; DOOM2 CONVERSION RESPONSE FILE for DM2CONV v1.6 ; converts DOOM maps into DOOM II maps. ; ; usage: DM2CONV file_in file_out @DOOM2.RSP # N.B.: comments can begin with # ' ; % % turn on debugging to see how many objects are substituted /DEBUG % change each shotgun into a super shotgun (wow!) shotgun=supershotgun 'doesn't affect shotguns dropped by dying sergeants % at least 1 of: megasphere, archvile, berserk, supershotgun demo,imp,serg,baro,caco,spec,lost=megasphere@1,archvile@1,berserk@1,ssh@1 % create new monsters from old ones imp=chaingundude@20% cacodemon=painelemental@10% baron=arachnotron@5%,revenant@5%,hellknight@30% % troopers are too weak: better transform them into useful things trooper=chaingundude@10%,medikit@10%,stimpack@15%,healthpotion@20% % convert DOOM texture into similar DOOM II texture % delete the following line if you use DM2CONV.WAD /TEXTURE % remap MUSICS /M