----------------------------------------------------------- Root Directory path: / ----------------------------------------------------------- =============================================================================== = Please Select A File or Directory = =============================================================================== readme.txt Readme file for the Qoole CDROM docs\ Qoole User Manual and other documentation q1tutorials\ Quake map editing video and HTML tutorials q2tutorials\ Quake2 map editing HTML tutorials. prefabs1\ Prefabricated Qoole Objects for Quake prefabs2\ Prefabricated Qoole Objects for Quake2 textures\ Custom made textures for Quake and Quake2 quakelab\ Problem listings for Quake map compiling errors quakelab2\ Problem listings for Quake2 map compiling errors rust\ Qauke2 map editing tutorials from RUST specs\ Quake and Quake2 map specifications progs\ Additional Quake and Qauke2 editing utilities maillist\ General Qoole discussion mailing list newsgrps\ Quake Usenet newsgroup articles src\ Source code to a 3D math library used by Qoole ----------------------------------------------------------- Qoole User Manual and other documentation path: /docs/ ----------------------------------------------------------- qoole.txt Qoole v2.50 user manual qoole.faq Qoole Frequently Asked Questions v1.01 keyboard.txt Keyboard shortcut listing support.txt Technical support license.txt Qoole v2.50 license agreement ----------------------------------------------------------- General Qoole discussion mailing list path: /maillist/ ----------------------------------------------------------- =============================================================================== = Use the word lookup function from the Search menu to find key words = = in the Qoole mailing list. = =============================================================================== 97Sep\ 97Oct\ 97Nov\ 97Dec\ 98Jan\ 98Feb\ 98Mar\ 98Apr\ 97Sep\1 Erk... 97Sep\6 \-> Re: Erk... 97Sep\10 \-> Re: Erk... 97Sep\2 Texture clipping bug? 97Sep\5 \-> Re: Texture clipping bug? 97Sep\3 Re: crane in level 97Sep\4 Grouping 97Sep\7 Vanishing wall 97Sep\8 \-> Re: Vanishing wall 97Sep\9 \-> Re: Vanishing wall 97Sep\11 Light straight up 97Sep\12 \-> Re: Light straight up 97Sep\13 \-> Re: Light straight up 97Sep\14 pointfile 97Sep\15 \-> Re: pointfile 97Sep\17 \-> Re: pointfile 97Sep\16 WinQoole v1.999 Final Beta 97Sep\18 Qoole 1.999 97Sep\19 Texture clipping bug? 97Sep\20 Re: Texture clipping bug 97Sep\23 \-> Re: Texture clipping bug 97Sep\34 \-> Re: Texture clipping bug 97Sep\21 Erk... 97Sep\22 light textures 97Sep\24 \-> Re: light textures 97Sep\25 Entity Set Tutorial 97Sep\26 Non Qoole question....sorry! 97Sep\27 \-> Re: Non Qoole question....sorry! 97Sep\28 textures 97Sep\29 \-> Re: textures 97Sep\30 \-> Re: textures 97Sep\32 \-> Re: textures 97Oct\96 \-> Re: textures 97Oct\130 \-> Re: textures 97Oct\132 \-> Re: textures 97Oct\138 \-> Re: textures 97Sep\31 AdQuedit's Web Site 97Sep\33 Sorting MLQoole 97Sep\35 thanks 97Sep\36 Locking textures? 97Sep\37 \-> Re: Locking textures? 97Sep\41 \-> Re: Locking textures? 97Sep\38 QBSP Errors 97Sep\39 QBSP Errors part II (oops) 97Sep\40 \-> Re: QBSP Errors part II (oops) 97Sep\42 WinQoole v2.00 Release Party 97Sep\43 \-> Re: WinQoole v2.00 Release Party 97Sep\44 \-> Re: WinQoole v2.00 Release Party 97Sep\45 \-> Re: WinQoole v2.00 Release Party 97Sep\47 \-> Re: WinQoole v2.00 Release Party 97Sep\54 \-> Re: WinQoole v2.00 Release Party 97Sep\84 \-> Re: WinQoole v2.00 Release Party 97Sep\87 \-> Re: WinQoole v2.00 Release Party 97Sep\46 Internet ordering? 97Sep\48 More qbsp errors 97Sep\52 \-> Re: More qbsp errors 97Sep\61 \-> Re: More qbsp errors 97Sep\49 curious problem that is making me rip out my pubes 97Sep\50 \-> Re: curious problem that is making me rip out my pubes 97Sep\51 Re: Qoole v2.00...? 97Sep\53 Re: More qbsp errors (Sonya) 97Sep\55 Penultimate chapter in the ammo boxes from HELL 97Sep\57 \-> Re: Penultimate chapter in the ammo boxes from HELL 97Sep\56 huge prt-file 97Sep\58 Sounds stupid, but... 97Sep\60 \-> Re: Sounds stupid, but... 97Sep\62 \-> Re: Sounds stupid, but... 97Sep\59 RE: curious problem that is making me rip out my pubes 97Sep\63 RE: Sounds stupid, but... 97Sep\64 place nasty language here -_______________- 97Sep\68 \-> Re: place nasty language here -_______________- 97Sep\71 \-> Re: place nasty language here -_______________- 97Sep\65 Qoole with SW quake 97Sep\77 \-> Re: Qoole with SW quake 97Sep\78 \-> Re: Qoole with SW quake 97Sep\90 \-> Re: Qoole with SW quake 97Sep\97 \-> Re: Qoole with SW quake 97Sep\138 \-> Re: Qoole with SW quake 97Sep\142 \-> Re: Qoole with SW quake 97Sep\66 please tell me something... 97Sep\69 \-> Re: please tell me something... 97Sep\70 \-> Re: please tell me something... 97Sep\67 please tell me something... 97Sep\72 I doubt this exists, but... 97Sep\73 \-> Re: I doubt this exists, but... 97Sep\74 \-> Re: I doubt this exists, but... 97Sep\76 \-> Re: I doubt this exists, but... 97Sep\105 \-> Re: I doubt this exists, but... 97Sep\106 \-> Re: I doubt this exists, but... 97Sep\75 Hexen II maps? 97Sep\89 \-> Re: Hexen II maps? 97Sep\79 What Is The Space Bar Abr.. ? 97Sep\80 Re: QBSPing...Not enough memory? 97Sep\83 \-> Re: QBSPing...Not enough memory? 97Sep\85 \-> Re: QBSPing...Not enough memory? 97Sep\86 \-> Re: QBSPing...Not enough memory? 97Sep\88 \-> Re: QBSPing...Not enough memory? 97Sep\98 \-> Re: QBSPing...Not enough memory? 97Sep\102 \-> Re: QBSPing...Not enough memory? 97Sep\104 \-> Re: QBSPing...Not enough memory? 97Sep\110 \-> Re: QBSPing...Not enough memory? 97Sep\118 \-> Re: QBSPing...Not enough memory? 97Sep\125 \-> Re: QBSPing...Not enough memory? 97Sep\81 A good wad-utility 97Sep\82 \-> Re: A good wad-utility 97Sep\99 \-> Re: A good wad-utility 97Sep\91 Re: Hexen II maps?(STOP IT) 97Sep\92 Quake Server 97Sep\96 \-> Re: Quake Server 97Sep\93 Anyone there? 97Sep\100 \-> Re: Anyone there? 97Sep\94 RE: QBSPing...Not enough memory? 97Sep\95 "<<< obscenely long signature deleted >>>" 97Sep\101 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\103 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\108 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\109 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\112 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\114 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\140 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\147 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\163 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\107 Re[2]: I doubt this exists, but... 97Sep\111 Another QBSP problem. From lack of memory? 97Sep\141 \-> Re: Another QBSP problem. From lack of memory? 97Sep\113 RE: "<<< obscenely long signature deleted >>>" 97Sep\115 JadeKey for QOOLE. Check It Out!! 97Sep\116 HTML in e-mail 97Sep\126 \-> Re: HTML in e-mail 97Sep\139 \-> Re: HTML in e-mail 97Sep\149 \-> Re: HTML in e-mail 97Sep\151 \-> Re: HTML in e-mail 97Sep\152 \-> Re: HTML in e-mail 97Sep\153 \-> Re: HTML in e-mail 97Sep\117 RE: "<<< obscenely long signature deleted >>>" 97Sep\119 Cats 97Sep\120 \-> Re: Cats 97Sep\123 \-> Re: Cats 97Sep\121 RE: --obscenely large signature ADDED-- 97Sep\122 Secure Order Form 97Sep\124 \-> Re: Secure Order Form 97Sep\132 \-> Re: Secure Order Form 97Sep\143 \-> Re: Secure Order Form 97Sep\127 Another QBSP problem. F 97Sep\128 Re: Another QBSP problem. F 97Sep\135 \-> Re: Another QBSP problem. F 97Sep\136 \-> Re: Another QBSP problem. F 97Sep\137 \-> Re: Another QBSP problem. F 97Sep\144 \-> Re: Another QBSP problem. F 97Sep\129 Re: --obscenely large signature ADDED-- 97Sep\130 Ok Ok 97Sep\131 \-> Re: Ok Ok 97Sep\133 RE: --obscenely large signature ADDED-- 97Sep\134 RE: Ok Ok 97Sep\145 2 of the quickest . . . 97Sep\146 \-> Re: 2 of the quickest . . . 97Sep\154 \-> Re: 2 of the quickest . . . 97Sep\156 \-> Re: 2 of the quickest . . . 97Sep\148 Re: Another QBSP problem. From lack of memory? 97Sep\150 hexen pallete 97Sep\155 \-> Re: hexen pallete 97Sep\160 \-> Re: hexen pallete 97Sep\157 RE: "<<< obscenely long signature deleted >>>" 97Sep\158 Texture clip - The Result 97Sep\162 \-> Re: Texture clip - The Result 97Sep\159 ? - q108exe - ? (where it located?) 97Sep\161 \-> Re: ? - q108exe - ? (where it located?) 97Sep\164 Re: 97Oct\208 \-> Re: 97Oct\209 \-> Re: 97Oct\211 \-> Re: 97Sep\165 View trouble 97Sep\168 \-> Re: View trouble 97Sep\166 RE: View trouble 97Sep\167 RE: View trouble 97Sep\169 RE: View trouble 97Sep\170 whats new? 97Sep\171 \-> Re: whats new? 97Sep\172 Q.L.E.T. 97Sep\173 Secret Door 97Sep\186 \-> Re: Secret Door 97Sep\174 Yicks, I got brushes warping on export 97Sep\175 \-> Re: Yicks, I got brushes warping on export 97Sep\177 \-> Re: Yicks, I got brushes warping on export 97Sep\176 GLQoole question 97Sep\178 \-> Re: GLQoole question 97Sep\188 \-> Re: GLQoole question 97Sep\189 \-> Re: GLQoole question 97Sep\190 \-> Re: GLQoole question 97Sep\191 \-> Re: GLQoole question 97Sep\193 \-> Re: GLQoole question 97Sep\198 \-> Re: GLQoole question 97Sep\179 qbsp problem 97Sep\180 \-> Re: qbsp problem 97Sep\200 \-> Re: qbsp problem 97Sep\201 \-> Re: qbsp problem 97Sep\203 \-> Re: qbsp problem 97Sep\204 \-> Re: qbsp problem 97Sep\214 \-> Re: qbsp problem 97Sep\181 Remove 97Sep\182 textures... 97Sep\183 \-> Re: textures... 97Sep\197 \-> Re: textures... 97Sep\184 Caves,Hollow vs Subtract 97Sep\194 \-> Re: Caves,Hollow vs Subtract 97Sep\195 \-> Re: Caves,Hollow vs Subtract 97Sep\185 GLQoole question 97Sep\187 Qoole in general 97Sep\192 Re: Qoole [not so] general (MDLs, ENTs) 97Sep\196 \-> Re: Qoole [not so] general (MDLs, ENTs) 97Sep\199 Re: The Qoole grid, units and textures 97Sep\202 ChAoS's Qoole Homepage 97Sep\205 Archives 97Sep\207 \-> Re: Archives 97Sep\208 \-> Re: Archives 97Sep\209 \-> Re: Archives 97Sep\210 \-> Re: Archives 97Sep\206 Re: palette modification 97Sep\211 RE: Archives 97Sep\212 Qoole Prefabs 97Sep\213 \-> Re: Qoole Prefabs 97Sep\215 \-> Re: Qoole Prefabs 97Sep\216 \-> Re: Qoole Prefabs 97Sep\217 \-> Re: Qoole Prefabs 97Sep\218 \-> Re: Qoole Prefabs 97Sep\219 e-mail test 97Sep\220 Operation Bayshield 97Sep\221 doors 97Sep\222 \-> Re: doors 97Sep\223 RE: doors 97Sep\224 feature i would like to see 97Sep\226 \-> Re: feature i would like to see 97Sep\225 CDrom Arrives in UK! 97Sep\228 \-> Re: CDrom Arrives in UK! 97Sep\232 \-> Re: CDrom Arrives in UK! 97Sep\227 adding prefabs to the 'right click' menu 97Sep\230 \-> Re: adding prefabs to the 'right click' menu 97Sep\231 \-> Re: adding prefabs to the 'right click' menu 97Sep\229 some questions... 97Sep\233 Ant Fresh Downloads? 97Sep\235 \-> Re: Ant Fresh Downloads? 97Sep\236 \-> Re: Ant Fresh Downloads? 97Sep\237 \-> Re: Ant Fresh Downloads? 97Sep\242 \-> Re: Ant Fresh Downloads? 97Sep\243 \-> Re: Ant Fresh Downloads? 97Sep\234 Naaaaaaahhhh!!!!!! 97Sep\238 \-> Re: Naaaaaaahhhh!!!!!! 97Sep\239 AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\240 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\241 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\244 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\245 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\246 GLQoole and spheres 97Sep\247 GlQoole not working 97Sep\248 \-> Re: GlQoole not working 97Sep\250 \-> Re: GlQoole not working 97Sep\252 \-> Re: GlQoole not working 97Sep\249 Qoole CD- a trip down the street maybe? 97Sep\251 \-> Re: Qoole CD- a trip down the street maybe? 97Sep\253 BSP to QLE decompiler 97Sep\277 \-> Re: BSP to QLE decompiler 97Sep\278 \-> Re: BSP to QLE decompiler 97Sep\281 \-> Re: BSP to QLE decompiler 97Sep\290 \-> Re: BSP to QLE decompiler 97Sep\324 \-> Re: BSP to QLE decompiler 97Oct\44 \-> Re: BSP to QLE decompiler 97Oct\84 \-> Re: BSP to QLE decompiler 97Oct\90 \-> Re: BSP to QLE decompiler 97Oct\99 \-> Re: BSP to QLE decompiler 97Oct\101 \-> Re: BSP to QLE decompiler 97Oct\103 \-> Re: BSP to QLE decompiler 97Oct\104 \-> Re: BSP to QLE decompiler 97Oct\118 \-> Re: BSP to QLE decompiler 97Oct\119 \-> Re: BSP to QLE decompiler 97Oct\121 \-> Re: BSP to QLE decompiler 97Sep\254 Tf Goals And Objects 97Sep\255 \-> Re: Tf Goals And Objects 97Sep\257 \-> Re: Tf Goals And Objects 97Sep\261 \-> Re: Tf Goals And Objects 97Sep\263 \-> Re: Tf Goals And Objects 97Sep\264 \-> Re: Tf Goals And Objects 97Sep\268 \-> Re: Tf Goals And Objects 97Sep\269 \-> Re: Tf Goals And Objects 97Sep\271 \-> Re: Tf Goals And Objects 97Sep\300 \-> Re: Tf Goals And Objects 97Sep\302 \-> Re: Tf Goals And Objects 97Sep\256 Academy problems... 97Sep\258 \-> Re: Academy problems... 97Sep\315 \-> Re: Academy problems... 97Sep\317 \-> Re: Academy problems... 97Sep\259 RE: doors 97Sep\260 cdrom and contest 97Sep\262 How The Acdmeny Works 97Sep\265 more 'feature i would like to see' 97Sep\267 \-> Re: more 'feature i would like to see' 97Sep\266 Dont hate me yet! 97Sep\270 \-> Re: Dont hate me yet! 97Sep\272 EEK!! the 300 mark!!! 97Sep\275 \-> Re: EEK!! the 300 mark!!! 97Sep\276 \-> Re: EEK!! the 300 mark!!! 97Sep\279 \-> Re: EEK!! the 300 mark!!! 97Sep\280 \-> Re: EEK!! the 300 mark!!! 97Sep\282 \-> Re: EEK!! the 300 mark!!! 97Sep\283 \-> Re: EEK!! the 300 mark!!! 97Sep\284 \-> Re: EEK!! the 300 mark!!! 97Sep\285 \-> Re: EEK!! the 300 mark!!! 97Sep\286 \-> Re: EEK!! the 300 mark!!! 97Sep\288 \-> Re: EEK!! the 300 mark!!! 97Sep\293 \-> Re: EEK!! the 300 mark!!! 97Sep\327 \-> Re: EEK!! the 300 mark!!! 97Sep\328 \-> Re: EEK!! the 300 mark!!! 97Sep\273 fullscreen problems 97Sep\274 fullscreen problems agian 97Sep\287 Demos? 97Sep\289 \-> Re: Demos? 97Sep\291 \-> Re: Demos? 97Sep\294 \-> Re: Demos? 97Sep\296 \-> Re: Demos? 97Sep\298 \-> Re: Demos? 97Sep\310 \-> Re: Demos? 97Sep\320 \-> Re: Demos? 97Sep\325 \-> Re: Demos? 97Sep\292 RE: Demos? 97Sep\295 wandering monsters 97Sep\297 Wandering Monsters 97Sep\299 Gravity Changes 97Sep\323 \-> Re: Gravity Changes 97Sep\301 Qoole CDROM 97Sep\303 \-> Re: Qoole CDROM 97Sep\305 \-> Re: Qoole CDROM 97Sep\311 \-> Re: Qoole CDROM 97Sep\329 \-> Re: Qoole CDROM 97Sep\304 Quake rulez and Duke drools! Just read this... 97Sep\313 \-> Re: Quake rulez and Duke drools! Just read this... 97Sep\318 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\3 \-> Re: Quake rulez and Duke drools! Just read this... 97Sep\306 Quick question 97Sep\308 \-> Re: Quick question 97Sep\307 Variables (how long can the name be) 97Sep\309 \-> Re: Variables (how long can the name be) 97Sep\312 Warning 08 97Sep\314 \-> Re: Warning 08 97Oct\1 \-> Re: Warning 08 97Oct\7 \-> Re: Warning 08 97Oct\12 \-> Re: Warning 08 97Sep\316 CTF 97Sep\319 \-> Re: CTF 97Sep\321 \-> Re: CTF 97Sep\322 \-> Re: CTF 97Sep\326 \-> Re: CTF 97Oct\15 \-> Re: CTF 97Oct\18 \-> Re: CTF 97Oct\21 \-> Re: CTF 97Oct\22 \-> Re: CTF 97Sep\330 Capture the Flag/Team Fortress 97Oct\6 \-> Re: Capture the Flag/Team Fortress 97Oct\2 Re: Quake rulez and Duke drools! Just read this... 97Oct\9 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\37 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\4 Hipnotic stuff 97Oct\36 \-> Re: Hipnotic stuff 97Oct\5 Prefabs 97Oct\8 \-> Re: Prefabs 97Oct\13 \-> Re: Prefabs 97Oct\20 \-> Re: Prefabs 97Oct\10 Re: Hipnotic stuff 97Oct\11 Ack TreeBsp!!! 97Oct\14 \-> Re: Ack TreeBsp!!! 97Oct\16 \-> Re: Ack TreeBsp!!! 97Oct\17 Congrats Sonya! 97Oct\32 \-> Re: Congrats Sonya! 97Oct\19 SPAWN HELP! 97Oct\43 \-> Re: SPAWN HELP! 97Oct\23 Qoole CD. Whats this restrictive license agreement??? 97Oct\24 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\26 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\30 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\38 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\39 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\40 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\45 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\46 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\47 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\48 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\49 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\51 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\53 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\55 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\56 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\57 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\58 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\59 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\60 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\61 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\64 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\66 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\74 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\79 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\85 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\25 Here's my opinion, Quake VS. Duke 97Oct\33 \-> Re: Here's my opinion, Quake VS. Duke 97Oct\54 \-> Re: Here's my opinion, Quake VS. Duke 97Oct\27 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\28 Re[2]: Qoole CD. Whats this restrictive license agreement??? 97Oct\29 Re[2]: Qoole CD. Whats this restrictive license agreement??? 97Oct\31 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\34 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\35 Re[2]: Congrats Sonya! 97Oct\41 Re: Let's get back to qoole! 97Oct\52 \-> Re: Let's get back to qoole! 97Oct\42 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\50 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\62 Qoole license agreement change 97Oct\63 \-> Re: Qoole license agreement change 97Oct\65 \-> Re: Qoole license agreement change 97Oct\67 \-> Re: Qoole license agreement change 97Oct\68 \-> Re: Qoole license agreement change 97Oct\81 \-> Re: Qoole license agreement change 97Oct\86 \-> Re: Qoole license agreement change 97Oct\87 \-> Re: Qoole license agreement change 97Oct\93 \-> Re: Qoole license agreement change 97Oct\107 \-> Re: Qoole license agreement change 97Oct\69 Command List for Qoole Console???? 97Oct\71 \-> Re: Command List for Qoole Console???? 97Oct\72 \-> Re: Command List for Qoole Console???? 97Oct\75 \-> Re: Command List for Qoole Console???? 97Oct\76 \-> Re: Command List for Qoole Console???? 97Oct\77 \-> Re: Command List for Qoole Console???? 97Oct\78 \-> Re: Command List for Qoole Console???? 97Oct\70 New utility - texture colorizer 97Oct\73 \-> Re: New utility - texture colorizer 97Oct\80 Re: Quake vs. Duke IN QUAKE 97Oct\82 MAP2DXF 97Oct\83 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\88 New Thread.......Hopefully 97Oct\94 \-> Re: New Thread.......Hopefully 97Oct\89 Capture the flag? 97Oct\92 \-> Re: Capture the flag? 97Oct\98 \-> Re: Capture the flag? 97Oct\91 RE: BSP to QLE decompiler 97Oct\95 textures 97Oct\97 RE: textures 97Oct\100 RE: BSP to QLE decompiler 97Oct\102 RE: BSP to QLE decompiler 97Oct\105 duh 97Oct\106 Rotating Brushes? 97Oct\123 \-> Re: Rotating Brushes? 97Oct\124 \-> Re: Rotating Brushes? 97Oct\108 Quake Levels....viewing them. 97Oct\111 \-> Re: Quake Levels....viewing them. 97Oct\112 \-> Re: Quake Levels....viewing them. 97Oct\122 \-> Re: Quake Levels....viewing them. 97Oct\109 How to subscribe? 97Oct\110 \-> Re: How to subscribe? 97Oct\113 \-> Re: How to subscribe? 97Oct\114 \-> Re: How to subscribe? 97Oct\115 RE: MAP2DXF 97Oct\116 RE: Rotating Brushes? 97Oct\117 RE: Quake Levels....viewing them. 97Oct\120 RE: BSP to QLE decompiler 97Oct\125 ENITITY BUG! 97Oct\203 \-> Re: ENITITY BUG! 97Oct\126 .BSP to .Map???? 97Oct\129 \-> Re: .BSP to .Map???? 97Oct\127 textures 97Oct\128 qoole cd 97Oct\147 \-> Re: qoole cd 97Oct\131 Entity placement (ammo, armour, etc.) 97Oct\133 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\134 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\140 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\148 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\152 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\135 GLQOOLE crashes!!!!! 97Oct\136 \-> Re: GLQOOLE crashes!!!!! 97Oct\137 \-> Re: GLQOOLE crashes!!!!! 97Oct\141 \-> Re: GLQOOLE crashes!!!!! 97Oct\142 \-> Re: GLQOOLE crashes!!!!! 97Oct\143 \-> Re: GLQOOLE crashes!!!!! 97Oct\273 \-> Re: GLQOOLE crashes!!!!! 97Oct\139 RE: Entity placement (ammo, armour, etc.) 97Oct\144 Entity Limit? 97Oct\151 \-> Re: Entity Limit? 97Oct\153 \-> Re: Entity Limit? 97Oct\329 \-> Re: Entity Limit? 97Oct\408 \-> Re: Entity Limit? 97Oct\145 Creating new entity set 97Oct\154 \-> Re: Creating new entity set 97Oct\155 \-> Re: Creating new entity set 97Oct\146 [Fwd: CUT THE SENSELESS BS] 97Oct\149 Quake DOOM 97Oct\150 \-> Re: Quake DOOM 97Oct\156 \-> Re: Quake DOOM 97Oct\158 \-> Re: Quake DOOM 97Oct\166 \-> Re: Quake DOOM 97Oct\157 Upgrades 97Oct\165 \-> Re: Upgrades 97Oct\159 QOOLE TEXT!!! 97Oct\161 \-> Re: QOOLE TEXT!!! 97Oct\160 Team vs team 97Oct\162 \-> Re: Team vs team 97Oct\163 \-> Re: Team vs team 97Oct\164 \-> Re: Team vs team 97Oct\169 \-> Re: Team vs team 97Oct\172 \-> Re: Team vs team 97Oct\259 \-> Re: Team vs team 97Oct\167 The right direction 97Oct\168 \-> Re: The right direction 97Oct\170 \-> Re: The right direction 97Oct\173 \-> Re: The right direction 97Oct\174 \-> Re: The right direction 97Oct\175 \-> Re: The right direction 97Oct\176 \-> Re: The right direction 97Oct\178 \-> Re: The right direction 97Oct\180 \-> Re: The right direction 97Oct\183 \-> Re: The right direction 97Oct\171 RE: The right direction 97Oct\177 Level 97Oct\179 \-> Re: Level 97Oct\181 \-> Re: Level 97Oct\182 Bodies 97Oct\184 \-> Re: Bodies 97Oct\185 TEXT and WORLDTYPE! 97Oct\186 \-> Re: TEXT and WORLDTYPE! 97Oct\187 \-> Re: TEXT and WORLDTYPE! 97Oct\188 \-> Re: TEXT and WORLDTYPE! 97Oct\189 \-> Re: TEXT and WORLDTYPE! 97Oct\190 \-> Re: TEXT and WORLDTYPE! 97Oct\191 \-> Re: TEXT and WORLDTYPE! 97Oct\192 Trap vs Spike 97Oct\264 \-> Re: Trap vs Spike 97Oct\193 Rotational snap bug 97Oct\194 Looking for QRad 97Oct\195 GL Quake Water Troubles, Mirroring Objects 97Oct\196 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\197 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\198 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\199 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\200 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\201 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\202 Edge Move Problem 97Oct\217 \-> Re: Edge Move Problem 97Oct\229 \-> Re: Edge Move Problem 97Oct\204 Mysterious no-.prt problems 97Oct\206 \-> Re: Mysterious no-.prt problems 97Oct\218 \-> Re: Mysterious no-.prt problems 97Oct\205 Mysterious no-.prt problems 97Oct\210 Texture Stuff 97Oct\212 Serial Connection 97Oct\214 \-> Re: Serial Connection 97Oct\215 \-> Re: Serial Connection 97Oct\216 \-> Re: Serial Connection 97Oct\213 RE: Serial Connection 97Oct\219 Vertex 97Oct\220 \-> Re: Vertex 97Oct\222 \-> Re: Vertex 97Oct\221 Re: [I've done it] Serial Connection 97Oct\223 \-> Re: [I've done it] Serial Connection 97Oct\224 BSP Warning 97Oct\225 \-> Re: BSP Warning 97Oct\226 ? on trigger_relay 97Oct\233 \-> Re: ? on trigger_relay 97Oct\227 Re: Deathmatch Insults 97Oct\237 \-> Re: Deathmatch Insults 97Oct\240 \-> Re: Deathmatch Insults 97Oct\244 \-> Re: Deathmatch Insults 97Oct\246 \-> Re: Deathmatch Insults 97Oct\247 \-> Re: Deathmatch Insults 97Oct\250 \-> Re: Deathmatch Insults 97Oct\251 \-> Re: Deathmatch Insults 97Oct\252 \-> Re: Deathmatch Insults 97Oct\254 \-> Re: Deathmatch Insults 97Oct\255 \-> Re: Deathmatch Insults 97Oct\256 \-> Re: Deathmatch Insults 97Oct\257 \-> Re: Deathmatch Insults 97Oct\258 \-> Re: Deathmatch Insults 97Oct\263 \-> Re: Deathmatch Insults 97Oct\265 \-> Re: Deathmatch Insults 97Oct\266 \-> Re: Deathmatch Insults 97Oct\267 \-> Re: Deathmatch Insults 97Oct\269 \-> Re: Deathmatch Insults 97Oct\270 \-> Re: Deathmatch Insults 97Oct\271 \-> Re: Deathmatch Insults 97Oct\272 \-> Re: Deathmatch Insults 97Oct\276 \-> Re: Deathmatch Insults 97Oct\228 Qoole 97Oct\230 \-> Re: Qoole 97Oct\235 \-> Re: Qoole 97Oct\236 \-> Re: Qoole 97Oct\231 More Extensive Documentation 97Oct\232 \-> Re: More Extensive Documentation 97Oct\234 \-> Re: More Extensive Documentation 97Oct\238 Demos 97Oct\239 \-> Re: Demos 97Oct\245 \-> Re: Demos 97Oct\241 Hmm!! AARRGGHH! 97Oct\242 \-> Re: Hmm!! AARRGGHH! 97Oct\243 \-> Re: Hmm!! AARRGGHH! 97Oct\248 Team Fortress 97Oct\249 \-> Re: Team Fortress 97Oct\260 \-> Re: Team Fortress 97Nov\222 \-> Re: Team Fortress 97Nov\223 \-> Re: Team Fortress 97Nov\224 \-> Re: Team Fortress 97Nov\225 \-> Re: Team Fortress 97Nov\226 \-> Re: Team Fortress 97Dec\613 \-> Re: Team Fortress 97Dec\617 \-> Re: Team Fortress 97Oct\253 Next Two Acadmeny Classes 97Oct\261 Trap vs Spike 97Oct\262 Qoole 97Oct\268 RE: Deathmatch Insults 97Oct\274 Orthogonal Construction Option 97Oct\275 \-> Re: Orthogonal Construction Option 97Oct\277 Donkey 97Oct\278 \-> Re: Donkey 97Oct\279 \-> Re: Donkey 97Oct\280 \-> Re: Donkey 97Oct\281 \-> Re: Donkey 97Oct\282 \-> Re: Donkey 97Oct\283 \-> Re: Donkey 97Oct\284 \-> Re: Donkey 97Oct\304 \-> Re: Donkey 97Oct\306 \-> Re: Donkey 97Oct\340 \-> Re: Donkey 97Oct\342 \-> Re: Donkey 97Oct\285 door 97Oct\287 \-> Re: door 97Oct\286 Qoole CDROM 97Oct\288 Qoole crashes 97Oct\289 Alternate palette in Qoole 2.10 97Oct\290 loading a large qle 97Oct\291 \-> Re: loading a large qle 97Oct\292 academy classes 97Oct\294 \-> Re: academy classes 97Oct\295 \-> Re: academy classes 97Oct\293 Re: Item doesn't show 97Oct\296 \-> Re: Item doesn't show 97Oct\297 QuakeII 97Oct\317 \-> Re: QuakeII 97Oct\298 No DC's Available, GLQOOLE 97Oct\299 \-> Re: No DC's Available, GLQOOLE 97Oct\300 \-> Re: No DC's Available, GLQOOLE 97Oct\301 \-> Re: No DC's Available, GLQOOLE 97Oct\302 \-> Re: No DC's Available, GLQOOLE 97Oct\303 \-> Re: No DC's Available, GLQOOLE 97Oct\308 \-> Re: No DC's Available, GLQOOLE 97Oct\328 \-> Re: No DC's Available, GLQOOLE 97Oct\305 Donkey 97Oct\307 QUAKE II DEMO!!! 97Oct\309 \-> Re: QUAKE II DEMO!!! 97Oct\310 \-> Re: QUAKE II DEMO!!! 97Oct\311 \-> Re: QUAKE II DEMO!!! 97Oct\312 \-> Re: QUAKE II DEMO!!! 97Oct\313 \-> Re: QUAKE II DEMO!!! 97Oct\314 \-> Re: QUAKE II DEMO!!! 97Oct\315 \-> Re: QUAKE II DEMO!!! 97Oct\316 \-> Re: QUAKE II DEMO!!! 97Oct\318 \-> Re: QUAKE II DEMO!!! 97Oct\319 \-> Re: QUAKE II DEMO!!! 97Oct\320 \-> Re: QUAKE II DEMO!!! 97Oct\323 \-> Re: QUAKE II DEMO!!! 97Oct\325 \-> Re: QUAKE II DEMO!!! 97Oct\335 \-> Re: QUAKE II DEMO!!! 97Oct\336 \-> Re: QUAKE II DEMO!!! 97Oct\346 \-> Re: QUAKE II DEMO!!! 97Oct\321 NEW QUAKE II THRED 97Oct\322 \-> Re: NEW QUAKE II THRED 97Oct\324 \-> Re: NEW QUAKE II THRED 97Oct\334 \-> Re: NEW QUAKE II THRED 97Oct\337 \-> Re: NEW QUAKE II THRED 97Oct\341 \-> Re: NEW QUAKE II THRED 97Oct\326 Cheat Codes for Quake 2 (Do not read if you want to remain pure | and uncorrupted) 97Oct\327 Ful screen in Quake II 97Oct\338 \-> Re: Ful screen in Quake II 97Oct\344 \-> Re: Ful screen in Quake II 97Oct\330 even NEWer QUAKE II THRED 97Oct\331 \-> Re: even NEWer QUAKE II THRED 97Oct\332 \-> Re: even NEWer QUAKE II THRED 97Oct\333 \-> Re: even NEWer QUAKE II THRED 97Oct\339 Qoole Wishlist 97Oct\345 \-> Re: Qoole Wishlist 97Oct\343 So then.... 97Oct\347 3dfx speed improvement? 97Oct\348 \-> Re: 3dfx speed improvement? 97Oct\349 \-> Re: 3dfx speed improvement? 97Oct\350 \-> Re: 3dfx speed improvement? 97Oct\365 \-> Re: 3dfx speed improvement? 97Oct\367 \-> Re: 3dfx speed improvement? 97Oct\369 \-> Re: 3dfx speed improvement? 97Oct\370 \-> Re: 3dfx speed improvement? 97Oct\371 \-> Re: 3dfx speed improvement? 97Oct\373 \-> Re: 3dfx speed improvement? 97Oct\374 \-> Re: 3dfx speed improvement? 97Oct\377 \-> Re: 3dfx speed improvement? 97Oct\396 \-> Re: 3dfx speed improvement? 97Oct\351 Blurred Effects 97Oct\357 \-> Re: Blurred Effects 97Oct\358 \-> Re: Blurred Effects 97Oct\359 \-> Re: Blurred Effects 97Oct\364 \-> Re: Blurred Effects 97Oct\372 \-> Re: Blurred Effects 97Oct\352 X-WinQoole? PLEASE! 97Oct\354 \-> Re: X-WinQoole? PLEASE! 97Oct\355 \-> Re: X-WinQoole? PLEASE! 97Oct\356 \-> Re: X-WinQoole? PLEASE! 97Oct\381 \-> Re: X-WinQoole? PLEASE! 97Oct\382 \-> Re: X-WinQoole? PLEASE! 97Oct\383 \-> Re: X-WinQoole? PLEASE! 97Oct\385 \-> Re: X-WinQoole? PLEASE! 97Oct\388 \-> Re: X-WinQoole? PLEASE! 97Oct\389 \-> Re: X-WinQoole? PLEASE! 97Oct\390 \-> Re: X-WinQoole? PLEASE! 97Oct\391 \-> Re: X-WinQoole? PLEASE! 97Oct\392 \-> Re: X-WinQoole? PLEASE! 97Oct\403 \-> Re: X-WinQoole? PLEASE! 97Oct\353 RE: X-WinQoole? PLEASE! 97Oct\360 GlQoole 97Oct\361 Does anyone know what "No more DC's Available" means??? 97Oct\366 \-> Re: Does anyone know what "No more DC's Available" means??? 97Oct\362 My computer is cursed!!!! 97Oct\363 \-> Re: My computer is cursed!!!! 97Oct\368 \-> Re: My computer is cursed!!!! 97Oct\402 \-> Re: My computer is cursed!!!! 97Oct\375 monsters - Qoole WISHLIST 97Oct\376 "No more DC's available" bug 97Oct\378 \-> Re: "No more DC's available" bug 97Oct\379 \-> Re: "No more DC's available" bug 97Oct\406 \-> Re: "No more DC's available" bug 97Oct\380 ICQ 97Oct\384 \-> Re: ICQ 97Oct\395 \-> Re: ICQ 97Oct\397 \-> Re: ICQ 97Oct\401 \-> Re: ICQ 97Oct\409 \-> Re: ICQ 97Oct\386 GPF 97Oct\387 Exporting BSP with WinQoole 97Oct\398 \-> Re: Exporting BSP with WinQoole 97Oct\399 \-> Re: Exporting BSP with WinQoole 97Oct\393 BSP 97Oct\394 \-> Re: BSP 97Oct\407 \-> Re: BSP 97Oct\400 Re: Ooops! Exporting BSP with WinQoole 97Oct\404 Walls 97Oct\405 \-> Re: Walls 97Oct\410 \-> Re: Walls 97Oct\411 Thick or Thin Walls 97Oct\412 \-> Re: Thick or Thin Walls 97Oct\413 \-> Re: Thick or Thin Walls 97Oct\414 \-> Re: Thick or Thin Walls 97Oct\415 \-> Re: Thick or Thin Walls 97Oct\416 \-> Re: Thick or Thin Walls 97Oct\417 \-> Re: Thick or Thin Walls 97Oct\419 \-> Re: Thick or Thin Walls 97Oct\418 WinQuake 1.07 vs WinQuake 1.09 97Oct\420 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\421 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\423 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\424 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\425 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\422 Texture clipping bug? 97Oct\426 Monster Tags 97Oct\431 \-> Re: Monster Tags 97Oct\427 Bye Bye.. 97Oct\428 \-> Re: Bye Bye.. 97Oct\429 Still no DC's available 97Oct\430 \-> Re: Still no DC's available 97Oct\432 \-> Re: Still no DC's available 97Oct\433 \-> Re: Still no DC's available 97Nov\2 \-> Re: Still no DC's available 97Oct\434 Wrong WAD file?!?! 97Oct\439 \-> Re: Wrong WAD file?!?! 97Oct\441 \-> Re: Wrong WAD file?!?! 97Oct\447 \-> Re: Wrong WAD file?!?! 97Oct\435 multiple textures on 1 brush 97Oct\436 \-> Re: multiple textures on 1 brush 97Oct\437 Re: shadowtrick 97Oct\440 \-> Re: shadowtrick 97Oct\442 \-> Re: shadowtrick 97Oct\444 \-> Re: shadowtrick 97Oct\445 \-> Re: shadowtrick 97Oct\450 \-> Re: shadowtrick 97Oct\451 \-> Re: shadowtrick 97Oct\457 \-> Re: shadowtrick 97Oct\461 \-> Re: shadowtrick 97Oct\463 \-> Re: shadowtrick 97Oct\466 \-> Re: shadowtrick 97Nov\40 \-> Re: shadowtrick 97Nov\42 \-> Re: shadowtrick 97Nov\47 \-> Re: shadowtrick 97Nov\50 \-> Re: shadowtrick 97Nov\55 \-> Re: shadowtrick 97Nov\57 \-> Re: shadowtrick 97Nov\58 \-> Re: shadowtrick 97Oct\438 Adding WADs 97Oct\443 \-> Re: Adding WADs 97Oct\446 \-> Re: Adding WADs 97Oct\448 \-> Re: Adding WADs 97Oct\449 \-> Re: Adding WADs 97Oct\452 Emergency, please help. 97Oct\456 \-> Re: Emergency, please help. 97Oct\453 Byeeeee 97Oct\454 Exporting Maps 97Oct\455 \-> Re: Exporting Maps 97Nov\3 \-> Re: Exporting Maps 97Oct\458 worldspawn entity. 97Oct\459 \-> Re: worldspawn entity. 97Oct\460 \-> Re: worldspawn entity. 97Oct\464 HAPPY HOLLOWEEN 97Oct\465 TF entities 97Nov\5 \-> Re: TF entities 97Nov\6 \-> Re: TF entities 97Nov\1 sky textures 97Nov\4 \-> Re: sky textures 97Nov\11 \-> Re: sky textures 97Nov\12 \-> Re: sky textures 97Nov\13 \-> Re: sky textures 97Nov\19 \-> Re: sky textures 97Nov\7 Grey Matter 97Nov\8 \-> Re: Grey Matter 97Nov\9 \-> Re: Grey Matter 97Nov\10 \-> Re: Grey Matter 97Nov\14 Leviting Objects 97Nov\17 \-> Re: Leviting Objects 97Nov\15 Scoping/grouping problem 97Nov\18 \-> Re: Scoping/grouping problem 97Nov\21 \-> Re: Scoping/grouping problem 97Nov\16 Scoping/grouping problem 97Nov\20 What I see Is Not what I get 97Nov\22 my Qoole is swearing at me: HONESTALLY!!!! 97Nov\23 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\27 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\33 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\36 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\43 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\62 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\24 Off the subject 97Nov\25 \-> Re: Off the subject 97Nov\26 \-> Re: Off the subject 97Nov\28 I Just Finished my FIRST map will someone plz check it out? its | 180k zipped 97Nov\29 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\30 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\39 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\41 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\31 Hey there ppl, its me, YurDun4 again with another map I made | today. 97Nov\32 \-> Re: Hey there ppl, its me, YurDun4 again with another map I | made today. 97Nov\34 Crowbsp eh? 97Nov\35 \-> Re: Crowbsp eh? 97Nov\37 I need maps for my Gaming Page 97Nov\38 ARG!!! Ok so that addfress for my Gaming Page doesnt work | right... 97Nov\44 Maps dont work. 97Nov\45 \-> Re: Maps dont work. 97Nov\46 \-> Re: Maps dont work. 97Nov\48 \-> Re: Maps dont work. 97Nov\49 bsp times 97Nov\51 \-> Re: bsp times 97Nov\52 \-> Re: bsp times 97Nov\53 \-> Re: bsp times 97Nov\54 \-> Re: bsp times 97Nov\56 \-> Re: bsp times 97Nov\59 Building more with less brushes... 97Nov\60 \-> Re: Building more with less brushes... 97Nov\67 \-> Re: Building more with less brushes... 97Nov\61 Lightning!!! 97Nov\64 \-> Re: Lightning!!! 97Nov\65 \-> Re: Lightning!!! 97Nov\68 \-> Re: Lightning!!! 97Nov\69 \-> Re: Lightning!!! 97Nov\70 \-> Re: Lightning!!! 97Nov\76 \-> Re: Lightning!!! 97Nov\77 \-> Re: Lightning!!! 97Nov\63 Testing 97Nov\66 \-> Re: Testing 97Nov\71 Tf Entities and maps 97Nov\74 \-> Re: Tf Entities and maps 97Nov\72 Invisible brush. 97Nov\73 \-> Re: Invisible brush. 97Nov\75 \-> Re: Invisible brush. 97Nov\78 Error msg 97Nov\79 \-> Re: Error msg 97Nov\80 Quake 2 support??? 97Nov\82 \-> Re: Quake 2 support??? 97Nov\99 \-> Re: Quake 2 support??? 97Nov\81 PAGE FAULTS 97Nov\83 \-> Re: PAGE FAULTS 97Nov\84 \-> Re: PAGE FAULTS 97Nov\86 \-> Re: PAGE FAULTS 97Nov\87 \-> Re: PAGE FAULTS 97Nov\89 \-> Re: PAGE FAULTS 97Nov\85 Hexen 2 97Nov\88 \-> Re: Hexen 2 97Nov\90 GLQoole 97Nov\91 \-> Re: GLQoole 97Nov\94 \-> Re: GLQoole 97Nov\95 \-> Re: GLQoole 97Nov\100 \-> Re: GLQoole 97Nov\101 \-> Re: GLQoole 97Nov\119 \-> Re: GLQoole 97Nov\92 re: I need maps for my Gaming Page 97Nov\93 Error Message 97Nov\96 RE: GLQoole 97Nov\97 \-> Re: RE: GLQoole 97Nov\98 RE: RE: GLQoole 97Nov\102 Bot's and Qoole... 97Nov\103 \-> Re: Bot's and Qoole... 97Nov\104 AGP and 3dfx 97Nov\105 \-> Re: AGP and 3dfx 97Nov\106 \-> Re: AGP and 3dfx 97Nov\107 RE: AGP and 3dfx 97Nov\109 \-> Re: RE: AGP and 3dfx 97Nov\108 RE: AGP and 3dfx 97Nov\110 RE: GLQoole 97Nov\111 Id's Quake 2 editor? 97Nov\114 \-> Re: Id's Quake 2 editor? 97Nov\115 \-> Re: Id's Quake 2 editor? 97Nov\117 \-> Re: Id's Quake 2 editor? 97Nov\118 \-> Re: Id's Quake 2 editor? 97Nov\121 \-> Re: Id's Quake 2 editor? 97Nov\123 \-> Re: Id's Quake 2 editor? 97Nov\124 \-> Re: Id's Quake 2 editor? 97Nov\125 \-> Re: Id's Quake 2 editor? 97Nov\127 \-> Re: Id's Quake 2 editor? 97Nov\112 pk custom ents 97Nov\113 \-> Re: pk custom ents 97Nov\116 QOOLE ACADEMY UPDATES! :) 97Nov\120 Qoole v2.18 97Nov\122 RE: GLQoole 97Nov\126 Qoole wish list.... 97Nov\128 \-> Re: Qoole wish list.... 97Nov\129 \-> Re: Qoole wish list.... 97Nov\130 \-> Re: Qoole wish list.... 97Nov\131 \-> Re: Qoole wish list.... 97Nov\132 \-> Re: Qoole wish list.... 97Nov\133 \-> Re: Qoole wish list.... 97Nov\134 \-> Re: Qoole wish list.... 97Nov\144 \-> Re: Qoole wish list.... 97Nov\196 \-> Re: Qoole wish list.... 97Nov\197 \-> Re: Qoole wish list.... 97Nov\198 \-> Re: Qoole wish list.... 97Nov\199 \-> Re: Qoole wish list.... 97Nov\201 \-> Re: Qoole wish list.... 97Nov\135 Re[2]: Qoole wish list.... 97Nov\136 problem with QBSP (I think) 97Nov\139 \-> Re: problem with QBSP (I think) 97Nov\140 \-> Re: problem with QBSP (I think) 97Nov\146 \-> Re: problem with QBSP (I think) 97Nov\151 \-> Re: problem with QBSP (I think) 97Nov\154 \-> Re: problem with QBSP (I think) 97Nov\163 \-> Re: problem with QBSP (I think) 97Nov\165 \-> Re: problem with QBSP (I think) 97Nov\166 \-> Re: problem with QBSP (I think) 97Nov\137 parse error before line #24 97Nov\138 Carpal tunnel syndrome 97Nov\141 Fw: problem with QBSP (I think) 97Nov\142 Fw: problem with QBSP (I think) 97Nov\143 Opps! 97Nov\145 alt.games.quake.qoole? 97Nov\147 How bout this one... 97Nov\148 \-> Re: How bout this one... 97Nov\149 \-> Re: How bout this one... 97Nov\156 \-> Re: How bout this one... 97Nov\150 Little bit of help needed 97Nov\153 \-> Re: Little bit of help needed 97Nov\152 more problems 97Nov\155 \-> Re: more problems 97Nov\180 \-> Re: more problems 97Nov\187 \-> Re: more problems 97Nov\200 \-> Re: more problems 97Dec\127 \-> Re: more problems 97Dec\133 \-> Re: more problems 97Dec\135 \-> Re: more problems 97Nov\157 Using my own textures.... 97Nov\159 \-> Re: Using my own textures.... 97Nov\167 \-> Re: Using my own textures.... 97Nov\158 VooDoo Cards 97Nov\160 \-> Re: VooDoo Cards 97Nov\161 \-> Re: VooDoo Cards 97Nov\162 \-> Re: VooDoo Cards 97Nov\168 \-> Re: VooDoo Cards 97Nov\169 \-> Re: VooDoo Cards 97Nov\170 \-> Re: VooDoo Cards 97Nov\171 \-> Re: VooDoo Cards 97Nov\173 \-> Re: VooDoo Cards 97Nov\174 \-> Re: VooDoo Cards 97Nov\179 \-> Re: VooDoo Cards 97Nov\181 \-> Re: VooDoo Cards 97Nov\183 \-> Re: VooDoo Cards 97Nov\184 \-> Re: VooDoo Cards 97Nov\190 \-> Re: VooDoo Cards 97Nov\191 \-> Re: VooDoo Cards 97Nov\192 \-> Re: VooDoo Cards 97Nov\208 \-> Re: VooDoo Cards 97Nov\164 RE: How bout this one... 97Nov\172 Re[2]: more problems 97Nov\175 \-> Re: Re[2]: more problems 97Nov\176 \-> Re: Re[2]: more problems 97Nov\178 \-> Re: Re[2]: more problems 97Nov\177 Here we go.... 97Nov\186 \-> Re: Here we go.... 97Nov\195 \-> Re: Here we go.... 97Nov\204 \-> Re: Here we go.... 97Nov\205 \-> Re: Here we go.... 97Nov\206 \-> Re: Here we go.... 97Nov\209 \-> Re: Here we go.... 97Dec\10 \-> Re: Here we go.... 97Nov\182 insanity reigns 97Nov\185 Re[2]: more problems 97Nov\188 vis not vis'ing 97Nov\189 \-> Re: vis not vis'ing 97Nov\193 parse error before line #24 97Nov\194 QOOLE wishlist alert! :) 97Nov\202 \-> Re: QOOLE wishlist alert! :) 97Nov\203 \-> Re: QOOLE wishlist alert! :) 97Nov\207 Trap's,trap's and more trap's 97Dec\92 \-> Re: Trap's,trap's and more trap's 97Nov\210 Model Files 97Nov\211 \-> Re: Model Files 97Nov\212 \-> Re: Model Files 97Nov\216 \-> Re: Model Files 97Nov\213 WISHLIST ALERT 97Nov\214 \-> Re: WISHLIST ALERT 97Nov\217 \-> Re: WISHLIST ALERT 97Nov\218 \-> Re: WISHLIST ALERT 97Nov\221 \-> Re: WISHLIST ALERT 97Nov\215 Hexen2 97Nov\219 Team Fortress 97Nov\220 Re: Airquake 97Dec\1 AGP and GLqoole/quake 97Dec\2 \-> Re: AGP and GLqoole/quake 97Dec\3 \-> Re: AGP and GLqoole/quake 97Dec\4 \-> Re: AGP and GLqoole/quake 97Dec\5 \-> Re: AGP and GLqoole/quake 97Dec\6 \-> Re: AGP and GLqoole/quake 97Dec\7 \-> Re: AGP and GLqoole/quake 97Dec\8 \-> Re: AGP and GLqoole/quake 97Dec\9 \-> Re: AGP and GLqoole/quake 97Dec\13 \-> Re: AGP and GLqoole/quake 97Dec\16 \-> Re: AGP and GLqoole/quake 97Dec\17 \-> Re: AGP and GLqoole/quake 97Dec\18 \-> Re: AGP and GLqoole/quake 97Dec\19 \-> Re: AGP and GLqoole/quake 97Dec\20 \-> Re: AGP and GLqoole/quake 97Dec\21 \-> Re: AGP and GLqoole/quake 97Dec\22 \-> Re: AGP and GLqoole/quake 97Dec\24 \-> Re: AGP and GLqoole/quake 97Dec\25 \-> Re: AGP and GLqoole/quake 97Dec\26 \-> Re: AGP and GLqoole/quake 97Dec\27 \-> Re: AGP and GLqoole/quake 97Dec\28 \-> Re: AGP and GLqoole/quake 97Dec\29 \-> Re: AGP and GLqoole/quake 97Dec\30 \-> Re: AGP and GLqoole/quake 97Dec\31 \-> Re: AGP and GLqoole/quake 97Dec\32 \-> Re: AGP and GLqoole/quake 97Dec\34 \-> Re: AGP and GLqoole/quake 97Dec\11 RE: Here we go.... 97Dec\12 Been discussed....but forgotten 97Dec\14 remove 97Dec\15 \-> Re: remove 97Dec\23 Let there Be light!!! 97Dec\33 no more dc's available STILL!!! 97Dec\35 \-> Re: no more dc's available STILL!!! 97Dec\36 \-> Re: no more dc's available STILL!!! 97Dec\37 \-> Re: no more dc's available STILL!!! 97Dec\50 \-> Re: no more dc's available STILL!!! 97Dec\38 Split Doors 97Dec\40 \-> Re: Split Doors 97Dec\42 \-> Re: Split Doors 97Dec\44 \-> Re: Split Doors 97Dec\54 \-> Re: Split Doors 97Dec\39 Other Editing Lists 97Dec\41 \-> Re: Other Editing Lists 97Dec\43 Re[2]: Split Doors 97Dec\45 Setting Platform/Elevator heights 97Dec\47 \-> Re: Setting Platform/Elevator heights 97Dec\55 \-> Re: Setting Platform/Elevator heights 97Dec\56 \-> Re: Setting Platform/Elevator heights 97Dec\66 \-> Re: Setting Platform/Elevator heights 97Dec\75 \-> Re: Setting Platform/Elevator heights 97Dec\76 \-> Re: Setting Platform/Elevator heights 97Dec\46 LiL HeLp 97Dec\49 \-> Re: LiL HeLp 97Dec\48 ARGH! Parse error?! 97Dec\51 Prefab Door 97Dec\53 \-> Re: Prefab Door 97Dec\58 \-> Re: Prefab Door 97Dec\52 version 29 97Dec\117 \-> Re: version 29 97Dec\120 \-> Re: version 29 97Dec\125 \-> Re: version 29 97Dec\57 VooDoo 2 info 97Dec\63 \-> Re: VooDoo 2 info 97Dec\59 Re[2]: Split Doors 97Dec\60 map export weirdness 97Dec\61 QOOLE 2.11 HELP! 97Dec\70 \-> Re: QOOLE 2.11 HELP! 97Dec\62 Tutorials 97Dec\65 \-> Re: Tutorials 97Dec\67 \-> Re: Tutorials 97Dec\64 2.19a bugs 97Dec\68 \-> Re: 2.19a bugs 97Dec\69 Doors 97Dec\71 CTRL Copying 97Dec\73 \-> Re: CTRL Copying 97Dec\78 \-> Re: CTRL Copying 97Dec\72 Double doors 97Dec\74 \-> Re: Double doors 97Dec\77 \-> Re: Double doors 97Dec\79 Disappearing Geometry & PolyMaxes 97Dec\80 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\81 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\82 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\83 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\142 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\147 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\84 Give me an idea 97Dec\85 \-> Re: Give me an idea 97Dec\86 \-> Re: Give me an idea 97Dec\89 \-> Re: Give me an idea 97Dec\94 \-> Re: Give me an idea 97Dec\98 \-> Re: Give me an idea 97Dec\110 \-> Re: Give me an idea 97Dec\111 \-> Re: Give me an idea 97Dec\112 \-> Re: Give me an idea 97Dec\121 \-> Re: Give me an idea 97Dec\123 \-> Re: Give me an idea 97Dec\87 Jonathan R. Miller.vcf 97Dec\102 \-> Re: Jonathan R. Miller.vcf 97Dec\105 \-> Re: Jonathan R. Miller.vcf 97Dec\88 How To: Downward Moving Platforms 97Dec\97 \-> Re: How To: Downward Moving Platforms 97Dec\103 \-> Re: How To: Downward Moving Platforms 97Dec\90 weirdness 97Dec\101 \-> Re: weirdness 97Dec\106 \-> Re: weirdness 97Dec\107 \-> Re: weirdness 97Dec\113 \-> Re: weirdness 97Dec\91 area select 97Dec\93 Transparent Water 97Dec\95 \-> Re: Transparent Water 97Dec\96 \-> Re: Transparent Water 97Dec\99 \-> Re: Transparent Water 97Dec\100 \-> Re: Transparent Water 97Dec\109 \-> Re: Transparent Water 97Dec\104 Scourge of Amaragon 97Dec\108 Transparent Water 97Dec\114 RE: Give me an idea 97Dec\115 Re[2]: Give me an idea 97Dec\131 \-> Re: Re[2]: Give me an idea 97Dec\116 Re[2]: Disappearing Geometry & PolyMaxes 97Dec\118 Entity Files 97Dec\119 \-> Re: Entity Files 97Dec\132 \-> Re: Entity Files 97Dec\165 \-> Re: Entity Files 97Dec\122 Re[2]: Entity Files 97Dec\124 Sorry but 97Dec\128 \-> Re: Sorry but 97Dec\145 \-> Re: Sorry but 97Dec\126 Re[2]: Give me an idea 97Dec\129 Func_train: About 97Dec\134 \-> Re: Func_train: About 97Dec\137 \-> Re: Func_train: About 97Dec\139 \-> Re: Func_train: About 97Dec\130 Re[2]: Give me an idea 97Dec\136 Happy days :-) 97Dec\138 \-> Re: Happy days :-) 97Dec\143 \-> Re: Happy days :-) 97Dec\140 Re[2]: Entity Files 97Dec\141 Re[2]: Func_train: About 97Dec\144 Re[2]: Disappearing Geometry & PolyMaxes 97Dec\146 anyone ever encountered this? 97Dec\151 \-> Re: anyone ever encountered this? 97Dec\153 \-> Re: anyone ever encountered this? 97Dec\148 blurring only on a self built Qoole level (see attached jpg) 97Dec\150 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\152 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\157 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\170 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\179 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\149 New Version Released(I guess?) 97Dec\154 RE: weirdness 97Dec\155 Re: blurring only on a self built Qoole level 97Dec\156 Re[2]: anyone ever encountered this? 97Dec\158 \-> Re: Re[2]: anyone ever encountered this? 97Dec\159 glide2x.dll 97Dec\161 \-> Re: glide2x.dll 97Dec\162 \-> Re: glide2x.dll 97Dec\163 \-> Re: glide2x.dll 97Dec\171 \-> Re: glide2x.dll 97Dec\181 \-> Re: glide2x.dll 97Dec\182 \-> Re: glide2x.dll 97Dec\183 \-> Re: glide2x.dll 97Dec\186 \-> Re: glide2x.dll 97Dec\189 \-> Re: glide2x.dll 97Dec\200 \-> Re: glide2x.dll 97Dec\160 Re: blurring only on a self built Qoole level (see attached jp 97Dec\164 GL Help please 97Dec\166 \-> Re: GL Help please 97Dec\167 \-> Re: GL Help please 97Dec\168 \-> Re: GL Help please 97Dec\169 RE: glide2x.dll 97Dec\172 STB128 nice but, no blood 97Dec\174 \-> Re: STB128 nice but, no blood 97Dec\176 \-> Re: STB128 nice but, no blood 97Dec\180 \-> Re: STB128 nice but, no blood 97Dec\173 custom art? 97Dec\194 \-> Re: custom art? 97Dec\175 Quake 2 textures 97Dec\177 RE: STB128 nice but, no blood 97Dec\178 agp STB128 vs 3dfx 97Dec\184 \-> Re: agp STB128 vs 3dfx 97Dec\185 q2 textures 97Dec\187 \-> Re: q2 textures 97Dec\188 \-> Re: q2 textures 97Dec\190 \-> Re: q2 textures 97Dec\191 TOP TEN MICROSOFT BUG EXCUSES 97Dec\192 Carving.... 97Dec\193 Q2 textures 97Dec\197 \-> Re: Q2 textures 97Dec\203 \-> Re: Q2 textures 97Dec\205 \-> Re: Q2 textures 97Dec\208 \-> Re: Q2 textures 97Dec\209 \-> Re: Q2 textures 97Dec\211 \-> Re: Q2 textures 97Dec\212 \-> Re: Q2 textures 97Dec\215 \-> Re: Q2 textures 97Dec\219 \-> Re: Q2 textures 97Dec\220 \-> Re: Q2 textures 97Dec\246 \-> Re: Q2 textures 97Dec\250 \-> Re: Q2 textures 97Dec\252 \-> Re: Q2 textures 97Dec\253 \-> Re: Q2 textures 97Dec\273 \-> Re: Q2 textures 97Dec\295 \-> Re: Q2 textures 97Dec\195 Quake 2 97Dec\196 Re[2]: Quake 2 97Dec\198 \-> Re: Re[2]: Quake 2 97Dec\199 Re[4]: Quake 2 97Dec\201 Qoole CD...... 97Dec\202 Game breakup 97Dec\210 \-> Re: Game breakup 97Dec\237 \-> Re: Game breakup 97Dec\204 Malice Entity Set 97Dec\206 GLQoole 2.30 beta 97Dec\207 2.30 beta 97Dec\213 Version 2.30 97Dec\214 QBsp3 note 97Dec\216 \-> Re: QBsp3 note 97Dec\217 \-> Re: QBsp3 note 97Dec\218 \-> Re: QBsp3 note 97Dec\221 -Sounds 97Dec\222 Quake 2: Light coming from brush surfaces 97Dec\229 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\231 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\233 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\234 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\238 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\239 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\241 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\223 Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT | SHOULD BE IN QOOLE 97Dec\226 \-> Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE | THAT SHOULD BE IN QOOLE 97Dec\224 Re: I HAVE AN IDEA 97Dec\225 \-> Re: I HAVE AN IDEA 97Dec\244 \-> Re: I HAVE AN IDEA 97Dec\247 \-> Re: I HAVE AN IDEA 97Dec\227 -Rotating Models/Brushes 97Dec\230 \-> Re: -Rotating Models/Brushes 97Dec\232 \-> Re: -Rotating Models/Brushes 97Dec\235 \-> Re: -Rotating Models/Brushes 97Dec\228 q2 levels & voodoo2 97Dec\236 Transparencies...... 97Dec\240 \-> Re: Transparencies...... 97Dec\242 Quake 2 97Dec\243 Re: ~Quake 2: Light coming from brush surfaces 97Dec\245 Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT 97Dec\248 How do you set the respawn of weapons in Q??? 97Dec\249 \-> Re: How do you set the respawn of weapons in Q??? 97Dec\257 \-> Re: How do you set the respawn of weapons in Q??? 97Dec\251 Re[2]: How do you set the respawn of weapons in Q??? 97Dec\254 QUAKE 1 97Dec\256 \-> Re: QUAKE 1 97Dec\260 \-> Re: QUAKE 1 97Dec\262 \-> Re: QUAKE 1 97Dec\264 \-> Re: QUAKE 1 97Dec\266 \-> Re: QUAKE 1 97Dec\271 \-> Re: QUAKE 1 97Dec\274 \-> Re: QUAKE 1 97Dec\275 \-> Re: QUAKE 1 97Dec\278 \-> Re: QUAKE 1 97Dec\279 \-> Re: QUAKE 1 97Dec\280 \-> Re:QUAKE 1 97Dec\282 \-> Re: QUAKE 1 97Dec\283 \-> Re: QUAKE 1 97Dec\285 \-> Re: QUAKE 1 97Dec\290 \-> Re: QUAKE 1 97Dec\291 \-> Re: QUAKE 1 97Dec\342 \-> Re: QUAKE 1 97Dec\351 \-> Re: QUAKE 1 97Dec\255 Re[2]: Q2 textures 97Dec\261 \-> Re: Re[2]: Q2 textures 97Dec\269 \-> Re: Re[2]: Q2 textures 97Dec\272 \-> Re: Re[2]: Q2 textures 97Dec\284 \-> Re: Re[2]: Q2 textures 97Dec\258 Re: How do you set the respawn of weapons in Q rephrased 97Dec\263 \-> Re: How do you set the respawn of weapons in Q rephrased 97Dec\265 \-> Re: How do you set the respawn of weapons in Q rephrased 97Dec\259 Re: Quake 2 entities 97Dec\267 \-> Re: Quake 2 entities 97Dec\268 \-> Re: Quake 2 entities 97Dec\270 Files needed? 97Dec\276 Qoole Beta 4 97Dec\292 \-> Re: Qoole Beta 4 97Dec\311 \-> Re: Qoole Beta 4 97Dec\277 Rotate door 97Dec\281 Quake is DEAD? 97Dec\286 Re: Re:QUAKE 1 97Dec\293 \-> Re: Re:QUAKE 1 97Dec\307 \-> Re: Re:QUAKE 1 97Dec\322 \-> Re: Re:QUAKE 1 97Dec\325 \-> Re: Re:QUAKE 1 97Dec\330 \-> Re: Re:QUAKE 1 97Dec\338 \-> Re: Re:QUAKE 1 97Dec\357 \-> Re: Re:QUAKE 1 97Dec\287 Q2 leaks 97Dec\288 \-> Re: Q2 leaks 97Dec\289 \-> Re: Q2 leaks 97Dec\294 Quake C 97Dec\296 So what is the Status of Qoole 2.30 beta 5? 97Dec\298 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\302 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\303 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\304 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\305 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\306 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\308 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\309 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\327 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\297 Maybe a dumb beginners question, buuuut... 97Dec\300 \-> Re: Maybe a dumb beginners question, buuuut... 97Dec\299 Hipnotic tutorial 97Dec\301 Qoole Beta 4 97Dec\310 RE: Re:QUAKE 1 97Dec\312 RE: Re:QUAKE 1 97Dec\313 Compile Question 97Dec\314 Suface Attributes.... for beta 6 97Dec\315 \-> Re: Suface Attributes.... for beta 6 97Dec\318 \-> Re: Suface Attributes.... for beta 6 97Dec\320 \-> Re: Suface Attributes.... for beta 6 97Dec\324 \-> Re: Suface Attributes.... for beta 6 97Dec\316 RE: Compile Question 97Dec\317 RE: Suface Attributes.... for beta 6 97Dec\319 Re[2]: Compile Question 97Dec\321 RE: Suface Attributes.... for beta 6 97Dec\323 --FYI: RGB Light Colors 97Dec\337 \-> Re: --FYI: RGB Light Colors 97Dec\326 Ladders again 97Dec\328 \-> Re: Ladders again 97Dec\329 Apology 97Dec\331 a few things 97Dec\332 Dog Year Projects 97Dec\333 Qoole's IRC channel? 97Dec\336 \-> Re: Qoole's IRC channel? 97Dec\370 \-> Re: Qoole's IRC channel? 97Dec\334 Leaks in Quake 2. 97Dec\335 Elevators In Quake II 97Dec\339 RE: Qoole's IRC channel? 97Dec\340 Beta 7! 97Dec\341 Request 97Dec\362 \-> Re: Request 97Dec\343 2.30 beta problem 97Dec\347 \-> Re: 2.30 beta problem 97Dec\350 \-> Re: 2.30 beta problem 97Dec\352 \-> Re: 2.30 beta problem 97Dec\375 \-> Re: 2.30 beta problem 97Dec\376 \-> Re: 2.30 beta problem 97Dec\344 Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\358 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\381 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\387 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\345 Pay For Qoole for QuakeII 97Dec\349 \-> Re: Pay For Qoole for QuakeII 97Dec\346 Problem 97Dec\348 \-> Re: Problem 97Dec\391 \-> Re: Problem 98Jan\579 \-> Re: Problem 98Jan\580 \-> Re: Problem 98Jan\582 \-> Re: Problem 98Jan\584 \-> Re: Problem 98Jan\632 \-> Re: Problem 98Jan\633 \-> Re: Problem 98Jan\635 \-> Re: Problem 98Jan\639 \-> Re: Problem 98Jan\651 \-> Re: Problem 97Dec\353 I've got the power 97Dec\354 \-> Re: I've got the power 97Dec\359 \-> Re: I've got the power 97Dec\363 \-> Re: I've got the power 97Dec\372 \-> Re: I've got the power 97Dec\373 \-> Re: I've got the power 97Dec\374 \-> Re: I've got the power 97Dec\382 \-> Re: I've got the power 97Dec\355 Jello Weapons 97Dec\360 \-> Re: Jello Weapons 97Dec\356 Quake 2 Help 97Dec\368 \-> Re: Quake 2 Help 97Dec\386 \-> Re: Quake 2 Help 97Dec\396 \-> Re: Quake 2 Help 97Dec\407 \-> Re: Quake 2 Help 97Dec\361 -Re: Quake 2 Help 97Dec\364 RE: Ladders again 97Dec\365 RE: Jello Weapons 97Dec\366 RE: Quake 2 Help 97Dec\367 RE: Quake 2 Help 97Dec\369 Registration Woes 97Dec\377 \-> Re: Registration Woes 97Dec\385 \-> Re: Registration Woes 97Dec\371 glass that breaks ? 97Dec\384 \-> Re: glass that breaks ? 97Dec\378 doors going up? 97Dec\379 RE: Registration Woes 97Dec\380 RE: Quake 2 Help 97Dec\383 Breakable Glass, and Func_Trains? 97Dec\388 I have beta 7, but can't QBSP maps... 97Dec\389 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\409 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\418 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\390 New qbsp,vis & light errors 97Dec\406 \-> Re: New qbsp,vis & light errors 97Dec\408 \-> Re: New qbsp,vis & light errors 97Dec\410 \-> Re: New qbsp,vis & light errors 97Dec\411 \-> Re: New qbsp,vis & light errors 97Dec\498 \-> Re: New qbsp,vis & light errors 97Dec\392 hmmmm scaling... 97Dec\393 \-> Re: hmmmm scaling... 97Dec\397 \-> Re: hmmmm scaling... 97Dec\401 \-> Re: hmmmm scaling... 97Dec\422 \-> Re: hmmmm scaling... 97Dec\429 \-> Re: hmmmm scaling... 97Dec\394 RE: Quake 2 Help 97Dec\395 RE: Quake 2 Help 97Dec\398 Beta 8 Already!?! 97Dec\399 GLQuake for Righteous Orchid 97Dec\400 \-> Re: GLQuake for Righteous Orchid 97Dec\402 New TC Idea 97Dec\405 \-> Re: New TC Idea 97Dec\440 \-> Re: New TC Idea 97Dec\442 \-> Re: New TC Idea 97Dec\453 \-> Re: New TC Idea 97Dec\403 RE: New qbsp,vis & light errors 97Dec\404 RE: Quake 2 Help 97Dec\412 Slow compiling 97Dec\413 \-> Re: Slow compiling 97Dec\415 \-> Re: Slow compiling 97Dec\414 no PTS, NO PRT, where is the bug 97Dec\416 Quake II Entities 97Dec\430 \-> Re: Quake II Entities 97Dec\431 \-> Re: Quake II Entities 97Dec\434 \-> Re: Quake II Entities 97Dec\417 I HAVE 48 MEG RAM but it´s still compiling slow 97Dec\419 NT & QBSP 97Dec\421 \-> Re: NT & QBSP 97Dec\423 \-> Re: NT & QBSP 97Dec\427 \-> Re: NT & QBSP 97Dec\428 \-> Re: NT & QBSP 97Dec\420 Re: I HAVE 48 MEG RAM but it's still compiling slow 97Dec\424 Quake2 Prefabs 97Dec\448 \-> Re: Quake2 Prefabs 97Dec\452 \-> Re: Quake2 Prefabs 97Dec\455 \-> Re: Quake2 Prefabs 97Dec\456 \-> Re: Quake2 Prefabs 97Dec\458 \-> Re: Quake2 Prefabs 97Dec\461 \-> Re: Quake2 Prefabs 97Dec\462 \-> Re: Quake2 Prefabs 97Dec\463 \-> Re: Quake2 Prefabs 97Dec\465 \-> Re: Quake2 Prefabs 97Dec\481 \-> Re: Quake2 Prefabs 97Dec\489 \-> Re: Quake2 Prefabs 97Dec\501 \-> Re: Quake2 Prefabs 97Dec\505 \-> Re: Quake2 Prefabs 97Dec\425 TeamFortress Maps 97Dec\449 \-> Re: TeamFortress Maps 97Dec\426 I hate that. 97Dec\432 A spinning object 97Dec\433 \-> Re: A spinning object 97Dec\475 \-> Re: A spinning object 97Dec\476 \-> Re: A spinning object 97Dec\477 \-> Re: A spinning object 97Dec\478 \-> Re: A spinning object 97Dec\495 \-> Re: A spinning object 97Dec\435 Why doesn´t my windows get transparent??? 97Dec\437 \-> Re: Why doesn´t my windows get transparent??? 97Dec\439 \-> Re: Why doesn´t my windows get transparent??? 97Dec\444 \-> Re: Why doesn´t my windows get transparent??? 97Dec\436 Gl problems? 97Dec\443 \-> Re: Gl problems? 97Dec\445 \-> Re: Gl problems? 97Dec\450 \-> Re: Gl problems? 97Dec\438 Fortball iz Done!!! (I think) 97Dec\441 \-> Re: Fortball iz Done!!! (I think) 97Dec\457 \-> Re: Fortball iz Done!!! (I think) 97Dec\464 \-> Re: Fortball iz Done!!! (I think) 97Dec\446 WinQoole problems 97Dec\447 Re: I HAVE 48 MEG RAM but it4s still compiling slow 97Dec\451 A_Why_doesn=B4t_my_windows_get_transparent 97Dec\454 Q2 Textures 97Dec\459 leaks in q2 levels 97Dec\460 \-> Re: leaks in q2 levels 97Dec\466 \-> Re: leaks in q2 levels 97Dec\469 \-> Re: leaks in q2 levels 97Dec\467 RE: A_Why_doesn=B4t_my_windows_get_transparent 97Dec\468 Misc Questions 97Dec\472 \-> Re: Misc Questions 97Dec\470 um. a Question or | 50000000000000000000000000000000000000000000000000000000 97Dec\471 Re: um. a Question or 97Dec\473 Recompiled QBsp3 to not require opengl32.dll 97Dec\480 \-> Re: Recompiled QBsp3 to not require opengl32.dll 97Dec\490 \-> Re: Recompiled QBsp3 to not require opengl32.dll 97Dec\474 Re: um. a Question or 5000 97Dec\479 NETWORKING Quake 2 97Dec\491 \-> Re: NETWORKING Quake 2 97Dec\500 \-> Re: NETWORKING Quake 2 97Dec\482 RE: New qbsp,vis & light errors 97Dec\483 No Textures 97Dec\486 \-> Re: No Textures 97Dec\488 \-> Re: No Textures 97Dec\484 RE: Why_doesn=B4t_my_windows_get_transparent 97Dec\485 Cured Texture Problem 97Dec\487 A_Why_doesn=B4t_my_windows_get_transp 97Dec\492 Re: SV: Why_doesn=B4t_my_windows_get_transparent 97Dec\493 Quake 2 Entities: Explained in Detail! 97Dec\494 Compiles--Vis/Rad Details 97Dec\504 \-> Re: Compiles--Vis/Rad Details 97Dec\506 \-> Re: Compiles--Vis/Rad Details 97Dec\496 How do I make a spinning fan? 97Dec\497 \-> Re: How do I make a spinning fan? 97Dec\502 \-> Re: How do I make a spinning fan? 97Dec\503 \-> Re: How do I make a spinning fan? 97Dec\507 \-> Re: How do I make a spinning fan? 97Dec\508 \-> Re: How do I make a spinning fan? 97Dec\510 \-> Re: How do I make a spinning fan? 97Dec\499 Team Fortress Servers 97Dec\509 IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\511 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\513 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\515 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\516 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\512 Entities in Qoole betas 97Dec\514 wHAT THE? 97Dec\517 \-> Re: wHAT THE? 97Dec\518 colored, moving,rotating lights 97Dec\622 \-> Re: colored, moving,rotating lights 97Dec\624 \-> Re: colored, moving,rotating lights 97Dec\519 Qoole's been hacked 97Dec\521 \-> Re: Qoole's been hacked 97Dec\522 \-> Re: Qoole's been hacked 97Dec\524 \-> Re: Qoole's been hacked 97Dec\527 \-> Re: Qoole's been hacked 97Dec\529 \-> Re: Qoole's been hacked 97Dec\534 \-> Re: Qoole's been hacked 97Dec\535 \-> Re: Qoole's been hacked 97Dec\536 \-> Re: Qoole's been hacked 97Dec\537 \-> Re: Qoole's been hacked 97Dec\541 \-> Re: Qoole's been hacked 97Dec\542 \-> Re: Qoole's been hacked 97Dec\545 \-> Re: Qoole's been hacked 97Dec\546 \-> Re: Qoole's been hacked 97Dec\549 \-> Re: Qoole's been hacked 97Dec\550 \-> Re: Qoole's been hacked 97Dec\551 \-> Re: Qoole's been hacked 97Dec\555 \-> Re: Qoole's been hacked 97Dec\556 \-> Re: Qoole's been hacked 97Dec\557 \-> Re: Qoole's been hacked 97Dec\564 \-> Re: Qoole's been hacked 97Dec\566 \-> Re: Qoole's been hacked 97Dec\568 \-> Re: Qoole's been hacked 97Dec\569 \-> Re: Qoole's been hacked 97Dec\570 \-> Re: Qoole's been hacked 97Dec\520 Damn it! 97Dec\523 Problem loading wad files 97Dec\525 Qoole Betas 97Dec\526 \-> Re: Qoole Betas 97Dec\528 really need help 97Dec\530 Transparency in Quake maps 97Dec\531 MERRY XMAS ! 97Dec\532 Cmon 97Dec\533 \-> Re: Cmon 97Dec\538 \-> Re: Cmon 97Dec\612 \-> Re: Cmon 97Dec\539 QOOLE IDEA 97Dec\540 \-> Re: QOOLE IDEA 97Dec\563 \-> Re: QOOLE IDEA 97Dec\571 \-> Re: QOOLE IDEA 97Dec\575 \-> Re: QOOLE IDEA 97Dec\576 \-> Re: QOOLE IDEA 97Dec\581 \-> Re: QOOLE IDEA 97Dec\586 \-> Re: QOOLE IDEA 97Dec\587 \-> Re: QOOLE IDEA 97Dec\589 \-> Re: QOOLE IDEA 97Dec\590 \-> Re: QOOLE IDEA 97Dec\596 \-> Re: QOOLE IDEA 97Dec\597 \-> Re: QOOLE IDEA 97Dec\598 \-> Re: QOOLE IDEA 97Dec\608 \-> Re: QOOLE IDEA 97Dec\609 \-> Re: QOOLE IDEA 97Dec\627 \-> Re: QOOLE IDEA 97Dec\638 \-> Re: QOOLE IDEA 97Dec\639 \-> Re: QOOLE IDEA 97Dec\642 \-> Re: QOOLE IDEA 97Dec\644 \-> Re: QOOLE IDEA 97Dec\645 \-> Re: QOOLE IDEA 97Dec\646 \-> Re: QOOLE IDEA 97Dec\647 \-> Re: QOOLE IDEA 97Dec\653 \-> Re: QOOLE IDEA 97Dec\658 \-> Re: QOOLE IDEA 97Dec\668 \-> Re: QOOLE IDEA 97Dec\669 \-> Re: QOOLE IDEA 97Dec\672 \-> Re: QOOLE IDEA 97Dec\692 \-> Re: QOOLE IDEA 97Dec\694 \-> Re: QOOLE IDEA 97Dec\700 \-> Re: QOOLE IDEA 97Dec\706 \-> Re: QOOLE IDEA 97Dec\716 \-> Re: QOOLE IDEA 97Dec\717 \-> Re: QOOLE IDEA 97Dec\720 \-> Re: QOOLE IDEA 98Jan\4 \-> Re: QOOLE IDEA 98Jan\10 \-> Re: QOOLE IDEA 98Jan\13 \-> Re: QOOLE IDEA 98Jan\19 \-> Re: QOOLE IDEA 98Jan\30 \-> Re: QOOLE IDEA 98Jan\38 \-> Re: QOOLE IDEA 98Jan\58 \-> Re: QOOLE IDEA 98Jan\62 \-> Re: QOOLE IDEA 98Jan\63 \-> Re: QOOLE IDEA 98Jan\73 \-> Re: QOOLE IDEA 98Jan\74 \-> Re: QOOLE IDEA 98Jan\75 \-> Re: QOOLE IDEA 98Jan\84 \-> Re: QOOLE IDEA 98Jan\87 \-> Re: QOOLE IDEA 98Jan\88 \-> Re: QOOLE IDEA 98Jan\92 \-> Re: QOOLE IDEA 98Jan\94 \-> Re: QOOLE IDEA 98Jan\105 \-> Re: QOOLE IDEA 98Jan\111 \-> Re: QOOLE IDEA 97Dec\543 Qoole Feature WishList 97Dec\565 \-> Re: Qoole Feature WishList 97Dec\544 Entities and (FA)Qs 97Dec\547 \-> Re: Entities and (FA)Qs 97Dec\548 \-> Re: Entities and (FA)Qs 97Dec\558 \-> Re: Entities and (FA)Qs 97Dec\578 \-> Re: Entities and (FA)Qs 97Dec\552 Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\553 \-> Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\554 \-> Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\559 Hacked 97Dec\560 Qoole and Team Fortress 97Dec\561 Yet to register... 97Dec\562 \-> Re: Yet to register... 97Dec\567 Gravity Zones? 97Dec\572 -Nick 97Dec\573 Re: Texture Lock {Re: QOOLE IDEA} 97Dec\574 \-> Re: Texture Lock {Re: QOOLE IDEA} 97Dec\579 \-> Re: Texture Lock {Re: QOOLE IDEA} 97Dec\577 warning message 97Dec\580 Problems....Can anyone help? 97Dec\582 \-> Re: Problems....Can anyone help? 97Dec\583 Nasty little annoyance ver 2.30 beta 10a (methinks) 97Dec\584 \-> Re: Nasty little annoyance ver 2.30 beta 10a (methinks) 97Dec\585 SV: Qoole's been hacked 97Dec\588 Ugh, I Keep Getting the "Off Plane" error! 97Dec\591 Problem loading a wad for Q2 97Dec\649 \-> Re: Problem loading a wad for Q2 97Dec\592 Winqoole v2.30 97Dec\593 Func_Train 97Dec\648 \-> Re: Func_Train 97Dec\650 \-> Re: Func_Train 97Dec\657 \-> Re: Func_Train 97Dec\594 Re: Entities 97Dec\595 \-> Re: Entities 97Dec\614 \-> Re: Entities 97Dec\599 Problems & Suggestions... 97Dec\601 \-> Re: Problems & Suggestions... 97Dec\602 \-> Re: Problems & Suggestions... 97Dec\603 \-> Re: Problems & Suggestions... 97Dec\604 \-> Re: Problems & Suggestions... 97Dec\605 \-> Re: Problems & Suggestions... 97Dec\607 \-> Re: Problems & Suggestions... 97Dec\610 \-> Re: Problems & Suggestions... 97Dec\611 \-> Re: Problems & Suggestions... 97Dec\600 Team Fortress 97Dec\606 Qrad 97Dec\615 \-> Re: Qrad 97Dec\616 \-> Re: Qrad 97Dec\618 Re: Team Fortress ( TO ANDREW ) 97Dec\620 \-> Re: Team Fortress ( TO ANDREW ) 97Dec\621 \-> Re: Team Fortress ( TO ANDREW ) 97Dec\619 TEST 97Dec\623 Qoole's been hacked 97Dec\625 I can't edit Quake II maps! 97Dec\626 \-> Re: I can't edit Quake II maps! 97Dec\628 BSP,VIS, AND RAD QUESTION 97Dec\629 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\630 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\631 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\633 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\635 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\641 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\643 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\651 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\656 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\659 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\660 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\663 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\632 Re[2]: BSP,VIS, AND RAD QUESTION 97Dec\636 \-> Re: Re[2]: BSP,VIS, AND RAD QUESTION 97Dec\634 QRAD, BSP, LIGHT 97Dec\637 \-> Re: QRAD, BSP, LIGHT 97Dec\640 Re[4]: BSP,VIS, AND RAD QUESTION 97Dec\652 A cool TF map (I hope) 97Dec\654 \-> Re: A cool TF map (I hope) 97Dec\655 \-> Re: A cool TF map (I hope) 97Dec\661 \-> Re: A cool TF map (I hope) 97Dec\690 \-> Re: A cool TF map (I hope) 97Dec\662 I Want to Play On the Net Now 97Dec\665 \-> Re: I Want to Play On the Net Now 97Dec\666 \-> Re: I Want to Play On the Net Now 97Dec\667 \-> Re: I Want to Play On the Net Now 97Dec\671 \-> Re: I Want to Play On the Net Now 97Dec\675 \-> Re: I Want to Play On the Net Now 97Dec\677 \-> Re: I Want to Play On the Net Now 97Dec\664 Func_Train that stops 97Dec\676 \-> Re: Func_Train that stops 97Dec\679 \-> Re: Func_Train that stops 97Dec\697 \-> Re: Func_Train that stops 97Dec\707 \-> Re: Func_Train that stops 97Dec\709 \-> Re: Func_Train that stops 98Jan\5 \-> Re: Func_Train that stops 97Dec\670 YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 97Dec\673 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\2 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\7 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\21 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\22 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\28 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\33 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\42 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\44 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 97Dec\674 Internet Connect 97Dec\678 Re[2]: I Want to Play On the Net Now 97Dec\680 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\705 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\715 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\721 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\681 Re[4]: I Want to Play On the Net Now 97Dec\683 \-> Re: Re[4]: I Want to Play On the Net Now 97Dec\682 Associating sounds with events 97Dec\684 \-> Re: Associating sounds with events 97Dec\685 Re: I Want to Play On the Net Now AND THREADS IN GENERAL 97Dec\701 \-> Re: I Want to Play On the Net Now AND THREADS IN GENERAL 97Dec\686 The TF Map I was talkin' about... 97Dec\687 Re: AOL Connecivity 97Dec\688 New Fields 97Dec\710 \-> Re: New Fields 97Dec\689 simple addition... 97Dec\698 \-> Re: simple addition... 97Dec\699 \-> Re: simple addition... 97Dec\702 \-> Re: simple addition... 97Dec\703 \-> Re: simple addition... 97Dec\708 \-> Re: simple addition... 97Dec\711 \-> Re: simple addition... 98Jan\3 \-> Re: simple addition... 98Jan\36 \-> Re: simple addition... 98Jan\71 \-> Re: simple addition... 98Jan\80 \-> Re: simple addition... 98Jan\98 \-> Re: simple addition... 97Dec\691 msdos 97Dec\696 \-> Re: msdos 97Dec\704 \-> Re: msdos 97Dec\693 RE: New Fields 97Dec\695 Leak 98Jan\591 \-> Re: Leak 97Dec\712 Leaks 97Dec\714 \-> Re: Leaks 97Dec\725 \-> Re: Leaks 98Jan\6 \-> Re: Leaks 98Jan\99 \-> Re: Leaks 97Dec\713 Rotating objects 97Dec\722 \-> Re: Rotating objects 97Dec\724 \-> Re: Rotating objects 97Dec\718 Re[2]: New Fields 97Dec\719 Sorry about that, the map is at: 98Jan\137 \-> Re: Sorry about that, the map is at: 98Jan\147 \-> Re: Sorry about that, the map is at: 98Jan\175 \-> Re: Sorry about that, the map is at: 98Jan\252 \-> Re: Sorry about that, the map is at: 97Dec\723 func_door_rotating 97Dec\729 \-> Re: func_door_rotating 97Dec\731 \-> Re: func_door_rotating 97Dec\732 \-> Re: func_door_rotating 97Dec\735 \-> Re: func_door_rotating 98Jan\20 \-> Re: func_door_rotating 97Dec\726 qoole 230 beta 11 97Dec\733 \-> Re: qoole 230 beta 11 97Dec\734 \-> Re: qoole 230 beta 11 97Dec\727 Re: Qoole problem ? 97Dec\728 \-> Re: Qoole problem ? 97Dec\730 \-> Re: Qoole problem ? 98Jan\8 \-> Re: Qoole problem ? 98Jan\12 \-> Re: Qoole problem ? 98Jan\14 \-> Re: Qoole problem ? 98Jan\26 \-> Re: Qoole problem ? 98Jan\56 \-> Re: Qoole problem ? 98Jan\60 \-> Re: Qoole problem ? 98Jan\69 \-> Re: Qoole problem ? 98Jan\1 Qoole 2.3 Final 98Jan\15 \-> Re: Qoole 2.3 Final 98Jan\9 Qoole Problem!!! HELP ME PLEASE!!!! 98Jan\11 \-> Re: Qoole Problem!!! HELP ME PLEASE!!!! 98Jan\16 IDEA 4 QOOLE! 98Jan\27 \-> Re: IDEA 4 QOOLE! 98Jan\40 \-> Re: IDEA 4 QOOLE! 98Jan\43 \-> Re: IDEA 4 QOOLE! 98Jan\65 \-> Re: IDEA 4 QOOLE! 98Jan\17 Texture Locking...aaaaaaahhhhhhh 98Jan\29 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\31 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\51 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\55 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\18 Crashing (grr) 98Jan\32 \-> Re: Crashing (grr) 98Jan\52 \-> Re: Crashing (grr) 98Jan\23 Texture Looking 98Jan\24 \-> Re: Texture Looking 98Jan\25 \-> Re: Texture Looking 98Jan\34 \-> Re: Texture Looking 98Jan\35 Lifts with multiple floors? 98Jan\37 Is it a bug? 98Jan\39 \-> Re: Is it a bug? 98Jan\41 \-> Re: Is it a bug? 98Jan\46 \-> Re: Is it a bug? 98Jan\50 \-> Re: Is it a bug? 98Jan\53 \-> Re: Is it a bug? 98Jan\45 Q2 and the cdrom 98Jan\47 \-> Re: Q2 and the cdrom 98Jan\48 \-> Re: Q2 and the cdrom 98Jan\104 \-> Re: Q2 and the cdrom 98Jan\49 Where New Fields Go 98Jan\54 Aliasing problems 98Jan\57 \-> Re: Aliasing problems 98Jan\61 \-> Re: Aliasing problems 98Jan\59 Is there a list of entity properties? 98Jan\68 \-> Re: Is there a list of entity properties? 98Jan\64 leaks argument, OpenGL? 98Jan\90 \-> Re: leaks argument, OpenGL? 98Jan\66 Texture Aliignment.... 98Jan\67 Fw: A 3-floor automatic elevator (attn: Paul Fretter) 98Jan\70 Beta 15 and other things 98Jan\72 \-> Re: Beta 15 and other things 98Jan\83 \-> Re: Beta 15 and other things 98Jan\76 Sentry Gun 98Jan\77 \-> Re: Sentry Gun 98Jan\79 \-> Re: Sentry Gun 98Jan\78 Map Info 98Jan\81 \-> Re: Map Info 98Jan\82 \-> Re: Map Info 98Jan\86 \-> Re: Map Info 98Jan\85 sparks 98Jan\89 HexenII 98Jan\93 \-> Re: HexenII 98Jan\97 \-> Re: HexenII 98Jan\91 Killing the Insane... 98Jan\96 \-> Re: Killing the Insane... 98Jan\95 PF_Setmodel error 98Jan\100 Entity wireframes 98Jan\101 Leaks 98Jan\102 Texturing brush faces 98Jan\107 \-> Re: Texturing brush faces 98Jan\108 \-> Re: Texturing brush faces 98Jan\106 Will someone PLEASE check out my TF map!? 98Jan\114 \-> Re: Will someone PLEASE check out my TF map!? 98Jan\136 \-> Re: Will someone PLEASE check out my TF map!? 98Jan\109 couple of things 98Jan\112 \-> Re: couple of things 98Jan\122 \-> Re: couple of things 98Jan\124 \-> Re: couple of things 98Jan\110 Custom entities 98Jan\113 News group? 98Jan\115 Invisible & Invincible Brushes... 98Jan\116 \-> Re: Invisible & Invincible Brushes... 98Jan\117 \-> Re: Invisible & Invincible Brushes... 98Jan\121 \-> Re: Invisible & Invincible Brushes... 98Jan\134 \-> Re: Invisible & Invincible Brushes... 98Jan\150 \-> Re: Invisible & Invincible Brushes... 98Jan\152 \-> Re: Invisible & Invincible Brushes... 98Jan\153 \-> Re: Invisible & Invincible Brushes... 98Jan\154 \-> Re: Invisible & Invincible Brushes... 98Jan\155 \-> Re: Invisible & Invincible Brushes... 98Jan\166 \-> Re: Invisible & Invincible Brushes... 98Jan\180 \-> Re: Invisible & Invincible Brushes... 98Jan\204 \-> Re: Invisible & Invincible Brushes... 98Jan\222 \-> Re: Invisible & Invincible Brushes... 98Jan\260 \-> Re: Invisible & Invincible Brushes... 98Jan\264 \-> Re: Invisible & Invincible Brushes... 98Jan\309 \-> Re: Invisible & Invincible Brushes... 98Jan\373 \-> Re: Invisible & Invincible Brushes... 98Jan\118 Er.. properties! 98Jan\120 \-> Re: Er.. properties! 98Jan\132 \-> Re: Er.. properties! 98Jan\161 \-> Re: Er.. properties! 98Jan\119 entity info 98Jan\123 \-> Re: entity info 98Jan\125 Brush Face Texturing 98Jan\128 \-> Re: Brush Face Texturing 98Jan\131 \-> Re: Brush Face Texturing 98Jan\160 \-> Re: Brush Face Texturing 98Jan\126 GLQoole weapon woes 98Jan\129 \-> Re: GLQoole weapon woes 98Jan\130 \-> Re: GLQoole weapon woes 98Jan\135 \-> Re: GLQoole weapon woes 98Jan\145 \-> Re: GLQoole weapon woes 98Jan\127 Dag-Nabbit! 98Jan\144 \-> Re: Dag-Nabbit! 98Jan\162 \-> Re: Dag-Nabbit! 98Jan\199 \-> Re: Dag-Nabbit! 98Jan\216 \-> Re: Dag-Nabbit! 98Jan\229 \-> Re: Dag-Nabbit! 98Jan\262 \-> Re: Dag-Nabbit! 98Jan\133 ****LEAKED**** 98Jan\138 \-> Re: ****LEAKED**** 98Jan\142 \-> Re: ****LEAKED**** 98Jan\174 \-> Re: ****LEAKED**** 98Jan\139 Compiling Errors -=- HELP!!!!!!!!!! 98Jan\140 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\141 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\143 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\146 Backup files 98Jan\148 Huh? 98Jan\151 \-> Re: Huh? 98Jan\165 \-> Re: Huh? 98Jan\198 \-> Re: Huh? 98Jan\220 \-> Re: Huh? 98Jan\149 ***Rotation and sparks*** 98Jan\158 Mods TC etc... 98Jan\159 Re: Compiling Errors 98Jan\163 Texture Locking 98Jan\167 \-> Re: Texture Locking 98Jan\169 \-> Re: Texture Locking 98Jan\170 \-> Re: Texture Locking 98Jan\173 \-> Re: Texture Locking 98Jan\164 transparency 98Jan\185 \-> Re: transparency 98Jan\209 \-> Re: transparency 98Jan\168 Re[2]: Huh? 98Jan\171 Leaking Maps 98Jan\193 \-> Re: Leaking Maps 98Jan\212 \-> Re: Leaking Maps 98Jan\219 \-> Re: Leaking Maps 98Jan\228 \-> Re: Leaking Maps 98Jan\234 \-> Re: Leaking Maps 98Jan\235 \-> Re: Leaking Maps 98Jan\236 \-> Re: Leaking Maps 98Jan\245 \-> Re: Leaking Maps 98Jan\254 \-> Re: Leaking Maps 98Jan\257 \-> Re: Leaking Maps 98Jan\259 \-> Re: Leaking Maps 98Jan\266 \-> Re: Leaking Maps 98Jan\275 \-> Re: Leaking Maps 98Jan\281 \-> Re: Leaking Maps 98Jan\287 \-> Re: Leaking Maps 98Jan\297 \-> Re: Leaking Maps 98Jan\172 modifying quad damage 98Jan\176 Texture Offset Bug 98Jan\177 Sparky and Bubbles 98Jan\181 Colored lighting 98Jan\183 \-> Re: Colored lighting 98Jan\186 \-> Re: Colored lighting 98Jan\200 \-> Re: Colored lighting 98Jan\202 \-> Re: Colored lighting 98Jan\270 \-> Re: Colored lighting 98Jan\272 \-> Re: Colored lighting 98Jan\273 \-> Re: Colored lighting 98Jan\284 \-> Re: Colored lighting 98Jan\285 \-> Re: Colored lighting 98Jan\289 \-> Re: Colored lighting 98Jan\294 \-> Re: Colored lighting 98Jan\311 \-> Re: Colored lighting 98Jan\314 \-> Re: Colored lighting 98Jan\325 \-> Re: Colored lighting 98Jan\378 \-> Re: Colored lighting 98Jan\381 \-> Re: Colored lighting 98Jan\410 \-> Re: Colored lighting 98Jan\182 Re: (kein Betreff) 98Jan\184 SV: Colored lighting 98Jan\187 weird 98Jan\201 \-> Re: weird 98Jan\188 Colored Lighting 98Jan\189 \-> Re: Colored Lighting 98Jan\191 \-> Re: Colored Lighting 98Jan\192 \-> Re: Colored Lighting 98Jan\196 \-> Re: Colored Lighting 98Jan\206 \-> Re: Colored Lighting 98Jan\213 \-> Re: Colored Lighting 98Jan\249 \-> Re: Colored Lighting 98Jan\274 \-> Re: Colored Lighting 98Jan\277 \-> Re: Colored Lighting 98Jan\298 \-> Re: Colored Lighting 98Jan\312 \-> Re: Colored Lighting 98Jan\332 \-> Re: Colored Lighting 98Jan\335 \-> Re: Colored Lighting 98Jan\339 \-> Re: Colored Lighting 98Jan\347 \-> Re: Colored Lighting 98Jan\475 \-> Re: Colored Lighting 98Jan\476 \-> Re: Colored Lighting 98Jan\190 Yet Another Qoole Request 98Jan\205 \-> Re: Yet Another Qoole Request 98Jan\211 \-> Re: Yet Another Qoole Request 98Jan\214 \-> Re: Yet Another Qoole Request 98Jan\265 \-> Re: Yet Another Qoole Request 98Jan\672 \-> Re: Yet Another Qoole Request 98Jan\700 \-> Re: Yet Another Qoole Request 98Jan\705 \-> Re: Yet Another Qoole Request 98Jan\711 \-> Re: Yet Another Qoole Request 98Jan\716 \-> Re: Yet Another Qoole Request 98Jan\717 \-> Re: Yet Another Qoole Request 98Jan\719 \-> Re: Yet Another Qoole Request 98Jan\727 \-> Re: Yet Another Qoole Request 98Jan\734 \-> Re: Yet Another Qoole Request 98Jan\741 \-> Re: Yet Another Qoole Request 98Jan\744 \-> Re: Yet Another Qoole Request 98Jan\745 \-> Re: Yet Another Qoole Request 98Jan\795 \-> Re: Yet Another Qoole Request 98Jan\827 \-> Re: Yet Another Qoole Request 98Jan\849 \-> Re: Yet Another Qoole Request 98Jan\194 Errors Loading.... 98Jan\197 \-> Re: Errors Loading.... 98Jan\195 Quake 2 Teleporters 98Jan\203 TF Textures 98Jan\207 qoole 3.0 non-beta befuddlement 98Jan\217 \-> Re: qoole 3.0 non-beta befuddlement 98Jan\250 \-> Re: qoole 3.0 non-beta befuddlement 98Jan\208 SV: weird 98Jan\227 \-> Re: SV: weird 98Jan\210 SV: Errors Loading.... 98Jan\215 \-> Re: SV: Errors Loading.... 98Jan\218 It's about time... 98Jan\225 \-> Re: It's about time... 98Jan\221 Skies and lighting 98Jan\226 \-> Re: Skies and lighting 98Jan\223 Another new feature(EAI) 98Jan\231 \-> Re: Another new feature(EAI) 98Jan\271 \-> Re: Another new feature(EAI) 98Jan\308 \-> Re: Another new feature(EAI) 98Jan\322 \-> Re: Another new feature(EAI) 98Jan\356 \-> Re: Another new feature(EAI) 98Jan\224 Re[2]: Colored Lighting 98Jan\232 \-> Re: Re[2]: Colored Lighting 98Jan\255 \-> Re: Re[2]: Colored Lighting 98Jan\316 \-> Re: Re[2]: Colored Lighting 98Jan\323 \-> Re: Re[2]: Colored Lighting 98Jan\230 How To? 98Jan\233 Re[4]: Colored Lighting 98Jan\237 Creating an outdoor look 98Jan\239 \-> Re: Creating an outdoor look 98Jan\242 \-> Re: Creating an outdoor look 98Jan\253 \-> Re: Creating an outdoor look 98Jan\263 \-> Re: Creating an outdoor look 98Jan\376 \-> Re: Creating an outdoor look 98Jan\400 \-> Re: Creating an outdoor look 98Jan\423 \-> Re: Creating an outdoor look 98Jan\238 Outside maps 98Jan\246 \-> Re: Outside maps 98Jan\241 .plan stuff 98Jan\256 \-> Re: .plan stuff 98Jan\243 Re: 98Jan\481 \-> Re: 98Jan\483 \-> Re: 98Jan\1028 \-> Re: 98Jan\1451 \-> Re: 98Jan\1453 \-> Re: 98Jan\1454 \-> Re: 98Jan\244 whats the biggest? 98Jan\248 \-> Re: whats the biggest? 98Jan\247 Weird 98Jan\299 \-> Re: Weird 98Jan\313 \-> Re: Weird 98Jan\315 \-> Re: Weird 98Jan\317 \-> Re: Weird 98Jan\251 Lightning, how? 98Jan\258 Re: SmeliQuake & CompuSniff-3d 98Jan\261 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\268 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\269 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\290 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\310 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\334 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\387 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\390 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\401 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\267 lumber and textures 98Jan\276 \-> Re: lumber and textures 98Jan\278 Re: UnrealEd 98Jan\282 \-> Re: UnrealEd 98Jan\288 \-> Re: UnrealEd 98Jan\353 \-> Re: UnrealEd 98Jan\354 \-> Re: UnrealEd 98Jan\355 \-> Re: UnrealEd 98Jan\392 \-> Re: UnrealEd 98Jan\478 \-> Re: UnrealEd 98Jan\503 \-> Re: UnrealEd 98Jan\279 QUAKE 1 or 2 ????????? 98Jan\286 \-> Re: QUAKE 1 or 2 ????????? 98Jan\280 QUAKE 1 or 2 ????????? 98Jan\283 Qoole v2.31 Released 98Jan\291 \-> Re: Qoole v2.31 Released 98Jan\295 \-> Re: Qoole v2.31 Released 98Jan\300 \-> Re: Qoole v2.31 Released 98Jan\301 \-> Re: Qoole v2.31 Released 98Jan\305 \-> Re: Qoole v2.31 Released 98Jan\319 \-> Re: Qoole v2.31 Released 98Jan\328 \-> Re: Qoole v2.31 Released 98Jan\329 \-> Re: Qoole v2.31 Released 98Jan\374 \-> Re: Qoole v2.31 Released 98Jan\377 \-> Re: Qoole v2.31 Released 98Jan\403 \-> Re: Qoole v2.31 Released 98Jan\292 cc:Mail Link to SMTP Undeliverable Message 98Jan\293 Scalesave 98Jan\296 Q2: Questions about ladders and custom textures 98Jan\302 weird 98Jan\303 Re[2]: UnrealEd 98Jan\304 Weapons 98Jan\307 \-> Re: Weapons 98Jan\324 \-> Re: Weapons 98Jan\327 \-> Re: Weapons 98Jan\330 \-> Re: Weapons 98Jan\343 \-> Re: Weapons 98Jan\306 Re[3]: UnrealEd 98Jan\342 \-> Re: Re[3]: UnrealEd 98Jan\318 Re[2]: Colored Lighting 98Jan\320 RE: Colored lighting 98Jan\321 RE: Colored lighting 98Jan\326 Too big for VIS? 98Jan\333 \-> Re: Too big for VIS? 98Jan\382 \-> Re: Too big for VIS? 98Jan\331 that copy bug 98Jan\336 SV: Too big for VIS? 98Jan\338 \-> Re: SV: Too big for VIS? 98Jan\344 \-> Re: SV: Too big for VIS? 98Jan\345 \-> Re: SV: Too big for VIS? 98Jan\432 \-> Re: SV: Too big for VIS? 98Jan\490 \-> Re: SV: Too big for VIS? 98Jan\337 Re[2]: Weapons 98Jan\340 RE: Colored Lighting 98Jan\341 Re[2]: Huh? 98Jan\346 ***SUCCESS*** 98Jan\351 \-> Re: ***SUCCESS*** 98Jan\384 \-> Re: ***SUCCESS*** 98Jan\404 \-> Re: ***SUCCESS*** 98Jan\437 \-> Re: ***SUCCESS*** 98Jan\348 Different textures 98Jan\349 \-> Re: Different textures 98Jan\402 \-> Re: Different textures 98Jan\350 1.....2.....3 what does it represent? 98Jan\352 \-> Re: 1.....2.....3 what does it represent? 98Jan\357 Texture Properties Window Options 98Jan\380 \-> Re: Texture Properties Window Options 98Jan\383 \-> Re: Texture Properties Window Options 98Jan\394 \-> Re: Texture Properties Window Options 98Jan\418 \-> Re: Texture Properties Window Options 98Jan\420 \-> Re: Texture Properties Window Options 98Jan\458 \-> Re: Texture Properties Window Options 98Jan\461 \-> Re: Texture Properties Window Options 98Jan\462 \-> Re: Texture Properties Window Options 98Jan\358 Spot Lights 98Jan\372 \-> Re: Spot Lights 98Jan\414 \-> Re: Spot Lights 98Jan\359 Grouping 98Jan\405 \-> Re: Grouping 98Jan\360 The Qoole Interface 98Jan\364 \-> Re: The Qoole Interface 98Jan\361 Breakable windows? 98Jan\363 \-> Re: Breakable windows? 98Jan\366 \-> Re: Breakable windows? 98Jan\407 \-> Re: Breakable windows? 98Jan\434 \-> Re: Breakable windows? 98Jan\362 Elevators 98Jan\479 \-> Re: Elevators 98Jan\496 \-> Re: Elevators 98Jan\365 GLQoole Lock ups 98Jan\368 \-> Re: GLQoole Lock ups 98Jan\375 \-> Re: GLQoole Lock ups 98Jan\385 \-> Re: GLQoole Lock ups 98Jan\395 \-> Re: GLQoole Lock ups 98Jan\398 \-> Re: GLQoole Lock ups 98Jan\412 \-> Re: GLQoole Lock ups 98Jan\413 \-> Re: GLQoole Lock ups 98Jan\448 \-> Re: GLQoole Lock ups 98Jan\367 another question from a newbie 98Jan\396 \-> Re: another question from a newbie 98Jan\406 \-> Re: another question from a newbie 98Jan\416 \-> Re: another question from a newbie 98Jan\369 SV: ***SUCCESS*** 98Jan\370 SV: Spot Lights 98Jan\371 SV: GLQoole Lock ups 98Jan\388 \-> Re: SV: GLQoole Lock ups 98Jan\391 \-> Re: SV: GLQoole Lock ups 98Jan\393 \-> Re: SV: GLQoole Lock ups 98Jan\397 \-> Re: SV: GLQoole Lock ups 98Jan\379 Attention Those With 3DFx Cards 98Jan\386 \-> Re: Attention Those With 3DFx Cards 98Jan\399 \-> Re: Attention Those With 3DFx Cards 98Jan\411 \-> Re: Attention Those With 3DFx Cards 98Jan\526 \-> Re: Attention Those With 3DFx Cards 98Jan\389 unreal 98Jan\408 GLQoole Stuck in Maximize only 98Jan\415 \-> Re: GLQoole Stuck in Maximize only 98Jan\427 \-> Re: GLQoole Stuck in Maximize only 98Jan\409 Buttons 98Jan\417 \-> Re: Buttons 98Jan\419 \-> Re: Buttons 98Jan\422 \-> Re: Buttons 98Jan\421 RE: Buttons 98Jan\424 Golfish Effect 98Jan\438 \-> Re: Golfish Effect 98Jan\441 \-> Re: Golfish Effect 98Jan\442 \-> Re: Golfish Effect 98Jan\444 \-> Re: Golfish Effect 98Jan\445 \-> Re: Golfish Effect 98Jan\449 \-> Re: Golfish Effect 98Jan\452 \-> Re: Golfish Effect 98Jan\453 \-> Re: Golfish Effect 98Jan\467 \-> Re: Golfish Effect 98Jan\473 \-> Re: Golfish Effect 98Jan\484 \-> Re: Golfish Effect 98Jan\489 \-> Re: Golfish Effect 98Jan\425 Re: Texture Properties Window Options (q2 +1) 98Jan\428 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\429 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\430 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\426 RE: Buttons 98Jan\431 Quake Map Specs 98Jan\433 SV: Golfish Effect 98Jan\435 SV: Texture Properties Window Options (q2 +1) 98Jan\436 ***tips*** 98Jan\439 GLQoole ??????????? 98Jan\443 \-> Re: GLQoole ??????????? 98Jan\446 \-> Re: GLQoole ??????????? 98Jan\447 \-> Re: GLQoole ??????????? 98Jan\477 \-> Re: GLQoole ??????????? 98Jan\440 Re: Quake 1 or 2 ( TO ROOT BEER ) 98Jan\450 Fricken Fracken Func_Plat 98Jan\451 \-> Re: Fricken Fracken Func_Plat 98Jan\454 \-> Re: Fricken Fracken Func_Plat 98Jan\456 \-> Re: Fricken Fracken Func_Plat 98Jan\457 \-> Re: Fricken Fracken Func_Plat 98Jan\460 \-> Re: Fricken Fracken Func_Plat 98Jan\455 newbies 98Jan\459 Re: Goldfish Effect 98Jan\463 \-> Re: Goldfish Effect 98Jan\464 Diffrent 98Jan\465 \-> Re: Diffrent 98Jan\466 \-> Re: Diffrent 98Jan\468 Rotating [Q1] 98Jan\472 \-> Re: Rotating [Q1] 98Jan\469 Q2 Sparks 98Jan\470 SV: Golfish Effect 98Jan\471 RE: Q2 Sparks 98Jan\474 Q1 here, RE: Fricken Fracken Func_Plat 98Jan\482 Re: No subject given 98Jan\1033 \-> Re: No subject given 98Jan\485 Qoole IRC Chat channel? 98Jan\486 \-> Re: Qoole IRC Chat channel? 98Jan\488 \-> Re: Qoole IRC Chat channel? 98Jan\491 \-> Re: Qoole IRC Chat channel? 98Jan\487 Re: Qoole IRC Chat channel 98Jan\492 A cool secret in QuakeII 98Jan\493 SV: Golfish Effect 98Jan\494 (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\495 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\497 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\498 SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\499 Awful Swede 98Jan\500 Texture issues...[Q1] 98Jan\502 \-> Re: Texture issues...[Q1] 98Jan\501 Lights 98Jan\792 \-> Re: Lights 98Jan\801 \-> Re: Lights 98Jan\847 \-> Re: Lights 98Jan\857 \-> Re: Lights 98Jan\504 SV: Awful Swede 98Jan\505 [Q1] TF MAP/r_speeds 1 98Jan\506 \-> Re: [Q1] TF MAP/r_speeds 1 98Jan\513 \-> Re: [Q1] TF MAP/r_speeds 1 98Jan\507 TF2 Map 98Jan\509 \-> Re: TF2 Map 98Jan\511 \-> Re: TF2 Map 98Jan\508 Re: TF2 Map ( Q1 ) 98Jan\519 \-> Re: TF2 Map ( Q1 ) 98Jan\510 [Q1] TF MAP/HOOK 98Jan\515 \-> Re: [Q1] TF MAP/HOOK 98Jan\517 \-> Re: [Q1] TF MAP/HOOK 98Jan\521 \-> Re: [Q1] TF MAP/HOOK 98Jan\512 [Q1] TF Map & Hook 98Jan\514 leaks 98Jan\520 \-> Re: leaks 98Jan\524 \-> Re: leaks 98Jan\548 \-> Re: leaks 98Jan\556 \-> Re: leaks 98Jan\559 \-> Re: leaks 98Jan\560 \-> Re: leaks 98Jan\561 \-> Re: leaks 98Jan\563 \-> Re: leaks 98Jan\516 Spotlights... 98Jan\518 SV: Spotlights... 98Jan\522 \-> Re: SV: Spotlights... 98Jan\542 \-> Re: SV: Spotlights... 98Jan\523 Quake 2 Editing 98Jan\530 \-> Re: Quake 2 Editing 98Jan\532 \-> Re: Quake 2 Editing 98Jan\537 \-> Re: Quake 2 Editing 98Jan\539 \-> Re: Quake 2 Editing 98Jan\550 \-> Re: Quake 2 Editing 98Jan\551 \-> Re: Quake 2 Editing 98Jan\525 trigger_key [Q2] 98Jan\527 Lasers 98Jan\528 [Q1] No Vising performed? 98Jan\534 \-> Re: [Q1] No Vising performed? 98Jan\543 \-> Re: [Q1] No Vising performed? 98Jan\545 \-> Re: [Q1] No Vising performed? 98Jan\552 \-> Re: [Q1] No Vising performed? 98Jan\553 \-> Re: [Q1] No Vising performed? 98Jan\554 \-> Re: [Q1] No Vising performed? 98Jan\555 \-> Re: [Q1] No Vising performed? 98Jan\558 \-> Re: [Q1] No Vising performed? 98Jan\569 \-> Re: [Q1] No Vising performed? 98Jan\529 REQ: Help With Error Please 98Jan\546 \-> Re: REQ: Help With Error Please 98Jan\531 REQ: Strobe lighting 98Jan\686 \-> Re: REQ: Strobe lighting 98Jan\533 REQ: sky list 98Jan\535 SV: Strobe lighting 98Jan\536 Re: Quake 2 Editing (areaportals) 98Jan\538 ***func_areaportals*** 98Jan\540 SV: Strobe lighting 98Jan\541 RE: REQ: sky list 98Jan\544 Want off the mailing list 98Jan\547 \-> Re: Want off the mailing list 98Jan\549 \-> Re: Want off the mailing list 98Jan\557 \-> Re: Want off the mailing list 98Jan\562 Worldspawn entity 98Jan\565 \-> Re: Worldspawn entity 98Jan\568 \-> Re: Worldspawn entity 98Jan\564 Numbering of brushes 98Jan\656 \-> Re: Numbering of brushes 98Jan\566 Modified qrad, anyone? 98Jan\594 \-> Re: Modified qrad, anyone? 98Jan\638 \-> Re: Modified qrad, anyone? 98Jan\567 Thanxs 98Jan\602 \-> Re: Thanxs 98Jan\570 Looking for Q2 File Structures 98Jan\573 \-> Re: Looking for Q2 File Structures 98Jan\571 Two Probably simple queries 98Jan\572 \-> Re: Two Probably simple queries 98Jan\588 \-> Re: Two Probably simple queries 98Jan\592 \-> Re: Two Probably simple queries 98Jan\596 \-> Re: Two Probably simple queries 98Jan\574 Subdivide Didn`t Split Polygon 98Jan\575 Leak 98Jan\576 Problem with animated textures in quake 98Jan\577 Goodbye 98Jan\581 \-> Re: Goodbye 98Jan\678 \-> Re: Goodbye 98Jan\578 Problem 98Jan\1442 \-> Re: Problem 98Feb\45 \-> Re: Problem 98Feb\60 \-> Re: Problem 98Jan\583 Texture size 98Jan\585 \-> Re: Texture size 98Jan\593 \-> Re: Texture size 98Jan\612 \-> Re: Texture size 98Jan\617 \-> Re: Texture size 98Jan\625 \-> Re: Texture size 98Jan\630 \-> Re: Texture size 98Jan\642 \-> Re: Texture size 98Jan\644 \-> Re: Texture size 98Jan\645 \-> Re: Texture size 98Jan\648 \-> Re: Texture size 98Jan\649 \-> Re: Texture size 98Jan\667 \-> Re: Texture size 98Jan\586 [Q1] LEAKS FOUND! 98Jan\587 error in map [Q2] 98Jan\589 [Q1] LEAK SOLUTION, kinda... 98Jan\597 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\599 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\637 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\590 ??????????? 98Jan\600 \-> Re: ??????????? 98Jan\606 \-> Re: ??????????? 98Jan\607 \-> Re: ??????????? 98Jan\595 Spotlights (again) 98Jan\598 \-> Re: Spotlights (again) 98Jan\601 \-> Re: Spotlights (again) 98Jan\621 \-> Re: Spotlights (again) 98Jan\603 QBSP3/QVIS3/QRAD3 options listed. 98Jan\611 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\685 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\1448 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\604 QRAD problem with Full_Bright?? 98Jan\605 Missing entity for Q2?? 98Jan\610 \-> Re: Missing entity for Q2?? 98Jan\613 \-> Re: Missing entity for Q2?? 98Jan\618 \-> Re: Missing entity for Q2?? 98Jan\608 grey screen in q2 v3.10 98Jan\609 using Quake 2 as a virtual environment for non-gaming | application 98Jan\614 GLQoole 98Feb\86 \-> Re: GLQoole 98Jan\615 RE: Missing entity for Q2?? 98Jan\616 SV: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\619 big BSPfile 98Jan\623 \-> Re: big BSPfile 98Jan\624 \-> Re: big BSPfile 98Jan\655 \-> Re: big BSPfile 98Jan\1473 \-> Re: big BSPfile 98Jan\1479 \-> Re: big BSPfile 98Jan\620 Re: using Quake 2 as a virtual environment for non-gaming 98Jan\626 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\712 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\720 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\794 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\622 Please stop it... 98Jan\627 RE: Please stop it... 98Jan\628 RE: Please stop it... 98Jan\629 Qualm suggestion 98Jan\646 \-> Re: Qualm suggestion 98Jan\665 \-> Re: Qualm suggestion 98Jan\695 \-> Re: Qualm suggestion 98Jan\754 \-> Re: Qualm suggestion 98Jan\831 \-> Re: Qualm suggestion 98Jan\852 \-> Re: Qualm suggestion 98Jan\631 Problem 98Jan\634 Re: Texture size (invisible email) 98Jan\653 \-> Re: Texture size (invisible email) 98Jan\669 \-> Re: Texture size (invisible email) 98Jan\758 \-> Re: Texture size (invisible email) 98Jan\761 \-> Re: Texture size (invisible email) 98Jan\765 \-> Re: Texture size (invisible email) 98Jan\767 \-> Re: Texture size (invisible email) 98Jan\770 \-> Re: Texture size (invisible email) 98Jan\773 \-> Re: Texture size (invisible email) 98Jan\774 \-> Re: Texture size (invisible email) 98Jan\777 \-> Re: Texture size (invisible email) 98Jan\815 \-> Re: Texture size (invisible email) 98Jan\819 \-> Re: Texture size (invisible email) 98Jan\820 \-> Re: Texture size (invisible email) 98Jan\833 \-> Re: Texture size (invisible email) 98Jan\834 \-> Re: Texture size (invisible email) 98Jan\636 Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\1474 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\640 Lasers in Quake1 [Q1] 98Jan\641 Can you read this? 98Jan\647 \-> Re: Can you read this? 98Jan\652 \-> Re: Can you read this? 98Jan\643 Re: using Quake 2 as a virtual environment for non-gaming | application s 98Jan\739 \-> Re: using Quake 2 as a virtual environment for non-gaming | application s 98Jan\650 Missions 98Jan\654 q2 98Jan\658 \-> Re: q2 98Jan\657 Q2 98Jan\668 \-> Re: Q2 98Jan\694 \-> Re: Q2 98Jan\1013 \-> Re: Q2 98Jan\1023 \-> Re: Q2 98Jan\659 RE: q2 radiosity and comp'ing in general 98Jan\660 QII, QL2.31 98Jan\662 \-> Re: QII, QL2.31 98Jan\664 \-> Re: QII, QL2.31 98Jan\661 Re: q2 radiosity and comp'ing in general 98Jan\663 -Re: q2 radiosity and comp'ing in general 98Jan\666 RE: q2 radiosity and comp'ing in general 98Jan\670 Qoole 2.31 98Jan\746 \-> Re: Qoole 2.31 98Jan\753 \-> Re: Qoole 2.31 98Jan\671 detail brushes 98Jan\673 Questions 98Jan\676 \-> Re: Questions 98Jan\689 \-> Re: Questions 98Feb\404 \-> Re: Questions 98Feb\411 \-> Re: Questions 98Feb\413 \-> Re: Questions 98Jan\674 Modular design 98Jan\701 \-> Re: Modular design 98Jan\704 \-> Re: Modular design 98Jan\706 \-> Re: Modular design 98Jan\721 \-> Re: Modular design 98Jan\675 Re[2]: Texture size (invisible email) 98Jan\677 Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\679 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\735 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\680 Im Still Having Trouble With Ladder 98Jan\681 SV: Modular design 98Jan\691 \-> Re: SV: Modular design 98Jan\682 SV: Modular design 98Jan\683 Quake 2: Custom Textures in Qoole 98Jan\687 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\690 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\736 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\684 Qoole Manual 98Jan\688 func_areaportal 98Jan\1417 \-> Re: func_areaportal 98Jan\1422 \-> Re: func_areaportal 98Jan\692 Step Height 98Jan\715 \-> Re: Step Height 98Jan\722 \-> Re: Step Height 98Jan\738 \-> Re: Step Height 98Jan\743 \-> Re: Step Height 98Jan\693 Questions from a newbie... 98Jan\696 BSP error 98Jan\703 \-> Re: BSP error 98Jan\697 Step Height 98Jan\698 SV: Q2 Sparks 98Jan\699 SV: BSP error 98Jan\702 SV: Yet Another Qoole Request 98Jan\707 QL2.31 98Jan\708 RE: Step Height 98Jan\709 RE: Yet Another Qoole Request 98Jan\710 conveyor 98Jan\713 [Q1] combining a func_train (platform) and trigger? 98Jan\737 \-> Re: [Q1] combining a func_train (platform) and trigger? 98Jan\798 \-> Re: [Q1] combining a func_train (platform) and trigger? 98Jan\714 Non Quake Non Qoole But This Is Funny 98Jan\718 Re: why did qoole save?(q1) 98Jan\723 RE: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\724 RE: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\725 Transparent Water 98Jan\726 \-> Re: Transparent Water 98Jan\728 \-> Re: Transparent Water 98Jan\729 Re[2]: Transparent Water 98Jan\730 \-> Re: Re[2]: Transparent Water 98Jan\731 Re: SKY 98Jan\740 \-> Re: SKY 98Jan\732 Re[2]: Modular design 98Jan\733 Re[2]: Step Height 98Jan\742 Q2: func_train and rotate, can both be used on the same brush? 98Jan\747 Quake Sounds (List) 98Jan\748 VCards was Step Height 98Jan\830 \-> Re: VCards was Step Height 98Jan\749 Re: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\750 Re[2]: Yet Another Qoole Request 98Jan\752 \-> Re: Re[2]: Yet Another Qoole Request 98Jan\751 Hi... 98Jan\755 Re: func_train and rotate, can both be used on the same brush? 98Jan\756 Re: network VISing 98Jan\757 \-> Re: network VISing 98Jan\760 \-> Re: network VISing 98Jan\797 \-> Re: network VISing 98Jan\832 \-> Re: network VISing 98Jan\759 [Q1] Random_Thunder 98Jan\762 Registration 98Jan\763 \-> Re: Registration 98Jan\782 \-> Re: Registration 98Jan\764 Weird problems 98Jan\769 \-> Re: Weird problems 98Jan\803 \-> Re: Weird problems 98Jan\804 \-> Re: Weird problems 98Jan\828 \-> Re: Weird problems 98Jan\766 Lockable scaling 98Jan\771 \-> Re: Lockable scaling 98Jan\779 \-> Re: Lockable scaling 98Jan\780 \-> Re: Lockable scaling 98Jan\783 \-> Re: Lockable scaling 98Jan\784 \-> Re: Lockable scaling 98Jan\802 \-> Re: Lockable scaling 98Jan\768 RE: Weird problems 98Jan\772 RE: Step Height 98Jan\775 Fwd: Help 98Jan\776 Transparent Water 98Jan\778 Resetting Textures [ Q1 ] 98Jan\791 \-> Re: Resetting Textures [ Q1 ] 98Jan\781 Glass 98Jan\821 \-> Re: Glass 98Jan\826 \-> Re: Glass 98Jan\885 \-> Re: Glass 98Jan\785 RE: detail brushes, pls explain 98Jan\786 HTML not for email (was Re: Texture size (invisible email)) 98Jan\788 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\790 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\817 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\822 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\823 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\824 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\829 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\836 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\840 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\843 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\903 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\904 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\787 RE: Qualm suggestion 98Jan\789 Lights 98Jan\793 Re: detail brushes, pls explain 98Jan\844 \-> Re: detail brushes, pls explain 98Jan\856 \-> Re: detail brushes, pls explain 98Jan\901 \-> Re: detail brushes, pls explain 98Jan\796 adding textures to quake2 98Jan\842 \-> Re: adding textures to quake2 98Jan\799 Re[2]: Weird problems 98Jan\800 Re[2]: Lockable scaling 98Jan\805 There's a hole in my bucket... 98Jan\818 \-> Re: There's a hole in my bucket... 98Jan\851 \-> Re: There's a hole in my bucket... 98Jan\806 Re[2]: Weird problems 98Jan\807 Re: Re[2]: Weird problems [Q2] 98Jan\808 Brushes 98Jan\812 \-> Re: Brushes 98Jan\816 \-> Re: Brushes 98Jan\871 \-> Re: Brushes 98Jan\809 Lockable scaling (re-explainded, with a clarfication) 98Jan\810 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\813 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\872 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\811 Re[2]: Registration 98Jan\814 WRONG VER OF QBSP? 98Jan\850 \-> Re: WRONG VER OF QBSP? 98Jan\867 \-> Re: WRONG VER OF QBSP? 98Jan\877 \-> Re: WRONG VER OF QBSP? 98Jan\825 Emitting light [q2] 98Jan\835 HTML:Crisis of the coming century. 98Jan\839 \-> Re: HTML:Crisis of the coming century. 98Jan\837 Re: HTML not for email (was Re: Texture size (invisible 98Jan\838 Ugh...Too much for me... 98Jan\853 \-> Re: Ugh...Too much for me... 98Jan\860 \-> Re: Ugh...Too much for me... 98Jan\864 \-> Re: Ugh...Too much for me... 98Jan\870 \-> Re: Ugh...Too much for me... 98Jan\841 Sounds 98Jan\883 \-> Re: Sounds 98Jan\845 Ideas 98Jan\846 transparency and Lights [Q2] 98Jan\859 \-> Re: transparency and Lights [Q2] 98Jan\874 \-> Re: transparency and Lights [Q2] 98Jan\848 Re: There's a hole in my bucket..[Q1]. 98Jan\854 Side effects of textures - how can you predict them? Is there a | reference? 98Jan\858 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\862 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\868 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\869 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\855 HTML and email, my 2 cents's 98Jan\861 Water probs'N breakable glass (how I get it to work) 98Jan\865 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\998 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1015 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1039 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1040 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1044 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1080 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1081 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1082 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1085 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\863 Shut the F*** up about HTML ( Please excuse the harsh topic ) 98Jan\866 Hahahaa 98Jan\873 Re: Qualm suggestion (more Undo steps!) 98Jan\875 FAQ off 98Jan\876 \-> Re: FAQ off 98Jan\888 \-> Re: FAQ off 98Jan\878 [Fwd: Undelivered Mail] 98Jan\879 Re: Shut the F*** up about HTML ( Please excuse the harsh topic 98Jan\880 mail prob 98Jan\881 \-> Re: mail prob 98Jan\886 \-> Re: mail prob 98Jan\893 \-> Re: mail prob 98Jan\915 \-> Re: mail prob 98Jan\981 \-> Re: mail prob 98Jan\882 Mirroring, Features Request 98Jan\949 \-> Re: Mirroring, Features Request 98Jan\884 Shut up about HTML already! 98Jan\887 SV: Texture size (invisible email) 98Jan\1016 \-> Re: SV: Texture size (invisible email) 98Jan\889 SV: Sounds 98Jan\890 SV: transparency and Lights [Q2] 98Jan\891 ****Everybody**** 98Jan\892 \-> Re: ****Everybody**** 98Jan\894 \-> Re: ****Everybody**** 98Jan\895 \-> Re: ****Everybody**** 98Jan\896 \-> Re: ****Everybody**** 98Jan\897 \-> Re: ****Everybody**** 98Jan\917 \-> Re: ****Everybody**** 98Jan\1086 \-> Re: ****Everybody**** 98Jan\1094 \-> Re: ****Everybody**** 98Jan\1099 \-> Re: ****Everybody**** 98Jan\1102 \-> Re: ****Everybody**** 98Jan\1139 \-> Re: ****Everybody**** 98Jan\1140 \-> Re: ****Everybody**** 98Jan\1143 \-> Re: ****Everybody**** 98Jan\1145 \-> Re: ****Everybody**** 98Jan\1146 \-> Re: ****Everybody**** 98Jan\1155 \-> Re: ****Everybody**** 98Jan\1159 \-> Re: ****Everybody**** 98Jan\1164 \-> Re: ****Everybody**** 98Jan\1167 \-> Re: ****Everybody**** 98Jan\1172 \-> Re: ****Everybody**** 98Jan\1173 \-> Re: ****Everybody**** 98Jan\1186 \-> Re: ****Everybody**** 98Jan\1192 \-> Re: ****Everybody**** 98Jan\1203 \-> Re: ****Everybody**** 98Jan\1204 \-> Re: ****Everybody**** 98Jan\1205 \-> Re: ****Everybody**** 98Jan\1223 \-> Re: ****Everybody**** 98Jan\1348 \-> Re: ****Everybody**** 98Jan\1349 \-> Re: ****Everybody**** 98Jan\1375 \-> Re: ****Everybody**** 98Jan\1379 \-> Re: ****Everybody**** 98Jan\1475 \-> Re: ****Everybody**** 98Jan\898 SV: ****Everybody**** 98Jan\908 \-> Re: SV: ****Everybody**** 98Jan\899 mirrored textures 98Jan\900 Idiocy 98Jan\927 \-> Re: Idiocy 98Jan\1017 \-> Re: Idiocy 98Jan\902 MAP Import Problem 98Jan\905 Top 10 reasons HTML doesn't belong in Email 98Jan\910 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\911 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\1019 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\906 TF and buttons 98Jan\907 Top 5 reasons the thread is over. 98Jan\912 \-> Re: Top 5 reasons the thread is over. 98Jan\914 \-> Re: Top 5 reasons the thread is over. 98Jan\916 \-> Re: Top 5 reasons the thread is over. 98Jan\926 \-> Re: Top 5 reasons the thread is over. 98Jan\928 \-> Re: Top 5 reasons the thread is over. 98Jan\929 \-> Re: Top 5 reasons the thread is over. 98Jan\933 \-> Re: Top 5 reasons the thread is over. 98Jan\1021 \-> Re: Top 5 reasons the thread is over. 98Jan\909 Re: HTML doesn't belong in Email 98Jan\913 conveyors 98Jan\920 \-> Re: conveyors 98Jan\918 TF refill Back packs 98Jan\921 \-> Re: TF refill Back packs 98Jan\1030 \-> Re: TF refill Back packs 98Jan\1036 \-> Re: TF refill Back packs 98Jan\919 SV: ****Everybody**** 98Jan\922 RE:Top 5 rea...NICE SYSTEM $ 98Jan\923 Q2: Unwanted lighting 98Jan\925 \-> Re: Q2: Unwanted lighting 98Jan\951 \-> Re: Q2: Unwanted lighting 98Jan\1011 \-> Re: Q2: Unwanted lighting 98Jan\924 Re: Top 5 rea...NICE SYSTEM $ 98Jan\931 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\934 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\948 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\956 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\960 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\965 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\968 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\977 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\987 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\930 My system 98Jan\932 \-> Re: My system 98Jan\937 \-> Re: My system 98Jan\938 \-> Re: My system 98Jan\935 My system 98Jan\936 Swede (Re: SV: ****Everybody****) 98Jan\944 \-> Re: Swede (Re: SV: ****Everybody****) 98Jan\939 Error! 98Jan\940 \-> Re: Error! 98Jan\941 RE: Error! 98Jan\942 Splitting polygons 98Jan\1000 \-> Re: Splitting polygons 98Jan\1008 \-> Re: Splitting polygons 98Jan\1038 \-> Re: Splitting polygons 98Jan\1047 \-> Re: Splitting polygons 98Jan\943 CTF quake 2 98Jan\954 \-> Re: CTF quake 2 98Jan\971 \-> Re: CTF quake 2 98Jan\945 RE: conveyors 98Jan\946 RE: Top 5 rea...NICE SYSTEM $ 98Jan\947 ***House of FuN*** 98Jan\950 Hello 98Jan\952 A few bugs/problems/requests. 98Jan\976 \-> Re: A few bugs/problems/requests. 98Jan\953 [Q1] QBSP memory? 98Jan\955 Making actual mirriors, (Q2) 98Jan\957 Teleports and moving water 98Jan\958 SV: Making actual mirriors, (Q2) 98Jan\961 \-> Re: SV: Making actual mirriors, (Q2) 98Jan\966 \-> Re: SV: Making actual mirriors, (Q2) 98Jan\959 ladder func 98Jan\962 \-> Re: ladder func 98Jan\964 \-> Re: ladder func 98Jan\1018 \-> Re: ladder func 98Jan\1020 \-> Re: ladder func 98Jan\963 How do I... 98Jan\967 \-> Re: How do I... 98Jan\970 \-> Re: How do I... 98Jan\969 unfindeble leak (Q2] 98Jan\1041 \-> Re: unfindeble leak (Q2] 98Jan\972 Jaz Drives 98Jan\974 \-> Re: Jaz Drives 98Jan\978 \-> Re: Jaz Drives 98Jan\984 \-> Re: Jaz Drives 98Jan\985 \-> Re: Jaz Drives 98Jan\986 \-> Re: Jaz Drives 98Jan\1022 \-> Re: Jaz Drives 98Jan\1032 \-> Re: Jaz Drives 98Jan\973 SV: ladder func 98Jan\975 Everyone 98Jan\979 Quake 1 or 2 ? [N/A] 98Jan\980 Ladders In Quake 1 [Q1] 98Jan\982 Re: How do I... (multiple patch loads simultaneously) 98Jan\983 \-> Re: How do I... (multiple patch loads simultaneously) 98Jan\988 New Ladders GL subtract lines (q2) 98Jan\989 RE: HTML:Crisis of the coming century. 98Jan\990 RE: Brushes, q2.31 98Jan\991 RE: Side effects of textures - how can you predict them? Is | there 98Jan\992 RE: Water probs'N breakable glass (how I get it to work) 98Jan\993 RE: Side effects of textures - how can you predict them? Is | there 98Jan\994 RE: mail prob 98Jan\995 Re: Brushes, q2.31 98Jan\996 Qbsp problems 98Jan\999 \-> Re: Qbsp problems 98Jan\1001 \-> Re: Qbsp problems 98Jan\1005 \-> Re: Qbsp problems 98Jan\1007 \-> Re: Qbsp problems 98Jan\997 RE: Q2: Unwanted lighting 98Jan\1002 Q2. THIS MAIL IS LONG! but at least it's fairly topical ;) 98Jan\1006 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 98Jan\1014 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 98Jan\1003 Arbitrary, Q2 98Jan\1004 behavior of monsters 98Jan\1010 Q2 98Jan\1012 No subject given 98Jan\1024 Triggering "doors" [Q1] 98Jan\1025 \-> Re: Triggering "doors" [Q1] 98Jan\1026 \-> Re: Triggering "doors" [Q1] 98Jan\1027 \-> Re: Triggering "doors" [Q1] 98Jan\1029 H E L P M E ! ! ! ! [ Q1 ] 98Jan\1043 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1048 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1051 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1031 RE: unfindeble leak (Q2] 98Jan\1034 How to get off mailing list now that I know what I'm doing 98Jan\1037 \-> Re: How to get off mailing list now that I know what I'm | doing 98Jan\1045 \-> Re: How to get off mailing list now that I know what I'm | doing 98Jan\1035 Keys in Q2 98Jan\1042 \-> Re: Keys in Q2 98Jan\1046 Q2 Skies 98Jan\1049 \-> Re: Q2 Skies 98Jan\1129 \-> Re: Q2 Skies 98Jan\1050 **Rotated Models and mirrored Textures** [Q2] 98Jan\1057 \-> Re: **Rotated Models and mirrored Textures** [Q2] 98Jan\1061 \-> Re: **Rotated Models and mirrored Textures** [Q2] 98Jan\1052 HELP.FPS 98Jan\1056 \-> Re: HELP.FPS 98Jan\1058 \-> Re: HELP.FPS 98Jan\1059 \-> Re: HELP.FPS 98Jan\1062 \-> Re: HELP.FPS 98Jan\1104 \-> Re: HELP.FPS 98Jan\1106 \-> Re: HELP.FPS 98Jan\1116 \-> Re: HELP.FPS 98Jan\1120 \-> Re: HELP.FPS 98Jan\1121 \-> Re: HELP.FPS 98Jan\1126 \-> Re: HELP.FPS 98Jan\1151 \-> Re: HELP.FPS 98Jan\1053 Re: How to get off mailing list now that I know what I'm doi 98Jan\1054 Re[2]: Splitting polygons 98Jan\1055 Re[2]: Water probs'N breakable glass (how I get it to work) 98Jan\1060 KEYS Q2 still need HELP 98Jan\1063 \-> Re: KEYS Q2 still need HELP 98Jan\1065 \-> Re: KEYS Q2 still need HELP 98Jan\1068 \-> Re: KEYS Q2 still need HELP 98Jan\1064 Platforms [Q1] 98Jan\1066 \-> Re: Platforms [Q1] 98Jan\1067 Lava Platform 98Jan\1069 \-> Re: Lava Platform 98Jan\1070 strange lights [Q2] 98Jan\1073 \-> Re: strange lights [Q2] 98Jan\1117 \-> Re: strange lights [Q2] 98Jan\1071 Re[2]: Lava Platform 98Jan\1072 RE: ****Everybody**** 98Jan\1074 ***Lightramp*** 98Jan\1075 Question on Target_Splash 98Jan\1076 \-> Re: Question on Target_Splash 98Jan\1077 \-> Re: Question on Target_Splash 98Jan\1079 \-> Re: Question on Target_Splash 98Jan\1091 \-> Re: Question on Target_Splash 98Jan\1093 \-> Re: Question on Target_Splash 98Jan\1078 REQ: Help With Those Banners please 98Jan\1083 Building ?? q2 98Jan\1084 \-> Re: Building ?? q2 98Jan\1101 \-> Re: Building ?? q2 98Jan\1107 \-> Re: Building ?? q2 98Jan\1087 teleporter 98Jan\1089 \-> Re: teleporter 98Jan\1088 start position 98Jan\1092 \-> Re: start position 98Jan\1090 End this "Warbling" conversation 98Jan\1112 \-> Re: End this "Warbling" conversation 98Jan\1113 \-> Re: End this "Warbling" conversation 98Jan\1125 \-> Re: End this "Warbling" conversation 98Jan\1134 \-> Re: End this "Warbling" conversation 98Jan\1095 Target_Splash problem Figured out 98Jan\1132 \-> Re: Target_Splash problem Figured out 98Jan\1096 flowing water 98Jan\1097 \-> Re: flowing water 98Jan\1098 \-> Re: flowing water 98Jan\1100 \-> Re: flowing water 98Jan\1103 \-> Re: flowing water 98Jan\1105 \-> Re: flowing water 98Jan\1128 \-> Re: flowing water 98Jan\1108 RE: Q2 Skies 98Jan\1109 Error message 98Jan\1110 \-> Re: Error message 98Jan\1111 \-> Re: Error message 98Jan\1115 \-> Re: Error message 98Jan\1118 \-> Re: Error message 98Jan\1119 \-> Re: Error message 98Jan\1160 \-> Re: Error message 98Jan\1114 Re: ****Everybody**** (long but worthy) 98Jan\1122 ...no subject... 98Jan\1123 ladders? 98Jan\1124 \-> Re: ladders? 98Jan\1127 \-> Re: ladders? 98Jan\1133 \-> Re: ladders? 98Jan\1130 Quake and GLQuake are essentially the same 98Jan\1131 Q2 - Gravity 98Jan\1135 \-> Re: Q2 - Gravity 98Jan\1136 Outdoor Scenes with Qoole 98Jan\1141 \-> Re: Outdoor Scenes with Qoole 98Jan\1142 \-> Re: Outdoor Scenes with Qoole 98Jan\1149 \-> Re: Outdoor Scenes with Qoole 98Jan\1137 RE: ****Everybody**** 98Jan\1138 RE: ****Everybody**** 98Jan\1144 Weapon entinites... 98Jan\1148 \-> Re: Weapon entinites... 98Jan\1161 \-> Re: Weapon entinites... 98Jan\1166 \-> Re: Weapon entinites... 98Jan\1147 Alignment screwed up with subtract 98Jan\1157 \-> Re: Alignment screwed up with subtract 98Jan\1178 \-> Re: Alignment screwed up with subtract 98Jan\1181 \-> Re: Alignment screwed up with subtract 98Jan\1183 \-> Re: Alignment screwed up with subtract 98Jan\1190 \-> Re: Alignment screwed up with subtract 98Jan\1211 \-> Re: Alignment screwed up with subtract 98Jan\1226 \-> Re: Alignment screwed up with subtract 98Jan\1231 \-> Re: Alignment screwed up with subtract 98Jan\1150 Wads! 98Jan\1199 \-> Re: Wads! 98Jan\1152 RE: start position 98Jan\1153 RE: teleporter 98Jan\1154 Textures..! 98Jan\1158 \-> Re: Textures..! 98Jan\1162 \-> Re: Textures..! 98Jan\1168 \-> Re: Textures..! 98Jan\1169 \-> Re: Textures..! 98Jan\1156 Re: Weapon entinites... EDGE 98Jan\1170 \-> Re: Weapon entinites... EDGE 98Jan\1174 \-> Re: Weapon entinites... EDGE 98Jan\1191 \-> Re: Weapon entinites... EDGE 98Jan\1193 \-> Re: Weapon entinites... EDGE 98Jan\1227 \-> Re: Weapon entinites... EDGE 98Jan\1241 \-> Re: Weapon entinites... EDGE 98Jan\1248 \-> Re: Weapon entinites... EDGE 98Jan\1163 ??-- QE4 --?? 98Jan\1165 \-> Re: ??-- QE4 --?? 98Jan\1171 \-> Re: ??-- QE4 --?? 98Jan\1230 \-> Re: ??-- QE4 --?? 98Jan\1175 BSP errors 98Jan\1176 \-> Re: BSP errors 98Jan\1180 \-> Re: BSP errors 98Jan\1189 \-> Re: BSP errors 98Jan\1194 \-> Re: BSP errors 98Jan\1177 RE: Alignment screwed up with subtract 98Jan\1179 SV: BSP errors 98Jan\1182 How do I create a power cube section? (Q2) 98Jan\1184 gdd build tools 98Jan\1213 \-> Re: gdd build tools 98Jan\1216 \-> Re: gdd build tools 98Jan\1185 FWD:Re: SV: BSP errors 98Jan\1212 \-> Re: FWD:Re: SV: BSP errors 98Jan\1217 \-> Re: FWD:Re: SV: BSP errors 98Jan\1187 CSG subtract and water entites [Q2] 98Jan\1200 \-> Re: CSG subtract and water entites [Q2] 98Jan\1210 \-> Re: CSG subtract and water entites [Q2] 98Jan\1188 Re: Weapon entities... 98Jan\1228 \-> Re: Weapon entities... 98Jan\1195 hint brushes??? 98Jan\1229 \-> Re: hint brushes??? 98Jan\1237 \-> Re: hint brushes??? 98Jan\1310 \-> Re: hint brushes??? 98Jan\1343 \-> Re: hint brushes??? 98Jan\1196 SV: FWD:Re: SV: BSP errors 98Jan\1197 SV: ****Everybody**** 98Jan\1198 How to stop a Thread. 98Jan\1201 Ahh shit (Was:Re: Weapon entities...) 98Jan\1207 \-> Re: Ahh shit (Was:Re: Weapon entities...) 98Jan\1202 Science Fair Project 98Jan\1220 \-> Re: Science Fair Project 98Jan\1221 \-> Re: Science Fair Project 98Jan\1224 \-> Re: Science Fair Project 98Jan\1206 Q2: Custom Textures in Qoole (problems) 98Jan\1209 \-> Re: Q2: Custom Textures in Qoole (problems) 98Jan\1208 Help! 98Jan\1214 Weapons for quake 2 98Jan\1215 \-> Re: Weapons for quake 2 98Jan\1218 \-> Re: Weapons for quake 2 98Jan\1219 Help!!! QBSP errors 98Jan\1222 RE: Help! 98Jan\1225 QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1275 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 98Jan\1380 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 98Jan\1232 Re: Custom Textures in Qoole (problems) 98Jan\1233 \-> Re: Custom Textures in Qoole (problems) 98Jan\1234 \-> Re: Custom Textures in Qoole (problems) 98Jan\1239 \-> Re: Custom Textures in Qoole (problems) 98Jan\1245 \-> Re: Custom Textures in Qoole (problems) 98Jan\1246 \-> Re: Custom Textures in Qoole (problems) 98Jan\1235 CD ROM Help 98Jan\1243 \-> Re: CD ROM Help 98Jan\1244 \-> Re: CD ROM Help 98Jan\1247 \-> Re: CD ROM Help 98Jan\1236 QUAKE2: water and windows 98Jan\1238 Keys 98Jan\1242 \-> Re: Keys 98Jan\1252 \-> Re: Keys 98Jan\1253 \-> Re: Keys 98Jan\1260 \-> Re: Keys 98Jan\1240 Qoole importing... 98Jan\1249 Possible bug in Qoole Selections? 98Jan\1254 \-> Re: Possible bug in Qoole Selections? 98Jan\1256 \-> Re: Possible bug in Qoole Selections? 98Jan\1311 \-> Re: Possible bug in Qoole Selections? 98Jan\1317 \-> Re: Possible bug in Qoole Selections? 98Jan\1336 \-> Re: Possible bug in Qoole Selections? 98Jan\1250 view bookmarks idea 98Jan\1312 \-> Re: view bookmarks idea 98Jan\1315 \-> Re: view bookmarks idea 98Jan\1321 \-> Re: view bookmarks idea 98Jan\1351 \-> Re: view bookmarks idea 98Jan\1363 \-> Re: view bookmarks idea 98Jan\1372 \-> Re: view bookmarks idea 98Jan\1251 SV: Q2 Skies 98Jan\1255 Q1(?)/Q2 bug in qoole 98Jan\1261 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1262 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1268 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1278 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1291 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1313 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1257 *Everyone* 98Jan\1258 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1259 New Stuff! [Re: Q2: Custom Textures ] 98Jan\1263 UPDATE:Fw: Alignment screwed up with subtract 98Jan\1264 More Entity Sets? [ Q1 ] 98Jan\1265 Q2: Door problem 98Jan\1266 FPS again!! 98Jan\1270 \-> Re: FPS again!! 98Jan\1274 \-> Re: FPS again!! 98Jan\1285 \-> Re: FPS again!! 98Jan\1304 \-> Re: FPS again!! 98Jan\1307 \-> Re: FPS again!! 98Jan\1267 Team Fortress Question [ Q1 ] 98Jan\1269 Re: Door problem 98Jan\1280 \-> Re: Door problem 98Jan\1271 problem 98Jan\1272 Mail 98Jan\1276 \-> Re: Mail 98Jan\1273 Problems 98Jan\1277 \-> Re: Problems 98Jan\1290 \-> Re: Problems 98Jan\1279 old question, easy to answer 98Jan\1281 Pentium ][ (mildly unrelated to Qoole, but please still help | me) 98Jan\1282 \-> Re: Pentium ][ (mildly unrelated to Qoole, but please still | help me) 98Jan\1283 AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1284 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1286 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1287 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1292 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1293 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1296 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1377 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1410 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1470 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1288 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1289 RE: old question, easy to answer 98Jan\1294 sparks? 98Jan\1299 \-> Re: sparks? 98Jan\1300 \-> Re: sparks? 98Jan\1302 \-> Re: sparks? 98Jan\1295 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1297 Re: QBSP3: Warnings, after affing a power cude and a computer | screen! 98Jan\1298 FIX LEAKS 98Jan\1301 vis and rVis Question 98Jan\1306 \-> Re: vis and rVis Question 98Jan\1303 Re: Q1(?)/Q2 bug in qoole (MG sayas Q1) 98Jan\1305 Re: sparks?--direction 98Jan\1308 Qoole 98Jan\1309 \-> Re: Qoole 98Jan\1319 \-> Re: Qoole 98Jan\1326 \-> Re: Qoole 98Jan\1332 \-> Re: Qoole 98Jan\1335 \-> Re: Qoole 98Jan\1340 \-> Re: Qoole 98Jan\1345 \-> Re: Qoole 98Jan\1353 \-> Re: Qoole 98Jan\1357 \-> Re: Qoole 98Jan\1358 \-> Re: Qoole 98Jan\1365 \-> Re: Qoole 98Jan\1366 \-> Re: Qoole 98Jan\1370 \-> Re: Qoole 98Jan\1389 \-> Re: Qoole 98Jan\1390 \-> Re: Qoole 98Jan\1395 \-> Re: Qoole 98Jan\1396 \-> Re: Qoole 98Jan\1398 \-> Re: Qoole 98Jan\1400 \-> Re: Qoole 98Jan\1405 \-> Re: Qoole 98Jan\1421 \-> Re: Qoole 98Jan\1314 Web Page 98Jan\1318 \-> Re: Web Page 98Jan\1316 Re[2]: Possible bug in Qoole Selections? 98Jan\1341 \-> Re: Re[2]: Possible bug in Qoole Selections? 98Jan\1320 weapon probs 98Jan\1323 \-> Re: weapon probs 98Jan\1322 My first map 98Jan\1381 \-> Re: My first map 98Jan\1399 \-> Re: My first map 98Jan\1402 \-> Re: My first map 98Jan\1404 \-> Re: My first map 98Jan\1412 \-> Re: My first map 98Jan\1414 \-> Re: My first map 98Jan\1415 \-> Re: My first map 98Jan\1416 \-> Re: My first map 98Jan\1429 \-> Re: My first map 98Jan\1324 RE: Qoole 98Jan\1325 Re[2]: Qoole 98Jan\1327 x & y texture offsets... 98Jan\1344 \-> Re: x & y texture offsets... 98Jan\1382 \-> Re: x & y texture offsets... 98Jan\1328 gem files 98Jan\1329 Level Request... 98Jan\1330 VERBOSE 98Jan\1331 \-> Re: VERBOSE 98Jan\1334 \-> Re: VERBOSE 98Jan\1337 \-> Re: VERBOSE 98Jan\1356 \-> Re: VERBOSE 98Jan\1361 \-> Re: VERBOSE 98Jan\1371 \-> Re: VERBOSE 98Jan\1333 RE: Qoole 98Jan\1338 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1339 Team Fortress Question [ Q1 ] 98Jan\1342 RE: Q1(?)/Q2 bug in qoole 98Jan\1346 RE: ****Everybody**** 98Jan\1347 Memory 98Jan\1359 \-> Re: Memory 98Jan\1350 Hint brush tutorial 98Jan\1352 Qrad3 and QVis3 Problems [Q2] 98Jan\1354 \-> Re: Qrad3 and QVis3 Problems [Q2] 98Jan\1360 \-> Re: Qrad3 and QVis3 Problems [Q2] 98Jan\1355 Leaks 98Jan\1364 \-> Re: Leaks 98Jan\1362 Re[2]: VERBOSE 98Jan\1368 \-> Re: Re[2]: VERBOSE 98Jan\1367 Teamed Entities 98Jan\1369 Q: How do you use .wal files in Qoole Q2 98Jan\1373 Re[4]: VERBOSE 98Jan\1374 \-> Re: Re[4]: VERBOSE 98Jan\1376 \-> Re: Re[4]: VERBOSE 98Jan\1378 Lasers & Stuff 98Jan\1385 \-> Re: Lasers & Stuff 98Feb\252 \-> Re: Lasers & Stuff 98Feb\258 \-> Re: Lasers & Stuff 98Feb\266 \-> Re: Lasers & Stuff 98Feb\281 \-> Re: Lasers & Stuff 98Jan\1383 RE: Re[2]: VERBOSE 98Jan\1384 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1386 Textures and Progs 98Jan\1388 \-> Re: Textures and Progs 98Jan\1387 Re: How do you use .wal files in Qoole Q2 98Jan\1408 \-> Re: How do you use .wal files in Qoole Q2 98Jan\1409 \-> Re: How do you use .wal files in Qoole Q2 98Jan\1391 RE: How do you use .wal files in Qoole Q2 98Jan\1392 RE: Lasers & Stuff 98Jan\1393 RE: Qoole 98Jan\1394 RE: Qoole 98Jan\1397 Speeding up your level.. 98Jan\1401 Strange Quake 1 Error 98Jan\1403 \-> Re: Strange Quake 1 Error 98Jan\1406 Leaving... 98Jan\1407 Help !! 98Jan\1411 \-> Re: Help !! 98Jan\1413 func_areaportal 98Jan\1418 Re: My first map - adding to spam 98Jan\1419 Hello and help 98Jan\1424 \-> Re: Hello and help 98Jan\1423 HELP!!! 98Jan\1425 \-> Re: HELP!!! 98Jan\1427 \-> Re: HELP!!! 98Jan\1428 \-> Re: HELP!!! 98Jan\1437 \-> Re: HELP!!! 98Jan\1438 \-> Re: HELP!!! 98Jan\1440 \-> Re: HELP!!! 98Jan\1444 \-> Re: HELP!!! 98Jan\1426 my new site 98Jan\1430 BSP To MAP Utility 98Jan\1434 \-> Re: BSP To MAP Utility 98Jan\1432 Lighting questions 98Jan\1433 RE: Lighting questions 98Jan\1435 Where to find Sky texture with Stars.... 98Jan\1436 Re: Entity sets 98Jan\1439 New Feature! 98Jan\1441 =?ISO-8859-1?Q?Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1443 Re: Lasers & Stuff Cont.. 98Jan\1445 \-> Re: Lasers & Stuff Cont.. 98Jan\1446 QE4 is good.... 98Jan\1464 \-> Re: QE4 is good.... 98Jan\1471 \-> Re: QE4 is good.... 98Jan\1476 \-> Re: QE4 is good.... 98Feb\46 \-> Re: QE4 is good.... 98Feb\50 \-> Re: QE4 is good.... 98Feb\54 \-> Re: QE4 is good.... 98Jan\1447 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1450 Where to find Sky texture with Stars... 98Jan\1452 Re: Lighting questions [Q1?] 98Jan\1458 \-> Re: Lighting questions [Q1?] 98Jan\1455 RE: New Feature! 98Jan\1456 RE: 98Jan\1457 whole lotta q 98Jan\1482 \-> Re: whole lotta q 98Jan\1459 RE: Help !! 98Jan\1460 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1461 Dum Ed here with his first Map 98Jan\1462 Auzze's Cyrix200+ problem 98Jan\1463 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1465 =?iso-8859-1?Q?Re:_Qoole....for_£££_not_$$$?= 98Jan\1466 Extending water outside a level? 98Jan\1467 \-> Re: Extending water outside a level? 98Jan\1472 \-> Re: Extending water outside a level? 98Feb\47 \-> Re: Extending water outside a level? 98Jan\1468 LEAF Problems 98Jan\1487 \-> Re: LEAF Problems 98Feb\6 \-> Re: LEAF Problems 98Feb\9 \-> Re: LEAF Problems 98Feb\33 \-> Re: LEAF Problems 98Feb\48 \-> Re: LEAF Problems 98Feb\76 \-> Re: LEAF Problems 98Jan\1469 Banners 98Jan\1477 Secret Room Question [Q1] 98Feb\35 \-> Re: Secret Room Question [Q1] 98Jan\1478 problems 98Jan\1480 Sorry about that last fowarded mail :) 98Jan\1481 Ordering Help 98Jan\1483 Problems in the construction of maps for Quake 2 98Jan\1486 \-> Re: Problems in the construction of maps for Quake 2 98Feb\11 \-> Re: Problems in the construction of maps for Quake 2 98Feb\18 \-> Re: Problems in the construction of maps for Quake 2 98Jan\1484 RE: Problems in the construction of maps for Quake 2 98Jan\1485 Q2 Related Problem 98Jan\1488 \-> Re: Q2 Related Problem 98Jan\1489 \-> Re: Q2 Related Problem 98Feb\4 \-> Re: Q2 Related Problem 98Feb\81 \-> Re: Q2 Related Problem 98Feb\1 Duplicate Plane [Q1] 98Feb\2 \-> Re: Duplicate Plane [Q1] 98Feb\7 \-> Re: Duplicate Plane [Q1] 98Feb\3 Hint brush tutorial online 98Feb\5 Textures from Duke Nukem 3d to Quake 98Feb\8 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\13 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\15 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\53 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\65 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\70 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\72 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\73 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\87 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\10 Convertors 98Feb\14 \-> Re: Convertors 98Feb\12 RE: Problems in the construction of maps for Quake 2 98Feb\16 Technique Question 98Feb\49 \-> Re: Technique Question 98Feb\17 My own textures in Q2 98Feb\23 \-> Re: My own textures in Q2 98Feb\34 \-> Re: My own textures in Q2 98Feb\85 \-> Re: My own textures in Q2 98Feb\89 \-> Re: My own textures in Q2 98Feb\90 \-> Re: My own textures in Q2 98Feb\91 \-> Re: My own textures in Q2 98Feb\93 \-> Re: My own textures in Q2 98Feb\106 \-> Re: My own textures in Q2 98Feb\148 \-> Re: My own textures in Q2 98Feb\155 \-> Re: My own textures in Q2 98Feb\213 \-> Re: My own textures in Q2 98Feb\19 Orienting entities 98Feb\24 \-> Re: Orienting entities 98Feb\20 Visual problems 98Feb\22 \-> Re: Visual problems 98Feb\25 \-> Re: Visual problems 98Feb\28 \-> Re: Visual problems 98Feb\39 \-> Re: Visual problems 98Feb\115 \-> Re: Visual problems 98Feb\166 \-> Re: Visual problems 98Feb\178 \-> Re: Visual problems 98Feb\181 \-> Re: Visual problems 98Feb\191 \-> Re: Visual problems 98Feb\203 \-> Re: Visual problems 98Feb\209 \-> Re: Visual problems 98Feb\21 Power Qubes [Q2] 98Feb\27 \-> Re: Power Qubes [Q2] 98Feb\26 Level Contest 98Feb\30 \-> Re: Level Contest 98Feb\31 \-> Re: Level Contest 98Feb\36 \-> Re: Level Contest 98Feb\38 \-> Re: Level Contest 98Feb\40 \-> Re: Level Contest 98Feb\75 \-> Re: Level Contest 98Feb\29 Q2: Weapons Placement 98Feb\32 \-> Re: Q2: Weapons Placement 98Feb\132 \-> Re: Q2: Weapons Placement 98Feb\37 Reply 98Feb\41 RE: Textures from Duke Nukem 3d to Quake 98Feb\42 RE: Textures from Duke Nukem 3d to Quake 98Feb\43 Some questions 98Feb\55 \-> Re: Some questions 98Feb\67 \-> Re: Some questions 98Feb\44 Fw: Banners 98Feb\51 A sincere thank you... 98Feb\52 Level Contest Prize 98Feb\56 Fun Names In Quake 2 98Feb\62 \-> Re: Fun Names In Quake 2 98Feb\80 \-> Re: Fun Names In Quake 2 98Feb\61 RE: Textures from Duke Nukem 3d to Quake 98Feb\63 A Few Questions... 98Feb\66 \-> Re: A Few Questions... 98Feb\88 \-> Re: A Few Questions... 98Feb\92 \-> Re: A Few Questions... 98Feb\95 \-> Re: A Few Questions... 98Feb\97 \-> Re: A Few Questions... 98Feb\98 \-> Re: A Few Questions... 98Feb\127 \-> Re: A Few Questions... 98Feb\169 \-> Re: A Few Questions... 98Feb\64 Re: Fun Names In Quake 2 "Edge" 98Feb\68 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\74 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\79 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\82 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\103 \-> Re: Re: Fun Names In Quake 2 "Edge" 98Feb\69 Re: 98Feb\71 Textures 98Feb\77 RE: Some questions 98Feb\78 RE: Problem 98Feb\83 Re: Fun Names In Quake 2 THE THREAD IS DONE NOW!!!!! 98Feb\84 GLQoole 98Feb\94 target>speakers (Q2) 98Feb\96 VCards and this list 98Feb\104 \-> Re: VCards and this list 98Feb\105 \-> Re: VCards and this list 98Feb\107 \-> Re: VCards and this list 98Feb\125 \-> Re: VCards and this list 98Feb\129 \-> Re: VCards and this list 98Feb\99 Re: Re: Q2 Related Problem 98Feb\100 Running my Quake 2 maps on other machines. 98Feb\101 Q2-Turret..How do you get the turret working in | Deathmatch?...no text 98Feb\102 RE: My own textures in Q2 98Feb\108 ent-file 98Feb\117 \-> Re: ent-file 98Feb\121 \-> Re: ent-file 98Feb\152 \-> Re: ent-file 98Feb\109 Three questions 98Feb\113 \-> Re: Three questions 98Feb\116 \-> Re: Three questions 98Feb\118 \-> Re: Three questions 98Feb\151 \-> Re: Three questions 98Feb\153 \-> Re: Three questions 98Feb\173 \-> Re: Three questions 98Feb\174 \-> Re: Three questions 98Feb\175 \-> Re: Three questions 98Feb\110 Slightly off subject Q2 question 98Feb\119 \-> Re: Slightly off subject Q2 question 98Feb\128 \-> Re: Slightly off subject Q2 question 98Feb\111 Snap to grid 98Feb\112 \-> Re: Snap to grid 98Feb\114 \-> Re: Snap to grid 98Feb\120 new entfile 98Feb\126 \-> Re: new entfile 98Feb\122 Q2 specs 98Feb\123 Textures don't appear 98Feb\168 \-> Re: Textures don't appear 98Feb\190 \-> Re: Textures don't appear 98Feb\194 \-> Re: Textures don't appear 98Feb\124 Qoole CD 98Feb\130 Questions about Cone function with lights! 98Feb\144 \-> Re: Questions about Cone function with lights! 98Feb\170 \-> Re: Questions about Cone function with lights! 98Feb\131 My Qoole CD isn't comin! 98Feb\142 \-> Re: My Qoole CD isn't comin! 98Feb\133 Quake 1 or 2 ???? 98Feb\135 \-> Re: Quake 1 or 2 ???? 98Feb\136 \-> Re: Quake 1 or 2 ???? 98Feb\134 RE: My Qoole CD isn't comin! 98Feb\137 sparks, Q2 98Feb\143 \-> Re: sparks, Q2 98Feb\146 \-> Re: sparks, Q2 98Feb\138 RE: Quake 1 or 2 ???? 98Feb\139 RE: sparks, Q2 98Feb\140 CSG SUB {Q2} (qoole) 98Feb\141 \-> Re: CSG SUB {Q2} (qoole) 98Feb\167 \-> Re: CSG SUB {Q2} (qoole) 98Feb\145 Secret Question [Q1] 98Feb\147 Prefab contest - need input 98Feb\150 \-> Re: Prefab contest - need input 98Feb\149 Spawn Points> Q2 (qoole) 98Feb\172 \-> Re: Spawn Points> Q2 (qoole) 98Feb\154 REQ: Help with Intermission Qoole 2.31 Quake 2 98Feb\156 Prefabs 98Feb\164 \-> Re: Prefabs 98Feb\157 Prefab contest - call for input 98Feb\158 \-> Re: Prefab contest - call for input 98Feb\159 \-> Re: Prefab contest - call for input 98Feb\160 \-> Re: Prefab contest - call for input 98Feb\161 \-> Re: Prefab contest - call for input 98Feb\162 \-> Re: Prefab contest - call for input 98Feb\163 \-> Re: Prefab contest - call for input 98Feb\165 \-> Re: Prefab contest - call for input 98Feb\171 \-> Re: Prefab contest - call for input 98Feb\177 \-> Re: Prefab contest - call for input 98Feb\179 \-> Re: Prefab contest - call for input 98Feb\183 \-> Re: Prefab contest - call for input 98Feb\189 \-> Re: Prefab contest - call for input 98Feb\193 \-> Re: Prefab contest - call for input 98Feb\176 Moving Spotlights? [ Q1 ] 98Feb\180 \-> Re: Moving Spotlights? [ Q1 ] 98Feb\182 \-> Re: Moving Spotlights? [ Q1 ] 98Feb\186 \-> Re: Moving Spotlights? [ Q1 ] 98Feb\184 REQ:Entity Error Qoole2.31 / Quake 2 98Feb\187 \-> Re: REQ:Entity Error Qoole2.31 / Quake 2 98Feb\185 RE:Qoole2.31 / Quake 2 SPAWNFLAGS for Deadmonster 98Feb\188 Q2 Button activating timed lasers? 98Feb\192 leaks 98Feb\195 bright on Quake textures 98Feb\196 Trigger - Door Problems 98Feb\197 \-> Re: Trigger - Door Problems 98Feb\198 \-> Re: Trigger - Door Problems 98Feb\199 triggering clips and triggers 98Feb\200 Prefab contest starts! 98Feb\201 Teamed Entities [Q2] answered... 98Feb\202 Qoole Prefab Page 98Feb\204 H E L P M E ! ! ! P L E A S E ! ! ! [ Q 1 | ] 98Feb\206 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 98Feb\207 \-> Re: H E L P M E ! ! ! P L E A S E ! ! | ! [ Q 1 ] 98Feb\208 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 98Feb\205 RE: leaks 98Feb\210 .pts files and tracing from Quake? 98Feb\211 \-> Re: .pts files and tracing from Quake? 98Feb\214 \-> Re: .pts files and tracing from Quake? 98Feb\212 fly by 98Feb\215 auth bd183169 subscribe ml knight@halcyon.com 98Feb\216 BIG HELP!!! 98Feb\218 \-> Re: BIG HELP!!! 98Feb\219 \-> Re: BIG HELP!!! 98Feb\226 \-> Re: BIG HELP!!! 98Feb\217 Quake 2 editing.. 98Feb\224 \-> Re: Quake 2 editing.. 98Feb\228 \-> Re: Quake 2 editing.. 98Feb\229 \-> Re: Quake 2 editing.. 98Feb\220 suggestion 98Feb\223 \-> Re: suggestion 98Feb\227 \-> Re: suggestion 98Feb\221 RE: BIG HELP!!! 98Feb\222 RE: Quake 2 editing.. 98Feb\225 RE: BIG HELP!!!<-- Setting virtual memory 98Feb\230 rmf to qle 98Feb\232 \-> Re: rmf to qle 98Feb\234 \-> Re: rmf to qle 98Feb\241 \-> Re: rmf to qle 98Feb\231 Prefabs in 3dsMax 98Feb\233 \-> Re: Prefabs in 3dsMax 98Feb\235 Re: rmf to qle [Worldcraft] 98Feb\236 I've had it with this ordering junk 98Feb\240 \-> Re: I've had it with this ordering junk 98Feb\242 \-> Re: I've had it with this ordering junk 98Feb\243 \-> Re: I've had it with this ordering junk 98Feb\245 \-> Re: I've had it with this ordering junk 98Feb\237 Algorithm needed 98Feb\238 \-> Re: Algorithm needed 98Feb\246 \-> Re: Algorithm needed 98Feb\254 \-> Re: Algorithm needed 98Feb\270 \-> Re: Algorithm needed 98Feb\239 Prefab contest update 98Feb\338 \-> Re: Prefab contest update 98Feb\339 \-> Re: Prefab contest update 98Feb\340 \-> Re: Prefab contest update 98Feb\341 \-> Re: Prefab contest update 98Feb\342 \-> Re: Prefab contest update 98Mar\85 \-> Re: Prefab contest update 98Mar\110 \-> Re: Prefab contest update 98Mar\123 \-> Re: Prefab contest update 98Mar\139 \-> Re: Prefab contest update 98Mar\148 \-> Re: Prefab contest update 98Mar\302 \-> Re: Prefab contest update 98Mar\304 \-> Re: Prefab contest update 98Mar\306 \-> Re: Prefab contest update 98Mar\322 \-> Re: Prefab contest update 98Mar\343 \-> Re: Prefab contest update 98Mar\344 \-> Re: Prefab contest update 98Feb\244 How do you make a force field?? 98Feb\248 \-> Re: How do you make a force field?? 98Feb\249 \-> Re: How do you make a force field?? 98Feb\247 Getting qoole 98Feb\250 \-> Re: Getting qoole 98Feb\251 RE: How do you make a force field?? 98Feb\253 Qoole Problems 98Feb\255 \-> Re: Qoole Problems 98Feb\292 \-> Re: Qoole Problems 98Feb\256 Caught a SIGSEGV? 98Feb\257 \-> Re: Caught a SIGSEGV? 98Feb\259 \-> Re: Caught a SIGSEGV? 98Feb\265 \-> Re: Caught a SIGSEGV? 98Feb\268 \-> Re: Caught a SIGSEGV? 98Feb\272 \-> Re: Caught a SIGSEGV? 98Feb\274 \-> Re: Caught a SIGSEGV? 98Feb\278 \-> Re: Caught a SIGSEGV? 98Feb\260 RE: Algorithm needed<-- Concave brushes 98Feb\261 Map gaps 98Feb\264 \-> Re: Map gaps 98Feb\267 \-> Re: Map gaps 98Feb\275 \-> Re: Map gaps 98Feb\262 func_explosion 98Feb\263 \-> Re: func_explosion 98Feb\283 \-> Re: func_explosion 98Feb\284 \-> Re: func_explosion 98Feb\269 new textures ??? 98Feb\271 Please offer some kind help.... 98Feb\273 entities not appearing 98Feb\277 \-> Re: entities not appearing 98Feb\279 \-> Re: entities not appearing 98Feb\296 \-> Re: entities not appearing 98Feb\276 HEXEN2!!! 98Feb\280 RE: HEXEN2!!! 98Feb\282 Prefab contest 98Feb\285 \-> Re: Prefab contest 98Feb\333 \-> Re: Prefab contest 98Feb\337 \-> Re: Prefab contest 98Feb\286 Q2: overlapping brushes and basic design? 98Feb\287 Re: overlapping brushes and basic design? 98Feb\291 \-> Re: overlapping brushes and basic design? 98Feb\293 \-> Re: overlapping brushes and basic design? 98Feb\297 \-> Re: overlapping brushes and basic design? 98Feb\288 q2 questions 98Feb\299 \-> Re: q2 questions 98Feb\289 Testure alignment with copy-paste 98Feb\295 \-> Re: Testure alignment with copy-paste 98Feb\302 \-> Re: Testure alignment with copy-paste 98Feb\309 \-> Re: Testure alignment with copy-paste 98Feb\318 \-> Re: Testure alignment with copy-paste 98Feb\327 \-> Re: Testure alignment with copy-paste 98Feb\329 \-> Re: Testure alignment with copy-paste 98Feb\332 \-> Re: Testure alignment with copy-paste 98Feb\354 \-> Re: Testure alignment with copy-paste 98Feb\460 \-> Re: Testure alignment with copy-paste 98Feb\290 RE:Re:RE: HEXEN2!!! perhaps if I just push this big red | button ... 98Feb\294 Re[2]: Qoole Problems 98Feb\298 Q2 dying on launch 98Feb\303 \-> Re: Q2 dying on launch 98Feb\308 \-> Re: Q2 dying on launch 98Feb\314 \-> Re: Q2 dying on launch 98Feb\331 \-> Re: Q2 dying on launch 98Feb\300 Getting ships to flyby in maps solved! 98Feb\313 \-> Re: Getting ships to flyby in maps solved! 98Feb\301 BIG HELP!!!! {FOUND} 98Feb\304 \-> Re: BIG HELP!!!! {FOUND} 98Feb\334 \-> Re: BIG HELP!!!! {FOUND} 98Feb\336 \-> Re: BIG HELP!!!! {FOUND} 98Feb\305 Re: overlapping brushes...[Q1]? 98Feb\306 \-> Re: overlapping brushes...[Q1]? 98Feb\311 \-> Re: overlapping brushes...[Q1]? 98Feb\317 \-> Re: overlapping brushes...[Q1]? 98Feb\320 \-> Re: overlapping brushes...[Q1]? 98Feb\322 \-> Re: overlapping brushes...[Q1]? 98Feb\307 Prefab Contest 98Feb\316 \-> Re: Prefab Contest 98Feb\310 QuakeDoom 98Feb\312 \-> Re: QuakeDoom 98Feb\315 Lite _cone q2 98Feb\319 \-> Re: Lite _cone q2 98Feb\323 \-> Re: Lite _cone q2 98Feb\321 Re: Re[2]: Qoole Problems - More crazyness. 98Feb\325 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\328 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\343 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\347 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\350 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\361 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\362 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\363 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\324 Help me! 98Feb\326 \-> Re: Help me! 98Mar\709 \-> Re: Help me! 98Mar\710 \-> Re: Help me! 98Mar\711 \-> Re: Help me! 98Mar\713 \-> Re: Help me! 98Mar\723 \-> Re: Help me! 98Mar\738 \-> Re: Help me! 98Mar\739 \-> Re: Help me! 98Feb\330 Prefab contest update 98Feb\335 Re: Re: BIG HELP!!! {FOUND} 98Feb\344 Qoole Error 98Feb\355 \-> Re: Qoole Error 98Feb\461 \-> Re: Qoole Error 98Feb\345 RE: rmf to qle 98Feb\346 RE: rmf to qle [Worldcraft] 98Feb\348 SIGSEGV again 98Feb\356 \-> Re: SIGSEGV again 98Feb\374 \-> Re: SIGSEGV again 98Mar\151 \-> Re: SIGSEGV again 98Feb\349 Build settings 98Feb\351 \-> Re: Build settings 98Feb\357 \-> Re: Build settings 98Feb\352 Illegal Op 98Feb\353 GLQoole Q2 funny dark lines! 98Feb\358 \-> Re: GLQoole Q2 funny dark lines! 98Feb\359 illegal operation question 98Feb\360 \-> Re: illegal operation question 98Feb\364 Future of Qoole 98Feb\366 \-> Re: Future of Qoole 98Feb\365 Re: Re[2]: Qoole Problems - More crazyness. [&Activision] 98Feb\367 rotating door 98Feb\368 \-> Re: rotating door 98Feb\369 \-> Re: rotating door 98Feb\370 \-> Re: rotating door 98Feb\378 \-> Re: rotating door 98Feb\387 \-> Re: rotating door 98Feb\401 \-> Re: rotating door 98Feb\417 \-> Re: rotating door 98Feb\421 \-> Re: rotating door 98Feb\427 \-> Re: rotating door 98Feb\435 \-> Re: rotating door 98Feb\371 Re: rotating door (fixed) 98Feb\373 \-> Re: rotating door (fixed) 98Feb\372 Hexen2 and Qoole comments 98Feb\375 q2: vis3 with ents only 98Feb\376 Prefabs, helpful hints? 98Feb\381 \-> Re: Prefabs, helpful hints? 98Feb\377 Qoole GUI 98Feb\379 \-> Re: Qoole GUI 98Feb\389 \-> Re: Qoole GUI 98Feb\434 \-> Re: Qoole GUI 98Feb\380 Q2: What does area_portal do? 98Feb\382 qoole with NT vs 95 98Feb\383 \-> Re: qoole with NT vs 95 98Feb\391 \-> Re: qoole with NT vs 95 98Feb\393 \-> Re: qoole with NT vs 95 98Feb\397 \-> Re: qoole with NT vs 95 98Feb\384 Email address 98Feb\385 QRAD3/BSP3/VISY3 98Feb\388 \-> Re: QRAD3/BSP3/VISY3 98Feb\386 2 mails in one day!! 98Feb\390 Re: What does area_portal do? 98Feb\392 Transparent water in Q1 ? 98Feb\396 \-> Re: Transparent water in Q1 ? 98Feb\394 HELP! 98Feb\398 \-> Re: HELP! 98Feb\395 Q1 textures in Q2 98Feb\399 wad2wal Textures Probs in Q2 98Feb\408 \-> Re: wad2wal Textures Probs in Q2 98Feb\400 RE: qoole with NT vs 95 98Feb\402 Questions 98Feb\486 \-> Re: Questions 98Feb\403 Prefab contest info 98Feb\405 \-> Re: Prefab contest info 98Feb\406 RE: Questions <-- Answers 98Feb\407 RE: wad2wal Textures Probs in Q2 98Feb\409 Aspect ratios ... 98Feb\416 \-> Re: Aspect ratios ... 98Feb\428 \-> Re: Aspect ratios ... 98Feb\410 I have a minor problem 98Feb\412 \-> Re: I have a minor problem 98Feb\415 \-> Re: I have a minor problem 98Feb\414 OpenGL for Matrox Mill II 98Feb\418 \-> Re: OpenGL for Matrox Mill II 98Feb\422 \-> Re: OpenGL for Matrox Mill II 98Feb\441 \-> Re: OpenGL for Matrox Mill II 98Feb\419 Quake2 tutorials. 98Feb\423 \-> Re: Quake2 tutorials. 98Feb\425 \-> Re: Quake2 tutorials. 98Feb\440 \-> Re: Quake2 tutorials. 98Feb\420 Qoole FAQ. 98Feb\424 \-> Re: Qoole FAQ. 98Feb\426 MORE OpenGL for Matrox Mill II 98Feb\431 \-> Re: MORE OpenGL for Matrox Mill II 98Feb\432 \-> Re: MORE OpenGL for Matrox Mill II 98Feb\429 Flags question 98Feb\433 \-> Re: Flags question 98Feb\443 \-> Re: Flags question 98Feb\430 RE: rotating door 98Feb\436 Level Design Inspirations 98Feb\437 \-> Re: Level Design Inspirations 98Feb\438 \-> Re: Level Design Inspirations 98Feb\439 \-> Re: Level Design Inspirations 98Feb\448 \-> Re: Level Design Inspirations 98Feb\455 \-> Re: Level Design Inspirations 98Feb\463 \-> Re: Level Design Inspirations 98Feb\442 On the subject of 3dfx 98Feb\444 Off-topic: OpenGL 98Feb\446 \-> Re: Off-topic: OpenGL 98Feb\447 \-> Re: Off-topic: OpenGL 98Feb\453 \-> Re: Off-topic: OpenGL 98Feb\445 Re: Off-Topic: OpenGL 98Feb\449 Quake2 Servers 98Feb\450 Newbie questions... 98Feb\456 \-> Re: Newbie questions... 98Feb\471 \-> Re: Newbie questions... 98Feb\451 Running GLQoole and Q2 at the same time. 98Feb\454 \-> Re: Running GLQoole and Q2 at the same time. 98Feb\452 Ending a level in Q2 98Feb\457 RE: Running GLQoole and Q2 at the same time. 98Feb\458 map inspirations 98Feb\459 Q2 - Tools info. and adding textures 98Feb\462 Leak Problems in already tested MAPs 98Feb\465 \-> Re: Leak Problems in already tested MAPs 98Feb\468 \-> Re: Leak Problems in already tested MAPs 98Feb\464 Ending a Level Q2 98Feb\466 \-> Re: Ending a Level Q2 98Feb\467 RE: Leak Problems in already tested MAPs 98Feb\469 Water but not as we know it! 98Feb\472 \-> Re: Water but not as we know it! 98Feb\479 \-> Re: Water but not as we know it! 98Feb\547 \-> Re: Water but not as we know it! 98Feb\470 Computer update q2 98Feb\473 SIG... 98Feb\480 \-> Re: SIG... 98Feb\503 \-> Re: SIG... 98Feb\505 \-> Re: SIG... 98Feb\514 \-> Re: SIG... 98Feb\519 \-> Re: SIG... 98Feb\523 \-> Re: SIG... 98Feb\532 \-> Re: SIG... 98Feb\538 \-> Re: SIG... 98Feb\539 \-> Re: SIG... 98Feb\474 GLQoole Bug? 98Feb\481 \-> Re: GLQoole Bug? 98Feb\488 \-> Re: GLQoole Bug? 98Feb\475 Picking textures in Q2... 98Feb\482 \-> Re: Picking textures in Q2... 98Feb\489 \-> Re: Picking textures in Q2... 98Feb\476 vis problem 98Feb\478 \-> Re: vis problem 98Feb\483 \-> Re: vis problem 98Feb\485 \-> Re: vis problem 98Feb\501 \-> Re: vis problem 98Feb\504 \-> Re: vis problem 98Feb\518 \-> Re: vis problem 98Feb\477 Beyond leaks - major bug 2.31 WinQoole 98Feb\490 \-> Re: Beyond leaks - major bug 2.31 WinQoole 98Feb\484 PLEASE help Ending my level 98Feb\493 \-> Re: PLEASE help Ending my level 98Feb\574 \-> Re: PLEASE help Ending my level 98Feb\487 Automated Electric Shocks... 98Feb\494 \-> Re: Automated Electric Shocks... 98Feb\491 Q1,Q2 general: Use descriptive subject lines 98Feb\492 RE: PLEASE help Ending my level 98Feb\495 light textures, and mist 98Feb\499 \-> Re: light textures, and mist 98Feb\502 \-> Re: light textures, and mist 98Feb\531 \-> Re: light textures, and mist 98Mar\54 \-> Re: light textures, and mist 98Feb\496 RE: light textures, and mist 98Feb\497 D'oh! 98Feb\498 Changelevel vs Cross level 98Feb\500 \-> Re: Changelevel vs Cross level 98Feb\507 Re: Door texture manipulation and scope up/down 98Feb\508 Qoole's Quake Server MOD Plead 98Feb\516 \-> Re: Qoole's Quake Server MOD Plead 98Feb\517 \-> Re: Qoole's Quake Server MOD Plead 98Feb\520 \-> Re: Qoole's Quake Server MOD Plead 98Feb\522 \-> Re: Qoole's Quake Server MOD Plead 98Feb\527 \-> Re: Qoole's Quake Server MOD Plead 98Feb\509 To Jason Wolford 98Feb\510 Point Release is HERE 98Feb\512 \-> Re: Point Release is HERE 98Feb\511 entities 98Feb\513 Help! offset! 98Feb\515 RE: Help! offset! 98Feb\521 Automated Eletric Shocks ( AGAIN ) [ Q1 ] 98Feb\524 RE: Help! offset! 98Feb\525 Question about sounds. 98Feb\526 \-> Re: Question about sounds. 98Feb\535 \-> Re: Question about sounds. 98Feb\528 mein level fer test 98Feb\530 \-> Re: mein level fer test 98Feb\537 \-> Re: mein level fer test 98Feb\543 \-> Re: mein level fer test 98Feb\529 Stuff 98Feb\534 \-> Re: Stuff 98Feb\533 Entity Sets - Few Questions 98Feb\536 Quake2 CTF ent. set 98Feb\540 Like it or lump it! [QOOLE] 98Feb\549 \-> Re: Like it or lump it! [QOOLE] 98Feb\552 \-> Re: Like it or lump it! [QOOLE] 98Feb\541 Re: Like it or lump it! [QOOLE] 98Feb\542 RE: Like it or lump it! [QOOLE] 98Feb\544 Q2 Doors and Keys 98Feb\545 \-> Re: Q2 Doors and Keys 98Feb\546 \-> Re: Q2 Doors and Keys 98Feb\548 New Textures 98Feb\550 \-> Re: New Textures 98Feb\551 \-> Re: New Textures 98Feb\618 \-> Re: New Textures 98Feb\679 \-> Re: New Textures 98Feb\553 More Stuff 98Feb\554 \-> Re: More Stuff 98Feb\558 \-> Re: More Stuff 98Feb\560 \-> Re: More Stuff 98Feb\597 \-> Re: More Stuff 98Feb\605 \-> Re: More Stuff 98Feb\555 Doors and PAK files 98Feb\557 \-> Re: Doors and PAK files 98Feb\565 \-> Re: Doors and PAK files 98Feb\568 \-> Re: Doors and PAK files 98Feb\569 \-> Re: Doors and PAK files 98Feb\556 RE: Q2 Doors and Keys 98Feb\559 Custom textures 98Feb\561 \-> Re: Custom textures 98Feb\562 Where are the flames? 98Feb\566 \-> Re: Where are the flames? 98Feb\570 \-> Re: Where are the flames? 98Feb\563 Re: New Textures Q2 98Feb\567 \-> Re: New Textures Q2 98Feb\564 RE: Where are the flames? (Quake 2) 98Feb\571 GL question 98Feb\573 \-> Re: GL question 98Feb\631 \-> Re: GL question 98Feb\634 \-> Re: GL question 98Feb\639 \-> Re: GL question 98Feb\647 \-> Re: GL question 98Feb\651 \-> Re: GL question 98Feb\652 \-> Re: GL question 98Feb\656 \-> Re: GL question 98Feb\657 \-> Re: GL question 98Feb\660 \-> Re: GL question 98Feb\670 \-> Re: GL question 98Feb\671 \-> Re: GL question 98Feb\674 \-> Re: GL question 98Feb\572 Ah! Thanks everyone! ('bout the flames) 98Feb\575 Qoole > 2.31? 98Feb\576 \-> Re: Qoole > 2.31? 98Feb\577 \-> Re: Qoole > 2.31? 98Feb\578 Unsubscribe 98Feb\587 \-> Re: Unsubscribe 98Feb\579 Level Editors 98Feb\580 \-> Re: Level Editors 98Feb\581 \-> Re: Level Editors 98Feb\582 \-> Re: Level Editors 98Feb\588 \-> Re: Level Editors 98Feb\589 \-> Re: Level Editors 98Feb\591 \-> Re: Level Editors 98Feb\583 QOOLE2.32 98Feb\584 \-> Re: QOOLE2.32 98Feb\590 \-> Re: QOOLE2.32 98Feb\585 Vertex Manipulation 98Feb\586 TURRET HELP PLEASE 98Feb\592 RE: Level Editors 98Feb\593 Dissapearing doors and grey bits 98Feb\603 \-> Re: Dissapearing doors and grey bits 98Feb\610 \-> Re: Dissapearing doors and grey bits 98Feb\613 \-> Re: Dissapearing doors and grey bits 98Feb\614 \-> Re: Dissapearing doors and grey bits 98Feb\615 \-> Re: Dissapearing doors and grey bits 98Feb\617 \-> Re: Dissapearing doors and grey bits 98Feb\594 Vis 98Feb\596 \-> Re: Vis 98Feb\598 \-> Re: Vis 98Feb\599 \-> Re: Vis 98Feb\601 \-> Re: Vis 98Feb\604 \-> Re: Vis 98Feb\606 \-> Re: Vis 98Feb\595 Removal from mailing list 98Feb\600 RE: Level Editors 98Feb\602 pipe elbow 98Feb\607 \-> Re: pipe elbow 98Feb\608 \-> Re: pipe elbow 98Feb\609 RE: Level Editors 98Feb\611 Silicon Graphics UNIX map compiles 98Feb\678 \-> Re: Silicon Graphics UNIX map compiles 98Feb\612 Q2 - Lifts that only trigger on the roof??? 98Feb\616 \-> Re: Q2 - Lifts that only trigger on the roof??? 98Feb\619 Vis another one, part 2 98Feb\620 Last message and Grey doors 98Feb\624 \-> Re: Last message and Grey doors 98Feb\621 Vis another one (Q2) 98Feb\622 TURRET HELP ME PLEAESE 98Feb\625 \-> Re: TURRET HELP ME PLEAESE 98Feb\623 RE: Level Editors 98Feb\626 Wish: Explorer view for scoping in Qoole 98Feb\627 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\628 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\630 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\633 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\640 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\658 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\661 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\629 RE: Silicon Graphics UNIX map compiles 98Feb\632 RE: Level Editors 98Feb\635 RE: Level Editors 98Feb\636 RE: More Stuff 98Feb\637 RE: pipe elbow 98Feb\638 RE: GL question 98Feb\641 RE: Level Editors 98Feb\642 RE: More Stuff 98Feb\643 texture lightning pulse ? 98Feb\680 \-> Re: texture lightning pulse ? 98Feb\644 Re[2]: Dissapearing doors and grey bits 98Feb\646 \-> Re: Re[2]: Dissapearing doors and grey bits 98Feb\645 WC vs. Qoole/OO vs. VisGroups 98Feb\648 Reply to Necro 98Feb\649 \-> Re: Reply to Necro 98Feb\650 To sun: RE: texture lightning pulse ? 98Feb\653 'The detail flag' was RE: Re[2]: Dissapearing doors and grey | bits 98Feb\654 To Necro 98Feb\655 \-> Re: To Necro 98Feb\659 Help, Spawners, Quake2 98Feb\664 \-> Re: Help, Spawners, Quake2 98Feb\662 One big info site 98Feb\665 \-> Re: One big info site 98Feb\667 \-> Re: One big info site 98Mar\192 \-> Re: One big info site 98Feb\663 Anyone archiving all this stuff? 98Feb\693 \-> Re: Anyone archiving all this stuff? 98Feb\714 \-> Re: Anyone archiving all this stuff? 98Mar\480 \-> Re: Anyone archiving all this stuff? 98Feb\666 MORE Re: One big info site 98Feb\668 Q1 TF Entities 98Feb\669 \-> Re: Q1 TF Entities 98Feb\686 \-> Re: Q1 TF Entities 98Feb\723 \-> Re: Q1 TF Entities 98Feb\672 TC-Need skilled programmers,skin artists,2 modelers,and a map | making fool 98Feb\673 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\675 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\677 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\681 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\684 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\685 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\687 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\688 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\720 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Mar\5 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\676 TC Programming 98Feb\682 \-> Re: TC Programming 98Feb\683 \-> Re: TC Programming 98Feb\718 \-> Re: TC Programming 98Feb\689 REPENTING 98Feb\704 \-> Re: REPENTING 98Feb\709 \-> Re: REPENTING 98Feb\710 \-> Re: REPENTING 98Feb\712 \-> Re: REPENTING 98Feb\717 \-> Re: REPENTING 98Feb\732 \-> Re: REPENTING 98Mar\61 \-> Re: REPENTING 98Mar\87 \-> Re: REPENTING 98Mar\98 \-> Re: REPENTING 98Feb\690 What the hell! [Q1] 98Feb\699 \-> Re: What the hell! [Q1] 98Feb\706 \-> Re: What the hell! [Q1] 98Feb\735 \-> Re: What the hell! [Q1] 98Feb\691 NEEDS 98Feb\705 \-> Re: NEEDS 98Feb\708 \-> Re: NEEDS 98Feb\692 MAPS 98Feb\694 dissapearing stuff. 98Feb\698 \-> Re: dissapearing stuff. 98Feb\700 \-> Re: dissapearing stuff. 98Mar\10 \-> Re: dissapearing stuff. 98Feb\695 Q1 & Q2: technique - platforms height position 98Feb\696 Fw: Q1 & Q2: technique - platforms height position (oops!) 98Feb\697 TC-Programming,Mapping,skinners needed,modelers also 98Feb\721 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 98Feb\730 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 98Feb\701 Re: TC-Need skilled programmers,skin artists,2 modelers,and a 98Feb\716 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a 98Feb\702 bugs! 98Feb\703 RE: Wish: Explorer view for scoping in Qoole 98Feb\707 Switches for QRAD 98Feb\713 \-> Re: Switches for QRAD 98Feb\719 \-> Re: Switches for QRAD 98Feb\711 Display Problem 98Feb\715 \-> Re: Display Problem 98Feb\729 \-> Re: Display Problem 98Feb\746 \-> Re: Display Problem 98Feb\722 Quake2 TC 98Feb\724 ADVANCED PROGRAMMER 98Feb\725 Skin Artist 98Feb\726 Level designers needed for commercial product 98Feb\738 \-> Re: Level designers needed for commercial product 98Feb\740 \-> Re: Level designers needed for commercial product 98Feb\727 RE: bugs! 98Feb\728 qoole questions 98Feb\733 \-> Re: qoole questions 98Feb\734 \-> Re: qoole questions 98Feb\731 RE: Level Editors 98Feb\736 What's up with the snap to grid ! 98Feb\739 \-> Re: What's up with the snap to grid ! 98Feb\737 Display Problem (revisited) 98Feb\741 LEAK BUG! 98Feb\743 \-> Re: LEAK BUG! 98Feb\742 Need lots of help! 98Feb\744 Some things I'd like to see improved about Qoole (long) 98Feb\745 \-> Re: Some things I'd like to see improved about Qoole (long) 98Feb\747 \-> Re: Some things I'd like to see improved about Qoole (long) 98Feb\748 \-> Re: Some things I'd like to see improved about Qoole (long) 98Mar\19 \-> Re: Some things I'd like to see improved about Qoole (long) 98Mar\1 Very strange, no? [Q1] 98Mar\4 \-> Re: Very strange, no? [Q1] 98Mar\2 problems 98Mar\3 Adding entities 98Mar\7 \-> Re: Adding entities 98Mar\13 \-> Re: Adding entities 98Mar\14 \-> Re: Adding entities 98Mar\16 \-> Re: Adding entities 98Mar\6 What is wrong with this piece of shit software? 98Mar\8 \-> Re: What is wrong with this piece of shit software? 98Mar\11 \-> Re: What is wrong with this piece of shit software? 98Mar\15 \-> Re: What is wrong with this piece of shit software? 98Mar\26 \-> Re: What is wrong with this piece of shit software? 98Mar\41 \-> Re: What is wrong with this piece of shit software? 98Mar\9 Qoole 2.33 at http://wolf.lithium.com 98Mar\21 \-> Re: Qoole 2.33 at http://wolf.lithium.com 98Mar\51 \-> Re: Qoole 2.33 at http://wolf.lithium.com 98Mar\12 Re: What's wrong with this piece of shit software? 98Mar\17 RE: Some things I'd like to see improved about Qoole (long) 98Mar\18 I found the error - not saving QLE files properly 98Mar\20 Dear jcaesar 98Mar\35 \-> Re: Dear jcaesar 98Mar\22 wind tunnel 98Mar\25 \-> Re: wind tunnel 98Mar\28 \-> Re: wind tunnel 98Mar\29 \-> Re: wind tunnel 98Mar\23 Q2 Screenshots 98Mar\24 \-> Re: Q2 Screenshots 98Mar\32 \-> Re: Q2 Screenshots 98Mar\37 \-> Re: Q2 Screenshots 98Mar\43 \-> Re: Q2 Screenshots 98Mar\27 Qoole 2.33test bug report 98Mar\36 \-> Re: Qoole 2.33test bug report 98Mar\30 RE: Q2 Screenshots 98Mar\31 suggestion for future release. 98Mar\74 \-> Re: suggestion for future release. 98Mar\33 REPENTING cont 98Mar\34 \-> Re: REPENTING cont 98Mar\38 \-> Re: REPENTING cont 98Mar\39 \-> Re: REPENTING cont 98Mar\40 \-> Re: REPENTING cont 98Mar\42 RE: Q2 Screenshots 98Mar\44 Hand Signals 98Mar\47 \-> Re: Hand Signals 98Mar\133 \-> Re: Hand Signals 98Mar\326 \-> Re: Hand Signals 98Mar\45 Water slides in Q2 98Mar\49 \-> Re: Water slides in Q2 98Mar\46 v2.33 problems 98Mar\48 RE: Hand Signals 98Mar\50 RE: Hand Signals 98Mar\52 Unsubscribe 98Mar\53 error 98Mar\55 Amazing 98Mar\56 \-> Re: Amazing 98Mar\60 \-> Re: Amazing 98Mar\65 \-> Re: Amazing 98Mar\69 \-> Re: Amazing 98Mar\84 \-> Re: Amazing 98Mar\86 \-> Re: Amazing 98Mar\57 Re: Amazing...erk 98Mar\58 RE: Amazing 98Mar\59 Test Level 98Mar\62 error and wind tunnels 98Mar\66 \-> Re: error and wind tunnels 98Mar\68 \-> Re: error and wind tunnels 98Mar\80 \-> Re: error and wind tunnels 98Mar\81 \-> Re: error and wind tunnels 98Mar\63 TC - Skilled Map Making. Here 98Mar\64 I'm quite boggled (lightramp) 98Mar\67 \-> Re: I'm quite boggled (lightramp) 98Mar\70 QBSP3 Error Message Question 98Mar\88 \-> Re: QBSP3 Error Message Question 98Mar\99 \-> Re: QBSP3 Error Message Question 98Mar\71 New entity 98Mar\76 \-> Re: New entity 98Mar\78 \-> Re: New entity 98Mar\121 \-> Re: New entity 98Mar\72 RE: Amazing 98Mar\73 Quake2, rotating grouped objects, 2.31 QOOLE 98Mar\97 \-> Re: Quake2, rotating grouped objects, 2.31 QOOLE 98Mar\75 Editing points by entering values? 98Mar\77 More suggestions & a Q. 98Mar\79 \-> Re: More suggestions & a Q. 98Mar\103 \-> Re: More suggestions & a Q. 98Mar\82 Prefab contest update 98Mar\83 MajorDomo commands (How to unsubscibe and stuff) 98Mar\135 \-> Re: MajorDomo commands (How to unsubscibe and stuff) 98Mar\89 problems with 2.33 98Mar\92 \-> Re: problems with 2.33 98Mar\111 \-> Re: problems with 2.33 98Mar\90 Q on those wind tunnels 98Mar\93 \-> Re: Q on those wind tunnels 98Mar\100 \-> Re: Q on those wind tunnels 98Mar\105 \-> Re: Q on those wind tunnels 98Mar\91 Amazing 98Mar\94 Point Release Question 98Mar\96 \-> Re: Point Release Question 98Mar\101 \-> Re: Point Release Question 98Mar\104 \-> Re: Point Release Question 98Mar\106 \-> Re: Point Release Question 98Mar\107 \-> Re: Point Release Question 98Mar\114 \-> Re: Point Release Question 98Mar\127 \-> Re: Point Release Question 98Mar\95 RE: Amazing 98Mar\102 Re: Point Release Question-part 2 98Mar\108 Ceiling fan!!?? 98Mar\112 \-> Re: Ceiling fan!!?? 98Mar\516 \-> Re: Ceiling fan!!?? 98Mar\523 \-> Re: Ceiling fan!!?? 98Mar\564 \-> Re: Ceiling fan!!?? 98Mar\642 \-> Re: Ceiling fan!!?? 98Mar\643 \-> Re: Ceiling fan!!?? 98Mar\644 \-> Re: Ceiling fan!!?? 98Mar\109 RE: problems with 2.33 98Mar\113 RE: Prefab contest update 98Mar\115 Source for 3.14....NONE! 98Mar\116 Rocket Jumping. 98Mar\117 Q2 - Deathmatch Hosting 98Mar\132 \-> Re: Q2 - Deathmatch Hosting 98Mar\118 RE: problems with 2.33 98Mar\119 RE: Q2 - Deathmatch Hosting 98Mar\120 RE: problems with 2.33 98Mar\122 Train Function Question 98Mar\149 \-> Re: Train Function Question 98Mar\124 TEXTURES 98Mar\125 \-> Re: TEXTURES 98Mar\130 \-> Re: TEXTURES 98Mar\126 RE: Hand Signals 98Mar\128 how to dim texture lights? 98Mar\134 \-> Re: how to dim texture lights? 98Mar\140 \-> Re: how to dim texture lights? 98Mar\142 \-> Re: how to dim texture lights? 98Mar\144 \-> Re: how to dim texture lights? 98Mar\129 SKEWER and TWISTER 98Mar\141 \-> Re: SKEWER and TWISTER 98Mar\145 \-> Re: SKEWER and TWISTER 98Mar\131 RE: Source for 3.14....NONE! 98Mar\136 Source here? 98Mar\137 RE: Train Function Question 98Mar\138 Level 98Mar\170 \-> Re: Level 98Mar\184 \-> Re: Level 98Mar\425 \-> Re: Level 98Mar\434 \-> Re: Level 98Mar\436 \-> Re: Level 98Mar\143 RE: how to dim texture lights? 98Mar\146 Glass doors ? 98Mar\147 \-> Re: Glass doors ? 98Mar\152 \-> Re: Glass doors ? 98Mar\153 \-> Re: Glass doors ? 98Mar\166 \-> Re: Glass doors ? 98Mar\150 How to light a level PROPERLY? 98Mar\154 \-> Re: How to light a level PROPERLY? 98Mar\155 bsp3 errors 98Mar\159 \-> Re: bsp3 errors 98Mar\171 \-> Re: bsp3 errors 98Mar\174 \-> Re: bsp3 errors 98Mar\156 (no subject) 98Mar\157 RE: Glass doors ? 98Mar\158 C++ Question 98Mar\160 \-> Re: C++ Question 98Mar\161 \-> Re: C++ Question 98Mar\162 Tutorials 98Mar\163 \-> Re: Tutorials 98Mar\819 \-> Re: Tutorials 98Mar\164 Func_aeroportal 98Mar\165 \-> Re: Func_aeroportal 98Mar\176 \-> Re: Func_aeroportal 98Mar\179 \-> Re: Func_aeroportal 98Mar\167 Evil texture lock 98Mar\168 \-> Re: Evil texture lock 98Mar\199 \-> Re: Evil texture lock 98Mar\169 Not Qoole related 98Mar\172 TC PROGRAMMER 98Mar\173 using quake1 models in qoole 98Mar\175 TC Programmer URGENT! 98Mar\177 \-> Re: TC Programmer URGENT! 98Mar\178 unsubscibe 98Mar\250 \-> Re: unsubscibe 98Mar\180 test.. 98Mar\181 \-> Re: test.. 98Mar\182 2.33 98Mar\186 \-> Re: 2.33 98Mar\187 \-> Re: 2.33 98Mar\188 \-> Re: 2.33 98Mar\209 \-> Re: 2.33 98Mar\212 \-> Re: 2.33 98Mar\214 \-> Re: 2.33 98Mar\215 \-> Re: 2.33 98Mar\183 FW: Qoole 2.33 at http://wolf.lithium.com 98Mar\185 New compiling utilities 98Mar\206 \-> Re: New compiling utilities 98Mar\189 Question about bsp3 and all the othe compilers... 98Mar\190 \-> Re: Question about bsp3 and all the othe compilers... 98Mar\191 \-> Re: Question about bsp3 and all the othe compilers... 98Mar\193 \-> Re: Question about bsp3 and all the othe compilers... 98Mar\194 QBSP pause 98Mar\195 \-> Re: QBSP pause 98Mar\196 \-> Re: QBSP pause 98Mar\197 \-> Re: QBSP pause 98Mar\198 \-> Re: QBSP pause 98Mar\200 \-> Re: QBSP pause 98Mar\201 cut and paste 98Mar\203 \-> Re: cut and paste 98Mar\207 \-> Re: cut and paste 98Mar\210 \-> Re: cut and paste 98Mar\546 \-> Re: cut and paste 98Mar\202 Ultimate Tutorial page! 98Mar\204 \-> Re: Ultimate Tutorial page! 98Mar\213 \-> Re: Ultimate Tutorial page! 98Mar\259 \-> Re: Ultimate Tutorial page! 98Mar\363 \-> Re: Ultimate Tutorial page! 98Mar\364 \-> Re: Ultimate Tutorial page! 98Mar\205 Quake 2 and Transparent Window 98Mar\260 \-> Re: Quake 2 and Transparent Window 98Mar\350 \-> Re: Quake 2 and Transparent Window 98Mar\208 When did I sign up on a TC Mailing list? 98Mar\211 \-> Re: When did I sign up on a TC Mailing list? 98Mar\216 \-> Re: When did I sign up on a TC Mailing list? 98Mar\222 \-> Re: When did I sign up on a TC Mailing list? 98Mar\226 \-> Re: When did I sign up on a TC Mailing list? 98Mar\249 \-> Re: When did I sign up on a TC Mailing list? 98Mar\217 Sorry.. 98Mar\218 Q2 - Rotating light? 98Mar\220 \-> Re: Q2 - Rotating light? 98Mar\221 \-> Re: Q2 - Rotating light? 98Mar\223 \-> Re: Q2 - Rotating light? 98Mar\225 \-> Re: Q2 - Rotating light? 98Mar\234 \-> Re: Q2 - Rotating light? 98Mar\241 \-> Re: Q2 - Rotating light? 98Mar\243 \-> Re: Q2 - Rotating light? 98Mar\403 \-> Re: Q2 - Rotating light? 98Mar\404 \-> Re: Q2 - Rotating light? 98Mar\405 \-> Re: Q2 - Rotating light? 98Mar\426 \-> Re: Q2 - Rotating light? 98Mar\527 \-> Re: Q2 - Rotating light? 98Mar\529 \-> Re: Q2 - Rotating light? 98Mar\541 \-> Re: Q2 - Rotating light? 98Mar\548 \-> Re: Q2 - Rotating light? 98Mar\569 \-> Re: Q2 - Rotating light? 98Mar\570 \-> Re: Q2 - Rotating light? 98Mar\219 RE: TC Programmer URGENT! 98Mar\224 prefab contest 98Mar\231 \-> Re: prefab contest 98Mar\227 Re[2]: Evil texture lock 98Mar\525 \-> Re: Re[2]: Evil texture lock 98Mar\228 prefab contest for RMG 98Mar\229 Re[2]: problems with 2.33 98Mar\230 Re[2]: When did I sign up on a TC Mailing list? 98Mar\238 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 98Mar\530 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 98Mar\232 Mod Group 98Mar\233 Re: Q2 - Rotating Light 98Mar\242 \-> Re: Q2 - Rotating Light 98Mar\235 answer 98Mar\236 Necro style was RE: Mod Group 98Mar\239 \-> Re: Necro style was RE: Mod Group 98Mar\237 RE: Quake 2 and Transparent Window 98Mar\240 unsubscibe 98Mar\244 MAP file specs 98Mar\245 My small room has problems 98Mar\246 \-> Re: My small room has problems 98Mar\247 3.34 spontanious leaks? 98Mar\272 \-> Re: 3.34 spontanious leaks? 98Mar\280 \-> Re: 3.34 spontanious leaks? 98Mar\248 Force Field 98Mar\252 \-> Re: Force Field 98Mar\251 Probably a question that's been asked 20 times.. 98Mar\253 \-> Re: Probably a question that's been asked 20 times.. 98Mar\256 \-> Re: Probably a question that's been asked 20 times.. 98Mar\266 \-> Re: Probably a question that's been asked 20 times.. 98Mar\267 \-> Re: Probably a question that's been asked 20 times.. 98Mar\268 \-> Re: Probably a question that's been asked 20 times.. 98Mar\269 \-> Re: Probably a question that's been asked 20 times.. 98Mar\271 \-> Re: Probably a question that's been asked 20 times.. 98Mar\276 \-> Re: Probably a question that's been asked 20 times.. 98Mar\254 unsubscribe 98Mar\328 \-> Re: unsubscribe 98Mar\332 \-> Re: unsubscribe 98Mar\553 \-> Re: unsubscribe 98Mar\255 RE: Re[3]: Evil texture lock 98Mar\257 GIVE AWAY 98Mar\258 Buttons that 'toggle' 98Mar\263 \-> Re: Buttons that 'toggle' 98Mar\261 RE: Buttons that 'toggle' 98Mar\262 BSP-stage error message: didn't split the polygon 98Mar\264 Didn't split polygon error sorted out. 98Mar\274 \-> Re: Didn't split polygon error sorted out. 98Mar\265 [Q1] distributing extra entities 98Mar\275 \-> Re: [Q1] distributing extra entities 98Mar\286 \-> Re: [Q1] distributing extra entities 98Mar\292 \-> Re: [Q1] distributing extra entities 98Mar\270 quit 98Mar\273 RE: BSP-stage error message: didn't split the polygon 98Mar\277 light trigger 98Mar\278 Prefab contest update 98Mar\279 How to..? 98Mar\281 \-> Re: How to..? 98Mar\289 \-> Re: How to..? 98Mar\297 \-> Re: How to..? 98Mar\282 Weapons 98Mar\284 \-> Re: Weapons 98Mar\308 \-> Re: Weapons 98Mar\310 \-> Re: Weapons 98Mar\311 \-> Re: Weapons 98Mar\313 \-> Re: Weapons 98Mar\826 \-> Re: Weapons 98Mar\828 \-> Re: Weapons 98Mar\830 \-> Re: Weapons 98Mar\285 SV: Weapons 98Mar\287 RE: Probably a question that's been asked 20 times.. 98Mar\288 RE: Buttons that 'toggle' 98Mar\290 Startsolid & droptofloor explained was RE: Weapons 98Mar\291 Grabbing those vector handles! 98Mar\293 Bugs/wishlist 98Mar\298 \-> Re: Bugs/wishlist 98Mar\303 \-> Re: Bugs/wishlist 98Mar\294 This has been bothering me. 98Mar\295 \-> Re: This has been bothering me. 98Mar\296 RE: Bugs/wishlist 98Mar\299 MAPS CD 98Mar\300 \-> Re: MAPS CD 98Mar\301 \-> Re: MAPS CD 98Mar\307 \-> Re: MAPS CD 98Mar\309 \-> Re: MAPS CD 98Mar\312 \-> Re: MAPS CD 98Mar\314 \-> Re: MAPS CD 98Mar\315 \-> Re: MAPS CD 98Mar\317 \-> Re: MAPS CD 98Mar\305 Q. A DIY timed laser? 98Mar\316 Dead bodies on the floor. 98Mar\318 C functions.. 98Mar\319 \-> Re: C functions.. 98Mar\320 License 98Mar\323 \-> Re: License 98Mar\324 \-> Re: License 98Mar\339 \-> Re: License 98Mar\341 \-> Re: License 98Mar\415 \-> Re: License 98Mar\321 Console commands 98Mar\325 unsubscribe 98Apr\628 \-> Re: unsubscribe 98Apr\641 \-> Re: unsubscribe 98Apr\666 \-> Re: unsubscribe 98Mar\327 unsubscribe 98Mar\329 Target Spawner 98Mar\330 \-> Re: Target Spawner 98Mar\331 \-> Re: Target Spawner 98Mar\345 \-> Re: Target Spawner 98Mar\347 \-> Re: Target Spawner 98Mar\580 \-> Re: Target Spawner 98Mar\581 \-> Re: Target Spawner 98Mar\333 Unsubscribe (doesn't work) 98Mar\334 \-> Re: Unsubscribe (doesn't work) 98Mar\335 Re: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 98Mar\336 [Q1] look at my big .pts!!!! (the size of leaks) 98Mar\340 \-> Re: [Q1] look at my big .pts!!!! (the size of leaks) 98Mar\337 RE: Another Dumb Question: Ladders 98Mar\338 RE: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 98Mar\346 Re: Another Dumb Question: Ladders (one of the best methods) 98Mar\348 Rotating sky 98Mar\349 \-> Re: Rotating sky 98Mar\351 Water 98Mar\354 \-> Re: Water 98Mar\358 \-> Re: Water 98Mar\359 \-> Re: Water 98Mar\361 \-> Re: Water 98Mar\367 \-> Re: Water 98Mar\368 \-> Re: Water 98Mar\352 Qoole & CD Music & Quake2 98Mar\355 \-> Re: Qoole & CD Music & Quake2 98Mar\356 \-> Re: Qoole & CD Music & Quake2 98Mar\357 \-> Re: Qoole & CD Music & Quake2 98Mar\366 \-> Re: Qoole & CD Music & Quake2 98Mar\390 \-> Re: Qoole & CD Music & Quake2 98Mar\353 RE: Rotating sky 98Mar\360 Multi - Monster - Spawner? 98Mar\365 \-> Re: Multi - Monster - Spawner? 98Mar\362 Re: Re: Water (shouldn't be Water anyway) 98Mar\582 \-> Re: Re: Water (shouldn't be Water anyway) 98Mar\369 Looking for levels made with Qoole... 98Mar\370 \-> Re: Looking for levels made with Qoole... 98Mar\371 subdivideFace error, again 98Mar\374 \-> Re: subdivideFace error, again 98Mar\372 EmuLand giving away VooDoo Card 98Mar\375 Entity Sets... 98Mar\376 CTF entities.. has this been discussed? 98Mar\396 \-> Re: CTF entities.. has this been discussed? 98Mar\377 Qoole Reg Code (all versions) 98Mar\378 \-> Re: Qoole Reg Code (all versions) 98Mar\379 \-> Re: Qoole Reg Code (all versions) 98Mar\380 \-> Re: Qoole Reg Code (all versions) 98Mar\381 \-> Re: Qoole Reg Code (all versions) 98Mar\382 \-> Re: Qoole Reg Code (all versions) 98Mar\383 \-> Re: Qoole Reg Code (all versions) 98Mar\384 \-> Re: Qoole Reg Code (all versions) 98Mar\385 \-> Re: Qoole Reg Code (all versions) 98Mar\387 \-> Re: Qoole Reg Code (all versions) 98Mar\388 \-> Re: Qoole Reg Code (all versions) 98Mar\406 \-> Re: Qoole Reg Code (all versions) 98Mar\407 \-> Re: Qoole Reg Code (all versions) 98Mar\410 \-> Re: Qoole Reg Code (all versions) 98Mar\412 \-> Re: Qoole Reg Code (all versions) 98Mar\495 \-> Re: Qoole Reg Code (all versions) 98Mar\502 \-> Re: Qoole Reg Code (all versions) 98Mar\506 \-> Re: Qoole Reg Code (all versions) 98Mar\518 \-> Re: Qoole Reg Code (all versions) 98Mar\534 \-> Re: Qoole Reg Code (all versions) 98Mar\550 \-> Re: Qoole Reg Code (all versions) 98Mar\698 \-> Re: Qoole Reg Code (all versions) 98Mar\726 \-> Re: Qoole Reg Code (all versions) 98Mar\386 Does anyone have a Model maker for Quake2? 98Mar\395 \-> Re: Does anyone have a Model maker for Quake2? 98Mar\397 \-> Re: Does anyone have a Model maker for Quake2? 98Mar\389 Modellers,skinners and map makers required!! 98Mar\391 re: free reg user 98Mar\392 Couple of stuuppid Q's. 98Mar\393 Re: free reg user 98Mar\408 \-> Re: free reg user 98Mar\394 re: free reg user 98Mar\398 re: free reg user 98Mar\399 Solved! 98Mar\400 Qoole: Piracy Resistance Philosophy 98Mar\401 \-> Re: Qoole: Piracy Resistance Philosophy 98Mar\431 \-> Re: Qoole: Piracy Resistance Philosophy 98Mar\468 \-> Re: Qoole: Piracy Resistance Philosophy 98Mar\402 Warning! 98Mar\409 Re: Qoole Reg Code (all versions) (in reply to necro) 98Mar\411 Teleport 98Mar\416 \-> Re: Teleport 98Mar\417 \-> Re: Teleport 98Mar\413 RE: License 98Mar\414 RE: Teleport 98Mar\418 Terraform1 Landing Pad 98Mar\444 \-> Re: Terraform1 Landing Pad 98Mar\448 \-> Re: Terraform1 Landing Pad 98Mar\449 \-> Re: Terraform1 Landing Pad 98Mar\419 re: free reg user 98Mar\420 re: free reg user 98Mar\421 Spawning 98Mar\454 \-> Re: Spawning 98Mar\467 \-> Re: Spawning 98Mar\469 \-> Re: Spawning 98Mar\497 \-> Re: Spawning 98Mar\700 \-> Re: Spawning 98Mar\422 re: free reg user 98Mar\423 Level 98Mar\424 re: free reg user 98Mar\427 Map 98Mar\428 \-> Re: Map 98Mar\437 \-> Re: Map 98Mar\429 Stupid yet important(to me) question 98Mar\430 \-> Re: Stupid yet important(to me) question 98Mar\432 \-> Re: Stupid yet important(to me) question 98Mar\433 \-> Re: Stupid yet important(to me) question 98Mar\435 Question regarding compile times.. 98Mar\438 \-> Re: Question regarding compile times.. 98Mar\440 \-> Re: Question regarding compile times.. 98Mar\441 \-> Re: Question regarding compile times.. 98Mar\558 \-> Re: Question regarding compile times.. 98Mar\561 \-> Re: Question regarding compile times.. 98Mar\439 Is there a FAQ? Is there a medium-to-quick vis parameter? 98Mar\442 Oh, one more thing about Ramshackle.. 98Mar\443 SPARKS 98Mar\455 \-> Re: SPARKS 98Mar\458 \-> Re: SPARKS 98Mar\461 \-> Re: SPARKS 98Mar\490 \-> Re: SPARKS 98Mar\492 \-> Re: SPARKS 98Mar\598 \-> Re: SPARKS 98Mar\445 Prefab contest - just a bit longer... 98Mar\446 Vis parameters? 98Mar\451 \-> Re: Vis parameters? 98Mar\447 New question 98Mar\450 RE: Necro's Level 98Mar\452 Re: Question regarding compile times..hehe I'll fix up that 2nd | asci 98Mar\453 Terraform1 Landing Pad - Site down.. go figure 98Mar\456 Prefab Contest Winners Announced!!! 98Mar\457 \-> Re: Prefab Contest Winners Announced!!! 98Mar\476 \-> Re: Prefab Contest Winners Announced!!! 98Mar\459 unsuscribe 98Mar\460 RE: SPARKS 98Mar\462 OpenGL and 3d video cards 98Mar\465 \-> Re: OpenGL and 3d video cards 98Mar\470 \-> Re: OpenGL and 3d video cards 98Mar\473 \-> Re: OpenGL and 3d video cards 98Mar\474 \-> Re: OpenGL and 3d video cards 98Mar\477 \-> Re: OpenGL and 3d video cards 98Mar\485 \-> Re: OpenGL and 3d video cards 98Mar\488 \-> Re: OpenGL and 3d video cards 98Mar\491 \-> Re: OpenGL and 3d video cards 98Mar\463 RE: OpenGL and 3d video cards 98Mar\464 RE: OpenGL and 3d video cards 98Mar\466 RE: Map 98Mar\471 re: [Q1] falling out of a visd level 98Mar\472 Quake2 98Mar\478 \-> Re: Quake2 98Mar\496 \-> Re: Quake2 98Mar\532 \-> Re: Quake2 98Mar\542 \-> Re: Quake2 98Mar\549 \-> Re: Quake2 98Mar\475 Re: Boredom of a qooler 98Mar\484 \-> Re: Boredom of a qooler 98Mar\479 Isolating a brush 98Mar\481 Help - Conveyor belts 98Mar\503 \-> Re: Help - Conveyor belts 98Mar\611 \-> Re: Help - Conveyor belts 98Mar\617 \-> Re: Help - Conveyor belts 98Mar\701 \-> Re: Help - Conveyor belts 98Mar\482 RE: Isolating a brush 98Mar\483 RE: OpenGL and 3d video cards 98Mar\486 ICQ 98Mar\487 RE: OpenGL and 3d video cards 98Mar\489 Compile problems [Q2] 98Mar\528 \-> Re: Compile problems [Q2] 98Mar\493 Spawners, Splashes and Explosions - Quite easy! (fairly long) 98Mar\494 Help me (2 Simple questions) 98Mar\520 \-> Re: Help me (2 Simple questions) 98Mar\498 unsubscribe martinr@hom.net 98Mar\499 Q2:Terraform is available again, my site came back up 98Mar\500 RE: Qoole Reg Code (all versions). Last message!!!! 98Mar\501 AreaPortal 98Mar\507 \-> Re: AreaPortal 98Mar\504 Help - rad errors 98Mar\505 \-> Re: Help - rad errors 98Mar\514 \-> Re: Help - rad errors 98Mar\539 \-> Re: Help - rad errors 98Mar\547 \-> Re: Help - rad errors 98Mar\508 Skinners and Modellers needed 98Mar\509 Re: Qoole Reg Code Apology 98Mar\511 \-> Re: Qoole Reg Code Apology 98Mar\512 \-> Re: Qoole Reg Code Apology 98Mar\517 \-> Re: Qoole Reg Code Apology 98Mar\522 \-> Re: Qoole Reg Code Apology 98Mar\524 \-> Re: Qoole Reg Code Apology 98Mar\526 \-> Re: Qoole Reg Code Apology 98Mar\533 \-> Re: Qoole Reg Code Apology 98Mar\536 \-> Re: Qoole Reg Code Apology 98Mar\540 \-> Re: Qoole Reg Code Apology 98Mar\510 RE: Qoole Reg Code (all versions) 98Mar\513 RE: Qoole Reg Code Apology 98Mar\515 RE: Qoole Reg Code (all versions) 98Mar\519 RE: Qoole Reg Code (all versions). Last message!!!! 98Mar\521 RE: Qoole Reg Code Apology 98Mar\531 unsubscribe 98Mar\535 RE: Qoole Reg Code -- SHUT THE FUCK UP ABOUT IT 98Mar\537 2.34 bugs ? 98Mar\543 \-> Re: 2.34 bugs ? 98Mar\538 Damned Development cheak it out! 98Mar\544 Q2 - Mysterious disappearing walls... 98Mar\554 \-> Re: Q2 - Mysterious disappearing walls... 98Mar\545 unsubscribe 98Mar\551 How to Unsubscribe [READ] 98Mar\559 \-> Re: How to Unsubscribe [READ] 98Mar\552 unsubscribe 98Mar\555 THIS SUCKS! 98Mar\557 \-> Re: THIS SUCKS! 98Mar\556 instal error 98Mar\560 \-> Re: instal error 98Mar\568 \-> Re: instal error 98Mar\562 Q2MOD 98Mar\571 \-> Re: Q2MOD 98Mar\605 \-> Re: Q2MOD 98Mar\563 one more thing... 98Mar\565 Custom Entity Sets 98Mar\566 Rick Dale 98Mar\574 \-> Re: Rick Dale 98Mar\576 \-> Re: Rick Dale 98Mar\567 Registration numbers 98Mar\572 bgab: Qoole install error 98Mar\573 READ BEFORE POSTING: Free mailing list advice.. 98Mar\575 Re[2]: Ceiling fan!!?? 98Mar\601 \-> Re: Re[2]: Ceiling fan!!?? 98Mar\577 Re[2]: Rick Dale 98Mar\578 [Q2/General Qoole] Rad Errors 98Mar\591 \-> Re: [Q2/General Qoole] Rad Errors 98Mar\595 \-> Re: [Q2/General Qoole] Rad Errors 98Mar\597 \-> Re: [Q2/General Qoole] Rad Errors 98Mar\579 RE: [Q2/General Qoole] Rad Errors 98Mar\583 Linux? 98Mar\584 RE: Rad errors and Pak extracting. 98Mar\585 RE: Rad errors and Pak extracting. 98Mar\586 How is the FireGL1000? 98Mar\587 \-> Re: How is the FireGL1000? 98Mar\589 \-> Re: How is the FireGL1000? 98Mar\590 \-> Re: How is the FireGL1000? 98Mar\592 \-> Re: How is the FireGL1000? 98Mar\594 \-> Re: How is the FireGL1000? 98Mar\596 \-> Re: How is the FireGL1000? 98Mar\600 \-> Re: How is the FireGL1000? 98Mar\603 \-> Re: How is the FireGL1000? 98Mar\588 comment suggestions EAL 98Mar\593 2.34-2.31 98Mar\599 [Q2] Trouble getting custom textures into Qoole 98Mar\606 \-> Re: [Q2] Trouble getting custom textures into Qoole 98Mar\602 RE: [Q2] Trouble getting custom textures into Qoole 98Mar\604 grouping/creating a team 98Mar\607 Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered 98Mar\608 RE: Help - Conveyor belts 98Mar\609 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 98Mar\610 Re: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 98Mar\612 Tex probs HELP MEEE 98Mar\615 \-> Re: Tex probs HELP MEEE 98Mar\618 \-> Re: Tex probs HELP MEEE 98Mar\619 \-> Re: Tex probs HELP MEEE 98Mar\620 \-> Re: Tex probs HELP MEEE 98Mar\622 \-> Re: Tex probs HELP MEEE 98Mar\613 Jeff Miner: Using Targetname (was RE: grouping/creating a team) 98Mar\614 Ques regarding stuff 98Mar\616 Last Video Question 98Mar\634 \-> Re: Last Video Question 98Mar\638 \-> Re: Last Video Question 98Mar\639 \-> Re: Last Video Question 98Mar\704 \-> Re: Last Video Question 98Mar\621 Re: Tex probs HELP MEEE(new problem) textures 98Mar\623 \-> Re: Tex probs HELP MEEE(new problem) textures 98Mar\624 Re[2]: Tex probs HELP MEEE 98Mar\627 \-> Re: Re[2]: Tex probs HELP MEEE 98Mar\625 [Q2/Qoole] Func_killbox 98Mar\632 \-> Re: [Q2/Qoole] Func_killbox 98Mar\635 \-> Re: [Q2/Qoole] Func_killbox 98Mar\626 Official - Qoole Web Ring 98Mar\628 Mail Porblem read please 98Mar\629 \-> Re: Mail Porblem read please 98Mar\630 RE: [Q2/Qoole] Func_killbox 98Mar\631 RE: How is the FireGL1000? 98Mar\633 [Q2/Qoole] Result of Func_Killbox 98Mar\636 need md2 editor 98Mar\637 RE: Mail Problem read please 98Mar\640 problems compiling, screen goes black 98Mar\641 Cancelation of Mailing List 98Mar\645 Tutorial pages 98Mar\646 Possible problem with Qoole and new pure3d drivers 98Mar\647 \-> Re: Possible problem with Qoole and new pure3d drivers 98Mar\650 \-> Re: Possible problem with Qoole and new pure3d drivers 98Mar\649 Re: Ceiling fan!!?? - fixed 98Mar\651 Painkeep entity list for Qoole 98Mar\652 Quake 2: Monsters and buttons 98Mar\654 \-> Re: Quake 2: Monsters and buttons 98Mar\655 \-> Re: Quake 2: Monsters and buttons 98Mar\657 \-> Re: Quake 2: Monsters and buttons 98Mar\663 \-> Re: Quake 2: Monsters and buttons 98Mar\667 \-> Re: Quake 2: Monsters and buttons 98Mar\668 \-> Re: Quake 2: Monsters and buttons 98Mar\669 \-> Re: Quake 2: Monsters and buttons 98Mar\670 \-> Re: Quake 2: Monsters and buttons 98Mar\671 \-> Re: Quake 2: Monsters and buttons 98Mar\693 \-> Re: Quake 2: Monsters and buttons 98Mar\653 Quake 2: Light Ramp 98Mar\656 Prebaf mayhem! 98Mar\659 \-> Re: Prebaf mayhem! 98Mar\661 \-> Re: Prebaf mayhem! 98Mar\658 ICQ list 98Mar\660 non-qoole question(please read) 98Mar\662 \-> Re: non-qoole question(please read) 98Mar\664 \-> Re: non-qoole question(please read) 98Mar\665 RE: Re: Q2 Monsters and buttons/Timers? 98Mar\666 Wanted - Graphics Card Info 98Mar\705 \-> Re: Wanted - Graphics Card Info 98Mar\760 \-> Re: Wanted - Graphics Card Info 98Mar\672 AI 98Mar\683 \-> Re: AI 98Mar\673 Mod and Map. 98Mar\681 \-> Re: Mod and Map. 98Mar\674 Flowing textures 98Mar\678 \-> Re: Flowing textures 98Mar\679 \-> Re: Flowing textures 98Mar\718 \-> Re: Flowing textures 98Mar\720 \-> Re: Flowing textures 98Mar\675 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discov 98Mar\676 RE: Quake2 qbsp - dewan 98Mar\677 RE: Possible problem with Qoole and new pure3d drivers 98Mar\680 Re: Quake2 qbsp - dewan 98Mar\682 [Q2] - Putting player info in level crashes Qoole 98Mar\685 \-> Re: [Q2] - Putting player info in level crashes Qoole 98Mar\692 \-> Re: [Q2] - Putting player info in level crashes Qoole 98Mar\694 \-> Re: [Q2] - Putting player info in level crashes Qoole 98Mar\684 Computer Updates 98Mar\690 \-> Re: Computer Updates 98Mar\695 \-> Re: Computer Updates 98Mar\686 Re[2]: Quake 2: Monsters and buttons 98Mar\687 Re: AI/User-defined entities. 98Mar\688 RE: [Q2] - Putting player info in level crashes Qoole 98Mar\689 Hollow Brush face 98Mar\691 Re: Texture properties for a hollowed room (Was: [Q2] - Putting | player info in level crashes Qoole]) 98Mar\696 Automatic Elevator 98Mar\697 \-> Re: Automatic Elevator 98Mar\706 \-> Re: Automatic Elevator 98Mar\722 \-> Re: Automatic Elevator 98Mar\699 Re: Piracy Resistance Philosophy 98Mar\702 RE: Automatic Elevator 98Mar\703 Re: How is the FireGL1000? (Answers to many questions) 98Mar\714 \-> Re: How is the FireGL1000? (Answers to many questions) 98Mar\737 \-> Re: How is the FireGL1000? (Answers to many questions) 98Mar\707 re: free reg user 98Mar\708 Help me! 98Mar\712 Qbsp and numbered brushes 98Mar\715 \-> Re: Qbsp and numbered brushes 98Mar\727 \-> Re: Qbsp and numbered brushes 98Mar\716 Re: Help me! Registration code for Gamespy.... 98Mar\717 RE: Help me! 98Mar\719 Gamespy.... CTF? 98Mar\725 \-> Re: Gamespy.... CTF? 98Mar\746 \-> Re: Gamespy.... CTF? 98Mar\751 \-> Re: Gamespy.... CTF? 98Mar\721 Sky1 vs. Sky2 98Mar\724 RE: Help me! 98Mar\728 Guys...chill out. 98Mar\729 NO MORE "RE: Help me!" 98Mar\730 Guys...chill out. 98Mar\731 unsubscribe 98Mar\732 unusbscribe 98Mar\735 \-> Re: unusbscribe 98Mar\733 A bid farewell... 98Mar\740 \-> Re: A bid farewell... 98Mar\734 icq list 98Mar\736 Grouping question, and maybe even a wish? 98Mar\741 Floating items 98Mar\745 \-> Re: Floating items 98Mar\742 RE: Grouping question, and maybe even a wish? 98Mar\743 RE: A bid farewell... 98Mar\744 Mailing list frustrations. +2 questions (Q2) 98Mar\750 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\752 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\755 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\756 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\757 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\770 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\747 Teamfortress Bot? 98Mar\748 Qoole Ceiling fan tutorial for Q2 98Mar\749 CTF entities 98Mar\754 \-> Re: CTF entities 98Mar\753 re: q2:switched laser 98Mar\758 Weapons Disappearing in quake 98Mar\759 \-> Re: Weapons Disappearing in quake 98Mar\762 \-> Re: Weapons Disappearing in quake 98Mar\761 Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\764 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\765 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\766 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\767 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\783 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\763 Re[2]: Weapons Disappearing in quake 98Mar\768 Texturing Help... 98Mar\769 qooleBoard now up 98Mar\771 CTF start problems 98Mar\773 \-> Re: CTF start problems 98Mar\786 \-> Re: CTF start problems 98Mar\772 Importing WALs 98Mar\785 \-> Re: Importing WALs 98Mar\774 Chain maps. 98Mar\775 \-> Re: Chain maps. 98Mar\776 walls disappearing in game 98Mar\777 \-> Re: walls disappearing in game 98Mar\778 two quick questions 98Mar\788 \-> Re: two quick questions 98Mar\791 \-> Re: two quick questions 98Mar\795 \-> Re: two quick questions 98Mar\796 \-> Re: two quick questions 98Mar\779 BTW 98Mar\780 Quad Question 98Mar\789 \-> Re: Quad Question 98Mar\781 Re: walls disappearing in ga 98Mar\797 \-> Re: walls disappearing in ga 98Mar\801 \-> Re: walls disappearing in ga 98Mar\809 \-> Re: walls disappearing in ga 98Mar\885 \-> Re: walls disappearing in ga 98Mar\782 RE: two quick questions 98Mar\784 RE: Quad Question 98Mar\787 Re: Quad Question: Thanks C 98Mar\790 Qoole vs Gamespy 98Mar\792 \-> Re: Qoole vs Gamespy 98Mar\793 Help with prefabs and moving textures 98Mar\794 \-> Re: Help with prefabs and moving textures 98Mar\798 Import Import 98Mar\800 \-> Re: Import Import 98Mar\802 \-> Re: Import Import 98Mar\807 \-> Re: Import Import 98Mar\810 \-> Re: Import Import 98Mar\813 \-> Re: Import Import 98Mar\799 Doors 98Mar\803 \-> Re: Doors 98Mar\804 \-> Re: Doors 98Mar\805 \-> Re: Doors 98Mar\866 \-> Re: Doors 98Mar\869 \-> Re: Doors 98Mar\806 Re[2]: Doors 98Mar\808 qrad3 lighting problems, something to do loading textures 98Mar\811 \-> Re: qrad3 lighting problems, something to do loading | textures 98Mar\812 Func_clock 98Mar\814 CTF Entities... 98Mar\815 \-> Re: CTF Entities... 98Mar\816 \-> Re: CTF Entities... 98Mar\817 \-> Re: CTF Entities... 98Mar\818 Tutorials 98Mar\820 Ladders [ Q1 ] 98Mar\821 What makes a good DM map? Your thoughts. 98Mar\823 \-> Re: What makes a good DM map? Your thoughts. 98Mar\838 \-> Re: What makes a good DM map? Your thoughts. 98Mar\880 \-> Re: What makes a good DM map? Your thoughts. 98Mar\892 \-> Re: What makes a good DM map? Your thoughts. 98Mar\822 Texture problem with copy and paste. (2.34) 98Mar\824 \-> Re: Texture problem with copy and paste. (2.34) 98Mar\833 \-> Re: Texture problem with copy and paste. (2.34) 98Mar\837 \-> Re: Texture problem with copy and paste. (2.34) 98Mar\825 Weapons 98Mar\827 portions of map disappearing 98Mar\829 \-> Re: portions of map disappearing 98Mar\831 \-> Re: portions of map disappearing 98Mar\834 \-> Re: portions of map disappearing 98Mar\832 Re: Weapons (Im too qool ;) 98Mar\835 Q about QRAD swapping. 98Mar\840 \-> Re: Q about QRAD swapping. 98Mar\856 \-> Re: Q about QRAD swapping. 98Mar\860 \-> Re: Q about QRAD swapping. 98Mar\882 \-> Re: Q about QRAD swapping. 98Mar\836 delayed lights 98Mar\839 Adding Sound in Q2 ??? 98Mar\841 \-> Re: Adding Sound in Q2 ??? 98Mar\842 \-> Re: Adding Sound in Q2 ??? 98Mar\846 \-> Re: Adding Sound in Q2 ??? 98Mar\843 A warning to all editors 98Mar\854 \-> Re: A warning to all editors 98Mar\857 \-> Re: A warning to all editors 98Mar\859 \-> Re: A warning to all editors 98Mar\870 \-> Re: A warning to all editors 98Mar\844 __Please help...skies !? 98Mar\845 kind of team map! 98Mar\853 \-> Re: kind of team map! 98Mar\847 Strogg Fortress - Help Needed 98Mar\848 map rotator/mirrorer 98Mar\849 Need help finding leak 98Mar\858 \-> Re: Need help finding leak 98Mar\850 NEW VIPER DRIVERS 98Mar\851 anyone getting illegal operation crashes with the BSP compile? 98Mar\852 RE: Need help finding leak 98Mar\855 Re: kind of team map! - Chain map 98Mar\861 Finding leaks 98Mar\862 RE: Texture problem with copy and paste. (2.34) 98Mar\863 Doors 98Mar\864 texture question 98Mar\865 Let's Chat 98Mar\867 Re: memory 98Mar\868 \-> Re: memory 98Mar\878 \-> Re: memory 98Mar\881 \-> Re: memory 98Mar\884 \-> Re: memory 98Mar\901 \-> Re: memory 98Mar\902 \-> Re: memory 98Mar\871 [Fwd: Päivän ratoksi] 98Mar\872 OOPS! 98Mar\873 Map Help needed 98Mar\874 \-> Re: Map Help needed 98Mar\875 \-> Re: Map Help needed 98Mar\877 \-> Re: Map Help needed 98Mar\879 \-> Re: Map Help needed 98Mar\876 AW: walls disappearing in ga 98Mar\888 \-> Re: AW: walls disappearing in ga 98Mar\889 \-> Re: AW: walls disappearing in ga 98Apr\12 \-> Re: AW: walls disappearing in ga 98Mar\883 RE: A warning to all editors 98Mar\886 [Fwd: Päivän ratoksi] 98Mar\887 1 floor or 4 floors?????? 98Mar\890 \-> Re: 1 floor or 4 floors?????? 98Mar\894 \-> Re: 1 floor or 4 floors?????? 98Mar\891 =?iso-8859-1?Q?Vs:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 98Mar\893 =?us-ascii?Q?Re:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 98Mar\895 Force fields and keyed doors 98Mar\896 Map help 98Mar\898 \-> Re: Map help 98Mar\897 RE: A warning to all editors 98Mar\899 Re[2]: What makes a good DM map? Your thoughts. 98Mar\900 Keyed doors and Force Fields 98Mar\903 BSP Files 98Mar\904 \-> Re: BSP Files 98Mar\905 \-> Re: BSP Files 98Mar\906 \-> Re: BSP Files 98Apr\4 \-> Re: BSP Files 98Apr\1 Adding/Seeing new entities? 98Apr\2 Conveyor belts 98Apr\3 \-> Re: Conveyor belts 98Apr\5 qooleBoard 98Apr\6 Re: FireGL Pro 1000 98Apr\8 \-> Re: FireGL Pro 1000 98Apr\9 \-> Re: FireGL Pro 1000 98Apr\10 \-> Re: FireGL Pro 1000 98Apr\11 \-> Re: FireGL Pro 1000 98Apr\16 \-> Re: FireGL Pro 1000 98Apr\20 \-> Re: FireGL Pro 1000 98Apr\7 animating textures 98Apr\13 RE: AW: walls disappearing in ga 98Apr\14 Re[2]: FireGL Pro 1000 98Apr\15 Dave: Animating textures 98Apr\17 unsubscribe?? 98Apr\18 \-> Re: unsubscribe?? 98Apr\21 \-> Re: unsubscribe?? 98Apr\19 TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to his re | to "a warning to" 98Apr\22 \-> Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to | his re to "a warning to" 98Apr\23 Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to 98Apr\24 Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to his | re to "a warni 98Apr\30 \-> Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to | his re to "a warni 98Apr\25 Map textures 98Apr\26 Re: TO StinkyMnky (Yes it's THAT thread) 98Apr\27 Quake2 Editing FAQ 98Apr\28 \-> Re: Quake2 Editing FAQ 98Apr\29 \-> Re: Quake2 Editing FAQ 98Apr\48 \-> Re: Quake2 Editing FAQ 98Apr\31 Q2 DEmos 98Apr\32 \-> Re: Q2 DEmos 98Apr\33 RE: Q2 Demos 98Apr\34 Q2 Demos (2nd Part) 98Apr\35 Swinging doors 98Apr\39 \-> Re: Swinging doors 98Apr\75 \-> Re: Swinging doors 98Apr\76 \-> Re: Swinging doors 98Apr\36 video card 98Apr\40 \-> Re: video card 98Apr\41 \-> Re: video card 98Apr\43 \-> Re: video card 98Apr\46 \-> Re: video card 98Apr\54 \-> Re: video card 98Apr\59 \-> Re: video card 98Apr\64 \-> Re: video card 98Apr\71 \-> Re: video card 98Apr\96 \-> Re: video card 98Apr\120 \-> Re: video card 98Apr\123 \-> Re: video card 98Apr\126 \-> Re: video card 98Apr\130 \-> Re: video card 98Apr\135 \-> Re: video card 98Apr\136 \-> Re: video card 98Apr\153 \-> Re: video card 98Apr\158 \-> Re: video card 98Apr\159 \-> Re: video card 98Apr\37 DEmo AND PREFAB 98Apr\38 \-> Re: DEmo AND PREFAB 98Apr\42 Trees for Q2 98Apr\44 \-> Re: Trees for Q2 98Apr\45 \-> Re: Trees for Q2 98Apr\60 \-> Re: Trees for Q2 98Apr\47 New Map Dammit! 98Apr\49 \-> Re: New Map Dammit! 98Apr\50 water question 98Apr\52 \-> Re: water question 98Apr\51 detail brush 98Apr\53 \-> Re: detail brush 98Apr\55 Rotating objects 98Apr\56 bug in qoole?????? 98Apr\57 Quake2 Lighting infos... 98Apr\58 \-> Re: Quake2 Lighting infos... 98Apr\61 couple of questions 98Apr\62 \-> Re: couple of questions 98Apr\63 \-> Re: couple of questions 98Apr\112 \-> Re: couple of questions 98Apr\65 can qoole do hint or skip brushes? 98Apr\67 \-> Re: can qoole do hint or skip brushes? 98Apr\68 \-> Re: can qoole do hint or skip brushes? 98Apr\104 \-> Re: can qoole do hint or skip brushes? 98Apr\66 finding leaks 98Apr\69 \-> Re: finding leaks 98Apr\70 Glide Qoole 98Apr\72 Examples and rotating stuff 98Apr\73 q2--To those of you with disappearing polygons 98Apr\74 \-> Re: q2--To those of you with disappearing polygons 98Apr\97 \-> Re: q2--To those of you with disappearing polygons 98Apr\77 Tree prefab. 98Apr\115 \-> Re: Tree prefab. 98Apr\78 RE: Swinging doors 98Apr\79 Threads 98Apr\83 \-> Re: Threads 98Apr\85 \-> Re: Threads 98Apr\86 \-> Re: Threads 98Apr\87 \-> Re: Threads 98Apr\88 \-> Re: Threads 98Apr\98 \-> Re: Threads 98Apr\107 \-> Re: Threads 98Apr\108 \-> Re: Threads 98Apr\110 \-> Re: Threads 98Apr\80 Re[2]: video card 98Apr\84 \-> Re: Re[2]: video card 98Apr\100 \-> Re: Re[2]: video card 98Apr\101 \-> Re: Re[2]: video card 98Apr\122 \-> Re: Re[2]: video card 98Apr\81 Re[2]: Swinging doors 98Apr\106 \-> Re: Re[2]: Swinging doors 98Apr\82 Correction 98Apr\89 Re[2]: video card / Also Q2 questions 98Apr\94 \-> Re: Re[2]: video card / Also Q2 questions 98Apr\114 \-> Re: Re[2]: video card / Also Q2 questions 98Apr\90 Re[2]: Threads 98Apr\91 \-> Re: Re[2]: Threads 98Apr\92 Re: can qoole do hint or ski 98Apr\93 nice attitude 98Apr\99 \-> Re: nice attitude 98Apr\127 \-> Re: nice attitude 98Apr\95 Re[4]: Threads 98Apr\102 Hexen II Mission Pack 98Apr\105 \-> Re: Hexen II Mission Pack 98Apr\103 Re: Also Q2 questions 98Apr\109 \-> Re: Also Q2 questions 98Apr\111 Re[2]: video card 98Apr\113 QRAD3 98Apr\117 \-> Re: QRAD3 98Apr\116 replies to 'video card' 98Apr\121 \-> Re: replies to 'video card' 98Apr\118 RE: nice attitude 98Apr\119 Re: Q2 questions 98Apr\124 gddqrad3 and qrad3... what's the difference? 98Apr\140 \-> Re: gddqrad3 and qrad3... what's the difference? 98Apr\160 \-> Re: gddqrad3 and qrad3... what's the difference? 98Apr\164 \-> Re: gddqrad3 and qrad3... what's the difference? 98Apr\125 Qbsp3, Qvis3 and Qrad3 switches 98Apr\141 \-> Re: Qbsp3, Qvis3 and Qrad3 switches 98Apr\128 aligning textures 98Apr\134 \-> Re: aligning textures 98Apr\150 \-> Re: aligning textures 98Apr\129 Re: Qbsp3, Qvis3 and Qrad3 switches/and gddqrad 98Apr\131 Re: Qbsp3, Qvis3 and Qrad3 s 98Apr\132 RE: video card - Carmack's Plan 98Apr\133 TEX moves 98Apr\137 [Q2] Compiling & Switches.. 98Apr\138 Re: video card - Carmack's Plan 98Apr\139 Re: video card - Carmack's 98Apr\142 How Do You Make The Menu Bigger???? 98Apr\143 3Dfx chipset 98Apr\147 \-> Re: 3Dfx chipset 98Apr\152 \-> Re: 3Dfx chipset 98Apr\155 \-> Re: 3Dfx chipset 98Apr\156 \-> Re: 3Dfx chipset 98Apr\161 \-> Re: 3Dfx chipset 98Apr\144 qooleBoard and screeshots 98Apr\148 \-> Re: qooleBoard and screeshots 98Apr\149 \-> Re: qooleBoard and screeshots 98Apr\145 Off subject a little... Quake2 servers? 98Apr\146 \-> Re: Off subject a little... Quake2 servers? 98Apr\151 Qoole Board 98Apr\154 Dayl Kimoto: RE: 3Dfx chipset 98Apr\157 Re: Dayl Kimoto: RE: 3Dfx ch 98Apr\162 qoole 2.35 test 98Apr\163 \-> Re: qoole 2.35 test 98Apr\166 \-> Re: qoole 2.35 test 98Apr\183 \-> Re: qoole 2.35 test 98Apr\165 qool 2.36 98Apr\168 \-> Re: qool 2.36 98Apr\167 Glass in Level 98Apr\169 v2.4 Next stable release? 98Apr\184 \-> Re: v2.4 Next stable release? 98Apr\170 RE: Glass in Level 98Apr\171 Re[2]: video card 98Apr\172 Malice Entity Set 98Apr\177 \-> Re: Malice Entity Set 98Apr\181 \-> Re: Malice Entity Set 98Apr\173 ICQ not ICN 98Apr\191 \-> Re: ICQ not ICN 98Apr\174 Dayl Kimoto: A bunch of stuff about graphics/bits/etc. 98Apr\175 Re[2]: Glass in Level 98Apr\176 Qoole Versions 98Apr\182 \-> Re: Qoole Versions 98Apr\188 \-> Re: Qoole Versions 98Apr\178 More on the 3Dfx chipset 98Apr\179 Re: New Map (Long Part One) 98Apr\180 Re[2]: Malice Entity Set 98Apr\185 academy 98Apr\189 \-> Re: academy 98Apr\190 \-> Re: academy 98Apr\186 Re: New Map (Part Two, Long) 98Apr\187 \-> Re: New Map (Part Two, Long) 98Apr\192 Re: qoole 2.36 test 98Apr\193 \-> Re: qoole 2.36 test 98Apr\196 \-> Re: qoole 2.36 test 98Apr\194 split polys 98Apr\195 \-> Re: split polys 98Apr\216 \-> Re: split polys 98Apr\219 \-> Re: split polys 98Apr\197 Patrol! 98Apr\198 \-> Re: Patrol! 98Apr\199 \-> Re: Patrol! 98Apr\200 \-> Re: Patrol! 98Apr\201 Patrol Duty now ok! 98Apr\202 Quake 2: Error Message at runtime 98Apr\204 \-> Re: Quake 2: Error Message at runtime 98Apr\206 \-> Re: Quake 2: Error Message at runtime 98Apr\299 \-> Re: Quake 2: Error Message at runtime 98Apr\203 Adding A Sky 98Apr\205 \-> Re: Adding A Sky 98Apr\207 \-> Re: Adding A Sky 98Apr\364 \-> Re: Adding A Sky 98Apr\208 more than 1 ? 98Apr\224 \-> Re: more than 1 ? 98Apr\228 \-> Re: more than 1 ? 98Apr\209 help... 98Apr\210 \-> Re: help... 98Apr\212 \-> Re: help... 98Apr\213 \-> Re: help... 98Apr\211 Re: New Map (Long Part Three) 98Apr\214 textures 98Apr\215 \-> Re: textures 98Apr\217 Re: New Map (Long Part Four) 98Apr\218 Hint brushes problem... 98Apr\220 \-> Re: Hint brushes problem... 98Apr\221 \-> Re: Hint brushes problem... 98Apr\222 \-> Re: Hint brushes problem... 98Apr\315 \-> Re: Hint brushes problem... 98Apr\223 {Qoole Question} 98Apr\227 \-> Re: {Qoole Question} 98Apr\233 \-> Re: {Qoole Question} 98Apr\225 Cable internet access 98Apr\232 \-> Re: Cable internet access 98Apr\236 \-> Re: Cable internet access 98Apr\239 \-> Re: Cable internet access 98Apr\260 \-> Re: Cable internet access 98Apr\226 Welcome to Pornmail! Reply to confirm! 98Apr\246 \-> Re: Welcome to Pornmail! Reply to confirm! 98Apr\319 \-> Re: Welcome to Pornmail! Reply to confirm! 98Apr\229 ban 98Apr\244 \-> Re: ban 98Apr\230 ban 98Apr\231 Don't reply to pornmail 98Apr\234 Qoole Wishlist..? 98Apr\238 \-> Re: Qoole Wishlist..? 98Apr\235 ban 98Apr\237 Multi Textures on Same Brush 98Apr\242 \-> Re: Multi Textures on Same Brush 98Apr\247 \-> Re: Multi Textures on Same Brush 98Apr\240 The PornMail thingy.... Wrong Address.... 98Apr\255 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\258 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\259 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\270 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\271 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\241 Random Qoole Stuff.. 98Apr\245 \-> Re: Random Qoole Stuff.. 98Apr\263 \-> Re: Random Qoole Stuff.. 98Apr\243 Ah HA! 98Apr\308 \-> Re: Ah HA! 98Apr\329 \-> Re: Ah HA! 98Apr\248 BAN! 98Apr\249 ban 98Apr\250 Qoole v2.40 Released 98Apr\304 \-> Re: Qoole v2.40 Released 98Apr\306 \-> Re: Qoole v2.40 Released 98Apr\313 \-> Re: Qoole v2.40 Released 98Apr\325 \-> Re: Qoole v2.40 Released 98Apr\327 \-> Re: Qoole v2.40 Released 98Apr\425 \-> Re: Qoole v2.40 Released 98Apr\448 \-> Re: Qoole v2.40 Released 98Apr\251 ban 98Apr\252 ban 98Apr\253 Our names entered on porn site?? 98Apr\256 \-> Re: Our names entered on porn site?? 98Apr\261 \-> Re: Our names entered on porn site?? 98Apr\254 quake mailing lists 98Apr\257 \-> Re: quake mailing lists 98Apr\262 (KBagwell@slip.net) Re: The PornMail thingy. 98Apr\272 \-> Re: (KBagwell@slip.net) Re: The PornMail thingy. 98Apr\285 \-> Re: (KBagwell@slip.net) Re: The PornMail thingy. 98Apr\264 unsubscribe qoole 98Apr\265 The "Best" Editor? 98Apr\277 \-> Re: The "Best" Editor? 98Apr\266 The "Best" Editor? 98Apr\267 Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\279 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\294 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\312 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\268 Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\269 Quake 1 and Q2 98Apr\273 The "Best" Editor? 98Apr\274 RE: Quake 1 and Q2 98Apr\275 RE: more than 1 ? {B} 98Apr\276 cc:Mail Link to SMTP Undeliverable Message 98Apr\278 Wishlist 98Apr\284 \-> Re: Wishlist 98Apr\302 \-> Re: Wishlist 98Apr\334 \-> Re: Wishlist 98Apr\280 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\281 entities... 98Apr\282 Re: BSP To MAP Utility (fwd) 98Apr\283 Still problems/bugs in qoole..... 98Apr\286 Re: more than 1 ? {B} 98Apr\287 RE: Random Qoole Stuff.. 98Apr\288 RE: The PornMail thingy.... Wrong Address.... 98Apr\289 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\290 unsubscribe 98Apr\291 RE: The "Best" Editor? 98Apr\292 Re: [q2mapediting] Re: Re: New Map (Long Part Three) this d 98Apr\293 RMG 98Apr\295 [Comments] Re: Still problems/bugs in qoole..... 98Apr\343 \-> Re: [Comments] Re: Still problems/bugs in qoole..... 98Apr\348 \-> Re: [Comments] Re: Still problems/bugs in qoole..... 98Apr\296 RE: Wishlist 98Apr\297 ban 98Apr\298 RE: Wishlist 98Apr\300 Hrmmm..Something's not Qoole.. 98Apr\301 ban 98Apr\303 Re: Our names entered on por 98Apr\305 Re: Hrmmm..Something's not Q 98Apr\317 \-> Re: Hrmmm..Something's not Q 98Apr\307 Glideqoole runs like a piece of @%#$%! 98Apr\333 \-> Re: Glideqoole runs like a piece of @%#$%! 98Apr\350 \-> Re: Glideqoole runs like a piece of @%#$%! 98Apr\309 end 98Apr\318 \-> Re: end 98Apr\310 Point proven. 98Apr\420 \-> Re: Point proven. 98Apr\311 Re[2]: The "Best" Editor? 98Apr\314 Point proven... 98Apr\316 unsubscribe 98Apr\320 unsubscribe 98Apr\321 Help!!(Entities) 98Apr\322 unsubscribe 98Apr\323 Can't load Textures??? 98Apr\326 \-> Re: Can't load Textures??? 98Apr\330 \-> Re: Can't load Textures??? 98Apr\379 \-> Re: Can't load Textures??? 98Apr\324 Could'nt load textures 98Apr\367 \-> Re: Could'nt load textures 98Apr\386 \-> Re: Could'nt load textures 98Apr\389 \-> Re: Could'nt load textures 98Apr\415 \-> Re: Could'nt load textures 98Apr\432 \-> Re: Could'nt load textures 98Apr\443 \-> Re: Could'nt load textures 98Apr\328 quake1 -> quake2 textures 98Apr\351 \-> Re: quake1 -> quake2 textures 98Apr\331 solve to textures problem 98Apr\332 Qoole 2.40 98Apr\335 \-> Re: Qoole 2.40 98Apr\336 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\337 RE: Hrmmm..Something's not Qoole.. 98Apr\338 RE: Wishlist 98Apr\339 RE: Glideqoole runs like a piece of @%#$%! 98Apr\340 RE: Point proven. 98Apr\341 RE: Qoole v2.40 Released 98Apr\342 RE: Wishlist 98Apr\344 RE: Glideqoole runs like a piece of @%#$%! 98Apr\345 RE: [Comments] Re: Still problems/bugs in qoole..... 98Apr\346 RE: Qoole 2.40 98Apr\347 RE: Wishlist 98Apr\349 Re: Quake II Blackout / Bas 98Apr\352 Re: Boss2 Sky Texture 98Apr\354 \-> Re: Boss2 Sky Texture 98Apr\360 \-> Re: Boss2 Sky Texture 98Apr\377 \-> Re: Boss2 Sky Texture 98Apr\353 Boss2 Sky Texture 98Apr\355 New with Qoole - Trouble with lights! 98Apr\356 \-> Re: New with Qoole - Trouble with lights! 98Apr\358 \-> Re: New with Qoole - Trouble with lights! 98Apr\394 \-> Re: New with Qoole - Trouble with lights! 98Apr\413 \-> Re: New with Qoole - Trouble with lights! 98Apr\357 RE: New with Qoole - Trouble with lights! 98Apr\359 RE: New with Qoole - Trouble with lights! 98Apr\361 Solution! 98Apr\362 Where are CTF maps? 98Apr\366 \-> Re: Where are CTF maps? 98Apr\363 Texture alignment problem 98Apr\402 \-> Re: Texture alignment problem 98Apr\410 \-> Re: Texture alignment problem 98Apr\365 SIGSEV question (Matt or Paul or anyone who might know) 98Apr\368 Compile program 98Apr\383 \-> Re: Compile program 98Apr\429 \-> Re: Compile program 98Apr\687 \-> Re: Compile program 98Apr\688 \-> Re: Compile program 98Apr\689 \-> Re: Compile program 98Apr\690 \-> Re: Compile program 98Apr\693 \-> Re: Compile program 98Apr\698 \-> Re: Compile program 98Apr\699 \-> Re: Compile program 98Apr\701 \-> Re: Compile program 98Apr\702 \-> Re: Compile program 98Apr\369 Compile Questions 98Apr\370 FW: CTF Keys? 98Apr\382 \-> Re: FW: CTF Keys? 98Apr\387 \-> Re: FW: CTF Keys? 98Apr\371 RE: [Comments] Re: Still problems/bugs in qoole..... 98Apr\372 Entity Wireframe Models 98Apr\433 \-> Re: Entity Wireframe Models 98Apr\373 RE: Where are CTF maps? 98Apr\374 RE: Entity Wireframe Models 98Apr\375 ACK!! Help I am retarded.. :) 98Apr\381 \-> Re: ACK!! Help I am retarded.. :) 98Apr\376 RE: Entity Wireframe Models 98Apr\378 button enabling button?? 98Apr\385 \-> Re: button enabling button?? 98Apr\380 Fine tuning 98Apr\430 \-> Re: Fine tuning 98Apr\384 bUGGY Still! 98Apr\427 \-> Re: bUGGY Still! 98Apr\436 \-> Re: bUGGY Still! 98Apr\388 RE: New with Qoole - Trouble with lights! 98Apr\390 Thanks for the help! - anyone have some nive wood textures/wals 98Apr\391 Re: Some problems with your editor 98Apr\392 Re: Unregisterd Qoole!! please help 98Apr\393 \-> Re: Unregisterd Qoole!! please help 98Apr\395 \-> Re: Unregisterd Qoole!! please help 98Apr\396 \-> Re: Unregisterd Qoole!! please help 98Apr\404 \-> Re: Unregisterd Qoole!! please help 98Apr\407 \-> Re: Unregisterd Qoole!! please help 98Apr\409 \-> Re: Unregisterd Qoole!! please help 98Apr\418 \-> Re: Unregisterd Qoole!! please help 98Apr\426 \-> Re: Unregisterd Qoole!! please help 98Apr\461 \-> Re: Unregisterd Qoole!! please help 98Apr\462 \-> Re: Unregisterd Qoole!! please help 98Apr\474 \-> Re: Unregisterd Qoole!! please help 98Apr\479 \-> Re: Unregisterd Qoole!! please help 98Apr\480 \-> Re: Unregisterd Qoole!! please help 98Apr\481 \-> Re: Unregisterd Qoole!! please help 98Apr\397 MAX_PACHES ?? when I compile with QRAD3 98Apr\437 \-> Re: MAX_PACHES ?? when I compile with QRAD3 98Apr\398 Odd Thing Happened.. 98Apr\403 \-> Re: Odd Thing Happened.. 98Apr\405 \-> Re: Odd Thing Happened.. 98Apr\412 \-> Re: Odd Thing Happened.. 98Apr\414 \-> Re: Odd Thing Happened.. 98Apr\417 \-> Re: Odd Thing Happened.. 98Apr\431 \-> Re: Odd Thing Happened.. 98Apr\454 \-> Re: Odd Thing Happened.. 98Apr\577 \-> Re: Odd Thing Happened.. 98Apr\581 \-> Re: Odd Thing Happened.. 98Apr\399 PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregisterd | Qoole!! please help 98Apr\400 Re: New with Qoole - Troubl 98Apr\401 RE: Odd Thing Happened.. 98Apr\406 Re[2]: Odd Thing Happened.. 98Apr\408 Re: PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregi 98Apr\411 Re[2]: Odd Thing Happened.. 98Apr\416 Coolit150, Torkel, and Luke are Fucking Losers 98Apr\421 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\428 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\444 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\468 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\419 VIS ERROR (please don't giv 98Apr\422 RE: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\423 Entities 98Apr\467 \-> Re: Entities 98Apr\424 [Q1] Custents entity set... 98Apr\434 My first prefab made in Qoole 98Apr\435 My first prefab made in Qoole... add.. 98Apr\438 Linux compiling utils 98Apr\439 FACE and BRUSH property window 98Apr\471 \-> Re: FACE and BRUSH property window 98Apr\583 \-> Re: FACE and BRUSH property window 98Apr\440 Problem with qrad3 98Apr\445 \-> Re: Problem with qrad3 98Apr\455 \-> Re: Problem with qrad3 98Apr\460 \-> Re: Problem with qrad3 98Apr\469 \-> Re: Problem with qrad3 98Apr\484 \-> Re: Problem with qrad3 98Apr\441 Qoole Board 98Apr\442 RE: Entities 98Apr\446 RE: Problem with qrad3 98Apr\447 PRT files 98Apr\489 \-> Re: PRT files 98Apr\490 \-> Re: PRT files 98Apr\493 \-> Re: PRT files 98Apr\509 \-> Re: PRT files 98Apr\513 \-> Re: PRT files 98Apr\449 Vidieo Driver Probs. 98Apr\450 MAX_PACHES ERROR with QRAD3?? Help please 98Apr\451 Hexen GLpatch? 98Apr\453 \-> Re: Hexen GLpatch? 98Apr\457 \-> Re: Hexen GLpatch? 98Apr\452 Re: Solid Colours & Strange Textures 98Apr\456 Unreal 98Apr\459 \-> Re: Unreal 98Apr\601 \-> Re: Unreal 98Apr\602 \-> Re: Unreal 98Apr\603 \-> Re: Unreal 98Apr\605 \-> Re: Unreal 98Apr\606 \-> Re: Unreal 98Apr\615 \-> Re: Unreal 98Apr\619 \-> Re: Unreal 98Apr\623 \-> Re: Unreal 98Apr\631 \-> Re: Unreal 98Apr\632 \-> Re: Unreal 98Apr\633 \-> Re: Unreal 98Apr\637 \-> Re: Unreal 98Apr\643 \-> Re: Unreal 98Apr\652 \-> Re: Unreal 98Apr\661 \-> Re: Unreal 98Apr\662 \-> Re: Unreal 98Apr\692 \-> Re: Unreal 98Apr\458 leaks... 98Apr\463 \-> Re: leaks... 98Apr\465 \-> Re: leaks... 98Apr\472 \-> Re: leaks... 98Apr\473 \-> Re: leaks... 98Apr\475 \-> Re: leaks... 98Apr\464 RE: Unregistered Qoole!! please help 98Apr\466 RE: leaks... 98Apr\470 Re: Problem with qrad3 - Apology 98Apr\476 Re[2]: leaks... 98Apr\477 Experimenting - max room size 98Apr\492 \-> Re: Experimenting - max room size 98Apr\478 Re: Unregistered Qoole!! please help 98Apr\482 target_speaker 98Apr\483 target_speaker 98Apr\485 error? 98Apr\486 VisGroups. 98Apr\487 \-> Re: VisGroups. 98Apr\488 \-> Re: VisGroups. 98Apr\491 \-> Re: VisGroups. 98Apr\494 RE: VisGroups. (and a possible bug, too) 98Apr\495 Re: VisGroups. (leak detection) 98Apr\496 \-> Re: VisGroups. (leak detection) 98Apr\510 \-> Re: VisGroups. (leak detection) 98Apr\514 \-> Re: VisGroups. (leak detection) 98Apr\524 \-> Re: VisGroups. (leak detection) 98Apr\497 Re: Experimenting - max room 98Apr\498 UNSUBSCRIBE 98Apr\500 \-> Re: UNSUBSCRIBE 98Apr\502 \-> Re: UNSUBSCRIBE 98Apr\705 \-> Re: UNSUBSCRIBE 98Apr\499 Re: Sky with no leak? How do I do that? 98Apr\503 \-> Re: Sky with no leak? How do I do that? 98Apr\511 \-> Re: Sky with no leak? How do I do that? 98Apr\512 \-> Re: Sky with no leak? How do I do that? 98Apr\516 \-> Re: Sky with no leak? How do I do that? 98Apr\517 \-> Re: Sky with no leak? How do I do that? 98Apr\523 \-> Re: Sky with no leak? How do I do that? 98Apr\501 Qoole v2.41 Released 98Apr\542 \-> Re: Qoole v2.41 Released 98Apr\595 \-> Re: Qoole v2.41 Released 98Apr\710 \-> Re: Qoole v2.41 Released 98Apr\504 Particle Crazy Boss 98Apr\505 unsubscribe 98Apr\506 RE: Qoole v2.41 Released 98Apr\507 Clipping textures? 98Apr\508 Re: VisGroups. (and a possible bug, too) 98Apr\515 New mailing list subscribers 98Apr\518 \-> Re: New mailing list subscribers 98Apr\520 \-> Re: New mailing list subscribers 98Apr\527 \-> Re: New mailing list subscribers 98Apr\547 \-> Re: New mailing list subscribers 98Apr\519 what the ----? 98Apr\592 \-> Re: what the ----? 98Apr\608 \-> Re: what the ----? 98Apr\612 \-> Re: what the ----? 98Apr\522 Re: Qoole v2.41 Released -- Still have problems 98Apr\525 i hate qoole!!! 98Apr\528 \-> Re: i hate qoole!!! 98Apr\529 \-> Re: i hate qoole!!! 98Apr\532 \-> Re: i hate qoole!!! 98Apr\556 \-> Re: i hate qoole!!! 98Apr\557 \-> Re: i hate qoole!!! 98Apr\558 \-> Re: i hate qoole!!! 98Apr\607 \-> Re: i hate qoole!!! 98Apr\526 voodoo 2 98Apr\530 \-> Re: voodoo 2 98Apr\531 \-> Re: voodoo 2 98Apr\533 \-> Re: voodoo 2 98Apr\539 \-> Re: voodoo 2 98Apr\540 \-> Re: voodoo 2 98Apr\559 \-> Re: voodoo 2 98Apr\562 \-> Re: voodoo 2 98Apr\563 \-> Re: voodoo 2 98Apr\565 \-> Re: voodoo 2 98Apr\567 \-> Re: voodoo 2 98Apr\568 \-> Re: voodoo 2 98Apr\587 \-> Re: voodoo 2 98Apr\588 \-> Re: voodoo 2 98Apr\610 \-> Re: voodoo 2 98Apr\618 \-> Re: voodoo 2 98Apr\624 \-> Re: voodoo 2 98Apr\534 RE: voodoo 2 98Apr\535 Q2: Grey areaportal problem 98Apr\536 HEY jcaesar & DarkShade!!! 98Apr\538 \-> Re: HEY jcaesar & DarkShade!!! 98Apr\545 \-> Re: HEY jcaesar & DarkShade!!! 98Apr\537 UNSUBSCRIBE 98Apr\541 Humm just asking... 98Apr\544 \-> Re: Humm just asking... 98Apr\546 \-> Re: Humm just asking... 98Apr\543 Entities..... 98Apr\548 That Reg Code, and the screaming 98Apr\550 \-> Re: That Reg Code, and the screaming 98Apr\551 \-> Re: That Reg Code, and the screaming 98Apr\553 \-> Re: That Reg Code, and the screaming 98Apr\555 \-> Re: That Reg Code, and the screaming 98Apr\564 \-> Re: That Reg Code, and the screaming 98Apr\579 \-> Re: That Reg Code, and the screaming 98Apr\586 \-> Re: That Reg Code, and the screaming 98Apr\654 \-> Re: That Reg Code, and the screaming 98Apr\655 \-> Re: That Reg Code, and the screaming 98Apr\549 RE: Entities..... 98Apr\552 Qoole 2.41 98Apr\569 \-> Re: Qoole 2.41 98Apr\554 Particle FX 98Apr\560 \-> Re: Particle FX 98Apr\580 \-> Re: Particle FX 98Apr\561 ban 98Apr\566 Rocket 98Apr\570 \-> Re: Rocket 98Apr\571 \-> Re: Rocket 98Apr\575 \-> Re: Rocket 98Apr\576 \-> Re: Rocket 98Apr\572 splash entities 98Apr\573 RE: That Reg Code, and the screaming 98Apr\574 "Parsing brush" error runing Qbsp. 98Apr\578 Arrrrggghhh 98Apr\584 \-> Re: Arrrrggghhh 98Apr\589 \-> Re: Arrrrggghhh 98Apr\640 \-> Re: Arrrrggghhh 98Apr\582 UNSUBSCRIBE 98Apr\585 Qoole with other Editors 98Apr\590 UNSUBSCRIBE 98Apr\591 cc:Mail Link to SMTP Undeliverable Message 98Apr\593 Improvements 98Apr\596 \-> Re: Improvements 98Apr\598 \-> Re: Improvements 98Apr\611 \-> Re: Improvements 98Apr\617 \-> Re: Improvements 98Apr\622 \-> Re: Improvements 98Apr\627 \-> Re: Improvements 98Apr\650 \-> Re: Improvements 98Apr\653 \-> Re: Improvements 98Apr\656 \-> Re: Improvements 98Apr\673 \-> Re: Improvements 98Apr\700 \-> Re: Improvements 98Apr\594 UNSUBSCRIBE 98Apr\597 RE: Improvements 98Apr\599 RV: "Parsing brush" error runing Qbsp. 98Apr\600 Unreal 98Apr\604 Wood textures? 98Apr\609 \-> Re: Wood textures? 98Apr\621 \-> Re: Wood textures? 98Apr\646 \-> Re: Wood textures? 98Apr\647 \-> Re: Wood textures? 98Apr\613 Re: New Map Dammit! [HE'S RIGHT] 98Apr\649 \-> Re: New Map Dammit! [HE'S RIGHT] 98Apr\614 Re[2]: Unreal 98Apr\616 Re[2]: Wood textures? 98Apr\620 Help 98Apr\625 \-> Re: Help 98Apr\639 \-> Re: Help 98Apr\626 unsubscribe 98Apr\629 unsubscribe 98Apr\630 UNSUBSCRIBE 98Apr\634 RE: Help 98Apr\635 RE: Help 98Apr\636 UNSUBSCRIBE?! Not here! 98Apr\638 Re: Unreal....Duck and Fire. 98Apr\663 \-> Re: Unreal....Duck and Fire. 98Apr\691 \-> Re: Unreal....Duck and Fire. 98Apr\642 Nobody knows about "Parsing brush" error in Qbsp? 98Apr\644 RE: Help 98Apr\645 FW: Help 98Apr\648 Question 98Apr\651 \-> Re: Question 98Apr\672 \-> Re: Question 98Apr\686 \-> Re: Question 98Apr\657 Rotating tut 98Apr\660 \-> Re: Rotating tut 98Apr\658 RE: Improvements 98Apr\659 Qoole Bug 98Apr\664 Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\674 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\680 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\684 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\695 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\665 unsubscribing 98Apr\667 What about... 98Apr\669 \-> Re: What about... 98Apr\668 Re: Unreal....Duck and Fire. and an OS | Question! 98Apr\670 RE: Help 98Apr\671 Re: Nobody knows about "Par 98Apr\697 \-> Re: Nobody knows about "Par 98Apr\675 Re: Unreal....Duck and Fire 98Apr\679 \-> Re: Unreal....Duck and Fire 98Apr\682 \-> Re: Unreal....Duck and Fire 98Apr\696 \-> Re: Unreal....Duck and Fire 98Apr\676 Re[2]: Help 98Apr\677 OT: Newsgroups 98Apr\678 Re[2]: Unreal....Duck and Fire 98Apr\683 RE: Nobody knows about "Par 98Apr\685 RE: Unreal....Duck and Fire 98Apr\694 Qoole Faster in NT was Re: Unreal....Duck and Fire. 98Apr\703 Is this mailing-list archived somewhere? 98Apr\704 Texture Problem 98Apr\707 \-> Re: Texture Problem 98Apr\706 Trouble reaching Qoole web site 98Apr\708 Server switches 98Apr\709 Laser Timing ----------------------------------------------------------- path: /maillist/97Dec/ ----------------------------------------------------------- 1 AGP and GLqoole/quake 2 \-> Re: AGP and GLqoole/quake 3 \-> Re: AGP and GLqoole/quake 4 \-> Re: AGP and GLqoole/quake 5 \-> Re: AGP and GLqoole/quake 6 \-> Re: AGP and GLqoole/quake 7 \-> Re: AGP and GLqoole/quake 8 \-> Re: AGP and GLqoole/quake 9 \-> Re: AGP and GLqoole/quake 13 \-> Re: AGP and GLqoole/quake 16 \-> Re: AGP and GLqoole/quake 17 \-> Re: AGP and GLqoole/quake 18 \-> Re: AGP and GLqoole/quake 19 \-> Re: AGP and GLqoole/quake 20 \-> Re: AGP and GLqoole/quake 21 \-> Re: AGP and GLqoole/quake 22 \-> Re: AGP and GLqoole/quake 24 \-> Re: AGP and GLqoole/quake 25 \-> Re: AGP and GLqoole/quake 26 \-> Re: AGP and GLqoole/quake 27 \-> Re: AGP and GLqoole/quake 28 \-> Re: AGP and GLqoole/quake 29 \-> Re: AGP and GLqoole/quake 30 \-> Re: AGP and GLqoole/quake 31 \-> Re: AGP and GLqoole/quake 32 \-> Re: AGP and GLqoole/quake 34 \-> Re: AGP and GLqoole/quake 10 Re: Here we go.... 11 RE: Here we go.... 12 Been discussed....but forgotten 14 remove 15 \-> Re: remove 23 Let there Be light!!! 33 no more dc's available STILL!!! 35 \-> Re: no more dc's available STILL!!! 36 \-> Re: no more dc's available STILL!!! 37 \-> Re: no more dc's available STILL!!! 50 \-> Re: no more dc's available STILL!!! 38 Split Doors 40 \-> Re: Split Doors 42 \-> Re: Split Doors 44 \-> Re: Split Doors 54 \-> Re: Split Doors 39 Other Editing Lists 41 \-> Re: Other Editing Lists 43 Re[2]: Split Doors 45 Setting Platform/Elevator heights 47 \-> Re: Setting Platform/Elevator heights 55 \-> Re: Setting Platform/Elevator heights 56 \-> Re: Setting Platform/Elevator heights 66 \-> Re: Setting Platform/Elevator heights 75 \-> Re: Setting Platform/Elevator heights 76 \-> Re: Setting Platform/Elevator heights 46 LiL HeLp 49 \-> Re: LiL HeLp 48 ARGH! Parse error?! 51 Prefab Door 53 \-> Re: Prefab Door 58 \-> Re: Prefab Door 52 version 29 117 \-> Re: version 29 120 \-> Re: version 29 125 \-> Re: version 29 57 VooDoo 2 info 63 \-> Re: VooDoo 2 info 59 Re[2]: Split Doors 60 map export weirdness 61 QOOLE 2.11 HELP! 70 \-> Re: QOOLE 2.11 HELP! 62 Tutorials 65 \-> Re: Tutorials 67 \-> Re: Tutorials 64 2.19a bugs 68 \-> Re: 2.19a bugs 69 Doors 71 CTRL Copying 73 \-> Re: CTRL Copying 78 \-> Re: CTRL Copying 72 Double doors 74 \-> Re: Double doors 77 \-> Re: Double doors 79 Disappearing Geometry & PolyMaxes 80 \-> Re: Disappearing Geometry & PolyMaxes 81 \-> Re: Disappearing Geometry & PolyMaxes 82 \-> Re: Disappearing Geometry & PolyMaxes 83 \-> Re: Disappearing Geometry & PolyMaxes 142 \-> Re: Disappearing Geometry & PolyMaxes 147 \-> Re: Disappearing Geometry & PolyMaxes 84 Give me an idea 85 \-> Re: Give me an idea 86 \-> Re: Give me an idea 89 \-> Re: Give me an idea 94 \-> Re: Give me an idea 98 \-> Re: Give me an idea 110 \-> Re: Give me an idea 111 \-> Re: Give me an idea 112 \-> Re: Give me an idea 121 \-> Re: Give me an idea 123 \-> Re: Give me an idea 87 Jonathan R. Miller.vcf 102 \-> Re: Jonathan R. Miller.vcf 105 \-> Re: Jonathan R. Miller.vcf 88 How To: Downward Moving Platforms 97 \-> Re: How To: Downward Moving Platforms 103 \-> Re: How To: Downward Moving Platforms 90 weirdness 101 \-> Re: weirdness 106 \-> Re: weirdness 107 \-> Re: weirdness 113 \-> Re: weirdness 91 area select 92 Re: Trap's,trap's and more trap's 93 Transparent Water 95 \-> Re: Transparent Water 96 \-> Re: Transparent Water 99 \-> Re: Transparent Water 100 \-> Re: Transparent Water 109 \-> Re: Transparent Water 104 Scourge of Amaragon 108 Transparent Water 114 RE: Give me an idea 115 Re[2]: Give me an idea 131 \-> Re: Re[2]: Give me an idea 116 Re[2]: Disappearing Geometry & PolyMaxes 118 Entity Files 119 \-> Re: Entity Files 132 \-> Re: Entity Files 165 \-> Re: Entity Files 122 Re[2]: Entity Files 124 Sorry but 128 \-> Re: Sorry but 145 \-> Re: Sorry but 126 Re[2]: Give me an idea 127 Re: more problems 133 \-> Re: more problems 129 Func_train: About 134 \-> Re: Func_train: About 137 \-> Re: Func_train: About 139 \-> Re: Func_train: About 130 Re[2]: Give me an idea 135 Re: more problems 136 Happy days :-) 138 \-> Re: Happy days :-) 143 \-> Re: Happy days :-) 140 Re[2]: Entity Files 141 Re[2]: Func_train: About 144 Re[2]: Disappearing Geometry & PolyMaxes 146 anyone ever encountered this? 151 \-> Re: anyone ever encountered this? 153 \-> Re: anyone ever encountered this? 148 blurring only on a self built Qoole level (see attached jpg) 150 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 152 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 157 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 170 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 179 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 149 New Version Released(I guess?) 154 RE: weirdness 155 Re: blurring only on a self built Qoole level 156 Re[2]: anyone ever encountered this? 158 \-> Re: Re[2]: anyone ever encountered this? 159 glide2x.dll 161 \-> Re: glide2x.dll 162 \-> Re: glide2x.dll 163 \-> Re: glide2x.dll 171 \-> Re: glide2x.dll 181 \-> Re: glide2x.dll 182 \-> Re: glide2x.dll 183 \-> Re: glide2x.dll 186 \-> Re: glide2x.dll 189 \-> Re: glide2x.dll 200 \-> Re: glide2x.dll 160 Re: blurring only on a self built Qoole level (see attached jp 164 GL Help please 166 \-> Re: GL Help please 167 \-> Re: GL Help please 168 \-> Re: GL Help please 169 RE: glide2x.dll 172 STB128 nice but, no blood 174 \-> Re: STB128 nice but, no blood 176 \-> Re: STB128 nice but, no blood 180 \-> Re: STB128 nice but, no blood 173 custom art? 194 \-> Re: custom art? 175 Quake 2 textures 177 RE: STB128 nice but, no blood 178 agp STB128 vs 3dfx 184 \-> Re: agp STB128 vs 3dfx 185 q2 textures 187 \-> Re: q2 textures 188 \-> Re: q2 textures 190 \-> Re: q2 textures 191 TOP TEN MICROSOFT BUG EXCUSES 192 Carving.... 193 Q2 textures 197 \-> Re: Q2 textures 203 \-> Re: Q2 textures 205 \-> Re: Q2 textures 208 \-> Re: Q2 textures 209 \-> Re: Q2 textures 211 \-> Re: Q2 textures 212 \-> Re: Q2 textures 215 \-> Re: Q2 textures 219 \-> Re: Q2 textures 220 \-> Re: Q2 textures 246 \-> Re: Q2 textures 250 \-> Re: Q2 textures 252 \-> Re: Q2 textures 253 \-> Re: Q2 textures 273 \-> Re: Q2 textures 295 \-> Re: Q2 textures 195 Quake 2 196 Re[2]: Quake 2 198 \-> Re: Re[2]: Quake 2 199 Re[4]: Quake 2 201 Qoole CD...... 202 Game breakup 210 \-> Re: Game breakup 237 \-> Re: Game breakup 204 Malice Entity Set 206 GLQoole 2.30 beta 207 2.30 beta 213 Version 2.30 214 QBsp3 note 216 \-> Re: QBsp3 note 217 \-> Re: QBsp3 note 218 \-> Re: QBsp3 note 221 -Sounds 222 Quake 2: Light coming from brush surfaces 229 \-> Re: Quake 2: Light coming from brush surfaces 231 \-> Re: Quake 2: Light coming from brush surfaces 233 \-> Re: Quake 2: Light coming from brush surfaces 234 \-> Re: Quake 2: Light coming from brush surfaces 238 \-> Re: Quake 2: Light coming from brush surfaces 239 \-> Re: Quake 2: Light coming from brush surfaces 241 \-> Re: Quake 2: Light coming from brush surfaces 223 Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT | SHOULD BE IN QOOLE 226 \-> Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE | THAT SHOULD BE IN QOOLE 224 Re: I HAVE AN IDEA 225 \-> Re: I HAVE AN IDEA 244 \-> Re: I HAVE AN IDEA 247 \-> Re: I HAVE AN IDEA 227 -Rotating Models/Brushes 230 \-> Re: -Rotating Models/Brushes 232 \-> Re: -Rotating Models/Brushes 235 \-> Re: -Rotating Models/Brushes 228 q2 levels & voodoo2 236 Transparencies...... 240 \-> Re: Transparencies...... 242 Quake 2 243 Re: ~Quake 2: Light coming from brush surfaces 245 Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT 248 How do you set the respawn of weapons in Q??? 249 \-> Re: How do you set the respawn of weapons in Q??? 257 \-> Re: How do you set the respawn of weapons in Q??? 251 Re[2]: How do you set the respawn of weapons in Q??? 254 QUAKE 1 256 \-> Re: QUAKE 1 260 \-> Re: QUAKE 1 262 \-> Re: QUAKE 1 264 \-> Re: QUAKE 1 266 \-> Re: QUAKE 1 271 \-> Re: QUAKE 1 274 \-> Re: QUAKE 1 275 \-> Re: QUAKE 1 278 \-> Re: QUAKE 1 279 \-> Re: QUAKE 1 280 \-> Re:QUAKE 1 282 \-> Re: QUAKE 1 283 \-> Re: QUAKE 1 285 \-> Re: QUAKE 1 290 \-> Re: QUAKE 1 291 \-> Re: QUAKE 1 342 \-> Re: QUAKE 1 351 \-> Re: QUAKE 1 255 Re[2]: Q2 textures 261 \-> Re: Re[2]: Q2 textures 269 \-> Re: Re[2]: Q2 textures 272 \-> Re: Re[2]: Q2 textures 284 \-> Re: Re[2]: Q2 textures 258 Re: How do you set the respawn of weapons in Q rephrased 263 \-> Re: How do you set the respawn of weapons in Q rephrased 265 \-> Re: How do you set the respawn of weapons in Q rephrased 259 Re: Quake 2 entities 267 \-> Re: Quake 2 entities 268 \-> Re: Quake 2 entities 270 Files needed? 276 Qoole Beta 4 292 \-> Re: Qoole Beta 4 311 \-> Re: Qoole Beta 4 277 Rotate door 281 Quake is DEAD? 286 Re: Re:QUAKE 1 293 \-> Re: Re:QUAKE 1 307 \-> Re: Re:QUAKE 1 322 \-> Re: Re:QUAKE 1 325 \-> Re: Re:QUAKE 1 330 \-> Re: Re:QUAKE 1 338 \-> Re: Re:QUAKE 1 357 \-> Re: Re:QUAKE 1 287 Q2 leaks 288 \-> Re: Q2 leaks 289 \-> Re: Q2 leaks 294 Quake C 296 So what is the Status of Qoole 2.30 beta 5? 298 \-> Re: So what is the Status of Qoole 2.30 beta 5? 302 \-> Re: So what is the Status of Qoole 2.30 beta 5? 303 \-> Re: So what is the Status of Qoole 2.30 beta 5? 304 \-> Re: So what is the Status of Qoole 2.30 beta 5? 305 \-> Re: So what is the Status of Qoole 2.30 beta 5? 306 \-> Re: So what is the Status of Qoole 2.30 beta 5? 308 \-> Re: So what is the Status of Qoole 2.30 beta 5? 309 \-> Re: So what is the Status of Qoole 2.30 beta 5? 327 \-> Re: So what is the Status of Qoole 2.30 beta 5? 297 Maybe a dumb beginners question, buuuut... 300 \-> Re: Maybe a dumb beginners question, buuuut... 299 Hipnotic tutorial 301 Qoole Beta 4 310 RE: Re:QUAKE 1 312 RE: Re:QUAKE 1 313 Compile Question 314 Suface Attributes.... for beta 6 315 \-> Re: Suface Attributes.... for beta 6 318 \-> Re: Suface Attributes.... for beta 6 320 \-> Re: Suface Attributes.... for beta 6 324 \-> Re: Suface Attributes.... for beta 6 316 RE: Compile Question 317 RE: Suface Attributes.... for beta 6 319 Re[2]: Compile Question 321 RE: Suface Attributes.... for beta 6 323 --FYI: RGB Light Colors 337 \-> Re: --FYI: RGB Light Colors 326 Ladders again 328 \-> Re: Ladders again 329 Apology 331 a few things 332 Dog Year Projects 333 Qoole's IRC channel? 336 \-> Re: Qoole's IRC channel? 370 \-> Re: Qoole's IRC channel? 334 Leaks in Quake 2. 335 Elevators In Quake II 339 RE: Qoole's IRC channel? 340 Beta 7! 341 Request 362 \-> Re: Request 343 2.30 beta problem 347 \-> Re: 2.30 beta problem 350 \-> Re: 2.30 beta problem 352 \-> Re: 2.30 beta problem 375 \-> Re: 2.30 beta problem 376 \-> Re: 2.30 beta problem 344 Re: FYI: RGB Light Colors gets posted @ the Qworkshop 358 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 381 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 387 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 345 Pay For Qoole for QuakeII 349 \-> Re: Pay For Qoole for QuakeII 346 Problem 348 \-> Re: Problem 391 \-> Re: Problem 353 I've got the power 354 \-> Re: I've got the power 359 \-> Re: I've got the power 363 \-> Re: I've got the power 372 \-> Re: I've got the power 373 \-> Re: I've got the power 374 \-> Re: I've got the power 382 \-> Re: I've got the power 355 Jello Weapons 360 \-> Re: Jello Weapons 356 Quake 2 Help 368 \-> Re: Quake 2 Help 386 \-> Re: Quake 2 Help 396 \-> Re: Quake 2 Help 407 \-> Re: Quake 2 Help 361 -Re: Quake 2 Help 364 RE: Ladders again 365 RE: Jello Weapons 366 RE: Quake 2 Help 367 RE: Quake 2 Help 369 Registration Woes 377 \-> Re: Registration Woes 385 \-> Re: Registration Woes 371 glass that breaks ? 384 \-> Re: glass that breaks ? 378 doors going up? 379 RE: Registration Woes 380 RE: Quake 2 Help 383 Breakable Glass, and Func_Trains? 388 I have beta 7, but can't QBSP maps... 389 \-> Re: I have beta 7, but can't QBSP maps... 409 \-> Re: I have beta 7, but can't QBSP maps... 418 \-> Re: I have beta 7, but can't QBSP maps... 390 New qbsp,vis & light errors 406 \-> Re: New qbsp,vis & light errors 408 \-> Re: New qbsp,vis & light errors 410 \-> Re: New qbsp,vis & light errors 411 \-> Re: New qbsp,vis & light errors 498 \-> Re: New qbsp,vis & light errors 392 hmmmm scaling... 393 \-> Re: hmmmm scaling... 397 \-> Re: hmmmm scaling... 401 \-> Re: hmmmm scaling... 422 \-> Re: hmmmm scaling... 429 \-> Re: hmmmm scaling... 394 RE: Quake 2 Help 395 RE: Quake 2 Help 398 Beta 8 Already!?! 399 GLQuake for Righteous Orchid 400 \-> Re: GLQuake for Righteous Orchid 402 New TC Idea 405 \-> Re: New TC Idea 440 \-> Re: New TC Idea 442 \-> Re: New TC Idea 453 \-> Re: New TC Idea 403 RE: New qbsp,vis & light errors 404 RE: Quake 2 Help 412 Slow compiling 413 \-> Re: Slow compiling 415 \-> Re: Slow compiling 414 no PTS, NO PRT, where is the bug 416 Quake II Entities 430 \-> Re: Quake II Entities 431 \-> Re: Quake II Entities 434 \-> Re: Quake II Entities 417 I HAVE 48 MEG RAM but it´s still compiling slow 419 NT & QBSP 421 \-> Re: NT & QBSP 423 \-> Re: NT & QBSP 427 \-> Re: NT & QBSP 428 \-> Re: NT & QBSP 420 Re: I HAVE 48 MEG RAM but it's still compiling slow 424 Quake2 Prefabs 448 \-> Re: Quake2 Prefabs 452 \-> Re: Quake2 Prefabs 455 \-> Re: Quake2 Prefabs 456 \-> Re: Quake2 Prefabs 458 \-> Re: Quake2 Prefabs 461 \-> Re: Quake2 Prefabs 462 \-> Re: Quake2 Prefabs 463 \-> Re: Quake2 Prefabs 465 \-> Re: Quake2 Prefabs 481 \-> Re: Quake2 Prefabs 489 \-> Re: Quake2 Prefabs 501 \-> Re: Quake2 Prefabs 505 \-> Re: Quake2 Prefabs 425 TeamFortress Maps 449 \-> Re: TeamFortress Maps 426 I hate that. 432 A spinning object 433 \-> Re: A spinning object 475 \-> Re: A spinning object 476 \-> Re: A spinning object 477 \-> Re: A spinning object 478 \-> Re: A spinning object 495 \-> Re: A spinning object 435 Why doesn´t my windows get transparent??? 437 \-> Re: Why doesn´t my windows get transparent??? 439 \-> Re: Why doesn´t my windows get transparent??? 444 \-> Re: Why doesn´t my windows get transparent??? 436 Gl problems? 443 \-> Re: Gl problems? 445 \-> Re: Gl problems? 450 \-> Re: Gl problems? 438 Fortball iz Done!!! (I think) 441 \-> Re: Fortball iz Done!!! (I think) 457 \-> Re: Fortball iz Done!!! (I think) 464 \-> Re: Fortball iz Done!!! (I think) 446 WinQoole problems 447 Re: I HAVE 48 MEG RAM but it4s still compiling slow 451 A_Why_doesn=B4t_my_windows_get_transparent 454 Q2 Textures 459 leaks in q2 levels 460 \-> Re: leaks in q2 levels 466 \-> Re: leaks in q2 levels 469 \-> Re: leaks in q2 levels 467 RE: A_Why_doesn=B4t_my_windows_get_transparent 468 Misc Questions 472 \-> Re: Misc Questions 470 um. a Question or | 50000000000000000000000000000000000000000000000000000000 471 Re: um. a Question or 473 Recompiled QBsp3 to not require opengl32.dll 480 \-> Re: Recompiled QBsp3 to not require opengl32.dll 490 \-> Re: Recompiled QBsp3 to not require opengl32.dll 474 Re: um. a Question or 5000 479 NETWORKING Quake 2 491 \-> Re: NETWORKING Quake 2 500 \-> Re: NETWORKING Quake 2 482 RE: New qbsp,vis & light errors 483 No Textures 486 \-> Re: No Textures 488 \-> Re: No Textures 484 RE: Why_doesn=B4t_my_windows_get_transparent 485 Cured Texture Problem 487 A_Why_doesn=B4t_my_windows_get_transp 492 Re: SV: Why_doesn=B4t_my_windows_get_transparent 493 Quake 2 Entities: Explained in Detail! 494 Compiles--Vis/Rad Details 504 \-> Re: Compiles--Vis/Rad Details 506 \-> Re: Compiles--Vis/Rad Details 496 How do I make a spinning fan? 497 \-> Re: How do I make a spinning fan? 502 \-> Re: How do I make a spinning fan? 503 \-> Re: How do I make a spinning fan? 507 \-> Re: How do I make a spinning fan? 508 \-> Re: How do I make a spinning fan? 510 \-> Re: How do I make a spinning fan? 499 Team Fortress Servers 509 IDEAS ABOUT THE QOOLE HOMEPAGE 511 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 513 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 515 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 516 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 512 Entities in Qoole betas 514 wHAT THE? 517 \-> Re: wHAT THE? 518 colored, moving,rotating lights 622 \-> Re: colored, moving,rotating lights 624 \-> Re: colored, moving,rotating lights 519 Qoole's been hacked 521 \-> Re: Qoole's been hacked 522 \-> Re: Qoole's been hacked 524 \-> Re: Qoole's been hacked 527 \-> Re: Qoole's been hacked 529 \-> Re: Qoole's been hacked 534 \-> Re: Qoole's been hacked 535 \-> Re: Qoole's been hacked 536 \-> Re: Qoole's been hacked 537 \-> Re: Qoole's been hacked 541 \-> Re: Qoole's been hacked 542 \-> Re: Qoole's been hacked 545 \-> Re: Qoole's been hacked 546 \-> Re: Qoole's been hacked 549 \-> Re: Qoole's been hacked 550 \-> Re: Qoole's been hacked 551 \-> Re: Qoole's been hacked 555 \-> Re: Qoole's been hacked 556 \-> Re: Qoole's been hacked 557 \-> Re: Qoole's been hacked 564 \-> Re: Qoole's been hacked 566 \-> Re: Qoole's been hacked 568 \-> Re: Qoole's been hacked 569 \-> Re: Qoole's been hacked 570 \-> Re: Qoole's been hacked 520 Damn it! 523 Problem loading wad files 525 Qoole Betas 526 \-> Re: Qoole Betas 528 really need help 530 Transparency in Quake maps 531 MERRY XMAS ! 532 Cmon 533 \-> Re: Cmon 538 \-> Re: Cmon 612 \-> Re: Cmon 539 QOOLE IDEA 540 \-> Re: QOOLE IDEA 563 \-> Re: QOOLE IDEA 571 \-> Re: QOOLE IDEA 575 \-> Re: QOOLE IDEA 576 \-> Re: QOOLE IDEA 581 \-> Re: QOOLE IDEA 586 \-> Re: QOOLE IDEA 587 \-> Re: QOOLE IDEA 589 \-> Re: QOOLE IDEA 590 \-> Re: QOOLE IDEA 596 \-> Re: QOOLE IDEA 597 \-> Re: QOOLE IDEA 598 \-> Re: QOOLE IDEA 608 \-> Re: QOOLE IDEA 609 \-> Re: QOOLE IDEA 627 \-> Re: QOOLE IDEA 638 \-> Re: QOOLE IDEA 639 \-> Re: QOOLE IDEA 642 \-> Re: QOOLE IDEA 644 \-> Re: QOOLE IDEA 645 \-> Re: QOOLE IDEA 646 \-> Re: QOOLE IDEA 647 \-> Re: QOOLE IDEA 653 \-> Re: QOOLE IDEA 658 \-> Re: QOOLE IDEA 668 \-> Re: QOOLE IDEA 669 \-> Re: QOOLE IDEA 672 \-> Re: QOOLE IDEA 692 \-> Re: QOOLE IDEA 694 \-> Re: QOOLE IDEA 700 \-> Re: QOOLE IDEA 706 \-> Re: QOOLE IDEA 716 \-> Re: QOOLE IDEA 717 \-> Re: QOOLE IDEA 720 \-> Re: QOOLE IDEA 543 Qoole Feature WishList 565 \-> Re: Qoole Feature WishList 544 Entities and (FA)Qs 547 \-> Re: Entities and (FA)Qs 548 \-> Re: Entities and (FA)Qs 558 \-> Re: Entities and (FA)Qs 578 \-> Re: Entities and (FA)Qs 552 Re: Making shootable buttons (was: Qoole's been hacked) 553 \-> Re: Making shootable buttons (was: Qoole's been hacked) 554 \-> Re: Making shootable buttons (was: Qoole's been hacked) 559 Hacked 560 Qoole and Team Fortress 561 Yet to register... 562 \-> Re: Yet to register... 567 Gravity Zones? 572 -Nick 573 Re: Texture Lock {Re: QOOLE IDEA} 574 \-> Re: Texture Lock {Re: QOOLE IDEA} 579 \-> Re: Texture Lock {Re: QOOLE IDEA} 577 warning message 580 Problems....Can anyone help? 582 \-> Re: Problems....Can anyone help? 583 Nasty little annoyance ver 2.30 beta 10a (methinks) 584 \-> Re: Nasty little annoyance ver 2.30 beta 10a (methinks) 585 SV: Qoole's been hacked 588 Ugh, I Keep Getting the "Off Plane" error! 591 Problem loading a wad for Q2 649 \-> Re: Problem loading a wad for Q2 592 Winqoole v2.30 593 Func_Train 648 \-> Re: Func_Train 650 \-> Re: Func_Train 657 \-> Re: Func_Train 594 Re: Entities 595 \-> Re: Entities 614 \-> Re: Entities 599 Problems & Suggestions... 601 \-> Re: Problems & Suggestions... 602 \-> Re: Problems & Suggestions... 603 \-> Re: Problems & Suggestions... 604 \-> Re: Problems & Suggestions... 605 \-> Re: Problems & Suggestions... 607 \-> Re: Problems & Suggestions... 610 \-> Re: Problems & Suggestions... 611 \-> Re: Problems & Suggestions... 600 Team Fortress 613 \-> Re: Team Fortress 617 \-> Re: Team Fortress 606 Qrad 615 \-> Re: Qrad 616 \-> Re: Qrad 618 Re: Team Fortress ( TO ANDREW ) 620 \-> Re: Team Fortress ( TO ANDREW ) 621 \-> Re: Team Fortress ( TO ANDREW ) 619 TEST 623 Qoole's been hacked 625 I can't edit Quake II maps! 626 \-> Re: I can't edit Quake II maps! 628 BSP,VIS, AND RAD QUESTION 629 \-> Re: BSP,VIS, AND RAD QUESTION 630 \-> Re: BSP,VIS, AND RAD QUESTION 631 \-> Re: BSP,VIS, AND RAD QUESTION 633 \-> Re: BSP,VIS, AND RAD QUESTION 635 \-> Re: BSP,VIS, AND RAD QUESTION 641 \-> Re: BSP,VIS, AND RAD QUESTION 643 \-> Re: BSP,VIS, AND RAD QUESTION 651 \-> Re: BSP,VIS, AND RAD QUESTION 656 \-> Re: BSP,VIS, AND RAD QUESTION 659 \-> Re: BSP,VIS, AND RAD QUESTION 660 \-> Re: BSP,VIS, AND RAD QUESTION 663 \-> Re: BSP,VIS, AND RAD QUESTION 632 Re[2]: BSP,VIS, AND RAD QUESTION 636 \-> Re: Re[2]: BSP,VIS, AND RAD QUESTION 634 QRAD, BSP, LIGHT 637 \-> Re: QRAD, BSP, LIGHT 640 Re[4]: BSP,VIS, AND RAD QUESTION 652 A cool TF map (I hope) 654 \-> Re: A cool TF map (I hope) 655 \-> Re: A cool TF map (I hope) 661 \-> Re: A cool TF map (I hope) 690 \-> Re: A cool TF map (I hope) 662 I Want to Play On the Net Now 665 \-> Re: I Want to Play On the Net Now 666 \-> Re: I Want to Play On the Net Now 667 \-> Re: I Want to Play On the Net Now 671 \-> Re: I Want to Play On the Net Now 675 \-> Re: I Want to Play On the Net Now 677 \-> Re: I Want to Play On the Net Now 664 Func_Train that stops 676 \-> Re: Func_Train that stops 679 \-> Re: Func_Train that stops 697 \-> Re: Func_Train that stops 707 \-> Re: Func_Train that stops 709 \-> Re: Func_Train that stops 670 YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 673 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 674 Internet Connect 678 Re[2]: I Want to Play On the Net Now 680 \-> Re: Re[2]: I Want to Play On the Net Now 705 \-> Re: Re[2]: I Want to Play On the Net Now 715 \-> Re: Re[2]: I Want to Play On the Net Now 721 \-> Re: Re[2]: I Want to Play On the Net Now 681 Re[4]: I Want to Play On the Net Now 683 \-> Re: Re[4]: I Want to Play On the Net Now 682 Associating sounds with events 684 \-> Re: Associating sounds with events 685 Re: I Want to Play On the Net Now AND THREADS IN GENERAL 701 \-> Re: I Want to Play On the Net Now AND THREADS IN GENERAL 686 The TF Map I was talkin' about... 687 Re: AOL Connecivity 688 New Fields 710 \-> Re: New Fields 689 simple addition... 698 \-> Re: simple addition... 699 \-> Re: simple addition... 702 \-> Re: simple addition... 703 \-> Re: simple addition... 708 \-> Re: simple addition... 711 \-> Re: simple addition... 691 msdos 696 \-> Re: msdos 704 \-> Re: msdos 693 RE: New Fields 695 Leak 712 Leaks 714 \-> Re: Leaks 725 \-> Re: Leaks 713 Rotating objects 722 \-> Re: Rotating objects 724 \-> Re: Rotating objects 718 Re[2]: New Fields 719 Sorry about that, the map is at: 723 func_door_rotating 729 \-> Re: func_door_rotating 731 \-> Re: func_door_rotating 732 \-> Re: func_door_rotating 735 \-> Re: func_door_rotating 726 qoole 230 beta 11 733 \-> Re: qoole 230 beta 11 734 \-> Re: qoole 230 beta 11 727 Re: Qoole problem ? 728 \-> Re: Qoole problem ? 730 \-> Re: Qoole problem ? ----------------------------------------------------------- path: /maillist/97Nov/ ----------------------------------------------------------- 1 sky textures 4 \-> Re: sky textures 11 \-> Re: sky textures 12 \-> Re: sky textures 13 \-> Re: sky textures 19 \-> Re: sky textures 2 Re: Still no DC's available 3 Re: Exporting Maps 5 Re: TF entities 6 \-> Re: TF entities 7 Grey Matter 8 \-> Re: Grey Matter 9 \-> Re: Grey Matter 10 \-> Re: Grey Matter 14 Leviting Objects 17 \-> Re: Leviting Objects 15 Scoping/grouping problem 18 \-> Re: Scoping/grouping problem 21 \-> Re: Scoping/grouping problem 16 Scoping/grouping problem 20 What I see Is Not what I get 22 my Qoole is swearing at me: HONESTALLY!!!! 23 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 27 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 33 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 36 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 43 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 62 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 24 Off the subject 25 \-> Re: Off the subject 26 \-> Re: Off the subject 28 I Just Finished my FIRST map will someone plz check it out? its | 180k zipped 29 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 30 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 39 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 41 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 31 Hey there ppl, its me, YurDun4 again with another map I made | today. 32 \-> Re: Hey there ppl, its me, YurDun4 again with another map I | made today. 34 Crowbsp eh? 35 \-> Re: Crowbsp eh? 37 I need maps for my Gaming Page 38 ARG!!! Ok so that addfress for my Gaming Page doesnt work | right... 40 Re: shadowtrick 42 \-> Re: shadowtrick 47 \-> Re: shadowtrick 50 \-> Re: shadowtrick 55 \-> Re: shadowtrick 57 \-> Re: shadowtrick 58 \-> Re: shadowtrick 44 Maps dont work. 45 \-> Re: Maps dont work. 46 \-> Re: Maps dont work. 48 \-> Re: Maps dont work. 49 bsp times 51 \-> Re: bsp times 52 \-> Re: bsp times 53 \-> Re: bsp times 54 \-> Re: bsp times 56 \-> Re: bsp times 59 Building more with less brushes... 60 \-> Re: Building more with less brushes... 67 \-> Re: Building more with less brushes... 61 Lightning!!! 64 \-> Re: Lightning!!! 65 \-> Re: Lightning!!! 68 \-> Re: Lightning!!! 69 \-> Re: Lightning!!! 70 \-> Re: Lightning!!! 76 \-> Re: Lightning!!! 77 \-> Re: Lightning!!! 63 Testing 66 \-> Re: Testing 71 Tf Entities and maps 74 \-> Re: Tf Entities and maps 72 Invisible brush. 73 \-> Re: Invisible brush. 75 \-> Re: Invisible brush. 78 Error msg 79 \-> Re: Error msg 80 Quake 2 support??? 82 \-> Re: Quake 2 support??? 99 \-> Re: Quake 2 support??? 81 PAGE FAULTS 83 \-> Re: PAGE FAULTS 84 \-> Re: PAGE FAULTS 86 \-> Re: PAGE FAULTS 87 \-> Re: PAGE FAULTS 89 \-> Re: PAGE FAULTS 85 Hexen 2 88 \-> Re: Hexen 2 90 GLQoole 91 \-> Re: GLQoole 94 \-> Re: GLQoole 95 \-> Re: GLQoole 100 \-> Re: GLQoole 101 \-> Re: GLQoole 119 \-> Re: GLQoole 92 re: I need maps for my Gaming Page 93 Error Message 96 RE: GLQoole 97 \-> Re: RE: GLQoole 98 RE: RE: GLQoole 102 Bot's and Qoole... 103 \-> Re: Bot's and Qoole... 104 AGP and 3dfx 105 \-> Re: AGP and 3dfx 106 \-> Re: AGP and 3dfx 107 RE: AGP and 3dfx 109 \-> Re: RE: AGP and 3dfx 108 RE: AGP and 3dfx 110 RE: GLQoole 111 Id's Quake 2 editor? 114 \-> Re: Id's Quake 2 editor? 115 \-> Re: Id's Quake 2 editor? 117 \-> Re: Id's Quake 2 editor? 118 \-> Re: Id's Quake 2 editor? 121 \-> Re: Id's Quake 2 editor? 123 \-> Re: Id's Quake 2 editor? 124 \-> Re: Id's Quake 2 editor? 125 \-> Re: Id's Quake 2 editor? 127 \-> Re: Id's Quake 2 editor? 112 pk custom ents 113 \-> Re: pk custom ents 116 QOOLE ACADEMY UPDATES! :) 120 Qoole v2.18 122 RE: GLQoole 126 Qoole wish list.... 128 \-> Re: Qoole wish list.... 129 \-> Re: Qoole wish list.... 130 \-> Re: Qoole wish list.... 131 \-> Re: Qoole wish list.... 132 \-> Re: Qoole wish list.... 133 \-> Re: Qoole wish list.... 134 \-> Re: Qoole wish list.... 144 \-> Re: Qoole wish list.... 196 \-> Re: Qoole wish list.... 197 \-> Re: Qoole wish list.... 198 \-> Re: Qoole wish list.... 199 \-> Re: Qoole wish list.... 201 \-> Re: Qoole wish list.... 135 Re[2]: Qoole wish list.... 136 problem with QBSP (I think) 139 \-> Re: problem with QBSP (I think) 140 \-> Re: problem with QBSP (I think) 146 \-> Re: problem with QBSP (I think) 151 \-> Re: problem with QBSP (I think) 154 \-> Re: problem with QBSP (I think) 163 \-> Re: problem with QBSP (I think) 165 \-> Re: problem with QBSP (I think) 166 \-> Re: problem with QBSP (I think) 137 parse error before line #24 138 Carpal tunnel syndrome 141 Fw: problem with QBSP (I think) 142 Fw: problem with QBSP (I think) 143 Opps! 145 alt.games.quake.qoole? 147 How bout this one... 148 \-> Re: How bout this one... 149 \-> Re: How bout this one... 156 \-> Re: How bout this one... 150 Little bit of help needed 153 \-> Re: Little bit of help needed 152 more problems 155 \-> Re: more problems 180 \-> Re: more problems 187 \-> Re: more problems 200 \-> Re: more problems 157 Using my own textures.... 159 \-> Re: Using my own textures.... 167 \-> Re: Using my own textures.... 158 VooDoo Cards 160 \-> Re: VooDoo Cards 161 \-> Re: VooDoo Cards 162 \-> Re: VooDoo Cards 168 \-> Re: VooDoo Cards 169 \-> Re: VooDoo Cards 170 \-> Re: VooDoo Cards 171 \-> Re: VooDoo Cards 173 \-> Re: VooDoo Cards 174 \-> Re: VooDoo Cards 179 \-> Re: VooDoo Cards 181 \-> Re: VooDoo Cards 183 \-> Re: VooDoo Cards 184 \-> Re: VooDoo Cards 190 \-> Re: VooDoo Cards 191 \-> Re: VooDoo Cards 192 \-> Re: VooDoo Cards 208 \-> Re: VooDoo Cards 164 RE: How bout this one... 172 Re[2]: more problems 175 \-> Re: Re[2]: more problems 176 \-> Re: Re[2]: more problems 178 \-> Re: Re[2]: more problems 177 Here we go.... 186 \-> Re: Here we go.... 195 \-> Re: Here we go.... 204 \-> Re: Here we go.... 205 \-> Re: Here we go.... 206 \-> Re: Here we go.... 209 \-> Re: Here we go.... 182 insanity reigns 185 Re[2]: more problems 188 vis not vis'ing 189 \-> Re: vis not vis'ing 193 parse error before line #24 194 QOOLE wishlist alert! :) 202 \-> Re: QOOLE wishlist alert! :) 203 \-> Re: QOOLE wishlist alert! :) 207 Trap's,trap's and more trap's 210 Model Files 211 \-> Re: Model Files 212 \-> Re: Model Files 216 \-> Re: Model Files 213 WISHLIST ALERT 214 \-> Re: WISHLIST ALERT 217 \-> Re: WISHLIST ALERT 218 \-> Re: WISHLIST ALERT 221 \-> Re: WISHLIST ALERT 215 Hexen2 219 Team Fortress 222 \-> Re: Team Fortress 223 \-> Re: Team Fortress 224 \-> Re: Team Fortress 225 \-> Re: Team Fortress 226 \-> Re: Team Fortress 220 Re: Airquake ----------------------------------------------------------- path: /maillist/97Oct/ ----------------------------------------------------------- 1 Re: Warning 08 7 \-> Re: Warning 08 12 \-> Re: Warning 08 2 Re: Quake rulez and Duke drools! Just read this... 9 \-> Re: Quake rulez and Duke drools! Just read this... 37 \-> Re: Quake rulez and Duke drools! Just read this... 3 Re: Quake rulez and Duke drools! Just read this... 4 Hipnotic stuff 36 \-> Re: Hipnotic stuff 5 Prefabs 8 \-> Re: Prefabs 13 \-> Re: Prefabs 20 \-> Re: Prefabs 6 Re: Capture the Flag/Team Fortress 10 Re: Hipnotic stuff 11 Ack TreeBsp!!! 14 \-> Re: Ack TreeBsp!!! 16 \-> Re: Ack TreeBsp!!! 15 Re: CTF 18 \-> Re: CTF 21 \-> Re: CTF 22 \-> Re: CTF 17 Congrats Sonya! 32 \-> Re: Congrats Sonya! 19 SPAWN HELP! 43 \-> Re: SPAWN HELP! 23 Qoole CD. Whats this restrictive license agreement??? 24 \-> Re: Qoole CD. Whats this restrictive license agreement??? 26 \-> Re: Qoole CD. Whats this restrictive license agreement??? 30 \-> Re: Qoole CD. Whats this restrictive license agreement??? 38 \-> Re: Qoole CD. Whats this restrictive license agreement??? 39 \-> Re: Qoole CD. Whats this restrictive license agreement??? 40 \-> Re: Qoole CD. Whats this restrictive license agreement??? 45 \-> Re: Qoole CD. Whats this restrictive license agreement??? 46 \-> Re: Qoole CD. Whats this restrictive license agreement??? 47 \-> Re: Qoole CD. Whats this restrictive license agreement??? 48 \-> Re: Qoole CD. Whats this restrictive license agreement??? 49 \-> Re: Qoole CD. Whats this restrictive license agreement??? 51 \-> Re: Qoole CD. Whats this restrictive license agreement??? 53 \-> Re: Qoole CD. Whats this restrictive license agreement??? 55 \-> Re: Qoole CD. Whats this restrictive license agreement??? 56 \-> Re: Qoole CD. Whats this restrictive license agreement??? 57 \-> Re: Qoole CD. Whats this restrictive license agreement??? 58 \-> Re: Qoole CD. Whats this restrictive license agreement??? 59 \-> Re: Qoole CD. Whats this restrictive license agreement??? 60 \-> Re: Qoole CD. Whats this restrictive license agreement??? 61 \-> Re: Qoole CD. Whats this restrictive license agreement??? 64 \-> Re: Qoole CD. Whats this restrictive license agreement??? 66 \-> Re: Qoole CD. Whats this restrictive license agreement??? 74 \-> Re: Qoole CD. Whats this restrictive license agreement??? 79 \-> Re: Qoole CD. Whats this restrictive license agreement??? 85 \-> Re: Qoole CD. Whats this restrictive license agreement??? 25 Here's my opinion, Quake VS. Duke 33 \-> Re: Here's my opinion, Quake VS. Duke 54 \-> Re: Here's my opinion, Quake VS. Duke 27 RE: Qoole CD. Whats this restrictive license agreement??? 28 Re[2]: Qoole CD. Whats this restrictive license agreement??? 29 Re[2]: Qoole CD. Whats this restrictive license agreement??? 31 RE: Qoole CD. Whats this restrictive license agreement??? 34 RE: Qoole CD. Whats this restrictive license agreement??? 35 Re[2]: Congrats Sonya! 41 Re: Let's get back to qoole! 52 \-> Re: Let's get back to qoole! 42 RE: Qoole CD. Whats this restrictive license agreement??? 44 Re: BSP to QLE decompiler 84 \-> Re: BSP to QLE decompiler 90 \-> Re: BSP to QLE decompiler 99 \-> Re: BSP to QLE decompiler 101 \-> Re: BSP to QLE decompiler 103 \-> Re: BSP to QLE decompiler 104 \-> Re: BSP to QLE decompiler 118 \-> Re: BSP to QLE decompiler 119 \-> Re: BSP to QLE decompiler 121 \-> Re: BSP to QLE decompiler 50 RE: Qoole CD. Whats this restrictive license agreement??? 62 Qoole license agreement change 63 \-> Re: Qoole license agreement change 65 \-> Re: Qoole license agreement change 67 \-> Re: Qoole license agreement change 68 \-> Re: Qoole license agreement change 81 \-> Re: Qoole license agreement change 86 \-> Re: Qoole license agreement change 87 \-> Re: Qoole license agreement change 93 \-> Re: Qoole license agreement change 107 \-> Re: Qoole license agreement change 69 Command List for Qoole Console???? 71 \-> Re: Command List for Qoole Console???? 72 \-> Re: Command List for Qoole Console???? 75 \-> Re: Command List for Qoole Console???? 76 \-> Re: Command List for Qoole Console???? 77 \-> Re: Command List for Qoole Console???? 78 \-> Re: Command List for Qoole Console???? 70 New utility - texture colorizer 73 \-> Re: New utility - texture colorizer 80 Re: Quake vs. Duke IN QUAKE 82 MAP2DXF 83 RE: Qoole CD. Whats this restrictive license agreement??? 88 New Thread.......Hopefully 94 \-> Re: New Thread.......Hopefully 89 Capture the flag? 92 \-> Re: Capture the flag? 98 \-> Re: Capture the flag? 91 RE: BSP to QLE decompiler 95 textures 96 \-> Re: textures 130 \-> Re: textures 132 \-> Re: textures 138 \-> Re: textures 97 RE: textures 100 RE: BSP to QLE decompiler 102 RE: BSP to QLE decompiler 105 duh 106 Rotating Brushes? 123 \-> Re: Rotating Brushes? 124 \-> Re: Rotating Brushes? 108 Quake Levels....viewing them. 111 \-> Re: Quake Levels....viewing them. 112 \-> Re: Quake Levels....viewing them. 122 \-> Re: Quake Levels....viewing them. 109 How to subscribe? 110 \-> Re: How to subscribe? 113 \-> Re: How to subscribe? 114 \-> Re: How to subscribe? 115 RE: MAP2DXF 116 RE: Rotating Brushes? 117 RE: Quake Levels....viewing them. 120 RE: BSP to QLE decompiler 125 ENITITY BUG! 203 \-> Re: ENITITY BUG! 126 .BSP to .Map???? 129 \-> Re: .BSP to .Map???? 127 textures 128 qoole cd 147 \-> Re: qoole cd 131 Entity placement (ammo, armour, etc.) 133 \-> Re: Entity placement (ammo, armour, etc.) 134 \-> Re: Entity placement (ammo, armour, etc.) 140 \-> Re: Entity placement (ammo, armour, etc.) 148 \-> Re: Entity placement (ammo, armour, etc.) 152 \-> Re: Entity placement (ammo, armour, etc.) 135 GLQOOLE crashes!!!!! 136 \-> Re: GLQOOLE crashes!!!!! 137 \-> Re: GLQOOLE crashes!!!!! 141 \-> Re: GLQOOLE crashes!!!!! 142 \-> Re: GLQOOLE crashes!!!!! 143 \-> Re: GLQOOLE crashes!!!!! 273 \-> Re: GLQOOLE crashes!!!!! 139 RE: Entity placement (ammo, armour, etc.) 144 Entity Limit? 151 \-> Re: Entity Limit? 153 \-> Re: Entity Limit? 329 \-> Re: Entity Limit? 408 \-> Re: Entity Limit? 145 Creating new entity set 154 \-> Re: Creating new entity set 155 \-> Re: Creating new entity set 146 [Fwd: CUT THE SENSELESS BS] 149 Quake DOOM 150 \-> Re: Quake DOOM 156 \-> Re: Quake DOOM 158 \-> Re: Quake DOOM 166 \-> Re: Quake DOOM 157 Upgrades 165 \-> Re: Upgrades 159 QOOLE TEXT!!! 161 \-> Re: QOOLE TEXT!!! 160 Team vs team 162 \-> Re: Team vs team 163 \-> Re: Team vs team 164 \-> Re: Team vs team 169 \-> Re: Team vs team 172 \-> Re: Team vs team 259 \-> Re: Team vs team 167 The right direction 168 \-> Re: The right direction 170 \-> Re: The right direction 173 \-> Re: The right direction 174 \-> Re: The right direction 175 \-> Re: The right direction 176 \-> Re: The right direction 178 \-> Re: The right direction 180 \-> Re: The right direction 183 \-> Re: The right direction 171 RE: The right direction 177 Level 179 \-> Re: Level 181 \-> Re: Level 182 Bodies 184 \-> Re: Bodies 185 TEXT and WORLDTYPE! 186 \-> Re: TEXT and WORLDTYPE! 187 \-> Re: TEXT and WORLDTYPE! 188 \-> Re: TEXT and WORLDTYPE! 189 \-> Re: TEXT and WORLDTYPE! 190 \-> Re: TEXT and WORLDTYPE! 191 \-> Re: TEXT and WORLDTYPE! 192 Trap vs Spike 264 \-> Re: Trap vs Spike 193 Rotational snap bug 194 Looking for QRad 195 GL Quake Water Troubles, Mirroring Objects 196 \-> Re: GL Quake Water Troubles, Mirroring Objects 197 \-> Re: GL Quake Water Troubles, Mirroring Objects 198 \-> Re: GL Quake Water Troubles, Mirroring Objects 199 \-> Re: GL Quake Water Troubles, Mirroring Objects 200 \-> Re: GL Quake Water Troubles, Mirroring Objects 201 \-> Re: GL Quake Water Troubles, Mirroring Objects 202 Edge Move Problem 217 \-> Re: Edge Move Problem 229 \-> Re: Edge Move Problem 204 Mysterious no-.prt problems 206 \-> Re: Mysterious no-.prt problems 218 \-> Re: Mysterious no-.prt problems 205 Mysterious no-.prt problems 208 Re: 209 \-> Re: 211 \-> Re: 210 Texture Stuff 212 Serial Connection 214 \-> Re: Serial Connection 215 \-> Re: Serial Connection 216 \-> Re: Serial Connection 213 RE: Serial Connection 219 Vertex 220 \-> Re: Vertex 222 \-> Re: Vertex 221 Re: [I've done it] Serial Connection 223 \-> Re: [I've done it] Serial Connection 224 BSP Warning 225 \-> Re: BSP Warning 226 ? on trigger_relay 233 \-> Re: ? on trigger_relay 227 Re: Deathmatch Insults 237 \-> Re: Deathmatch Insults 240 \-> Re: Deathmatch Insults 244 \-> Re: Deathmatch Insults 246 \-> Re: Deathmatch Insults 247 \-> Re: Deathmatch Insults 250 \-> Re: Deathmatch Insults 251 \-> Re: Deathmatch Insults 252 \-> Re: Deathmatch Insults 254 \-> Re: Deathmatch Insults 255 \-> Re: Deathmatch Insults 256 \-> Re: Deathmatch Insults 257 \-> Re: Deathmatch Insults 258 \-> Re: Deathmatch Insults 263 \-> Re: Deathmatch Insults 265 \-> Re: Deathmatch Insults 266 \-> Re: Deathmatch Insults 267 \-> Re: Deathmatch Insults 269 \-> Re: Deathmatch Insults 270 \-> Re: Deathmatch Insults 271 \-> Re: Deathmatch Insults 272 \-> Re: Deathmatch Insults 276 \-> Re: Deathmatch Insults 228 Qoole 230 \-> Re: Qoole 235 \-> Re: Qoole 236 \-> Re: Qoole 231 More Extensive Documentation 232 \-> Re: More Extensive Documentation 234 \-> Re: More Extensive Documentation 238 Demos 239 \-> Re: Demos 245 \-> Re: Demos 241 Hmm!! AARRGGHH! 242 \-> Re: Hmm!! AARRGGHH! 243 \-> Re: Hmm!! AARRGGHH! 248 Team Fortress 249 \-> Re: Team Fortress 260 \-> Re: Team Fortress 253 Next Two Acadmeny Classes 261 Trap vs Spike 262 Qoole 268 RE: Deathmatch Insults 274 Orthogonal Construction Option 275 \-> Re: Orthogonal Construction Option 277 Donkey 278 \-> Re: Donkey 279 \-> Re: Donkey 280 \-> Re: Donkey 281 \-> Re: Donkey 282 \-> Re: Donkey 283 \-> Re: Donkey 284 \-> Re: Donkey 304 \-> Re: Donkey 306 \-> Re: Donkey 340 \-> Re: Donkey 342 \-> Re: Donkey 285 door 287 \-> Re: door 286 Qoole CDROM 288 Qoole crashes 289 Alternate palette in Qoole 2.10 290 loading a large qle 291 \-> Re: loading a large qle 292 academy classes 294 \-> Re: academy classes 295 \-> Re: academy classes 293 Re: Item doesn't show 296 \-> Re: Item doesn't show 297 QuakeII 317 \-> Re: QuakeII 298 No DC's Available, GLQOOLE 299 \-> Re: No DC's Available, GLQOOLE 300 \-> Re: No DC's Available, GLQOOLE 301 \-> Re: No DC's Available, GLQOOLE 302 \-> Re: No DC's Available, GLQOOLE 303 \-> Re: No DC's Available, GLQOOLE 308 \-> Re: No DC's Available, GLQOOLE 328 \-> Re: No DC's Available, GLQOOLE 305 Donkey 307 QUAKE II DEMO!!! 309 \-> Re: QUAKE II DEMO!!! 310 \-> Re: QUAKE II DEMO!!! 311 \-> Re: QUAKE II DEMO!!! 312 \-> Re: QUAKE II DEMO!!! 313 \-> Re: QUAKE II DEMO!!! 314 \-> Re: QUAKE II DEMO!!! 315 \-> Re: QUAKE II DEMO!!! 316 \-> Re: QUAKE II DEMO!!! 318 \-> Re: QUAKE II DEMO!!! 319 \-> Re: QUAKE II DEMO!!! 320 \-> Re: QUAKE II DEMO!!! 323 \-> Re: QUAKE II DEMO!!! 325 \-> Re: QUAKE II DEMO!!! 335 \-> Re: QUAKE II DEMO!!! 336 \-> Re: QUAKE II DEMO!!! 346 \-> Re: QUAKE II DEMO!!! 321 NEW QUAKE II THRED 322 \-> Re: NEW QUAKE II THRED 324 \-> Re: NEW QUAKE II THRED 334 \-> Re: NEW QUAKE II THRED 337 \-> Re: NEW QUAKE II THRED 341 \-> Re: NEW QUAKE II THRED 326 Cheat Codes for Quake 2 (Do not read if you want to remain pure | and uncorrupted) 327 Ful screen in Quake II 338 \-> Re: Ful screen in Quake II 344 \-> Re: Ful screen in Quake II 330 even NEWer QUAKE II THRED 331 \-> Re: even NEWer QUAKE II THRED 332 \-> Re: even NEWer QUAKE II THRED 333 \-> Re: even NEWer QUAKE II THRED 339 Qoole Wishlist 345 \-> Re: Qoole Wishlist 343 So then.... 347 3dfx speed improvement? 348 \-> Re: 3dfx speed improvement? 349 \-> Re: 3dfx speed improvement? 350 \-> Re: 3dfx speed improvement? 365 \-> Re: 3dfx speed improvement? 367 \-> Re: 3dfx speed improvement? 369 \-> Re: 3dfx speed improvement? 370 \-> Re: 3dfx speed improvement? 371 \-> Re: 3dfx speed improvement? 373 \-> Re: 3dfx speed improvement? 374 \-> Re: 3dfx speed improvement? 377 \-> Re: 3dfx speed improvement? 396 \-> Re: 3dfx speed improvement? 351 Blurred Effects 357 \-> Re: Blurred Effects 358 \-> Re: Blurred Effects 359 \-> Re: Blurred Effects 364 \-> Re: Blurred Effects 372 \-> Re: Blurred Effects 352 X-WinQoole? PLEASE! 354 \-> Re: X-WinQoole? PLEASE! 355 \-> Re: X-WinQoole? PLEASE! 356 \-> Re: X-WinQoole? PLEASE! 381 \-> Re: X-WinQoole? PLEASE! 382 \-> Re: X-WinQoole? PLEASE! 383 \-> Re: X-WinQoole? PLEASE! 385 \-> Re: X-WinQoole? PLEASE! 388 \-> Re: X-WinQoole? PLEASE! 389 \-> Re: X-WinQoole? PLEASE! 390 \-> Re: X-WinQoole? PLEASE! 391 \-> Re: X-WinQoole? PLEASE! 392 \-> Re: X-WinQoole? PLEASE! 403 \-> Re: X-WinQoole? PLEASE! 353 RE: X-WinQoole? PLEASE! 360 GlQoole 361 Does anyone know what "No more DC's Available" means??? 366 \-> Re: Does anyone know what "No more DC's Available" means??? 362 My computer is cursed!!!! 363 \-> Re: My computer is cursed!!!! 368 \-> Re: My computer is cursed!!!! 402 \-> Re: My computer is cursed!!!! 375 monsters - Qoole WISHLIST 376 "No more DC's available" bug 378 \-> Re: "No more DC's available" bug 379 \-> Re: "No more DC's available" bug 406 \-> Re: "No more DC's available" bug 380 ICQ 384 \-> Re: ICQ 395 \-> Re: ICQ 397 \-> Re: ICQ 401 \-> Re: ICQ 409 \-> Re: ICQ 386 GPF 387 Exporting BSP with WinQoole 398 \-> Re: Exporting BSP with WinQoole 399 \-> Re: Exporting BSP with WinQoole 393 BSP 394 \-> Re: BSP 407 \-> Re: BSP 400 Re: Ooops! Exporting BSP with WinQoole 404 Walls 405 \-> Re: Walls 410 \-> Re: Walls 411 Thick or Thin Walls 412 \-> Re: Thick or Thin Walls 413 \-> Re: Thick or Thin Walls 414 \-> Re: Thick or Thin Walls 415 \-> Re: Thick or Thin Walls 416 \-> Re: Thick or Thin Walls 417 \-> Re: Thick or Thin Walls 419 \-> Re: Thick or Thin Walls 418 WinQuake 1.07 vs WinQuake 1.09 420 \-> Re: WinQuake 1.07 vs WinQuake 1.09 421 \-> Re: WinQuake 1.07 vs WinQuake 1.09 423 \-> Re: WinQuake 1.07 vs WinQuake 1.09 424 \-> Re: WinQuake 1.07 vs WinQuake 1.09 425 \-> Re: WinQuake 1.07 vs WinQuake 1.09 422 Texture clipping bug? 426 Monster Tags 431 \-> Re: Monster Tags 427 Bye Bye.. 428 \-> Re: Bye Bye.. 429 Still no DC's available 430 \-> Re: Still no DC's available 432 \-> Re: Still no DC's available 433 \-> Re: Still no DC's available 434 Wrong WAD file?!?! 439 \-> Re: Wrong WAD file?!?! 441 \-> Re: Wrong WAD file?!?! 447 \-> Re: Wrong WAD file?!?! 435 multiple textures on 1 brush 436 \-> Re: multiple textures on 1 brush 437 Re: shadowtrick 440 \-> Re: shadowtrick 442 \-> Re: shadowtrick 444 \-> Re: shadowtrick 445 \-> Re: shadowtrick 450 \-> Re: shadowtrick 451 \-> Re: shadowtrick 457 \-> Re: shadowtrick 461 \-> Re: shadowtrick 463 \-> Re: shadowtrick 466 \-> Re: shadowtrick 438 Adding WADs 443 \-> Re: Adding WADs 446 \-> Re: Adding WADs 448 \-> Re: Adding WADs 449 \-> Re: Adding WADs 452 Emergency, please help. 456 \-> Re: Emergency, please help. 453 Byeeeee 454 Exporting Maps 455 \-> Re: Exporting Maps 458 worldspawn entity. 459 \-> Re: worldspawn entity. 460 \-> Re: worldspawn entity. 464 HAPPY HOLLOWEEN 465 TF entities ----------------------------------------------------------- path: /maillist/97Sep/ ----------------------------------------------------------- 1 Erk... 6 \-> Re: Erk... 10 \-> Re: Erk... 2 Texture clipping bug? 5 \-> Re: Texture clipping bug? 3 Re: crane in level 4 Grouping 7 Vanishing wall 8 \-> Re: Vanishing wall 9 \-> Re: Vanishing wall 11 Light straight up 12 \-> Re: Light straight up 13 \-> Re: Light straight up 14 pointfile 15 \-> Re: pointfile 17 \-> Re: pointfile 16 WinQoole v1.999 Final Beta 18 Qoole 1.999 19 Texture clipping bug? 20 Re: Texture clipping bug 23 \-> Re: Texture clipping bug 34 \-> Re: Texture clipping bug 21 Erk... 22 light textures 24 \-> Re: light textures 25 Entity Set Tutorial 26 Non Qoole question....sorry! 27 \-> Re: Non Qoole question....sorry! 28 textures 29 \-> Re: textures 30 \-> Re: textures 32 \-> Re: textures 31 AdQuedit's Web Site 33 Sorting MLQoole 35 thanks 36 Locking textures? 37 \-> Re: Locking textures? 41 \-> Re: Locking textures? 38 QBSP Errors 39 QBSP Errors part II (oops) 40 \-> Re: QBSP Errors part II (oops) 42 WinQoole v2.00 Release Party 43 \-> Re: WinQoole v2.00 Release Party 44 \-> Re: WinQoole v2.00 Release Party 45 \-> Re: WinQoole v2.00 Release Party 47 \-> Re: WinQoole v2.00 Release Party 54 \-> Re: WinQoole v2.00 Release Party 84 \-> Re: WinQoole v2.00 Release Party 87 \-> Re: WinQoole v2.00 Release Party 46 Internet ordering? 48 More qbsp errors 52 \-> Re: More qbsp errors 61 \-> Re: More qbsp errors 49 curious problem that is making me rip out my pubes 50 \-> Re: curious problem that is making me rip out my pubes 51 Re: Qoole v2.00...? 53 Re: More qbsp errors (Sonya) 55 Penultimate chapter in the ammo boxes from HELL 57 \-> Re: Penultimate chapter in the ammo boxes from HELL 56 huge prt-file 58 Sounds stupid, but... 60 \-> Re: Sounds stupid, but... 62 \-> Re: Sounds stupid, but... 59 RE: curious problem that is making me rip out my pubes 63 RE: Sounds stupid, but... 64 place nasty language here -_______________- 68 \-> Re: place nasty language here -_______________- 71 \-> Re: place nasty language here -_______________- 65 Qoole with SW quake 77 \-> Re: Qoole with SW quake 78 \-> Re: Qoole with SW quake 90 \-> Re: Qoole with SW quake 97 \-> Re: Qoole with SW quake 138 \-> Re: Qoole with SW quake 142 \-> Re: Qoole with SW quake 66 please tell me something... 69 \-> Re: please tell me something... 70 \-> Re: please tell me something... 67 please tell me something... 72 I doubt this exists, but... 73 \-> Re: I doubt this exists, but... 74 \-> Re: I doubt this exists, but... 76 \-> Re: I doubt this exists, but... 105 \-> Re: I doubt this exists, but... 106 \-> Re: I doubt this exists, but... 75 Hexen II maps? 89 \-> Re: Hexen II maps? 79 What Is The Space Bar Abr.. ? 80 Re: QBSPing...Not enough memory? 83 \-> Re: QBSPing...Not enough memory? 85 \-> Re: QBSPing...Not enough memory? 86 \-> Re: QBSPing...Not enough memory? 88 \-> Re: QBSPing...Not enough memory? 98 \-> Re: QBSPing...Not enough memory? 102 \-> Re: QBSPing...Not enough memory? 104 \-> Re: QBSPing...Not enough memory? 110 \-> Re: QBSPing...Not enough memory? 118 \-> Re: QBSPing...Not enough memory? 125 \-> Re: QBSPing...Not enough memory? 81 A good wad-utility 82 \-> Re: A good wad-utility 99 \-> Re: A good wad-utility 91 Re: Hexen II maps?(STOP IT) 92 Quake Server 96 \-> Re: Quake Server 93 Anyone there? 100 \-> Re: Anyone there? 94 RE: QBSPing...Not enough memory? 95 "<<< obscenely long signature deleted >>>" 101 \-> Re: "<<< obscenely long signature deleted >>>" 103 \-> Re: "<<< obscenely long signature deleted >>>" 108 \-> Re: "<<< obscenely long signature deleted >>>" 109 \-> Re: "<<< obscenely long signature deleted >>>" 112 \-> Re: "<<< obscenely long signature deleted >>>" 114 \-> Re: "<<< obscenely long signature deleted >>>" 140 \-> Re: "<<< obscenely long signature deleted >>>" 147 \-> Re: "<<< obscenely long signature deleted >>>" 163 \-> Re: "<<< obscenely long signature deleted >>>" 107 Re[2]: I doubt this exists, but... 111 Another QBSP problem. From lack of memory? 141 \-> Re: Another QBSP problem. From lack of memory? 113 RE: "<<< obscenely long signature deleted >>>" 115 JadeKey for QOOLE. Check It Out!! 116 HTML in e-mail 126 \-> Re: HTML in e-mail 139 \-> Re: HTML in e-mail 149 \-> Re: HTML in e-mail 151 \-> Re: HTML in e-mail 152 \-> Re: HTML in e-mail 153 \-> Re: HTML in e-mail 117 RE: "<<< obscenely long signature deleted >>>" 119 Cats 120 \-> Re: Cats 123 \-> Re: Cats 121 RE: --obscenely large signature ADDED-- 122 Secure Order Form 124 \-> Re: Secure Order Form 132 \-> Re: Secure Order Form 143 \-> Re: Secure Order Form 127 Another QBSP problem. F 128 Re: Another QBSP problem. F 135 \-> Re: Another QBSP problem. F 136 \-> Re: Another QBSP problem. F 137 \-> Re: Another QBSP problem. F 144 \-> Re: Another QBSP problem. F 129 Re: --obscenely large signature ADDED-- 130 Ok Ok 131 \-> Re: Ok Ok 133 RE: --obscenely large signature ADDED-- 134 RE: Ok Ok 145 2 of the quickest . . . 146 \-> Re: 2 of the quickest . . . 154 \-> Re: 2 of the quickest . . . 156 \-> Re: 2 of the quickest . . . 148 Re: Another QBSP problem. From lack of memory? 150 hexen pallete 155 \-> Re: hexen pallete 160 \-> Re: hexen pallete 157 RE: "<<< obscenely long signature deleted >>>" 158 Texture clip - The Result 162 \-> Re: Texture clip - The Result 159 ? - q108exe - ? (where it located?) 161 \-> Re: ? - q108exe - ? (where it located?) 164 Re: 165 View trouble 168 \-> Re: View trouble 166 RE: View trouble 167 RE: View trouble 169 RE: View trouble 170 whats new? 171 \-> Re: whats new? 172 Q.L.E.T. 173 Secret Door 186 \-> Re: Secret Door 174 Yicks, I got brushes warping on export 175 \-> Re: Yicks, I got brushes warping on export 177 \-> Re: Yicks, I got brushes warping on export 176 GLQoole question 178 \-> Re: GLQoole question 188 \-> Re: GLQoole question 189 \-> Re: GLQoole question 190 \-> Re: GLQoole question 191 \-> Re: GLQoole question 193 \-> Re: GLQoole question 198 \-> Re: GLQoole question 179 qbsp problem 180 \-> Re: qbsp problem 200 \-> Re: qbsp problem 201 \-> Re: qbsp problem 203 \-> Re: qbsp problem 204 \-> Re: qbsp problem 214 \-> Re: qbsp problem 181 Remove 182 textures... 183 \-> Re: textures... 197 \-> Re: textures... 184 Caves,Hollow vs Subtract 194 \-> Re: Caves,Hollow vs Subtract 195 \-> Re: Caves,Hollow vs Subtract 185 GLQoole question 187 Qoole in general 192 Re: Qoole [not so] general (MDLs, ENTs) 196 \-> Re: Qoole [not so] general (MDLs, ENTs) 199 Re: The Qoole grid, units and textures 202 ChAoS's Qoole Homepage 205 Archives 207 \-> Re: Archives 208 \-> Re: Archives 209 \-> Re: Archives 210 \-> Re: Archives 206 Re: palette modification 211 RE: Archives 212 Qoole Prefabs 213 \-> Re: Qoole Prefabs 215 \-> Re: Qoole Prefabs 216 \-> Re: Qoole Prefabs 217 \-> Re: Qoole Prefabs 218 \-> Re: Qoole Prefabs 219 e-mail test 220 Operation Bayshield 221 doors 222 \-> Re: doors 223 RE: doors 224 feature i would like to see 226 \-> Re: feature i would like to see 225 CDrom Arrives in UK! 228 \-> Re: CDrom Arrives in UK! 232 \-> Re: CDrom Arrives in UK! 227 adding prefabs to the 'right click' menu 230 \-> Re: adding prefabs to the 'right click' menu 231 \-> Re: adding prefabs to the 'right click' menu 229 some questions... 233 Ant Fresh Downloads? 235 \-> Re: Ant Fresh Downloads? 236 \-> Re: Ant Fresh Downloads? 237 \-> Re: Ant Fresh Downloads? 242 \-> Re: Ant Fresh Downloads? 243 \-> Re: Ant Fresh Downloads? 234 Naaaaaaahhhh!!!!!! 238 \-> Re: Naaaaaaahhhh!!!!!! 239 AARRGHHHHHH!!!!!!!! NOOOOOOOOO 240 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 241 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 244 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 245 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 246 GLQoole and spheres 247 GlQoole not working 248 \-> Re: GlQoole not working 250 \-> Re: GlQoole not working 252 \-> Re: GlQoole not working 249 Qoole CD- a trip down the street maybe? 251 \-> Re: Qoole CD- a trip down the street maybe? 253 BSP to QLE decompiler 277 \-> Re: BSP to QLE decompiler 278 \-> Re: BSP to QLE decompiler 281 \-> Re: BSP to QLE decompiler 290 \-> Re: BSP to QLE decompiler 324 \-> Re: BSP to QLE decompiler 254 Tf Goals And Objects 255 \-> Re: Tf Goals And Objects 257 \-> Re: Tf Goals And Objects 261 \-> Re: Tf Goals And Objects 263 \-> Re: Tf Goals And Objects 264 \-> Re: Tf Goals And Objects 268 \-> Re: Tf Goals And Objects 269 \-> Re: Tf Goals And Objects 271 \-> Re: Tf Goals And Objects 300 \-> Re: Tf Goals And Objects 302 \-> Re: Tf Goals And Objects 256 Academy problems... 258 \-> Re: Academy problems... 315 \-> Re: Academy problems... 317 \-> Re: Academy problems... 259 RE: doors 260 cdrom and contest 262 How The Acdmeny Works 265 more 'feature i would like to see' 267 \-> Re: more 'feature i would like to see' 266 Dont hate me yet! 270 \-> Re: Dont hate me yet! 272 EEK!! the 300 mark!!! 275 \-> Re: EEK!! the 300 mark!!! 276 \-> Re: EEK!! the 300 mark!!! 279 \-> Re: EEK!! the 300 mark!!! 280 \-> Re: EEK!! the 300 mark!!! 282 \-> Re: EEK!! the 300 mark!!! 283 \-> Re: EEK!! the 300 mark!!! 284 \-> Re: EEK!! the 300 mark!!! 285 \-> Re: EEK!! the 300 mark!!! 286 \-> Re: EEK!! the 300 mark!!! 288 \-> Re: EEK!! the 300 mark!!! 293 \-> Re: EEK!! the 300 mark!!! 327 \-> Re: EEK!! the 300 mark!!! 328 \-> Re: EEK!! the 300 mark!!! 273 fullscreen problems 274 fullscreen problems agian 287 Demos? 289 \-> Re: Demos? 291 \-> Re: Demos? 294 \-> Re: Demos? 296 \-> Re: Demos? 298 \-> Re: Demos? 310 \-> Re: Demos? 320 \-> Re: Demos? 325 \-> Re: Demos? 292 RE: Demos? 295 wandering monsters 297 Wandering Monsters 299 Gravity Changes 323 \-> Re: Gravity Changes 301 Qoole CDROM 303 \-> Re: Qoole CDROM 305 \-> Re: Qoole CDROM 311 \-> Re: Qoole CDROM 329 \-> Re: Qoole CDROM 304 Quake rulez and Duke drools! Just read this... 313 \-> Re: Quake rulez and Duke drools! Just read this... 318 \-> Re: Quake rulez and Duke drools! Just read this... 306 Quick question 308 \-> Re: Quick question 307 Variables (how long can the name be) 309 \-> Re: Variables (how long can the name be) 312 Warning 08 314 \-> Re: Warning 08 316 CTF 319 \-> Re: CTF 321 \-> Re: CTF 322 \-> Re: CTF 326 \-> Re: CTF 330 Capture the Flag/Team Fortress ----------------------------------------------------------- path: /maillist/98Apr/ ----------------------------------------------------------- 1 Adding/Seeing new entities? 2 Conveyor belts 3 \-> Re: Conveyor belts 4 Re: BSP Files 5 qooleBoard 6 Re: FireGL Pro 1000 8 \-> Re: FireGL Pro 1000 9 \-> Re: FireGL Pro 1000 10 \-> Re: FireGL Pro 1000 11 \-> Re: FireGL Pro 1000 16 \-> Re: FireGL Pro 1000 20 \-> Re: FireGL Pro 1000 7 animating textures 12 Re: AW: walls disappearing in ga 13 RE: AW: walls disappearing in ga 14 Re[2]: FireGL Pro 1000 15 Dave: Animating textures 17 unsubscribe?? 18 \-> Re: unsubscribe?? 21 \-> Re: unsubscribe?? 19 TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to his re | to "a warning to" 22 \-> Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to | his re to "a warning to" 23 Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to 24 Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to his | re to "a warni 30 \-> Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to | his re to "a warni 25 Map textures 26 Re: TO StinkyMnky (Yes it's THAT thread) 27 Quake2 Editing FAQ 28 \-> Re: Quake2 Editing FAQ 29 \-> Re: Quake2 Editing FAQ 48 \-> Re: Quake2 Editing FAQ 31 Q2 DEmos 32 \-> Re: Q2 DEmos 33 RE: Q2 Demos 34 Q2 Demos (2nd Part) 35 Swinging doors 39 \-> Re: Swinging doors 75 \-> Re: Swinging doors 76 \-> Re: Swinging doors 36 video card 40 \-> Re: video card 41 \-> Re: video card 43 \-> Re: video card 46 \-> Re: video card 54 \-> Re: video card 59 \-> Re: video card 64 \-> Re: video card 71 \-> Re: video card 96 \-> Re: video card 120 \-> Re: video card 123 \-> Re: video card 126 \-> Re: video card 130 \-> Re: video card 135 \-> Re: video card 136 \-> Re: video card 153 \-> Re: video card 158 \-> Re: video card 159 \-> Re: video card 37 DEmo AND PREFAB 38 \-> Re: DEmo AND PREFAB 42 Trees for Q2 44 \-> Re: Trees for Q2 45 \-> Re: Trees for Q2 60 \-> Re: Trees for Q2 47 New Map Dammit! 49 \-> Re: New Map Dammit! 50 water question 52 \-> Re: water question 51 detail brush 53 \-> Re: detail brush 55 Rotating objects 56 bug in qoole?????? 57 Quake2 Lighting infos... 58 \-> Re: Quake2 Lighting infos... 61 couple of questions 62 \-> Re: couple of questions 63 \-> Re: couple of questions 112 \-> Re: couple of questions 65 can qoole do hint or skip brushes? 67 \-> Re: can qoole do hint or skip brushes? 68 \-> Re: can qoole do hint or skip brushes? 104 \-> Re: can qoole do hint or skip brushes? 66 finding leaks 69 \-> Re: finding leaks 70 Glide Qoole 72 Examples and rotating stuff 73 q2--To those of you with disappearing polygons 74 \-> Re: q2--To those of you with disappearing polygons 97 \-> Re: q2--To those of you with disappearing polygons 77 Tree prefab. 115 \-> Re: Tree prefab. 78 RE: Swinging doors 79 Threads 83 \-> Re: Threads 85 \-> Re: Threads 86 \-> Re: Threads 87 \-> Re: Threads 88 \-> Re: Threads 98 \-> Re: Threads 107 \-> Re: Threads 108 \-> Re: Threads 110 \-> Re: Threads 80 Re[2]: video card 84 \-> Re: Re[2]: video card 100 \-> Re: Re[2]: video card 101 \-> Re: Re[2]: video card 122 \-> Re: Re[2]: video card 81 Re[2]: Swinging doors 106 \-> Re: Re[2]: Swinging doors 82 Correction 89 Re[2]: video card / Also Q2 questions 94 \-> Re: Re[2]: video card / Also Q2 questions 114 \-> Re: Re[2]: video card / Also Q2 questions 90 Re[2]: Threads 91 \-> Re: Re[2]: Threads 92 Re: can qoole do hint or ski 93 nice attitude 99 \-> Re: nice attitude 127 \-> Re: nice attitude 95 Re[4]: Threads 102 Hexen II Mission Pack 105 \-> Re: Hexen II Mission Pack 103 Re: Also Q2 questions 109 \-> Re: Also Q2 questions 111 Re[2]: video card 113 QRAD3 117 \-> Re: QRAD3 116 replies to 'video card' 121 \-> Re: replies to 'video card' 118 RE: nice attitude 119 Re: Q2 questions 124 gddqrad3 and qrad3... what's the difference? 140 \-> Re: gddqrad3 and qrad3... what's the difference? 160 \-> Re: gddqrad3 and qrad3... what's the difference? 164 \-> Re: gddqrad3 and qrad3... what's the difference? 125 Qbsp3, Qvis3 and Qrad3 switches 141 \-> Re: Qbsp3, Qvis3 and Qrad3 switches 128 aligning textures 134 \-> Re: aligning textures 150 \-> Re: aligning textures 129 Re: Qbsp3, Qvis3 and Qrad3 switches/and gddqrad 131 Re: Qbsp3, Qvis3 and Qrad3 s 132 RE: video card - Carmack's Plan 133 TEX moves 137 [Q2] Compiling & Switches.. 138 Re: video card - Carmack's Plan 139 Re: video card - Carmack's 142 How Do You Make The Menu Bigger???? 143 3Dfx chipset 147 \-> Re: 3Dfx chipset 152 \-> Re: 3Dfx chipset 155 \-> Re: 3Dfx chipset 156 \-> Re: 3Dfx chipset 161 \-> Re: 3Dfx chipset 144 qooleBoard and screeshots 148 \-> Re: qooleBoard and screeshots 149 \-> Re: qooleBoard and screeshots 145 Off subject a little... Quake2 servers? 146 \-> Re: Off subject a little... Quake2 servers? 151 Qoole Board 154 Dayl Kimoto: RE: 3Dfx chipset 157 Re: Dayl Kimoto: RE: 3Dfx ch 162 qoole 2.35 test 163 \-> Re: qoole 2.35 test 166 \-> Re: qoole 2.35 test 183 \-> Re: qoole 2.35 test 165 qool 2.36 168 \-> Re: qool 2.36 167 Glass in Level 169 v2.4 Next stable release? 184 \-> Re: v2.4 Next stable release? 170 RE: Glass in Level 171 Re[2]: video card 172 Malice Entity Set 177 \-> Re: Malice Entity Set 181 \-> Re: Malice Entity Set 173 ICQ not ICN 191 \-> Re: ICQ not ICN 174 Dayl Kimoto: A bunch of stuff about graphics/bits/etc. 175 Re[2]: Glass in Level 176 Qoole Versions 182 \-> Re: Qoole Versions 188 \-> Re: Qoole Versions 178 More on the 3Dfx chipset 179 Re: New Map (Long Part One) 180 Re[2]: Malice Entity Set 185 academy 189 \-> Re: academy 190 \-> Re: academy 186 Re: New Map (Part Two, Long) 187 \-> Re: New Map (Part Two, Long) 192 Re: qoole 2.36 test 193 \-> Re: qoole 2.36 test 196 \-> Re: qoole 2.36 test 194 split polys 195 \-> Re: split polys 216 \-> Re: split polys 219 \-> Re: split polys 197 Patrol! 198 \-> Re: Patrol! 199 \-> Re: Patrol! 200 \-> Re: Patrol! 201 Patrol Duty now ok! 202 Quake 2: Error Message at runtime 204 \-> Re: Quake 2: Error Message at runtime 206 \-> Re: Quake 2: Error Message at runtime 299 \-> Re: Quake 2: Error Message at runtime 203 Adding A Sky 205 \-> Re: Adding A Sky 207 \-> Re: Adding A Sky 364 \-> Re: Adding A Sky 208 more than 1 ? 224 \-> Re: more than 1 ? 228 \-> Re: more than 1 ? 209 help... 210 \-> Re: help... 212 \-> Re: help... 213 \-> Re: help... 211 Re: New Map (Long Part Three) 214 textures 215 \-> Re: textures 217 Re: New Map (Long Part Four) 218 Hint brushes problem... 220 \-> Re: Hint brushes problem... 221 \-> Re: Hint brushes problem... 222 \-> Re: Hint brushes problem... 315 \-> Re: Hint brushes problem... 223 {Qoole Question} 227 \-> Re: {Qoole Question} 233 \-> Re: {Qoole Question} 225 Cable internet access 232 \-> Re: Cable internet access 236 \-> Re: Cable internet access 239 \-> Re: Cable internet access 260 \-> Re: Cable internet access 226 Welcome to Pornmail! Reply to confirm! 246 \-> Re: Welcome to Pornmail! Reply to confirm! 319 \-> Re: Welcome to Pornmail! Reply to confirm! 229 ban 244 \-> Re: ban 230 ban 231 Don't reply to pornmail 234 Qoole Wishlist..? 238 \-> Re: Qoole Wishlist..? 235 ban 237 Multi Textures on Same Brush 242 \-> Re: Multi Textures on Same Brush 247 \-> Re: Multi Textures on Same Brush 240 The PornMail thingy.... Wrong Address.... 255 \-> Re: The PornMail thingy.... Wrong Address.... 258 \-> Re: The PornMail thingy.... Wrong Address.... 259 \-> Re: The PornMail thingy.... Wrong Address.... 270 \-> Re: The PornMail thingy.... Wrong Address.... 271 \-> Re: The PornMail thingy.... Wrong Address.... 241 Random Qoole Stuff.. 245 \-> Re: Random Qoole Stuff.. 263 \-> Re: Random Qoole Stuff.. 243 Ah HA! 308 \-> Re: Ah HA! 329 \-> Re: Ah HA! 248 BAN! 249 ban 250 Qoole v2.40 Released 304 \-> Re: Qoole v2.40 Released 306 \-> Re: Qoole v2.40 Released 313 \-> Re: Qoole v2.40 Released 325 \-> Re: Qoole v2.40 Released 327 \-> Re: Qoole v2.40 Released 425 \-> Re: Qoole v2.40 Released 448 \-> Re: Qoole v2.40 Released 251 ban 252 ban 253 Our names entered on porn site?? 256 \-> Re: Our names entered on porn site?? 261 \-> Re: Our names entered on porn site?? 254 quake mailing lists 257 \-> Re: quake mailing lists 262 (KBagwell@slip.net) Re: The PornMail thingy. 272 \-> Re: (KBagwell@slip.net) Re: The PornMail thingy. 285 \-> Re: (KBagwell@slip.net) Re: The PornMail thingy. 264 unsubscribe qoole 265 The "Best" Editor? 277 \-> Re: The "Best" Editor? 266 The "Best" Editor? 267 Quake II Blackout / Base1 Weirdness / Quake II Crack? 279 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 294 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 312 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 268 Quake II Blackout / Base1 Weirdness / Quake II Crack? 269 Quake 1 and Q2 273 The "Best" Editor? 274 RE: Quake 1 and Q2 275 RE: more than 1 ? {B} 276 cc:Mail Link to SMTP Undeliverable Message 278 Wishlist 284 \-> Re: Wishlist 302 \-> Re: Wishlist 334 \-> Re: Wishlist 280 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 281 entities... 282 Re: BSP To MAP Utility (fwd) 283 Still problems/bugs in qoole..... 286 Re: more than 1 ? {B} 287 RE: Random Qoole Stuff.. 288 RE: The PornMail thingy.... Wrong Address.... 289 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 290 unsubscribe 628 \-> Re: unsubscribe 641 \-> Re: unsubscribe 666 \-> Re: unsubscribe 291 RE: The "Best" Editor? 292 Re: [q2mapediting] Re: Re: New Map (Long Part Three) this d 293 RMG 295 [Comments] Re: Still problems/bugs in qoole..... 343 \-> Re: [Comments] Re: Still problems/bugs in qoole..... 348 \-> Re: [Comments] Re: Still problems/bugs in qoole..... 296 RE: Wishlist 297 ban 298 RE: Wishlist 300 Hrmmm..Something's not Qoole.. 301 ban 303 Re: Our names entered on por 305 Re: Hrmmm..Something's not Q 317 \-> Re: Hrmmm..Something's not Q 307 Glideqoole runs like a piece of @%#$%! 333 \-> Re: Glideqoole runs like a piece of @%#$%! 350 \-> Re: Glideqoole runs like a piece of @%#$%! 309 end 318 \-> Re: end 310 Point proven. 420 \-> Re: Point proven. 311 Re[2]: The "Best" Editor? 314 Point proven... 316 unsubscribe 320 unsubscribe 321 Help!!(Entities) 322 unsubscribe 323 Can't load Textures??? 326 \-> Re: Can't load Textures??? 330 \-> Re: Can't load Textures??? 379 \-> Re: Can't load Textures??? 324 Could'nt load textures 367 \-> Re: Could'nt load textures 386 \-> Re: Could'nt load textures 389 \-> Re: Could'nt load textures 415 \-> Re: Could'nt load textures 432 \-> Re: Could'nt load textures 443 \-> Re: Could'nt load textures 328 quake1 -> quake2 textures 351 \-> Re: quake1 -> quake2 textures 331 solve to textures problem 332 Qoole 2.40 335 \-> Re: Qoole 2.40 336 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 337 RE: Hrmmm..Something's not Qoole.. 338 RE: Wishlist 339 RE: Glideqoole runs like a piece of @%#$%! 340 RE: Point proven. 341 RE: Qoole v2.40 Released 342 RE: Wishlist 344 RE: Glideqoole runs like a piece of @%#$%! 345 RE: [Comments] Re: Still problems/bugs in qoole..... 346 RE: Qoole 2.40 347 RE: Wishlist 349 Re: Quake II Blackout / Bas 352 Re: Boss2 Sky Texture 354 \-> Re: Boss2 Sky Texture 360 \-> Re: Boss2 Sky Texture 377 \-> Re: Boss2 Sky Texture 353 Boss2 Sky Texture 355 New with Qoole - Trouble with lights! 356 \-> Re: New with Qoole - Trouble with lights! 358 \-> Re: New with Qoole - Trouble with lights! 394 \-> Re: New with Qoole - Trouble with lights! 413 \-> Re: New with Qoole - Trouble with lights! 357 RE: New with Qoole - Trouble with lights! 359 RE: New with Qoole - Trouble with lights! 361 Solution! 362 Where are CTF maps? 366 \-> Re: Where are CTF maps? 363 Texture alignment problem 402 \-> Re: Texture alignment problem 410 \-> Re: Texture alignment problem 365 SIGSEV question (Matt or Paul or anyone who might know) 368 Compile program 383 \-> Re: Compile program 429 \-> Re: Compile program 687 \-> Re: Compile program 688 \-> Re: Compile program 689 \-> Re: Compile program 690 \-> Re: Compile program 693 \-> Re: Compile program 698 \-> Re: Compile program 699 \-> Re: Compile program 701 \-> Re: Compile program 702 \-> Re: Compile program 369 Compile Questions 370 FW: CTF Keys? 382 \-> Re: FW: CTF Keys? 387 \-> Re: FW: CTF Keys? 371 RE: [Comments] Re: Still problems/bugs in qoole..... 372 Entity Wireframe Models 433 \-> Re: Entity Wireframe Models 373 RE: Where are CTF maps? 374 RE: Entity Wireframe Models 375 ACK!! Help I am retarded.. :) 381 \-> Re: ACK!! Help I am retarded.. :) 376 RE: Entity Wireframe Models 378 button enabling button?? 385 \-> Re: button enabling button?? 380 Fine tuning 430 \-> Re: Fine tuning 384 bUGGY Still! 427 \-> Re: bUGGY Still! 436 \-> Re: bUGGY Still! 388 RE: New with Qoole - Trouble with lights! 390 Thanks for the help! - anyone have some nive wood textures/wals 391 Re: Some problems with your editor 392 Re: Unregisterd Qoole!! please help 393 \-> Re: Unregisterd Qoole!! please help 395 \-> Re: Unregisterd Qoole!! please help 396 \-> Re: Unregisterd Qoole!! please help 404 \-> Re: Unregisterd Qoole!! please help 407 \-> Re: Unregisterd Qoole!! please help 409 \-> Re: Unregisterd Qoole!! please help 418 \-> Re: Unregisterd Qoole!! please help 426 \-> Re: Unregisterd Qoole!! please help 461 \-> Re: Unregisterd Qoole!! please help 462 \-> Re: Unregisterd Qoole!! please help 474 \-> Re: Unregisterd Qoole!! please help 479 \-> Re: Unregisterd Qoole!! please help 480 \-> Re: Unregisterd Qoole!! please help 481 \-> Re: Unregisterd Qoole!! please help 397 MAX_PACHES ?? when I compile with QRAD3 437 \-> Re: MAX_PACHES ?? when I compile with QRAD3 398 Odd Thing Happened.. 403 \-> Re: Odd Thing Happened.. 405 \-> Re: Odd Thing Happened.. 412 \-> Re: Odd Thing Happened.. 414 \-> Re: Odd Thing Happened.. 417 \-> Re: Odd Thing Happened.. 431 \-> Re: Odd Thing Happened.. 454 \-> Re: Odd Thing Happened.. 577 \-> Re: Odd Thing Happened.. 581 \-> Re: Odd Thing Happened.. 399 PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregisterd | Qoole!! please help 400 Re: New with Qoole - Troubl 401 RE: Odd Thing Happened.. 406 Re[2]: Odd Thing Happened.. 408 Re: PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregi 411 Re[2]: Odd Thing Happened.. 416 Coolit150, Torkel, and Luke are Fucking Losers 421 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 428 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 444 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 468 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 419 VIS ERROR (please don't giv 422 RE: Coolit150, Torkel, and Luke are Fucking Losers 423 Entities 467 \-> Re: Entities 424 [Q1] Custents entity set... 434 My first prefab made in Qoole 435 My first prefab made in Qoole... add.. 438 Linux compiling utils 439 FACE and BRUSH property window 471 \-> Re: FACE and BRUSH property window 583 \-> Re: FACE and BRUSH property window 440 Problem with qrad3 445 \-> Re: Problem with qrad3 455 \-> Re: Problem with qrad3 460 \-> Re: Problem with qrad3 469 \-> Re: Problem with qrad3 484 \-> Re: Problem with qrad3 441 Qoole Board 442 RE: Entities 446 RE: Problem with qrad3 447 PRT files 489 \-> Re: PRT files 490 \-> Re: PRT files 493 \-> Re: PRT files 509 \-> Re: PRT files 513 \-> Re: PRT files 449 Vidieo Driver Probs. 450 MAX_PACHES ERROR with QRAD3?? Help please 451 Hexen GLpatch? 453 \-> Re: Hexen GLpatch? 457 \-> Re: Hexen GLpatch? 452 Re: Solid Colours & Strange Textures 456 Unreal 459 \-> Re: Unreal 601 \-> Re: Unreal 602 \-> Re: Unreal 603 \-> Re: Unreal 605 \-> Re: Unreal 606 \-> Re: Unreal 615 \-> Re: Unreal 619 \-> Re: Unreal 623 \-> Re: Unreal 631 \-> Re: Unreal 632 \-> Re: Unreal 633 \-> Re: Unreal 637 \-> Re: Unreal 643 \-> Re: Unreal 652 \-> Re: Unreal 661 \-> Re: Unreal 662 \-> Re: Unreal 692 \-> Re: Unreal 458 leaks... 463 \-> Re: leaks... 465 \-> Re: leaks... 472 \-> Re: leaks... 473 \-> Re: leaks... 475 \-> Re: leaks... 464 RE: Unregistered Qoole!! please help 466 RE: leaks... 470 Re: Problem with qrad3 - Apology 476 Re[2]: leaks... 477 Experimenting - max room size 492 \-> Re: Experimenting - max room size 478 Re: Unregistered Qoole!! please help 482 target_speaker 483 target_speaker 485 error? 486 VisGroups. 487 \-> Re: VisGroups. 488 \-> Re: VisGroups. 491 \-> Re: VisGroups. 494 RE: VisGroups. (and a possible bug, too) 495 Re: VisGroups. (leak detection) 496 \-> Re: VisGroups. (leak detection) 510 \-> Re: VisGroups. (leak detection) 514 \-> Re: VisGroups. (leak detection) 524 \-> Re: VisGroups. (leak detection) 497 Re: Experimenting - max room 498 UNSUBSCRIBE 500 \-> Re: UNSUBSCRIBE 502 \-> Re: UNSUBSCRIBE 705 \-> Re: UNSUBSCRIBE 499 Re: Sky with no leak? How do I do that? 503 \-> Re: Sky with no leak? How do I do that? 511 \-> Re: Sky with no leak? How do I do that? 512 \-> Re: Sky with no leak? How do I do that? 516 \-> Re: Sky with no leak? How do I do that? 517 \-> Re: Sky with no leak? How do I do that? 523 \-> Re: Sky with no leak? How do I do that? 501 Qoole v2.41 Released 542 \-> Re: Qoole v2.41 Released 595 \-> Re: Qoole v2.41 Released 710 \-> Re: Qoole v2.41 Released 504 Particle Crazy Boss 505 unsubscribe 506 RE: Qoole v2.41 Released 507 Clipping textures? 508 Re: VisGroups. (and a possible bug, too) 515 New mailing list subscribers 518 \-> Re: New mailing list subscribers 520 \-> Re: New mailing list subscribers 527 \-> Re: New mailing list subscribers 547 \-> Re: New mailing list subscribers 519 what the ----? 592 \-> Re: what the ----? 608 \-> Re: what the ----? 612 \-> Re: what the ----? 522 Re: Qoole v2.41 Released -- Still have problems 525 i hate qoole!!! 528 \-> Re: i hate qoole!!! 529 \-> Re: i hate qoole!!! 532 \-> Re: i hate qoole!!! 556 \-> Re: i hate qoole!!! 557 \-> Re: i hate qoole!!! 558 \-> Re: i hate qoole!!! 607 \-> Re: i hate qoole!!! 526 voodoo 2 530 \-> Re: voodoo 2 531 \-> Re: voodoo 2 533 \-> Re: voodoo 2 539 \-> Re: voodoo 2 540 \-> Re: voodoo 2 559 \-> Re: voodoo 2 562 \-> Re: voodoo 2 563 \-> Re: voodoo 2 565 \-> Re: voodoo 2 567 \-> Re: voodoo 2 568 \-> Re: voodoo 2 587 \-> Re: voodoo 2 588 \-> Re: voodoo 2 610 \-> Re: voodoo 2 618 \-> Re: voodoo 2 624 \-> Re: voodoo 2 534 RE: voodoo 2 535 Q2: Grey areaportal problem 536 HEY jcaesar & DarkShade!!! 538 \-> Re: HEY jcaesar & DarkShade!!! 545 \-> Re: HEY jcaesar & DarkShade!!! 537 UNSUBSCRIBE 541 Humm just asking... 544 \-> Re: Humm just asking... 546 \-> Re: Humm just asking... 543 Entities..... 548 That Reg Code, and the screaming 550 \-> Re: That Reg Code, and the screaming 551 \-> Re: That Reg Code, and the screaming 553 \-> Re: That Reg Code, and the screaming 555 \-> Re: That Reg Code, and the screaming 564 \-> Re: That Reg Code, and the screaming 579 \-> Re: That Reg Code, and the screaming 586 \-> Re: That Reg Code, and the screaming 654 \-> Re: That Reg Code, and the screaming 655 \-> Re: That Reg Code, and the screaming 549 RE: Entities..... 552 Qoole 2.41 569 \-> Re: Qoole 2.41 554 Particle FX 560 \-> Re: Particle FX 580 \-> Re: Particle FX 561 ban 566 Rocket 570 \-> Re: Rocket 571 \-> Re: Rocket 575 \-> Re: Rocket 576 \-> Re: Rocket 572 splash entities 573 RE: That Reg Code, and the screaming 574 "Parsing brush" error runing Qbsp. 578 Arrrrggghhh 584 \-> Re: Arrrrggghhh 589 \-> Re: Arrrrggghhh 640 \-> Re: Arrrrggghhh 582 UNSUBSCRIBE 585 Qoole with other Editors 590 UNSUBSCRIBE 591 cc:Mail Link to SMTP Undeliverable Message 593 Improvements 596 \-> Re: Improvements 598 \-> Re: Improvements 611 \-> Re: Improvements 617 \-> Re: Improvements 622 \-> Re: Improvements 627 \-> Re: Improvements 650 \-> Re: Improvements 653 \-> Re: Improvements 656 \-> Re: Improvements 673 \-> Re: Improvements 700 \-> Re: Improvements 594 UNSUBSCRIBE 597 RE: Improvements 599 RV: "Parsing brush" error runing Qbsp. 600 Unreal 604 Wood textures? 609 \-> Re: Wood textures? 621 \-> Re: Wood textures? 646 \-> Re: Wood textures? 647 \-> Re: Wood textures? 613 Re: New Map Dammit! [HE'S RIGHT] 649 \-> Re: New Map Dammit! [HE'S RIGHT] 614 Re[2]: Unreal 616 Re[2]: Wood textures? 620 Help 625 \-> Re: Help 639 \-> Re: Help 626 unsubscribe 629 unsubscribe 630 UNSUBSCRIBE 634 RE: Help 635 RE: Help 636 UNSUBSCRIBE?! Not here! 638 Re: Unreal....Duck and Fire. 663 \-> Re: Unreal....Duck and Fire. 691 \-> Re: Unreal....Duck and Fire. 642 Nobody knows about "Parsing brush" error in Qbsp? 644 RE: Help 645 FW: Help 648 Question 651 \-> Re: Question 672 \-> Re: Question 686 \-> Re: Question 657 Rotating tut 660 \-> Re: Rotating tut 658 RE: Improvements 659 Qoole Bug 664 Re: Unreal....Duck and Fire. and an OS | Question!?! 674 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 680 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 684 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 695 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 665 unsubscribing 667 What about... 669 \-> Re: What about... 668 Re: Unreal....Duck and Fire. and an OS | Question! 670 RE: Help 671 Re: Nobody knows about "Par 697 \-> Re: Nobody knows about "Par 675 Re: Unreal....Duck and Fire 679 \-> Re: Unreal....Duck and Fire 682 \-> Re: Unreal....Duck and Fire 696 \-> Re: Unreal....Duck and Fire 676 Re[2]: Help 677 OT: Newsgroups 678 Re[2]: Unreal....Duck and Fire 683 RE: Nobody knows about "Par 685 RE: Unreal....Duck and Fire 694 Qoole Faster in NT was Re: Unreal....Duck and Fire. 703 Is this mailing-list archived somewhere? 704 Texture Problem 707 \-> Re: Texture Problem 706 Trouble reaching Qoole web site 708 Server switches 709 Laser Timing ----------------------------------------------------------- path: /maillist/98Feb/ ----------------------------------------------------------- 1 Duplicate Plane [Q1] 2 \-> Re: Duplicate Plane [Q1] 7 \-> Re: Duplicate Plane [Q1] 3 Hint brush tutorial online 4 Re: Q2 Related Problem 81 \-> Re: Q2 Related Problem 99 \-> Re: Re: Q2 Related Problem 5 Textures from Duke Nukem 3d to Quake 8 \-> Re: Textures from Duke Nukem 3d to Quake 13 \-> Re: Textures from Duke Nukem 3d to Quake 15 \-> Re: Textures from Duke Nukem 3d to Quake 53 \-> Re: Textures from Duke Nukem 3d to Quake 65 \-> Re: Textures from Duke Nukem 3d to Quake 70 \-> Re: Textures from Duke Nukem 3d to Quake 72 \-> Re: Textures from Duke Nukem 3d to Quake 73 \-> Re: Textures from Duke Nukem 3d to Quake 87 \-> Re: Textures from Duke Nukem 3d to Quake 6 Re: LEAF Problems 9 \-> Re: LEAF Problems 33 \-> Re: LEAF Problems 48 \-> Re: LEAF Problems 76 \-> Re: LEAF Problems 10 Convertors 14 \-> Re: Convertors 11 Re: Problems in the construction of maps for Quake 2 18 \-> Re: Problems in the construction of maps for Quake 2 12 RE: Problems in the construction of maps for Quake 2 16 Technique Question 49 \-> Re: Technique Question 17 My own textures in Q2 23 \-> Re: My own textures in Q2 34 \-> Re: My own textures in Q2 85 \-> Re: My own textures in Q2 89 \-> Re: My own textures in Q2 90 \-> Re: My own textures in Q2 91 \-> Re: My own textures in Q2 93 \-> Re: My own textures in Q2 106 \-> Re: My own textures in Q2 148 \-> Re: My own textures in Q2 155 \-> Re: My own textures in Q2 213 \-> Re: My own textures in Q2 19 Orienting entities 24 \-> Re: Orienting entities 20 Visual problems 22 \-> Re: Visual problems 25 \-> Re: Visual problems 28 \-> Re: Visual problems 39 \-> Re: Visual problems 115 \-> Re: Visual problems 166 \-> Re: Visual problems 178 \-> Re: Visual problems 181 \-> Re: Visual problems 191 \-> Re: Visual problems 203 \-> Re: Visual problems 209 \-> Re: Visual problems 21 Power Qubes [Q2] 27 \-> Re: Power Qubes [Q2] 26 Level Contest 30 \-> Re: Level Contest 31 \-> Re: Level Contest 36 \-> Re: Level Contest 38 \-> Re: Level Contest 40 \-> Re: Level Contest 75 \-> Re: Level Contest 29 Q2: Weapons Placement 32 \-> Re: Q2: Weapons Placement 132 \-> Re: Q2: Weapons Placement 35 Re: Secret Room Question [Q1] 37 Reply 41 RE: Textures from Duke Nukem 3d to Quake 42 RE: Textures from Duke Nukem 3d to Quake 43 Some questions 55 \-> Re: Some questions 67 \-> Re: Some questions 44 Fw: Banners 45 Re: Problem 60 \-> Re: Problem 46 Re: QE4 is good.... 50 \-> Re: QE4 is good.... 54 \-> Re: QE4 is good.... 47 Re: Extending water outside a level? 51 A sincere thank you... 52 Level Contest Prize 56 Fun Names In Quake 2 62 \-> Re: Fun Names In Quake 2 80 \-> Re: Fun Names In Quake 2 61 RE: Textures from Duke Nukem 3d to Quake 63 A Few Questions... 66 \-> Re: A Few Questions... 88 \-> Re: A Few Questions... 92 \-> Re: A Few Questions... 95 \-> Re: A Few Questions... 97 \-> Re: A Few Questions... 98 \-> Re: A Few Questions... 127 \-> Re: A Few Questions... 169 \-> Re: A Few Questions... 64 Re: Fun Names In Quake 2 "Edge" 68 \-> Re: Fun Names In Quake 2 "Edge" 74 \-> Re: Fun Names In Quake 2 "Edge" 79 \-> Re: Fun Names In Quake 2 "Edge" 82 \-> Re: Fun Names In Quake 2 "Edge" 103 \-> Re: Re: Fun Names In Quake 2 "Edge" 69 Re: 71 Textures 77 RE: Some questions 78 RE: Problem 83 Re: Fun Names In Quake 2 THE THREAD IS DONE NOW!!!!! 84 GLQoole 86 \-> Re: GLQoole 94 target>speakers (Q2) 96 VCards and this list 104 \-> Re: VCards and this list 105 \-> Re: VCards and this list 107 \-> Re: VCards and this list 125 \-> Re: VCards and this list 129 \-> Re: VCards and this list 100 Running my Quake 2 maps on other machines. 101 Q2-Turret..How do you get the turret working in | Deathmatch?...no text 102 RE: My own textures in Q2 108 ent-file 117 \-> Re: ent-file 121 \-> Re: ent-file 152 \-> Re: ent-file 109 Three questions 113 \-> Re: Three questions 116 \-> Re: Three questions 118 \-> Re: Three questions 151 \-> Re: Three questions 153 \-> Re: Three questions 173 \-> Re: Three questions 174 \-> Re: Three questions 175 \-> Re: Three questions 110 Slightly off subject Q2 question 119 \-> Re: Slightly off subject Q2 question 128 \-> Re: Slightly off subject Q2 question 111 Snap to grid 112 \-> Re: Snap to grid 114 \-> Re: Snap to grid 120 new entfile 126 \-> Re: new entfile 122 Q2 specs 123 Textures don't appear 168 \-> Re: Textures don't appear 190 \-> Re: Textures don't appear 194 \-> Re: Textures don't appear 124 Qoole CD 130 Questions about Cone function with lights! 144 \-> Re: Questions about Cone function with lights! 170 \-> Re: Questions about Cone function with lights! 131 My Qoole CD isn't comin! 142 \-> Re: My Qoole CD isn't comin! 133 Quake 1 or 2 ???? 135 \-> Re: Quake 1 or 2 ???? 136 \-> Re: Quake 1 or 2 ???? 134 RE: My Qoole CD isn't comin! 137 sparks, Q2 143 \-> Re: sparks, Q2 146 \-> Re: sparks, Q2 138 RE: Quake 1 or 2 ???? 139 RE: sparks, Q2 140 CSG SUB {Q2} (qoole) 141 \-> Re: CSG SUB {Q2} (qoole) 167 \-> Re: CSG SUB {Q2} (qoole) 145 Secret Question [Q1] 147 Prefab contest - need input 150 \-> Re: Prefab contest - need input 149 Spawn Points> Q2 (qoole) 172 \-> Re: Spawn Points> Q2 (qoole) 154 REQ: Help with Intermission Qoole 2.31 Quake 2 156 Prefabs 164 \-> Re: Prefabs 157 Prefab contest - call for input 158 \-> Re: Prefab contest - call for input 159 \-> Re: Prefab contest - call for input 160 \-> Re: Prefab contest - call for input 161 \-> Re: Prefab contest - call for input 162 \-> Re: Prefab contest - call for input 163 \-> Re: Prefab contest - call for input 165 \-> Re: Prefab contest - call for input 171 \-> Re: Prefab contest - call for input 177 \-> Re: Prefab contest - call for input 179 \-> Re: Prefab contest - call for input 183 \-> Re: Prefab contest - call for input 189 \-> Re: Prefab contest - call for input 193 \-> Re: Prefab contest - call for input 176 Moving Spotlights? [ Q1 ] 180 \-> Re: Moving Spotlights? [ Q1 ] 182 \-> Re: Moving Spotlights? [ Q1 ] 186 \-> Re: Moving Spotlights? [ Q1 ] 184 REQ:Entity Error Qoole2.31 / Quake 2 187 \-> Re: REQ:Entity Error Qoole2.31 / Quake 2 185 RE:Qoole2.31 / Quake 2 SPAWNFLAGS for Deadmonster 188 Q2 Button activating timed lasers? 192 leaks 195 bright on Quake textures 196 Trigger - Door Problems 197 \-> Re: Trigger - Door Problems 198 \-> Re: Trigger - Door Problems 199 triggering clips and triggers 200 Prefab contest starts! 201 Teamed Entities [Q2] answered... 202 Qoole Prefab Page 204 H E L P M E ! ! ! P L E A S E ! ! ! [ Q 1 | ] 206 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 207 \-> Re: H E L P M E ! ! ! P L E A S E ! ! | ! [ Q 1 ] 208 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 205 RE: leaks 210 .pts files and tracing from Quake? 211 \-> Re: .pts files and tracing from Quake? 214 \-> Re: .pts files and tracing from Quake? 212 fly by 215 auth bd183169 subscribe ml knight@halcyon.com 216 BIG HELP!!! 218 \-> Re: BIG HELP!!! 219 \-> Re: BIG HELP!!! 226 \-> Re: BIG HELP!!! 217 Quake 2 editing.. 224 \-> Re: Quake 2 editing.. 228 \-> Re: Quake 2 editing.. 229 \-> Re: Quake 2 editing.. 220 suggestion 223 \-> Re: suggestion 227 \-> Re: suggestion 221 RE: BIG HELP!!! 222 RE: Quake 2 editing.. 225 RE: BIG HELP!!!<-- Setting virtual memory 230 rmf to qle 232 \-> Re: rmf to qle 234 \-> Re: rmf to qle 241 \-> Re: rmf to qle 231 Prefabs in 3dsMax 233 \-> Re: Prefabs in 3dsMax 235 Re: rmf to qle [Worldcraft] 236 I've had it with this ordering junk 240 \-> Re: I've had it with this ordering junk 242 \-> Re: I've had it with this ordering junk 243 \-> Re: I've had it with this ordering junk 245 \-> Re: I've had it with this ordering junk 237 Algorithm needed 238 \-> Re: Algorithm needed 246 \-> Re: Algorithm needed 254 \-> Re: Algorithm needed 270 \-> Re: Algorithm needed 239 Prefab contest update 338 \-> Re: Prefab contest update 339 \-> Re: Prefab contest update 340 \-> Re: Prefab contest update 341 \-> Re: Prefab contest update 342 \-> Re: Prefab contest update 244 How do you make a force field?? 248 \-> Re: How do you make a force field?? 249 \-> Re: How do you make a force field?? 247 Getting qoole 250 \-> Re: Getting qoole 251 RE: How do you make a force field?? 252 Re: Lasers & Stuff 258 \-> Re: Lasers & Stuff 266 \-> Re: Lasers & Stuff 281 \-> Re: Lasers & Stuff 253 Qoole Problems 255 \-> Re: Qoole Problems 292 \-> Re: Qoole Problems 256 Caught a SIGSEGV? 257 \-> Re: Caught a SIGSEGV? 259 \-> Re: Caught a SIGSEGV? 265 \-> Re: Caught a SIGSEGV? 268 \-> Re: Caught a SIGSEGV? 272 \-> Re: Caught a SIGSEGV? 274 \-> Re: Caught a SIGSEGV? 278 \-> Re: Caught a SIGSEGV? 260 RE: Algorithm needed<-- Concave brushes 261 Map gaps 264 \-> Re: Map gaps 267 \-> Re: Map gaps 275 \-> Re: Map gaps 262 func_explosion 263 \-> Re: func_explosion 283 \-> Re: func_explosion 284 \-> Re: func_explosion 269 new textures ??? 271 Please offer some kind help.... 273 entities not appearing 277 \-> Re: entities not appearing 279 \-> Re: entities not appearing 296 \-> Re: entities not appearing 276 HEXEN2!!! 280 RE: HEXEN2!!! 282 Prefab contest 285 \-> Re: Prefab contest 333 \-> Re: Prefab contest 337 \-> Re: Prefab contest 286 Q2: overlapping brushes and basic design? 287 Re: overlapping brushes and basic design? 291 \-> Re: overlapping brushes and basic design? 293 \-> Re: overlapping brushes and basic design? 297 \-> Re: overlapping brushes and basic design? 288 q2 questions 299 \-> Re: q2 questions 289 Testure alignment with copy-paste 295 \-> Re: Testure alignment with copy-paste 302 \-> Re: Testure alignment with copy-paste 309 \-> Re: Testure alignment with copy-paste 318 \-> Re: Testure alignment with copy-paste 327 \-> Re: Testure alignment with copy-paste 329 \-> Re: Testure alignment with copy-paste 332 \-> Re: Testure alignment with copy-paste 354 \-> Re: Testure alignment with copy-paste 460 \-> Re: Testure alignment with copy-paste 290 RE:Re:RE: HEXEN2!!! perhaps if I just push this big red | button ... 294 Re[2]: Qoole Problems 298 Q2 dying on launch 303 \-> Re: Q2 dying on launch 308 \-> Re: Q2 dying on launch 314 \-> Re: Q2 dying on launch 331 \-> Re: Q2 dying on launch 300 Getting ships to flyby in maps solved! 313 \-> Re: Getting ships to flyby in maps solved! 301 BIG HELP!!!! {FOUND} 304 \-> Re: BIG HELP!!!! {FOUND} 334 \-> Re: BIG HELP!!!! {FOUND} 336 \-> Re: BIG HELP!!!! {FOUND} 305 Re: overlapping brushes...[Q1]? 306 \-> Re: overlapping brushes...[Q1]? 311 \-> Re: overlapping brushes...[Q1]? 317 \-> Re: overlapping brushes...[Q1]? 320 \-> Re: overlapping brushes...[Q1]? 322 \-> Re: overlapping brushes...[Q1]? 307 Prefab Contest 316 \-> Re: Prefab Contest 310 QuakeDoom 312 \-> Re: QuakeDoom 315 Lite _cone q2 319 \-> Re: Lite _cone q2 323 \-> Re: Lite _cone q2 321 Re: Re[2]: Qoole Problems - More crazyness. 325 \-> Re: Re[2]: Qoole Problems - More crazyness. 328 \-> Re: Re[2]: Qoole Problems - More crazyness. 343 \-> Re: Re[2]: Qoole Problems - More crazyness. 347 \-> Re: Re[2]: Qoole Problems - More crazyness. 350 \-> Re: Re[2]: Qoole Problems - More crazyness. 361 \-> Re: Re[2]: Qoole Problems - More crazyness. 362 \-> Re: Re[2]: Qoole Problems - More crazyness. 363 \-> Re: Re[2]: Qoole Problems - More crazyness. 324 Help me! 326 \-> Re: Help me! 330 Prefab contest update 335 Re: Re: BIG HELP!!! {FOUND} 344 Qoole Error 355 \-> Re: Qoole Error 461 \-> Re: Qoole Error 345 RE: rmf to qle 346 RE: rmf to qle [Worldcraft] 348 SIGSEGV again 356 \-> Re: SIGSEGV again 374 \-> Re: SIGSEGV again 349 Build settings 351 \-> Re: Build settings 357 \-> Re: Build settings 352 Illegal Op 353 GLQoole Q2 funny dark lines! 358 \-> Re: GLQoole Q2 funny dark lines! 359 illegal operation question 360 \-> Re: illegal operation question 364 Future of Qoole 366 \-> Re: Future of Qoole 365 Re: Re[2]: Qoole Problems - More crazyness. [&Activision] 367 rotating door 368 \-> Re: rotating door 369 \-> Re: rotating door 370 \-> Re: rotating door 378 \-> Re: rotating door 387 \-> Re: rotating door 401 \-> Re: rotating door 417 \-> Re: rotating door 421 \-> Re: rotating door 427 \-> Re: rotating door 435 \-> Re: rotating door 371 Re: rotating door (fixed) 373 \-> Re: rotating door (fixed) 372 Hexen2 and Qoole comments 375 q2: vis3 with ents only 376 Prefabs, helpful hints? 381 \-> Re: Prefabs, helpful hints? 377 Qoole GUI 379 \-> Re: Qoole GUI 389 \-> Re: Qoole GUI 434 \-> Re: Qoole GUI 380 Q2: What does area_portal do? 382 qoole with NT vs 95 383 \-> Re: qoole with NT vs 95 391 \-> Re: qoole with NT vs 95 393 \-> Re: qoole with NT vs 95 397 \-> Re: qoole with NT vs 95 384 Email address 385 QRAD3/BSP3/VISY3 388 \-> Re: QRAD3/BSP3/VISY3 386 2 mails in one day!! 390 Re: What does area_portal do? 392 Transparent water in Q1 ? 396 \-> Re: Transparent water in Q1 ? 394 HELP! 398 \-> Re: HELP! 395 Q1 textures in Q2 399 wad2wal Textures Probs in Q2 408 \-> Re: wad2wal Textures Probs in Q2 400 RE: qoole with NT vs 95 402 Questions 404 \-> Re: Questions 411 \-> Re: Questions 413 \-> Re: Questions 486 \-> Re: Questions 403 Prefab contest info 405 \-> Re: Prefab contest info 406 RE: Questions <-- Answers 407 RE: wad2wal Textures Probs in Q2 409 Aspect ratios ... 416 \-> Re: Aspect ratios ... 428 \-> Re: Aspect ratios ... 410 I have a minor problem 412 \-> Re: I have a minor problem 415 \-> Re: I have a minor problem 414 OpenGL for Matrox Mill II 418 \-> Re: OpenGL for Matrox Mill II 422 \-> Re: OpenGL for Matrox Mill II 441 \-> Re: OpenGL for Matrox Mill II 419 Quake2 tutorials. 423 \-> Re: Quake2 tutorials. 425 \-> Re: Quake2 tutorials. 440 \-> Re: Quake2 tutorials. 420 Qoole FAQ. 424 \-> Re: Qoole FAQ. 426 MORE OpenGL for Matrox Mill II 431 \-> Re: MORE OpenGL for Matrox Mill II 432 \-> Re: MORE OpenGL for Matrox Mill II 429 Flags question 433 \-> Re: Flags question 443 \-> Re: Flags question 430 RE: rotating door 436 Level Design Inspirations 437 \-> Re: Level Design Inspirations 438 \-> Re: Level Design Inspirations 439 \-> Re: Level Design Inspirations 448 \-> Re: Level Design Inspirations 455 \-> Re: Level Design Inspirations 463 \-> Re: Level Design Inspirations 442 On the subject of 3dfx 444 Off-topic: OpenGL 446 \-> Re: Off-topic: OpenGL 447 \-> Re: Off-topic: OpenGL 453 \-> Re: Off-topic: OpenGL 445 Re: Off-Topic: OpenGL 449 Quake2 Servers 450 Newbie questions... 456 \-> Re: Newbie questions... 471 \-> Re: Newbie questions... 451 Running GLQoole and Q2 at the same time. 454 \-> Re: Running GLQoole and Q2 at the same time. 452 Ending a level in Q2 457 RE: Running GLQoole and Q2 at the same time. 458 map inspirations 459 Q2 - Tools info. and adding textures 462 Leak Problems in already tested MAPs 465 \-> Re: Leak Problems in already tested MAPs 468 \-> Re: Leak Problems in already tested MAPs 464 Ending a Level Q2 466 \-> Re: Ending a Level Q2 467 RE: Leak Problems in already tested MAPs 469 Water but not as we know it! 472 \-> Re: Water but not as we know it! 479 \-> Re: Water but not as we know it! 547 \-> Re: Water but not as we know it! 470 Computer update q2 473 SIG... 480 \-> Re: SIG... 503 \-> Re: SIG... 505 \-> Re: SIG... 514 \-> Re: SIG... 519 \-> Re: SIG... 523 \-> Re: SIG... 532 \-> Re: SIG... 538 \-> Re: SIG... 539 \-> Re: SIG... 474 GLQoole Bug? 481 \-> Re: GLQoole Bug? 488 \-> Re: GLQoole Bug? 475 Picking textures in Q2... 482 \-> Re: Picking textures in Q2... 489 \-> Re: Picking textures in Q2... 476 vis problem 478 \-> Re: vis problem 483 \-> Re: vis problem 485 \-> Re: vis problem 501 \-> Re: vis problem 504 \-> Re: vis problem 518 \-> Re: vis problem 477 Beyond leaks - major bug 2.31 WinQoole 490 \-> Re: Beyond leaks - major bug 2.31 WinQoole 484 PLEASE help Ending my level 493 \-> Re: PLEASE help Ending my level 574 \-> Re: PLEASE help Ending my level 487 Automated Electric Shocks... 494 \-> Re: Automated Electric Shocks... 491 Q1,Q2 general: Use descriptive subject lines 492 RE: PLEASE help Ending my level 495 light textures, and mist 499 \-> Re: light textures, and mist 502 \-> Re: light textures, and mist 531 \-> Re: light textures, and mist 496 RE: light textures, and mist 497 D'oh! 498 Changelevel vs Cross level 500 \-> Re: Changelevel vs Cross level 507 Re: Door texture manipulation and scope up/down 508 Qoole's Quake Server MOD Plead 516 \-> Re: Qoole's Quake Server MOD Plead 517 \-> Re: Qoole's Quake Server MOD Plead 520 \-> Re: Qoole's Quake Server MOD Plead 522 \-> Re: Qoole's Quake Server MOD Plead 527 \-> Re: Qoole's Quake Server MOD Plead 509 To Jason Wolford 510 Point Release is HERE 512 \-> Re: Point Release is HERE 511 entities 513 Help! offset! 515 RE: Help! offset! 521 Automated Eletric Shocks ( AGAIN ) [ Q1 ] 524 RE: Help! offset! 525 Question about sounds. 526 \-> Re: Question about sounds. 535 \-> Re: Question about sounds. 528 mein level fer test 530 \-> Re: mein level fer test 537 \-> Re: mein level fer test 543 \-> Re: mein level fer test 529 Stuff 534 \-> Re: Stuff 533 Entity Sets - Few Questions 536 Quake2 CTF ent. set 540 Like it or lump it! [QOOLE] 549 \-> Re: Like it or lump it! [QOOLE] 552 \-> Re: Like it or lump it! [QOOLE] 541 Re: Like it or lump it! [QOOLE] 542 RE: Like it or lump it! [QOOLE] 544 Q2 Doors and Keys 545 \-> Re: Q2 Doors and Keys 546 \-> Re: Q2 Doors and Keys 548 New Textures 550 \-> Re: New Textures 551 \-> Re: New Textures 618 \-> Re: New Textures 679 \-> Re: New Textures 553 More Stuff 554 \-> Re: More Stuff 558 \-> Re: More Stuff 560 \-> Re: More Stuff 597 \-> Re: More Stuff 605 \-> Re: More Stuff 555 Doors and PAK files 557 \-> Re: Doors and PAK files 565 \-> Re: Doors and PAK files 568 \-> Re: Doors and PAK files 569 \-> Re: Doors and PAK files 556 RE: Q2 Doors and Keys 559 Custom textures 561 \-> Re: Custom textures 562 Where are the flames? 566 \-> Re: Where are the flames? 570 \-> Re: Where are the flames? 563 Re: New Textures Q2 567 \-> Re: New Textures Q2 564 RE: Where are the flames? (Quake 2) 571 GL question 573 \-> Re: GL question 631 \-> Re: GL question 634 \-> Re: GL question 639 \-> Re: GL question 647 \-> Re: GL question 651 \-> Re: GL question 652 \-> Re: GL question 656 \-> Re: GL question 657 \-> Re: GL question 660 \-> Re: GL question 670 \-> Re: GL question 671 \-> Re: GL question 674 \-> Re: GL question 572 Ah! Thanks everyone! ('bout the flames) 575 Qoole > 2.31? 576 \-> Re: Qoole > 2.31? 577 \-> Re: Qoole > 2.31? 578 Unsubscribe 587 \-> Re: Unsubscribe 579 Level Editors 580 \-> Re: Level Editors 581 \-> Re: Level Editors 582 \-> Re: Level Editors 588 \-> Re: Level Editors 589 \-> Re: Level Editors 591 \-> Re: Level Editors 583 QOOLE2.32 584 \-> Re: QOOLE2.32 590 \-> Re: QOOLE2.32 585 Vertex Manipulation 586 TURRET HELP PLEASE 592 RE: Level Editors 593 Dissapearing doors and grey bits 603 \-> Re: Dissapearing doors and grey bits 610 \-> Re: Dissapearing doors and grey bits 613 \-> Re: Dissapearing doors and grey bits 614 \-> Re: Dissapearing doors and grey bits 615 \-> Re: Dissapearing doors and grey bits 617 \-> Re: Dissapearing doors and grey bits 594 Vis 596 \-> Re: Vis 598 \-> Re: Vis 599 \-> Re: Vis 601 \-> Re: Vis 604 \-> Re: Vis 606 \-> Re: Vis 595 Removal from mailing list 600 RE: Level Editors 602 pipe elbow 607 \-> Re: pipe elbow 608 \-> Re: pipe elbow 609 RE: Level Editors 611 Silicon Graphics UNIX map compiles 678 \-> Re: Silicon Graphics UNIX map compiles 612 Q2 - Lifts that only trigger on the roof??? 616 \-> Re: Q2 - Lifts that only trigger on the roof??? 619 Vis another one, part 2 620 Last message and Grey doors 624 \-> Re: Last message and Grey doors 621 Vis another one (Q2) 622 TURRET HELP ME PLEAESE 625 \-> Re: TURRET HELP ME PLEAESE 623 RE: Level Editors 626 Wish: Explorer view for scoping in Qoole 627 \-> Re: Wish: Explorer view for scoping in Qoole 628 \-> Re: Wish: Explorer view for scoping in Qoole 630 \-> Re: Wish: Explorer view for scoping in Qoole 633 \-> Re: Wish: Explorer view for scoping in Qoole 640 \-> Re: Wish: Explorer view for scoping in Qoole 658 \-> Re: Wish: Explorer view for scoping in Qoole 661 \-> Re: Wish: Explorer view for scoping in Qoole 629 RE: Silicon Graphics UNIX map compiles 632 RE: Level Editors 635 RE: Level Editors 636 RE: More Stuff 637 RE: pipe elbow 638 RE: GL question 641 RE: Level Editors 642 RE: More Stuff 643 texture lightning pulse ? 680 \-> Re: texture lightning pulse ? 644 Re[2]: Dissapearing doors and grey bits 646 \-> Re: Re[2]: Dissapearing doors and grey bits 645 WC vs. Qoole/OO vs. VisGroups 648 Reply to Necro 649 \-> Re: Reply to Necro 650 To sun: RE: texture lightning pulse ? 653 'The detail flag' was RE: Re[2]: Dissapearing doors and grey | bits 654 To Necro 655 \-> Re: To Necro 659 Help, Spawners, Quake2 664 \-> Re: Help, Spawners, Quake2 662 One big info site 665 \-> Re: One big info site 667 \-> Re: One big info site 663 Anyone archiving all this stuff? 693 \-> Re: Anyone archiving all this stuff? 714 \-> Re: Anyone archiving all this stuff? 666 MORE Re: One big info site 668 Q1 TF Entities 669 \-> Re: Q1 TF Entities 686 \-> Re: Q1 TF Entities 723 \-> Re: Q1 TF Entities 672 TC-Need skilled programmers,skin artists,2 modelers,and a map | making fool 673 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 675 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 677 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 681 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 684 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 685 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 687 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 688 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 720 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 676 TC Programming 682 \-> Re: TC Programming 683 \-> Re: TC Programming 718 \-> Re: TC Programming 689 REPENTING 704 \-> Re: REPENTING 709 \-> Re: REPENTING 710 \-> Re: REPENTING 712 \-> Re: REPENTING 717 \-> Re: REPENTING 732 \-> Re: REPENTING 690 What the hell! [Q1] 699 \-> Re: What the hell! [Q1] 706 \-> Re: What the hell! [Q1] 735 \-> Re: What the hell! [Q1] 691 NEEDS 705 \-> Re: NEEDS 708 \-> Re: NEEDS 692 MAPS 694 dissapearing stuff. 698 \-> Re: dissapearing stuff. 700 \-> Re: dissapearing stuff. 695 Q1 & Q2: technique - platforms height position 696 Fw: Q1 & Q2: technique - platforms height position (oops!) 697 TC-Programming,Mapping,skinners needed,modelers also 721 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 730 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 701 Re: TC-Need skilled programmers,skin artists,2 modelers,and a 716 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a 702 bugs! 703 RE: Wish: Explorer view for scoping in Qoole 707 Switches for QRAD 713 \-> Re: Switches for QRAD 719 \-> Re: Switches for QRAD 711 Display Problem 715 \-> Re: Display Problem 729 \-> Re: Display Problem 746 \-> Re: Display Problem 722 Quake2 TC 724 ADVANCED PROGRAMMER 725 Skin Artist 726 Level designers needed for commercial product 738 \-> Re: Level designers needed for commercial product 740 \-> Re: Level designers needed for commercial product 727 RE: bugs! 728 qoole questions 733 \-> Re: qoole questions 734 \-> Re: qoole questions 731 RE: Level Editors 736 What's up with the snap to grid ! 739 \-> Re: What's up with the snap to grid ! 737 Display Problem (revisited) 741 LEAK BUG! 743 \-> Re: LEAK BUG! 742 Need lots of help! 744 Some things I'd like to see improved about Qoole (long) 745 \-> Re: Some things I'd like to see improved about Qoole (long) 747 \-> Re: Some things I'd like to see improved about Qoole (long) 748 \-> Re: Some things I'd like to see improved about Qoole (long) ----------------------------------------------------------- path: /maillist/98Jan/ ----------------------------------------------------------- 1 Qoole 2.3 Final 15 \-> Re: Qoole 2.3 Final 2 Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 7 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 21 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 22 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 28 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 33 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 42 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 44 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 3 Re: simple addition... 36 \-> Re: simple addition... 71 \-> Re: simple addition... 80 \-> Re: simple addition... 98 \-> Re: simple addition... 4 Re: QOOLE IDEA 10 \-> Re: QOOLE IDEA 13 \-> Re: QOOLE IDEA 19 \-> Re: QOOLE IDEA 30 \-> Re: QOOLE IDEA 38 \-> Re: QOOLE IDEA 58 \-> Re: QOOLE IDEA 62 \-> Re: QOOLE IDEA 63 \-> Re: QOOLE IDEA 73 \-> Re: QOOLE IDEA 74 \-> Re: QOOLE IDEA 75 \-> Re: QOOLE IDEA 84 \-> Re: QOOLE IDEA 87 \-> Re: QOOLE IDEA 88 \-> Re: QOOLE IDEA 92 \-> Re: QOOLE IDEA 94 \-> Re: QOOLE IDEA 105 \-> Re: QOOLE IDEA 111 \-> Re: QOOLE IDEA 5 Re: Func_Train that stops 6 Re: Leaks 99 \-> Re: Leaks 8 Re: Qoole problem ? 12 \-> Re: Qoole problem ? 14 \-> Re: Qoole problem ? 26 \-> Re: Qoole problem ? 56 \-> Re: Qoole problem ? 60 \-> Re: Qoole problem ? 69 \-> Re: Qoole problem ? 9 Qoole Problem!!! HELP ME PLEASE!!!! 11 \-> Re: Qoole Problem!!! HELP ME PLEASE!!!! 16 IDEA 4 QOOLE! 27 \-> Re: IDEA 4 QOOLE! 40 \-> Re: IDEA 4 QOOLE! 43 \-> Re: IDEA 4 QOOLE! 65 \-> Re: IDEA 4 QOOLE! 17 Texture Locking...aaaaaaahhhhhhh 29 \-> Re: Texture Locking...aaaaaaahhhhhhh 31 \-> Re: Texture Locking...aaaaaaahhhhhhh 51 \-> Re: Texture Locking...aaaaaaahhhhhhh 55 \-> Re: Texture Locking...aaaaaaahhhhhhh 18 Crashing (grr) 32 \-> Re: Crashing (grr) 52 \-> Re: Crashing (grr) 20 Re: func_door_rotating 23 Texture Looking 24 \-> Re: Texture Looking 25 \-> Re: Texture Looking 34 \-> Re: Texture Looking 35 Lifts with multiple floors? 37 Is it a bug? 39 \-> Re: Is it a bug? 41 \-> Re: Is it a bug? 46 \-> Re: Is it a bug? 50 \-> Re: Is it a bug? 53 \-> Re: Is it a bug? 45 Q2 and the cdrom 47 \-> Re: Q2 and the cdrom 48 \-> Re: Q2 and the cdrom 104 \-> Re: Q2 and the cdrom 49 Where New Fields Go 54 Aliasing problems 57 \-> Re: Aliasing problems 61 \-> Re: Aliasing problems 59 Is there a list of entity properties? 68 \-> Re: Is there a list of entity properties? 64 leaks argument, OpenGL? 90 \-> Re: leaks argument, OpenGL? 66 Texture Aliignment.... 67 Fw: A 3-floor automatic elevator (attn: Paul Fretter) 70 Beta 15 and other things 72 \-> Re: Beta 15 and other things 83 \-> Re: Beta 15 and other things 76 Sentry Gun 77 \-> Re: Sentry Gun 79 \-> Re: Sentry Gun 78 Map Info 81 \-> Re: Map Info 82 \-> Re: Map Info 86 \-> Re: Map Info 85 sparks 89 HexenII 93 \-> Re: HexenII 97 \-> Re: HexenII 91 Killing the Insane... 96 \-> Re: Killing the Insane... 95 PF_Setmodel error 100 Entity wireframes 101 Leaks 102 Texturing brush faces 107 \-> Re: Texturing brush faces 108 \-> Re: Texturing brush faces 106 Will someone PLEASE check out my TF map!? 114 \-> Re: Will someone PLEASE check out my TF map!? 136 \-> Re: Will someone PLEASE check out my TF map!? 109 couple of things 112 \-> Re: couple of things 122 \-> Re: couple of things 124 \-> Re: couple of things 110 Custom entities 113 News group? 115 Invisible & Invincible Brushes... 116 \-> Re: Invisible & Invincible Brushes... 117 \-> Re: Invisible & Invincible Brushes... 121 \-> Re: Invisible & Invincible Brushes... 134 \-> Re: Invisible & Invincible Brushes... 150 \-> Re: Invisible & Invincible Brushes... 152 \-> Re: Invisible & Invincible Brushes... 153 \-> Re: Invisible & Invincible Brushes... 154 \-> Re: Invisible & Invincible Brushes... 155 \-> Re: Invisible & Invincible Brushes... 166 \-> Re: Invisible & Invincible Brushes... 180 \-> Re: Invisible & Invincible Brushes... 204 \-> Re: Invisible & Invincible Brushes... 222 \-> Re: Invisible & Invincible Brushes... 260 \-> Re: Invisible & Invincible Brushes... 264 \-> Re: Invisible & Invincible Brushes... 309 \-> Re: Invisible & Invincible Brushes... 373 \-> Re: Invisible & Invincible Brushes... 118 Er.. properties! 120 \-> Re: Er.. properties! 132 \-> Re: Er.. properties! 161 \-> Re: Er.. properties! 119 entity info 123 \-> Re: entity info 125 Brush Face Texturing 128 \-> Re: Brush Face Texturing 131 \-> Re: Brush Face Texturing 160 \-> Re: Brush Face Texturing 126 GLQoole weapon woes 129 \-> Re: GLQoole weapon woes 130 \-> Re: GLQoole weapon woes 135 \-> Re: GLQoole weapon woes 145 \-> Re: GLQoole weapon woes 127 Dag-Nabbit! 144 \-> Re: Dag-Nabbit! 162 \-> Re: Dag-Nabbit! 199 \-> Re: Dag-Nabbit! 216 \-> Re: Dag-Nabbit! 229 \-> Re: Dag-Nabbit! 262 \-> Re: Dag-Nabbit! 133 ****LEAKED**** 138 \-> Re: ****LEAKED**** 142 \-> Re: ****LEAKED**** 174 \-> Re: ****LEAKED**** 137 Re: Sorry about that, the map is at: 147 \-> Re: Sorry about that, the map is at: 175 \-> Re: Sorry about that, the map is at: 252 \-> Re: Sorry about that, the map is at: 139 Compiling Errors -=- HELP!!!!!!!!!! 140 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 141 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 143 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 146 Backup files 148 Huh? 151 \-> Re: Huh? 165 \-> Re: Huh? 198 \-> Re: Huh? 220 \-> Re: Huh? 149 ***Rotation and sparks*** 158 Mods TC etc... 159 Re: Compiling Errors 163 Texture Locking 167 \-> Re: Texture Locking 169 \-> Re: Texture Locking 170 \-> Re: Texture Locking 173 \-> Re: Texture Locking 164 transparency 185 \-> Re: transparency 209 \-> Re: transparency 168 Re[2]: Huh? 171 Leaking Maps 193 \-> Re: Leaking Maps 212 \-> Re: Leaking Maps 219 \-> Re: Leaking Maps 228 \-> Re: Leaking Maps 234 \-> Re: Leaking Maps 235 \-> Re: Leaking Maps 236 \-> Re: Leaking Maps 245 \-> Re: Leaking Maps 254 \-> Re: Leaking Maps 257 \-> Re: Leaking Maps 259 \-> Re: Leaking Maps 266 \-> Re: Leaking Maps 275 \-> Re: Leaking Maps 281 \-> Re: Leaking Maps 287 \-> Re: Leaking Maps 297 \-> Re: Leaking Maps 172 modifying quad damage 176 Texture Offset Bug 177 Sparky and Bubbles 181 Colored lighting 183 \-> Re: Colored lighting 186 \-> Re: Colored lighting 200 \-> Re: Colored lighting 202 \-> Re: Colored lighting 270 \-> Re: Colored lighting 272 \-> Re: Colored lighting 273 \-> Re: Colored lighting 284 \-> Re: Colored lighting 285 \-> Re: Colored lighting 289 \-> Re: Colored lighting 294 \-> Re: Colored lighting 311 \-> Re: Colored lighting 314 \-> Re: Colored lighting 325 \-> Re: Colored lighting 378 \-> Re: Colored lighting 381 \-> Re: Colored lighting 410 \-> Re: Colored lighting 182 Re: (kein Betreff) 184 SV: Colored lighting 187 weird 201 \-> Re: weird 188 Colored Lighting 189 \-> Re: Colored Lighting 191 \-> Re: Colored Lighting 192 \-> Re: Colored Lighting 196 \-> Re: Colored Lighting 206 \-> Re: Colored Lighting 213 \-> Re: Colored Lighting 249 \-> Re: Colored Lighting 274 \-> Re: Colored Lighting 277 \-> Re: Colored Lighting 298 \-> Re: Colored Lighting 312 \-> Re: Colored Lighting 332 \-> Re: Colored Lighting 335 \-> Re: Colored Lighting 339 \-> Re: Colored Lighting 347 \-> Re: Colored Lighting 475 \-> Re: Colored Lighting 476 \-> Re: Colored Lighting 190 Yet Another Qoole Request 205 \-> Re: Yet Another Qoole Request 211 \-> Re: Yet Another Qoole Request 214 \-> Re: Yet Another Qoole Request 265 \-> Re: Yet Another Qoole Request 672 \-> Re: Yet Another Qoole Request 700 \-> Re: Yet Another Qoole Request 705 \-> Re: Yet Another Qoole Request 711 \-> Re: Yet Another Qoole Request 716 \-> Re: Yet Another Qoole Request 717 \-> Re: Yet Another Qoole Request 719 \-> Re: Yet Another Qoole Request 727 \-> Re: Yet Another Qoole Request 734 \-> Re: Yet Another Qoole Request 741 \-> Re: Yet Another Qoole Request 744 \-> Re: Yet Another Qoole Request 745 \-> Re: Yet Another Qoole Request 795 \-> Re: Yet Another Qoole Request 827 \-> Re: Yet Another Qoole Request 849 \-> Re: Yet Another Qoole Request 194 Errors Loading.... 197 \-> Re: Errors Loading.... 195 Quake 2 Teleporters 203 TF Textures 207 qoole 3.0 non-beta befuddlement 217 \-> Re: qoole 3.0 non-beta befuddlement 250 \-> Re: qoole 3.0 non-beta befuddlement 208 SV: weird 227 \-> Re: SV: weird 210 SV: Errors Loading.... 215 \-> Re: SV: Errors Loading.... 218 It's about time... 225 \-> Re: It's about time... 221 Skies and lighting 226 \-> Re: Skies and lighting 223 Another new feature(EAI) 231 \-> Re: Another new feature(EAI) 271 \-> Re: Another new feature(EAI) 308 \-> Re: Another new feature(EAI) 322 \-> Re: Another new feature(EAI) 356 \-> Re: Another new feature(EAI) 224 Re[2]: Colored Lighting 232 \-> Re: Re[2]: Colored Lighting 255 \-> Re: Re[2]: Colored Lighting 316 \-> Re: Re[2]: Colored Lighting 323 \-> Re: Re[2]: Colored Lighting 230 How To? 233 Re[4]: Colored Lighting 237 Creating an outdoor look 239 \-> Re: Creating an outdoor look 242 \-> Re: Creating an outdoor look 253 \-> Re: Creating an outdoor look 263 \-> Re: Creating an outdoor look 376 \-> Re: Creating an outdoor look 400 \-> Re: Creating an outdoor look 423 \-> Re: Creating an outdoor look 238 Outside maps 246 \-> Re: Outside maps 241 .plan stuff 256 \-> Re: .plan stuff 243 Re: 481 \-> Re: 483 \-> Re: 1028 \-> Re: 1451 \-> Re: 1453 \-> Re: 1454 \-> Re: 244 whats the biggest? 248 \-> Re: whats the biggest? 247 Weird 299 \-> Re: Weird 313 \-> Re: Weird 315 \-> Re: Weird 317 \-> Re: Weird 251 Lightning, how? 258 Re: SmeliQuake & CompuSniff-3d 261 \-> Re: SmeliQuake & CompuSniff-3d 268 \-> Re: SmeliQuake & CompuSniff-3d 269 \-> Re: SmeliQuake & CompuSniff-3d 290 \-> Re: SmeliQuake & CompuSniff-3d 310 \-> Re: SmeliQuake & CompuSniff-3d 334 \-> Re: SmeliQuake & CompuSniff-3d 387 \-> Re: SmeliQuake & CompuSniff-3d 390 \-> Re: SmeliQuake & CompuSniff-3d 401 \-> Re: SmeliQuake & CompuSniff-3d 267 lumber and textures 276 \-> Re: lumber and textures 278 Re: UnrealEd 282 \-> Re: UnrealEd 288 \-> Re: UnrealEd 353 \-> Re: UnrealEd 354 \-> Re: UnrealEd 355 \-> Re: UnrealEd 392 \-> Re: UnrealEd 478 \-> Re: UnrealEd 503 \-> Re: UnrealEd 279 QUAKE 1 or 2 ????????? 286 \-> Re: QUAKE 1 or 2 ????????? 280 QUAKE 1 or 2 ????????? 283 Qoole v2.31 Released 291 \-> Re: Qoole v2.31 Released 295 \-> Re: Qoole v2.31 Released 300 \-> Re: Qoole v2.31 Released 301 \-> Re: Qoole v2.31 Released 305 \-> Re: Qoole v2.31 Released 319 \-> Re: Qoole v2.31 Released 328 \-> Re: Qoole v2.31 Released 329 \-> Re: Qoole v2.31 Released 374 \-> Re: Qoole v2.31 Released 377 \-> Re: Qoole v2.31 Released 403 \-> Re: Qoole v2.31 Released 292 cc:Mail Link to SMTP Undeliverable Message 293 Scalesave 296 Q2: Questions about ladders and custom textures 302 weird 303 Re[2]: UnrealEd 304 Weapons 307 \-> Re: Weapons 324 \-> Re: Weapons 327 \-> Re: Weapons 330 \-> Re: Weapons 343 \-> Re: Weapons 306 Re[3]: UnrealEd 342 \-> Re: Re[3]: UnrealEd 318 Re[2]: Colored Lighting 320 RE: Colored lighting 321 RE: Colored lighting 326 Too big for VIS? 333 \-> Re: Too big for VIS? 382 \-> Re: Too big for VIS? 331 that copy bug 336 SV: Too big for VIS? 338 \-> Re: SV: Too big for VIS? 344 \-> Re: SV: Too big for VIS? 345 \-> Re: SV: Too big for VIS? 432 \-> Re: SV: Too big for VIS? 490 \-> Re: SV: Too big for VIS? 337 Re[2]: Weapons 340 RE: Colored Lighting 341 Re[2]: Huh? 346 ***SUCCESS*** 351 \-> Re: ***SUCCESS*** 384 \-> Re: ***SUCCESS*** 404 \-> Re: ***SUCCESS*** 437 \-> Re: ***SUCCESS*** 348 Different textures 349 \-> Re: Different textures 402 \-> Re: Different textures 350 1.....2.....3 what does it represent? 352 \-> Re: 1.....2.....3 what does it represent? 357 Texture Properties Window Options 380 \-> Re: Texture Properties Window Options 383 \-> Re: Texture Properties Window Options 394 \-> Re: Texture Properties Window Options 418 \-> Re: Texture Properties Window Options 420 \-> Re: Texture Properties Window Options 458 \-> Re: Texture Properties Window Options 461 \-> Re: Texture Properties Window Options 462 \-> Re: Texture Properties Window Options 358 Spot Lights 372 \-> Re: Spot Lights 414 \-> Re: Spot Lights 359 Grouping 405 \-> Re: Grouping 360 The Qoole Interface 364 \-> Re: The Qoole Interface 361 Breakable windows? 363 \-> Re: Breakable windows? 366 \-> Re: Breakable windows? 407 \-> Re: Breakable windows? 434 \-> Re: Breakable windows? 362 Elevators 479 \-> Re: Elevators 496 \-> Re: Elevators 365 GLQoole Lock ups 368 \-> Re: GLQoole Lock ups 375 \-> Re: GLQoole Lock ups 385 \-> Re: GLQoole Lock ups 395 \-> Re: GLQoole Lock ups 398 \-> Re: GLQoole Lock ups 412 \-> Re: GLQoole Lock ups 413 \-> Re: GLQoole Lock ups 448 \-> Re: GLQoole Lock ups 367 another question from a newbie 396 \-> Re: another question from a newbie 406 \-> Re: another question from a newbie 416 \-> Re: another question from a newbie 369 SV: ***SUCCESS*** 370 SV: Spot Lights 371 SV: GLQoole Lock ups 388 \-> Re: SV: GLQoole Lock ups 391 \-> Re: SV: GLQoole Lock ups 393 \-> Re: SV: GLQoole Lock ups 397 \-> Re: SV: GLQoole Lock ups 379 Attention Those With 3DFx Cards 386 \-> Re: Attention Those With 3DFx Cards 399 \-> Re: Attention Those With 3DFx Cards 411 \-> Re: Attention Those With 3DFx Cards 526 \-> Re: Attention Those With 3DFx Cards 389 unreal 408 GLQoole Stuck in Maximize only 415 \-> Re: GLQoole Stuck in Maximize only 427 \-> Re: GLQoole Stuck in Maximize only 409 Buttons 417 \-> Re: Buttons 419 \-> Re: Buttons 422 \-> Re: Buttons 421 RE: Buttons 424 Golfish Effect 438 \-> Re: Golfish Effect 441 \-> Re: Golfish Effect 442 \-> Re: Golfish Effect 444 \-> Re: Golfish Effect 445 \-> Re: Golfish Effect 449 \-> Re: Golfish Effect 452 \-> Re: Golfish Effect 453 \-> Re: Golfish Effect 467 \-> Re: Golfish Effect 473 \-> Re: Golfish Effect 484 \-> Re: Golfish Effect 489 \-> Re: Golfish Effect 425 Re: Texture Properties Window Options (q2 +1) 428 \-> Re: Texture Properties Window Options (q2 +1) 429 \-> Re: Texture Properties Window Options (q2 +1) 430 \-> Re: Texture Properties Window Options (q2 +1) 426 RE: Buttons 431 Quake Map Specs 433 SV: Golfish Effect 435 SV: Texture Properties Window Options (q2 +1) 436 ***tips*** 439 GLQoole ??????????? 443 \-> Re: GLQoole ??????????? 446 \-> Re: GLQoole ??????????? 447 \-> Re: GLQoole ??????????? 477 \-> Re: GLQoole ??????????? 440 Re: Quake 1 or 2 ( TO ROOT BEER ) 450 Fricken Fracken Func_Plat 451 \-> Re: Fricken Fracken Func_Plat 454 \-> Re: Fricken Fracken Func_Plat 456 \-> Re: Fricken Fracken Func_Plat 457 \-> Re: Fricken Fracken Func_Plat 460 \-> Re: Fricken Fracken Func_Plat 455 newbies 459 Re: Goldfish Effect 463 \-> Re: Goldfish Effect 464 Diffrent 465 \-> Re: Diffrent 466 \-> Re: Diffrent 468 Rotating [Q1] 472 \-> Re: Rotating [Q1] 469 Q2 Sparks 470 SV: Golfish Effect 471 RE: Q2 Sparks 474 Q1 here, RE: Fricken Fracken Func_Plat 482 Re: No subject given 1033 \-> Re: No subject given 485 Qoole IRC Chat channel? 486 \-> Re: Qoole IRC Chat channel? 488 \-> Re: Qoole IRC Chat channel? 491 \-> Re: Qoole IRC Chat channel? 487 Re: Qoole IRC Chat channel 492 A cool secret in QuakeII 493 SV: Golfish Effect 494 (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 495 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 497 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 498 SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 499 Awful Swede 500 Texture issues...[Q1] 502 \-> Re: Texture issues...[Q1] 501 Lights 792 \-> Re: Lights 801 \-> Re: Lights 847 \-> Re: Lights 857 \-> Re: Lights 504 SV: Awful Swede 505 [Q1] TF MAP/r_speeds 1 506 \-> Re: [Q1] TF MAP/r_speeds 1 513 \-> Re: [Q1] TF MAP/r_speeds 1 507 TF2 Map 509 \-> Re: TF2 Map 511 \-> Re: TF2 Map 508 Re: TF2 Map ( Q1 ) 519 \-> Re: TF2 Map ( Q1 ) 510 [Q1] TF MAP/HOOK 515 \-> Re: [Q1] TF MAP/HOOK 517 \-> Re: [Q1] TF MAP/HOOK 521 \-> Re: [Q1] TF MAP/HOOK 512 [Q1] TF Map & Hook 514 leaks 520 \-> Re: leaks 524 \-> Re: leaks 548 \-> Re: leaks 556 \-> Re: leaks 559 \-> Re: leaks 560 \-> Re: leaks 561 \-> Re: leaks 563 \-> Re: leaks 516 Spotlights... 518 SV: Spotlights... 522 \-> Re: SV: Spotlights... 542 \-> Re: SV: Spotlights... 523 Quake 2 Editing 530 \-> Re: Quake 2 Editing 532 \-> Re: Quake 2 Editing 537 \-> Re: Quake 2 Editing 539 \-> Re: Quake 2 Editing 550 \-> Re: Quake 2 Editing 551 \-> Re: Quake 2 Editing 525 trigger_key [Q2] 527 Lasers 528 [Q1] No Vising performed? 534 \-> Re: [Q1] No Vising performed? 543 \-> Re: [Q1] No Vising performed? 545 \-> Re: [Q1] No Vising performed? 552 \-> Re: [Q1] No Vising performed? 553 \-> Re: [Q1] No Vising performed? 554 \-> Re: [Q1] No Vising performed? 555 \-> Re: [Q1] No Vising performed? 558 \-> Re: [Q1] No Vising performed? 569 \-> Re: [Q1] No Vising performed? 529 REQ: Help With Error Please 546 \-> Re: REQ: Help With Error Please 531 REQ: Strobe lighting 686 \-> Re: REQ: Strobe lighting 533 REQ: sky list 535 SV: Strobe lighting 536 Re: Quake 2 Editing (areaportals) 538 ***func_areaportals*** 540 SV: Strobe lighting 541 RE: REQ: sky list 544 Want off the mailing list 547 \-> Re: Want off the mailing list 549 \-> Re: Want off the mailing list 557 \-> Re: Want off the mailing list 562 Worldspawn entity 565 \-> Re: Worldspawn entity 568 \-> Re: Worldspawn entity 564 Numbering of brushes 656 \-> Re: Numbering of brushes 566 Modified qrad, anyone? 594 \-> Re: Modified qrad, anyone? 638 \-> Re: Modified qrad, anyone? 567 Thanxs 602 \-> Re: Thanxs 570 Looking for Q2 File Structures 573 \-> Re: Looking for Q2 File Structures 571 Two Probably simple queries 572 \-> Re: Two Probably simple queries 588 \-> Re: Two Probably simple queries 592 \-> Re: Two Probably simple queries 596 \-> Re: Two Probably simple queries 574 Subdivide Didn`t Split Polygon 575 Leak 591 \-> Re: Leak 576 Problem with animated textures in quake 577 Goodbye 581 \-> Re: Goodbye 678 \-> Re: Goodbye 578 Problem 579 \-> Re: Problem 580 \-> Re: Problem 582 \-> Re: Problem 584 \-> Re: Problem 632 \-> Re: Problem 633 \-> Re: Problem 635 \-> Re: Problem 639 \-> Re: Problem 651 \-> Re: Problem 1442 \-> Re: Problem 583 Texture size 585 \-> Re: Texture size 593 \-> Re: Texture size 612 \-> Re: Texture size 617 \-> Re: Texture size 625 \-> Re: Texture size 630 \-> Re: Texture size 642 \-> Re: Texture size 644 \-> Re: Texture size 645 \-> Re: Texture size 648 \-> Re: Texture size 649 \-> Re: Texture size 667 \-> Re: Texture size 586 [Q1] LEAKS FOUND! 587 error in map [Q2] 589 [Q1] LEAK SOLUTION, kinda... 597 \-> Re: [Q1] LEAK SOLUTION, kinda... 599 \-> Re: [Q1] LEAK SOLUTION, kinda... 637 \-> Re: [Q1] LEAK SOLUTION, kinda... 590 ??????????? 600 \-> Re: ??????????? 606 \-> Re: ??????????? 607 \-> Re: ??????????? 595 Spotlights (again) 598 \-> Re: Spotlights (again) 601 \-> Re: Spotlights (again) 621 \-> Re: Spotlights (again) 603 QBSP3/QVIS3/QRAD3 options listed. 611 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 685 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 1448 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 604 QRAD problem with Full_Bright?? 605 Missing entity for Q2?? 610 \-> Re: Missing entity for Q2?? 613 \-> Re: Missing entity for Q2?? 618 \-> Re: Missing entity for Q2?? 608 grey screen in q2 v3.10 609 using Quake 2 as a virtual environment for non-gaming | application 614 GLQoole 615 RE: Missing entity for Q2?? 616 SV: using Quake 2 as a virtual environment for non-gaming | applications 619 big BSPfile 623 \-> Re: big BSPfile 624 \-> Re: big BSPfile 655 \-> Re: big BSPfile 1473 \-> Re: big BSPfile 1479 \-> Re: big BSPfile 620 Re: using Quake 2 as a virtual environment for non-gaming 626 \-> Re: using Quake 2 as a virtual environment for non-gaming 712 \-> Re: using Quake 2 as a virtual environment for non-gaming 720 \-> Re: using Quake 2 as a virtual environment for non-gaming 794 \-> Re: using Quake 2 as a virtual environment for non-gaming 622 Please stop it... 627 RE: Please stop it... 628 RE: Please stop it... 629 Qualm suggestion 646 \-> Re: Qualm suggestion 665 \-> Re: Qualm suggestion 695 \-> Re: Qualm suggestion 754 \-> Re: Qualm suggestion 831 \-> Re: Qualm suggestion 852 \-> Re: Qualm suggestion 631 Problem 634 Re: Texture size (invisible email) 653 \-> Re: Texture size (invisible email) 669 \-> Re: Texture size (invisible email) 758 \-> Re: Texture size (invisible email) 761 \-> Re: Texture size (invisible email) 765 \-> Re: Texture size (invisible email) 767 \-> Re: Texture size (invisible email) 770 \-> Re: Texture size (invisible email) 773 \-> Re: Texture size (invisible email) 774 \-> Re: Texture size (invisible email) 777 \-> Re: Texture size (invisible email) 815 \-> Re: Texture size (invisible email) 819 \-> Re: Texture size (invisible email) 820 \-> Re: Texture size (invisible email) 833 \-> Re: Texture size (invisible email) 834 \-> Re: Texture size (invisible email) 636 Re: using Quake 2 as a virtual environment for non-gaming | applications 1474 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 640 Lasers in Quake1 [Q1] 641 Can you read this? 647 \-> Re: Can you read this? 652 \-> Re: Can you read this? 643 Re: using Quake 2 as a virtual environment for non-gaming | application s 739 \-> Re: using Quake 2 as a virtual environment for non-gaming | application s 650 Missions 654 q2 658 \-> Re: q2 657 Q2 668 \-> Re: Q2 694 \-> Re: Q2 1013 \-> Re: Q2 1023 \-> Re: Q2 659 RE: q2 radiosity and comp'ing in general 660 QII, QL2.31 662 \-> Re: QII, QL2.31 664 \-> Re: QII, QL2.31 661 Re: q2 radiosity and comp'ing in general 663 -Re: q2 radiosity and comp'ing in general 666 RE: q2 radiosity and comp'ing in general 670 Qoole 2.31 746 \-> Re: Qoole 2.31 753 \-> Re: Qoole 2.31 671 detail brushes 673 Questions 676 \-> Re: Questions 689 \-> Re: Questions 674 Modular design 701 \-> Re: Modular design 704 \-> Re: Modular design 706 \-> Re: Modular design 721 \-> Re: Modular design 675 Re[2]: Texture size (invisible email) 677 Re: using Quake 2 as a virtual environment for non-gaming | applications 679 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 735 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 680 Im Still Having Trouble With Ladder 681 SV: Modular design 691 \-> Re: SV: Modular design 682 SV: Modular design 683 Quake 2: Custom Textures in Qoole 687 \-> Re: Quake 2: Custom Textures in Qoole 690 \-> Re: Quake 2: Custom Textures in Qoole 736 \-> Re: Quake 2: Custom Textures in Qoole 684 Qoole Manual 688 func_areaportal 1417 \-> Re: func_areaportal 1422 \-> Re: func_areaportal 692 Step Height 715 \-> Re: Step Height 722 \-> Re: Step Height 738 \-> Re: Step Height 743 \-> Re: Step Height 693 Questions from a newbie... 696 BSP error 703 \-> Re: BSP error 697 Step Height 698 SV: Q2 Sparks 699 SV: BSP error 702 SV: Yet Another Qoole Request 707 QL2.31 708 RE: Step Height 709 RE: Yet Another Qoole Request 710 conveyor 713 [Q1] combining a func_train (platform) and trigger? 737 \-> Re: [Q1] combining a func_train (platform) and trigger? 798 \-> Re: [Q1] combining a func_train (platform) and trigger? 714 Non Quake Non Qoole But This Is Funny 718 Re: why did qoole save?(q1) 723 RE: using Quake 2 as a virtual environment for non-gaming | applica 724 RE: using Quake 2 as a virtual environment for non-gaming | applica 725 Transparent Water 726 \-> Re: Transparent Water 728 \-> Re: Transparent Water 729 Re[2]: Transparent Water 730 \-> Re: Re[2]: Transparent Water 731 Re: SKY 740 \-> Re: SKY 732 Re[2]: Modular design 733 Re[2]: Step Height 742 Q2: func_train and rotate, can both be used on the same brush? 747 Quake Sounds (List) 748 VCards was Step Height 830 \-> Re: VCards was Step Height 749 Re: using Quake 2 as a virtual environment for non-gaming | applica 750 Re[2]: Yet Another Qoole Request 752 \-> Re: Re[2]: Yet Another Qoole Request 751 Hi... 755 Re: func_train and rotate, can both be used on the same brush? 756 Re: network VISing 757 \-> Re: network VISing 760 \-> Re: network VISing 797 \-> Re: network VISing 832 \-> Re: network VISing 759 [Q1] Random_Thunder 762 Registration 763 \-> Re: Registration 782 \-> Re: Registration 764 Weird problems 769 \-> Re: Weird problems 803 \-> Re: Weird problems 804 \-> Re: Weird problems 828 \-> Re: Weird problems 766 Lockable scaling 771 \-> Re: Lockable scaling 779 \-> Re: Lockable scaling 780 \-> Re: Lockable scaling 783 \-> Re: Lockable scaling 784 \-> Re: Lockable scaling 802 \-> Re: Lockable scaling 768 RE: Weird problems 772 RE: Step Height 775 Fwd: Help 776 Transparent Water 778 Resetting Textures [ Q1 ] 791 \-> Re: Resetting Textures [ Q1 ] 781 Glass 821 \-> Re: Glass 826 \-> Re: Glass 885 \-> Re: Glass 785 RE: detail brushes, pls explain 786 HTML not for email (was Re: Texture size (invisible email)) 788 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 790 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 817 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 822 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 823 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 824 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 829 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 836 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 840 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 843 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 903 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 904 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 787 RE: Qualm suggestion 789 Lights 793 Re: detail brushes, pls explain 844 \-> Re: detail brushes, pls explain 856 \-> Re: detail brushes, pls explain 901 \-> Re: detail brushes, pls explain 796 adding textures to quake2 842 \-> Re: adding textures to quake2 799 Re[2]: Weird problems 800 Re[2]: Lockable scaling 805 There's a hole in my bucket... 818 \-> Re: There's a hole in my bucket... 851 \-> Re: There's a hole in my bucket... 806 Re[2]: Weird problems 807 Re: Re[2]: Weird problems [Q2] 808 Brushes 812 \-> Re: Brushes 816 \-> Re: Brushes 871 \-> Re: Brushes 809 Lockable scaling (re-explainded, with a clarfication) 810 \-> Re: Lockable scaling (re-explainded, with a clarfication) 813 \-> Re: Lockable scaling (re-explainded, with a clarfication) 872 \-> Re: Lockable scaling (re-explainded, with a clarfication) 811 Re[2]: Registration 814 WRONG VER OF QBSP? 850 \-> Re: WRONG VER OF QBSP? 867 \-> Re: WRONG VER OF QBSP? 877 \-> Re: WRONG VER OF QBSP? 825 Emitting light [q2] 835 HTML:Crisis of the coming century. 839 \-> Re: HTML:Crisis of the coming century. 837 Re: HTML not for email (was Re: Texture size (invisible 838 Ugh...Too much for me... 853 \-> Re: Ugh...Too much for me... 860 \-> Re: Ugh...Too much for me... 864 \-> Re: Ugh...Too much for me... 870 \-> Re: Ugh...Too much for me... 841 Sounds 883 \-> Re: Sounds 845 Ideas 846 transparency and Lights [Q2] 859 \-> Re: transparency and Lights [Q2] 874 \-> Re: transparency and Lights [Q2] 848 Re: There's a hole in my bucket..[Q1]. 854 Side effects of textures - how can you predict them? Is there a | reference? 858 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 862 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 868 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 869 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 855 HTML and email, my 2 cents's 861 Water probs'N breakable glass (how I get it to work) 865 \-> Re: Water probs'N breakable glass (how I get it to work) 998 \-> Re: Water probs'N breakable glass (how I get it to work) 1015 \-> Re: Water probs'N breakable glass (how I get it to work) 1039 \-> Re: Water probs'N breakable glass (how I get it to work) 1040 \-> Re: Water probs'N breakable glass (how I get it to work) 1044 \-> Re: Water probs'N breakable glass (how I get it to work) 1080 \-> Re: Water probs'N breakable glass (how I get it to work) 1081 \-> Re: Water probs'N breakable glass (how I get it to work) 1082 \-> Re: Water probs'N breakable glass (how I get it to work) 1085 \-> Re: Water probs'N breakable glass (how I get it to work) 863 Shut the F*** up about HTML ( Please excuse the harsh topic ) 866 Hahahaa 873 Re: Qualm suggestion (more Undo steps!) 875 FAQ off 876 \-> Re: FAQ off 888 \-> Re: FAQ off 878 [Fwd: Undelivered Mail] 879 Re: Shut the F*** up about HTML ( Please excuse the harsh topic 880 mail prob 881 \-> Re: mail prob 886 \-> Re: mail prob 893 \-> Re: mail prob 915 \-> Re: mail prob 981 \-> Re: mail prob 882 Mirroring, Features Request 949 \-> Re: Mirroring, Features Request 884 Shut up about HTML already! 887 SV: Texture size (invisible email) 1016 \-> Re: SV: Texture size (invisible email) 889 SV: Sounds 890 SV: transparency and Lights [Q2] 891 ****Everybody**** 892 \-> Re: ****Everybody**** 894 \-> Re: ****Everybody**** 895 \-> Re: ****Everybody**** 896 \-> Re: ****Everybody**** 897 \-> Re: ****Everybody**** 917 \-> Re: ****Everybody**** 1086 \-> Re: ****Everybody**** 1094 \-> Re: ****Everybody**** 1099 \-> Re: ****Everybody**** 1102 \-> Re: ****Everybody**** 1139 \-> Re: ****Everybody**** 1140 \-> Re: ****Everybody**** 1143 \-> Re: ****Everybody**** 1145 \-> Re: ****Everybody**** 1146 \-> Re: ****Everybody**** 1155 \-> Re: ****Everybody**** 1159 \-> Re: ****Everybody**** 1164 \-> Re: ****Everybody**** 1167 \-> Re: ****Everybody**** 1172 \-> Re: ****Everybody**** 1173 \-> Re: ****Everybody**** 1186 \-> Re: ****Everybody**** 1192 \-> Re: ****Everybody**** 1203 \-> Re: ****Everybody**** 1204 \-> Re: ****Everybody**** 1205 \-> Re: ****Everybody**** 1223 \-> Re: ****Everybody**** 1348 \-> Re: ****Everybody**** 1349 \-> Re: ****Everybody**** 1375 \-> Re: ****Everybody**** 1379 \-> Re: ****Everybody**** 1475 \-> Re: ****Everybody**** 898 SV: ****Everybody**** 908 \-> Re: SV: ****Everybody**** 899 mirrored textures 900 Idiocy 927 \-> Re: Idiocy 1017 \-> Re: Idiocy 902 MAP Import Problem 905 Top 10 reasons HTML doesn't belong in Email 910 \-> Re: Top 10 reasons HTML doesn't belong in Email 911 \-> Re: Top 10 reasons HTML doesn't belong in Email 1019 \-> Re: Top 10 reasons HTML doesn't belong in Email 906 TF and buttons 907 Top 5 reasons the thread is over. 912 \-> Re: Top 5 reasons the thread is over. 914 \-> Re: Top 5 reasons the thread is over. 916 \-> Re: Top 5 reasons the thread is over. 926 \-> Re: Top 5 reasons the thread is over. 928 \-> Re: Top 5 reasons the thread is over. 929 \-> Re: Top 5 reasons the thread is over. 933 \-> Re: Top 5 reasons the thread is over. 1021 \-> Re: Top 5 reasons the thread is over. 909 Re: HTML doesn't belong in Email 913 conveyors 920 \-> Re: conveyors 918 TF refill Back packs 921 \-> Re: TF refill Back packs 1030 \-> Re: TF refill Back packs 1036 \-> Re: TF refill Back packs 919 SV: ****Everybody**** 922 RE:Top 5 rea...NICE SYSTEM $ 923 Q2: Unwanted lighting 925 \-> Re: Q2: Unwanted lighting 951 \-> Re: Q2: Unwanted lighting 1011 \-> Re: Q2: Unwanted lighting 924 Re: Top 5 rea...NICE SYSTEM $ 931 \-> Re: Top 5 rea...NICE SYSTEM $ 934 \-> Re: Top 5 rea...NICE SYSTEM $ 948 \-> Re: Top 5 rea...NICE SYSTEM $ 956 \-> Re: Top 5 rea...NICE SYSTEM $ 960 \-> Re: Top 5 rea...NICE SYSTEM $ 965 \-> Re: Top 5 rea...NICE SYSTEM $ 968 \-> Re: Top 5 rea...NICE SYSTEM $ 977 \-> Re: Top 5 rea...NICE SYSTEM $ 987 \-> Re: Top 5 rea...NICE SYSTEM $ 930 My system 932 \-> Re: My system 937 \-> Re: My system 938 \-> Re: My system 935 My system 936 Swede (Re: SV: ****Everybody****) 944 \-> Re: Swede (Re: SV: ****Everybody****) 939 Error! 940 \-> Re: Error! 941 RE: Error! 942 Splitting polygons 1000 \-> Re: Splitting polygons 1008 \-> Re: Splitting polygons 1038 \-> Re: Splitting polygons 1047 \-> Re: Splitting polygons 943 CTF quake 2 954 \-> Re: CTF quake 2 971 \-> Re: CTF quake 2 945 RE: conveyors 946 RE: Top 5 rea...NICE SYSTEM $ 947 ***House of FuN*** 950 Hello 952 A few bugs/problems/requests. 976 \-> Re: A few bugs/problems/requests. 953 [Q1] QBSP memory? 955 Making actual mirriors, (Q2) 957 Teleports and moving water 958 SV: Making actual mirriors, (Q2) 961 \-> Re: SV: Making actual mirriors, (Q2) 966 \-> Re: SV: Making actual mirriors, (Q2) 959 ladder func 962 \-> Re: ladder func 964 \-> Re: ladder func 1018 \-> Re: ladder func 1020 \-> Re: ladder func 963 How do I... 967 \-> Re: How do I... 970 \-> Re: How do I... 969 unfindeble leak (Q2] 1041 \-> Re: unfindeble leak (Q2] 972 Jaz Drives 974 \-> Re: Jaz Drives 978 \-> Re: Jaz Drives 984 \-> Re: Jaz Drives 985 \-> Re: Jaz Drives 986 \-> Re: Jaz Drives 1022 \-> Re: Jaz Drives 1032 \-> Re: Jaz Drives 973 SV: ladder func 975 Everyone 979 Quake 1 or 2 ? [N/A] 980 Ladders In Quake 1 [Q1] 982 Re: How do I... (multiple patch loads simultaneously) 983 \-> Re: How do I... (multiple patch loads simultaneously) 988 New Ladders GL subtract lines (q2) 989 RE: HTML:Crisis of the coming century. 990 RE: Brushes, q2.31 991 RE: Side effects of textures - how can you predict them? Is | there 992 RE: Water probs'N breakable glass (how I get it to work) 993 RE: Side effects of textures - how can you predict them? Is | there 994 RE: mail prob 995 Re: Brushes, q2.31 996 Qbsp problems 999 \-> Re: Qbsp problems 1001 \-> Re: Qbsp problems 1005 \-> Re: Qbsp problems 1007 \-> Re: Qbsp problems 997 RE: Q2: Unwanted lighting 1002 Q2. THIS MAIL IS LONG! but at least it's fairly topical ;) 1006 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 1014 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 1003 Arbitrary, Q2 1004 behavior of monsters 1010 Q2 1012 No subject given 1024 Triggering "doors" [Q1] 1025 \-> Re: Triggering "doors" [Q1] 1026 \-> Re: Triggering "doors" [Q1] 1027 \-> Re: Triggering "doors" [Q1] 1029 H E L P M E ! ! ! ! [ Q1 ] 1043 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 1048 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 1051 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 1031 RE: unfindeble leak (Q2] 1034 How to get off mailing list now that I know what I'm doing 1037 \-> Re: How to get off mailing list now that I know what I'm | doing 1045 \-> Re: How to get off mailing list now that I know what I'm | doing 1035 Keys in Q2 1042 \-> Re: Keys in Q2 1046 Q2 Skies 1049 \-> Re: Q2 Skies 1129 \-> Re: Q2 Skies 1050 **Rotated Models and mirrored Textures** [Q2] 1057 \-> Re: **Rotated Models and mirrored Textures** [Q2] 1061 \-> Re: **Rotated Models and mirrored Textures** [Q2] 1052 HELP.FPS 1056 \-> Re: HELP.FPS 1058 \-> Re: HELP.FPS 1059 \-> Re: HELP.FPS 1062 \-> Re: HELP.FPS 1104 \-> Re: HELP.FPS 1106 \-> Re: HELP.FPS 1116 \-> Re: HELP.FPS 1120 \-> Re: HELP.FPS 1121 \-> Re: HELP.FPS 1126 \-> Re: HELP.FPS 1151 \-> Re: HELP.FPS 1053 Re: How to get off mailing list now that I know what I'm doi 1054 Re[2]: Splitting polygons 1055 Re[2]: Water probs'N breakable glass (how I get it to work) 1060 KEYS Q2 still need HELP 1063 \-> Re: KEYS Q2 still need HELP 1065 \-> Re: KEYS Q2 still need HELP 1068 \-> Re: KEYS Q2 still need HELP 1064 Platforms [Q1] 1066 \-> Re: Platforms [Q1] 1067 Lava Platform 1069 \-> Re: Lava Platform 1070 strange lights [Q2] 1073 \-> Re: strange lights [Q2] 1117 \-> Re: strange lights [Q2] 1071 Re[2]: Lava Platform 1072 RE: ****Everybody**** 1074 ***Lightramp*** 1075 Question on Target_Splash 1076 \-> Re: Question on Target_Splash 1077 \-> Re: Question on Target_Splash 1079 \-> Re: Question on Target_Splash 1091 \-> Re: Question on Target_Splash 1093 \-> Re: Question on Target_Splash 1078 REQ: Help With Those Banners please 1083 Building ?? q2 1084 \-> Re: Building ?? q2 1101 \-> Re: Building ?? q2 1107 \-> Re: Building ?? q2 1087 teleporter 1089 \-> Re: teleporter 1088 start position 1092 \-> Re: start position 1090 End this "Warbling" conversation 1112 \-> Re: End this "Warbling" conversation 1113 \-> Re: End this "Warbling" conversation 1125 \-> Re: End this "Warbling" conversation 1134 \-> Re: End this "Warbling" conversation 1095 Target_Splash problem Figured out 1132 \-> Re: Target_Splash problem Figured out 1096 flowing water 1097 \-> Re: flowing water 1098 \-> Re: flowing water 1100 \-> Re: flowing water 1103 \-> Re: flowing water 1105 \-> Re: flowing water 1128 \-> Re: flowing water 1108 RE: Q2 Skies 1109 Error message 1110 \-> Re: Error message 1111 \-> Re: Error message 1115 \-> Re: Error message 1118 \-> Re: Error message 1119 \-> Re: Error message 1160 \-> Re: Error message 1114 Re: ****Everybody**** (long but worthy) 1122 ...no subject... 1123 ladders? 1124 \-> Re: ladders? 1127 \-> Re: ladders? 1133 \-> Re: ladders? 1130 Quake and GLQuake are essentially the same 1131 Q2 - Gravity 1135 \-> Re: Q2 - Gravity 1136 Outdoor Scenes with Qoole 1141 \-> Re: Outdoor Scenes with Qoole 1142 \-> Re: Outdoor Scenes with Qoole 1149 \-> Re: Outdoor Scenes with Qoole 1137 RE: ****Everybody**** 1138 RE: ****Everybody**** 1144 Weapon entinites... 1148 \-> Re: Weapon entinites... 1161 \-> Re: Weapon entinites... 1166 \-> Re: Weapon entinites... 1147 Alignment screwed up with subtract 1157 \-> Re: Alignment screwed up with subtract 1178 \-> Re: Alignment screwed up with subtract 1181 \-> Re: Alignment screwed up with subtract 1183 \-> Re: Alignment screwed up with subtract 1190 \-> Re: Alignment screwed up with subtract 1211 \-> Re: Alignment screwed up with subtract 1226 \-> Re: Alignment screwed up with subtract 1231 \-> Re: Alignment screwed up with subtract 1150 Wads! 1199 \-> Re: Wads! 1152 RE: start position 1153 RE: teleporter 1154 Textures..! 1158 \-> Re: Textures..! 1162 \-> Re: Textures..! 1168 \-> Re: Textures..! 1169 \-> Re: Textures..! 1156 Re: Weapon entinites... EDGE 1170 \-> Re: Weapon entinites... EDGE 1174 \-> Re: Weapon entinites... EDGE 1191 \-> Re: Weapon entinites... EDGE 1193 \-> Re: Weapon entinites... EDGE 1227 \-> Re: Weapon entinites... EDGE 1241 \-> Re: Weapon entinites... EDGE 1248 \-> Re: Weapon entinites... EDGE 1163 ??-- QE4 --?? 1165 \-> Re: ??-- QE4 --?? 1171 \-> Re: ??-- QE4 --?? 1230 \-> Re: ??-- QE4 --?? 1175 BSP errors 1176 \-> Re: BSP errors 1180 \-> Re: BSP errors 1189 \-> Re: BSP errors 1194 \-> Re: BSP errors 1177 RE: Alignment screwed up with subtract 1179 SV: BSP errors 1182 How do I create a power cube section? (Q2) 1184 gdd build tools 1213 \-> Re: gdd build tools 1216 \-> Re: gdd build tools 1185 FWD:Re: SV: BSP errors 1212 \-> Re: FWD:Re: SV: BSP errors 1217 \-> Re: FWD:Re: SV: BSP errors 1187 CSG subtract and water entites [Q2] 1200 \-> Re: CSG subtract and water entites [Q2] 1210 \-> Re: CSG subtract and water entites [Q2] 1188 Re: Weapon entities... 1228 \-> Re: Weapon entities... 1195 hint brushes??? 1229 \-> Re: hint brushes??? 1237 \-> Re: hint brushes??? 1310 \-> Re: hint brushes??? 1343 \-> Re: hint brushes??? 1196 SV: FWD:Re: SV: BSP errors 1197 SV: ****Everybody**** 1198 How to stop a Thread. 1201 Ahh shit (Was:Re: Weapon entities...) 1207 \-> Re: Ahh shit (Was:Re: Weapon entities...) 1202 Science Fair Project 1220 \-> Re: Science Fair Project 1221 \-> Re: Science Fair Project 1224 \-> Re: Science Fair Project 1206 Q2: Custom Textures in Qoole (problems) 1209 \-> Re: Q2: Custom Textures in Qoole (problems) 1208 Help! 1214 Weapons for quake 2 1215 \-> Re: Weapons for quake 2 1218 \-> Re: Weapons for quake 2 1219 Help!!! QBSP errors 1222 RE: Help! 1225 QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1275 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 1380 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 1232 Re: Custom Textures in Qoole (problems) 1233 \-> Re: Custom Textures in Qoole (problems) 1234 \-> Re: Custom Textures in Qoole (problems) 1239 \-> Re: Custom Textures in Qoole (problems) 1245 \-> Re: Custom Textures in Qoole (problems) 1246 \-> Re: Custom Textures in Qoole (problems) 1235 CD ROM Help 1243 \-> Re: CD ROM Help 1244 \-> Re: CD ROM Help 1247 \-> Re: CD ROM Help 1236 QUAKE2: water and windows 1238 Keys 1242 \-> Re: Keys 1252 \-> Re: Keys 1253 \-> Re: Keys 1260 \-> Re: Keys 1240 Qoole importing... 1249 Possible bug in Qoole Selections? 1254 \-> Re: Possible bug in Qoole Selections? 1256 \-> Re: Possible bug in Qoole Selections? 1311 \-> Re: Possible bug in Qoole Selections? 1317 \-> Re: Possible bug in Qoole Selections? 1336 \-> Re: Possible bug in Qoole Selections? 1250 view bookmarks idea 1312 \-> Re: view bookmarks idea 1315 \-> Re: view bookmarks idea 1321 \-> Re: view bookmarks idea 1351 \-> Re: view bookmarks idea 1363 \-> Re: view bookmarks idea 1372 \-> Re: view bookmarks idea 1251 SV: Q2 Skies 1255 Q1(?)/Q2 bug in qoole 1261 \-> Re: Q1(?)/Q2 bug in qoole 1262 \-> Re: Q1(?)/Q2 bug in qoole 1268 \-> Re: Q1(?)/Q2 bug in qoole 1278 \-> Re: Q1(?)/Q2 bug in qoole 1291 \-> Re: Q1(?)/Q2 bug in qoole 1313 \-> Re: Q1(?)/Q2 bug in qoole 1257 *Everyone* 1258 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1259 New Stuff! [Re: Q2: Custom Textures ] 1263 UPDATE:Fw: Alignment screwed up with subtract 1264 More Entity Sets? [ Q1 ] 1265 Q2: Door problem 1266 FPS again!! 1270 \-> Re: FPS again!! 1274 \-> Re: FPS again!! 1285 \-> Re: FPS again!! 1304 \-> Re: FPS again!! 1307 \-> Re: FPS again!! 1267 Team Fortress Question [ Q1 ] 1269 Re: Door problem 1280 \-> Re: Door problem 1271 problem 1272 Mail 1276 \-> Re: Mail 1273 Problems 1277 \-> Re: Problems 1290 \-> Re: Problems 1279 old question, easy to answer 1281 Pentium ][ (mildly unrelated to Qoole, but please still help | me) 1282 \-> Re: Pentium ][ (mildly unrelated to Qoole, but please still | help me) 1283 AAAAAAAAARrrrrrrrggghhhhhhhhhh 1284 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1286 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1287 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1292 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1293 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1296 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1377 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1410 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1470 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1288 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1289 RE: old question, easy to answer 1294 sparks? 1299 \-> Re: sparks? 1300 \-> Re: sparks? 1302 \-> Re: sparks? 1295 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1297 Re: QBSP3: Warnings, after affing a power cude and a computer | screen! 1298 FIX LEAKS 1301 vis and rVis Question 1306 \-> Re: vis and rVis Question 1303 Re: Q1(?)/Q2 bug in qoole (MG sayas Q1) 1305 Re: sparks?--direction 1308 Qoole 1309 \-> Re: Qoole 1319 \-> Re: Qoole 1326 \-> Re: Qoole 1332 \-> Re: Qoole 1335 \-> Re: Qoole 1340 \-> Re: Qoole 1345 \-> Re: Qoole 1353 \-> Re: Qoole 1357 \-> Re: Qoole 1358 \-> Re: Qoole 1365 \-> Re: Qoole 1366 \-> Re: Qoole 1370 \-> Re: Qoole 1389 \-> Re: Qoole 1390 \-> Re: Qoole 1395 \-> Re: Qoole 1396 \-> Re: Qoole 1398 \-> Re: Qoole 1400 \-> Re: Qoole 1405 \-> Re: Qoole 1421 \-> Re: Qoole 1314 Web Page 1318 \-> Re: Web Page 1316 Re[2]: Possible bug in Qoole Selections? 1341 \-> Re: Re[2]: Possible bug in Qoole Selections? 1320 weapon probs 1323 \-> Re: weapon probs 1322 My first map 1381 \-> Re: My first map 1399 \-> Re: My first map 1402 \-> Re: My first map 1404 \-> Re: My first map 1412 \-> Re: My first map 1414 \-> Re: My first map 1415 \-> Re: My first map 1416 \-> Re: My first map 1429 \-> Re: My first map 1324 RE: Qoole 1325 Re[2]: Qoole 1327 x & y texture offsets... 1344 \-> Re: x & y texture offsets... 1382 \-> Re: x & y texture offsets... 1328 gem files 1329 Level Request... 1330 VERBOSE 1331 \-> Re: VERBOSE 1334 \-> Re: VERBOSE 1337 \-> Re: VERBOSE 1356 \-> Re: VERBOSE 1361 \-> Re: VERBOSE 1371 \-> Re: VERBOSE 1333 RE: Qoole 1338 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1339 Team Fortress Question [ Q1 ] 1342 RE: Q1(?)/Q2 bug in qoole 1346 RE: ****Everybody**** 1347 Memory 1359 \-> Re: Memory 1350 Hint brush tutorial 1352 Qrad3 and QVis3 Problems [Q2] 1354 \-> Re: Qrad3 and QVis3 Problems [Q2] 1360 \-> Re: Qrad3 and QVis3 Problems [Q2] 1355 Leaks 1364 \-> Re: Leaks 1362 Re[2]: VERBOSE 1368 \-> Re: Re[2]: VERBOSE 1367 Teamed Entities 1369 Q: How do you use .wal files in Qoole Q2 1373 Re[4]: VERBOSE 1374 \-> Re: Re[4]: VERBOSE 1376 \-> Re: Re[4]: VERBOSE 1378 Lasers & Stuff 1385 \-> Re: Lasers & Stuff 1383 RE: Re[2]: VERBOSE 1384 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1386 Textures and Progs 1388 \-> Re: Textures and Progs 1387 Re: How do you use .wal files in Qoole Q2 1408 \-> Re: How do you use .wal files in Qoole Q2 1409 \-> Re: How do you use .wal files in Qoole Q2 1391 RE: How do you use .wal files in Qoole Q2 1392 RE: Lasers & Stuff 1393 RE: Qoole 1394 RE: Qoole 1397 Speeding up your level.. 1401 Strange Quake 1 Error 1403 \-> Re: Strange Quake 1 Error 1406 Leaving... 1407 Help !! 1411 \-> Re: Help !! 1413 func_areaportal 1418 Re: My first map - adding to spam 1419 Hello and help 1424 \-> Re: Hello and help 1423 HELP!!! 1425 \-> Re: HELP!!! 1427 \-> Re: HELP!!! 1428 \-> Re: HELP!!! 1437 \-> Re: HELP!!! 1438 \-> Re: HELP!!! 1440 \-> Re: HELP!!! 1444 \-> Re: HELP!!! 1426 my new site 1430 BSP To MAP Utility 1434 \-> Re: BSP To MAP Utility 1432 Lighting questions 1433 RE: Lighting questions 1435 Where to find Sky texture with Stars.... 1436 Re: Entity sets 1439 New Feature! 1441 =?ISO-8859-1?Q?Qoole....for_=A3=A3=A3_not_$$$?= 1443 Re: Lasers & Stuff Cont.. 1445 \-> Re: Lasers & Stuff Cont.. 1446 QE4 is good.... 1464 \-> Re: QE4 is good.... 1471 \-> Re: QE4 is good.... 1476 \-> Re: QE4 is good.... 1447 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 1450 Where to find Sky texture with Stars... 1452 Re: Lighting questions [Q1?] 1458 \-> Re: Lighting questions [Q1?] 1455 RE: New Feature! 1456 RE: 1457 whole lotta q 1482 \-> Re: whole lotta q 1459 RE: Help !! 1460 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 1461 Dum Ed here with his first Map 1462 Auzze's Cyrix200+ problem 1463 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 1465 =?iso-8859-1?Q?Re:_Qoole....for_£££_not_$$$?= 1466 Extending water outside a level? 1467 \-> Re: Extending water outside a level? 1472 \-> Re: Extending water outside a level? 1468 LEAF Problems 1487 \-> Re: LEAF Problems 1469 Banners 1477 Secret Room Question [Q1] 1478 problems 1480 Sorry about that last fowarded mail :) 1481 Ordering Help 1483 Problems in the construction of maps for Quake 2 1486 \-> Re: Problems in the construction of maps for Quake 2 1484 RE: Problems in the construction of maps for Quake 2 1485 Q2 Related Problem 1488 \-> Re: Q2 Related Problem 1489 \-> Re: Q2 Related Problem ----------------------------------------------------------- path: /maillist/98Mar/ ----------------------------------------------------------- 1 Very strange, no? [Q1] 4 \-> Re: Very strange, no? [Q1] 2 problems 3 Adding entities 7 \-> Re: Adding entities 13 \-> Re: Adding entities 14 \-> Re: Adding entities 16 \-> Re: Adding entities 5 Re: TC-Need skilled programmers,skin artists,2 modelers,and a | map making fool 6 What is wrong with this piece of shit software? 8 \-> Re: What is wrong with this piece of shit software? 11 \-> Re: What is wrong with this piece of shit software? 15 \-> Re: What is wrong with this piece of shit software? 26 \-> Re: What is wrong with this piece of shit software? 41 \-> Re: What is wrong with this piece of shit software? 9 Qoole 2.33 at http://wolf.lithium.com 21 \-> Re: Qoole 2.33 at http://wolf.lithium.com 51 \-> Re: Qoole 2.33 at http://wolf.lithium.com 10 Re: dissapearing stuff. 12 Re: What's wrong with this piece of shit software? 17 RE: Some things I'd like to see improved about Qoole (long) 18 I found the error - not saving QLE files properly 19 Re: Some things I'd like to see improved about Qoole (long) 20 Dear jcaesar 35 \-> Re: Dear jcaesar 22 wind tunnel 25 \-> Re: wind tunnel 28 \-> Re: wind tunnel 29 \-> Re: wind tunnel 23 Q2 Screenshots 24 \-> Re: Q2 Screenshots 32 \-> Re: Q2 Screenshots 37 \-> Re: Q2 Screenshots 43 \-> Re: Q2 Screenshots 27 Qoole 2.33test bug report 36 \-> Re: Qoole 2.33test bug report 30 RE: Q2 Screenshots 31 suggestion for future release. 74 \-> Re: suggestion for future release. 33 REPENTING cont 34 \-> Re: REPENTING cont 38 \-> Re: REPENTING cont 39 \-> Re: REPENTING cont 40 \-> Re: REPENTING cont 42 RE: Q2 Screenshots 44 Hand Signals 47 \-> Re: Hand Signals 133 \-> Re: Hand Signals 326 \-> Re: Hand Signals 45 Water slides in Q2 49 \-> Re: Water slides in Q2 46 v2.33 problems 48 RE: Hand Signals 50 RE: Hand Signals 52 Unsubscribe 53 error 54 Re: light textures, and mist 55 Amazing 56 \-> Re: Amazing 60 \-> Re: Amazing 65 \-> Re: Amazing 69 \-> Re: Amazing 84 \-> Re: Amazing 86 \-> Re: Amazing 57 Re: Amazing...erk 58 RE: Amazing 59 Test Level 61 Re: REPENTING 87 \-> Re: REPENTING 98 \-> Re: REPENTING 62 error and wind tunnels 66 \-> Re: error and wind tunnels 68 \-> Re: error and wind tunnels 80 \-> Re: error and wind tunnels 81 \-> Re: error and wind tunnels 63 TC - Skilled Map Making. Here 64 I'm quite boggled (lightramp) 67 \-> Re: I'm quite boggled (lightramp) 70 QBSP3 Error Message Question 88 \-> Re: QBSP3 Error Message Question 99 \-> Re: QBSP3 Error Message Question 71 New entity 76 \-> Re: New entity 78 \-> Re: New entity 121 \-> Re: New entity 72 RE: Amazing 73 Quake2, rotating grouped objects, 2.31 QOOLE 97 \-> Re: Quake2, rotating grouped objects, 2.31 QOOLE 75 Editing points by entering values? 77 More suggestions & a Q. 79 \-> Re: More suggestions & a Q. 103 \-> Re: More suggestions & a Q. 82 Prefab contest update 85 \-> Re: Prefab contest update 110 \-> Re: Prefab contest update 123 \-> Re: Prefab contest update 139 \-> Re: Prefab contest update 148 \-> Re: Prefab contest update 302 \-> Re: Prefab contest update 304 \-> Re: Prefab contest update 306 \-> Re: Prefab contest update 322 \-> Re: Prefab contest update 343 \-> Re: Prefab contest update 344 \-> Re: Prefab contest update 83 MajorDomo commands (How to unsubscibe and stuff) 135 \-> Re: MajorDomo commands (How to unsubscibe and stuff) 89 problems with 2.33 92 \-> Re: problems with 2.33 111 \-> Re: problems with 2.33 90 Q on those wind tunnels 93 \-> Re: Q on those wind tunnels 100 \-> Re: Q on those wind tunnels 105 \-> Re: Q on those wind tunnels 91 Amazing 94 Point Release Question 96 \-> Re: Point Release Question 101 \-> Re: Point Release Question 104 \-> Re: Point Release Question 106 \-> Re: Point Release Question 107 \-> Re: Point Release Question 114 \-> Re: Point Release Question 127 \-> Re: Point Release Question 95 RE: Amazing 102 Re: Point Release Question-part 2 108 Ceiling fan!!?? 112 \-> Re: Ceiling fan!!?? 516 \-> Re: Ceiling fan!!?? 523 \-> Re: Ceiling fan!!?? 564 \-> Re: Ceiling fan!!?? 642 \-> Re: Ceiling fan!!?? 643 \-> Re: Ceiling fan!!?? 644 \-> Re: Ceiling fan!!?? 109 RE: problems with 2.33 113 RE: Prefab contest update 115 Source for 3.14....NONE! 116 Rocket Jumping. 117 Q2 - Deathmatch Hosting 132 \-> Re: Q2 - Deathmatch Hosting 118 RE: problems with 2.33 119 RE: Q2 - Deathmatch Hosting 120 RE: problems with 2.33 122 Train Function Question 149 \-> Re: Train Function Question 124 TEXTURES 125 \-> Re: TEXTURES 130 \-> Re: TEXTURES 126 RE: Hand Signals 128 how to dim texture lights? 134 \-> Re: how to dim texture lights? 140 \-> Re: how to dim texture lights? 142 \-> Re: how to dim texture lights? 144 \-> Re: how to dim texture lights? 129 SKEWER and TWISTER 141 \-> Re: SKEWER and TWISTER 145 \-> Re: SKEWER and TWISTER 131 RE: Source for 3.14....NONE! 136 Source here? 137 RE: Train Function Question 138 Level 170 \-> Re: Level 184 \-> Re: Level 425 \-> Re: Level 434 \-> Re: Level 436 \-> Re: Level 143 RE: how to dim texture lights? 146 Glass doors ? 147 \-> Re: Glass doors ? 152 \-> Re: Glass doors ? 153 \-> Re: Glass doors ? 166 \-> Re: Glass doors ? 150 How to light a level PROPERLY? 154 \-> Re: How to light a level PROPERLY? 151 Re: SIGSEGV again 155 bsp3 errors 159 \-> Re: bsp3 errors 171 \-> Re: bsp3 errors 174 \-> Re: bsp3 errors 156 (no subject) 157 RE: Glass doors ? 158 C++ Question 160 \-> Re: C++ Question 161 \-> Re: C++ Question 162 Tutorials 163 \-> Re: Tutorials 819 \-> Re: Tutorials 164 Func_aeroportal 165 \-> Re: Func_aeroportal 176 \-> Re: Func_aeroportal 179 \-> Re: Func_aeroportal 167 Evil texture lock 168 \-> Re: Evil texture lock 199 \-> Re: Evil texture lock 169 Not Qoole related 172 TC PROGRAMMER 173 using quake1 models in qoole 175 TC Programmer URGENT! 177 \-> Re: TC Programmer URGENT! 178 unsubscibe 250 \-> Re: unsubscibe 180 test.. 181 \-> Re: test.. 182 2.33 186 \-> Re: 2.33 187 \-> Re: 2.33 188 \-> Re: 2.33 209 \-> Re: 2.33 212 \-> Re: 2.33 214 \-> Re: 2.33 215 \-> Re: 2.33 183 FW: Qoole 2.33 at http://wolf.lithium.com 185 New compiling utilities 206 \-> Re: New compiling utilities 189 Question about bsp3 and all the othe compilers... 190 \-> Re: Question about bsp3 and all the othe compilers... 191 \-> Re: Question about bsp3 and all the othe compilers... 193 \-> Re: Question about bsp3 and all the othe compilers... 192 Re: One big info site 194 QBSP pause 195 \-> Re: QBSP pause 196 \-> Re: QBSP pause 197 \-> Re: QBSP pause 198 \-> Re: QBSP pause 200 \-> Re: QBSP pause 201 cut and paste 203 \-> Re: cut and paste 207 \-> Re: cut and paste 210 \-> Re: cut and paste 546 \-> Re: cut and paste 202 Ultimate Tutorial page! 204 \-> Re: Ultimate Tutorial page! 213 \-> Re: Ultimate Tutorial page! 259 \-> Re: Ultimate Tutorial page! 363 \-> Re: Ultimate Tutorial page! 364 \-> Re: Ultimate Tutorial page! 205 Quake 2 and Transparent Window 260 \-> Re: Quake 2 and Transparent Window 350 \-> Re: Quake 2 and Transparent Window 208 When did I sign up on a TC Mailing list? 211 \-> Re: When did I sign up on a TC Mailing list? 216 \-> Re: When did I sign up on a TC Mailing list? 222 \-> Re: When did I sign up on a TC Mailing list? 226 \-> Re: When did I sign up on a TC Mailing list? 249 \-> Re: When did I sign up on a TC Mailing list? 217 Sorry.. 218 Q2 - Rotating light? 220 \-> Re: Q2 - Rotating light? 221 \-> Re: Q2 - Rotating light? 223 \-> Re: Q2 - Rotating light? 225 \-> Re: Q2 - Rotating light? 234 \-> Re: Q2 - Rotating light? 241 \-> Re: Q2 - Rotating light? 243 \-> Re: Q2 - Rotating light? 403 \-> Re: Q2 - Rotating light? 404 \-> Re: Q2 - Rotating light? 405 \-> Re: Q2 - Rotating light? 426 \-> Re: Q2 - Rotating light? 527 \-> Re: Q2 - Rotating light? 529 \-> Re: Q2 - Rotating light? 541 \-> Re: Q2 - Rotating light? 548 \-> Re: Q2 - Rotating light? 569 \-> Re: Q2 - Rotating light? 570 \-> Re: Q2 - Rotating light? 219 RE: TC Programmer URGENT! 224 prefab contest 231 \-> Re: prefab contest 227 Re[2]: Evil texture lock 525 \-> Re: Re[2]: Evil texture lock 228 prefab contest for RMG 229 Re[2]: problems with 2.33 230 Re[2]: When did I sign up on a TC Mailing list? 238 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 530 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 232 Mod Group 233 Re: Q2 - Rotating Light 242 \-> Re: Q2 - Rotating Light 235 answer 236 Necro style was RE: Mod Group 239 \-> Re: Necro style was RE: Mod Group 237 RE: Quake 2 and Transparent Window 240 unsubscibe 244 MAP file specs 245 My small room has problems 246 \-> Re: My small room has problems 247 3.34 spontanious leaks? 272 \-> Re: 3.34 spontanious leaks? 280 \-> Re: 3.34 spontanious leaks? 248 Force Field 252 \-> Re: Force Field 251 Probably a question that's been asked 20 times.. 253 \-> Re: Probably a question that's been asked 20 times.. 256 \-> Re: Probably a question that's been asked 20 times.. 266 \-> Re: Probably a question that's been asked 20 times.. 267 \-> Re: Probably a question that's been asked 20 times.. 268 \-> Re: Probably a question that's been asked 20 times.. 269 \-> Re: Probably a question that's been asked 20 times.. 271 \-> Re: Probably a question that's been asked 20 times.. 276 \-> Re: Probably a question that's been asked 20 times.. 254 unsubscribe 328 \-> Re: unsubscribe 332 \-> Re: unsubscribe 553 \-> Re: unsubscribe 255 RE: Re[3]: Evil texture lock 257 GIVE AWAY 258 Buttons that 'toggle' 263 \-> Re: Buttons that 'toggle' 261 RE: Buttons that 'toggle' 262 BSP-stage error message: didn't split the polygon 264 Didn't split polygon error sorted out. 274 \-> Re: Didn't split polygon error sorted out. 265 [Q1] distributing extra entities 275 \-> Re: [Q1] distributing extra entities 286 \-> Re: [Q1] distributing extra entities 292 \-> Re: [Q1] distributing extra entities 270 quit 273 RE: BSP-stage error message: didn't split the polygon 277 light trigger 278 Prefab contest update 279 How to..? 281 \-> Re: How to..? 289 \-> Re: How to..? 297 \-> Re: How to..? 282 Weapons 284 \-> Re: Weapons 308 \-> Re: Weapons 310 \-> Re: Weapons 311 \-> Re: Weapons 313 \-> Re: Weapons 826 \-> Re: Weapons 828 \-> Re: Weapons 830 \-> Re: Weapons 285 SV: Weapons 287 RE: Probably a question that's been asked 20 times.. 288 RE: Buttons that 'toggle' 290 Startsolid & droptofloor explained was RE: Weapons 291 Grabbing those vector handles! 293 Bugs/wishlist 298 \-> Re: Bugs/wishlist 303 \-> Re: Bugs/wishlist 294 This has been bothering me. 295 \-> Re: This has been bothering me. 296 RE: Bugs/wishlist 299 MAPS CD 300 \-> Re: MAPS CD 301 \-> Re: MAPS CD 307 \-> Re: MAPS CD 309 \-> Re: MAPS CD 312 \-> Re: MAPS CD 314 \-> Re: MAPS CD 315 \-> Re: MAPS CD 317 \-> Re: MAPS CD 305 Q. A DIY timed laser? 316 Dead bodies on the floor. 318 C functions.. 319 \-> Re: C functions.. 320 License 323 \-> Re: License 324 \-> Re: License 339 \-> Re: License 341 \-> Re: License 415 \-> Re: License 321 Console commands 325 unsubscribe 327 unsubscribe 329 Target Spawner 330 \-> Re: Target Spawner 331 \-> Re: Target Spawner 345 \-> Re: Target Spawner 347 \-> Re: Target Spawner 580 \-> Re: Target Spawner 581 \-> Re: Target Spawner 333 Unsubscribe (doesn't work) 334 \-> Re: Unsubscribe (doesn't work) 335 Re: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 336 [Q1] look at my big .pts!!!! (the size of leaks) 340 \-> Re: [Q1] look at my big .pts!!!! (the size of leaks) 337 RE: Another Dumb Question: Ladders 338 RE: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 346 Re: Another Dumb Question: Ladders (one of the best methods) 348 Rotating sky 349 \-> Re: Rotating sky 351 Water 354 \-> Re: Water 358 \-> Re: Water 359 \-> Re: Water 361 \-> Re: Water 367 \-> Re: Water 368 \-> Re: Water 352 Qoole & CD Music & Quake2 355 \-> Re: Qoole & CD Music & Quake2 356 \-> Re: Qoole & CD Music & Quake2 357 \-> Re: Qoole & CD Music & Quake2 366 \-> Re: Qoole & CD Music & Quake2 390 \-> Re: Qoole & CD Music & Quake2 353 RE: Rotating sky 360 Multi - Monster - Spawner? 365 \-> Re: Multi - Monster - Spawner? 362 Re: Re: Water (shouldn't be Water anyway) 582 \-> Re: Re: Water (shouldn't be Water anyway) 369 Looking for levels made with Qoole... 370 \-> Re: Looking for levels made with Qoole... 371 subdivideFace error, again 374 \-> Re: subdivideFace error, again 372 EmuLand giving away VooDoo Card 375 Entity Sets... 376 CTF entities.. has this been discussed? 396 \-> Re: CTF entities.. has this been discussed? 377 Qoole Reg Code (all versions) 378 \-> Re: Qoole Reg Code (all versions) 379 \-> Re: Qoole Reg Code (all versions) 380 \-> Re: Qoole Reg Code (all versions) 381 \-> Re: Qoole Reg Code (all versions) 382 \-> Re: Qoole Reg Code (all versions) 383 \-> Re: Qoole Reg Code (all versions) 384 \-> Re: Qoole Reg Code (all versions) 385 \-> Re: Qoole Reg Code (all versions) 387 \-> Re: Qoole Reg Code (all versions) 388 \-> Re: Qoole Reg Code (all versions) 406 \-> Re: Qoole Reg Code (all versions) 407 \-> Re: Qoole Reg Code (all versions) 410 \-> Re: Qoole Reg Code (all versions) 412 \-> Re: Qoole Reg Code (all versions) 495 \-> Re: Qoole Reg Code (all versions) 502 \-> Re: Qoole Reg Code (all versions) 506 \-> Re: Qoole Reg Code (all versions) 518 \-> Re: Qoole Reg Code (all versions) 534 \-> Re: Qoole Reg Code (all versions) 550 \-> Re: Qoole Reg Code (all versions) 698 \-> Re: Qoole Reg Code (all versions) 726 \-> Re: Qoole Reg Code (all versions) 386 Does anyone have a Model maker for Quake2? 395 \-> Re: Does anyone have a Model maker for Quake2? 397 \-> Re: Does anyone have a Model maker for Quake2? 389 Modellers,skinners and map makers required!! 391 re: free reg user 392 Couple of stuuppid Q's. 393 Re: free reg user 408 \-> Re: free reg user 394 re: free reg user 398 re: free reg user 399 Solved! 400 Qoole: Piracy Resistance Philosophy 401 \-> Re: Qoole: Piracy Resistance Philosophy 431 \-> Re: Qoole: Piracy Resistance Philosophy 468 \-> Re: Qoole: Piracy Resistance Philosophy 402 Warning! 409 Re: Qoole Reg Code (all versions) (in reply to necro) 411 Teleport 416 \-> Re: Teleport 417 \-> Re: Teleport 413 RE: License 414 RE: Teleport 418 Terraform1 Landing Pad 444 \-> Re: Terraform1 Landing Pad 448 \-> Re: Terraform1 Landing Pad 449 \-> Re: Terraform1 Landing Pad 419 re: free reg user 420 re: free reg user 421 Spawning 454 \-> Re: Spawning 467 \-> Re: Spawning 469 \-> Re: Spawning 497 \-> Re: Spawning 700 \-> Re: Spawning 422 re: free reg user 423 Level 424 re: free reg user 427 Map 428 \-> Re: Map 437 \-> Re: Map 429 Stupid yet important(to me) question 430 \-> Re: Stupid yet important(to me) question 432 \-> Re: Stupid yet important(to me) question 433 \-> Re: Stupid yet important(to me) question 435 Question regarding compile times.. 438 \-> Re: Question regarding compile times.. 440 \-> Re: Question regarding compile times.. 441 \-> Re: Question regarding compile times.. 558 \-> Re: Question regarding compile times.. 561 \-> Re: Question regarding compile times.. 439 Is there a FAQ? Is there a medium-to-quick vis parameter? 442 Oh, one more thing about Ramshackle.. 443 SPARKS 455 \-> Re: SPARKS 458 \-> Re: SPARKS 461 \-> Re: SPARKS 490 \-> Re: SPARKS 492 \-> Re: SPARKS 598 \-> Re: SPARKS 445 Prefab contest - just a bit longer... 446 Vis parameters? 451 \-> Re: Vis parameters? 447 New question 450 RE: Necro's Level 452 Re: Question regarding compile times..hehe I'll fix up that 2nd | asci 453 Terraform1 Landing Pad - Site down.. go figure 456 Prefab Contest Winners Announced!!! 457 \-> Re: Prefab Contest Winners Announced!!! 476 \-> Re: Prefab Contest Winners Announced!!! 459 unsuscribe 460 RE: SPARKS 462 OpenGL and 3d video cards 465 \-> Re: OpenGL and 3d video cards 470 \-> Re: OpenGL and 3d video cards 473 \-> Re: OpenGL and 3d video cards 474 \-> Re: OpenGL and 3d video cards 477 \-> Re: OpenGL and 3d video cards 485 \-> Re: OpenGL and 3d video cards 488 \-> Re: OpenGL and 3d video cards 491 \-> Re: OpenGL and 3d video cards 463 RE: OpenGL and 3d video cards 464 RE: OpenGL and 3d video cards 466 RE: Map 471 re: [Q1] falling out of a visd level 472 Quake2 478 \-> Re: Quake2 496 \-> Re: Quake2 532 \-> Re: Quake2 542 \-> Re: Quake2 549 \-> Re: Quake2 475 Re: Boredom of a qooler 484 \-> Re: Boredom of a qooler 479 Isolating a brush 480 Re: Anyone archiving all this stuff? 481 Help - Conveyor belts 503 \-> Re: Help - Conveyor belts 611 \-> Re: Help - Conveyor belts 617 \-> Re: Help - Conveyor belts 701 \-> Re: Help - Conveyor belts 482 RE: Isolating a brush 483 RE: OpenGL and 3d video cards 486 ICQ 487 RE: OpenGL and 3d video cards 489 Compile problems [Q2] 528 \-> Re: Compile problems [Q2] 493 Spawners, Splashes and Explosions - Quite easy! (fairly long) 494 Help me (2 Simple questions) 520 \-> Re: Help me (2 Simple questions) 498 unsubscribe martinr@hom.net 499 Q2:Terraform is available again, my site came back up 500 RE: Qoole Reg Code (all versions). Last message!!!! 501 AreaPortal 507 \-> Re: AreaPortal 504 Help - rad errors 505 \-> Re: Help - rad errors 514 \-> Re: Help - rad errors 539 \-> Re: Help - rad errors 547 \-> Re: Help - rad errors 508 Skinners and Modellers needed 509 Re: Qoole Reg Code Apology 511 \-> Re: Qoole Reg Code Apology 512 \-> Re: Qoole Reg Code Apology 517 \-> Re: Qoole Reg Code Apology 522 \-> Re: Qoole Reg Code Apology 524 \-> Re: Qoole Reg Code Apology 526 \-> Re: Qoole Reg Code Apology 533 \-> Re: Qoole Reg Code Apology 536 \-> Re: Qoole Reg Code Apology 540 \-> Re: Qoole Reg Code Apology 510 RE: Qoole Reg Code (all versions) 513 RE: Qoole Reg Code Apology 515 RE: Qoole Reg Code (all versions) 519 RE: Qoole Reg Code (all versions). Last message!!!! 521 RE: Qoole Reg Code Apology 531 unsubscribe 535 RE: Qoole Reg Code -- SHUT THE FUCK UP ABOUT IT 537 2.34 bugs ? 543 \-> Re: 2.34 bugs ? 538 Damned Development cheak it out! 544 Q2 - Mysterious disappearing walls... 554 \-> Re: Q2 - Mysterious disappearing walls... 545 unsubscribe 551 How to Unsubscribe [READ] 559 \-> Re: How to Unsubscribe [READ] 552 unsubscribe 555 THIS SUCKS! 557 \-> Re: THIS SUCKS! 556 instal error 560 \-> Re: instal error 568 \-> Re: instal error 562 Q2MOD 571 \-> Re: Q2MOD 605 \-> Re: Q2MOD 563 one more thing... 565 Custom Entity Sets 566 Rick Dale 574 \-> Re: Rick Dale 576 \-> Re: Rick Dale 567 Registration numbers 572 bgab: Qoole install error 573 READ BEFORE POSTING: Free mailing list advice.. 575 Re[2]: Ceiling fan!!?? 601 \-> Re: Re[2]: Ceiling fan!!?? 577 Re[2]: Rick Dale 578 [Q2/General Qoole] Rad Errors 591 \-> Re: [Q2/General Qoole] Rad Errors 595 \-> Re: [Q2/General Qoole] Rad Errors 597 \-> Re: [Q2/General Qoole] Rad Errors 579 RE: [Q2/General Qoole] Rad Errors 583 Linux? 584 RE: Rad errors and Pak extracting. 585 RE: Rad errors and Pak extracting. 586 How is the FireGL1000? 587 \-> Re: How is the FireGL1000? 589 \-> Re: How is the FireGL1000? 590 \-> Re: How is the FireGL1000? 592 \-> Re: How is the FireGL1000? 594 \-> Re: How is the FireGL1000? 596 \-> Re: How is the FireGL1000? 600 \-> Re: How is the FireGL1000? 603 \-> Re: How is the FireGL1000? 588 comment suggestions EAL 593 2.34-2.31 599 [Q2] Trouble getting custom textures into Qoole 606 \-> Re: [Q2] Trouble getting custom textures into Qoole 602 RE: [Q2] Trouble getting custom textures into Qoole 604 grouping/creating a team 607 Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered 608 RE: Help - Conveyor belts 609 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 610 Re: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 612 Tex probs HELP MEEE 615 \-> Re: Tex probs HELP MEEE 618 \-> Re: Tex probs HELP MEEE 619 \-> Re: Tex probs HELP MEEE 620 \-> Re: Tex probs HELP MEEE 622 \-> Re: Tex probs HELP MEEE 613 Jeff Miner: Using Targetname (was RE: grouping/creating a team) 614 Ques regarding stuff 616 Last Video Question 634 \-> Re: Last Video Question 638 \-> Re: Last Video Question 639 \-> Re: Last Video Question 704 \-> Re: Last Video Question 621 Re: Tex probs HELP MEEE(new problem) textures 623 \-> Re: Tex probs HELP MEEE(new problem) textures 624 Re[2]: Tex probs HELP MEEE 627 \-> Re: Re[2]: Tex probs HELP MEEE 625 [Q2/Qoole] Func_killbox 632 \-> Re: [Q2/Qoole] Func_killbox 635 \-> Re: [Q2/Qoole] Func_killbox 626 Official - Qoole Web Ring 628 Mail Porblem read please 629 \-> Re: Mail Porblem read please 630 RE: [Q2/Qoole] Func_killbox 631 RE: How is the FireGL1000? 633 [Q2/Qoole] Result of Func_Killbox 636 need md2 editor 637 RE: Mail Problem read please 640 problems compiling, screen goes black 641 Cancelation of Mailing List 645 Tutorial pages 646 Possible problem with Qoole and new pure3d drivers 647 \-> Re: Possible problem with Qoole and new pure3d drivers 650 \-> Re: Possible problem with Qoole and new pure3d drivers 649 Re: Ceiling fan!!?? - fixed 651 Painkeep entity list for Qoole 652 Quake 2: Monsters and buttons 654 \-> Re: Quake 2: Monsters and buttons 655 \-> Re: Quake 2: Monsters and buttons 657 \-> Re: Quake 2: Monsters and buttons 663 \-> Re: Quake 2: Monsters and buttons 667 \-> Re: Quake 2: Monsters and buttons 668 \-> Re: Quake 2: Monsters and buttons 669 \-> Re: Quake 2: Monsters and buttons 670 \-> Re: Quake 2: Monsters and buttons 671 \-> Re: Quake 2: Monsters and buttons 693 \-> Re: Quake 2: Monsters and buttons 653 Quake 2: Light Ramp 656 Prebaf mayhem! 659 \-> Re: Prebaf mayhem! 661 \-> Re: Prebaf mayhem! 658 ICQ list 660 non-qoole question(please read) 662 \-> Re: non-qoole question(please read) 664 \-> Re: non-qoole question(please read) 665 RE: Re: Q2 Monsters and buttons/Timers? 666 Wanted - Graphics Card Info 705 \-> Re: Wanted - Graphics Card Info 760 \-> Re: Wanted - Graphics Card Info 672 AI 683 \-> Re: AI 673 Mod and Map. 681 \-> Re: Mod and Map. 674 Flowing textures 678 \-> Re: Flowing textures 679 \-> Re: Flowing textures 718 \-> Re: Flowing textures 720 \-> Re: Flowing textures 675 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discov 676 RE: Quake2 qbsp - dewan 677 RE: Possible problem with Qoole and new pure3d drivers 680 Re: Quake2 qbsp - dewan 682 [Q2] - Putting player info in level crashes Qoole 685 \-> Re: [Q2] - Putting player info in level crashes Qoole 692 \-> Re: [Q2] - Putting player info in level crashes Qoole 694 \-> Re: [Q2] - Putting player info in level crashes Qoole 684 Computer Updates 690 \-> Re: Computer Updates 695 \-> Re: Computer Updates 686 Re[2]: Quake 2: Monsters and buttons 687 Re: AI/User-defined entities. 688 RE: [Q2] - Putting player info in level crashes Qoole 689 Hollow Brush face 691 Re: Texture properties for a hollowed room (Was: [Q2] - Putting | player info in level crashes Qoole]) 696 Automatic Elevator 697 \-> Re: Automatic Elevator 706 \-> Re: Automatic Elevator 722 \-> Re: Automatic Elevator 699 Re: Piracy Resistance Philosophy 702 RE: Automatic Elevator 703 Re: How is the FireGL1000? (Answers to many questions) 714 \-> Re: How is the FireGL1000? (Answers to many questions) 737 \-> Re: How is the FireGL1000? (Answers to many questions) 707 re: free reg user 708 Help me! 709 \-> Re: Help me! 710 \-> Re: Help me! 711 \-> Re: Help me! 713 \-> Re: Help me! 723 \-> Re: Help me! 738 \-> Re: Help me! 739 \-> Re: Help me! 712 Qbsp and numbered brushes 715 \-> Re: Qbsp and numbered brushes 727 \-> Re: Qbsp and numbered brushes 716 Re: Help me! Registration code for Gamespy.... 717 RE: Help me! 719 Gamespy.... CTF? 725 \-> Re: Gamespy.... CTF? 746 \-> Re: Gamespy.... CTF? 751 \-> Re: Gamespy.... CTF? 721 Sky1 vs. Sky2 724 RE: Help me! 728 Guys...chill out. 729 NO MORE "RE: Help me!" 730 Guys...chill out. 731 unsubscribe 732 unusbscribe 735 \-> Re: unusbscribe 733 A bid farewell... 740 \-> Re: A bid farewell... 734 icq list 736 Grouping question, and maybe even a wish? 741 Floating items 745 \-> Re: Floating items 742 RE: Grouping question, and maybe even a wish? 743 RE: A bid farewell... 744 Mailing list frustrations. +2 questions (Q2) 750 \-> Re: Mailing list frustrations. +2 questions (Q2) 752 \-> Re: Mailing list frustrations. +2 questions (Q2) 755 \-> Re: Mailing list frustrations. +2 questions (Q2) 756 \-> Re: Mailing list frustrations. +2 questions (Q2) 757 \-> Re: Mailing list frustrations. +2 questions (Q2) 770 \-> Re: Mailing list frustrations. +2 questions (Q2) 747 Teamfortress Bot? 748 Qoole Ceiling fan tutorial for Q2 749 CTF entities 754 \-> Re: CTF entities 753 re: q2:switched laser 758 Weapons Disappearing in quake 759 \-> Re: Weapons Disappearing in quake 762 \-> Re: Weapons Disappearing in quake 761 Re: Mailing list frustrations/Idea/Moderate/FAQ? 764 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 765 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 766 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 767 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 783 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 763 Re[2]: Weapons Disappearing in quake 768 Texturing Help... 769 qooleBoard now up 771 CTF start problems 773 \-> Re: CTF start problems 786 \-> Re: CTF start problems 772 Importing WALs 785 \-> Re: Importing WALs 774 Chain maps. 775 \-> Re: Chain maps. 776 walls disappearing in game 777 \-> Re: walls disappearing in game 778 two quick questions 788 \-> Re: two quick questions 791 \-> Re: two quick questions 795 \-> Re: two quick questions 796 \-> Re: two quick questions 779 BTW 780 Quad Question 789 \-> Re: Quad Question 781 Re: walls disappearing in ga 797 \-> Re: walls disappearing in ga 801 \-> Re: walls disappearing in ga 809 \-> Re: walls disappearing in ga 885 \-> Re: walls disappearing in ga 782 RE: two quick questions 784 RE: Quad Question 787 Re: Quad Question: Thanks C 790 Qoole vs Gamespy 792 \-> Re: Qoole vs Gamespy 793 Help with prefabs and moving textures 794 \-> Re: Help with prefabs and moving textures 798 Import Import 800 \-> Re: Import Import 802 \-> Re: Import Import 807 \-> Re: Import Import 810 \-> Re: Import Import 813 \-> Re: Import Import 799 Doors 803 \-> Re: Doors 804 \-> Re: Doors 805 \-> Re: Doors 866 \-> Re: Doors 869 \-> Re: Doors 806 Re[2]: Doors 808 qrad3 lighting problems, something to do loading textures 811 \-> Re: qrad3 lighting problems, something to do loading | textures 812 Func_clock 814 CTF Entities... 815 \-> Re: CTF Entities... 816 \-> Re: CTF Entities... 817 \-> Re: CTF Entities... 818 Tutorials 820 Ladders [ Q1 ] 821 What makes a good DM map? Your thoughts. 823 \-> Re: What makes a good DM map? Your thoughts. 838 \-> Re: What makes a good DM map? Your thoughts. 880 \-> Re: What makes a good DM map? Your thoughts. 892 \-> Re: What makes a good DM map? Your thoughts. 822 Texture problem with copy and paste. (2.34) 824 \-> Re: Texture problem with copy and paste. (2.34) 833 \-> Re: Texture problem with copy and paste. (2.34) 837 \-> Re: Texture problem with copy and paste. (2.34) 825 Weapons 827 portions of map disappearing 829 \-> Re: portions of map disappearing 831 \-> Re: portions of map disappearing 834 \-> Re: portions of map disappearing 832 Re: Weapons (Im too qool ;) 835 Q about QRAD swapping. 840 \-> Re: Q about QRAD swapping. 856 \-> Re: Q about QRAD swapping. 860 \-> Re: Q about QRAD swapping. 882 \-> Re: Q about QRAD swapping. 836 delayed lights 839 Adding Sound in Q2 ??? 841 \-> Re: Adding Sound in Q2 ??? 842 \-> Re: Adding Sound in Q2 ??? 846 \-> Re: Adding Sound in Q2 ??? 843 A warning to all editors 854 \-> Re: A warning to all editors 857 \-> Re: A warning to all editors 859 \-> Re: A warning to all editors 870 \-> Re: A warning to all editors 844 __Please help...skies !? 845 kind of team map! 853 \-> Re: kind of team map! 847 Strogg Fortress - Help Needed 848 map rotator/mirrorer 849 Need help finding leak 858 \-> Re: Need help finding leak 850 NEW VIPER DRIVERS 851 anyone getting illegal operation crashes with the BSP compile? 852 RE: Need help finding leak 855 Re: kind of team map! - Chain map 861 Finding leaks 862 RE: Texture problem with copy and paste. (2.34) 863 Doors 864 texture question 865 Let's Chat 867 Re: memory 868 \-> Re: memory 878 \-> Re: memory 881 \-> Re: memory 884 \-> Re: memory 901 \-> Re: memory 902 \-> Re: memory 871 [Fwd: Päivän ratoksi] 872 OOPS! 873 Map Help needed 874 \-> Re: Map Help needed 875 \-> Re: Map Help needed 877 \-> Re: Map Help needed 879 \-> Re: Map Help needed 876 AW: walls disappearing in ga 888 \-> Re: AW: walls disappearing in ga 889 \-> Re: AW: walls disappearing in ga 883 RE: A warning to all editors 886 [Fwd: Päivän ratoksi] 887 1 floor or 4 floors?????? 890 \-> Re: 1 floor or 4 floors?????? 894 \-> Re: 1 floor or 4 floors?????? 891 =?iso-8859-1?Q?Vs:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 893 =?us-ascii?Q?Re:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 895 Force fields and keyed doors 896 Map help 898 \-> Re: Map help 897 RE: A warning to all editors 899 Re[2]: What makes a good DM map? Your thoughts. 900 Keyed doors and Force Fields 903 BSP Files 904 \-> Re: BSP Files 905 \-> Re: BSP Files 906 \-> Re: BSP Files ----------------------------------------------------------- Quake Usenet newsgroup articles path: /newsgrps/ ----------------------------------------------------------- =============================================================================== = Please select a newsgroup to read the articles. = = Use the word lookup function from the Search menu to find key words = = in all the newsgroup articles. = =============================================================================== editing\ rec.games.computer.quake.editing quake_c\ rec.games.computer.quake.quake-c quake\ alt.games.quake misc\ rec.games.computer.quake.misc playing\ rec.games.computer.quake.playing servers\ rec.games.computer.quake.servers alt.hexen\ alt.games.hexen alt.heretic\ alt.games.heretic alt.jedi_knight\ alt.games.jedi_knight alt.descent\ alt.games.descent ----------------------------------------------------------- alt.games.descent path: /newsgrps/alt.descent/ ----------------------------------------------------------- 14843 Re: Win98 win integrated browser. 14844 Re: DOS D3!..make it guys! please! 18702 Re: Monster 3D?? 18719 \-> Re: Monster 3D?? 18742 \-> Re: Monster 3D?? 18747 \-> Re: Monster 3D?? 18757 \-> Re: Monster 3D?? 18765 \-> Re: Monster 3D?? 18773 \-> Re: Monster 3D?? 18942 \-> Re: Monster 3D?? 18961 \-> Re: Monster 3D?? 18703 Re: Descent2 HOG Files 18709 \-> Re: Descent2 HOG Files 18704 Re: newbie 3dfx question 18705 Re: Joystick Recomendations 18710 \-> Re: Joystick Recomendations 18716 \-> Re: Joystick Recomendations 18722 \-> Re: Joystick Recomendations 18725 \-> Re: Joystick Recomendations 18726 \-> Re: Joystick Recomendations 18737 \-> Re: Joystick Recomendations 18743 \-> Re: Joystick Recomendations 18746 \-> Re: Joystick Recomendations 18750 \-> Re: Joystick Recomendations 18753 \-> Re: Joystick Recomendations 18754 \-> Re: Joystick Recomendations 18756 \-> Re: Joystick Recomendations 18775 \-> Re: Joystick Recomendations 18922 \-> Re: Joystick Recomendations 18928 \-> Re: Joystick Recomendations 18957 \-> Re: Joystick Recomendations 18968 \-> Re: Joystick Recomendations 18976 \-> Re: Joystick Recomendations 18978 \-> Re: Joystick Recomendations 18984 \-> Re: Joystick Recomendations 18987 \-> Re: Joystick Recomendations 18995 \-> Re: Joystick Recomendations 19001 \-> Re: Joystick Recomendations 19005 \-> Re: Joystick Recomendations 19026 \-> Re: Joystick Recomendations 19041 \-> Re: Joystick Recomendations 18706 Re: Joystick Recommendations for D2 18711 \-> Re: Joystick Recommendations for D2 18724 \-> Re: Joystick Recommendations for D2 18738 \-> Re: Joystick Recommendations for D2 18707 Re: No CD-check for 3dfx voodoo 18720 \-> Re: No CD-check for 3dfx voodoo 18735 \-> Re: No CD-check for 3dfx voodoo 18739 \-> Re: No CD-check for 3dfx voodoo 18740 \-> Re: No CD-check for 3dfx voodoo 18708 Re: Yet another Q. for the Volition guys, about Freespace and | Voodoo2 18798 \-> Re: Yet another Q. for the Volition guys, about Freespace | and Voodoo2 18712 Re: Tips for computer speed and better connections 18713 DESCENT RULES 18714 although I prefer descent 1over 2 18729 \-> Re: although I prefer descent 1over 2 18732 \-> Re: although I prefer descent 1over 2 18734 \-> Re: although I prefer descent 1over 2 18851 \-> Re: although I prefer descent 1over 2 18715 Re: Cheat Codes 19063 \-> Re: Cheat Codes 19065 \-> Re: Cheat Codes 18717 Re: Bosses 18728 \-> Re: Bosses 18745 \-> Re: Bosses 18718 Re: Can Freespace be made cheat-proof 18721 Re: Can't upgrade D1 1.0->1.4 18733 \-> Re: Can't upgrade D1 1.0->1.4 18723 ANY INFO ON 56K MODEMS 18736 \-> Re: ANY INFO ON 56K MODEMS 18727 Monster 3D II and full screen video? 18730 \-> Re: Monster 3D II and full screen video? 18744 \-> Re: Monster 3D II and full screen video? 18731 Re: Good Joystick? 18741 Re: D1 Level 7...last word 18748 Freespace 18752 \-> Re: Freespace 18749 Re: D2 Level 20 Boss 18801 \-> Re: D2 Level 20 Boss 18856 \-> Re: D2 Level 20 Boss 18862 \-> Re: D2 Level 20 Boss 19061 \-> Re: D2 Level 20 Boss 18755 the need for internet speed 18759 Re: HELP! 3Dfx VooDoo for D2 and Jazz Multimedia Adrenaline | 3DFX Voodoo Rush 6mb video card. 18760 HELP, my 3dfx VOODOO isn't working 18772 \-> Re: HELP, my 3dfx VOODOO isn't working 18943 \-> Re: HELP, my 3dfx VOODOO isn't working 18998 \-> Re: HELP, my 3dfx VOODOO isn't working 18762 Re: INTERNET 1 18763 \-> Re: INTERNET 1 18774 \-> Re: INTERNET 1 18784 \-> Re: INTERNET 1 18764 newbie question about homing missiles 18767 \-> Re: newbie question about homing missiles 18771 \-> Re: newbie question about homing missiles 18776 \-> Re: newbie question about homing missiles 18777 \-> Re: newbie question about homing missiles 18783 \-> Re: newbie question about homing missiles 18786 \-> Re: newbie question about homing missiles 18790 \-> Re: newbie question about homing missiles 18829 \-> Re: newbie question about homing missiles 18833 \-> Re: newbie question about homing missiles 18766 Descent I and II, Mechwarrior II CDs for sale... 18778 Forsaken joystick probs... 18792 \-> Re: Forsaken joystick probs... 18804 \-> Re: Forsaken joystick probs... 18779 Re: Pyro-GX wireframes 18782 \-> Re: Pyro-GX wireframes 18788 \-> Re: Pyro-GX wireframes 18789 \-> Re: Pyro-GX wireframes 18791 \-> Re: Pyro-GX wireframes 18793 \-> Re: Pyro-GX wireframes 18780 Re: Any Descent secret guide? 18787 \-> Re: Any Descent secret guide? 18890 \-> Re: Any Descent secret guide? 18937 \-> Re: Any Descent secret guide? 18785 Re: WARNING!!!...Do not Ignore This! 18855 \-> Re: WARNING!!!...Do not Ignore This! 18794 !!!!!Hey Cheater!!!!! 18945 \-> Re: !!!!!Hey Cheater!!!!! 18795 !!!!! Hey Cheaters !!!!!! 18800 \-> Re: !!!!! Hey Cheaters !!!!!! 18808 \-> Re: !!!!! Hey Cheaters !!!!!! 18813 \-> Re: !!!!! Hey Cheaters !!!!!! 18823 \-> Re: !!!!! Hey Cheaters !!!!!! 18830 \-> Re: !!!!! Hey Cheaters !!!!!! 18838 \-> Re: !!!!! Hey Cheaters !!!!!! 18796 !!!!! Hey Cheaters !!!!! 18797 !!!!! Hey Cheaters !!!!! 18799 You Just Can't Lose 18802 Freespace: ATM Flight? 18806 \-> Re: Freespace: ATM Flight? 18807 \-> Re: Freespace: ATM Flight? 18811 \-> Re: Freespace: ATM Flight? 18817 \-> Re: Freespace: ATM Flight? 18821 \-> Re: Freespace: ATM Flight? 18876 \-> Re: Freespace: ATM Flight? 18803 Re: Joystick Recommendations 18805 level 21 18810 \-> Re: level 21 18812 \-> Re: level 21 18861 \-> Re: level 21 18809 ~~Great Money Making Oppourtunities~~ 18814 Code 18820 \-> Re: Code 18872 \-> Re: Code 18877 \-> Re: Code 18816 I'm a beginner 18834 \-> Re: I'm a beginner 18852 \-> Re: I'm a beginner 18818 Re: do you want lotz e-mail? 18822 Re: Keg Party Problem 18826 \-> Re: Keg Party Problem 18824 Re: Win95 is a piece of shit! So is IE4 18841 \-> Re: Win95 is a piece of shit! So is IE4 18871 \-> Re: Win95 is a piece of shit! So is IE4 18896 \-> Re: Win95 is a piece of shit! So is IE4 18988 \-> Re: Win95 is a piece of shit! So is IE4 19024 \-> Re: Win95 is a piece of shit! So is IE4 19053 \-> Re: Win95 is a piece of shit! So is IE4 19083 \-> Re: Win95 is a piece of shit! So is IE4 18827 Re: Re: Forsaken joystick probs... 18853 \-> Re: Re: Forsaken joystick probs... 18858 \-> Re: Re: Forsaken joystick probs... 18911 \-> Re: Re: Re: Forsaken joystick probs... 18912 \-> Re: Re: Re: Forsaken joystick probs... 18828 re: Freespace...NO ATM Flight! 18831 dmb2 conversion problem 18832 Re: dmb2 conversion problem update 18839 \-> Re: dmb2 conversion problem update 18863 \-> Re: dmb2 conversion problem update 18835 Pandemonium 18836 \-> Re: Pandemonium 18837 \-> Re: Pandemonium 18840 \-> Re: Pandemonium 18846 \-> Re: Pandemonium 18883 \-> Re: Pandemonium 18842 dark français 18845 \-> Re: dark français 18875 \-> Re: dark français 18847 Haxmedit32 Beta? 18849 \-> Re: Haxmedit32 Beta? 18860 \-> Re: Haxmedit32 Beta? 18848 Re: Earn money in Internet 18854 Desent single-player boring???????????????!!!!!!!!!!! 18857 \-> Re: Desent single-player boring???????????????!!!!!!!!!!! 18878 \-> Re: Desent single-player boring???????????????!!!!!!!!!!! 18924 \-> Re: Desent single-player boring???????????????!!!!!!!!!!! 18925 \-> Re: Desent single-player boring???????????????!!!!!!!!!!! 18931 \-> Re: Desent single-player boring???????????????!!!!!!!!!!! 18935 \-> Re: Desent single-player boring???????????????!!!!!!!!!!! 18936 \-> Re: Desent single-player boring???????????????!!!!!!!!!!! 18859 SideWinder Game Pad Problems 18864 bosses 18867 \-> Re: bosses 18870 \-> Re: bosses 18866 Re: getting started 18868 \-> Re: getting started 18874 \-> Re: getting started 18879 \-> Re: getting started 18881 \-> Re: getting started 18884 \-> Re: getting started 18888 \-> Re: getting started 18898 \-> Re: getting started 19021 \-> Re: getting started 19042 \-> Re: getting started 19050 \-> Re: getting started 19068 \-> Re: getting started 18869 getting started 18873 Re: Freespace...NO ATM Flight! 18880 Re: FREE FREE FREE FREE 18882 \-> Re: FREE FREE FREE FREE 18887 \-> Re: FREE FREE FREE FREE 18899 \-> Re: FREE FREE FREE FREE 18885 how to clock my pentium100 18897 \-> Re: how to clock my pentium100 18886 how do i clock my pentium 19054 \-> Re: how do i clock my pentium 18889 Descent 1 vs Descent 2 18893 \-> Re: Descent 1 vs Descent 2 18903 \-> Re: Descent 1 vs Descent 2 18916 \-> Re: Descent 1 vs Descent 2 18917 \-> Re: Descent 1 vs Descent 2 18918 \-> Re: Descent 1 vs Descent 2 18954 \-> Re: Descent 1 vs Descent 2 18959 \-> Re: Descent 1 vs Descent 2 18891 Re: New Descent: FreeSpace trailer! 18910 \-> Re: New Descent: FreeSpace trailer! 18892 Check it out! 18894 The best weapons for use against bosses. 18965 \-> Re: The best weapons for use against bosses. 18983 \-> Re: The best weapons for use against bosses. 18895 Descent to Midi 18902 \-> Re: Descent to Midi 18908 \-> Re: Descent to Midi 18909 \-> Re: Descent to Midi 18923 \-> Re: Descent to Midi 18926 \-> Re: Descent to Midi 18927 \-> Re: Descent to Midi 18933 \-> Re: Descent to Midi 18934 \-> Re: Descent to Midi 18947 \-> Re: Descent to Midi 18950 \-> Re: Descent to Midi 19032 \-> Re: Descent to Midi 19033 \-> Re: Descent to Midi 19048 \-> Re: Descent to Midi 19060 \-> Re: Descent to Midi 18900 Kali on Macintosh 18964 \-> Re: Kali on Macintosh 18973 \-> Re: Kali on Macintosh 18991 \-> Re: Kali on Macintosh 19079 \-> Re: Kali on Macintosh 18901 Kali on Macintosh 18904 Any chance of playing D3 or freespace at work? 18905 \-> Re: Any chance of playing D3 or freespace at work? 18920 \-> Re: Any chance of playing D3 or freespace at work? 18921 \-> Re: Any chance of playing D3 or freespace at work? 18930 \-> Re: Any chance of playing D3 or freespace at work? 18932 \-> Re: Any chance of playing D3 or freespace at work? 19016 \-> Re: Any chance of playing D3 or freespace at work? 19023 \-> Re: Any chance of playing D3 or freespace at work? 19027 \-> Re: Any chance of playing D3 or freespace at work? 19030 \-> Re: Any chance of playing D3 or freespace at work? 19059 \-> Re: Any chance of playing D3 or freespace at work? 18906 Lava boss 18907 \-> Re: Lava boss 18938 \-> Re: Lava boss 18941 \-> Re: Lava boss 18953 \-> Re: Lava boss 18982 \-> Re: Lava boss 18986 \-> Re: Lava boss 18919 HEY CHEATERS!!!!!!!!!!!!!!!!!!!!! 18929 \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!! 18955 \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!! 18958 \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!! 18969 \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!! 18971 \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!! 19014 \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!! 18939 Web [I can't use it!] 18940 \-> Re: Web [I can't use it!] 18948 \-> Re: Web [I can't use it!] 18952 \-> Re: Web [I can't use it!] 18970 \-> Re: Web [I can't use it!] 18944 D2 ViRGE/DX *downgrade*? 19043 \-> Re: D2 ViRGE/DX *downgrade*? 19047 \-> Re: D2 ViRGE/DX *downgrade*? 19049 \-> Re: D2 ViRGE/DX *downgrade*? 19052 \-> Re: D2 ViRGE/DX *downgrade*? 19071 \-> Re: D2 ViRGE/DX *downgrade*? 19074 \-> Re: D2 ViRGE/DX *downgrade*? 19078 \-> Re: D2 ViRGE/DX *downgrade*? 18946 Descent Dogfight Tactics has moved 18951 \-> Re: Descent Dogfight Tactics has moved 18949 Need help with F16 FLCS problem in Descent 2 18956 Re: HACX shareware has been released! 19029 \-> Re: HACX shareware has been released! 18962 Re: Someone makes your life hell? 18966 \-> Re: Someone makes your life hell? 18997 \-> Re: Someone makes your life hell? 19088 \-> Re: Someone makes your life hell? 18967 Nice Games Site! 18972 stuck in D2 level 23 19011 \-> Re: stuck in D2 level 23 19028 \-> Re: stuck in D2 level 23 19037 \-> Re: stuck in D2 level 23 18974 oh my gosh 19017 \-> Re: oh my gosh 19035 \-> Re: oh my gosh 19051 \-> Re: oh my gosh 19067 \-> Re: oh my gosh 18977 Re: Lava boss: i fugured it out (finnally) 19004 \-> Re: Lava boss: i fugured it out (finnally) 18979 bosses? 18980 GAMES FOR SALE! 18981 What is up with all this smut? 18985 Re: Will you PLEASE cum in my Mouth! 18346 18989 \-> Re: Will you PLEASE cum in my Mouth! 18346 18990 \-> Re: Will you PLEASE cum in my Mouth! 18346 18992 \-> Re: Will you PLEASE cum in my Mouth! 18346 19009 \-> Re: Will you PLEASE cum in my Mouth! 18346 19044 \-> Re: Will you PLEASE cum in my Mouth! 18346 19046 \-> Re: Will you PLEASE cum in my Mouth! 18346 18993 Freespace demo ETA? 19002 \-> Re: Freespace demo ETA? 19003 \-> Re: Freespace demo ETA? 18994 All this spam. 19008 \-> Re: All this spam. 18996 Colors 19007 \-> Re: Colors 18999 We must stop nobody@nowhere33.yet INFORMATION HERE ON STOPPING | HIM 19000 Descent Mission Builder II 19010 \-> Re: Descent Mission Builder II 19006 D2 level 7 Mega Missile 19025 \-> Re: D2 level 7 Mega Missile 19038 \-> Re: D2 level 7 Mega Missile 19056 \-> Re: D2 level 7 Mega Missile 19012 Stop these spammers! 19018 \-> Re: Stop these spammers! 19013 FREE NUDE CELEBRITIES 19015 Re: Monster 3D 2 Problem 19019 Re: INNOCENT LITTLE WHITE GIRL GETS A BUCKET FULL OF CUMM IN | HER FACE! 17865 19020 Houston dfest this April 25 19022 \-> Re: Houston dfest this April 25 19073 \-> Re: Houston dfest this April 25 19075 \-> Re: Houston dfest this April 25 19031 Re: Cheat 19034 bottkilla&ace 19036 Force Feedback Pro 19040 \-> Re: Force Feedback Pro 19045 Re: Cool Cash 19066 \-> Re: Cool Cash 19055 Jan Ivar Descent 19057 Cheat 19058 Volition Bug Fix of the day 19062 help with stealth3d version please!!! 19086 \-> Re: help with stealth3d version please!!! 19064 Monster 3D 2 Problem 19069 i`m a beginner 19091 \-> Re: i`m a beginner 19070 i`m a beginner 19072 jan ivar descent 19076 New Wicked Web Site 19080 \-> Re: New Wicked Web Site 19077 to anybody out there, 19081 Re: NAPALM bomb in DESCENT 3!!! 19084 \-> Re: NAPALM bomb in DESCENT 3!!! 19085 \-> Re: NAPALM bomb in DESCENT 3!!! 19082 Net Descent (was re: Kali on Macintosh) 19087 HELP!! Information Overload 19089 \-> Re: HELP!! Information Overload 19092 \-> Re: HELP!! Information Overload 19090 d3 19093 \-> Re: d3 ----------------------------------------------------------- alt.games.heretic path: /newsgrps/alt.heretic/ ----------------------------------------------------------- 2014 Re: Bored? Looking to do something really different? 2045 \-> Re: Bored? Looking to do something really different? 2047 \-> Re: Bored? Looking to do something really different? 2063 \-> Re: Bored? Looking to do something really different? 2015 Brian Pelletier Intereview (Heretic II) 2018 () Pointer to Rec.Games.Computer.Doom FAQ (98/04/07) 2021 !!! MAKE THOUSANDS OF $$$ IN DAYS !!! 2027 heretic question 2028 \-> Re: heretic question 2030 \-> Re: heretic question 2029 You Just Can't Lose 2032 ~~Great Money Making Oppourtunities~~ 2033 Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms, | Fallout and etc from $18 each 2038 \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms, | Fallout and etc from $18 each 2040 \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms, | Fallout and etc from $18 each 2048 \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms, | Fallout and etc from $18 each 2035 MAKE MONEY FAST 2036 GWAR is invading your PC! 2052 Nice Games Site! 2053 warez 2056 Re: ARRGH! Maulotaurs! 2059 \-> Re: ARRGH! Maulotaurs! 2057 ARRGH! Maulotaurs! 2058 RE: two chicks licking a huge **** 6365 2060 help 2062 ****MORE MONEY FOR YOU... I'LL GIVE YOU THE SECRET!**** 2064 ADULTS ONLY!!! EXTREME HARDCORE!!! 2066 vr glasses 2067 Portal of Praevus 2068 Re: two chicks licking a huge **** 6365 2069 New Wicked Web Site 2070 \-> Re: New Wicked Web Site ----------------------------------------------------------- alt.games.hexen path: /newsgrps/alt.hexen/ ----------------------------------------------------------- 2 Re: What can I do with the amulett 3 Correction 4 Re: Staff of nefertum? 5 Use the Hexen-2 engine with Quake pakfiles? 6 \-> Re: Use the Hexen-2 engine with Quake pakfiles? 7 \-> Re: Use the Hexen-2 engine with Quake pakfiles? 10 \-> Re: Use the Hexen-2 engine with Quake pakfiles? 29 \-> Re: Use the Hexen-2 engine with Quake pakfiles? 38 \-> Re: Use the Hexen-2 engine with Quake pakfiles? 8 Stuck again. 9 \-> Re: Stuck again. 12 \-> Re: Stuck again. 13 \-> Re: Stuck again. 14 \-> Re: Stuck again. 11 *Hexen 2 Patch Released: Warning! Won't Finish Installing! 15 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 16 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 17 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 19 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 20 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 21 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 22 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 23 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 25 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 26 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 28 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 33 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 35 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 36 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 37 \-> Re: *Hexen 2 Patch Released: Warning! Won't Finish | Installing! 18 Western site working now 24 Objects changing into other objects (was Re: *Hexen 2 | PatchReleased: Warning! Won't Finish Installing!) 27 \-> Re: Objects changing into other objects (was Re: *Hexen 2 | PatchReleased: Warning! Won't Finish Installing!) 30 \-> Re: Objects changing into other objects (was Re: *Hexen 2 | PatchReleased: Warning! Won't Finish Installing!) 31 \-> Re: Objects changing into other objects (was Re: *Hexen 2 | PatchReleased: Warning! Won't Finish Installing!) 32 \-> Re: Objects changing into other objects (was Re: *Hexen 2 | PatchReleased: Warning! Won't Finish Installing!) 34 \-> Re: Objects changing into other objects (was Re: *Hexen 2 | PatchReleased: Warning! Won't Finish Installing!) 39 http://gamenews.ebci.ca 40 Hexen II: "Load Failed..."? 47 \-> Re: Hexen II: "Load Failed..."? 50 \-> Re: Hexen II: "Load Failed..."? 41 Hexen2: Help!: Obelisk of the Moon 42 \-> Re: Hexen2: Help!: Obelisk of the Moon 43 \-> Re: Hexen2: Help!: Obelisk of the Moon 44 \-> Re: Hexen2: Help!: Obelisk of the Moon 45 \-> Re: Hexen2: Help!: Obelisk of the Moon 46 \-> Re: Hexen2: Help!: Obelisk of the Moon 48 DOWNLOAD NOW! 51 MEDIEVAL HEROIC-FANTASY--->SORANIA Web site. 52 Hexen 2 Puzzle Help 53 \-> Re: Hexen 2 Puzzle Help 54 \-> Re: Hexen 2 Puzzle Help 55 \-> Re: Hexen 2 Puzzle Help 56 \-> Re: Hexen 2 Puzzle Help 57 \-> Re: Hexen 2 Puzzle Help 58 \-> Re: Hexen 2 Puzzle Help 59 \-> Re: Hexen 2 Puzzle Help 61 Home web! 64 Cool Web Site! 65 !!!! Free games, Free Download !!! 66 More "Official" Editors from Virtus 70 HexenII trouble 73 \-> Re: HexenII trouble 71 FOR AUSTRALIAN GAMERS ONLY Wanted: the most dedicated, | caffeine-addicted, hardcore online gamers for cushy job with | kewl benefits! 72 Fundamental connections & files 79 Need Solution to Puzzle on Egyptian Hub 80 \-> Re: Need Solution to Puzzle on Egyptian Hub 82 Re: 3Dfx Web Site for Games Demo and Patch 83 hexen Court of a Thousand Warriors 96 \-> Re: hexen Court of a Thousand Warriors 84 No thanks to Activision... 85 Re: Stuck in "Egypt" 86 Egyptian Piramid 87 3Dfx Web Site for Games Demo and Patch 88 Re: GLHexen: tiny letters, dark screen (HELP!) 90 Re: I can't find the Stable key 91 \-> Re: I can't find the Stable key 93 \-> Re: I can't find the Stable key 95 \-> Re: I can't find the Stable key 92 how to kill famine 94 text size very small with new patch (GL) 97 -NEW- SPECIFIC MESSAGE BOARDS FOR VIDEO GAMERS !!! 102 \-> Re: -NEW- SPECIFIC MESSAGE BOARDS FOR VIDEO GAMERS !!! 98 Quake II and Hexen II 99 \-> Re: Quake II and Hexen II 100 \-> Re: Quake II and Hexen II 101 Virus ? 118 \-> Re: Virus ? 103 New web site 104 WANT TO WATCH PAY PER VIEW? 105 artifacts 106 [BUG???] After killing the War the game stops 108 Walkthru & Cheats 109 Hexen2: Tailor's Key 112 \-> Re: Hexen2: Tailor's Key 110 Treasury Key in Hexen II 122 \-> Re: Treasury Key in Hexen II 111 artifacts 114 Crusader's "MARVELOUS" healing ability 116 Getting 800x600 in GL version 143 \-> Re: Getting 800x600 in GL version 117 config file help? 119 Re: portals 120 Re: Help for QUAKE II! 121 Staff of Nefertum/Chariot of Ra 124 \-> Re: Staff of Nefertum/Chariot of Ra 142 \-> Re: Staff of Nefertum/Chariot of Ra 123 Treasury Key - I cannot find it 126 running only under win95 ? 129 \-> Re: running only under win95 ? 127 FREE GAMES 128 Can't load saved game. 130 HELP! My joystick is unbound! 136 \-> Re: HELP! My joystick is unbound! 131 marble glass 160 \-> Re: marble glass 132 tcp/ip 134 Error when trying to join internet games WHY ?? 135 Hexen for win 95 137 Re: HELP! My joystick is unbound! (0/1) 139 HELP ! Cant even get Hexen II to start properly 140 dungeon of terror 3d 145 Crystal golem 146 Lorics Dust 147 \-> Re: Lorics Dust 192 \-> Re: Lorics Dust 207 \-> Re: Lorics Dust 148 Tons of PC Games for Sale!!!! 149 Tons of PC Games for Sale!!!! 150 Crystal Golem 179 \-> Re: Crystal Golem 151 looking for Realms of Arkania Star Trail disk 5 of 8 152 Help. 154 Question concerning savegame-file 157 Nul avec Hexen 2 (je n'arrive pas à progresser dans le 3éme | niveau : Egypte) 158 \-> Re: Nul avec Hexen 2 (je n'arrive pas à progresser dans le | 3éme niveau : Egypte) 161 Crystal Golem 162 HELP! NO WATER ELEMENT! 163 New Game 164 Re: Nul avec Hexen 2 (je n'arrive pas progresser dans le 3me | niveau : Egypte) 169 \-> Re: Nul avec Hexen 2 (je n'arrive pas progresser dans le | 3me niveau : Egypte) 177 \-> Re: Nul avec Hexen 2 (je n'arrive pas progresser dans le | 3me niveau : Egypte) 166 QUAKE 2 KICKED ME IN THE HINY 167 \-> Re: QUAKE 2 KICKED ME IN THE HINY 168 \-> Re: QUAKE 2 KICKED ME IN THE HINY 170 \-> Re: QUAKE 2 KICKED ME IN THE HINY 171 \-> Re: QUAKE 2 KICKED ME IN THE HINY 172 \-> Re: QUAKE 2 KICKED ME IN THE HINY 175 \-> Re: QUAKE 2 KICKED ME IN THE HINY 176 \-> Re: QUAKE 2 KICKED ME IN THE HINY 186 \-> Re: QUAKE 2 KICKED ME IN THE HINY 173 Which class is the best? 174 HELP ME! I NOT MAY END LEVEL 1 AND LEVEL 2. 178 Re: QUAKE 2 Khehe Americans 181 \-> Re: QUAKE 2 Khehe Americans 182 \-> Re: QUAKE 2 Khehe Americans 187 \-> Re: QUAKE 2 Khehe Americans 191 \-> Re: QUAKE 2 Khehe Americans 193 \-> Re: QUAKE 2 Khehe Americans 195 \-> Re: QUAKE 2 Khehe Americans 200 \-> Re: QUAKE 2 Khehe Americans 205 \-> Re: QUAKE 2 Khehe Americans 206 \-> Re: QUAKE 2 Khehe Americans 208 \-> Re: QUAKE 2 Khehe Americans 209 \-> Re: QUAKE 2 Khehe Americans 213 \-> Re: QUAKE 2 Khehe Americans 180 Stable key and/or bead of glass? 189 \-> Re: Stable key and/or bead of glass? 183 Brain TOys BBS 185 wanted 194 NO MUSIC 196 Hexen 2 Problem... 197 Problem updating Hexen2 198 Stable key? 201 \-> Re: Stable key? 203 \-> Re: Stable key? 218 \-> Re: Stable key? 199 Hexen 2 (3éme tableau l'Egypte) 243 \-> Re: Hexen 2 (3éme tableau l'Egypte) 204 FS: Hexen 210 Hexen 2 first HUB 211 Re: Hexen 2 (3éme tableau l'Egypte)reponce!! 212 Re: QUAKE 2 215 Crusader ability Revivication 216 Screen resolution 223 \-> Re: Screen resolution 282 \-> Re: Screen resolution 224 Game Spy Problems 229 \-> Re: Game Spy Problems 225 çÄÅ ÎÁÊÔÉ 226 HELP !!! 232 How do you find Hexen2 server on two player IPX network? 233 \-> Re: How do you find Hexen2 server on two player IPX | network? 234 \-> Re: How do you find Hexen2 server on two player IPX | network? 235 Null ethernet! 238 Please, Help 239 Fa