(W1) Open door, 6 seconds 5,(W1) Raise floor to match Ne. ceiling/highest floor ? 6,(W1) Start fast crusher ceiling (slow damage) 7,(S1) Raise stairs 8,(W1) Raise stairs 9,(S1) Lower floor, raise Ne. floor & match outer texture 10,(W1) Lower lift (rises after 3 seconds) 11,(S-) End level, go to next level 12,(W1) Light level to max Ne. 13,(W1) Light level goes to 255 14,(S1) Raise floor to 64 above Ne. floor 15,(S1) Floor rises 24 txt & typ chg to sw 16,(W1) Close door for 30 seconds 17,(W1) Start blinking lights (every 1 sec) 18,(S1) Raise floor to match Ne. floor 19,(W1) Lower floor to match Ne. floor 20,(S1) Raise floor to match Ne. floor, texture and type 21,(S1) Lower floor for 3 seconds, raise to Ne. ceiling 22,(W1) Raise floor to match Ne. floor, texture and type 23,(S1) Lower floor to match lowest Ne. floor ? 24,(G1) Set floor to min Ne. ceiling 25,(W1) Start slow crusher ceil (fast damage) 26,(DR) Open door, 5 seconds, Blue key 27,(DR) Open door, 5 seconds, Yellow key 28,(DR) Open door, 5 seconds, Red key 29,(S1) Open door, 5 seconds 30,(W1) Raise floor to 100-128 above Ne. floor ? 31,(D1) Open door 32,(D1) Open door, Blue key 33,(D1) Open door, Red key 34,(D1) Open door, Yellow key 35,(W1) Light level goes to 0 36,(W1) Lower floor to 8 above Ne. floor 37,(W1) Lower floor to match Ne. floor, texture and type 38,(W1) Lower floor to match Ne. floor ? 39,(W1) Teleport to another sector 40,(W1) Raise ceiling to match Ne. ceiling 41,(W1) Lower ceiling to floor 42,(SR) Close door 43,(SR) Lower ceiling to floor 44,(W1) Lower ceiling to 8 above floor 45,(SR) Set floor to max Ne. floor 46,(G1) Open door, shoot it! 47,(G1) Raise floor to Ne. floor, match Ne. texture and type 48,(--) Animated wall 49,(S1) Lower ceil to 8 above floor 50,(S1) Open door - stays open 51,(S-) End level, go to secret level 52,(W-) End level, go to next level 53,(W1) Start moving floor (up/down 5 sec) 54,(W1) Stop moving floor 55,(S1) Set floor to 8 under min Ne. ceiling 56,(W1) Raise floor to 8 below Ne. ceiling 57,(W1) Stop crusher ceiling 58,(W1) Raise floor up 32 59,(W1) Raise floor up 8 and match Ne. texture and type 60,(SR) Floor lowers to min Ne. floor 61,(SR) Open door 62,(WR) Raise lift (also a Switch to Lower the lift) 63,(SR) Open door, 5 seconds 64,(SR) Set floor to min Ne. ceiling 65,(SR) Set floor to 8 under min Ne. ceiling 66,(SR) Floor rises 24 txt & typ chg to sw 67,(SR) Floor rises 32 txt & typ chg to sw 68,(SR) Raise floor to next floor, match txt & typ at sw [1] 69,(SR) Floor rises to first Ne. floor or 0 hgt 70,(SR) Lower floor to 8 above Ne. floor 71,(S1) Set floor to 8 above max Ne. floor 72,(??) Unknown (72) 73,(WR) Start crushing ceiling (Slow) 74,(WR) Stop crushing ceiling 75,(WR) Close door 76,(WR) Close door for 30 seconds 77,(WR) Start crushing ceiling (Fast) 78,(??) Unknown (78) 79,(WR) Light level to 0 80,(WR) Light level goes to maximum Ne. light level 81,(WR) Light level to 255 82,(WR) Lower floor to match Ne. floor 83,(WR) Set floor to max n. floor 84,(WR) Set floor to min n. floor txt & typ chg to min n. 85,(??) Unknown (85) 86,(WR) Open door 87,(WR) Start moving floor (up/down every 5 seconds) 88,(WR) Lower lift (rises after 3 seconds) 89,(WR) Stop moving floor 90,(WR) Open door, 5 seconds 91,(WR) Raise floor to match Ne. ceiling 92,(WR) Floor rises 24 93,(WR) Floor rises 24 txt & typ chg to 1st side sector 94,(WR) Set floor to 8 under min n. ceil 95,(W1) Raise floor to next floor txt & typ chg to 1st side sec. [2] 96,(WR) Floor rises 128 97,(WR) Teleport to another sector 98,(WR) Lower floor to 8 above Ne. floor 99,(SR) Fast Open Door (stays open) Blue Key 100,(W1) Fast Raise Stair 101,(S1) Set floor to min n. ceil 102,(S-) Lower floor to match Ne. floor 103,(S1) Open door 104,(W1) Light level goes to minimum Ne. light level 105,(WR) Fast Open Door (closes after 3 seconds) 106,(WR) Fast Open Door (stays open) 107,(WR) Fast Close Door 108,(W1) Fast Open Door (closes after 3 seconds) 109,(W1) Fast Open Door (stays open) 110,(W1) Fast Close Door 111,(S1) Fast Open Door (closes after 3 seconds) 112,(S1) Fast Open Door (stays open) 113,(S1) Fast Close Door 114,(SR) Fast Open Door (closes after 3 seconds) 115,(SR) Fast Open Door (stays open) 116,(SR) Fast Close Door 117,(DR) Fast Open Door (closes after 3 seconds) 118,(D1) Fast Open Door (stays open) 119,(W1) Raise floor to next floor 120,(WR) Fast Lower Lift (raise after 3 seconds) 121,(W1) Fast Lower Lift (raise after 3 seconds) 122,(S1) Fast Lower Lift (raise after 3 seconds) 123,(SR) Fast Lower Lift (raise after 3 seconds) 124,(W-) End Level. Goto secret 125,(M1) Monster only teleporter 126,(MR) Monster only teleporter 127,(S1) Fast Raise Stair 128,(WR) Raise floor to next floor 129,(WR) Raise floor to next floor 130,(W1) Raise floor to next floor 131,(S1) Raise floor to next floor 132,(SR) Raise floor to next floor 133,(S1) Fast Open Door (stays open) Blue Key 134,(SR) Fast Open Door (stays open) Red Key 135,(S1) Fast Open Door (stays open) Red Key 136,(SR) Fast Open Door (stays open) Yellow Key 137,(S1) Fast Open Door (stays open) Yellow Key 138,(SR) Light Level goes to 255 139,(SR) Light Level goes to 0 140,(S1) Floor rises 51 141,(W1) Start Crushing Ceiling