0, - Nothing 1, SR Normal door. Doors affect the sector behind it's line. 26, SR Locked door requiring blue key 27, SR Locked door requiring yellow key 28, SR Locked door requiring red key 63, SR Open door, closes after 6 seconds 29,*SR Normal door 90, WR Open door, closes after 6 seconds 31, S Normal door, stays open. 32, S Locked door requiring blue key, stays open 34, S Locked door requiring red key, stays open 33, S Locked door requiring yellow key, stays open 61, SR Open door 103, S Open door (stays open) 86, WR Open door (stays open) 2, W Open door (stays open) 46,*G Opens door (stays open) 42,*SR Close door 75,*WR Close door 3, W Close door 76,*WR Close door for 30 seconds 16,*WR Close door for 30 seconds, then opens. 41,*S Ceiling lowers to floor 44,*W Ceiling lowers to 8 above floor 40,*W Ceiling rises to match neighbor ceiling 102,*S Floor lowers to equal neighbors 70,*SR Sector floor drops quickly to 8 above neighbor 23,*S Floor lowers to match lowest neighbor sector 9,*S Lower floor, raise Ne. floor and changes texture/type 21,*SR Floor lowers to equal neighbor for 3 seconds 82,*WR Floor lowers to equal neighbors 19,*W Floor lowers to equal neighboring sector's floor 38,*W Floor lowers to match neighbor 37,*W Floor lowers, change floor texture and sector type 98,*WR Floor lowers to 8 above neighbors 36,*W Floor lowers to 8 above next lowest neighbor 18,*S Floor rises to equal first neighbor floor 20,*S Raise floor = to Ne. floor, match texture type. 14,*S Floor rises to 64 above neighbor sector's floor 5,*W Floor rises to match highest neighbor's floor height. 22,*W Raise floor, change texture and sector type 59,*W Raise floor 8, change texture and sector type 30,*W Floor rises to 128 above neighbor's floor 58,*W Floor rises 32 91,*WR Floor rises to 8 below neighbor ceiling 56,*W Crushing floor rises to 8 below neighbor ceiling 62,*SR Floor lowers for 3 seconds, then rises 88,*WR Floor lowers quickly for 3 seconds, then rises 10,*W Floor lowers for 3 seconds, then rises 77,*WR Start crushing ceiling, fast crush but slow damage 73,*WR Start crushing ceiling, slow crush but fast damage 74,*WR Stops crushing ceiling 87,*WR Start moving floor (up/down every 5 seconds) 89,*WR Stop moving floor 7,!S Raise a staircase from floor 8,!W Raise a staircase from floor 48, - Horizontally scrolling wall animation 11, S End level. Go to next level 52, W End level. Go to next level 51, S End level. Go to secret level 9 97,*WR Teleport to sector 39,*W Teleport to sector 13,*W Change light level to full brightness 35,*W Change light level to total darkness 80,*WR Change light level to equal brightest neighbors 104,*W Change light level to equal darkest neighbors