----------------------------------------------------------- Root Directory path: / ----------------------------------------------------------- =============================================================================== = Please Select A File or Directory = =============================================================================== readme.txt Readme file for the Qoole CDROM docs\ Qoole User Manual and other documentation q1tutorials\ Quake map editing video and HTML tutorials q2tutorials\ Quake2 map editing HTML tutorials. prefabs1\ Prefabricated Qoole Objects for Quake prefabs2\ Prefabricated Qoole Objects for Quake2 textures\ Custom made textures for Quake and Quake2 quakelab\ Problem listings for Quake map compiling errors quakelab2\ Problem listings for Quake2 map compiling errors rust\ Qauke2 map editing tutorials from RUST specs\ Quake and Quake2 map specifications progs\ Additional Quake and Qauke2 editing utilities maillist\ General Qoole discussion mailing list newsgrps\ Quake Usenet newsgroup articles src\ Source code to a 3D math library used by Qoole ----------------------------------------------------------- Qoole User Manual and other documentation path: /docs/ ----------------------------------------------------------- qoole.txt Qoole v2.50 user manual qoole.faq Qoole Frequently Asked Questions v1.01 keyboard.txt Keyboard shortcut listing support.txt Technical support license.txt Qoole v2.50 license agreement ----------------------------------------------------------- General Qoole discussion mailing list path: /maillist/ ----------------------------------------------------------- =============================================================================== = Use the word lookup function from the Search menu to find key words = = in the Qoole mailing list. = =============================================================================== 97Sep\ 97Oct\ 97Nov\ 97Dec\ 98Jan\ 98Feb\ 98Mar\ 98Apr\ 97Sep\1 Erk... 97Sep\6 \-> Re: Erk... 97Sep\10 \-> Re: Erk... 97Sep\2 Texture clipping bug? 97Sep\5 \-> Re: Texture clipping bug? 97Sep\3 Re: crane in level 97Sep\4 Grouping 97Sep\7 Vanishing wall 97Sep\8 \-> Re: Vanishing wall 97Sep\9 \-> Re: Vanishing wall 97Sep\11 Light straight up 97Sep\12 \-> Re: Light straight up 97Sep\13 \-> Re: Light straight up 97Sep\14 pointfile 97Sep\15 \-> Re: pointfile 97Sep\17 \-> Re: pointfile 97Sep\16 WinQoole v1.999 Final Beta 97Sep\18 Qoole 1.999 97Sep\19 Texture clipping bug? 97Sep\20 Re: Texture clipping bug 97Sep\23 \-> Re: Texture clipping bug 97Sep\34 \-> Re: Texture clipping bug 97Sep\21 Erk... 97Sep\22 light textures 97Sep\24 \-> Re: light textures 97Sep\25 Entity Set Tutorial 97Sep\26 Non Qoole question....sorry! 97Sep\27 \-> Re: Non Qoole question....sorry! 97Sep\28 textures 97Sep\29 \-> Re: textures 97Sep\30 \-> Re: textures 97Sep\32 \-> Re: textures 97Oct\96 \-> Re: textures 97Oct\130 \-> Re: textures 97Oct\132 \-> Re: textures 97Oct\138 \-> Re: textures 97Sep\31 AdQuedit's Web Site 97Sep\33 Sorting MLQoole 97Sep\35 thanks 97Sep\36 Locking textures? 97Sep\37 \-> Re: Locking textures? 97Sep\41 \-> Re: Locking textures? 97Sep\38 QBSP Errors 97Sep\39 QBSP Errors part II (oops) 97Sep\40 \-> Re: QBSP Errors part II (oops) 97Sep\42 WinQoole v2.00 Release Party 97Sep\43 \-> Re: WinQoole v2.00 Release Party 97Sep\44 \-> Re: WinQoole v2.00 Release Party 97Sep\45 \-> Re: WinQoole v2.00 Release Party 97Sep\47 \-> Re: WinQoole v2.00 Release Party 97Sep\54 \-> Re: WinQoole v2.00 Release Party 97Sep\84 \-> Re: WinQoole v2.00 Release Party 97Sep\87 \-> Re: WinQoole v2.00 Release Party 97Sep\46 Internet ordering? 97Sep\48 More qbsp errors 97Sep\52 \-> Re: More qbsp errors 97Sep\61 \-> Re: More qbsp errors 97Sep\49 curious problem that is making me rip out my pubes 97Sep\50 \-> Re: curious problem that is making me rip out my pubes 97Sep\51 Re: Qoole v2.00...? 97Sep\53 Re: More qbsp errors (Sonya) 97Sep\55 Penultimate chapter in the ammo boxes from HELL 97Sep\57 \-> Re: Penultimate chapter in the ammo boxes from HELL 97Sep\56 huge prt-file 97Sep\58 Sounds stupid, but... 97Sep\60 \-> Re: Sounds stupid, but... 97Sep\62 \-> Re: Sounds stupid, but... 97Sep\59 RE: curious problem that is making me rip out my pubes 97Sep\63 RE: Sounds stupid, but... 97Sep\64 place nasty language here -_______________- 97Sep\68 \-> Re: place nasty language here -_______________- 97Sep\71 \-> Re: place nasty language here -_______________- 97Sep\65 Qoole with SW quake 97Sep\77 \-> Re: Qoole with SW quake 97Sep\78 \-> Re: Qoole with SW quake 97Sep\90 \-> Re: Qoole with SW quake 97Sep\97 \-> Re: Qoole with SW quake 97Sep\138 \-> Re: Qoole with SW quake 97Sep\142 \-> Re: Qoole with SW quake 97Sep\66 please tell me something... 97Sep\69 \-> Re: please tell me something... 97Sep\70 \-> Re: please tell me something... 97Sep\67 please tell me something... 97Sep\72 I doubt this exists, but... 97Sep\73 \-> Re: I doubt this exists, but... 97Sep\74 \-> Re: I doubt this exists, but... 97Sep\76 \-> Re: I doubt this exists, but... 97Sep\105 \-> Re: I doubt this exists, but... 97Sep\106 \-> Re: I doubt this exists, but... 97Sep\75 Hexen II maps? 97Sep\89 \-> Re: Hexen II maps? 97Sep\79 What Is The Space Bar Abr.. ? 97Sep\80 Re: QBSPing...Not enough memory? 97Sep\83 \-> Re: QBSPing...Not enough memory? 97Sep\85 \-> Re: QBSPing...Not enough memory? 97Sep\86 \-> Re: QBSPing...Not enough memory? 97Sep\88 \-> Re: QBSPing...Not enough memory? 97Sep\98 \-> Re: QBSPing...Not enough memory? 97Sep\102 \-> Re: QBSPing...Not enough memory? 97Sep\104 \-> Re: QBSPing...Not enough memory? 97Sep\110 \-> Re: QBSPing...Not enough memory? 97Sep\118 \-> Re: QBSPing...Not enough memory? 97Sep\125 \-> Re: QBSPing...Not enough memory? 97Sep\81 A good wad-utility 97Sep\82 \-> Re: A good wad-utility 97Sep\99 \-> Re: A good wad-utility 97Sep\91 Re: Hexen II maps?(STOP IT) 97Sep\92 Quake Server 97Sep\96 \-> Re: Quake Server 97Sep\93 Anyone there? 97Sep\100 \-> Re: Anyone there? 97Sep\94 RE: QBSPing...Not enough memory? 97Sep\95 "<<< obscenely long signature deleted >>>" 97Sep\101 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\103 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\108 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\109 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\112 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\114 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\140 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\147 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\163 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\107 Re[2]: I doubt this exists, but... 97Sep\111 Another QBSP problem. From lack of memory? 97Sep\141 \-> Re: Another QBSP problem. From lack of memory? 97Sep\113 RE: "<<< obscenely long signature deleted >>>" 97Sep\115 JadeKey for QOOLE. Check It Out!! 97Sep\116 HTML in e-mail 97Sep\126 \-> Re: HTML in e-mail 97Sep\139 \-> Re: HTML in e-mail 97Sep\149 \-> Re: HTML in e-mail 97Sep\151 \-> Re: HTML in e-mail 97Sep\152 \-> Re: HTML in e-mail 97Sep\153 \-> Re: HTML in e-mail 97Sep\117 RE: "<<< obscenely long signature deleted >>>" 97Sep\119 Cats 97Sep\120 \-> Re: Cats 97Sep\123 \-> Re: Cats 97Sep\121 RE: --obscenely large signature ADDED-- 97Sep\122 Secure Order Form 97Sep\124 \-> Re: Secure Order Form 97Sep\132 \-> Re: Secure Order Form 97Sep\143 \-> Re: Secure Order Form 97Sep\127 Another QBSP problem. F 97Sep\128 Re: Another QBSP problem. F 97Sep\135 \-> Re: Another QBSP problem. F 97Sep\136 \-> Re: Another QBSP problem. F 97Sep\137 \-> Re: Another QBSP problem. F 97Sep\144 \-> Re: Another QBSP problem. F 97Sep\129 Re: --obscenely large signature ADDED-- 97Sep\130 Ok Ok 97Sep\131 \-> Re: Ok Ok 97Sep\133 RE: --obscenely large signature ADDED-- 97Sep\134 RE: Ok Ok 97Sep\145 2 of the quickest . . . 97Sep\146 \-> Re: 2 of the quickest . . . 97Sep\154 \-> Re: 2 of the quickest . . . 97Sep\156 \-> Re: 2 of the quickest . . . 97Sep\148 Re: Another QBSP problem. From lack of memory? 97Sep\150 hexen pallete 97Sep\155 \-> Re: hexen pallete 97Sep\160 \-> Re: hexen pallete 97Sep\157 RE: "<<< obscenely long signature deleted >>>" 97Sep\158 Texture clip - The Result 97Sep\162 \-> Re: Texture clip - The Result 97Sep\159 ? - q108exe - ? (where it located?) 97Sep\161 \-> Re: ? - q108exe - ? (where it located?) 97Sep\164 Re: 97Oct\208 \-> Re: 97Oct\209 \-> Re: 97Oct\211 \-> Re: 97Sep\165 View trouble 97Sep\168 \-> Re: View trouble 97Sep\166 RE: View trouble 97Sep\167 RE: View trouble 97Sep\169 RE: View trouble 97Sep\170 whats new? 97Sep\171 \-> Re: whats new? 97Sep\172 Q.L.E.T. 97Sep\173 Secret Door 97Sep\186 \-> Re: Secret Door 97Sep\174 Yicks, I got brushes warping on export 97Sep\175 \-> Re: Yicks, I got brushes warping on export 97Sep\177 \-> Re: Yicks, I got brushes warping on export 97Sep\176 GLQoole question 97Sep\178 \-> Re: GLQoole question 97Sep\188 \-> Re: GLQoole question 97Sep\189 \-> Re: GLQoole question 97Sep\190 \-> Re: GLQoole question 97Sep\191 \-> Re: GLQoole question 97Sep\193 \-> Re: GLQoole question 97Sep\198 \-> Re: GLQoole question 97Sep\179 qbsp problem 97Sep\180 \-> Re: qbsp problem 97Sep\200 \-> Re: qbsp problem 97Sep\201 \-> Re: qbsp problem 97Sep\203 \-> Re: qbsp problem 97Sep\204 \-> Re: qbsp problem 97Sep\214 \-> Re: qbsp problem 97Sep\181 Remove 97Sep\182 textures... 97Sep\183 \-> Re: textures... 97Sep\197 \-> Re: textures... 97Sep\184 Caves,Hollow vs Subtract 97Sep\194 \-> Re: Caves,Hollow vs Subtract 97Sep\195 \-> Re: Caves,Hollow vs Subtract 97Sep\185 GLQoole question 97Sep\187 Qoole in general 97Sep\192 Re: Qoole [not so] general (MDLs, ENTs) 97Sep\196 \-> Re: Qoole [not so] general (MDLs, ENTs) 97Sep\199 Re: The Qoole grid, units and textures 97Sep\202 ChAoS's Qoole Homepage 97Sep\205 Archives 97Sep\207 \-> Re: Archives 97Sep\208 \-> Re: Archives 97Sep\209 \-> Re: Archives 97Sep\210 \-> Re: Archives 97Sep\206 Re: palette modification 97Sep\211 RE: Archives 97Sep\212 Qoole Prefabs 97Sep\213 \-> Re: Qoole Prefabs 97Sep\215 \-> Re: Qoole Prefabs 97Sep\216 \-> Re: Qoole Prefabs 97Sep\217 \-> Re: Qoole Prefabs 97Sep\218 \-> Re: Qoole Prefabs 97Sep\219 e-mail test 97Sep\220 Operation Bayshield 97Sep\221 doors 97Sep\222 \-> Re: doors 97Sep\223 RE: doors 97Sep\224 feature i would like to see 97Sep\226 \-> Re: feature i would like to see 97Sep\225 CDrom Arrives in UK! 97Sep\228 \-> Re: CDrom Arrives in UK! 97Sep\232 \-> Re: CDrom Arrives in UK! 97Sep\227 adding prefabs to the 'right click' menu 97Sep\230 \-> Re: adding prefabs to the 'right click' menu 97Sep\231 \-> Re: adding prefabs to the 'right click' menu 97Sep\229 some questions... 97Sep\233 Ant Fresh Downloads? 97Sep\235 \-> Re: Ant Fresh Downloads? 97Sep\236 \-> Re: Ant Fresh Downloads? 97Sep\237 \-> Re: Ant Fresh Downloads? 97Sep\242 \-> Re: Ant Fresh Downloads? 97Sep\243 \-> Re: Ant Fresh Downloads? 97Sep\234 Naaaaaaahhhh!!!!!! 97Sep\238 \-> Re: Naaaaaaahhhh!!!!!! 97Sep\239 AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\240 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\241 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\244 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\245 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\246 GLQoole and spheres 97Sep\247 GlQoole not working 97Sep\248 \-> Re: GlQoole not working 97Sep\250 \-> Re: GlQoole not working 97Sep\252 \-> Re: GlQoole not working 97Sep\249 Qoole CD- a trip down the street maybe? 97Sep\251 \-> Re: Qoole CD- a trip down the street maybe? 97Sep\253 BSP to QLE decompiler 97Sep\277 \-> Re: BSP to QLE decompiler 97Sep\278 \-> Re: BSP to QLE decompiler 97Sep\281 \-> Re: BSP to QLE decompiler 97Sep\290 \-> Re: BSP to QLE decompiler 97Sep\324 \-> Re: BSP to QLE decompiler 97Oct\44 \-> Re: BSP to QLE decompiler 97Oct\84 \-> Re: BSP to QLE decompiler 97Oct\90 \-> Re: BSP to QLE decompiler 97Oct\99 \-> Re: BSP to QLE decompiler 97Oct\101 \-> Re: BSP to QLE decompiler 97Oct\103 \-> Re: BSP to QLE decompiler 97Oct\104 \-> Re: BSP to QLE decompiler 97Oct\118 \-> Re: BSP to QLE decompiler 97Oct\119 \-> Re: BSP to QLE decompiler 97Oct\121 \-> Re: BSP to QLE decompiler 97Sep\254 Tf Goals And Objects 97Sep\255 \-> Re: Tf Goals And Objects 97Sep\257 \-> Re: Tf Goals And Objects 97Sep\261 \-> Re: Tf Goals And Objects 97Sep\263 \-> Re: Tf Goals And Objects 97Sep\264 \-> Re: Tf Goals And Objects 97Sep\268 \-> Re: Tf Goals And Objects 97Sep\269 \-> Re: Tf Goals And Objects 97Sep\271 \-> Re: Tf Goals And Objects 97Sep\300 \-> Re: Tf Goals And Objects 97Sep\302 \-> Re: Tf Goals And Objects 97Sep\256 Academy problems... 97Sep\258 \-> Re: Academy problems... 97Sep\315 \-> Re: Academy problems... 97Sep\317 \-> Re: Academy problems... 97Sep\259 RE: doors 97Sep\260 cdrom and contest 97Sep\262 How The Acdmeny Works 97Sep\265 more 'feature i would like to see' 97Sep\267 \-> Re: more 'feature i would like to see' 97Sep\266 Dont hate me yet! 97Sep\270 \-> Re: Dont hate me yet! 97Sep\272 EEK!! the 300 mark!!! 97Sep\275 \-> Re: EEK!! the 300 mark!!! 97Sep\276 \-> Re: EEK!! the 300 mark!!! 97Sep\279 \-> Re: EEK!! the 300 mark!!! 97Sep\280 \-> Re: EEK!! the 300 mark!!! 97Sep\282 \-> Re: EEK!! the 300 mark!!! 97Sep\283 \-> Re: EEK!! the 300 mark!!! 97Sep\284 \-> Re: EEK!! the 300 mark!!! 97Sep\285 \-> Re: EEK!! the 300 mark!!! 97Sep\286 \-> Re: EEK!! the 300 mark!!! 97Sep\288 \-> Re: EEK!! the 300 mark!!! 97Sep\293 \-> Re: EEK!! the 300 mark!!! 97Sep\327 \-> Re: EEK!! the 300 mark!!! 97Sep\328 \-> Re: EEK!! the 300 mark!!! 97Sep\273 fullscreen problems 97Sep\274 fullscreen problems agian 97Sep\287 Demos? 97Sep\289 \-> Re: Demos? 97Sep\291 \-> Re: Demos? 97Sep\294 \-> Re: Demos? 97Sep\296 \-> Re: Demos? 97Sep\298 \-> Re: Demos? 97Sep\310 \-> Re: Demos? 97Sep\320 \-> Re: Demos? 97Sep\325 \-> Re: Demos? 97Sep\292 RE: Demos? 97Sep\295 wandering monsters 97Sep\297 Wandering Monsters 97Sep\299 Gravity Changes 97Sep\323 \-> Re: Gravity Changes 97Sep\301 Qoole CDROM 97Sep\303 \-> Re: Qoole CDROM 97Sep\305 \-> Re: Qoole CDROM 97Sep\311 \-> Re: Qoole CDROM 97Sep\329 \-> Re: Qoole CDROM 97Sep\304 Quake rulez and Duke drools! Just read this... 97Sep\313 \-> Re: Quake rulez and Duke drools! Just read this... 97Sep\318 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\3 \-> Re: Quake rulez and Duke drools! Just read this... 97Sep\306 Quick question 97Sep\308 \-> Re: Quick question 97Sep\307 Variables (how long can the name be) 97Sep\309 \-> Re: Variables (how long can the name be) 97Sep\312 Warning 08 97Sep\314 \-> Re: Warning 08 97Oct\1 \-> Re: Warning 08 97Oct\7 \-> Re: Warning 08 97Oct\12 \-> Re: Warning 08 97Sep\316 CTF 97Sep\319 \-> Re: CTF 97Sep\321 \-> Re: CTF 97Sep\322 \-> Re: CTF 97Sep\326 \-> Re: CTF 97Oct\15 \-> Re: CTF 97Oct\18 \-> Re: CTF 97Oct\21 \-> Re: CTF 97Oct\22 \-> Re: CTF 97Sep\330 Capture the Flag/Team Fortress 97Oct\6 \-> Re: Capture the Flag/Team Fortress 97Oct\2 Re: Quake rulez and Duke drools! Just read this... 97Oct\9 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\37 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\4 Hipnotic stuff 97Oct\36 \-> Re: Hipnotic stuff 97Oct\5 Prefabs 97Oct\8 \-> Re: Prefabs 97Oct\13 \-> Re: Prefabs 97Oct\20 \-> Re: Prefabs 97Oct\10 Re: Hipnotic stuff 97Oct\11 Ack TreeBsp!!! 97Oct\14 \-> Re: Ack TreeBsp!!! 97Oct\16 \-> Re: Ack TreeBsp!!! 97Oct\17 Congrats Sonya! 97Oct\32 \-> Re: Congrats Sonya! 97Oct\19 SPAWN HELP! 97Oct\43 \-> Re: SPAWN HELP! 97Oct\23 Qoole CD. Whats this restrictive license agreement??? 97Oct\24 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\26 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\30 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\38 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\39 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\40 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\45 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\46 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\47 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\48 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\49 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\51 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\53 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\55 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\56 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\57 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\58 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\59 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\60 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\61 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\64 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\66 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\74 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\79 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\85 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\25 Here's my opinion, Quake VS. Duke 97Oct\33 \-> Re: Here's my opinion, Quake VS. Duke 97Oct\54 \-> Re: Here's my opinion, Quake VS. Duke 97Oct\27 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\28 Re[2]: Qoole CD. Whats this restrictive license agreement??? 97Oct\29 Re[2]: Qoole CD. Whats this restrictive license agreement??? 97Oct\31 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\34 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\35 Re[2]: Congrats Sonya! 97Oct\41 Re: Let's get back to qoole! 97Oct\52 \-> Re: Let's get back to qoole! 97Oct\42 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\50 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\62 Qoole license agreement change 97Oct\63 \-> Re: Qoole license agreement change 97Oct\65 \-> Re: Qoole license agreement change 97Oct\67 \-> Re: Qoole license agreement change 97Oct\68 \-> Re: Qoole license agreement change 97Oct\81 \-> Re: Qoole license agreement change 97Oct\86 \-> Re: Qoole license agreement change 97Oct\87 \-> Re: Qoole license agreement change 97Oct\93 \-> Re: Qoole license agreement change 97Oct\107 \-> Re: Qoole license agreement change 97Oct\69 Command List for Qoole Console???? 97Oct\71 \-> Re: Command List for Qoole Console???? 97Oct\72 \-> Re: Command List for Qoole Console???? 97Oct\75 \-> Re: Command List for Qoole Console???? 97Oct\76 \-> Re: Command List for Qoole Console???? 97Oct\77 \-> Re: Command List for Qoole Console???? 97Oct\78 \-> Re: Command List for Qoole Console???? 97Oct\70 New utility - texture colorizer 97Oct\73 \-> Re: New utility - texture colorizer 97Oct\80 Re: Quake vs. Duke IN QUAKE 97Oct\82 MAP2DXF 97Oct\83 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\88 New Thread.......Hopefully 97Oct\94 \-> Re: New Thread.......Hopefully 97Oct\89 Capture the flag? 97Oct\92 \-> Re: Capture the flag? 97Oct\98 \-> Re: Capture the flag? 97Oct\91 RE: BSP to QLE decompiler 97Oct\95 textures 97Oct\97 RE: textures 97Oct\100 RE: BSP to QLE decompiler 97Oct\102 RE: BSP to QLE decompiler 97Oct\105 duh 97Oct\106 Rotating Brushes? 97Oct\123 \-> Re: Rotating Brushes? 97Oct\124 \-> Re: Rotating Brushes? 97Oct\108 Quake Levels....viewing them. 97Oct\111 \-> Re: Quake Levels....viewing them. 97Oct\112 \-> Re: Quake Levels....viewing them. 97Oct\122 \-> Re: Quake Levels....viewing them. 97Oct\109 How to subscribe? 97Oct\110 \-> Re: How to subscribe? 97Oct\113 \-> Re: How to subscribe? 97Oct\114 \-> Re: How to subscribe? 97Oct\115 RE: MAP2DXF 97Oct\116 RE: Rotating Brushes? 97Oct\117 RE: Quake Levels....viewing them. 97Oct\120 RE: BSP to QLE decompiler 97Oct\125 ENITITY BUG! 97Oct\203 \-> Re: ENITITY BUG! 97Oct\126 .BSP to .Map???? 97Oct\129 \-> Re: .BSP to .Map???? 97Oct\127 textures 97Oct\128 qoole cd 97Oct\147 \-> Re: qoole cd 97Oct\131 Entity placement (ammo, armour, etc.) 97Oct\133 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\134 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\140 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\148 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\152 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\135 GLQOOLE crashes!!!!! 97Oct\136 \-> Re: GLQOOLE crashes!!!!! 97Oct\137 \-> Re: GLQOOLE crashes!!!!! 97Oct\141 \-> Re: GLQOOLE crashes!!!!! 97Oct\142 \-> Re: GLQOOLE crashes!!!!! 97Oct\143 \-> Re: GLQOOLE crashes!!!!! 97Oct\273 \-> Re: GLQOOLE crashes!!!!! 97Oct\139 RE: Entity placement (ammo, armour, etc.) 97Oct\144 Entity Limit? 97Oct\151 \-> Re: Entity Limit? 97Oct\153 \-> Re: Entity Limit? 97Oct\329 \-> Re: Entity Limit? 97Oct\408 \-> Re: Entity Limit? 97Oct\145 Creating new entity set 97Oct\154 \-> Re: Creating new entity set 97Oct\155 \-> Re: Creating new entity set 97Oct\146 [Fwd: CUT THE SENSELESS BS] 97Oct\149 Quake DOOM 97Oct\150 \-> Re: Quake DOOM 97Oct\156 \-> Re: Quake DOOM 97Oct\158 \-> Re: Quake DOOM 97Oct\166 \-> Re: Quake DOOM 97Oct\157 Upgrades 97Oct\165 \-> Re: Upgrades 97Oct\159 QOOLE TEXT!!! 97Oct\161 \-> Re: QOOLE TEXT!!! 97Oct\160 Team vs team 97Oct\162 \-> Re: Team vs team 97Oct\163 \-> Re: Team vs team 97Oct\164 \-> Re: Team vs team 97Oct\169 \-> Re: Team vs team 97Oct\172 \-> Re: Team vs team 97Oct\259 \-> Re: Team vs team 97Oct\167 The right direction 97Oct\168 \-> Re: The right direction 97Oct\170 \-> Re: The right direction 97Oct\173 \-> Re: The right direction 97Oct\174 \-> Re: The right direction 97Oct\175 \-> Re: The right direction 97Oct\176 \-> Re: The right direction 97Oct\178 \-> Re: The right direction 97Oct\180 \-> Re: The right direction 97Oct\183 \-> Re: The right direction 97Oct\171 RE: The right direction 97Oct\177 Level 97Oct\179 \-> Re: Level 97Oct\181 \-> Re: Level 97Oct\182 Bodies 97Oct\184 \-> Re: Bodies 97Oct\185 TEXT and WORLDTYPE! 97Oct\186 \-> Re: TEXT and WORLDTYPE! 97Oct\187 \-> Re: TEXT and WORLDTYPE! 97Oct\188 \-> Re: TEXT and WORLDTYPE! 97Oct\189 \-> Re: TEXT and WORLDTYPE! 97Oct\190 \-> Re: TEXT and WORLDTYPE! 97Oct\191 \-> Re: TEXT and WORLDTYPE! 97Oct\192 Trap vs Spike 97Oct\264 \-> Re: Trap vs Spike 97Oct\193 Rotational snap bug 97Oct\194 Looking for QRad 97Oct\195 GL Quake Water Troubles, Mirroring Objects 97Oct\196 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\197 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\198 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\199 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\200 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\201 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\202 Edge Move Problem 97Oct\217 \-> Re: Edge Move Problem 97Oct\229 \-> Re: Edge Move Problem 97Oct\204 Mysterious no-.prt problems 97Oct\206 \-> Re: Mysterious no-.prt problems 97Oct\218 \-> Re: Mysterious no-.prt problems 97Oct\205 Mysterious no-.prt problems 97Oct\210 Texture Stuff 97Oct\212 Serial Connection 97Oct\214 \-> Re: Serial Connection 97Oct\215 \-> Re: Serial Connection 97Oct\216 \-> Re: Serial Connection 97Oct\213 RE: Serial Connection 97Oct\219 Vertex 97Oct\220 \-> Re: Vertex 97Oct\222 \-> Re: Vertex 97Oct\221 Re: [I've done it] Serial Connection 97Oct\223 \-> Re: [I've done it] Serial Connection 97Oct\224 BSP Warning 97Oct\225 \-> Re: BSP Warning 97Oct\226 ? on trigger_relay 97Oct\233 \-> Re: ? on trigger_relay 97Oct\227 Re: Deathmatch Insults 97Oct\237 \-> Re: Deathmatch Insults 97Oct\240 \-> Re: Deathmatch Insults 97Oct\244 \-> Re: Deathmatch Insults 97Oct\246 \-> Re: Deathmatch Insults 97Oct\247 \-> Re: Deathmatch Insults 97Oct\250 \-> Re: Deathmatch Insults 97Oct\251 \-> Re: Deathmatch Insults 97Oct\252 \-> Re: Deathmatch Insults 97Oct\254 \-> Re: Deathmatch Insults 97Oct\255 \-> Re: Deathmatch Insults 97Oct\256 \-> Re: Deathmatch Insults 97Oct\257 \-> Re: Deathmatch Insults 97Oct\258 \-> Re: Deathmatch Insults 97Oct\263 \-> Re: Deathmatch Insults 97Oct\265 \-> Re: Deathmatch Insults 97Oct\266 \-> Re: Deathmatch Insults 97Oct\267 \-> Re: Deathmatch Insults 97Oct\269 \-> Re: Deathmatch Insults 97Oct\270 \-> Re: Deathmatch Insults 97Oct\271 \-> Re: Deathmatch Insults 97Oct\272 \-> Re: Deathmatch Insults 97Oct\276 \-> Re: Deathmatch Insults 97Oct\228 Qoole 97Oct\230 \-> Re: Qoole 97Oct\235 \-> Re: Qoole 97Oct\236 \-> Re: Qoole 97Oct\231 More Extensive Documentation 97Oct\232 \-> Re: More Extensive Documentation 97Oct\234 \-> Re: More Extensive Documentation 97Oct\238 Demos 97Oct\239 \-> Re: Demos 97Oct\245 \-> Re: Demos 97Oct\241 Hmm!! AARRGGHH! 97Oct\242 \-> Re: Hmm!! AARRGGHH! 97Oct\243 \-> Re: Hmm!! AARRGGHH! 97Oct\248 Team Fortress 97Oct\249 \-> Re: Team Fortress 97Oct\260 \-> Re: Team Fortress 97Nov\222 \-> Re: Team Fortress 97Nov\223 \-> Re: Team Fortress 97Nov\224 \-> Re: Team Fortress 97Nov\225 \-> Re: Team Fortress 97Nov\226 \-> Re: Team Fortress 97Dec\613 \-> Re: Team Fortress 97Dec\617 \-> Re: Team Fortress 97Oct\253 Next Two Acadmeny Classes 97Oct\261 Trap vs Spike 97Oct\262 Qoole 97Oct\268 RE: Deathmatch Insults 97Oct\274 Orthogonal Construction Option 97Oct\275 \-> Re: Orthogonal Construction Option 97Oct\277 Donkey 97Oct\278 \-> Re: Donkey 97Oct\279 \-> Re: Donkey 97Oct\280 \-> Re: Donkey 97Oct\281 \-> Re: Donkey 97Oct\282 \-> Re: Donkey 97Oct\283 \-> Re: Donkey 97Oct\284 \-> Re: Donkey 97Oct\304 \-> Re: Donkey 97Oct\306 \-> Re: Donkey 97Oct\340 \-> Re: Donkey 97Oct\342 \-> Re: Donkey 97Oct\285 door 97Oct\287 \-> Re: door 97Oct\286 Qoole CDROM 97Oct\288 Qoole crashes 97Oct\289 Alternate palette in Qoole 2.10 97Oct\290 loading a large qle 97Oct\291 \-> Re: loading a large qle 97Oct\292 academy classes 97Oct\294 \-> Re: academy classes 97Oct\295 \-> Re: academy classes 97Oct\293 Re: Item doesn't show 97Oct\296 \-> Re: Item doesn't show 97Oct\297 QuakeII 97Oct\317 \-> Re: QuakeII 97Oct\298 No DC's Available, GLQOOLE 97Oct\299 \-> Re: No DC's Available, GLQOOLE 97Oct\300 \-> Re: No DC's Available, GLQOOLE 97Oct\301 \-> Re: No DC's Available, GLQOOLE 97Oct\302 \-> Re: No DC's Available, GLQOOLE 97Oct\303 \-> Re: No DC's Available, GLQOOLE 97Oct\308 \-> Re: No DC's Available, GLQOOLE 97Oct\328 \-> Re: No DC's Available, GLQOOLE 97Oct\305 Donkey 97Oct\307 QUAKE II DEMO!!! 97Oct\309 \-> Re: QUAKE II DEMO!!! 97Oct\310 \-> Re: QUAKE II DEMO!!! 97Oct\311 \-> Re: QUAKE II DEMO!!! 97Oct\312 \-> Re: QUAKE II DEMO!!! 97Oct\313 \-> Re: QUAKE II DEMO!!! 97Oct\314 \-> Re: QUAKE II DEMO!!! 97Oct\315 \-> Re: QUAKE II DEMO!!! 97Oct\316 \-> Re: QUAKE II DEMO!!! 97Oct\318 \-> Re: QUAKE II DEMO!!! 97Oct\319 \-> Re: QUAKE II DEMO!!! 97Oct\320 \-> Re: QUAKE II DEMO!!! 97Oct\323 \-> Re: QUAKE II DEMO!!! 97Oct\325 \-> Re: QUAKE II DEMO!!! 97Oct\335 \-> Re: QUAKE II DEMO!!! 97Oct\336 \-> Re: QUAKE II DEMO!!! 97Oct\346 \-> Re: QUAKE II DEMO!!! 97Oct\321 NEW QUAKE II THRED 97Oct\322 \-> Re: NEW QUAKE II THRED 97Oct\324 \-> Re: NEW QUAKE II THRED 97Oct\334 \-> Re: NEW QUAKE II THRED 97Oct\337 \-> Re: NEW QUAKE II THRED 97Oct\341 \-> Re: NEW QUAKE II THRED 97Oct\326 Cheat Codes for Quake 2 (Do not read if you want to remain pure | and uncorrupted) 97Oct\327 Ful screen in Quake II 97Oct\338 \-> Re: Ful screen in Quake II 97Oct\344 \-> Re: Ful screen in Quake II 97Oct\330 even NEWer QUAKE II THRED 97Oct\331 \-> Re: even NEWer QUAKE II THRED 97Oct\332 \-> Re: even NEWer QUAKE II THRED 97Oct\333 \-> Re: even NEWer QUAKE II THRED 97Oct\339 Qoole Wishlist 97Oct\345 \-> Re: Qoole Wishlist 97Oct\343 So then.... 97Oct\347 3dfx speed improvement? 97Oct\348 \-> Re: 3dfx speed improvement? 97Oct\349 \-> Re: 3dfx speed improvement? 97Oct\350 \-> Re: 3dfx speed improvement? 97Oct\365 \-> Re: 3dfx speed improvement? 97Oct\367 \-> Re: 3dfx speed improvement? 97Oct\369 \-> Re: 3dfx speed improvement? 97Oct\370 \-> Re: 3dfx speed improvement? 97Oct\371 \-> Re: 3dfx speed improvement? 97Oct\373 \-> Re: 3dfx speed improvement? 97Oct\374 \-> Re: 3dfx speed improvement? 97Oct\377 \-> Re: 3dfx speed improvement? 97Oct\396 \-> Re: 3dfx speed improvement? 97Oct\351 Blurred Effects 97Oct\357 \-> Re: Blurred Effects 97Oct\358 \-> Re: Blurred Effects 97Oct\359 \-> Re: Blurred Effects 97Oct\364 \-> Re: Blurred Effects 97Oct\372 \-> Re: Blurred Effects 97Oct\352 X-WinQoole? PLEASE! 97Oct\354 \-> Re: X-WinQoole? PLEASE! 97Oct\355 \-> Re: X-WinQoole? PLEASE! 97Oct\356 \-> Re: X-WinQoole? PLEASE! 97Oct\381 \-> Re: X-WinQoole? PLEASE! 97Oct\382 \-> Re: X-WinQoole? PLEASE! 97Oct\383 \-> Re: X-WinQoole? PLEASE! 97Oct\385 \-> Re: X-WinQoole? PLEASE! 97Oct\388 \-> Re: X-WinQoole? PLEASE! 97Oct\389 \-> Re: X-WinQoole? PLEASE! 97Oct\390 \-> Re: X-WinQoole? PLEASE! 97Oct\391 \-> Re: X-WinQoole? PLEASE! 97Oct\392 \-> Re: X-WinQoole? PLEASE! 97Oct\403 \-> Re: X-WinQoole? PLEASE! 97Oct\353 RE: X-WinQoole? PLEASE! 97Oct\360 GlQoole 97Oct\361 Does anyone know what "No more DC's Available" means??? 97Oct\366 \-> Re: Does anyone know what "No more DC's Available" means??? 97Oct\362 My computer is cursed!!!! 97Oct\363 \-> Re: My computer is cursed!!!! 97Oct\368 \-> Re: My computer is cursed!!!! 97Oct\402 \-> Re: My computer is cursed!!!! 97Oct\375 monsters - Qoole WISHLIST 97Oct\376 "No more DC's available" bug 97Oct\378 \-> Re: "No more DC's available" bug 97Oct\379 \-> Re: "No more DC's available" bug 97Oct\406 \-> Re: "No more DC's available" bug 97Oct\380 ICQ 97Oct\384 \-> Re: ICQ 97Oct\395 \-> Re: ICQ 97Oct\397 \-> Re: ICQ 97Oct\401 \-> Re: ICQ 97Oct\409 \-> Re: ICQ 97Oct\386 GPF 97Oct\387 Exporting BSP with WinQoole 97Oct\398 \-> Re: Exporting BSP with WinQoole 97Oct\399 \-> Re: Exporting BSP with WinQoole 97Oct\393 BSP 97Oct\394 \-> Re: BSP 97Oct\407 \-> Re: BSP 97Oct\400 Re: Ooops! Exporting BSP with WinQoole 97Oct\404 Walls 97Oct\405 \-> Re: Walls 97Oct\410 \-> Re: Walls 97Oct\411 Thick or Thin Walls 97Oct\412 \-> Re: Thick or Thin Walls 97Oct\413 \-> Re: Thick or Thin Walls 97Oct\414 \-> Re: Thick or Thin Walls 97Oct\415 \-> Re: Thick or Thin Walls 97Oct\416 \-> Re: Thick or Thin Walls 97Oct\417 \-> Re: Thick or Thin Walls 97Oct\419 \-> Re: Thick or Thin Walls 97Oct\418 WinQuake 1.07 vs WinQuake 1.09 97Oct\420 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\421 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\423 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\424 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\425 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\422 Texture clipping bug? 97Oct\426 Monster Tags 97Oct\431 \-> Re: Monster Tags 97Oct\427 Bye Bye.. 97Oct\428 \-> Re: Bye Bye.. 97Oct\429 Still no DC's available 97Oct\430 \-> Re: Still no DC's available 97Oct\432 \-> Re: Still no DC's available 97Oct\433 \-> Re: Still no DC's available 97Nov\2 \-> Re: Still no DC's available 97Oct\434 Wrong WAD file?!?! 97Oct\439 \-> Re: Wrong WAD file?!?! 97Oct\441 \-> Re: Wrong WAD file?!?! 97Oct\447 \-> Re: Wrong WAD file?!?! 97Oct\435 multiple textures on 1 brush 97Oct\436 \-> Re: multiple textures on 1 brush 97Oct\437 Re: shadowtrick 97Oct\440 \-> Re: shadowtrick 97Oct\442 \-> Re: shadowtrick 97Oct\444 \-> Re: shadowtrick 97Oct\445 \-> Re: shadowtrick 97Oct\450 \-> Re: shadowtrick 97Oct\451 \-> Re: shadowtrick 97Oct\457 \-> Re: shadowtrick 97Oct\461 \-> Re: shadowtrick 97Oct\463 \-> Re: shadowtrick 97Oct\466 \-> Re: shadowtrick 97Nov\40 \-> Re: shadowtrick 97Nov\42 \-> Re: shadowtrick 97Nov\47 \-> Re: shadowtrick 97Nov\50 \-> Re: shadowtrick 97Nov\55 \-> Re: shadowtrick 97Nov\57 \-> Re: shadowtrick 97Nov\58 \-> Re: shadowtrick 97Oct\438 Adding WADs 97Oct\443 \-> Re: Adding WADs 97Oct\446 \-> Re: Adding WADs 97Oct\448 \-> Re: Adding WADs 97Oct\449 \-> Re: Adding WADs 97Oct\452 Emergency, please help. 97Oct\456 \-> Re: Emergency, please help. 97Oct\453 Byeeeee 97Oct\454 Exporting Maps 97Oct\455 \-> Re: Exporting Maps 97Nov\3 \-> Re: Exporting Maps 97Oct\458 worldspawn entity. 97Oct\459 \-> Re: worldspawn entity. 97Oct\460 \-> Re: worldspawn entity. 97Oct\464 HAPPY HOLLOWEEN 97Oct\465 TF entities 97Nov\5 \-> Re: TF entities 97Nov\6 \-> Re: TF entities 97Nov\1 sky textures 97Nov\4 \-> Re: sky textures 97Nov\11 \-> Re: sky textures 97Nov\12 \-> Re: sky textures 97Nov\13 \-> Re: sky textures 97Nov\19 \-> Re: sky textures 97Nov\7 Grey Matter 97Nov\8 \-> Re: Grey Matter 97Nov\9 \-> Re: Grey Matter 97Nov\10 \-> Re: Grey Matter 97Nov\14 Leviting Objects 97Nov\17 \-> Re: Leviting Objects 97Nov\15 Scoping/grouping problem 97Nov\18 \-> Re: Scoping/grouping problem 97Nov\21 \-> Re: Scoping/grouping problem 97Nov\16 Scoping/grouping problem 97Nov\20 What I see Is Not what I get 97Nov\22 my Qoole is swearing at me: HONESTALLY!!!! 97Nov\23 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\27 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\33 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\36 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\43 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\62 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\24 Off the subject 97Nov\25 \-> Re: Off the subject 97Nov\26 \-> Re: Off the subject 97Nov\28 I Just Finished my FIRST map will someone plz check it out? its | 180k zipped 97Nov\29 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\30 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\39 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\41 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\31 Hey there ppl, its me, YurDun4 again with another map I made | today. 97Nov\32 \-> Re: Hey there ppl, its me, YurDun4 again with another map I | made today. 97Nov\34 Crowbsp eh? 97Nov\35 \-> Re: Crowbsp eh? 97Nov\37 I need maps for my Gaming Page 97Nov\38 ARG!!! Ok so that addfress for my Gaming Page doesnt work | right... 97Nov\44 Maps dont work. 97Nov\45 \-> Re: Maps dont work. 97Nov\46 \-> Re: Maps dont work. 97Nov\48 \-> Re: Maps dont work. 97Nov\49 bsp times 97Nov\51 \-> Re: bsp times 97Nov\52 \-> Re: bsp times 97Nov\53 \-> Re: bsp times 97Nov\54 \-> Re: bsp times 97Nov\56 \-> Re: bsp times 97Nov\59 Building more with less brushes... 97Nov\60 \-> Re: Building more with less brushes... 97Nov\67 \-> Re: Building more with less brushes... 97Nov\61 Lightning!!! 97Nov\64 \-> Re: Lightning!!! 97Nov\65 \-> Re: Lightning!!! 97Nov\68 \-> Re: Lightning!!! 97Nov\69 \-> Re: Lightning!!! 97Nov\70 \-> Re: Lightning!!! 97Nov\76 \-> Re: Lightning!!! 97Nov\77 \-> Re: Lightning!!! 97Nov\63 Testing 97Nov\66 \-> Re: Testing 97Nov\71 Tf Entities and maps 97Nov\74 \-> Re: Tf Entities and maps 97Nov\72 Invisible brush. 97Nov\73 \-> Re: Invisible brush. 97Nov\75 \-> Re: Invisible brush. 97Nov\78 Error msg 97Nov\79 \-> Re: Error msg 97Nov\80 Quake 2 support??? 97Nov\82 \-> Re: Quake 2 support??? 97Nov\99 \-> Re: Quake 2 support??? 97Nov\81 PAGE FAULTS 97Nov\83 \-> Re: PAGE FAULTS 97Nov\84 \-> Re: PAGE FAULTS 97Nov\86 \-> Re: PAGE FAULTS 97Nov\87 \-> Re: PAGE FAULTS 97Nov\89 \-> Re: PAGE FAULTS 97Nov\85 Hexen 2 97Nov\88 \-> Re: Hexen 2 97Nov\90 GLQoole 97Nov\91 \-> Re: GLQoole 97Nov\94 \-> Re: GLQoole 97Nov\95 \-> Re: GLQoole 97Nov\100 \-> Re: GLQoole 97Nov\101 \-> Re: GLQoole 97Nov\119 \-> Re: GLQoole 97Nov\92 re: I need maps for my Gaming Page 97Nov\93 Error Message 97Nov\96 RE: GLQoole 97Nov\97 \-> Re: RE: GLQoole 97Nov\98 RE: RE: GLQoole 97Nov\102 Bot's and Qoole... 97Nov\103 \-> Re: Bot's and Qoole... 97Nov\104 AGP and 3dfx 97Nov\105 \-> Re: AGP and 3dfx 97Nov\106 \-> Re: AGP and 3dfx 97Nov\107 RE: AGP and 3dfx 97Nov\109 \-> Re: RE: AGP and 3dfx 97Nov\108 RE: AGP and 3dfx 97Nov\110 RE: GLQoole 97Nov\111 Id's Quake 2 editor? 97Nov\114 \-> Re: Id's Quake 2 editor? 97Nov\115 \-> Re: Id's Quake 2 editor? 97Nov\117 \-> Re: Id's Quake 2 editor? 97Nov\118 \-> Re: Id's Quake 2 editor? 97Nov\121 \-> Re: Id's Quake 2 editor? 97Nov\123 \-> Re: Id's Quake 2 editor? 97Nov\124 \-> Re: Id's Quake 2 editor? 97Nov\125 \-> Re: Id's Quake 2 editor? 97Nov\127 \-> Re: Id's Quake 2 editor? 97Nov\112 pk custom ents 97Nov\113 \-> Re: pk custom ents 97Nov\116 QOOLE ACADEMY UPDATES! :) 97Nov\120 Qoole v2.18 97Nov\122 RE: GLQoole 97Nov\126 Qoole wish list.... 97Nov\128 \-> Re: Qoole wish list.... 97Nov\129 \-> Re: Qoole wish list.... 97Nov\130 \-> Re: Qoole wish list.... 97Nov\131 \-> Re: Qoole wish list.... 97Nov\132 \-> Re: Qoole wish list.... 97Nov\133 \-> Re: Qoole wish list.... 97Nov\134 \-> Re: Qoole wish list.... 97Nov\144 \-> Re: Qoole wish list.... 97Nov\196 \-> Re: Qoole wish list.... 97Nov\197 \-> Re: Qoole wish list.... 97Nov\198 \-> Re: Qoole wish list.... 97Nov\199 \-> Re: Qoole wish list.... 97Nov\201 \-> Re: Qoole wish list.... 97Nov\135 Re[2]: Qoole wish list.... 97Nov\136 problem with QBSP (I think) 97Nov\139 \-> Re: problem with QBSP (I think) 97Nov\140 \-> Re: problem with QBSP (I think) 97Nov\146 \-> Re: problem with QBSP (I think) 97Nov\151 \-> Re: problem with QBSP (I think) 97Nov\154 \-> Re: problem with QBSP (I think) 97Nov\163 \-> Re: problem with QBSP (I think) 97Nov\165 \-> Re: problem with QBSP (I think) 97Nov\166 \-> Re: problem with QBSP (I think) 97Nov\137 parse error before line #24 97Nov\138 Carpal tunnel syndrome 97Nov\141 Fw: problem with QBSP (I think) 97Nov\142 Fw: problem with QBSP (I think) 97Nov\143 Opps! 97Nov\145 alt.games.quake.qoole? 97Nov\147 How bout this one... 97Nov\148 \-> Re: How bout this one... 97Nov\149 \-> Re: How bout this one... 97Nov\156 \-> Re: How bout this one... 97Nov\150 Little bit of help needed 97Nov\153 \-> Re: Little bit of help needed 97Nov\152 more problems 97Nov\155 \-> Re: more problems 97Nov\180 \-> Re: more problems 97Nov\187 \-> Re: more problems 97Nov\200 \-> Re: more problems 97Dec\127 \-> Re: more problems 97Dec\133 \-> Re: more problems 97Dec\135 \-> Re: more problems 97Nov\157 Using my own textures.... 97Nov\159 \-> Re: Using my own textures.... 97Nov\167 \-> Re: Using my own textures.... 97Nov\158 VooDoo Cards 97Nov\160 \-> Re: VooDoo Cards 97Nov\161 \-> Re: VooDoo Cards 97Nov\162 \-> Re: VooDoo Cards 97Nov\168 \-> Re: VooDoo Cards 97Nov\169 \-> Re: VooDoo Cards 97Nov\170 \-> Re: VooDoo Cards 97Nov\171 \-> Re: VooDoo Cards 97Nov\173 \-> Re: VooDoo Cards 97Nov\174 \-> Re: VooDoo Cards 97Nov\179 \-> Re: VooDoo Cards 97Nov\181 \-> Re: VooDoo Cards 97Nov\183 \-> Re: VooDoo Cards 97Nov\184 \-> Re: VooDoo Cards 97Nov\190 \-> Re: VooDoo Cards 97Nov\191 \-> Re: VooDoo Cards 97Nov\192 \-> Re: VooDoo Cards 97Nov\208 \-> Re: VooDoo Cards 97Nov\164 RE: How bout this one... 97Nov\172 Re[2]: more problems 97Nov\175 \-> Re: Re[2]: more problems 97Nov\176 \-> Re: Re[2]: more problems 97Nov\178 \-> Re: Re[2]: more problems 97Nov\177 Here we go.... 97Nov\186 \-> Re: Here we go.... 97Nov\195 \-> Re: Here we go.... 97Nov\204 \-> Re: Here we go.... 97Nov\205 \-> Re: Here we go.... 97Nov\206 \-> Re: Here we go.... 97Nov\209 \-> Re: Here we go.... 97Dec\10 \-> Re: Here we go.... 97Nov\182 insanity reigns 97Nov\185 Re[2]: more problems 97Nov\188 vis not vis'ing 97Nov\189 \-> Re: vis not vis'ing 97Nov\193 parse error before line #24 97Nov\194 QOOLE wishlist alert! :) 97Nov\202 \-> Re: QOOLE wishlist alert! :) 97Nov\203 \-> Re: QOOLE wishlist alert! :) 97Nov\207 Trap's,trap's and more trap's 97Dec\92 \-> Re: Trap's,trap's and more trap's 97Nov\210 Model Files 97Nov\211 \-> Re: Model Files 97Nov\212 \-> Re: Model Files 97Nov\216 \-> Re: Model Files 97Nov\213 WISHLIST ALERT 97Nov\214 \-> Re: WISHLIST ALERT 97Nov\217 \-> Re: WISHLIST ALERT 97Nov\218 \-> Re: WISHLIST ALERT 97Nov\221 \-> Re: WISHLIST ALERT 97Nov\215 Hexen2 97Nov\219 Team Fortress 97Nov\220 Re: Airquake 97Dec\1 AGP and GLqoole/quake 97Dec\2 \-> Re: AGP and GLqoole/quake 97Dec\3 \-> Re: AGP and GLqoole/quake 97Dec\4 \-> Re: AGP and GLqoole/quake 97Dec\5 \-> Re: AGP and GLqoole/quake 97Dec\6 \-> Re: AGP and GLqoole/quake 97Dec\7 \-> Re: AGP and GLqoole/quake 97Dec\8 \-> Re: AGP and GLqoole/quake 97Dec\9 \-> Re: AGP and GLqoole/quake 97Dec\13 \-> Re: AGP and GLqoole/quake 97Dec\16 \-> Re: AGP and GLqoole/quake 97Dec\17 \-> Re: AGP and GLqoole/quake 97Dec\18 \-> Re: AGP and GLqoole/quake 97Dec\19 \-> Re: AGP and GLqoole/quake 97Dec\20 \-> Re: AGP and GLqoole/quake 97Dec\21 \-> Re: AGP and GLqoole/quake 97Dec\22 \-> Re: AGP and GLqoole/quake 97Dec\24 \-> Re: AGP and GLqoole/quake 97Dec\25 \-> Re: AGP and GLqoole/quake 97Dec\26 \-> Re: AGP and GLqoole/quake 97Dec\27 \-> Re: AGP and GLqoole/quake 97Dec\28 \-> Re: AGP and GLqoole/quake 97Dec\29 \-> Re: AGP and GLqoole/quake 97Dec\30 \-> Re: AGP and GLqoole/quake 97Dec\31 \-> Re: AGP and GLqoole/quake 97Dec\32 \-> Re: AGP and GLqoole/quake 97Dec\34 \-> Re: AGP and GLqoole/quake 97Dec\11 RE: Here we go.... 97Dec\12 Been discussed....but forgotten 97Dec\14 remove 97Dec\15 \-> Re: remove 97Dec\23 Let there Be light!!! 97Dec\33 no more dc's available STILL!!! 97Dec\35 \-> Re: no more dc's available STILL!!! 97Dec\36 \-> Re: no more dc's available STILL!!! 97Dec\37 \-> Re: no more dc's available STILL!!! 97Dec\50 \-> Re: no more dc's available STILL!!! 97Dec\38 Split Doors 97Dec\40 \-> Re: Split Doors 97Dec\42 \-> Re: Split Doors 97Dec\44 \-> Re: Split Doors 97Dec\54 \-> Re: Split Doors 97Dec\39 Other Editing Lists 97Dec\41 \-> Re: Other Editing Lists 97Dec\43 Re[2]: Split Doors 97Dec\45 Setting Platform/Elevator heights 97Dec\47 \-> Re: Setting Platform/Elevator heights 97Dec\55 \-> Re: Setting Platform/Elevator heights 97Dec\56 \-> Re: Setting Platform/Elevator heights 97Dec\66 \-> Re: Setting Platform/Elevator heights 97Dec\75 \-> Re: Setting Platform/Elevator heights 97Dec\76 \-> Re: Setting Platform/Elevator heights 97Dec\46 LiL HeLp 97Dec\49 \-> Re: LiL HeLp 97Dec\48 ARGH! Parse error?! 97Dec\51 Prefab Door 97Dec\53 \-> Re: Prefab Door 97Dec\58 \-> Re: Prefab Door 97Dec\52 version 29 97Dec\117 \-> Re: version 29 97Dec\120 \-> Re: version 29 97Dec\125 \-> Re: version 29 97Dec\57 VooDoo 2 info 97Dec\63 \-> Re: VooDoo 2 info 97Dec\59 Re[2]: Split Doors 97Dec\60 map export weirdness 97Dec\61 QOOLE 2.11 HELP! 97Dec\70 \-> Re: QOOLE 2.11 HELP! 97Dec\62 Tutorials 97Dec\65 \-> Re: Tutorials 97Dec\67 \-> Re: Tutorials 97Dec\64 2.19a bugs 97Dec\68 \-> Re: 2.19a bugs 97Dec\69 Doors 97Dec\71 CTRL Copying 97Dec\73 \-> Re: CTRL Copying 97Dec\78 \-> Re: CTRL Copying 97Dec\72 Double doors 97Dec\74 \-> Re: Double doors 97Dec\77 \-> Re: Double doors 97Dec\79 Disappearing Geometry & PolyMaxes 97Dec\80 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\81 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\82 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\83 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\142 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\147 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\84 Give me an idea 97Dec\85 \-> Re: Give me an idea 97Dec\86 \-> Re: Give me an idea 97Dec\89 \-> Re: Give me an idea 97Dec\94 \-> Re: Give me an idea 97Dec\98 \-> Re: Give me an idea 97Dec\110 \-> Re: Give me an idea 97Dec\111 \-> Re: Give me an idea 97Dec\112 \-> Re: Give me an idea 97Dec\121 \-> Re: Give me an idea 97Dec\123 \-> Re: Give me an idea 97Dec\87 Jonathan R. Miller.vcf 97Dec\102 \-> Re: Jonathan R. Miller.vcf 97Dec\105 \-> Re: Jonathan R. Miller.vcf 97Dec\88 How To: Downward Moving Platforms 97Dec\97 \-> Re: How To: Downward Moving Platforms 97Dec\103 \-> Re: How To: Downward Moving Platforms 97Dec\90 weirdness 97Dec\101 \-> Re: weirdness 97Dec\106 \-> Re: weirdness 97Dec\107 \-> Re: weirdness 97Dec\113 \-> Re: weirdness 97Dec\91 area select 97Dec\93 Transparent Water 97Dec\95 \-> Re: Transparent Water 97Dec\96 \-> Re: Transparent Water 97Dec\99 \-> Re: Transparent Water 97Dec\100 \-> Re: Transparent Water 97Dec\109 \-> Re: Transparent Water 97Dec\104 Scourge of Amaragon 97Dec\108 Transparent Water 97Dec\114 RE: Give me an idea 97Dec\115 Re[2]: Give me an idea 97Dec\131 \-> Re: Re[2]: Give me an idea 97Dec\116 Re[2]: Disappearing Geometry & PolyMaxes 97Dec\118 Entity Files 97Dec\119 \-> Re: Entity Files 97Dec\132 \-> Re: Entity Files 97Dec\165 \-> Re: Entity Files 97Dec\122 Re[2]: Entity Files 97Dec\124 Sorry but 97Dec\128 \-> Re: Sorry but 97Dec\145 \-> Re: Sorry but 97Dec\126 Re[2]: Give me an idea 97Dec\129 Func_train: About 97Dec\134 \-> Re: Func_train: About 97Dec\137 \-> Re: Func_train: About 97Dec\139 \-> Re: Func_train: About 97Dec\130 Re[2]: Give me an idea 97Dec\136 Happy days :-) 97Dec\138 \-> Re: Happy days :-) 97Dec\143 \-> Re: Happy days :-) 97Dec\140 Re[2]: Entity Files 97Dec\141 Re[2]: Func_train: About 97Dec\144 Re[2]: Disappearing Geometry & PolyMaxes 97Dec\146 anyone ever encountered this? 97Dec\151 \-> Re: anyone ever encountered this? 97Dec\153 \-> Re: anyone ever encountered this? 97Dec\148 blurring only on a self built Qoole level (see attached jpg) 97Dec\150 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\152 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\157 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\170 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\179 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\149 New Version Released(I guess?) 97Dec\154 RE: weirdness 97Dec\155 Re: blurring only on a self built Qoole level 97Dec\156 Re[2]: anyone ever encountered this? 97Dec\158 \-> Re: Re[2]: anyone ever encountered this? 97Dec\159 glide2x.dll 97Dec\161 \-> Re: glide2x.dll 97Dec\162 \-> Re: glide2x.dll 97Dec\163 \-> Re: glide2x.dll 97Dec\171 \-> Re: glide2x.dll 97Dec\181 \-> Re: glide2x.dll 97Dec\182 \-> Re: glide2x.dll 97Dec\183 \-> Re: glide2x.dll 97Dec\186 \-> Re: glide2x.dll 97Dec\189 \-> Re: glide2x.dll 97Dec\200 \-> Re: glide2x.dll 97Dec\160 Re: blurring only on a self built Qoole level (see attached jp 97Dec\164 GL Help please 97Dec\166 \-> Re: GL Help please 97Dec\167 \-> Re: GL Help please 97Dec\168 \-> Re: GL Help please 97Dec\169 RE: glide2x.dll 97Dec\172 STB128 nice but, no blood 97Dec\174 \-> Re: STB128 nice but, no blood 97Dec\176 \-> Re: STB128 nice but, no blood 97Dec\180 \-> Re: STB128 nice but, no blood 97Dec\173 custom art? 97Dec\194 \-> Re: custom art? 97Dec\175 Quake 2 textures 97Dec\177 RE: STB128 nice but, no blood 97Dec\178 agp STB128 vs 3dfx 97Dec\184 \-> Re: agp STB128 vs 3dfx 97Dec\185 q2 textures 97Dec\187 \-> Re: q2 textures 97Dec\188 \-> Re: q2 textures 97Dec\190 \-> Re: q2 textures 97Dec\191 TOP TEN MICROSOFT BUG EXCUSES 97Dec\192 Carving.... 97Dec\193 Q2 textures 97Dec\197 \-> Re: Q2 textures 97Dec\203 \-> Re: Q2 textures 97Dec\205 \-> Re: Q2 textures 97Dec\208 \-> Re: Q2 textures 97Dec\209 \-> Re: Q2 textures 97Dec\211 \-> Re: Q2 textures 97Dec\212 \-> Re: Q2 textures 97Dec\215 \-> Re: Q2 textures 97Dec\219 \-> Re: Q2 textures 97Dec\220 \-> Re: Q2 textures 97Dec\246 \-> Re: Q2 textures 97Dec\250 \-> Re: Q2 textures 97Dec\252 \-> Re: Q2 textures 97Dec\253 \-> Re: Q2 textures 97Dec\273 \-> Re: Q2 textures 97Dec\295 \-> Re: Q2 textures 97Dec\195 Quake 2 97Dec\196 Re[2]: Quake 2 97Dec\198 \-> Re: Re[2]: Quake 2 97Dec\199 Re[4]: Quake 2 97Dec\201 Qoole CD...... 97Dec\202 Game breakup 97Dec\210 \-> Re: Game breakup 97Dec\237 \-> Re: Game breakup 97Dec\204 Malice Entity Set 97Dec\206 GLQoole 2.30 beta 97Dec\207 2.30 beta 97Dec\213 Version 2.30 97Dec\214 QBsp3 note 97Dec\216 \-> Re: QBsp3 note 97Dec\217 \-> Re: QBsp3 note 97Dec\218 \-> Re: QBsp3 note 97Dec\221 -Sounds 97Dec\222 Quake 2: Light coming from brush surfaces 97Dec\229 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\231 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\233 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\234 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\238 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\239 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\241 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\223 Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT | SHOULD BE IN QOOLE 97Dec\226 \-> Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE | THAT SHOULD BE IN QOOLE 97Dec\224 Re: I HAVE AN IDEA 97Dec\225 \-> Re: I HAVE AN IDEA 97Dec\244 \-> Re: I HAVE AN IDEA 97Dec\247 \-> Re: I HAVE AN IDEA 97Dec\227 -Rotating Models/Brushes 97Dec\230 \-> Re: -Rotating Models/Brushes 97Dec\232 \-> Re: -Rotating Models/Brushes 97Dec\235 \-> Re: -Rotating Models/Brushes 97Dec\228 q2 levels & voodoo2 97Dec\236 Transparencies...... 97Dec\240 \-> Re: Transparencies...... 97Dec\242 Quake 2 97Dec\243 Re: ~Quake 2: Light coming from brush surfaces 97Dec\245 Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT 97Dec\248 How do you set the respawn of weapons in Q??? 97Dec\249 \-> Re: How do you set the respawn of weapons in Q??? 97Dec\257 \-> Re: How do you set the respawn of weapons in Q??? 97Dec\251 Re[2]: How do you set the respawn of weapons in Q??? 97Dec\254 QUAKE 1 97Dec\256 \-> Re: QUAKE 1 97Dec\260 \-> Re: QUAKE 1 97Dec\262 \-> Re: QUAKE 1 97Dec\264 \-> Re: QUAKE 1 97Dec\266 \-> Re: QUAKE 1 97Dec\271 \-> Re: QUAKE 1 97Dec\274 \-> Re: QUAKE 1 97Dec\275 \-> Re: QUAKE 1 97Dec\278 \-> Re: QUAKE 1 97Dec\279 \-> Re: QUAKE 1 97Dec\280 \-> Re:QUAKE 1 97Dec\282 \-> Re: QUAKE 1 97Dec\283 \-> Re: QUAKE 1 97Dec\285 \-> Re: QUAKE 1 97Dec\290 \-> Re: QUAKE 1 97Dec\291 \-> Re: QUAKE 1 97Dec\342 \-> Re: QUAKE 1 97Dec\351 \-> Re: QUAKE 1 97Dec\255 Re[2]: Q2 textures 97Dec\261 \-> Re: Re[2]: Q2 textures 97Dec\269 \-> Re: Re[2]: Q2 textures 97Dec\272 \-> Re: Re[2]: Q2 textures 97Dec\284 \-> Re: Re[2]: Q2 textures 97Dec\258 Re: How do you set the respawn of weapons in Q rephrased 97Dec\263 \-> Re: How do you set the respawn of weapons in Q rephrased 97Dec\265 \-> Re: How do you set the respawn of weapons in Q rephrased 97Dec\259 Re: Quake 2 entities 97Dec\267 \-> Re: Quake 2 entities 97Dec\268 \-> Re: Quake 2 entities 97Dec\270 Files needed? 97Dec\276 Qoole Beta 4 97Dec\292 \-> Re: Qoole Beta 4 97Dec\311 \-> Re: Qoole Beta 4 97Dec\277 Rotate door 97Dec\281 Quake is DEAD? 97Dec\286 Re: Re:QUAKE 1 97Dec\293 \-> Re: Re:QUAKE 1 97Dec\307 \-> Re: Re:QUAKE 1 97Dec\322 \-> Re: Re:QUAKE 1 97Dec\325 \-> Re: Re:QUAKE 1 97Dec\330 \-> Re: Re:QUAKE 1 97Dec\338 \-> Re: Re:QUAKE 1 97Dec\357 \-> Re: Re:QUAKE 1 97Dec\287 Q2 leaks 97Dec\288 \-> Re: Q2 leaks 97Dec\289 \-> Re: Q2 leaks 97Dec\294 Quake C 97Dec\296 So what is the Status of Qoole 2.30 beta 5? 97Dec\298 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\302 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\303 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\304 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\305 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\306 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\308 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\309 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\327 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\297 Maybe a dumb beginners question, buuuut... 97Dec\300 \-> Re: Maybe a dumb beginners question, buuuut... 97Dec\299 Hipnotic tutorial 97Dec\301 Qoole Beta 4 97Dec\310 RE: Re:QUAKE 1 97Dec\312 RE: Re:QUAKE 1 97Dec\313 Compile Question 97Dec\314 Suface Attributes.... for beta 6 97Dec\315 \-> Re: Suface Attributes.... for beta 6 97Dec\318 \-> Re: Suface Attributes.... for beta 6 97Dec\320 \-> Re: Suface Attributes.... for beta 6 97Dec\324 \-> Re: Suface Attributes.... for beta 6 97Dec\316 RE: Compile Question 97Dec\317 RE: Suface Attributes.... for beta 6 97Dec\319 Re[2]: Compile Question 97Dec\321 RE: Suface Attributes.... for beta 6 97Dec\323 --FYI: RGB Light Colors 97Dec\337 \-> Re: --FYI: RGB Light Colors 97Dec\326 Ladders again 97Dec\328 \-> Re: Ladders again 97Dec\329 Apology 97Dec\331 a few things 97Dec\332 Dog Year Projects 97Dec\333 Qoole's IRC channel? 97Dec\336 \-> Re: Qoole's IRC channel? 97Dec\370 \-> Re: Qoole's IRC channel? 97Dec\334 Leaks in Quake 2. 97Dec\335 Elevators In Quake II 97Dec\339 RE: Qoole's IRC channel? 97Dec\340 Beta 7! 97Dec\341 Request 97Dec\362 \-> Re: Request 97Dec\343 2.30 beta problem 97Dec\347 \-> Re: 2.30 beta problem 97Dec\350 \-> Re: 2.30 beta problem 97Dec\352 \-> Re: 2.30 beta problem 97Dec\375 \-> Re: 2.30 beta problem 97Dec\376 \-> Re: 2.30 beta problem 97Dec\344 Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\358 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\381 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\387 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\345 Pay For Qoole for QuakeII 97Dec\349 \-> Re: Pay For Qoole for QuakeII 97Dec\346 Problem 97Dec\348 \-> Re: Problem 97Dec\391 \-> Re: Problem 98Jan\579 \-> Re: Problem 98Jan\580 \-> Re: Problem 98Jan\582 \-> Re: Problem 98Jan\584 \-> Re: Problem 98Jan\632 \-> Re: Problem 98Jan\633 \-> Re: Problem 98Jan\635 \-> Re: Problem 98Jan\639 \-> Re: Problem 98Jan\651 \-> Re: Problem 97Dec\353 I've got the power 97Dec\354 \-> Re: I've got the power 97Dec\359 \-> Re: I've got the power 97Dec\363 \-> Re: I've got the power 97Dec\372 \-> Re: I've got the power 97Dec\373 \-> Re: I've got the power 97Dec\374 \-> Re: I've got the power 97Dec\382 \-> Re: I've got the power 97Dec\355 Jello Weapons 97Dec\360 \-> Re: Jello Weapons 97Dec\356 Quake 2 Help 97Dec\368 \-> Re: Quake 2 Help 97Dec\386 \-> Re: Quake 2 Help 97Dec\396 \-> Re: Quake 2 Help 97Dec\407 \-> Re: Quake 2 Help 97Dec\361 -Re: Quake 2 Help 97Dec\364 RE: Ladders again 97Dec\365 RE: Jello Weapons 97Dec\366 RE: Quake 2 Help 97Dec\367 RE: Quake 2 Help 97Dec\369 Registration Woes 97Dec\377 \-> Re: Registration Woes 97Dec\385 \-> Re: Registration Woes 97Dec\371 glass that breaks ? 97Dec\384 \-> Re: glass that breaks ? 97Dec\378 doors going up? 97Dec\379 RE: Registration Woes 97Dec\380 RE: Quake 2 Help 97Dec\383 Breakable Glass, and Func_Trains? 97Dec\388 I have beta 7, but can't QBSP maps... 97Dec\389 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\409 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\418 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\390 New qbsp,vis & light errors 97Dec\406 \-> Re: New qbsp,vis & light errors 97Dec\408 \-> Re: New qbsp,vis & light errors 97Dec\410 \-> Re: New qbsp,vis & light errors 97Dec\411 \-> Re: New qbsp,vis & light errors 97Dec\498 \-> Re: New qbsp,vis & light errors 97Dec\392 hmmmm scaling... 97Dec\393 \-> Re: hmmmm scaling... 97Dec\397 \-> Re: hmmmm scaling... 97Dec\401 \-> Re: hmmmm scaling... 97Dec\422 \-> Re: hmmmm scaling... 97Dec\429 \-> Re: hmmmm scaling... 97Dec\394 RE: Quake 2 Help 97Dec\395 RE: Quake 2 Help 97Dec\398 Beta 8 Already!?! 97Dec\399 GLQuake for Righteous Orchid 97Dec\400 \-> Re: GLQuake for Righteous Orchid 97Dec\402 New TC Idea 97Dec\405 \-> Re: New TC Idea 97Dec\440 \-> Re: New TC Idea 97Dec\442 \-> Re: New TC Idea 97Dec\453 \-> Re: New TC Idea 97Dec\403 RE: New qbsp,vis & light errors 97Dec\404 RE: Quake 2 Help 97Dec\412 Slow compiling 97Dec\413 \-> Re: Slow compiling 97Dec\415 \-> Re: Slow compiling 97Dec\414 no PTS, NO PRT, where is the bug 97Dec\416 Quake II Entities 97Dec\430 \-> Re: Quake II Entities 97Dec\431 \-> Re: Quake II Entities 97Dec\434 \-> Re: Quake II Entities 97Dec\417 I HAVE 48 MEG RAM but it´s still compiling slow 97Dec\419 NT & QBSP 97Dec\421 \-> Re: NT & QBSP 97Dec\423 \-> Re: NT & QBSP 97Dec\427 \-> Re: NT & QBSP 97Dec\428 \-> Re: NT & QBSP 97Dec\420 Re: I HAVE 48 MEG RAM but it's still compiling slow 97Dec\424 Quake2 Prefabs 97Dec\448 \-> Re: Quake2 Prefabs 97Dec\452 \-> Re: Quake2 Prefabs 97Dec\455 \-> Re: Quake2 Prefabs 97Dec\456 \-> Re: Quake2 Prefabs 97Dec\458 \-> Re: Quake2 Prefabs 97Dec\461 \-> Re: Quake2 Prefabs 97Dec\462 \-> Re: Quake2 Prefabs 97Dec\463 \-> Re: Quake2 Prefabs 97Dec\465 \-> Re: Quake2 Prefabs 97Dec\481 \-> Re: Quake2 Prefabs 97Dec\489 \-> Re: Quake2 Prefabs 97Dec\501 \-> Re: Quake2 Prefabs 97Dec\505 \-> Re: Quake2 Prefabs 97Dec\425 TeamFortress Maps 97Dec\449 \-> Re: TeamFortress Maps 97Dec\426 I hate that. 97Dec\432 A spinning object 97Dec\433 \-> Re: A spinning object 97Dec\475 \-> Re: A spinning object 97Dec\476 \-> Re: A spinning object 97Dec\477 \-> Re: A spinning object 97Dec\478 \-> Re: A spinning object 97Dec\495 \-> Re: A spinning object 97Dec\435 Why doesn´t my windows get transparent??? 97Dec\437 \-> Re: Why doesn´t my windows get transparent??? 97Dec\439 \-> Re: Why doesn´t my windows get transparent??? 97Dec\444 \-> Re: Why doesn´t my windows get transparent??? 97Dec\436 Gl problems? 97Dec\443 \-> Re: Gl problems? 97Dec\445 \-> Re: Gl problems? 97Dec\450 \-> Re: Gl problems? 97Dec\438 Fortball iz Done!!! (I think) 97Dec\441 \-> Re: Fortball iz Done!!! (I think) 97Dec\457 \-> Re: Fortball iz Done!!! (I think) 97Dec\464 \-> Re: Fortball iz Done!!! (I think) 97Dec\446 WinQoole problems 97Dec\447 Re: I HAVE 48 MEG RAM but it4s still compiling slow 97Dec\451 A_Why_doesn=B4t_my_windows_get_transparent 97Dec\454 Q2 Textures 97Dec\459 leaks in q2 levels 97Dec\460 \-> Re: leaks in q2 levels 97Dec\466 \-> Re: leaks in q2 levels 97Dec\469 \-> Re: leaks in q2 levels 97Dec\467 RE: A_Why_doesn=B4t_my_windows_get_transparent 97Dec\468 Misc Questions 97Dec\472 \-> Re: Misc Questions 97Dec\470 um. a Question or | 50000000000000000000000000000000000000000000000000000000 97Dec\471 Re: um. a Question or 97Dec\473 Recompiled QBsp3 to not require opengl32.dll 97Dec\480 \-> Re: Recompiled QBsp3 to not require opengl32.dll 97Dec\490 \-> Re: Recompiled QBsp3 to not require opengl32.dll 97Dec\474 Re: um. a Question or 5000 97Dec\479 NETWORKING Quake 2 97Dec\491 \-> Re: NETWORKING Quake 2 97Dec\500 \-> Re: NETWORKING Quake 2 97Dec\482 RE: New qbsp,vis & light errors 97Dec\483 No Textures 97Dec\486 \-> Re: No Textures 97Dec\488 \-> Re: No Textures 97Dec\484 RE: Why_doesn=B4t_my_windows_get_transparent 97Dec\485 Cured Texture Problem 97Dec\487 A_Why_doesn=B4t_my_windows_get_transp 97Dec\492 Re: SV: Why_doesn=B4t_my_windows_get_transparent 97Dec\493 Quake 2 Entities: Explained in Detail! 97Dec\494 Compiles--Vis/Rad Details 97Dec\504 \-> Re: Compiles--Vis/Rad Details 97Dec\506 \-> Re: Compiles--Vis/Rad Details 97Dec\496 How do I make a spinning fan? 97Dec\497 \-> Re: How do I make a spinning fan? 97Dec\502 \-> Re: How do I make a spinning fan? 97Dec\503 \-> Re: How do I make a spinning fan? 97Dec\507 \-> Re: How do I make a spinning fan? 97Dec\508 \-> Re: How do I make a spinning fan? 97Dec\510 \-> Re: How do I make a spinning fan? 97Dec\499 Team Fortress Servers 97Dec\509 IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\511 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\513 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\515 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\516 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\512 Entities in Qoole betas 97Dec\514 wHAT THE? 97Dec\517 \-> Re: wHAT THE? 97Dec\518 colored, moving,rotating lights 97Dec\622 \-> Re: colored, moving,rotating lights 97Dec\624 \-> Re: colored, moving,rotating lights 97Dec\519 Qoole's been hacked 97Dec\521 \-> Re: Qoole's been hacked 97Dec\522 \-> Re: Qoole's been hacked 97Dec\524 \-> Re: Qoole's been hacked 97Dec\527 \-> Re: Qoole's been hacked 97Dec\529 \-> Re: Qoole's been hacked 97Dec\534 \-> Re: Qoole's been hacked 97Dec\535 \-> Re: Qoole's been hacked 97Dec\536 \-> Re: Qoole's been hacked 97Dec\537 \-> Re: Qoole's been hacked 97Dec\541 \-> Re: Qoole's been hacked 97Dec\542 \-> Re: Qoole's been hacked 97Dec\545 \-> Re: Qoole's been hacked 97Dec\546 \-> Re: Qoole's been hacked 97Dec\549 \-> Re: Qoole's been hacked 97Dec\550 \-> Re: Qoole's been hacked 97Dec\551 \-> Re: Qoole's been hacked 97Dec\555 \-> Re: Qoole's been hacked 97Dec\556 \-> Re: Qoole's been hacked 97Dec\557 \-> Re: Qoole's been hacked 97Dec\564 \-> Re: Qoole's been hacked 97Dec\566 \-> Re: Qoole's been hacked 97Dec\568 \-> Re: Qoole's been hacked 97Dec\569 \-> Re: Qoole's been hacked 97Dec\570 \-> Re: Qoole's been hacked 97Dec\520 Damn it! 97Dec\523 Problem loading wad files 97Dec\525 Qoole Betas 97Dec\526 \-> Re: Qoole Betas 97Dec\528 really need help 97Dec\530 Transparency in Quake maps 97Dec\531 MERRY XMAS ! 97Dec\532 Cmon 97Dec\533 \-> Re: Cmon 97Dec\538 \-> Re: Cmon 97Dec\612 \-> Re: Cmon 97Dec\539 QOOLE IDEA 97Dec\540 \-> Re: QOOLE IDEA 97Dec\563 \-> Re: QOOLE IDEA 97Dec\571 \-> Re: QOOLE IDEA 97Dec\575 \-> Re: QOOLE IDEA 97Dec\576 \-> Re: QOOLE IDEA 97Dec\581 \-> Re: QOOLE IDEA 97Dec\586 \-> Re: QOOLE IDEA 97Dec\587 \-> Re: QOOLE IDEA 97Dec\589 \-> Re: QOOLE IDEA 97Dec\590 \-> Re: QOOLE IDEA 97Dec\596 \-> Re: QOOLE IDEA 97Dec\597 \-> Re: QOOLE IDEA 97Dec\598 \-> Re: QOOLE IDEA 97Dec\608 \-> Re: QOOLE IDEA 97Dec\609 \-> Re: QOOLE IDEA 97Dec\627 \-> Re: QOOLE IDEA 97Dec\638 \-> Re: QOOLE IDEA 97Dec\639 \-> Re: QOOLE IDEA 97Dec\642 \-> Re: QOOLE IDEA 97Dec\644 \-> Re: QOOLE IDEA 97Dec\645 \-> Re: QOOLE IDEA 97Dec\646 \-> Re: QOOLE IDEA 97Dec\647 \-> Re: QOOLE IDEA 97Dec\653 \-> Re: QOOLE IDEA 97Dec\658 \-> Re: QOOLE IDEA 97Dec\668 \-> Re: QOOLE IDEA 97Dec\669 \-> Re: QOOLE IDEA 97Dec\672 \-> Re: QOOLE IDEA 97Dec\692 \-> Re: QOOLE IDEA 97Dec\694 \-> Re: QOOLE IDEA 97Dec\700 \-> Re: QOOLE IDEA 97Dec\706 \-> Re: QOOLE IDEA 97Dec\716 \-> Re: QOOLE IDEA 97Dec\717 \-> Re: QOOLE IDEA 97Dec\720 \-> Re: QOOLE IDEA 98Jan\4 \-> Re: QOOLE IDEA 98Jan\10 \-> Re: QOOLE IDEA 98Jan\13 \-> Re: QOOLE IDEA 98Jan\19 \-> Re: QOOLE IDEA 98Jan\30 \-> Re: QOOLE IDEA 98Jan\38 \-> Re: QOOLE IDEA 98Jan\58 \-> Re: QOOLE IDEA 98Jan\62 \-> Re: QOOLE IDEA 98Jan\63 \-> Re: QOOLE IDEA 98Jan\73 \-> Re: QOOLE IDEA 98Jan\74 \-> Re: QOOLE IDEA 98Jan\75 \-> Re: QOOLE IDEA 98Jan\84 \-> Re: QOOLE IDEA 98Jan\87 \-> Re: QOOLE IDEA 98Jan\88 \-> Re: QOOLE IDEA 98Jan\92 \-> Re: QOOLE IDEA 98Jan\94 \-> Re: QOOLE IDEA 98Jan\105 \-> Re: QOOLE IDEA 98Jan\111 \-> Re: QOOLE IDEA 97Dec\543 Qoole Feature WishList 97Dec\565 \-> Re: Qoole Feature WishList 97Dec\544 Entities and (FA)Qs 97Dec\547 \-> Re: Entities and (FA)Qs 97Dec\548 \-> Re: Entities and (FA)Qs 97Dec\558 \-> Re: Entities and (FA)Qs 97Dec\578 \-> Re: Entities and (FA)Qs 97Dec\552 Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\553 \-> Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\554 \-> Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\559 Hacked 97Dec\560 Qoole and Team Fortress 97Dec\561 Yet to register... 97Dec\562 \-> Re: Yet to register... 97Dec\567 Gravity Zones? 97Dec\572 -Nick 97Dec\573 Re: Texture Lock {Re: QOOLE IDEA} 97Dec\574 \-> Re: Texture Lock {Re: QOOLE IDEA} 97Dec\579 \-> Re: Texture Lock {Re: QOOLE IDEA} 97Dec\577 warning message 97Dec\580 Problems....Can anyone help? 97Dec\582 \-> Re: Problems....Can anyone help? 97Dec\583 Nasty little annoyance ver 2.30 beta 10a (methinks) 97Dec\584 \-> Re: Nasty little annoyance ver 2.30 beta 10a (methinks) 97Dec\585 SV: Qoole's been hacked 97Dec\588 Ugh, I Keep Getting the "Off Plane" error! 97Dec\591 Problem loading a wad for Q2 97Dec\649 \-> Re: Problem loading a wad for Q2 97Dec\592 Winqoole v2.30 97Dec\593 Func_Train 97Dec\648 \-> Re: Func_Train 97Dec\650 \-> Re: Func_Train 97Dec\657 \-> Re: Func_Train 97Dec\594 Re: Entities 97Dec\595 \-> Re: Entities 97Dec\614 \-> Re: Entities 97Dec\599 Problems & Suggestions... 97Dec\601 \-> Re: Problems & Suggestions... 97Dec\602 \-> Re: Problems & Suggestions... 97Dec\603 \-> Re: Problems & Suggestions... 97Dec\604 \-> Re: Problems & Suggestions... 97Dec\605 \-> Re: Problems & Suggestions... 97Dec\607 \-> Re: Problems & Suggestions... 97Dec\610 \-> Re: Problems & Suggestions... 97Dec\611 \-> Re: Problems & Suggestions... 97Dec\600 Team Fortress 97Dec\606 Qrad 97Dec\615 \-> Re: Qrad 97Dec\616 \-> Re: Qrad 97Dec\618 Re: Team Fortress ( TO ANDREW ) 97Dec\620 \-> Re: Team Fortress ( TO ANDREW ) 97Dec\621 \-> Re: Team Fortress ( TO ANDREW ) 97Dec\619 TEST 97Dec\623 Qoole's been hacked 97Dec\625 I can't edit Quake II maps! 97Dec\626 \-> Re: I can't edit Quake II maps! 97Dec\628 BSP,VIS, AND RAD QUESTION 97Dec\629 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\630 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\631 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\633 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\635 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\641 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\643 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\651 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\656 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\659 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\660 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\663 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\632 Re[2]: BSP,VIS, AND RAD QUESTION 97Dec\636 \-> Re: Re[2]: BSP,VIS, AND RAD QUESTION 97Dec\634 QRAD, BSP, LIGHT 97Dec\637 \-> Re: QRAD, BSP, LIGHT 97Dec\640 Re[4]: BSP,VIS, AND RAD QUESTION 97Dec\652 A cool TF map (I hope) 97Dec\654 \-> Re: A cool TF map (I hope) 97Dec\655 \-> Re: A cool TF map (I hope) 97Dec\661 \-> Re: A cool TF map (I hope) 97Dec\690 \-> Re: A cool TF map (I hope) 97Dec\662 I Want to Play On the Net Now 97Dec\665 \-> Re: I Want to Play On the Net Now 97Dec\666 \-> Re: I Want to Play On the Net Now 97Dec\667 \-> Re: I Want to Play On the Net Now 97Dec\671 \-> Re: I Want to Play On the Net Now 97Dec\675 \-> Re: I Want to Play On the Net Now 97Dec\677 \-> Re: I Want to Play On the Net Now 97Dec\664 Func_Train that stops 97Dec\676 \-> Re: Func_Train that stops 97Dec\679 \-> Re: Func_Train that stops 97Dec\697 \-> Re: Func_Train that stops 97Dec\707 \-> Re: Func_Train that stops 97Dec\709 \-> Re: Func_Train that stops 98Jan\5 \-> Re: Func_Train that stops 97Dec\670 YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 97Dec\673 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\2 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\7 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\21 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\22 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\28 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\33 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\42 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\44 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 97Dec\674 Internet Connect 97Dec\678 Re[2]: I Want to Play On the Net Now 97Dec\680 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\705 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\715 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\721 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\681 Re[4]: I Want to Play On the Net Now 97Dec\683 \-> Re: Re[4]: I Want to Play On the Net Now 97Dec\682 Associating sounds with events 97Dec\684 \-> Re: Associating sounds with events 97Dec\685 Re: I Want to Play On the Net Now AND THREADS IN GENERAL 97Dec\701 \-> Re: I Want to Play On the Net Now AND THREADS IN GENERAL 97Dec\686 The TF Map I was talkin' about... 97Dec\687 Re: AOL Connecivity 97Dec\688 New Fields 97Dec\710 \-> Re: New Fields 97Dec\689 simple addition... 97Dec\698 \-> Re: simple addition... 97Dec\699 \-> Re: simple addition... 97Dec\702 \-> Re: simple addition... 97Dec\703 \-> Re: simple addition... 97Dec\708 \-> Re: simple addition... 97Dec\711 \-> Re: simple addition... 98Jan\3 \-> Re: simple addition... 98Jan\36 \-> Re: simple addition... 98Jan\71 \-> Re: simple addition... 98Jan\80 \-> Re: simple addition... 98Jan\98 \-> Re: simple addition... 97Dec\691 msdos 97Dec\696 \-> Re: msdos 97Dec\704 \-> Re: msdos 97Dec\693 RE: New Fields 97Dec\695 Leak 98Jan\591 \-> Re: Leak 97Dec\712 Leaks 97Dec\714 \-> Re: Leaks 97Dec\725 \-> Re: Leaks 98Jan\6 \-> Re: Leaks 98Jan\99 \-> Re: Leaks 97Dec\713 Rotating objects 97Dec\722 \-> Re: Rotating objects 97Dec\724 \-> Re: Rotating objects 97Dec\718 Re[2]: New Fields 97Dec\719 Sorry about that, the map is at: 98Jan\137 \-> Re: Sorry about that, the map is at: 98Jan\147 \-> Re: Sorry about that, the map is at: 98Jan\175 \-> Re: Sorry about that, the map is at: 98Jan\252 \-> Re: Sorry about that, the map is at: 97Dec\723 func_door_rotating 97Dec\729 \-> Re: func_door_rotating 97Dec\731 \-> Re: func_door_rotating 97Dec\732 \-> Re: func_door_rotating 97Dec\735 \-> Re: func_door_rotating 98Jan\20 \-> Re: func_door_rotating 97Dec\726 qoole 230 beta 11 97Dec\733 \-> Re: qoole 230 beta 11 97Dec\734 \-> Re: qoole 230 beta 11 97Dec\727 Re: Qoole problem ? 97Dec\728 \-> Re: Qoole problem ? 97Dec\730 \-> Re: Qoole problem ? 98Jan\8 \-> Re: Qoole problem ? 98Jan\12 \-> Re: Qoole problem ? 98Jan\14 \-> Re: Qoole problem ? 98Jan\26 \-> Re: Qoole problem ? 98Jan\56 \-> Re: Qoole problem ? 98Jan\60 \-> Re: Qoole problem ? 98Jan\69 \-> Re: Qoole problem ? 98Jan\1 Qoole 2.3 Final 98Jan\15 \-> Re: Qoole 2.3 Final 98Jan\9 Qoole Problem!!! HELP ME PLEASE!!!! 98Jan\11 \-> Re: Qoole Problem!!! HELP ME PLEASE!!!! 98Jan\16 IDEA 4 QOOLE! 98Jan\27 \-> Re: IDEA 4 QOOLE! 98Jan\40 \-> Re: IDEA 4 QOOLE! 98Jan\43 \-> Re: IDEA 4 QOOLE! 98Jan\65 \-> Re: IDEA 4 QOOLE! 98Jan\17 Texture Locking...aaaaaaahhhhhhh 98Jan\29 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\31 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\51 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\55 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\18 Crashing (grr) 98Jan\32 \-> Re: Crashing (grr) 98Jan\52 \-> Re: Crashing (grr) 98Jan\23 Texture Looking 98Jan\24 \-> Re: Texture Looking 98Jan\25 \-> Re: Texture Looking 98Jan\34 \-> Re: Texture Looking 98Jan\35 Lifts with multiple floors? 98Jan\37 Is it a bug? 98Jan\39 \-> Re: Is it a bug? 98Jan\41 \-> Re: Is it a bug? 98Jan\46 \-> Re: Is it a bug? 98Jan\50 \-> Re: Is it a bug? 98Jan\53 \-> Re: Is it a bug? 98Jan\45 Q2 and the cdrom 98Jan\47 \-> Re: Q2 and the cdrom 98Jan\48 \-> Re: Q2 and the cdrom 98Jan\104 \-> Re: Q2 and the cdrom 98Jan\49 Where New Fields Go 98Jan\54 Aliasing problems 98Jan\57 \-> Re: Aliasing problems 98Jan\61 \-> Re: Aliasing problems 98Jan\59 Is there a list of entity properties? 98Jan\68 \-> Re: Is there a list of entity properties? 98Jan\64 leaks argument, OpenGL? 98Jan\90 \-> Re: leaks argument, OpenGL? 98Jan\66 Texture Aliignment.... 98Jan\67 Fw: A 3-floor automatic elevator (attn: Paul Fretter) 98Jan\70 Beta 15 and other things 98Jan\72 \-> Re: Beta 15 and other things 98Jan\83 \-> Re: Beta 15 and other things 98Jan\76 Sentry Gun 98Jan\77 \-> Re: Sentry Gun 98Jan\79 \-> Re: Sentry Gun 98Jan\78 Map Info 98Jan\81 \-> Re: Map Info 98Jan\82 \-> Re: Map Info 98Jan\86 \-> Re: Map Info 98Jan\85 sparks 98Jan\89 HexenII 98Jan\93 \-> Re: HexenII 98Jan\97 \-> Re: HexenII 98Jan\91 Killing the Insane... 98Jan\96 \-> Re: Killing the Insane... 98Jan\95 PF_Setmodel error 98Jan\100 Entity wireframes 98Jan\101 Leaks 98Jan\102 Texturing brush faces 98Jan\107 \-> Re: Texturing brush faces 98Jan\108 \-> Re: Texturing brush faces 98Jan\106 Will someone PLEASE check out my TF map!? 98Jan\114 \-> Re: Will someone PLEASE check out my TF map!? 98Jan\136 \-> Re: Will someone PLEASE check out my TF map!? 98Jan\109 couple of things 98Jan\112 \-> Re: couple of things 98Jan\122 \-> Re: couple of things 98Jan\124 \-> Re: couple of things 98Jan\110 Custom entities 98Jan\113 News group? 98Jan\115 Invisible & Invincible Brushes... 98Jan\116 \-> Re: Invisible & Invincible Brushes... 98Jan\117 \-> Re: Invisible & Invincible Brushes... 98Jan\121 \-> Re: Invisible & Invincible Brushes... 98Jan\134 \-> Re: Invisible & Invincible Brushes... 98Jan\150 \-> Re: Invisible & Invincible Brushes... 98Jan\152 \-> Re: Invisible & Invincible Brushes... 98Jan\153 \-> Re: Invisible & Invincible Brushes... 98Jan\154 \-> Re: Invisible & Invincible Brushes... 98Jan\155 \-> Re: Invisible & Invincible Brushes... 98Jan\166 \-> Re: Invisible & Invincible Brushes... 98Jan\180 \-> Re: Invisible & Invincible Brushes... 98Jan\204 \-> Re: Invisible & Invincible Brushes... 98Jan\222 \-> Re: Invisible & Invincible Brushes... 98Jan\260 \-> Re: Invisible & Invincible Brushes... 98Jan\264 \-> Re: Invisible & Invincible Brushes... 98Jan\309 \-> Re: Invisible & Invincible Brushes... 98Jan\373 \-> Re: Invisible & Invincible Brushes... 98Jan\118 Er.. properties! 98Jan\120 \-> Re: Er.. properties! 98Jan\132 \-> Re: Er.. properties! 98Jan\161 \-> Re: Er.. properties! 98Jan\119 entity info 98Jan\123 \-> Re: entity info 98Jan\125 Brush Face Texturing 98Jan\128 \-> Re: Brush Face Texturing 98Jan\131 \-> Re: Brush Face Texturing 98Jan\160 \-> Re: Brush Face Texturing 98Jan\126 GLQoole weapon woes 98Jan\129 \-> Re: GLQoole weapon woes 98Jan\130 \-> Re: GLQoole weapon woes 98Jan\135 \-> Re: GLQoole weapon woes 98Jan\145 \-> Re: GLQoole weapon woes 98Jan\127 Dag-Nabbit! 98Jan\144 \-> Re: Dag-Nabbit! 98Jan\162 \-> Re: Dag-Nabbit! 98Jan\199 \-> Re: Dag-Nabbit! 98Jan\216 \-> Re: Dag-Nabbit! 98Jan\229 \-> Re: Dag-Nabbit! 98Jan\262 \-> Re: Dag-Nabbit! 98Jan\133 ****LEAKED**** 98Jan\138 \-> Re: ****LEAKED**** 98Jan\142 \-> Re: ****LEAKED**** 98Jan\174 \-> Re: ****LEAKED**** 98Jan\139 Compiling Errors -=- HELP!!!!!!!!!! 98Jan\140 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\141 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\143 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\146 Backup files 98Jan\148 Huh? 98Jan\151 \-> Re: Huh? 98Jan\165 \-> Re: Huh? 98Jan\198 \-> Re: Huh? 98Jan\220 \-> Re: Huh? 98Jan\149 ***Rotation and sparks*** 98Jan\158 Mods TC etc... 98Jan\159 Re: Compiling Errors 98Jan\163 Texture Locking 98Jan\167 \-> Re: Texture Locking 98Jan\169 \-> Re: Texture Locking 98Jan\170 \-> Re: Texture Locking 98Jan\173 \-> Re: Texture Locking 98Jan\164 transparency 98Jan\185 \-> Re: transparency 98Jan\209 \-> Re: transparency 98Jan\168 Re[2]: Huh? 98Jan\171 Leaking Maps 98Jan\193 \-> Re: Leaking Maps 98Jan\212 \-> Re: Leaking Maps 98Jan\219 \-> Re: Leaking Maps 98Jan\228 \-> Re: Leaking Maps 98Jan\234 \-> Re: Leaking Maps 98Jan\235 \-> Re: Leaking Maps 98Jan\236 \-> Re: Leaking Maps 98Jan\245 \-> Re: Leaking Maps 98Jan\254 \-> Re: Leaking Maps 98Jan\257 \-> Re: Leaking Maps 98Jan\259 \-> Re: Leaking Maps 98Jan\266 \-> Re: Leaking Maps 98Jan\275 \-> Re: Leaking Maps 98Jan\281 \-> Re: Leaking Maps 98Jan\287 \-> Re: Leaking Maps 98Jan\297 \-> Re: Leaking Maps 98Jan\172 modifying quad damage 98Jan\176 Texture Offset Bug 98Jan\177 Sparky and Bubbles 98Jan\181 Colored lighting 98Jan\183 \-> Re: Colored lighting 98Jan\186 \-> Re: Colored lighting 98Jan\200 \-> Re: Colored lighting 98Jan\202 \-> Re: Colored lighting 98Jan\270 \-> Re: Colored lighting 98Jan\272 \-> Re: Colored lighting 98Jan\273 \-> Re: Colored lighting 98Jan\284 \-> Re: Colored lighting 98Jan\285 \-> Re: Colored lighting 98Jan\289 \-> Re: Colored lighting 98Jan\294 \-> Re: Colored lighting 98Jan\311 \-> Re: Colored lighting 98Jan\314 \-> Re: Colored lighting 98Jan\325 \-> Re: Colored lighting 98Jan\378 \-> Re: Colored lighting 98Jan\381 \-> Re: Colored lighting 98Jan\410 \-> Re: Colored lighting 98Jan\182 Re: (kein Betreff) 98Jan\184 SV: Colored lighting 98Jan\187 weird 98Jan\201 \-> Re: weird 98Jan\188 Colored Lighting 98Jan\189 \-> Re: Colored Lighting 98Jan\191 \-> Re: Colored Lighting 98Jan\192 \-> Re: Colored Lighting 98Jan\196 \-> Re: Colored Lighting 98Jan\206 \-> Re: Colored Lighting 98Jan\213 \-> Re: Colored Lighting 98Jan\249 \-> Re: Colored Lighting 98Jan\274 \-> Re: Colored Lighting 98Jan\277 \-> Re: Colored Lighting 98Jan\298 \-> Re: Colored Lighting 98Jan\312 \-> Re: Colored Lighting 98Jan\332 \-> Re: Colored Lighting 98Jan\335 \-> Re: Colored Lighting 98Jan\339 \-> Re: Colored Lighting 98Jan\347 \-> Re: Colored Lighting 98Jan\475 \-> Re: Colored Lighting 98Jan\476 \-> Re: Colored Lighting 98Jan\190 Yet Another Qoole Request 98Jan\205 \-> Re: Yet Another Qoole Request 98Jan\211 \-> Re: Yet Another Qoole Request 98Jan\214 \-> Re: Yet Another Qoole Request 98Jan\265 \-> Re: Yet Another Qoole Request 98Jan\672 \-> Re: Yet Another Qoole Request 98Jan\700 \-> Re: Yet Another Qoole Request 98Jan\705 \-> Re: Yet Another Qoole Request 98Jan\711 \-> Re: Yet Another Qoole Request 98Jan\716 \-> Re: Yet Another Qoole Request 98Jan\717 \-> Re: Yet Another Qoole Request 98Jan\719 \-> Re: Yet Another Qoole Request 98Jan\727 \-> Re: Yet Another Qoole Request 98Jan\734 \-> Re: Yet Another Qoole Request 98Jan\741 \-> Re: Yet Another Qoole Request 98Jan\744 \-> Re: Yet Another Qoole Request 98Jan\745 \-> Re: Yet Another Qoole Request 98Jan\795 \-> Re: Yet Another Qoole Request 98Jan\827 \-> Re: Yet Another Qoole Request 98Jan\849 \-> Re: Yet Another Qoole Request 98Jan\194 Errors Loading.... 98Jan\197 \-> Re: Errors Loading.... 98Jan\195 Quake 2 Teleporters 98Jan\203 TF Textures 98Jan\207 qoole 3.0 non-beta befuddlement 98Jan\217 \-> Re: qoole 3.0 non-beta befuddlement 98Jan\250 \-> Re: qoole 3.0 non-beta befuddlement 98Jan\208 SV: weird 98Jan\227 \-> Re: SV: weird 98Jan\210 SV: Errors Loading.... 98Jan\215 \-> Re: SV: Errors Loading.... 98Jan\218 It's about time... 98Jan\225 \-> Re: It's about time... 98Jan\221 Skies and lighting 98Jan\226 \-> Re: Skies and lighting 98Jan\223 Another new feature(EAI) 98Jan\231 \-> Re: Another new feature(EAI) 98Jan\271 \-> Re: Another new feature(EAI) 98Jan\308 \-> Re: Another new feature(EAI) 98Jan\322 \-> Re: Another new feature(EAI) 98Jan\356 \-> Re: Another new feature(EAI) 98Jan\224 Re[2]: Colored Lighting 98Jan\232 \-> Re: Re[2]: Colored Lighting 98Jan\255 \-> Re: Re[2]: Colored Lighting 98Jan\316 \-> Re: Re[2]: Colored Lighting 98Jan\323 \-> Re: Re[2]: Colored Lighting 98Jan\230 How To? 98Jan\233 Re[4]: Colored Lighting 98Jan\237 Creating an outdoor look 98Jan\239 \-> Re: Creating an outdoor look 98Jan\242 \-> Re: Creating an outdoor look 98Jan\253 \-> Re: Creating an outdoor look 98Jan\263 \-> Re: Creating an outdoor look 98Jan\376 \-> Re: Creating an outdoor look 98Jan\400 \-> Re: Creating an outdoor look 98Jan\423 \-> Re: Creating an outdoor look 98Jan\238 Outside maps 98Jan\246 \-> Re: Outside maps 98Jan\241 .plan stuff 98Jan\256 \-> Re: .plan stuff 98Jan\243 Re: 98Jan\481 \-> Re: 98Jan\483 \-> Re: 98Jan\1028 \-> Re: 98Jan\1451 \-> Re: 98Jan\1453 \-> Re: 98Jan\1454 \-> Re: 98Jan\244 whats the biggest? 98Jan\248 \-> Re: whats the biggest? 98Jan\247 Weird 98Jan\299 \-> Re: Weird 98Jan\313 \-> Re: Weird 98Jan\315 \-> Re: Weird 98Jan\317 \-> Re: Weird 98Jan\251 Lightning, how? 98Jan\258 Re: SmeliQuake & CompuSniff-3d 98Jan\261 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\268 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\269 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\290 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\310 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\334 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\387 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\390 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\401 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\267 lumber and textures 98Jan\276 \-> Re: lumber and textures 98Jan\278 Re: UnrealEd 98Jan\282 \-> Re: UnrealEd 98Jan\288 \-> Re: UnrealEd 98Jan\353 \-> Re: UnrealEd 98Jan\354 \-> Re: UnrealEd 98Jan\355 \-> Re: UnrealEd 98Jan\392 \-> Re: UnrealEd 98Jan\478 \-> Re: UnrealEd 98Jan\503 \-> Re: UnrealEd 98Jan\279 QUAKE 1 or 2 ????????? 98Jan\286 \-> Re: QUAKE 1 or 2 ????????? 98Jan\280 QUAKE 1 or 2 ????????? 98Jan\283 Qoole v2.31 Released 98Jan\291 \-> Re: Qoole v2.31 Released 98Jan\295 \-> Re: Qoole v2.31 Released 98Jan\300 \-> Re: Qoole v2.31 Released 98Jan\301 \-> Re: Qoole v2.31 Released 98Jan\305 \-> Re: Qoole v2.31 Released 98Jan\319 \-> Re: Qoole v2.31 Released 98Jan\328 \-> Re: Qoole v2.31 Released 98Jan\329 \-> Re: Qoole v2.31 Released 98Jan\374 \-> Re: Qoole v2.31 Released 98Jan\377 \-> Re: Qoole v2.31 Released 98Jan\403 \-> Re: Qoole v2.31 Released 98Jan\292 cc:Mail Link to SMTP Undeliverable Message 98Jan\293 Scalesave 98Jan\296 Q2: Questions about ladders and custom textures 98Jan\302 weird 98Jan\303 Re[2]: UnrealEd 98Jan\304 Weapons 98Jan\307 \-> Re: Weapons 98Jan\324 \-> Re: Weapons 98Jan\327 \-> Re: Weapons 98Jan\330 \-> Re: Weapons 98Jan\343 \-> Re: Weapons 98Jan\306 Re[3]: UnrealEd 98Jan\342 \-> Re: Re[3]: UnrealEd 98Jan\318 Re[2]: Colored Lighting 98Jan\320 RE: Colored lighting 98Jan\321 RE: Colored lighting 98Jan\326 Too big for VIS? 98Jan\333 \-> Re: Too big for VIS? 98Jan\382 \-> Re: Too big for VIS? 98Jan\331 that copy bug 98Jan\336 SV: Too big for VIS? 98Jan\338 \-> Re: SV: Too big for VIS? 98Jan\344 \-> Re: SV: Too big for VIS? 98Jan\345 \-> Re: SV: Too big for VIS? 98Jan\432 \-> Re: SV: Too big for VIS? 98Jan\490 \-> Re: SV: Too big for VIS? 98Jan\337 Re[2]: Weapons 98Jan\340 RE: Colored Lighting 98Jan\341 Re[2]: Huh? 98Jan\346 ***SUCCESS*** 98Jan\351 \-> Re: ***SUCCESS*** 98Jan\384 \-> Re: ***SUCCESS*** 98Jan\404 \-> Re: ***SUCCESS*** 98Jan\437 \-> Re: ***SUCCESS*** 98Jan\348 Different textures 98Jan\349 \-> Re: Different textures 98Jan\402 \-> Re: Different textures 98Jan\350 1.....2.....3 what does it represent? 98Jan\352 \-> Re: 1.....2.....3 what does it represent? 98Jan\357 Texture Properties Window Options 98Jan\380 \-> Re: Texture Properties Window Options 98Jan\383 \-> Re: Texture Properties Window Options 98Jan\394 \-> Re: Texture Properties Window Options 98Jan\418 \-> Re: Texture Properties Window Options 98Jan\420 \-> Re: Texture Properties Window Options 98Jan\458 \-> Re: Texture Properties Window Options 98Jan\461 \-> Re: Texture Properties Window Options 98Jan\462 \-> Re: Texture Properties Window Options 98Jan\358 Spot Lights 98Jan\372 \-> Re: Spot Lights 98Jan\414 \-> Re: Spot Lights 98Jan\359 Grouping 98Jan\405 \-> Re: Grouping 98Jan\360 The Qoole Interface 98Jan\364 \-> Re: The Qoole Interface 98Jan\361 Breakable windows? 98Jan\363 \-> Re: Breakable windows? 98Jan\366 \-> Re: Breakable windows? 98Jan\407 \-> Re: Breakable windows? 98Jan\434 \-> Re: Breakable windows? 98Jan\362 Elevators 98Jan\479 \-> Re: Elevators 98Jan\496 \-> Re: Elevators 98Jan\365 GLQoole Lock ups 98Jan\368 \-> Re: GLQoole Lock ups 98Jan\375 \-> Re: GLQoole Lock ups 98Jan\385 \-> Re: GLQoole Lock ups 98Jan\395 \-> Re: GLQoole Lock ups 98Jan\398 \-> Re: GLQoole Lock ups 98Jan\412 \-> Re: GLQoole Lock ups 98Jan\413 \-> Re: GLQoole Lock ups 98Jan\448 \-> Re: GLQoole Lock ups 98Jan\367 another question from a newbie 98Jan\396 \-> Re: another question from a newbie 98Jan\406 \-> Re: another question from a newbie 98Jan\416 \-> Re: another question from a newbie 98Jan\369 SV: ***SUCCESS*** 98Jan\370 SV: Spot Lights 98Jan\371 SV: GLQoole Lock ups 98Jan\388 \-> Re: SV: GLQoole Lock ups 98Jan\391 \-> Re: SV: GLQoole Lock ups 98Jan\393 \-> Re: SV: GLQoole Lock ups 98Jan\397 \-> Re: SV: GLQoole Lock ups 98Jan\379 Attention Those With 3DFx Cards 98Jan\386 \-> Re: Attention Those With 3DFx Cards 98Jan\399 \-> Re: Attention Those With 3DFx Cards 98Jan\411 \-> Re: Attention Those With 3DFx Cards 98Jan\526 \-> Re: Attention Those With 3DFx Cards 98Jan\389 unreal 98Jan\408 GLQoole Stuck in Maximize only 98Jan\415 \-> Re: GLQoole Stuck in Maximize only 98Jan\427 \-> Re: GLQoole Stuck in Maximize only 98Jan\409 Buttons 98Jan\417 \-> Re: Buttons 98Jan\419 \-> Re: Buttons 98Jan\422 \-> Re: Buttons 98Jan\421 RE: Buttons 98Jan\424 Golfish Effect 98Jan\438 \-> Re: Golfish Effect 98Jan\441 \-> Re: Golfish Effect 98Jan\442 \-> Re: Golfish Effect 98Jan\444 \-> Re: Golfish Effect 98Jan\445 \-> Re: Golfish Effect 98Jan\449 \-> Re: Golfish Effect 98Jan\452 \-> Re: Golfish Effect 98Jan\453 \-> Re: Golfish Effect 98Jan\467 \-> Re: Golfish Effect 98Jan\473 \-> Re: Golfish Effect 98Jan\484 \-> Re: Golfish Effect 98Jan\489 \-> Re: Golfish Effect 98Jan\425 Re: Texture Properties Window Options (q2 +1) 98Jan\428 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\429 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\430 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\426 RE: Buttons 98Jan\431 Quake Map Specs 98Jan\433 SV: Golfish Effect 98Jan\435 SV: Texture Properties Window Options (q2 +1) 98Jan\436 ***tips*** 98Jan\439 GLQoole ??????????? 98Jan\443 \-> Re: GLQoole ??????????? 98Jan\446 \-> Re: GLQoole ??????????? 98Jan\447 \-> Re: GLQoole ??????????? 98Jan\477 \-> Re: GLQoole ??????????? 98Jan\440 Re: Quake 1 or 2 ( TO ROOT BEER ) 98Jan\450 Fricken Fracken Func_Plat 98Jan\451 \-> Re: Fricken Fracken Func_Plat 98Jan\454 \-> Re: Fricken Fracken Func_Plat 98Jan\456 \-> Re: Fricken Fracken Func_Plat 98Jan\457 \-> Re: Fricken Fracken Func_Plat 98Jan\460 \-> Re: Fricken Fracken Func_Plat 98Jan\455 newbies 98Jan\459 Re: Goldfish Effect 98Jan\463 \-> Re: Goldfish Effect 98Jan\464 Diffrent 98Jan\465 \-> Re: Diffrent 98Jan\466 \-> Re: Diffrent 98Jan\468 Rotating [Q1] 98Jan\472 \-> Re: Rotating [Q1] 98Jan\469 Q2 Sparks 98Jan\470 SV: Golfish Effect 98Jan\471 RE: Q2 Sparks 98Jan\474 Q1 here, RE: Fricken Fracken Func_Plat 98Jan\482 Re: No subject given 98Jan\1033 \-> Re: No subject given 98Jan\485 Qoole IRC Chat channel? 98Jan\486 \-> Re: Qoole IRC Chat channel? 98Jan\488 \-> Re: Qoole IRC Chat channel? 98Jan\491 \-> Re: Qoole IRC Chat channel? 98Jan\487 Re: Qoole IRC Chat channel 98Jan\492 A cool secret in QuakeII 98Jan\493 SV: Golfish Effect 98Jan\494 (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\495 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\497 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\498 SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\499 Awful Swede 98Jan\500 Texture issues...[Q1] 98Jan\502 \-> Re: Texture issues...[Q1] 98Jan\501 Lights 98Jan\792 \-> Re: Lights 98Jan\801 \-> Re: Lights 98Jan\847 \-> Re: Lights 98Jan\857 \-> Re: Lights 98Jan\504 SV: Awful Swede 98Jan\505 [Q1] TF MAP/r_speeds 1 98Jan\506 \-> Re: [Q1] TF MAP/r_speeds 1 98Jan\513 \-> Re: [Q1] TF MAP/r_speeds 1 98Jan\507 TF2 Map 98Jan\509 \-> Re: TF2 Map 98Jan\511 \-> Re: TF2 Map 98Jan\508 Re: TF2 Map ( Q1 ) 98Jan\519 \-> Re: TF2 Map ( Q1 ) 98Jan\510 [Q1] TF MAP/HOOK 98Jan\515 \-> Re: [Q1] TF MAP/HOOK 98Jan\517 \-> Re: [Q1] TF MAP/HOOK 98Jan\521 \-> Re: [Q1] TF MAP/HOOK 98Jan\512 [Q1] TF Map & Hook 98Jan\514 leaks 98Jan\520 \-> Re: leaks 98Jan\524 \-> Re: leaks 98Jan\548 \-> Re: leaks 98Jan\556 \-> Re: leaks 98Jan\559 \-> Re: leaks 98Jan\560 \-> Re: leaks 98Jan\561 \-> Re: leaks 98Jan\563 \-> Re: leaks 98Jan\516 Spotlights... 98Jan\518 SV: Spotlights... 98Jan\522 \-> Re: SV: Spotlights... 98Jan\542 \-> Re: SV: Spotlights... 98Jan\523 Quake 2 Editing 98Jan\530 \-> Re: Quake 2 Editing 98Jan\532 \-> Re: Quake 2 Editing 98Jan\537 \-> Re: Quake 2 Editing 98Jan\539 \-> Re: Quake 2 Editing 98Jan\550 \-> Re: Quake 2 Editing 98Jan\551 \-> Re: Quake 2 Editing 98Jan\525 trigger_key [Q2] 98Jan\527 Lasers 98Jan\528 [Q1] No Vising performed? 98Jan\534 \-> Re: [Q1] No Vising performed? 98Jan\543 \-> Re: [Q1] No Vising performed? 98Jan\545 \-> Re: [Q1] No Vising performed? 98Jan\552 \-> Re: [Q1] No Vising performed? 98Jan\553 \-> Re: [Q1] No Vising performed? 98Jan\554 \-> Re: [Q1] No Vising performed? 98Jan\555 \-> Re: [Q1] No Vising performed? 98Jan\558 \-> Re: [Q1] No Vising performed? 98Jan\569 \-> Re: [Q1] No Vising performed? 98Jan\529 REQ: Help With Error Please 98Jan\546 \-> Re: REQ: Help With Error Please 98Jan\531 REQ: Strobe lighting 98Jan\686 \-> Re: REQ: Strobe lighting 98Jan\533 REQ: sky list 98Jan\535 SV: Strobe lighting 98Jan\536 Re: Quake 2 Editing (areaportals) 98Jan\538 ***func_areaportals*** 98Jan\540 SV: Strobe lighting 98Jan\541 RE: REQ: sky list 98Jan\544 Want off the mailing list 98Jan\547 \-> Re: Want off the mailing list 98Jan\549 \-> Re: Want off the mailing list 98Jan\557 \-> Re: Want off the mailing list 98Jan\562 Worldspawn entity 98Jan\565 \-> Re: Worldspawn entity 98Jan\568 \-> Re: Worldspawn entity 98Jan\564 Numbering of brushes 98Jan\656 \-> Re: Numbering of brushes 98Jan\566 Modified qrad, anyone? 98Jan\594 \-> Re: Modified qrad, anyone? 98Jan\638 \-> Re: Modified qrad, anyone? 98Jan\567 Thanxs 98Jan\602 \-> Re: Thanxs 98Jan\570 Looking for Q2 File Structures 98Jan\573 \-> Re: Looking for Q2 File Structures 98Jan\571 Two Probably simple queries 98Jan\572 \-> Re: Two Probably simple queries 98Jan\588 \-> Re: Two Probably simple queries 98Jan\592 \-> Re: Two Probably simple queries 98Jan\596 \-> Re: Two Probably simple queries 98Jan\574 Subdivide Didn`t Split Polygon 98Jan\575 Leak 98Jan\576 Problem with animated textures in quake 98Jan\577 Goodbye 98Jan\581 \-> Re: Goodbye 98Jan\678 \-> Re: Goodbye 98Jan\578 Problem 98Jan\1442 \-> Re: Problem 98Feb\45 \-> Re: Problem 98Feb\60 \-> Re: Problem 98Jan\583 Texture size 98Jan\585 \-> Re: Texture size 98Jan\593 \-> Re: Texture size 98Jan\612 \-> Re: Texture size 98Jan\617 \-> Re: Texture size 98Jan\625 \-> Re: Texture size 98Jan\630 \-> Re: Texture size 98Jan\642 \-> Re: Texture size 98Jan\644 \-> Re: Texture size 98Jan\645 \-> Re: Texture size 98Jan\648 \-> Re: Texture size 98Jan\649 \-> Re: Texture size 98Jan\667 \-> Re: Texture size 98Jan\586 [Q1] LEAKS FOUND! 98Jan\587 error in map [Q2] 98Jan\589 [Q1] LEAK SOLUTION, kinda... 98Jan\597 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\599 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\637 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\590 ??????????? 98Jan\600 \-> Re: ??????????? 98Jan\606 \-> Re: ??????????? 98Jan\607 \-> Re: ??????????? 98Jan\595 Spotlights (again) 98Jan\598 \-> Re: Spotlights (again) 98Jan\601 \-> Re: Spotlights (again) 98Jan\621 \-> Re: Spotlights (again) 98Jan\603 QBSP3/QVIS3/QRAD3 options listed. 98Jan\611 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\685 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\1448 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\604 QRAD problem with Full_Bright?? 98Jan\605 Missing entity for Q2?? 98Jan\610 \-> Re: Missing entity for Q2?? 98Jan\613 \-> Re: Missing entity for Q2?? 98Jan\618 \-> Re: Missing entity for Q2?? 98Jan\608 grey screen in q2 v3.10 98Jan\609 using Quake 2 as a virtual environment for non-gaming | application 98Jan\614 GLQoole 98Feb\86 \-> Re: GLQoole 98Jan\615 RE: Missing entity for Q2?? 98Jan\616 SV: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\619 big BSPfile 98Jan\623 \-> Re: big BSPfile 98Jan\624 \-> Re: big BSPfile 98Jan\655 \-> Re: big BSPfile 98Jan\1473 \-> Re: big BSPfile 98Jan\1479 \-> Re: big BSPfile 98Jan\620 Re: using Quake 2 as a virtual environment for non-gaming 98Jan\626 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\712 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\720 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\794 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\622 Please stop it... 98Jan\627 RE: Please stop it... 98Jan\628 RE: Please stop it... 98Jan\629 Qualm suggestion 98Jan\646 \-> Re: Qualm suggestion 98Jan\665 \-> Re: Qualm suggestion 98Jan\695 \-> Re: Qualm suggestion 98Jan\754 \-> Re: Qualm suggestion 98Jan\831 \-> Re: Qualm suggestion 98Jan\852 \-> Re: Qualm suggestion 98Jan\631 Problem 98Jan\634 Re: Texture size (invisible email) 98Jan\653 \-> Re: Texture size (invisible email) 98Jan\669 \-> Re: Texture size (invisible email) 98Jan\758 \-> Re: Texture size (invisible email) 98Jan\761 \-> Re: Texture size (invisible email) 98Jan\765 \-> Re: Texture size (invisible email) 98Jan\767 \-> Re: Texture size (invisible email) 98Jan\770 \-> Re: Texture size (invisible email) 98Jan\773 \-> Re: Texture size (invisible email) 98Jan\774 \-> Re: Texture size (invisible email) 98Jan\777 \-> Re: Texture size (invisible email) 98Jan\815 \-> Re: Texture size (invisible email) 98Jan\819 \-> Re: Texture size (invisible email) 98Jan\820 \-> Re: Texture size (invisible email) 98Jan\833 \-> Re: Texture size (invisible email) 98Jan\834 \-> Re: Texture size (invisible email) 98Jan\636 Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\1474 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\640 Lasers in Quake1 [Q1] 98Jan\641 Can you read this? 98Jan\647 \-> Re: Can you read this? 98Jan\652 \-> Re: Can you read this? 98Jan\643 Re: using Quake 2 as a virtual environment for non-gaming | application s 98Jan\739 \-> Re: using Quake 2 as a virtual environment for non-gaming | application s 98Jan\650 Missions 98Jan\654 q2 98Jan\658 \-> Re: q2 98Jan\657 Q2 98Jan\668 \-> Re: Q2 98Jan\694 \-> Re: Q2 98Jan\1013 \-> Re: Q2 98Jan\1023 \-> Re: Q2 98Jan\659 RE: q2 radiosity and comp'ing in general 98Jan\660 QII, QL2.31 98Jan\662 \-> Re: QII, QL2.31 98Jan\664 \-> Re: QII, QL2.31 98Jan\661 Re: q2 radiosity and comp'ing in general 98Jan\663 -Re: q2 radiosity and comp'ing in general 98Jan\666 RE: q2 radiosity and comp'ing in general 98Jan\670 Qoole 2.31 98Jan\746 \-> Re: Qoole 2.31 98Jan\753 \-> Re: Qoole 2.31 98Jan\671 detail brushes 98Jan\673 Questions 98Jan\676 \-> Re: Questions 98Jan\689 \-> Re: Questions 98Feb\404 \-> Re: Questions 98Feb\411 \-> Re: Questions 98Feb\413 \-> Re: Questions 98Jan\674 Modular design 98Jan\701 \-> Re: Modular design 98Jan\704 \-> Re: Modular design 98Jan\706 \-> Re: Modular design 98Jan\721 \-> Re: Modular design 98Jan\675 Re[2]: Texture size (invisible email) 98Jan\677 Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\679 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\735 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\680 Im Still Having Trouble With Ladder 98Jan\681 SV: Modular design 98Jan\691 \-> Re: SV: Modular design 98Jan\682 SV: Modular design 98Jan\683 Quake 2: Custom Textures in Qoole 98Jan\687 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\690 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\736 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\684 Qoole Manual 98Jan\688 func_areaportal 98Jan\1417 \-> Re: func_areaportal 98Jan\1422 \-> Re: func_areaportal 98Jan\692 Step Height 98Jan\715 \-> Re: Step Height 98Jan\722 \-> Re: Step Height 98Jan\738 \-> Re: Step Height 98Jan\743 \-> Re: Step Height 98Jan\693 Questions from a newbie... 98Jan\696 BSP error 98Jan\703 \-> Re: BSP error 98Jan\697 Step Height 98Jan\698 SV: Q2 Sparks 98Jan\699 SV: BSP error 98Jan\702 SV: Yet Another Qoole Request 98Jan\707 QL2.31 98Jan\708 RE: Step Height 98Jan\709 RE: Yet Another Qoole Request 98Jan\710 conveyor 98Jan\713 [Q1] combining a func_train (platform) and trigger? 98Jan\737 \-> Re: [Q1] combining a func_train (platform) and trigger? 98Jan\798 \-> Re: [Q1] combining a func_train (platform) and trigger? 98Jan\714 Non Quake Non Qoole But This Is Funny 98Jan\718 Re: why did qoole save?(q1) 98Jan\723 RE: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\724 RE: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\725 Transparent Water 98Jan\726 \-> Re: Transparent Water 98Jan\728 \-> Re: Transparent Water 98Jan\729 Re[2]: Transparent Water 98Jan\730 \-> Re: Re[2]: Transparent Water 98Jan\731 Re: SKY 98Jan\740 \-> Re: SKY 98Jan\732 Re[2]: Modular design 98Jan\733 Re[2]: Step Height 98Jan\742 Q2: func_train and rotate, can both be used on the same brush? 98Jan\747 Quake Sounds (List) 98Jan\748 VCards was Step Height 98Jan\830 \-> Re: VCards was Step Height 98Jan\749 Re: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\750 Re[2]: Yet Another Qoole Request 98Jan\752 \-> Re: Re[2]: Yet Another Qoole Request 98Jan\751 Hi... 98Jan\755 Re: func_train and rotate, can both be used on the same brush? 98Jan\756 Re: network VISing 98Jan\757 \-> Re: network VISing 98Jan\760 \-> Re: network VISing 98Jan\797 \-> Re: network VISing 98Jan\832 \-> Re: network VISing 98Jan\759 [Q1] Random_Thunder 98Jan\762 Registration 98Jan\763 \-> Re: Registration 98Jan\782 \-> Re: Registration 98Jan\764 Weird problems 98Jan\769 \-> Re: Weird problems 98Jan\803 \-> Re: Weird problems 98Jan\804 \-> Re: Weird problems 98Jan\828 \-> Re: Weird problems 98Jan\766 Lockable scaling 98Jan\771 \-> Re: Lockable scaling 98Jan\779 \-> Re: Lockable scaling 98Jan\780 \-> Re: Lockable scaling 98Jan\783 \-> Re: Lockable scaling 98Jan\784 \-> Re: Lockable scaling 98Jan\802 \-> Re: Lockable scaling 98Jan\768 RE: Weird problems 98Jan\772 RE: Step Height 98Jan\775 Fwd: Help 98Jan\776 Transparent Water 98Jan\778 Resetting Textures [ Q1 ] 98Jan\791 \-> Re: Resetting Textures [ Q1 ] 98Jan\781 Glass 98Jan\821 \-> Re: Glass 98Jan\826 \-> Re: Glass 98Jan\885 \-> Re: Glass 98Jan\785 RE: detail brushes, pls explain 98Jan\786 HTML not for email (was Re: Texture size (invisible email)) 98Jan\788 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\790 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\817 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\822 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\823 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\824 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\829 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\836 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\840 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\843 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\903 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\904 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\787 RE: Qualm suggestion 98Jan\789 Lights 98Jan\793 Re: detail brushes, pls explain 98Jan\844 \-> Re: detail brushes, pls explain 98Jan\856 \-> Re: detail brushes, pls explain 98Jan\901 \-> Re: detail brushes, pls explain 98Jan\796 adding textures to quake2 98Jan\842 \-> Re: adding textures to quake2 98Jan\799 Re[2]: Weird problems 98Jan\800 Re[2]: Lockable scaling 98Jan\805 There's a hole in my bucket... 98Jan\818 \-> Re: There's a hole in my bucket... 98Jan\851 \-> Re: There's a hole in my bucket... 98Jan\806 Re[2]: Weird problems 98Jan\807 Re: Re[2]: Weird problems [Q2] 98Jan\808 Brushes 98Jan\812 \-> Re: Brushes 98Jan\816 \-> Re: Brushes 98Jan\871 \-> Re: Brushes 98Jan\809 Lockable scaling (re-explainded, with a clarfication) 98Jan\810 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\813 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\872 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\811 Re[2]: Registration 98Jan\814 WRONG VER OF QBSP? 98Jan\850 \-> Re: WRONG VER OF QBSP? 98Jan\867 \-> Re: WRONG VER OF QBSP? 98Jan\877 \-> Re: WRONG VER OF QBSP? 98Jan\825 Emitting light [q2] 98Jan\835 HTML:Crisis of the coming century. 98Jan\839 \-> Re: HTML:Crisis of the coming century. 98Jan\837 Re: HTML not for email (was Re: Texture size (invisible 98Jan\838 Ugh...Too much for me... 98Jan\853 \-> Re: Ugh...Too much for me... 98Jan\860 \-> Re: Ugh...Too much for me... 98Jan\864 \-> Re: Ugh...Too much for me... 98Jan\870 \-> Re: Ugh...Too much for me... 98Jan\841 Sounds 98Jan\883 \-> Re: Sounds 98Jan\845 Ideas 98Jan\846 transparency and Lights [Q2] 98Jan\859 \-> Re: transparency and Lights [Q2] 98Jan\874 \-> Re: transparency and Lights [Q2] 98Jan\848 Re: There's a hole in my bucket..[Q1]. 98Jan\854 Side effects of textures - how can you predict them? Is there a | reference? 98Jan\858 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\862 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\868 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\869 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\855 HTML and email, my 2 cents's 98Jan\861 Water probs'N breakable glass (how I get it to work) 98Jan\865 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\998 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1015 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1039 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1040 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1044 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1080 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1081 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1082 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1085 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\863 Shut the F*** up about HTML ( Please excuse the harsh topic ) 98Jan\866 Hahahaa 98Jan\873 Re: Qualm suggestion (more Undo steps!) 98Jan\875 FAQ off 98Jan\876 \-> Re: FAQ off 98Jan\888 \-> Re: FAQ off 98Jan\878 [Fwd: Undelivered Mail] 98Jan\879 Re: Shut the F*** up about HTML ( Please excuse the harsh topic 98Jan\880 mail prob 98Jan\881 \-> Re: mail prob 98Jan\886 \-> Re: mail prob 98Jan\893 \-> Re: mail prob 98Jan\915 \-> Re: mail prob 98Jan\981 \-> Re: mail prob 98Jan\882 Mirroring, Features Request 98Jan\949 \-> Re: Mirroring, Features Request 98Jan\884 Shut up about HTML already! 98Jan\887 SV: Texture size (invisible email) 98Jan\1016 \-> Re: SV: Texture size (invisible email) 98Jan\889 SV: Sounds 98Jan\890 SV: transparency and Lights [Q2] 98Jan\891 ****Everybody**** 98Jan\892 \-> Re: ****Everybody**** 98Jan\894 \-> Re: ****Everybody**** 98Jan\895 \-> Re: ****Everybody**** 98Jan\896 \-> Re: ****Everybody**** 98Jan\897 \-> Re: ****Everybody**** 98Jan\917 \-> Re: ****Everybody**** 98Jan\1086 \-> Re: ****Everybody**** 98Jan\1094 \-> Re: ****Everybody**** 98Jan\1099 \-> Re: ****Everybody**** 98Jan\1102 \-> Re: ****Everybody**** 98Jan\1139 \-> Re: ****Everybody**** 98Jan\1140 \-> Re: ****Everybody**** 98Jan\1143 \-> Re: ****Everybody**** 98Jan\1145 \-> Re: ****Everybody**** 98Jan\1146 \-> Re: ****Everybody**** 98Jan\1155 \-> Re: ****Everybody**** 98Jan\1159 \-> Re: ****Everybody**** 98Jan\1164 \-> Re: ****Everybody**** 98Jan\1167 \-> Re: ****Everybody**** 98Jan\1172 \-> Re: ****Everybody**** 98Jan\1173 \-> Re: ****Everybody**** 98Jan\1186 \-> Re: ****Everybody**** 98Jan\1192 \-> Re: ****Everybody**** 98Jan\1203 \-> Re: ****Everybody**** 98Jan\1204 \-> Re: ****Everybody**** 98Jan\1205 \-> Re: ****Everybody**** 98Jan\1223 \-> Re: ****Everybody**** 98Jan\1348 \-> Re: ****Everybody**** 98Jan\1349 \-> Re: ****Everybody**** 98Jan\1375 \-> Re: ****Everybody**** 98Jan\1379 \-> Re: ****Everybody**** 98Jan\1475 \-> Re: ****Everybody**** 98Jan\898 SV: ****Everybody**** 98Jan\908 \-> Re: SV: ****Everybody**** 98Jan\899 mirrored textures 98Jan\900 Idiocy 98Jan\927 \-> Re: Idiocy 98Jan\1017 \-> Re: Idiocy 98Jan\902 MAP Import Problem 98Jan\905 Top 10 reasons HTML doesn't belong in Email 98Jan\910 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\911 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\1019 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\906 TF and buttons 98Jan\907 Top 5 reasons the thread is over. 98Jan\912 \-> Re: Top 5 reasons the thread is over. 98Jan\914 \-> Re: Top 5 reasons the thread is over. 98Jan\916 \-> Re: Top 5 reasons the thread is over. 98Jan\926 \-> Re: Top 5 reasons the thread is over. 98Jan\928 \-> Re: Top 5 reasons the thread is over. 98Jan\929 \-> Re: Top 5 reasons the thread is over. 98Jan\933 \-> Re: Top 5 reasons the thread is over. 98Jan\1021 \-> Re: Top 5 reasons the thread is over. 98Jan\909 Re: HTML doesn't belong in Email 98Jan\913 conveyors 98Jan\920 \-> Re: conveyors 98Jan\918 TF refill Back packs 98Jan\921 \-> Re: TF refill Back packs 98Jan\1030 \-> Re: TF refill Back packs 98Jan\1036 \-> Re: TF refill Back packs 98Jan\919 SV: ****Everybody**** 98Jan\922 RE:Top 5 rea...NICE SYSTEM $ 98Jan\923 Q2: Unwanted lighting 98Jan\925 \-> Re: Q2: Unwanted lighting 98Jan\951 \-> Re: Q2: Unwanted lighting 98Jan\1011 \-> Re: Q2: Unwanted lighting 98Jan\924 Re: Top 5 rea...NICE SYSTEM $ 98Jan\931 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\934 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\948 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\956 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\960 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\965 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\968 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\977 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\987 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\930 My system 98Jan\932 \-> Re: My system 98Jan\937 \-> Re: My system 98Jan\938 \-> Re: My system 98Jan\935 My system 98Jan\936 Swede (Re: SV: ****Everybody****) 98Jan\944 \-> Re: Swede (Re: SV: ****Everybody****) 98Jan\939 Error! 98Jan\940 \-> Re: Error! 98Jan\941 RE: Error! 98Jan\942 Splitting polygons 98Jan\1000 \-> Re: Splitting polygons 98Jan\1008 \-> Re: Splitting polygons 98Jan\1038 \-> Re: Splitting polygons 98Jan\1047 \-> Re: Splitting polygons 98Jan\943 CTF quake 2 98Jan\954 \-> Re: CTF quake 2 98Jan\971 \-> Re: CTF quake 2 98Jan\945 RE: conveyors 98Jan\946 RE: Top 5 rea...NICE SYSTEM $ 98Jan\947 ***House of FuN*** 98Jan\950 Hello 98Jan\952 A few bugs/problems/requests. 98Jan\976 \-> Re: A few bugs/problems/requests. 98Jan\953 [Q1] QBSP memory? 98Jan\955 Making actual mirriors, (Q2) 98Jan\957 Teleports and moving water 98Jan\958 SV: Making actual mirriors, (Q2) 98Jan\961 \-> Re: SV: Making actual mirriors, (Q2) 98Jan\966 \-> Re: SV: Making actual mirriors, (Q2) 98Jan\959 ladder func 98Jan\962 \-> Re: ladder func 98Jan\964 \-> Re: ladder func 98Jan\1018 \-> Re: ladder func 98Jan\1020 \-> Re: ladder func 98Jan\963 How do I... 98Jan\967 \-> Re: How do I... 98Jan\970 \-> Re: How do I... 98Jan\969 unfindeble leak (Q2] 98Jan\1041 \-> Re: unfindeble leak (Q2] 98Jan\972 Jaz Drives 98Jan\974 \-> Re: Jaz Drives 98Jan\978 \-> Re: Jaz Drives 98Jan\984 \-> Re: Jaz Drives 98Jan\985 \-> Re: Jaz Drives 98Jan\986 \-> Re: Jaz Drives 98Jan\1022 \-> Re: Jaz Drives 98Jan\1032 \-> Re: Jaz Drives 98Jan\973 SV: ladder func 98Jan\975 Everyone 98Jan\979 Quake 1 or 2 ? [N/A] 98Jan\980 Ladders In Quake 1 [Q1] 98Jan\982 Re: How do I... (multiple patch loads simultaneously) 98Jan\983 \-> Re: How do I... (multiple patch loads simultaneously) 98Jan\988 New Ladders GL subtract lines (q2) 98Jan\989 RE: HTML:Crisis of the coming century. 98Jan\990 RE: Brushes, q2.31 98Jan\991 RE: Side effects of textures - how can you predict them? Is | there 98Jan\992 RE: Water probs'N breakable glass (how I get it to work) 98Jan\993 RE: Side effects of textures - how can you predict them? Is | there 98Jan\994 RE: mail prob 98Jan\995 Re: Brushes, q2.31 98Jan\996 Qbsp problems 98Jan\999 \-> Re: Qbsp problems 98Jan\1001 \-> Re: Qbsp problems 98Jan\1005 \-> Re: Qbsp problems 98Jan\1007 \-> Re: Qbsp problems 98Jan\997 RE: Q2: Unwanted lighting 98Jan\1002 Q2. THIS MAIL IS LONG! but at least it's fairly topical ;) 98Jan\1006 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 98Jan\1014 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 98Jan\1003 Arbitrary, Q2 98Jan\1004 behavior of monsters 98Jan\1010 Q2 98Jan\1012 No subject given 98Jan\1024 Triggering "doors" [Q1] 98Jan\1025 \-> Re: Triggering "doors" [Q1] 98Jan\1026 \-> Re: Triggering "doors" [Q1] 98Jan\1027 \-> Re: Triggering "doors" [Q1] 98Jan\1029 H E L P M E ! ! ! ! [ Q1 ] 98Jan\1043 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1048 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1051 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1031 RE: unfindeble leak (Q2] 98Jan\1034 How to get off mailing list now that I know what I'm doing 98Jan\1037 \-> Re: How to get off mailing list now that I know what I'm | doing 98Jan\1045 \-> Re: How to get off mailing list now that I know what I'm | doing 98Jan\1035 Keys in Q2 98Jan\1042 \-> Re: Keys in Q2 98Jan\1046 Q2 Skies 98Jan\1049 \-> Re: Q2 Skies 98Jan\1129 \-> Re: Q2 Skies 98Jan\1050 **Rotated Models and mirrored Textures** [Q2] 98Jan\1057 \-> Re: **Rotated Models and mirrored Textures** [Q2] 98Jan\1061 \-> Re: **Rotated Models and mirrored Textures** [Q2] 98Jan\1052 HELP.FPS 98Jan\1056 \-> Re: HELP.FPS 98Jan\1058 \-> Re: HELP.FPS 98Jan\1059 \-> Re: HELP.FPS 98Jan\1062 \-> Re: HELP.FPS 98Jan\1104 \-> Re: HELP.FPS 98Jan\1106 \-> Re: HELP.FPS 98Jan\1116 \-> Re: HELP.FPS 98Jan\1120 \-> Re: HELP.FPS 98Jan\1121 \-> Re: HELP.FPS 98Jan\1126 \-> Re: HELP.FPS 98Jan\1151 \-> Re: HELP.FPS 98Jan\1053 Re: How to get off mailing list now that I know what I'm doi 98Jan\1054 Re[2]: Splitting polygons 98Jan\1055 Re[2]: Water probs'N breakable glass (how I get it to work) 98Jan\1060 KEYS Q2 still need HELP 98Jan\1063 \-> Re: KEYS Q2 still need HELP 98Jan\1065 \-> Re: KEYS Q2 still need HELP 98Jan\1068 \-> Re: KEYS Q2 still need HELP 98Jan\1064 Platforms [Q1] 98Jan\1066 \-> Re: Platforms [Q1] 98Jan\1067 Lava Platform 98Jan\1069 \-> Re: Lava Platform 98Jan\1070 strange lights [Q2] 98Jan\1073 \-> Re: strange lights [Q2] 98Jan\1117 \-> Re: strange lights [Q2] 98Jan\1071 Re[2]: Lava Platform 98Jan\1072 RE: ****Everybody**** 98Jan\1074 ***Lightramp*** 98Jan\1075 Question on Target_Splash 98Jan\1076 \-> Re: Question on Target_Splash 98Jan\1077 \-> Re: Question on Target_Splash 98Jan\1079 \-> Re: Question on Target_Splash 98Jan\1091 \-> Re: Question on Target_Splash 98Jan\1093 \-> Re: Question on Target_Splash 98Jan\1078 REQ: Help With Those Banners please 98Jan\1083 Building ?? q2 98Jan\1084 \-> Re: Building ?? q2 98Jan\1101 \-> Re: Building ?? q2 98Jan\1107 \-> Re: Building ?? q2 98Jan\1087 teleporter 98Jan\1089 \-> Re: teleporter 98Jan\1088 start position 98Jan\1092 \-> Re: start position 98Jan\1090 End this "Warbling" conversation 98Jan\1112 \-> Re: End this "Warbling" conversation 98Jan\1113 \-> Re: End this "Warbling" conversation 98Jan\1125 \-> Re: End this "Warbling" conversation 98Jan\1134 \-> Re: End this "Warbling" conversation 98Jan\1095 Target_Splash problem Figured out 98Jan\1132 \-> Re: Target_Splash problem Figured out 98Jan\1096 flowing water 98Jan\1097 \-> Re: flowing water 98Jan\1098 \-> Re: flowing water 98Jan\1100 \-> Re: flowing water 98Jan\1103 \-> Re: flowing water 98Jan\1105 \-> Re: flowing water 98Jan\1128 \-> Re: flowing water 98Jan\1108 RE: Q2 Skies 98Jan\1109 Error message 98Jan\1110 \-> Re: Error message 98Jan\1111 \-> Re: Error message 98Jan\1115 \-> Re: Error message 98Jan\1118 \-> Re: Error message 98Jan\1119 \-> Re: Error message 98Jan\1160 \-> Re: Error message 98Jan\1114 Re: ****Everybody**** (long but worthy) 98Jan\1122 ...no subject... 98Jan\1123 ladders? 98Jan\1124 \-> Re: ladders? 98Jan\1127 \-> Re: ladders? 98Jan\1133 \-> Re: ladders? 98Jan\1130 Quake and GLQuake are essentially the same 98Jan\1131 Q2 - Gravity 98Jan\1135 \-> Re: Q2 - Gravity 98Jan\1136 Outdoor Scenes with Qoole 98Jan\1141 \-> Re: Outdoor Scenes with Qoole 98Jan\1142 \-> Re: Outdoor Scenes with Qoole 98Jan\1149 \-> Re: Outdoor Scenes with Qoole 98Jan\1137 RE: ****Everybody**** 98Jan\1138 RE: ****Everybody**** 98Jan\1144 Weapon entinites... 98Jan\1148 \-> Re: Weapon entinites... 98Jan\1161 \-> Re: Weapon entinites... 98Jan\1166 \-> Re: Weapon entinites... 98Jan\1147 Alignment screwed up with subtract 98Jan\1157 \-> Re: Alignment screwed up with subtract 98Jan\1178 \-> Re: Alignment screwed up with subtract 98Jan\1181 \-> Re: Alignment screwed up with subtract 98Jan\1183 \-> Re: Alignment screwed up with subtract 98Jan\1190 \-> Re: Alignment screwed up with subtract 98Jan\1211 \-> Re: Alignment screwed up with subtract 98Jan\1226 \-> Re: Alignment screwed up with subtract 98Jan\1231 \-> Re: Alignment screwed up with subtract 98Jan\1150 Wads! 98Jan\1199 \-> Re: Wads! 98Jan\1152 RE: start position 98Jan\1153 RE: teleporter 98Jan\1154 Textures..! 98Jan\1158 \-> Re: Textures..! 98Jan\1162 \-> Re: Textures..! 98Jan\1168 \-> Re: Textures..! 98Jan\1169 \-> Re: Textures..! 98Jan\1156 Re: Weapon entinites... EDGE 98Jan\1170 \-> Re: Weapon entinites... EDGE 98Jan\1174 \-> Re: Weapon entinites... EDGE 98Jan\1191 \-> Re: Weapon entinites... EDGE 98Jan\1193 \-> Re: Weapon entinites... EDGE 98Jan\1227 \-> Re: Weapon entinites... EDGE 98Jan\1241 \-> Re: Weapon entinites... EDGE 98Jan\1248 \-> Re: Weapon entinites... EDGE 98Jan\1163 ??-- QE4 --?? 98Jan\1165 \-> Re: ??-- QE4 --?? 98Jan\1171 \-> Re: ??-- QE4 --?? 98Jan\1230 \->