# Item default defines # -------------------- # Starts with 'i', followed by the slot number(0-9) and an '=' sign # Then followed by the item number i0=58 i1=3001 i2=3002 i3=3003 i4=3004 i5=3005 i6=3006 i7=7 i8=9 i9=16 # Color configurations for ITEMS # ------------------------------ # Basically, you could look at the first argument. # of the item in the ITEMS.LST file.. So basically, you could define up to # 24 different items which will all have a different color (if you could use # more than the standard 16). You would do so by entering one of the letter # characters in the ITEMS.LST file before the number. You CANNOT define more # than 24 different associations.. The program was not designed to handle # that much. # EX: # p,1,Player 1 start,293 # Would become: # z,1,Player 1 start,293 # Then you could add: # cz=15 (make player 1 one). Hope that's not too confusing # # All items referenced to a letter and not given a color here, default to # White (15). # # Begin each line with 'c' then enter either w or o # 'W' stands for a wall, O stands for an object # # Following the 'w' type in the key number for the type of wall (you can # look up the numbers in the WALLTYPE.LST file) # # Following the 'o' type in the key letter for the object # p=Players; e=Enemies; i=Items; w=Power Ups; h=Healers; a=Ammunition; g=Guns # k=Keycards; t=Teleports;b=Bosses # # Then come the colors: # 0=Black, 1=Blue, 2=Green, 3=Cyan, 4=Red, 5=Magenta, 6=Brown, 7=Lightgray # 8=Dark Gray, 9=Light Blue, 10=Light Green, 11=Light Cyan, 12=Light Red # 13=Light Magenta, 14=Yellow, 15=White # Ex: cp=2; Make all items associated with 'p' from ITEMS.LST show up on # the map as Green(2) # # define wall colors cw0=15 cw1=7 cw26=9 cw27=11 cw28=12 cw32=1 cw33=3 cw34=4 # # define object colors cop=2 coe=4 cob=4 coi=15 cow=1 coh=9 coa=7 cog=8 cok=5 cot=14 # # Randomizing Information # ----------------------- # Begin each line with 'r' # Following the 'r' use a command: # s=Stationary items; r=required number of items # Define stationary items. Can either be a letter association defined in # ITEMS.LST or a number pertaining to an item in ITEMS.LST rs=k rs=t # Set required number of items; follows format rr#; # is the item number # followed by how many you need to have at least; letter association not # available yet. rr1=1 rr2=1 rr3=1 rr4=1 rr11=4 rrb=0 # Now come the other things you may be interested in # Set item dot size (change number to make bigger or smaller) # 0=Smallest (just a dot); 1=bigger; 2=for those with dirty glasses # 3=Those who aren't wearing glasses; 4=Those who need glasses BADLY d=0 # You can configure when you want the computer to auto backup by specifying # 1 (for on) or 0 (for off) # b#=n # is the backup time (before=1,before save to .wad=2, # n = 1 or 0 (on/off) before quit=3) b0=0 b1=1 b2=0