#===========================================================================# | kDOOM v3.0a | +---------------------------------------------------------------------------+ | DOOM and DOOM II Statrtup Module | | Created and Coded by Keith C. Tate | | E-mail: 75127.2265@COMPUSERVE.COM | +---------------------------------------------------------------------------+ | | #===========================================================================# kDOOM is a startup utility for DOOM and DOOM II. It allows you to warp to any level from startup, pick a skill level to startup on, pick command line options, run the DOOM/DOOM II setup program, and add PWAD files (levels). kDOOM is a shareware application. To register it, send 5$ to: Keith Tate 287 Bailey Creek Rd. Soda Springs, ID 83276 And if you have any questions, bug findings, gripes, or ideas for kDOOM please E-mail me at 75127.2265@COMPUSERVE.COM Additions since kDOOM v2.5.b ----------------------------  - PWAD editor for changing what map DOOM or DOOM II .WAD files are saved to.  - kDOOM initiate file (KDOOM3.INI) for running DOOM or DOOM II from one directory.  - Sections of code re-optimized and cleaned up.  - Fancy indentations on the main kDOOM window! Additions since kDOOM v2.5.a ----------------------------  - kDOOM initializing problem fixed! Additions since kDOOM v2.1.z: -----------------------------  - DOOM II support  - Now you can add multiple .WAD files  - Keyboard Support  - Recoded areas of program  - kDOOM windows rebuilt or straightened out All right, here it is: kDOOM v3.0a!!! Anyway, here is some help on the new features: kDOOM3.INI file: Pretty straight forward. Make sure it is in the same directory that you keep kDOOM3.EXE in. There are only two lines that you even need to edit. When you edit KDOOM3.INI there is a line that says 'DOOM Path ='. All you have to type in here is the directory that DOOM.EXE is stored in. Example (assuming DOOM.EXE is stored in C:\DOOM): DOOM Path = c:\doom and viola you've got it! The same deal for DOOM II, excecpt it says 'DOOM II Path'. Here's an example (assuming DOOM2.EXE is stored in E:\DM2): DOOM II Path = e:\dm2 Just make sure you put the path that your copy of DOOM or DOOM II is in or else kDOOM will give you a message reporting that DOOM.EXE or DOOM2.EXE can not be found in the path specified in KDOOM3.INI. And if you don't have KDOOM3.INI in the directory you run KDOOM3.EXE in kDOOM will report that KDOOM3.INI is not in the current directory that you are in. I'm pretty sure kDOOM is easy to navigate through. Here are what the old kDOOM functions do: Run DOOM/DOOM II button: Starts DOOM or DOOM II with the options that were selected. Run Setup button: Starts the DOOM/DOOM II setup program to configure DOOM or DOOM II Add PWAD button: This button brings up a window where you can specify witch .WAD files you want to load with DOOM/DOOM II. There are boxes to choose what directory and drive you want and a box that lists all files with the extension .WAD. You can move between directories and look at .WAD files. When you find one you want to add, select it by clicking on it with the mouse or highlighting with the keyboard. Then press the "Copy" button. This copies it to the big box on the right. If you want to remove it then press the "Remove" button. You can continue adding files until the big box is full. WARNING: This feature is not totally tested and filling the box completely might cause kDOOM to have some problems, or DOOM/DOOM II to crash. Options button: This button brings up a window with a whole bunch of options. Here is a list of what they do: Alternate Deathmatch: Starts up the alternate Deathmatch mode. Choose a Config file: Brings up a box to pick an alternate DOOM/DOOM II configuration file Deathmatch Game: Starts up Deathmatch mode Make Monsters shoot fast: Makes the monsters shoot fast! Set up with left view: Used in conjunction with Number of Net Players option to make the terminal be in left view Load a Saved Game: Lets you pick the slot of a saved game in DOOM or DOOM II to start on. Number of net players: Lets you specify how many network players there are Do not use Joy stick: Disables use of a joystick No Monsters: Starts DOOM/DOOM II with no monsters Do not use Mouse: Starts DOOM/DOOM II in non-violent mode :) Disable music: Turns of music in DOOM/DOOM II Disable Sound Effects: Turns of sound effects in DOOM/DOOM II Disable All Sound: Turns of all sound in DOOM/DOOM II Play a saved Demo file: Lets you choose a demo (.LMP) file to play Record a Demo file: Lets you specify a demo file to record. This option will only let you use a .LMP extension due to DOOM/DOOM II being picky about extensions Use Respawning Monsters: Makes monsters come back to life after they die in NON-NITEMARE mode. Set up for Right view: Same as left view except for right view Set Turbo Scale: Allows you to specify the percentage of turbo you want your marine to have. (1% - 255%) Map button: Opens a window with a list of levels to warp to on startup. This includes hidden levels (31 and 32 on DOOM II and E?M9 on DOOM) NOTE: When you see the E and M in E1M1 in the DOOM stuff the E stands for Episode and the M stands for mission. So E1M1 means Episode 1 (Knee Deep In The Dead) Mission 1 (The Hanger). MAP 01 in DOOM II means the first level you play (The entryway) Skill button: Let's you choose how TOUGH you are... Exit button: This button formats your hard drive... No just joking, it really just exits the program. Here are some instructions on how to use the newest feature of kDOOM: When you click on the 'Add PWAD' button it opens another window. In this windows there are options to add and remove .WAD files to have DOOM/DOOM II to load up with. The pwad editor is activated by pressing the 'Edit PWAD' button in the window. This button brings up another window. The editor will detect if the selected file is a DOOM or DOOM II PWAD and will adjust for it. There will be some scroll bar(s) depending on what type of .WAD file it is. In a box at the top of the window it tells you what map the .WAD file is on. In the box next to it, it tells you what Episode and Mission or what Map you will change the .WAD file to when you press the change button. You can move the scroll bars around until you find the right map, and then hit the change button and it will save the new map number to the .WAD file. Cancel exits the editor without changing the .WAD file. Thanks for downloading. Enjoy... >:-)