:: :: This is the default conversion script used by D2: Help on Earth to convert :: pwads created for DOOM 1.666 (Registered) to DOOM 2:Hell on Earth. :: :: :: (c) 1994, Simply Silly Software :: ~~WALL_TEXTURES :: The format for any conversion is doom_registered_item = doom2_item. The :: below wall textures MUST be changed when using DOOM pwads with DOOM 2. :: DOOM 2 does not contain these sprites, and it will crash if you leave any :: of them alone. AASTINKY=ASHWALL2 ASHWALL =ASHWALL2 BLODGR1 =BROWNHUG BLODGR2 =BROWNHUG BLODGR3 =BROWNHUG BLODGR4 =BROWNHUG BRNBIGC =BRNSMALC BRNBIGL =BRNSMALL BRNBIGR =BRNSMALR BRNPOIS2=BRNPOIS BROVINE =BROVINE2 BROWNWEL=BROWNHUG CEMPOIS =CEMENT6 COMP2 =COMPTALL COMPOHSO=COMPBLUE COMPTILE=COMPBLUE COMPUTE1=COMPSTA1 COMPUTE2=COMPSTA2 COMPUTE3=COMPTALL DOORHI =DOOR3 GRAYDANG=GRAYBIG ICKDOOR1=DOOR1 ICKWALL6=ICKWALL7 LITE2 =LITE3 LITE4 =LITE3 LITE96 =LITE3 LITEBLU2=LITEBLU1 LITEBLU3=LITEBLU1 LITEBLU4=LITE5 LITEMET =LITE5 LITERED =LITE5 LITESTON=LITE5 MIDVINE1=MIDGRATE MIDVINE2=MIDGRATE NUKESLAD=NUKEPOIS PLANET1 =COMPSTA1 REDWALL1=REDWALL SKINBORD=SKINCUT SKINTEK1=SKINSCAB SKINTEK2=SKINSYMB SKULWAL3=SKSPINE1 SKULWALL=SKSPINE1 SLADRIP1=SLADPOIS SLADRIP2=SLADPOIS SLADRIP3=SLADPOIS STARTAN1=STARTAN2 STONGARG=STONE5 STONPOIS=STONE6 SP_DUDE3=SP_DUDE8 SP_DUDE6=SP_DUDE5 SP_ROCK2=SP_ROCK1 TEKWALL1=TEKGREN1 TEKWALL2=TEKGREN2 TEKWALL3=TEKGREN3 TEKWALL4=TEKGREN4 TEKWALL5=TEKGREN5 WOODSKUL=WOODGARG ~~FLOOR_TEXTURES :: Use this section just like the WALL Textures above. In this file, there :: are no changes to the floor/ceiling textures. DOOM 2 contains all of the :: floor/ceiling textures used in DOOM 1. ~~THINGS :: Use this section just like the rest. The only change that HAS to be made, :: is that the floor lamp (thing #2028) must be changed to something else. :: In this case, D2 will just make it a blood splot. 2028=24