; WMAP object data ; ================ ; ; Format: ; code (4HEX), space (' '), characters (2ASCII), space (' '), comments... ; 0000 Nothing 0013 ÝÞ Start position (E) 0014 ÝÞ Start position (N) 0015 ÝÞ Start position (S) 0016 ÝÞ Start position (W) 0017 ù Water 0018 o Oil drum 0019 o Table w/chairs 001A o Floor lamp 001B ù Chandalier 001C o Hanging skeleton 001D f Dog food 001E o Column 001F o Plant 0020 o Skeleton 0021 o Sink 0022 o Plant in vase 0023 o Large vase 0024 o Table 0025 ù Ceiling light 0026 ù Hanging kitchen utensils 0027 o Armour 0028 o Empty cage 0029 o Cage w/skeleton 002A o Bones 002B gk Gold key 002C sk Silver key 002D o Bed 002E o Bin (can walk through) 002F f Food 0030 + First aid kit 0031 a Ammo 0032 m Machine gun (3) 0033 g Chain gun (4) 0034 t Cross 0035 t Chalace 0036 t Jewels 0037 t Crown 0038 s Sphere 0039 ù Bones in blood 003A o Barrel 003B o Well w/water 003C o Well wo/water 003D ù Pool of blood 003E o Flag 0040 ù Crushed bones 0041 ù Crushed bones 0042 ù Crushed bones 0043 ù Hanging pans 0044 o Stove 0045 o Spears 0046 ÷ Green vine 0049 ? - invisible object 005A Movement turning point 005B Movement turning point 005C Movement turning point 005D Movement turning point 005E Movement turning point 005F Movement turning point 0060 Movement turning point 0061 Movement turning point 0062 ¨ Secret door 0063 End game trigger 006C B1 Brown guard (standing-E) 006D B1 Brown guard (standing-N) 006F B1 Brown guard (standing-W) 006E B1 Brown guard (standing-S) 0070 B1 Brown guard (moving-E) 0071 B1 Brown guard (moving-N) 0072 B1 Brown guard (moving-W) 0073 B1 Brown guard (moving-S) 0074 W1 White guard (standing-E) 0075 W1 White guard (standing-N) 0076 W1 White guard (standing-W) 0077 W1 White guard (standing-S) 007C ù Dead guard 007E S1 SS officer (standing-E) 007F S1 SS officer (standing-N) 0080 S1 SS officer (standing-W) 0081 S1 SS officer (standing-S) 0082 S1 SS officer (moving-E) 0083 S1 SS officer (moving-N) 0084 S1 SS officer (moving-W) 0085 S1 SS officer (moving-S) 008A D1 Dog 008B D1 Dog 008C D1 Dog 008D D1 Dog 0090 B3 Brown guard (standing-E) 0091 B3 Brown guard (standing-N) 0092 B3 Brown guard (standing-W) 0093 B3 Brown guard (standing-S) 0094 B3 Brown guard (moving-E) 0095 B3 Brown guard (moving-N) 0096 B3 Brown guard (moving-W) 0097 B3 Brown guard (moving-S) 0098 W3 White guard (standing-E) 00A0 p Black priest 00A2 S3 SS officer (standing-E) 00A3 S3 SS officer (standing-N) 00A4 S3 SS officer (standing-W) 00A5 S3 SS officer (standing-S) 00A6 S3 SS officer (moving-E) 00A7 S3 SS officer (moving-N) 00A8 S3 SS officer (moving-W) 00A9 S3 SS officer (moving-S) 00AE D3 Dog 00AF D3 Dog 00B0 D3 Dog 00B1 D3 Dog 00B2 h Hiltler 00B4 B4 Brown guard (standing-E) 00B5 B4 Brown guard (standing-N) 00B6 B4 Brown guard (standing-W) 00B7 B4 Brown guard (standing-S) 00B8 B4 Brown guard (moving-E) 00B9 B4 Brown guard (moving-N) 00BA B4 Brown guard (moving-W) 00BB B4 Brown guard (moving-S) 00BC W4 White guard (standing-E) 00BD W4 White guard (standing-N) 00BE W4 White guard (standing-W) 00BF W4 White guard (standing-S) 00C4 d Dr. Schabbs 00C6 S4 SS officer (standing-E) 00C7 S4 SS officer (standing-N) 00C8 S4 SS officer (standing-W) 00C9 S4 SS officer (standing-S) 00CA S4 SS officer (moving-E) 00CB S4 SS officer (moving-N) 00CC S4 SS officer (moving-W) 00CD S4 SS officer (moving-S) 00D2 D4 Dog 00D3 D4 Dog 00D4 D4 Dog 00D5 D4 Dog 00D6 x Hulk 00D8 Z1 Zombie (standing-E) 00D9 Z1 Zombie (standing-N) 00DA Z1 Zombie (standing-W) 00DB Z1 Zombie (standing-S) 00EA Z3 Zombie (standing-E) 00EB Z3 Zombie (standing-N) 00EC Z3 Zombie (standing-W) 00ED Z3 Zombie (standing-S) 00FC Z4 Zombie (standing-E) 00FD Z4 Zombie (standing-N) 00FE Z4 Zombie (standing-W) 00FF Z4 Zombie (standing-S)