; ---------------------------------------------------------------- ; Object definition file for editing Blake Stone maps with MapEdit ; ; OBJDATA.BS6 ; ; Warren Buss / Bryan Baker (5/94) ; ---------------------------------------------------------------- ; ; The 'ffff' object value programs ; the graphic for Large HEX Values. ; This will not show up in the map ; editor object legend. ; ffff fc30 Large HEX Values ; 0000 0000 Nothing 0013 a0f0 Start position N 0014 a2f0 Start position E 0015 a4f0 Start position S 0016 a6f0 Start position W 005c f0f0 Turning point N 005b f1f0 Turning point NE 005a f2f0 Turning point E 0061 f3f0 Turning point SE 0060 f4f0 Turning point S 005f f5f0 Turning point SW 005e f6f0 Turning point W 005d f7f0 Turning point NW 0062 f0e0 Push Wall 00ae 900 Elec. arc barrier B A KEYS: 00af 900 Pillar barrier B A (B=Blockable, A=Active) 0037 c00A Red access card G S (G=Gettable, W=Walkable) 0038 e00A Yellow access card G S (E=Explodable, P=Prize) 0039 200A Green access card G S (S=Static) 003a 900A Blue access card G S 003b d00A Gold access card G S 0031 30a0 Energy Pack (8) G S 002f 400p Slow Fire Protector G S 0032 300g Rapid Asslt. Weapon G S 0033 b00g Dual Nut. Disruptor G S 0045 c00p Plasma Disch. Unit G S 003f 900o Bowl of water (+5%) G S 0186 64b0 Candy bar (8%) G S 0187 6f80 Sandwich (10%) G S 0041 C00R Raw meat (+15%) G S 0043 4c50 Raw steak (+20%) G S 0034 400+ First Aid kit (30%) G S 0058 9c50 Xylan Orb G P S 50K points 0055 f050 Money bag G P S 100 points 0056 c00 Loot G P S 500 points 0191 e001 1 gold bar G P S 250 points 0190 e002 2 gold bars G P S 500 points 018f e003 3 gold bars G P S 750 points 0057 e005 5 gold bars G P S 1000 points 01a7 700t Token (1 credit) G P S 01a8 e00t Token (5 credits) G P S 018b 300T Round table B S 0024 600T Round table B S 0019 600 Table and chairs B S 003c 600D Officer's desk B S 003e 300D Security desk B S 003d 300C Office chair B S 0026 600 Office chair B S 018c 300t Blue swivel chair B S 018d 300 Blue stool B S 0027 800G Trash can B S 0028 6650 Waste basket B S 001a e00L Floor lamp B S 0047 70b0 Cadaver table B S 004b 4680 Table /bloody sheet B S 002a 700T Lab table B S 001b 300S Lab sink B S 0021 700 Bathroom sink B S 0184 600D Water Fountain B S 0017 9950 Puddle of water W S 001e ee50 Yellow puddle W S 001d 4450 Pool of blood W S 001f 200 Potted tree B S 0022 200! Potted plant B S 0029 a650 Green fern in pot B S 0023 10a0 Blue vase B S 0030 8950 Statue B S 0036 60a0 Spent ammo pack W S 002e c0c0 Large bloody bin B S 0040 700o Empty bowl W S 0018 2e50 Nuclear waste drum B S 002c 6250 Exit sign W S 0046 f250 Dome Light W S 0183 ff50 Surgery lamp W S 004f 8750 Failing light I W A 00b3 8750 Failing light II W A 0054 f00? Ceiling light I W S unused in any missions 0181 0f50 Ceiling light II W S 0180 0f50 Ceiling lt w/shade W S 0025 0250 Ceiling lt w/shade W S 002b 7e50 Ceiling lt flat/yel W S 002d bb50 Ceiling/Floor light W S blu/blu 0053 800 Floor grate W S 00b2 700 Smoking floor grate W A 0050 900# Air Vent W S 0051 c00# Vent dripping blood W A 0052 100# Vent dripping water W A 0049 700 Inert Canister/Cyl. B S 004c 700 Broken glass cyl. B S 004a 3350 Steel cyl. (closed) B S 004d 3050 Steel cyl. (open) B S 0188 40c0 Orange Box (plain) B S 0189 c0c0 Orange Box (bolted) B S 018a 30c0 Cyan Box (bolted) B S 017d 8050 Thin grey pillar B S 017e 8850 Wide grey pillar B S 017f e350 Wide gold pillar B S 0192 ed50 Orange pillar B S 0193 7850 Wide grey pillar B S 001c 3350 Steel column B S 0195 bc50 Tall decor column B S 0196 3450 Short decor column B S 0194 ba50 Generator tower B S 0197 8850 Debris I W S 0198 8850 Debris II W S 0199 8850 Debris III W S 019a 8850 Debris IV W S 0042 400R Bone and blood W S 0044 4650 Bone and blood W S 018e 4040 Blood with head W S 0020 400b Dead body W S 0182 700b Dead body W S 004e 700d Dead lab technician W S 0048 400d Dead Mutant Guard B S under sheet on table 019b 100d Dead Sector Patrol W S 019c 400d Dead Star Sentinel W S 019d a00d Dead Star Trooper W S 019e 300w Debris from VTrans W S 019f 700w Debris from Drone W S 01a0 300d Dead Mech Sentinel W S 01a1 600d Dead Human Mutant W S 01a2 200d Dead Green Alien W S 01a3 600d Dead Brown Alien W S 01a4 900d Dead Mutant Guard W S 01a6 200d Dead Pod Alien W S 01a5 8450 Destroyed Turret W S 00a0 0c50 Weapon fire sensor W A starts blinking when weapon fired 0067 300m Mech-Sentinel 1 B A 0068 b00m Mech-Sentinel 3 B A 0069 f00m Mech-Sentinel 4 B A 006a 600h Human Mutant 1 B A 006b e00h Human Mutant 3 B A 007d f00h Human Mutant 4 B A ; The following Mutant guards are either Active or Static ; Objects depending on the Skill Level the game is being ; played at. For example, if game is played at Skill ; Level 3, then Level 4 guards are Static Objects at game ; time. Mapedit considers them all to be Active Objects ; since it doesn't know which skill level will be used. 0089 200u Mut Guard 1 / table B A 00ad 300u Mut Guard 3 / table B A 00a1 900u Mut Guard 4 / table B A 0111 200u Mut Guard 1 B A 0112 300u Mut Guard 3 B A 0113 900u Mut Guard 4 B A 0075 800 Bio-Tech 1/S/N B A 0074 800 Bio-Tech 1/S/E B A 0077 800 Bio-Tech 1/S/S B A 0076 800 Bio-Tech 1/S/W B A 0079 800^ Bio-Tech 1/M/N B A 0078 800> Bio-Tech 1/M/E B A 007b 800v Bio-Tech 1/M/S B A 007a 800< Bio-Tech 1/M/W B A 0099 700 Bio-Tech 3/S/N B A 0098 700 Bio-Tech 3/S/E B A 009b 700 Bio-Tech 3/S/S B A 009a 700 Bio-Tech 3/S/W B A 009d 700^ Bio-Tech 3/M/N B A 009c 700> Bio-Tech 3/M/E B A 009f 700v Bio-Tech 3/M/S B A 009e 700< Bio-Tech 3/M/W B A 00bd f00 Bio-Tech 4/S/N B A 00bc f00 Bio-Tech 4/S/E B A 00bf f00 Bio-Tech 4/S/S B A 00be f00 Bio-Tech 4/S/W B A 00c1 f00^ Bio-Tech 4/M/N B A 00c0 f00> Bio-Tech 4/M/E B A 00c3 f00v Bio-Tech 4/M/S B A 00c2 f00< Bio-Tech 4/M/W B A 006d 100 Sector Patrol 1/S/N B A 006c 100 Sector Patrol 1/S/E B A 006f 100 Sector Patrol 1/S/S B A 006e 100 Sector Patrol 1/S/W B A 0071 100^ Sector Patrol 1/M/N B A 0070 100> Sector Patrol 1/M/E B A 0073 100v Sector Patrol 1/M/S B A 0072 100< Sector Patrol 1/M/W B A 0091 300 Sector Patrol 3/S/N B A 0090 300 Sector Patrol 3/S/E B A 0093 300 Sector Patrol 3/S/S B A 0092 300 Sector Patrol 3/S/W B A 0095 300^ Sector Patrol 3/M/N B A 0094 300> Sector Patrol 3/M/E B A 0097 300v Sector Patrol 3/M/S B A 0096 300< Sector Patrol 3/M/W B A 00b5 b00 Sector Patrol 4/S/N B A 00b4 b00 Sector Patrol 4/S/E B A 00b7 b00 Sector Patrol 4/S/S B A 00b6 b00 Sector Patrol 4/S/W B A 00b9 b00^ Sector Patrol 4/M/N B A 00b8 b00> Sector Patrol 4/M/E B A 00bb b00v Sector Patrol 4/M/S B A 00ba b00< Sector Patrol 4/M/W B A 007f 400 Star Sentinel 1/S/N B A 007e 400 Star Sentinel 1/S/E B A 0081 400 Star Sentinel 1/S/S B A 0080 400 Star Sentinel 1/S/W B A 0083 400^ Star Sentinel 1/M/N B A 0082 400> Star Sentinel 1/M/E B A 0085 400v Star Sentinel 1/M/S B A 0084 400< Star Sentinel 1/M/W B A 00a3 c00 Star Sentinel 3/S/N B A 00a2 c00 Star Sentinel 3/S/E B A 00a5 c00 Star Sentinel 3/S/S B A 00a4 c00 Star Sentinel 3/S/W B A 00a7 c00^ Star Sentinel 3/M/N B A 00a6 c00> Star Sentinel 3/M/E B A 00a9 c00v Star Sentinel 3/M/S B A 00a8 c00< Star Sentinel 3/M/W B A 00c7 d00 Star Sentinel 4/S/N B A 00c6 d00 Star Sentinel 4/S/E B A 00c9 d00 Star Sentinel 4/S/S B A 00c8 d00 Star Sentinel 4/S/W B A 00cb d00^ Star Sentinel 4/M/N B A 00ca d00> Star Sentinel 4/M/E B A 00cd d00v Star Sentinel 4/M/S B A 00cc d00< Star Sentinel 4/M/W B A 00d9 600 Star Trooper 1/S/N B A 00d8 600 Star Trooper 1/S/E B A 00db 600 Star Trooper 1/S/S B A 00da 600 Star Trooper 1/S/W B A 00dd 600^ Star Trooper 1/M/N B A 00dc 600> Star Trooper 1/M/E B A 00df 600v Star Trooper 1/M/S B A 00de 600< Star Trooper 1/M/W B A 00eb 200 Star Trooper 3/S/N B A 00ea 200 Star Trooper 3/S/E B A 00ed 200 Star Trooper 3/S/S B A 00ec 200 Star Trooper 3/S/W B A 00ef 200^ Star Trooper 3/M/N B A 00ee 200> Star Trooper 3/M/E B A 00f1 200v Star Trooper 3/M/S B A 00f0 200< Star Trooper 3/M/W B A 00fd a00 Star Trooper 4/S/N B A 00fc a00 Star Trooper 4/S/E B A 00ff a00 Star Trooper 4/S/S B A 00fe a00 Star Trooper 4/S/W B A 0101 a00^ Star Trooper 4/M/N B A 0100 a00> Star Trooper 4/M/E B A 0103 a00v Star Trooper 4/M/S B A 0102 a00< Star Trooper 4/M/W B A 00d6 400g Security Guard 1 B A 008e c00g Security Guard 3 B A 008f f00g Security Guard 4 B A 0123 100f Fluid Alien 1 B A (when erect only) 0124 900f Fluid Alien 3 B A (when erect only) 0125 f00f Fluid Alien 4 B A (when erect only) 00d2 70a0 Toxic sludge 1 W A 00d3 80a0 Toxic sludge 3 W A 00d4 f0a0 Toxic sludge 4 W A 00ce 20a0 Bio-toxic waste 1 W A 00cf 30a0 Bio-toxic waste 3 W A 00d0 a0a0 Bio-toxic waste 4 W A 0110 200x Green 'X' alien 1 B A (not in glass cylinder) 010f 300x Green 'X' alien 3 B A (not in glass cylinder) 010e 900x Green 'X' alien 4 B A (not in glass cylinder) 0122 600x Brown 'X' Alien 1 B A (not in metal canister) 0121 e00x Brown 'X' Alien 3 B A (not in metal canister) 0120 f00x Brown 'X' Alien 4 B A (not in metal canister) ; The following 6 Experimental Genetic Aliens are either ; Active or Static ; Objects depending on the Skill Level the game is being ; played at. For example, if game is played at Skill ; Level 3, then Level 4 guards are Static Objects at game ; time. Mapedit considers them all to be Active Objects ; since it doesn't know which skill level will be used. 00aa 200c Cyl. w/Grn alien 1 B A 00ab 300c Cyl. w/Grn alien 3 B A 00ac 900c Cyl. w/Grn alien 4 B A 0086 600c Cyl. w/Brn alien 1 B A 0087 e00c Cyl. w/Brn alien 3 B A 0088 f00c Cyl. w/Brn alien 4 B A 00e1 90f0 Turret 1/S/N W A 00e0 92f0 Turret 1/S/E W A 00e3 94f0 Turret 1/S/S W A 00e2 96f0 Turret 1/S/W W A 00e4 92f0 Turret 1 revolving W A 00e5 90f0 Turret 1 revolving W A 00e6 96f0 Turret 1 revolving W A 00e7 94f0 Turret 1 revolving W A 00f3 50f0 Turret 3/S/N W A 00f2 52f0 Turret 3/S/E W A 00f5 54f0 Turret 3/S/S W A 00f4 56f0 Turret 3/S/W W A 00f6 52f0 Turret 3 revolving W A 00f7 50f0 Turret 3 revolving W A 00f8 56f0 Turret 3 revolving W A 00f9 54f0 Turret 3 revolving W A 0171 c0f0 Turret 4/S/N W A 0170 c2f0 Turret 4/S/E W A 0173 c4f0 Turret 4/S/S W A 0172 c6f0 Turret 4/S/W W A 0174 c2f0 Turret 4 revolving W A 0175 c0f0 Turret 4 revolving W A 0176 c6f0 Turret 4 revolving W A 0177 c4f0 Turret 4 revolving W A 0105 700 Perscan Drn 1/SM/N B A moves after sounding alarm 0104 700 Perscan Drn 1/SM/E B A moves after sounding alarm 0107 700 Perscan Drn 1/SM/S B A moves after sounding alarm 0106 700 Perscan Drn 1/SM/W B A moves after sounding alarm 0109 700 Perscan Drn 1/M/N B A - sounds alarm 0108 700 Perscan Drn 1/M/E B A - sounds alarm 010b 700 Perscan Drn 1/M/S B A - sounds alarm 010a 700 Perscan Drn 1/M/W B A - sounds alarm 0117 800 Perscan Drn 3/SM/N B A - moves after sounding alarm 0116 800 Perscan Drn 3/SM/E B A - moves after sounding alarm 0119 800 Perscan Drn 3/SM/S B A - moves after sounding alarm 0118 800 Perscan Drn 3/SM/W B A - moves after sounding alarm 011b 800 Perscan Drn 3/M/N B A - sounds alarm 011a 800 Perscan Drn 3/M/E B A - sounds alarm 011d 800 Perscan Drn 3/M/S B A - sounds alarm 011c 800 Perscan Drn 3/M/W B A - sounds alarm 0129 300 Perscan Drn 4/SM/N B A - moves after sounding alarm 0128 300 Perscan Drn 4/SM/E B A - moves after sounding alarm 012b 300 Perscan Drn 4/SM/S B A - moves after sounding alarm 012a 300 Perscan Drn 4/SM/W B A - moves after sounding alarm 012d 300 Perscan Drn 4/M/N B A - sounds alarm 012c 300 Perscan Drn 4/M/E B A - sounds alarm 012f 300 Perscan Drn 4/M/S B A - sounds alarm 012e 300 Perscan Drn 4/M/W B A - sounds alarm 0149 700 Perscan Drn 1/S/N B A - no alarm - no proximity sensor 0148 700 Perscan Drn 1/S/E B A - no alarm - no proximity sensor 014b 700 Perscan Drn 1/S/S B A - no alarm - no proximity sensor 014a 700 Perscan Drn 1/S/W B A - no alarm - no proximity sensor 015d 800 Perscan Drn 3/S/N B A - no alarm - no proximity sensor 015c 800 Perscan Drn 3/S/E B A - no alarm - no proximity sensor 015b 800 Perscan Drn 3/S/S B A - no alarm - no proximity sensor 015a 800 Perscan Drn 3/S/W B A - no alarm - no proximity sensor 016d 300 Perscan Drn 4/S/N B A - no alarm - no proximity sensor 016c 300 Perscan Drn 4/S/E B A - no alarm - no proximity sensor 016f 300 Perscan Drn 4/S/S B A - no alarm - no proximity sensor 016e 300 Perscan Drn 4/S/W B A - no alarm - no proximity sensor 0133 200p Pod Alien 1 B A 0134 300p Pod Alien 3 B A 0135 a00p Pod Alien 4 B A ; The following Pod Aliens are either Active or Static ; Objects depending on the Skill Level the game is being ; played at. For example, if game is played at Skill ; Level 3, then Level 4 guards are Static Objects at game ; time. Mapedit considers them all to be Active Objects ; since it doesn't know which skill level will be used. 0132 200p Pod & Pod Alien 1 B A 0114 300p Pod & Pod Alien 3 B A 0126 a00p Pod & Pod Alien 4 B A 0136 200 Plasma Alien 1 B A 0137 300 Plasma Alien 3 B A 0138 b00 Plasma Alien 4 B A 0144 300* Elec. Sphere 1 N/S B A 0145 300* Elec. Sphere 1 E/W B A 0146 300* Elec. Sphere 1 Diag B A 0156 b00* Elec. Sphere 3 N/S B A 0157 b00* Elec. Sphere 3 E/W B A 0158 b00* Elec. Sphere 3 Diag B A 0168 f00* Elec. Sphere 4 N/S B A 0169 f00* Elec. Sphere 4 E/W B A 016a f00* Elec. Sphere 4 Diag B A 013b 800V Volatile Tr 1/S/N B A 013a 800V Volatile Tr 1/S/E B A 013d 800V Volatile Tr 1/S/S B A 013c 800V Volatile Tr 1/S/W B A 013f 800V Volatile Tr 1/M/N B A 013e 800V Volatile Tr 1/M/E B A 0141 800V Volatile Tr 1/M/S B A 0140 800V Volatile Tr 1/M/W B A 014d 300V Volatile Tr 3/S/N B A 014c 300V Volatile Tr 3/S/E B A 014f 300V Volatile Tr 3/S/S B A 014e 300V Volatile Tr 3/S/W B A 0151 300V Volatile Tr 3/M/N B A 0150 300V Volatile Tr 3/M/E B A 0153 300V Volatile Tr 3/M/S B A 0152 300V Volatile Tr 3/M/W B A 015f b00V Volatile Tr 4/S/N B A 015e b00V Volatile Tr 4/S/E B A 0161 b00V Volatile Tr 4/S/S B A 0160 b00V Volatile Tr 4/S/W B A 0163 b00V Volatile Tr 4/M/N B A 0162 b00V Volatile Tr 4/M/E B A 0165 b00V Volatile Tr 4/M/S B A 0164 b00V Volatile Tr 4/M/W B A 00e8 d00S Spider Mutant B1 B A Boss 1st Mission 010c d00A Acid Dragon B2 B A Boss 2nd Mission 00e9 d00B Breather Beast B3 B A Boss 3rd Mission 00fa d00C Cyborg Warrior B4 B A Boss 4th Mission 010d d00M Bio-Mech Guard. B5 B A Boss 5th Mission 00fb d00R Reptile Warrior B6 B A Boss 6th Mission 007c d00G Dr. Goldfire B A Dr. Goldfire 01bd 400 Box:Red Card B E G S - plain orange crate 01cf c00 Box:Red Card B E G S - bolted orange crate 01e1 300 Box:Red Card B E G S - bolted cyan crate 01be 400 Box:Yellow Card B E G S - plain orange crate 01d0 c00 Box:Yellow Card B E G S - bolted orange crate 01e2 300 Box:Yellow Card B E G S - bolted cyan crate 01bf 400 Box:Green Card B E G S - plain orange crate 01d1 c00 Box:Green Card B E G S - bolted orange crate 01e3 300 Box:Green Card B E G S - bolted cyan crate 01c0 400 Box:Blue Card B E G S - plain orange crate 01d2 c00 Box:Blue Card B E G S - bolted orange crate 01e4 300 Box:Blue Card B E G S - bolted cyan crate 01c1 400 Box:Gold Card B E G S - plain orange crate 01d3 c00 Box:Gold Card B E G S - bolted orange crate 01e5 300 Box:Gold Card B E G S - bolted cyan crate 01b2 400 Box:Energy pack B E G S - plain orange crate 01c4 c00 Box:Energy pack B E G S - bolted orange crate 01d6 300 Box:Energy pack B E G S - bolted cyan crate 01b3 400 Box:Slow Fire Prot B E G S - plain orange crate 01c5 c00 Box:Slow Fire Prot B E G S - bolted orange crate 01d7 300 Box:Slow Fire Prot B E G S - bolted cyan crate 01b4 400 Box:Rapid Aslt Weap B E G S - plain orange crate 01c6 c00 Box:Rapid Aslt Weap B E G S - bolted orange crate 01d8 300 Box:Rapid Aslt Weap B E G S - bolted cyan crate 01b5 400 Box:Dual Neut Dsrpt B E G S - plain orange crate 01c7 c00 Box Dual Neut Dsrpt B E G S - bolted orange crate 01d9 300 Box Dual Neut Dsrpt B E G S - bolted cyan crate 01b6 400 Box:Plasma Dis Unit B E G S - plain orange crate 01c8 c00 Box:Plasma Dis Unit B E G S - bolted orange crate 01da 300 Box:Plasma Dis Unit B E G S - bolted cyan crate 01b0 400 Box:Raw meat B E G S - plain orange crate 01c2 c00 Box:Raw meat B E G S - bolted orange crate 01d4 300 Box:Raw meat B E G S - bolted cyan crate 01b1 400 Box:Raw steak B E G S - plain orange crate 01c3 c00 Box:Raw steak B E G S - bolted orange crate 01d5 300 Box:Raw steak B E G S - bolted cyan crate 01ba 400 Box:Xylan Orb B E G P S - plain orange crate 01cc c00 Box:Xylan Orb B E G P S - bolted orange crate 01de 300 Box:Xylan Orb B E G P S - bolted cyan crate 01b7 400 Box:Money Bag B E G P S - plain orange crate 01c9 c00 Box:Money Bag B E G P S - bolted orange crate 01db 300 Box:Money Bag B E G P S - bolted cyan crate 01b8 400 Box:Loot B E G P S - plain orange crate 01ca c00 Box:Loot B E G P S - bolted orange crate 01dc 300 Box:Loot B E G P S - bolted cyan crate 01b9 400 Box:5 gold bars B E G P S - plain orange crate 01cb c00 Box:5 gold bars B E G P S - bolted orange crate 01dd 300 Box:5 gold bars B E G P S - bolted cyan crate 01bb 400 Box:Dead body B E W S - plain orange crate 01cd c00 Box:Dead body B E W S - bolted orange crate 01df 300 Box:Dead body B E W S - bolted cyan crate 01bc 400 Box:Dead body B E W S - plain orange crate 01ce c00 Box:Dead body B E W S - bolted orange crate 01e0 300 Box:Dead body B E W S - bolted cyan crate 0205 100^ Sector Patrol 1/M/N B A 0204 100> Sector Patrol 1/M/E B A 0207 100v Sector Patrol 1/M/S B A 0206 100< Sector Patrol 1/M/W B A 0217 300^ Sector Patrol 3/M/N B A 0216 300> Sector Patrol 3/M/E B A 0219 300v Sector Patrol 3/M/S B A 0218 300< Sector Patrol 3/M/W B A 0229 b00^ Sector Patrol 4/M/N B A 0228 b00> Sector Patrol 4/M/E B A 022b b00v Sector Patrol 4/M/S B A 022a b00< Sector Patrol 4/M/W B A 022f 400^ Star Sentinel 1/M/N B A 022e 400> Star Sentinel 1/M/E B A 0231 400v Star Sentinel 1/M/S B A 0230 400< Star Sentinel 1/M/W B A 0241 c00^ Star Sentinel 3/M/N B A 0240 c00> Star Sentinel 3/M/E B A 0243 c00v Star Sentinel 3/M/S B A 0242 c00< Star Sentinel 3/M/W B A 0253 d00^ Star Sentinel 4/M/N B A 0252 d00> Star Sentinel 4/M/E B A 0255 d00v Star Sentinel 4/M/S B A 0254 d00< Star Sentinel 4/M/W B A 01f9 600^ Star Trooper 1/M/N B A 01f8 600> Star Trooper 1/M/E B A 01fb 600v Star Trooper 1/M/S B A 01fa 600< Star Trooper 1/M/W B A 020b 600^ Star Trooper 3/M/N B A 020a 600> Star Trooper 3/M/E B A 020d 600v Star Trooper 3/M/S B A 020c 600< Star Trooper 3/M/W B A 021d a00^ Star Trooper 4/M/N B A 021c a00> Star Trooper 4/M/E B A 021f a00v Star Trooper 4/M/S B A 021e a00< Star Trooper 4/M/W B A 01fd 700 Perscan Drn 1/M/N B A sounds alarm 01fc 700 Perscan Drn 1/M/E B A sounds alarm 01ff 700 Perscan Drn 1/M/S B A sounds alarm 01fe 700 Perscan Drn 1/M/W B A sounds alarm 020f 800 Perscan Drn 3/M/N B A sounds alarm 020e 800 Perscan Drn 3/M/E B A sounds alarm 0211 800 Perscan Drn 3/M/S B A sounds alarm 0210 800 Perscan Drn 3/M/W B A sounds alarm 0221 300 Perscan Drn 4/M/N B A sounds alarm 0220 300 Perscan Drn 4/M/E B A sounds alarm 0223 300 Perscan Drn 4/M/S B A sounds alarm 0222 300 Perscan Drn 4/M/W B A sounds alarm 0201 800V Volatile Tr 1/M/N B A 0200 800V Volatile Tr 1/M/E B A 0203 800V Volatile Tr 1/M/S B A 0202 800V Volatile Tr 1/M/W B A 0213 300V Volatile Tr 3/M/N B A 0212 300V Volatile Tr 3/M/E B A 0215 300V Volatile Tr 3/M/S B A 0214 300V Volatile Tr 3/M/W B A 0225 b00V Volatile Tr 4/M/N B A 0224 b00V Volatile Tr 4/M/E B A 0227 b00V Volatile Tr 4/M/S B A 0226 b00V Volatile Tr 4/M/W B A 00b1 b00 Proj Gen - end game B W A pre/post destruction, respectively 0256 fc30 Informant Messages 0257 fc30 Delay Loyalist Msg 0258 fc30 Immed Loyalist Msg 0259 fc30 Ceiling Clr Change 025a fc30 Floor Color Change