Ok here are 10 rules for making the perfect Deathmatch level(s): 1-> Light levels should be kept at extremes. Either extremely low or extremely high or it has a blinking behavior. Have a good mix of the three. Small areas should have low light levels or blink and large areas have high light levels{or vice versa}. 2-> Levels should be decorated with items such as torches, symbols etc.. Try to make it detailed as a house. Remeber the object appearence viewing limit of 64{or somewhere close to it}! 3-> Barrels should appear quite often in your level{Remember: they don't regenerate!!!}. Don't group more than 4 or 5 together. Don't have more than about 2 groups per room: 1 group for small rooms and 5 or 6 for very large fields etc... balance it out. 4-> Have small amounts of monsters or none at all. Monsters that drop ammo{like heavyweapon dudes and shotgun guys) are to be left able to travel outside a cage. Monsters that don't and shoot fireballs or other projectiles should be kept in cages.(I mean literally). Monsters that must be close up to attack(such as lost souls, demons and specters etc..) should never be in a deathmatch level. Always play with respawn on if you have monsters to keep the action going{the shotgun guys effectively give an unlimited supply of shotguns and heavy weapon dudes give you an unlimited supply of chainguns}. Never use lost souls or pain elementals in a deathmatch level... 5-> For weapons there are two rules: there should be either equal amounts of each and the more powerful weapons harder to get or more risky to get or more the weaker the weapon the more often it appears. One rule applies to both, however:weapons of high power should be spread out or there will be only one part of your level in which action is going on. THERE SHOULD BE AT LEAST ONE OF EVERY WEAPON ON EACH LEVEL. 6-> The wall textures are up to you but have a good variety as with the floor and ceiling textures. Have certain rooms with certain themes. For instance, don't put a twitching body in a restaurant! It would be a good idea to put health bonuses in a bar, thought because it simulates the drinks that are available. 7-> Have a good number of the following: Acid pits(or lava, slime etc..) so players can fall into or be blown into; Crushing ceilings both slow and fast; windows so people can sniper from; ledges for people to sniper from; moats; lifts; assault towers; teleporters etc... A warning: don't put to many moats, pits and crushing ceilings! But use windows, sniper spots, ledges, assault towers, lifts and teleporters as often as you can but don't over do the lifts and teleporters! PLEASE NOTE: Refrain from using switches that do permanent alternations to your level! 9-> Make sure your level is a little small. For a good deathmatch level, design it for 3 players so 2 players can have a little hunt and 4 players can have a Fragfest... 8-> Using the modified wad_auth.txt, here are the extra things I put in: No. Of players: This suggest how many players would fit this level for deathmatch. Place a number 2-4. Monster Types: Place the types of monsters that are in your level. Story: Place the story of you wad here. 9-> Spread out your items. Don't group items next to each other or it will allow a player to "hole up" and become impossible to defeat. Don't place to much cell ammo or a player with a plasma rifle or bfg will become impossible to defeat. Never place enough ammo for a bfg for more than 1 or 2 shots or your deathmatch level will be ruined!!! (but you can always take some cells away...) Invisibility and invulnerability spheres don't regenerate for deathmatch 2.0!!!! 10-> Try to rid your level of the HOM effects and imperfections. If your entire level is perfect except for one room, fix it!!!] That's about it. I wrote this text file because too many people are making bad deathmatch levels these days(sigh) and I hate it... P.S -Make sure your level comes with a demo displaying all the secrets of your level!!! -Refrain from using co-op exits in your level!!! -ALWAYS DESIGN YOUR LEVELS FOR DEATHMATCH V2.0!!! Who plays 1.0 anyway?! Arachnotron(or Pagemaster whatever)