----------------------------------------------------------------------------- #2WOLFMP.ZIP - Ruins of Castle Wolfenstein Custom maps pack July 1994 ----------------------------------------------------------------------------- A new episode designed for use with the registered version of the program. For hints on each level, see the file WLFHINT2.TXT included in this ZIP. To use the custom maps, backup your original GAMEMAPS.WL6 and MAPHEAD.WL6 files and then copy the new versions in the ZIP (named MODMAPS2 and MODHEAD2 respectively) over the old ones. ----------------------------------------------------------------------------- ORDERS April 1945. Intelligence reports have reassessed the apparent demise of OPERATION EISENFAUST. Apparently, DR. SCHABBS had also been conducting research on his undead army in the dreaded CASTLE WOLFENSTEIN. So your assault on Castle Hollehammer was only a partial success. Now the advancing Russian Army is on the verge of capturing the castle. British and US officials fear that the Russians will capture the remaining records of Dr. Schabbs' mutant research and use them to unleash an army of automotans to subjugate the world under their ideology. USAAF daylight raids with heavy and medium bombers have caused substantial damage to the castle in the past few weeks in an attempt to obliterate any evidence of Dr. Schabbs' research. However, intelligence reports indicate that major portions of the castle structure remain intact. The nearest US forces are over 60 miles away and cannot reach the castle before the Russians. The remaining evidence of Operation Eisenfaust must be destroyed before it falls into the hands of the Russians. SHAEF has requested that you be assigned to carry out this mission. A Westland Lysander light-recon aircraft is warmed up and ready to drop you outside the castle grounds. Once again, the fate of the world rests on your shoulders, so don't screw up! Good luck! BRIEFING Intelligence has gathered the following information regarding the various areas of the castle you may need to explore to find any remaining research documents prepared by Dr. Schabbs. This information has been compiled from reports of escaped prisoners working on the castle and local residents working with the resistance. Because of the time factor involved in receiving this information, some of it may no longer be accurate. Plan your mission accordingly, and be prepared to react to unanticipated developments. LEVEL 1: Garden Walkway ----------------------- You will begin your assault in the garden of Castle Wolfenstein. That's right, just walk right in the front door. The vegetation here is now dead and lifeless so it probably won't be much help in covering your arrival. You'll be at a definite disadvantage until you can pass through the garden and get into the castle. Since the grounds are well patrolled, to stand and fight outnumbered and without cover would be suicide. Unless you find secure cover, keep moving or you risk exposing yourself to ambush and deadly crossfire. With luck, some of the German ammo bunkers may have survived the bombing. If you can infiltrate one of these bunkers you may have enough ammunition to carry out a sustained firefight. There's not much left of the ground floor of the castle so once you are inside, find the elevator and get to level 2. LEVEL 2: Rubble --------------- Our information indicates that the lower floors of the castle were heavily damaged by the bombing and for the most part bear little resemblance to their former condition. Many walls have been completely blown out, some areas are littered with blast debris, and much of the rubble cleared from the upper floors has been used to shore up and reconstruct the lower floors. German engineers have been quite successful in their efforts to preserve the castle and troops remain stationed there, although sometimes in improvised barracks. Once you are inside the castle, the disarray should work to your benefit. Use the rubble for cover, and exploit the confusion caused by the damaged structure. Of special note on this level is the condition of the treasure vault that has housed the castle's valuables. If you can do so without jeopardizing the rest of your mission, locate and infiltrate the vault and remove as much of the remaining treasure as you can carry. LEVEL 3: Rubble --------------- This level was once an enormous kitchen and dining area for the castle. Although many provisions are still stored here, the majority of this level has been converted to makeshift quarters for the troops gurading the castle and supervising the workers. If you have moved quickly, it is unlikely that any of these forces will be mobilized to resist your assault. LEVEL 4: Lower Rings -------------------- This is the first of the two "ring" floors of Castle Wolfenstein. Before the bombing, these two floors consisted of offices and barracks arranged in expanding concentric circles. The damage to this level was very extensive and many areas are still structurally unstable. It is expected that the resistance on this level should be minimal. You will need to make your way from the center "ring" to the outermost ring where the elevator is located. LEVEL 5: Upper Rings -------------------- This is the second of the "ringed" levels. Reports indicate that much of the original structure on this level has survived the bombing. In addition, crews have worked to clear away much of the debris. Because of the good condition of this level, it is expected to be heavily occupied. Move toward the center "ring" to find the elevator. No other tactical suggestions except to bring a chaingun. LEVEL 6: Arena -------------- This level was home to a majestic stone auditorium/arena with an immense indoor seating capacity and incredible acoustics. Not any more... As with the garden, it is expected you will be out in the open with little cover. Maintain whatever cover is available, and proceed with exteme caution since reports indicate that there was an experimental mutant laboratory hidden somewhere on this level. Expect that mutants will be roaming freely in all areas and proceed accordingly. LEVEL 7: Rubble --------------- The next two levels suffered the most severe damage in the bombing. The castle doors are expected to be mostly blown out or hopelessly jammed. To you advantage is the fact that these levels are so uninhabitable that you should find few if any troops stationed there. LEVEL 8: Rubble --------------- As with the previous level, don't expect to find much of the original structure remaining. This level was once an armory, so expect to have ample supplies at your disposal. LEVEL 9: Courtyard ------------------ Congratulations, almost. Just make it out onto the courtyard that sits atop the castle and then lower yourself down the battlements with a rope to complete your mission. Beware of dangerous guards here! Remember, better to run and live to fight another day when the odds look bad. If you aren't careful, you might be stuck in the castle forever! GOOD LUCK! ----------------------------------------------------------------------------- ** ATTENTION MAPEDIT USERS ** I have included versions of my MAPDATA.DEF and OBJDATA.DEF files for your use. I have included comments on my maps and you cannot view these unless you use my MAPEDIT files. ----------------------------------------------------------------------------- ** Custom levels created by The Maverick CIS [70671,1524] AOL (ThMaverick) ** Thanks to all the MAPEDIT developers for making this madness possible... Please contact me if you have problems, comments, or questions. DO NOT CONTACT APOGEE regarding these custom levels. I can assist you with any problems you might be having. Call Maverick's Quodtegitur BBS at (209) 233-7835 for more Wolfenstein files! -----------------------------------------------------------------------------