[CONFIG] DoomDirectory=C:\DOOM GridSnap=0 GridSize=32 [THINGS] 1,Player1 Start 2,Player2 Start 3,Player3 Start 4,Player4 Start 5,Blue Keycard 6,Yellow Keycard 7,SPIDER DEMON 8,BackPack 9,SARGEANT 10,Dead Body 11,Deathmatch Start 12,Dead Mess 13,Red Keycard 14,Teleporter Destination 15,Dead Player 16,CYBER LORD 17,Energy Cell Pack 18,Dead Trooper 19,Bloody Corpse 20,Dead IMP 21,Dead Demon 22,Dead Cacodemon 23,Mystery Object 24,Pool of Blood 25,Impaled Trooper 26,Spike w/Body 27,Spike w/Skull 28,Spike of Skulls 29,Festive Skull Decoration 30,Tall Marble Column 31,Short Marble Column 32,Tall Red Column 33,Short Red Column 34,Candle 35,Candle Stand 36,Beating Heart Pillar 37,Red Column w/Skull 38,RED SKULL Key 39,YELLOW SKULL Key 40,BLUE SKULL Key 41,Weird Eye Thing 42,Skull Rock 43,Tree 44,Blue Torch Stand 45,Green Torch Stand 46,Normal Torch Stand 47,Spikey Stump 48,Column 49,Corpse (Neck) 50,Corpse (Feet #1) 51,Corpse (Feet #2) 52,Corpse Portion Hanging #1 53,Corpse Leg Hanging 54,Big Ugly Tree 55,Blue Torch 56,Green Torch 57,Red Torch 58,SPECTRE 59,Corpse Hanging from Feet #3 60,Corpse Portion Hanging #2 61,Corpse Hanging from Feet #4 62,Leg Hanging From Ceiling 63,Something 2001,Shotgun 2002,Chaingun 2003,Rocket Launcher 2004,Plasma Gun 2005,Chainsaw 2006,BFG9000 2007,Ammo Clip 2008,Shotgun Shells 2010,1 Rocket 2011,Stimpack 2012,MedKit 2013,SoulSphere 2014,Potion 2015,Helmet 2018,Green Armor 2019,Blue Armor 2022,Sphere of Invulnerability 2023,Berserk Pak 2024,BlurSphere 2025,Radiation Suit 2026,Computer Map 2028,Floor Lamp 2035,Barrel 2045,Lite-Amp Goggles 2046,Box of Rockets 2047,Cell 2048,Ammo Box 2049,Box of Shells 3001,IMP 3002,DEMON (Pink bastard) 3003,HELL BARON 3004,TROOPER 3005,CACODEMON 3006,LOST SOUL [SPECIAL] 0,Normal 1,Blinks Randomly 2,Blinks .5 sec 3,Blinks 1 sec 4,Health -20% + Blink 5,Health -10% 7,Health -5% 8,Blinks 2 sec 9,Secret credit 10,Unknown 11,Health -20% + End 12,Blinks 13,Blinks .25 16,Health -20% [LINETYPES] 0,(--) * Normal * 1,(DR) Open door, 5 seconds 2,(W1) Open door 3,(W1) Close door 5,(W1) Raise floor to match Ne. ceiling/highest floor ? 7,(S1) Raise stairs 8,(W1) Raise stairs 9,(S1) Lower floor, raise Ne. floor & match outer texture 10,(W1) Lower lift (rises after 3 seconds) 11,(S-) End level, go to next level 13,(W1) Light level goes to 255 14,(S1) Raise floor to 64 above Ne. floor 16,(W1) Close door for 30 seconds 18,(S1) Raise floor to match Ne. floor 19,(W1) Lower floor to match Ne. floor 20,(S1) Raise floor to match Ne. floor, texture and type 21,(S1) Lower floor for 3 seconds, raise to Ne. ceiling 22,(W1) Raise floor to match Ne. floor, texture and type 23,(S1) Lower floor to match lowest Ne. floor ? 26,(DR) Open door, 5 seconds, Blue key 27,(DR) Open door, 5 seconds, Yellow key 28,(DR) Open door, 5 seconds, Red key 29,(S1) Open door, 5 seconds 30,(W1) Raise floor to 100-128 above Ne. floor ? 31,(D1) Open door 32,(D1) Open door, Blue key 33,(D1) Open door, Red key 34,(D1) Open door, Yellow key 35,(W1) Light level goes to 0 36,(W1) Lower floor to 8 above Ne. floor 37,(W1) Lower floor to match Ne. floor, texture and type 38,(W1) Lower floor to match Ne. floor ? 39,(W1) Teleport to another sector 40,(W1) Raise ceiling to match Ne. ceiling 41,(W1) Lower ceiling to floor 42,(SR) Close door 44,(W1) Lower ceiling to 8 above floor 46,(G1) Open door, shoot it! 48,(--) Animated wall 51,(S-) End level, go to secret level 52,(W-) End level, go to next level 56,(W1) Raise floor to 8 below Ne. ceiling 58,(W1) Raise floor up 32 59,(W1) Raise floor up 8 and match Ne. texture and type 61,(SR) Open door 62,(WR) Raise lift (also a Switch to Lower the lift) 63,(SR) Open door, 5 seconds 70,(SR) Lower floor to 8 above Ne. floor 73,(WR) Start crushing ceiling (Slow) 74,(WR) Stop crushing ceiling 75,(WR) Close door 76,(WR) Close door for 30 seconds 77,(WR) Start crushing ceiling (Fast) 80,(WR) Light level goes to maximum Ne. light level 82,(WR) Lower floor to match Ne. floor 86,(WR) Open door 87,(WR) Start moving floor (up/down every 5 seconds) 88,(WR) Lower lift (rises after 3 seconds) 89,(WR) Stop moving floor 90,(WR) Open door, 5 seconds 91,(WR) Raise floor to match Ne. ceiling 97,(WR) Teleport to another sector 98,(WR) Lower floor to 8 above Ne. floor 102,(S-) Lower floor to match Ne. floor 103,(S1) Open door 104,(W1) Light level goes to minimum Ne. light level