=============================================================================== = Use the word lookup function from the Search menu to find key words = = in the Qoole mailing list. = =============================================================================== 97Sep\ 97Oct\ 97Nov\ 97Dec\ 98Jan\ 98Feb\ 98Mar\ 98Apr\ 97Sep\1 Erk... 97Sep\6 \-> Re: Erk... 97Sep\10 \-> Re: Erk... 97Sep\2 Texture clipping bug? 97Sep\5 \-> Re: Texture clipping bug? 97Sep\3 Re: crane in level 97Sep\4 Grouping 97Sep\7 Vanishing wall 97Sep\8 \-> Re: Vanishing wall 97Sep\9 \-> Re: Vanishing wall 97Sep\11 Light straight up 97Sep\12 \-> Re: Light straight up 97Sep\13 \-> Re: Light straight up 97Sep\14 pointfile 97Sep\15 \-> Re: pointfile 97Sep\17 \-> Re: pointfile 97Sep\16 WinQoole v1.999 Final Beta 97Sep\18 Qoole 1.999 97Sep\19 Texture clipping bug? 97Sep\20 Re: Texture clipping bug 97Sep\23 \-> Re: Texture clipping bug 97Sep\34 \-> Re: Texture clipping bug 97Sep\21 Erk... 97Sep\22 light textures 97Sep\24 \-> Re: light textures 97Sep\25 Entity Set Tutorial 97Sep\26 Non Qoole question....sorry! 97Sep\27 \-> Re: Non Qoole question....sorry! 97Sep\28 textures 97Sep\29 \-> Re: textures 97Sep\30 \-> Re: textures 97Sep\32 \-> Re: textures 97Oct\96 \-> Re: textures 97Oct\130 \-> Re: textures 97Oct\132 \-> Re: textures 97Oct\138 \-> Re: textures 97Sep\31 AdQuedit's Web Site 97Sep\33 Sorting MLQoole 97Sep\35 thanks 97Sep\36 Locking textures? 97Sep\37 \-> Re: Locking textures? 97Sep\41 \-> Re: Locking textures? 97Sep\38 QBSP Errors 97Sep\39 QBSP Errors part II (oops) 97Sep\40 \-> Re: QBSP Errors part II (oops) 97Sep\42 WinQoole v2.00 Release Party 97Sep\43 \-> Re: WinQoole v2.00 Release Party 97Sep\44 \-> Re: WinQoole v2.00 Release Party 97Sep\45 \-> Re: WinQoole v2.00 Release Party 97Sep\47 \-> Re: WinQoole v2.00 Release Party 97Sep\54 \-> Re: WinQoole v2.00 Release Party 97Sep\84 \-> Re: WinQoole v2.00 Release Party 97Sep\87 \-> Re: WinQoole v2.00 Release Party 97Sep\46 Internet ordering? 97Sep\48 More qbsp errors 97Sep\52 \-> Re: More qbsp errors 97Sep\61 \-> Re: More qbsp errors 97Sep\49 curious problem that is making me rip out my pubes 97Sep\50 \-> Re: curious problem that is making me rip out my pubes 97Sep\51 Re: Qoole v2.00...? 97Sep\53 Re: More qbsp errors (Sonya) 97Sep\55 Penultimate chapter in the ammo boxes from HELL 97Sep\57 \-> Re: Penultimate chapter in the ammo boxes from HELL 97Sep\56 huge prt-file 97Sep\58 Sounds stupid, but... 97Sep\60 \-> Re: Sounds stupid, but... 97Sep\62 \-> Re: Sounds stupid, but... 97Sep\59 RE: curious problem that is making me rip out my pubes 97Sep\63 RE: Sounds stupid, but... 97Sep\64 place nasty language here -_______________- 97Sep\68 \-> Re: place nasty language here -_______________- 97Sep\71 \-> Re: place nasty language here -_______________- 97Sep\65 Qoole with SW quake 97Sep\77 \-> Re: Qoole with SW quake 97Sep\78 \-> Re: Qoole with SW quake 97Sep\90 \-> Re: Qoole with SW quake 97Sep\97 \-> Re: Qoole with SW quake 97Sep\138 \-> Re: Qoole with SW quake 97Sep\142 \-> Re: Qoole with SW quake 97Sep\66 please tell me something... 97Sep\69 \-> Re: please tell me something... 97Sep\70 \-> Re: please tell me something... 97Sep\67 please tell me something... 97Sep\72 I doubt this exists, but... 97Sep\73 \-> Re: I doubt this exists, but... 97Sep\74 \-> Re: I doubt this exists, but... 97Sep\76 \-> Re: I doubt this exists, but... 97Sep\105 \-> Re: I doubt this exists, but... 97Sep\106 \-> Re: I doubt this exists, but... 97Sep\75 Hexen II maps? 97Sep\89 \-> Re: Hexen II maps? 97Sep\79 What Is The Space Bar Abr.. ? 97Sep\80 Re: QBSPing...Not enough memory? 97Sep\83 \-> Re: QBSPing...Not enough memory? 97Sep\85 \-> Re: QBSPing...Not enough memory? 97Sep\86 \-> Re: QBSPing...Not enough memory? 97Sep\88 \-> Re: QBSPing...Not enough memory? 97Sep\98 \-> Re: QBSPing...Not enough memory? 97Sep\102 \-> Re: QBSPing...Not enough memory? 97Sep\104 \-> Re: QBSPing...Not enough memory? 97Sep\110 \-> Re: QBSPing...Not enough memory? 97Sep\118 \-> Re: QBSPing...Not enough memory? 97Sep\125 \-> Re: QBSPing...Not enough memory? 97Sep\81 A good wad-utility 97Sep\82 \-> Re: A good wad-utility 97Sep\99 \-> Re: A good wad-utility 97Sep\91 Re: Hexen II maps?(STOP IT) 97Sep\92 Quake Server 97Sep\96 \-> Re: Quake Server 97Sep\93 Anyone there? 97Sep\100 \-> Re: Anyone there? 97Sep\94 RE: QBSPing...Not enough memory? 97Sep\95 "<<< obscenely long signature deleted >>>" 97Sep\101 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\103 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\108 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\109 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\112 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\114 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\140 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\147 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\163 \-> Re: "<<< obscenely long signature deleted >>>" 97Sep\107 Re[2]: I doubt this exists, but... 97Sep\111 Another QBSP problem. From lack of memory? 97Sep\141 \-> Re: Another QBSP problem. From lack of memory? 97Sep\113 RE: "<<< obscenely long signature deleted >>>" 97Sep\115 JadeKey for QOOLE. Check It Out!! 97Sep\116 HTML in e-mail 97Sep\126 \-> Re: HTML in e-mail 97Sep\139 \-> Re: HTML in e-mail 97Sep\149 \-> Re: HTML in e-mail 97Sep\151 \-> Re: HTML in e-mail 97Sep\152 \-> Re: HTML in e-mail 97Sep\153 \-> Re: HTML in e-mail 97Sep\117 RE: "<<< obscenely long signature deleted >>>" 97Sep\119 Cats 97Sep\120 \-> Re: Cats 97Sep\123 \-> Re: Cats 97Sep\121 RE: --obscenely large signature ADDED-- 97Sep\122 Secure Order Form 97Sep\124 \-> Re: Secure Order Form 97Sep\132 \-> Re: Secure Order Form 97Sep\143 \-> Re: Secure Order Form 97Sep\127 Another QBSP problem. F 97Sep\128 Re: Another QBSP problem. F 97Sep\135 \-> Re: Another QBSP problem. F 97Sep\136 \-> Re: Another QBSP problem. F 97Sep\137 \-> Re: Another QBSP problem. F 97Sep\144 \-> Re: Another QBSP problem. F 97Sep\129 Re: --obscenely large signature ADDED-- 97Sep\130 Ok Ok 97Sep\131 \-> Re: Ok Ok 97Sep\133 RE: --obscenely large signature ADDED-- 97Sep\134 RE: Ok Ok 97Sep\145 2 of the quickest . . . 97Sep\146 \-> Re: 2 of the quickest . . . 97Sep\154 \-> Re: 2 of the quickest . . . 97Sep\156 \-> Re: 2 of the quickest . . . 97Sep\148 Re: Another QBSP problem. From lack of memory? 97Sep\150 hexen pallete 97Sep\155 \-> Re: hexen pallete 97Sep\160 \-> Re: hexen pallete 97Sep\157 RE: "<<< obscenely long signature deleted >>>" 97Sep\158 Texture clip - The Result 97Sep\162 \-> Re: Texture clip - The Result 97Sep\159 ? - q108exe - ? (where it located?) 97Sep\161 \-> Re: ? - q108exe - ? (where it located?) 97Sep\164 Re: 97Oct\208 \-> Re: 97Oct\209 \-> Re: 97Oct\211 \-> Re: 97Sep\165 View trouble 97Sep\168 \-> Re: View trouble 97Sep\166 RE: View trouble 97Sep\167 RE: View trouble 97Sep\169 RE: View trouble 97Sep\170 whats new? 97Sep\171 \-> Re: whats new? 97Sep\172 Q.L.E.T. 97Sep\173 Secret Door 97Sep\186 \-> Re: Secret Door 97Sep\174 Yicks, I got brushes warping on export 97Sep\175 \-> Re: Yicks, I got brushes warping on export 97Sep\177 \-> Re: Yicks, I got brushes warping on export 97Sep\176 GLQoole question 97Sep\178 \-> Re: GLQoole question 97Sep\188 \-> Re: GLQoole question 97Sep\189 \-> Re: GLQoole question 97Sep\190 \-> Re: GLQoole question 97Sep\191 \-> Re: GLQoole question 97Sep\193 \-> Re: GLQoole question 97Sep\198 \-> Re: GLQoole question 97Sep\179 qbsp problem 97Sep\180 \-> Re: qbsp problem 97Sep\200 \-> Re: qbsp problem 97Sep\201 \-> Re: qbsp problem 97Sep\203 \-> Re: qbsp problem 97Sep\204 \-> Re: qbsp problem 97Sep\214 \-> Re: qbsp problem 97Sep\181 Remove 97Sep\182 textures... 97Sep\183 \-> Re: textures... 97Sep\197 \-> Re: textures... 97Sep\184 Caves,Hollow vs Subtract 97Sep\194 \-> Re: Caves,Hollow vs Subtract 97Sep\195 \-> Re: Caves,Hollow vs Subtract 97Sep\185 GLQoole question 97Sep\187 Qoole in general 97Sep\192 Re: Qoole [not so] general (MDLs, ENTs) 97Sep\196 \-> Re: Qoole [not so] general (MDLs, ENTs) 97Sep\199 Re: The Qoole grid, units and textures 97Sep\202 ChAoS's Qoole Homepage 97Sep\205 Archives 97Sep\207 \-> Re: Archives 97Sep\208 \-> Re: Archives 97Sep\209 \-> Re: Archives 97Sep\210 \-> Re: Archives 97Sep\206 Re: palette modification 97Sep\211 RE: Archives 97Sep\212 Qoole Prefabs 97Sep\213 \-> Re: Qoole Prefabs 97Sep\215 \-> Re: Qoole Prefabs 97Sep\216 \-> Re: Qoole Prefabs 97Sep\217 \-> Re: Qoole Prefabs 97Sep\218 \-> Re: Qoole Prefabs 97Sep\219 e-mail test 97Sep\220 Operation Bayshield 97Sep\221 doors 97Sep\222 \-> Re: doors 97Sep\223 RE: doors 97Sep\224 feature i would like to see 97Sep\226 \-> Re: feature i would like to see 97Sep\225 CDrom Arrives in UK! 97Sep\228 \-> Re: CDrom Arrives in UK! 97Sep\232 \-> Re: CDrom Arrives in UK! 97Sep\227 adding prefabs to the 'right click' menu 97Sep\230 \-> Re: adding prefabs to the 'right click' menu 97Sep\231 \-> Re: adding prefabs to the 'right click' menu 97Sep\229 some questions... 97Sep\233 Ant Fresh Downloads? 97Sep\235 \-> Re: Ant Fresh Downloads? 97Sep\236 \-> Re: Ant Fresh Downloads? 97Sep\237 \-> Re: Ant Fresh Downloads? 97Sep\242 \-> Re: Ant Fresh Downloads? 97Sep\243 \-> Re: Ant Fresh Downloads? 97Sep\234 Naaaaaaahhhh!!!!!! 97Sep\238 \-> Re: Naaaaaaahhhh!!!!!! 97Sep\239 AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\240 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\241 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\244 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\245 \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO 97Sep\246 GLQoole and spheres 97Sep\247 GlQoole not working 97Sep\248 \-> Re: GlQoole not working 97Sep\250 \-> Re: GlQoole not working 97Sep\252 \-> Re: GlQoole not working 97Sep\249 Qoole CD- a trip down the street maybe? 97Sep\251 \-> Re: Qoole CD- a trip down the street maybe? 97Sep\253 BSP to QLE decompiler 97Sep\277 \-> Re: BSP to QLE decompiler 97Sep\278 \-> Re: BSP to QLE decompiler 97Sep\281 \-> Re: BSP to QLE decompiler 97Sep\290 \-> Re: BSP to QLE decompiler 97Sep\324 \-> Re: BSP to QLE decompiler 97Oct\44 \-> Re: BSP to QLE decompiler 97Oct\84 \-> Re: BSP to QLE decompiler 97Oct\90 \-> Re: BSP to QLE decompiler 97Oct\99 \-> Re: BSP to QLE decompiler 97Oct\101 \-> Re: BSP to QLE decompiler 97Oct\103 \-> Re: BSP to QLE decompiler 97Oct\104 \-> Re: BSP to QLE decompiler 97Oct\118 \-> Re: BSP to QLE decompiler 97Oct\119 \-> Re: BSP to QLE decompiler 97Oct\121 \-> Re: BSP to QLE decompiler 97Sep\254 Tf Goals And Objects 97Sep\255 \-> Re: Tf Goals And Objects 97Sep\257 \-> Re: Tf Goals And Objects 97Sep\261 \-> Re: Tf Goals And Objects 97Sep\263 \-> Re: Tf Goals And Objects 97Sep\264 \-> Re: Tf Goals And Objects 97Sep\268 \-> Re: Tf Goals And Objects 97Sep\269 \-> Re: Tf Goals And Objects 97Sep\271 \-> Re: Tf Goals And Objects 97Sep\300 \-> Re: Tf Goals And Objects 97Sep\302 \-> Re: Tf Goals And Objects 97Sep\256 Academy problems... 97Sep\258 \-> Re: Academy problems... 97Sep\315 \-> Re: Academy problems... 97Sep\317 \-> Re: Academy problems... 97Sep\259 RE: doors 97Sep\260 cdrom and contest 97Sep\262 How The Acdmeny Works 97Sep\265 more 'feature i would like to see' 97Sep\267 \-> Re: more 'feature i would like to see' 97Sep\266 Dont hate me yet! 97Sep\270 \-> Re: Dont hate me yet! 97Sep\272 EEK!! the 300 mark!!! 97Sep\275 \-> Re: EEK!! the 300 mark!!! 97Sep\276 \-> Re: EEK!! the 300 mark!!! 97Sep\279 \-> Re: EEK!! the 300 mark!!! 97Sep\280 \-> Re: EEK!! the 300 mark!!! 97Sep\282 \-> Re: EEK!! the 300 mark!!! 97Sep\283 \-> Re: EEK!! the 300 mark!!! 97Sep\284 \-> Re: EEK!! the 300 mark!!! 97Sep\285 \-> Re: EEK!! the 300 mark!!! 97Sep\286 \-> Re: EEK!! the 300 mark!!! 97Sep\288 \-> Re: EEK!! the 300 mark!!! 97Sep\293 \-> Re: EEK!! the 300 mark!!! 97Sep\327 \-> Re: EEK!! the 300 mark!!! 97Sep\328 \-> Re: EEK!! the 300 mark!!! 97Sep\273 fullscreen problems 97Sep\274 fullscreen problems agian 97Sep\287 Demos? 97Sep\289 \-> Re: Demos? 97Sep\291 \-> Re: Demos? 97Sep\294 \-> Re: Demos? 97Sep\296 \-> Re: Demos? 97Sep\298 \-> Re: Demos? 97Sep\310 \-> Re: Demos? 97Sep\320 \-> Re: Demos? 97Sep\325 \-> Re: Demos? 97Sep\292 RE: Demos? 97Sep\295 wandering monsters 97Sep\297 Wandering Monsters 97Sep\299 Gravity Changes 97Sep\323 \-> Re: Gravity Changes 97Sep\301 Qoole CDROM 97Sep\303 \-> Re: Qoole CDROM 97Sep\305 \-> Re: Qoole CDROM 97Sep\311 \-> Re: Qoole CDROM 97Sep\329 \-> Re: Qoole CDROM 97Sep\304 Quake rulez and Duke drools! Just read this... 97Sep\313 \-> Re: Quake rulez and Duke drools! Just read this... 97Sep\318 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\3 \-> Re: Quake rulez and Duke drools! Just read this... 97Sep\306 Quick question 97Sep\308 \-> Re: Quick question 97Sep\307 Variables (how long can the name be) 97Sep\309 \-> Re: Variables (how long can the name be) 97Sep\312 Warning 08 97Sep\314 \-> Re: Warning 08 97Oct\1 \-> Re: Warning 08 97Oct\7 \-> Re: Warning 08 97Oct\12 \-> Re: Warning 08 97Sep\316 CTF 97Sep\319 \-> Re: CTF 97Sep\321 \-> Re: CTF 97Sep\322 \-> Re: CTF 97Sep\326 \-> Re: CTF 97Oct\15 \-> Re: CTF 97Oct\18 \-> Re: CTF 97Oct\21 \-> Re: CTF 97Oct\22 \-> Re: CTF 97Sep\330 Capture the Flag/Team Fortress 97Oct\6 \-> Re: Capture the Flag/Team Fortress 97Oct\2 Re: Quake rulez and Duke drools! Just read this... 97Oct\9 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\37 \-> Re: Quake rulez and Duke drools! Just read this... 97Oct\4 Hipnotic stuff 97Oct\36 \-> Re: Hipnotic stuff 97Oct\5 Prefabs 97Oct\8 \-> Re: Prefabs 97Oct\13 \-> Re: Prefabs 97Oct\20 \-> Re: Prefabs 97Oct\10 Re: Hipnotic stuff 97Oct\11 Ack TreeBsp!!! 97Oct\14 \-> Re: Ack TreeBsp!!! 97Oct\16 \-> Re: Ack TreeBsp!!! 97Oct\17 Congrats Sonya! 97Oct\32 \-> Re: Congrats Sonya! 97Oct\19 SPAWN HELP! 97Oct\43 \-> Re: SPAWN HELP! 97Oct\23 Qoole CD. Whats this restrictive license agreement??? 97Oct\24 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\26 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\30 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\38 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\39 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\40 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\45 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\46 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\47 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\48 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\49 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\51 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\53 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\55 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\56 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\57 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\58 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\59 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\60 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\61 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\64 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\66 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\74 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\79 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\85 \-> Re: Qoole CD. Whats this restrictive license agreement??? 97Oct\25 Here's my opinion, Quake VS. Duke 97Oct\33 \-> Re: Here's my opinion, Quake VS. Duke 97Oct\54 \-> Re: Here's my opinion, Quake VS. Duke 97Oct\27 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\28 Re[2]: Qoole CD. Whats this restrictive license agreement??? 97Oct\29 Re[2]: Qoole CD. Whats this restrictive license agreement??? 97Oct\31 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\34 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\35 Re[2]: Congrats Sonya! 97Oct\41 Re: Let's get back to qoole! 97Oct\52 \-> Re: Let's get back to qoole! 97Oct\42 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\50 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\62 Qoole license agreement change 97Oct\63 \-> Re: Qoole license agreement change 97Oct\65 \-> Re: Qoole license agreement change 97Oct\67 \-> Re: Qoole license agreement change 97Oct\68 \-> Re: Qoole license agreement change 97Oct\81 \-> Re: Qoole license agreement change 97Oct\86 \-> Re: Qoole license agreement change 97Oct\87 \-> Re: Qoole license agreement change 97Oct\93 \-> Re: Qoole license agreement change 97Oct\107 \-> Re: Qoole license agreement change 97Oct\69 Command List for Qoole Console???? 97Oct\71 \-> Re: Command List for Qoole Console???? 97Oct\72 \-> Re: Command List for Qoole Console???? 97Oct\75 \-> Re: Command List for Qoole Console???? 97Oct\76 \-> Re: Command List for Qoole Console???? 97Oct\77 \-> Re: Command List for Qoole Console???? 97Oct\78 \-> Re: Command List for Qoole Console???? 97Oct\70 New utility - texture colorizer 97Oct\73 \-> Re: New utility - texture colorizer 97Oct\80 Re: Quake vs. Duke IN QUAKE 97Oct\82 MAP2DXF 97Oct\83 RE: Qoole CD. Whats this restrictive license agreement??? 97Oct\88 New Thread.......Hopefully 97Oct\94 \-> Re: New Thread.......Hopefully 97Oct\89 Capture the flag? 97Oct\92 \-> Re: Capture the flag? 97Oct\98 \-> Re: Capture the flag? 97Oct\91 RE: BSP to QLE decompiler 97Oct\95 textures 97Oct\97 RE: textures 97Oct\100 RE: BSP to QLE decompiler 97Oct\102 RE: BSP to QLE decompiler 97Oct\105 duh 97Oct\106 Rotating Brushes? 97Oct\123 \-> Re: Rotating Brushes? 97Oct\124 \-> Re: Rotating Brushes? 97Oct\108 Quake Levels....viewing them. 97Oct\111 \-> Re: Quake Levels....viewing them. 97Oct\112 \-> Re: Quake Levels....viewing them. 97Oct\122 \-> Re: Quake Levels....viewing them. 97Oct\109 How to subscribe? 97Oct\110 \-> Re: How to subscribe? 97Oct\113 \-> Re: How to subscribe? 97Oct\114 \-> Re: How to subscribe? 97Oct\115 RE: MAP2DXF 97Oct\116 RE: Rotating Brushes? 97Oct\117 RE: Quake Levels....viewing them. 97Oct\120 RE: BSP to QLE decompiler 97Oct\125 ENITITY BUG! 97Oct\203 \-> Re: ENITITY BUG! 97Oct\126 .BSP to .Map???? 97Oct\129 \-> Re: .BSP to .Map???? 97Oct\127 textures 97Oct\128 qoole cd 97Oct\147 \-> Re: qoole cd 97Oct\131 Entity placement (ammo, armour, etc.) 97Oct\133 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\134 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\140 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\148 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\152 \-> Re: Entity placement (ammo, armour, etc.) 97Oct\135 GLQOOLE crashes!!!!! 97Oct\136 \-> Re: GLQOOLE crashes!!!!! 97Oct\137 \-> Re: GLQOOLE crashes!!!!! 97Oct\141 \-> Re: GLQOOLE crashes!!!!! 97Oct\142 \-> Re: GLQOOLE crashes!!!!! 97Oct\143 \-> Re: GLQOOLE crashes!!!!! 97Oct\273 \-> Re: GLQOOLE crashes!!!!! 97Oct\139 RE: Entity placement (ammo, armour, etc.) 97Oct\144 Entity Limit? 97Oct\151 \-> Re: Entity Limit? 97Oct\153 \-> Re: Entity Limit? 97Oct\329 \-> Re: Entity Limit? 97Oct\408 \-> Re: Entity Limit? 97Oct\145 Creating new entity set 97Oct\154 \-> Re: Creating new entity set 97Oct\155 \-> Re: Creating new entity set 97Oct\146 [Fwd: CUT THE SENSELESS BS] 97Oct\149 Quake DOOM 97Oct\150 \-> Re: Quake DOOM 97Oct\156 \-> Re: Quake DOOM 97Oct\158 \-> Re: Quake DOOM 97Oct\166 \-> Re: Quake DOOM 97Oct\157 Upgrades 97Oct\165 \-> Re: Upgrades 97Oct\159 QOOLE TEXT!!! 97Oct\161 \-> Re: QOOLE TEXT!!! 97Oct\160 Team vs team 97Oct\162 \-> Re: Team vs team 97Oct\163 \-> Re: Team vs team 97Oct\164 \-> Re: Team vs team 97Oct\169 \-> Re: Team vs team 97Oct\172 \-> Re: Team vs team 97Oct\259 \-> Re: Team vs team 97Oct\167 The right direction 97Oct\168 \-> Re: The right direction 97Oct\170 \-> Re: The right direction 97Oct\173 \-> Re: The right direction 97Oct\174 \-> Re: The right direction 97Oct\175 \-> Re: The right direction 97Oct\176 \-> Re: The right direction 97Oct\178 \-> Re: The right direction 97Oct\180 \-> Re: The right direction 97Oct\183 \-> Re: The right direction 97Oct\171 RE: The right direction 97Oct\177 Level 97Oct\179 \-> Re: Level 97Oct\181 \-> Re: Level 97Oct\182 Bodies 97Oct\184 \-> Re: Bodies 97Oct\185 TEXT and WORLDTYPE! 97Oct\186 \-> Re: TEXT and WORLDTYPE! 97Oct\187 \-> Re: TEXT and WORLDTYPE! 97Oct\188 \-> Re: TEXT and WORLDTYPE! 97Oct\189 \-> Re: TEXT and WORLDTYPE! 97Oct\190 \-> Re: TEXT and WORLDTYPE! 97Oct\191 \-> Re: TEXT and WORLDTYPE! 97Oct\192 Trap vs Spike 97Oct\264 \-> Re: Trap vs Spike 97Oct\193 Rotational snap bug 97Oct\194 Looking for QRad 97Oct\195 GL Quake Water Troubles, Mirroring Objects 97Oct\196 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\197 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\198 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\199 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\200 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\201 \-> Re: GL Quake Water Troubles, Mirroring Objects 97Oct\202 Edge Move Problem 97Oct\217 \-> Re: Edge Move Problem 97Oct\229 \-> Re: Edge Move Problem 97Oct\204 Mysterious no-.prt problems 97Oct\206 \-> Re: Mysterious no-.prt problems 97Oct\218 \-> Re: Mysterious no-.prt problems 97Oct\205 Mysterious no-.prt problems 97Oct\210 Texture Stuff 97Oct\212 Serial Connection 97Oct\214 \-> Re: Serial Connection 97Oct\215 \-> Re: Serial Connection 97Oct\216 \-> Re: Serial Connection 97Oct\213 RE: Serial Connection 97Oct\219 Vertex 97Oct\220 \-> Re: Vertex 97Oct\222 \-> Re: Vertex 97Oct\221 Re: [I've done it] Serial Connection 97Oct\223 \-> Re: [I've done it] Serial Connection 97Oct\224 BSP Warning 97Oct\225 \-> Re: BSP Warning 97Oct\226 ? on trigger_relay 97Oct\233 \-> Re: ? on trigger_relay 97Oct\227 Re: Deathmatch Insults 97Oct\237 \-> Re: Deathmatch Insults 97Oct\240 \-> Re: Deathmatch Insults 97Oct\244 \-> Re: Deathmatch Insults 97Oct\246 \-> Re: Deathmatch Insults 97Oct\247 \-> Re: Deathmatch Insults 97Oct\250 \-> Re: Deathmatch Insults 97Oct\251 \-> Re: Deathmatch Insults 97Oct\252 \-> Re: Deathmatch Insults 97Oct\254 \-> Re: Deathmatch Insults 97Oct\255 \-> Re: Deathmatch Insults 97Oct\256 \-> Re: Deathmatch Insults 97Oct\257 \-> Re: Deathmatch Insults 97Oct\258 \-> Re: Deathmatch Insults 97Oct\263 \-> Re: Deathmatch Insults 97Oct\265 \-> Re: Deathmatch Insults 97Oct\266 \-> Re: Deathmatch Insults 97Oct\267 \-> Re: Deathmatch Insults 97Oct\269 \-> Re: Deathmatch Insults 97Oct\270 \-> Re: Deathmatch Insults 97Oct\271 \-> Re: Deathmatch Insults 97Oct\272 \-> Re: Deathmatch Insults 97Oct\276 \-> Re: Deathmatch Insults 97Oct\228 Qoole 97Oct\230 \-> Re: Qoole 97Oct\235 \-> Re: Qoole 97Oct\236 \-> Re: Qoole 97Oct\231 More Extensive Documentation 97Oct\232 \-> Re: More Extensive Documentation 97Oct\234 \-> Re: More Extensive Documentation 97Oct\238 Demos 97Oct\239 \-> Re: Demos 97Oct\245 \-> Re: Demos 97Oct\241 Hmm!! AARRGGHH! 97Oct\242 \-> Re: Hmm!! AARRGGHH! 97Oct\243 \-> Re: Hmm!! AARRGGHH! 97Oct\248 Team Fortress 97Oct\249 \-> Re: Team Fortress 97Oct\260 \-> Re: Team Fortress 97Nov\222 \-> Re: Team Fortress 97Nov\223 \-> Re: Team Fortress 97Nov\224 \-> Re: Team Fortress 97Nov\225 \-> Re: Team Fortress 97Nov\226 \-> Re: Team Fortress 97Dec\613 \-> Re: Team Fortress 97Dec\617 \-> Re: Team Fortress 97Oct\253 Next Two Acadmeny Classes 97Oct\261 Trap vs Spike 97Oct\262 Qoole 97Oct\268 RE: Deathmatch Insults 97Oct\274 Orthogonal Construction Option 97Oct\275 \-> Re: Orthogonal Construction Option 97Oct\277 Donkey 97Oct\278 \-> Re: Donkey 97Oct\279 \-> Re: Donkey 97Oct\280 \-> Re: Donkey 97Oct\281 \-> Re: Donkey 97Oct\282 \-> Re: Donkey 97Oct\283 \-> Re: Donkey 97Oct\284 \-> Re: Donkey 97Oct\304 \-> Re: Donkey 97Oct\306 \-> Re: Donkey 97Oct\340 \-> Re: Donkey 97Oct\342 \-> Re: Donkey 97Oct\285 door 97Oct\287 \-> Re: door 97Oct\286 Qoole CDROM 97Oct\288 Qoole crashes 97Oct\289 Alternate palette in Qoole 2.10 97Oct\290 loading a large qle 97Oct\291 \-> Re: loading a large qle 97Oct\292 academy classes 97Oct\294 \-> Re: academy classes 97Oct\295 \-> Re: academy classes 97Oct\293 Re: Item doesn't show 97Oct\296 \-> Re: Item doesn't show 97Oct\297 QuakeII 97Oct\317 \-> Re: QuakeII 97Oct\298 No DC's Available, GLQOOLE 97Oct\299 \-> Re: No DC's Available, GLQOOLE 97Oct\300 \-> Re: No DC's Available, GLQOOLE 97Oct\301 \-> Re: No DC's Available, GLQOOLE 97Oct\302 \-> Re: No DC's Available, GLQOOLE 97Oct\303 \-> Re: No DC's Available, GLQOOLE 97Oct\308 \-> Re: No DC's Available, GLQOOLE 97Oct\328 \-> Re: No DC's Available, GLQOOLE 97Oct\305 Donkey 97Oct\307 QUAKE II DEMO!!! 97Oct\309 \-> Re: QUAKE II DEMO!!! 97Oct\310 \-> Re: QUAKE II DEMO!!! 97Oct\311 \-> Re: QUAKE II DEMO!!! 97Oct\312 \-> Re: QUAKE II DEMO!!! 97Oct\313 \-> Re: QUAKE II DEMO!!! 97Oct\314 \-> Re: QUAKE II DEMO!!! 97Oct\315 \-> Re: QUAKE II DEMO!!! 97Oct\316 \-> Re: QUAKE II DEMO!!! 97Oct\318 \-> Re: QUAKE II DEMO!!! 97Oct\319 \-> Re: QUAKE II DEMO!!! 97Oct\320 \-> Re: QUAKE II DEMO!!! 97Oct\323 \-> Re: QUAKE II DEMO!!! 97Oct\325 \-> Re: QUAKE II DEMO!!! 97Oct\335 \-> Re: QUAKE II DEMO!!! 97Oct\336 \-> Re: QUAKE II DEMO!!! 97Oct\346 \-> Re: QUAKE II DEMO!!! 97Oct\321 NEW QUAKE II THRED 97Oct\322 \-> Re: NEW QUAKE II THRED 97Oct\324 \-> Re: NEW QUAKE II THRED 97Oct\334 \-> Re: NEW QUAKE II THRED 97Oct\337 \-> Re: NEW QUAKE II THRED 97Oct\341 \-> Re: NEW QUAKE II THRED 97Oct\326 Cheat Codes for Quake 2 (Do not read if you want to remain pure | and uncorrupted) 97Oct\327 Ful screen in Quake II 97Oct\338 \-> Re: Ful screen in Quake II 97Oct\344 \-> Re: Ful screen in Quake II 97Oct\330 even NEWer QUAKE II THRED 97Oct\331 \-> Re: even NEWer QUAKE II THRED 97Oct\332 \-> Re: even NEWer QUAKE II THRED 97Oct\333 \-> Re: even NEWer QUAKE II THRED 97Oct\339 Qoole Wishlist 97Oct\345 \-> Re: Qoole Wishlist 97Oct\343 So then.... 97Oct\347 3dfx speed improvement? 97Oct\348 \-> Re: 3dfx speed improvement? 97Oct\349 \-> Re: 3dfx speed improvement? 97Oct\350 \-> Re: 3dfx speed improvement? 97Oct\365 \-> Re: 3dfx speed improvement? 97Oct\367 \-> Re: 3dfx speed improvement? 97Oct\369 \-> Re: 3dfx speed improvement? 97Oct\370 \-> Re: 3dfx speed improvement? 97Oct\371 \-> Re: 3dfx speed improvement? 97Oct\373 \-> Re: 3dfx speed improvement? 97Oct\374 \-> Re: 3dfx speed improvement? 97Oct\377 \-> Re: 3dfx speed improvement? 97Oct\396 \-> Re: 3dfx speed improvement? 97Oct\351 Blurred Effects 97Oct\357 \-> Re: Blurred Effects 97Oct\358 \-> Re: Blurred Effects 97Oct\359 \-> Re: Blurred Effects 97Oct\364 \-> Re: Blurred Effects 97Oct\372 \-> Re: Blurred Effects 97Oct\352 X-WinQoole? PLEASE! 97Oct\354 \-> Re: X-WinQoole? PLEASE! 97Oct\355 \-> Re: X-WinQoole? PLEASE! 97Oct\356 \-> Re: X-WinQoole? PLEASE! 97Oct\381 \-> Re: X-WinQoole? PLEASE! 97Oct\382 \-> Re: X-WinQoole? PLEASE! 97Oct\383 \-> Re: X-WinQoole? PLEASE! 97Oct\385 \-> Re: X-WinQoole? PLEASE! 97Oct\388 \-> Re: X-WinQoole? PLEASE! 97Oct\389 \-> Re: X-WinQoole? PLEASE! 97Oct\390 \-> Re: X-WinQoole? PLEASE! 97Oct\391 \-> Re: X-WinQoole? PLEASE! 97Oct\392 \-> Re: X-WinQoole? PLEASE! 97Oct\403 \-> Re: X-WinQoole? PLEASE! 97Oct\353 RE: X-WinQoole? PLEASE! 97Oct\360 GlQoole 97Oct\361 Does anyone know what "No more DC's Available" means??? 97Oct\366 \-> Re: Does anyone know what "No more DC's Available" means??? 97Oct\362 My computer is cursed!!!! 97Oct\363 \-> Re: My computer is cursed!!!! 97Oct\368 \-> Re: My computer is cursed!!!! 97Oct\402 \-> Re: My computer is cursed!!!! 97Oct\375 monsters - Qoole WISHLIST 97Oct\376 "No more DC's available" bug 97Oct\378 \-> Re: "No more DC's available" bug 97Oct\379 \-> Re: "No more DC's available" bug 97Oct\406 \-> Re: "No more DC's available" bug 97Oct\380 ICQ 97Oct\384 \-> Re: ICQ 97Oct\395 \-> Re: ICQ 97Oct\397 \-> Re: ICQ 97Oct\401 \-> Re: ICQ 97Oct\409 \-> Re: ICQ 97Oct\386 GPF 97Oct\387 Exporting BSP with WinQoole 97Oct\398 \-> Re: Exporting BSP with WinQoole 97Oct\399 \-> Re: Exporting BSP with WinQoole 97Oct\393 BSP 97Oct\394 \-> Re: BSP 97Oct\407 \-> Re: BSP 97Oct\400 Re: Ooops! Exporting BSP with WinQoole 97Oct\404 Walls 97Oct\405 \-> Re: Walls 97Oct\410 \-> Re: Walls 97Oct\411 Thick or Thin Walls 97Oct\412 \-> Re: Thick or Thin Walls 97Oct\413 \-> Re: Thick or Thin Walls 97Oct\414 \-> Re: Thick or Thin Walls 97Oct\415 \-> Re: Thick or Thin Walls 97Oct\416 \-> Re: Thick or Thin Walls 97Oct\417 \-> Re: Thick or Thin Walls 97Oct\419 \-> Re: Thick or Thin Walls 97Oct\418 WinQuake 1.07 vs WinQuake 1.09 97Oct\420 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\421 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\423 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\424 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\425 \-> Re: WinQuake 1.07 vs WinQuake 1.09 97Oct\422 Texture clipping bug? 97Oct\426 Monster Tags 97Oct\431 \-> Re: Monster Tags 97Oct\427 Bye Bye.. 97Oct\428 \-> Re: Bye Bye.. 97Oct\429 Still no DC's available 97Oct\430 \-> Re: Still no DC's available 97Oct\432 \-> Re: Still no DC's available 97Oct\433 \-> Re: Still no DC's available 97Nov\2 \-> Re: Still no DC's available 97Oct\434 Wrong WAD file?!?! 97Oct\439 \-> Re: Wrong WAD file?!?! 97Oct\441 \-> Re: Wrong WAD file?!?! 97Oct\447 \-> Re: Wrong WAD file?!?! 97Oct\435 multiple textures on 1 brush 97Oct\436 \-> Re: multiple textures on 1 brush 97Oct\437 Re: shadowtrick 97Oct\440 \-> Re: shadowtrick 97Oct\442 \-> Re: shadowtrick 97Oct\444 \-> Re: shadowtrick 97Oct\445 \-> Re: shadowtrick 97Oct\450 \-> Re: shadowtrick 97Oct\451 \-> Re: shadowtrick 97Oct\457 \-> Re: shadowtrick 97Oct\461 \-> Re: shadowtrick 97Oct\463 \-> Re: shadowtrick 97Oct\466 \-> Re: shadowtrick 97Nov\40 \-> Re: shadowtrick 97Nov\42 \-> Re: shadowtrick 97Nov\47 \-> Re: shadowtrick 97Nov\50 \-> Re: shadowtrick 97Nov\55 \-> Re: shadowtrick 97Nov\57 \-> Re: shadowtrick 97Nov\58 \-> Re: shadowtrick 97Oct\438 Adding WADs 97Oct\443 \-> Re: Adding WADs 97Oct\446 \-> Re: Adding WADs 97Oct\448 \-> Re: Adding WADs 97Oct\449 \-> Re: Adding WADs 97Oct\452 Emergency, please help. 97Oct\456 \-> Re: Emergency, please help. 97Oct\453 Byeeeee 97Oct\454 Exporting Maps 97Oct\455 \-> Re: Exporting Maps 97Nov\3 \-> Re: Exporting Maps 97Oct\458 worldspawn entity. 97Oct\459 \-> Re: worldspawn entity. 97Oct\460 \-> Re: worldspawn entity. 97Oct\464 HAPPY HOLLOWEEN 97Oct\465 TF entities 97Nov\5 \-> Re: TF entities 97Nov\6 \-> Re: TF entities 97Nov\1 sky textures 97Nov\4 \-> Re: sky textures 97Nov\11 \-> Re: sky textures 97Nov\12 \-> Re: sky textures 97Nov\13 \-> Re: sky textures 97Nov\19 \-> Re: sky textures 97Nov\7 Grey Matter 97Nov\8 \-> Re: Grey Matter 97Nov\9 \-> Re: Grey Matter 97Nov\10 \-> Re: Grey Matter 97Nov\14 Leviting Objects 97Nov\17 \-> Re: Leviting Objects 97Nov\15 Scoping/grouping problem 97Nov\18 \-> Re: Scoping/grouping problem 97Nov\21 \-> Re: Scoping/grouping problem 97Nov\16 Scoping/grouping problem 97Nov\20 What I see Is Not what I get 97Nov\22 my Qoole is swearing at me: HONESTALLY!!!! 97Nov\23 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\27 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\33 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\36 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\43 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\62 \-> Re: my Qoole is swearing at me: HONESTALLY!!!! 97Nov\24 Off the subject 97Nov\25 \-> Re: Off the subject 97Nov\26 \-> Re: Off the subject 97Nov\28 I Just Finished my FIRST map will someone plz check it out? its | 180k zipped 97Nov\29 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\30 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\39 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\41 \-> Re: I Just Finished my FIRST map will someone plz check it | out? its 180k zipped 97Nov\31 Hey there ppl, its me, YurDun4 again with another map I made | today. 97Nov\32 \-> Re: Hey there ppl, its me, YurDun4 again with another map I | made today. 97Nov\34 Crowbsp eh? 97Nov\35 \-> Re: Crowbsp eh? 97Nov\37 I need maps for my Gaming Page 97Nov\38 ARG!!! Ok so that addfress for my Gaming Page doesnt work | right... 97Nov\44 Maps dont work. 97Nov\45 \-> Re: Maps dont work. 97Nov\46 \-> Re: Maps dont work. 97Nov\48 \-> Re: Maps dont work. 97Nov\49 bsp times 97Nov\51 \-> Re: bsp times 97Nov\52 \-> Re: bsp times 97Nov\53 \-> Re: bsp times 97Nov\54 \-> Re: bsp times 97Nov\56 \-> Re: bsp times 97Nov\59 Building more with less brushes... 97Nov\60 \-> Re: Building more with less brushes... 97Nov\67 \-> Re: Building more with less brushes... 97Nov\61 Lightning!!! 97Nov\64 \-> Re: Lightning!!! 97Nov\65 \-> Re: Lightning!!! 97Nov\68 \-> Re: Lightning!!! 97Nov\69 \-> Re: Lightning!!! 97Nov\70 \-> Re: Lightning!!! 97Nov\76 \-> Re: Lightning!!! 97Nov\77 \-> Re: Lightning!!! 97Nov\63 Testing 97Nov\66 \-> Re: Testing 97Nov\71 Tf Entities and maps 97Nov\74 \-> Re: Tf Entities and maps 97Nov\72 Invisible brush. 97Nov\73 \-> Re: Invisible brush. 97Nov\75 \-> Re: Invisible brush. 97Nov\78 Error msg 97Nov\79 \-> Re: Error msg 97Nov\80 Quake 2 support??? 97Nov\82 \-> Re: Quake 2 support??? 97Nov\99 \-> Re: Quake 2 support??? 97Nov\81 PAGE FAULTS 97Nov\83 \-> Re: PAGE FAULTS 97Nov\84 \-> Re: PAGE FAULTS 97Nov\86 \-> Re: PAGE FAULTS 97Nov\87 \-> Re: PAGE FAULTS 97Nov\89 \-> Re: PAGE FAULTS 97Nov\85 Hexen 2 97Nov\88 \-> Re: Hexen 2 97Nov\90 GLQoole 97Nov\91 \-> Re: GLQoole 97Nov\94 \-> Re: GLQoole 97Nov\95 \-> Re: GLQoole 97Nov\100 \-> Re: GLQoole 97Nov\101 \-> Re: GLQoole 97Nov\119 \-> Re: GLQoole 97Nov\92 re: I need maps for my Gaming Page 97Nov\93 Error Message 97Nov\96 RE: GLQoole 97Nov\97 \-> Re: RE: GLQoole 97Nov\98 RE: RE: GLQoole 97Nov\102 Bot's and Qoole... 97Nov\103 \-> Re: Bot's and Qoole... 97Nov\104 AGP and 3dfx 97Nov\105 \-> Re: AGP and 3dfx 97Nov\106 \-> Re: AGP and 3dfx 97Nov\107 RE: AGP and 3dfx 97Nov\109 \-> Re: RE: AGP and 3dfx 97Nov\108 RE: AGP and 3dfx 97Nov\110 RE: GLQoole 97Nov\111 Id's Quake 2 editor? 97Nov\114 \-> Re: Id's Quake 2 editor? 97Nov\115 \-> Re: Id's Quake 2 editor? 97Nov\117 \-> Re: Id's Quake 2 editor? 97Nov\118 \-> Re: Id's Quake 2 editor? 97Nov\121 \-> Re: Id's Quake 2 editor? 97Nov\123 \-> Re: Id's Quake 2 editor? 97Nov\124 \-> Re: Id's Quake 2 editor? 97Nov\125 \-> Re: Id's Quake 2 editor? 97Nov\127 \-> Re: Id's Quake 2 editor? 97Nov\112 pk custom ents 97Nov\113 \-> Re: pk custom ents 97Nov\116 QOOLE ACADEMY UPDATES! :) 97Nov\120 Qoole v2.18 97Nov\122 RE: GLQoole 97Nov\126 Qoole wish list.... 97Nov\128 \-> Re: Qoole wish list.... 97Nov\129 \-> Re: Qoole wish list.... 97Nov\130 \-> Re: Qoole wish list.... 97Nov\131 \-> Re: Qoole wish list.... 97Nov\132 \-> Re: Qoole wish list.... 97Nov\133 \-> Re: Qoole wish list.... 97Nov\134 \-> Re: Qoole wish list.... 97Nov\144 \-> Re: Qoole wish list.... 97Nov\196 \-> Re: Qoole wish list.... 97Nov\197 \-> Re: Qoole wish list.... 97Nov\198 \-> Re: Qoole wish list.... 97Nov\199 \-> Re: Qoole wish list.... 97Nov\201 \-> Re: Qoole wish list.... 97Nov\135 Re[2]: Qoole wish list.... 97Nov\136 problem with QBSP (I think) 97Nov\139 \-> Re: problem with QBSP (I think) 97Nov\140 \-> Re: problem with QBSP (I think) 97Nov\146 \-> Re: problem with QBSP (I think) 97Nov\151 \-> Re: problem with QBSP (I think) 97Nov\154 \-> Re: problem with QBSP (I think) 97Nov\163 \-> Re: problem with QBSP (I think) 97Nov\165 \-> Re: problem with QBSP (I think) 97Nov\166 \-> Re: problem with QBSP (I think) 97Nov\137 parse error before line #24 97Nov\138 Carpal tunnel syndrome 97Nov\141 Fw: problem with QBSP (I think) 97Nov\142 Fw: problem with QBSP (I think) 97Nov\143 Opps! 97Nov\145 alt.games.quake.qoole? 97Nov\147 How bout this one... 97Nov\148 \-> Re: How bout this one... 97Nov\149 \-> Re: How bout this one... 97Nov\156 \-> Re: How bout this one... 97Nov\150 Little bit of help needed 97Nov\153 \-> Re: Little bit of help needed 97Nov\152 more problems 97Nov\155 \-> Re: more problems 97Nov\180 \-> Re: more problems 97Nov\187 \-> Re: more problems 97Nov\200 \-> Re: more problems 97Dec\127 \-> Re: more problems 97Dec\133 \-> Re: more problems 97Dec\135 \-> Re: more problems 97Nov\157 Using my own textures.... 97Nov\159 \-> Re: Using my own textures.... 97Nov\167 \-> Re: Using my own textures.... 97Nov\158 VooDoo Cards 97Nov\160 \-> Re: VooDoo Cards 97Nov\161 \-> Re: VooDoo Cards 97Nov\162 \-> Re: VooDoo Cards 97Nov\168 \-> Re: VooDoo Cards 97Nov\169 \-> Re: VooDoo Cards 97Nov\170 \-> Re: VooDoo Cards 97Nov\171 \-> Re: VooDoo Cards 97Nov\173 \-> Re: VooDoo Cards 97Nov\174 \-> Re: VooDoo Cards 97Nov\179 \-> Re: VooDoo Cards 97Nov\181 \-> Re: VooDoo Cards 97Nov\183 \-> Re: VooDoo Cards 97Nov\184 \-> Re: VooDoo Cards 97Nov\190 \-> Re: VooDoo Cards 97Nov\191 \-> Re: VooDoo Cards 97Nov\192 \-> Re: VooDoo Cards 97Nov\208 \-> Re: VooDoo Cards 97Nov\164 RE: How bout this one... 97Nov\172 Re[2]: more problems 97Nov\175 \-> Re: Re[2]: more problems 97Nov\176 \-> Re: Re[2]: more problems 97Nov\178 \-> Re: Re[2]: more problems 97Nov\177 Here we go.... 97Nov\186 \-> Re: Here we go.... 97Nov\195 \-> Re: Here we go.... 97Nov\204 \-> Re: Here we go.... 97Nov\205 \-> Re: Here we go.... 97Nov\206 \-> Re: Here we go.... 97Nov\209 \-> Re: Here we go.... 97Dec\10 \-> Re: Here we go.... 97Nov\182 insanity reigns 97Nov\185 Re[2]: more problems 97Nov\188 vis not vis'ing 97Nov\189 \-> Re: vis not vis'ing 97Nov\193 parse error before line #24 97Nov\194 QOOLE wishlist alert! :) 97Nov\202 \-> Re: QOOLE wishlist alert! :) 97Nov\203 \-> Re: QOOLE wishlist alert! :) 97Nov\207 Trap's,trap's and more trap's 97Dec\92 \-> Re: Trap's,trap's and more trap's 97Nov\210 Model Files 97Nov\211 \-> Re: Model Files 97Nov\212 \-> Re: Model Files 97Nov\216 \-> Re: Model Files 97Nov\213 WISHLIST ALERT 97Nov\214 \-> Re: WISHLIST ALERT 97Nov\217 \-> Re: WISHLIST ALERT 97Nov\218 \-> Re: WISHLIST ALERT 97Nov\221 \-> Re: WISHLIST ALERT 97Nov\215 Hexen2 97Nov\219 Team Fortress 97Nov\220 Re: Airquake 97Dec\1 AGP and GLqoole/quake 97Dec\2 \-> Re: AGP and GLqoole/quake 97Dec\3 \-> Re: AGP and GLqoole/quake 97Dec\4 \-> Re: AGP and GLqoole/quake 97Dec\5 \-> Re: AGP and GLqoole/quake 97Dec\6 \-> Re: AGP and GLqoole/quake 97Dec\7 \-> Re: AGP and GLqoole/quake 97Dec\8 \-> Re: AGP and GLqoole/quake 97Dec\9 \-> Re: AGP and GLqoole/quake 97Dec\13 \-> Re: AGP and GLqoole/quake 97Dec\16 \-> Re: AGP and GLqoole/quake 97Dec\17 \-> Re: AGP and GLqoole/quake 97Dec\18 \-> Re: AGP and GLqoole/quake 97Dec\19 \-> Re: AGP and GLqoole/quake 97Dec\20 \-> Re: AGP and GLqoole/quake 97Dec\21 \-> Re: AGP and GLqoole/quake 97Dec\22 \-> Re: AGP and GLqoole/quake 97Dec\24 \-> Re: AGP and GLqoole/quake 97Dec\25 \-> Re: AGP and GLqoole/quake 97Dec\26 \-> Re: AGP and GLqoole/quake 97Dec\27 \-> Re: AGP and GLqoole/quake 97Dec\28 \-> Re: AGP and GLqoole/quake 97Dec\29 \-> Re: AGP and GLqoole/quake 97Dec\30 \-> Re: AGP and GLqoole/quake 97Dec\31 \-> Re: AGP and GLqoole/quake 97Dec\32 \-> Re: AGP and GLqoole/quake 97Dec\34 \-> Re: AGP and GLqoole/quake 97Dec\11 RE: Here we go.... 97Dec\12 Been discussed....but forgotten 97Dec\14 remove 97Dec\15 \-> Re: remove 97Dec\23 Let there Be light!!! 97Dec\33 no more dc's available STILL!!! 97Dec\35 \-> Re: no more dc's available STILL!!! 97Dec\36 \-> Re: no more dc's available STILL!!! 97Dec\37 \-> Re: no more dc's available STILL!!! 97Dec\50 \-> Re: no more dc's available STILL!!! 97Dec\38 Split Doors 97Dec\40 \-> Re: Split Doors 97Dec\42 \-> Re: Split Doors 97Dec\44 \-> Re: Split Doors 97Dec\54 \-> Re: Split Doors 97Dec\39 Other Editing Lists 97Dec\41 \-> Re: Other Editing Lists 97Dec\43 Re[2]: Split Doors 97Dec\45 Setting Platform/Elevator heights 97Dec\47 \-> Re: Setting Platform/Elevator heights 97Dec\55 \-> Re: Setting Platform/Elevator heights 97Dec\56 \-> Re: Setting Platform/Elevator heights 97Dec\66 \-> Re: Setting Platform/Elevator heights 97Dec\75 \-> Re: Setting Platform/Elevator heights 97Dec\76 \-> Re: Setting Platform/Elevator heights 97Dec\46 LiL HeLp 97Dec\49 \-> Re: LiL HeLp 97Dec\48 ARGH! Parse error?! 97Dec\51 Prefab Door 97Dec\53 \-> Re: Prefab Door 97Dec\58 \-> Re: Prefab Door 97Dec\52 version 29 97Dec\117 \-> Re: version 29 97Dec\120 \-> Re: version 29 97Dec\125 \-> Re: version 29 97Dec\57 VooDoo 2 info 97Dec\63 \-> Re: VooDoo 2 info 97Dec\59 Re[2]: Split Doors 97Dec\60 map export weirdness 97Dec\61 QOOLE 2.11 HELP! 97Dec\70 \-> Re: QOOLE 2.11 HELP! 97Dec\62 Tutorials 97Dec\65 \-> Re: Tutorials 97Dec\67 \-> Re: Tutorials 97Dec\64 2.19a bugs 97Dec\68 \-> Re: 2.19a bugs 97Dec\69 Doors 97Dec\71 CTRL Copying 97Dec\73 \-> Re: CTRL Copying 97Dec\78 \-> Re: CTRL Copying 97Dec\72 Double doors 97Dec\74 \-> Re: Double doors 97Dec\77 \-> Re: Double doors 97Dec\79 Disappearing Geometry & PolyMaxes 97Dec\80 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\81 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\82 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\83 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\142 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\147 \-> Re: Disappearing Geometry & PolyMaxes 97Dec\84 Give me an idea 97Dec\85 \-> Re: Give me an idea 97Dec\86 \-> Re: Give me an idea 97Dec\89 \-> Re: Give me an idea 97Dec\94 \-> Re: Give me an idea 97Dec\98 \-> Re: Give me an idea 97Dec\110 \-> Re: Give me an idea 97Dec\111 \-> Re: Give me an idea 97Dec\112 \-> Re: Give me an idea 97Dec\121 \-> Re: Give me an idea 97Dec\123 \-> Re: Give me an idea 97Dec\87 Jonathan R. Miller.vcf 97Dec\102 \-> Re: Jonathan R. Miller.vcf 97Dec\105 \-> Re: Jonathan R. Miller.vcf 97Dec\88 How To: Downward Moving Platforms 97Dec\97 \-> Re: How To: Downward Moving Platforms 97Dec\103 \-> Re: How To: Downward Moving Platforms 97Dec\90 weirdness 97Dec\101 \-> Re: weirdness 97Dec\106 \-> Re: weirdness 97Dec\107 \-> Re: weirdness 97Dec\113 \-> Re: weirdness 97Dec\91 area select 97Dec\93 Transparent Water 97Dec\95 \-> Re: Transparent Water 97Dec\96 \-> Re: Transparent Water 97Dec\99 \-> Re: Transparent Water 97Dec\100 \-> Re: Transparent Water 97Dec\109 \-> Re: Transparent Water 97Dec\104 Scourge of Amaragon 97Dec\108 Transparent Water 97Dec\114 RE: Give me an idea 97Dec\115 Re[2]: Give me an idea 97Dec\131 \-> Re: Re[2]: Give me an idea 97Dec\116 Re[2]: Disappearing Geometry & PolyMaxes 97Dec\118 Entity Files 97Dec\119 \-> Re: Entity Files 97Dec\132 \-> Re: Entity Files 97Dec\165 \-> Re: Entity Files 97Dec\122 Re[2]: Entity Files 97Dec\124 Sorry but 97Dec\128 \-> Re: Sorry but 97Dec\145 \-> Re: Sorry but 97Dec\126 Re[2]: Give me an idea 97Dec\129 Func_train: About 97Dec\134 \-> Re: Func_train: About 97Dec\137 \-> Re: Func_train: About 97Dec\139 \-> Re: Func_train: About 97Dec\130 Re[2]: Give me an idea 97Dec\136 Happy days :-) 97Dec\138 \-> Re: Happy days :-) 97Dec\143 \-> Re: Happy days :-) 97Dec\140 Re[2]: Entity Files 97Dec\141 Re[2]: Func_train: About 97Dec\144 Re[2]: Disappearing Geometry & PolyMaxes 97Dec\146 anyone ever encountered this? 97Dec\151 \-> Re: anyone ever encountered this? 97Dec\153 \-> Re: anyone ever encountered this? 97Dec\148 blurring only on a self built Qoole level (see attached jpg) 97Dec\150 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\152 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\157 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\170 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\179 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 97Dec\149 New Version Released(I guess?) 97Dec\154 RE: weirdness 97Dec\155 Re: blurring only on a self built Qoole level 97Dec\156 Re[2]: anyone ever encountered this? 97Dec\158 \-> Re: Re[2]: anyone ever encountered this? 97Dec\159 glide2x.dll 97Dec\161 \-> Re: glide2x.dll 97Dec\162 \-> Re: glide2x.dll 97Dec\163 \-> Re: glide2x.dll 97Dec\171 \-> Re: glide2x.dll 97Dec\181 \-> Re: glide2x.dll 97Dec\182 \-> Re: glide2x.dll 97Dec\183 \-> Re: glide2x.dll 97Dec\186 \-> Re: glide2x.dll 97Dec\189 \-> Re: glide2x.dll 97Dec\200 \-> Re: glide2x.dll 97Dec\160 Re: blurring only on a self built Qoole level (see attached jp 97Dec\164 GL Help please 97Dec\166 \-> Re: GL Help please 97Dec\167 \-> Re: GL Help please 97Dec\168 \-> Re: GL Help please 97Dec\169 RE: glide2x.dll 97Dec\172 STB128 nice but, no blood 97Dec\174 \-> Re: STB128 nice but, no blood 97Dec\176 \-> Re: STB128 nice but, no blood 97Dec\180 \-> Re: STB128 nice but, no blood 97Dec\173 custom art? 97Dec\194 \-> Re: custom art? 97Dec\175 Quake 2 textures 97Dec\177 RE: STB128 nice but, no blood 97Dec\178 agp STB128 vs 3dfx 97Dec\184 \-> Re: agp STB128 vs 3dfx 97Dec\185 q2 textures 97Dec\187 \-> Re: q2 textures 97Dec\188 \-> Re: q2 textures 97Dec\190 \-> Re: q2 textures 97Dec\191 TOP TEN MICROSOFT BUG EXCUSES 97Dec\192 Carving.... 97Dec\193 Q2 textures 97Dec\197 \-> Re: Q2 textures 97Dec\203 \-> Re: Q2 textures 97Dec\205 \-> Re: Q2 textures 97Dec\208 \-> Re: Q2 textures 97Dec\209 \-> Re: Q2 textures 97Dec\211 \-> Re: Q2 textures 97Dec\212 \-> Re: Q2 textures 97Dec\215 \-> Re: Q2 textures 97Dec\219 \-> Re: Q2 textures 97Dec\220 \-> Re: Q2 textures 97Dec\246 \-> Re: Q2 textures 97Dec\250 \-> Re: Q2 textures 97Dec\252 \-> Re: Q2 textures 97Dec\253 \-> Re: Q2 textures 97Dec\273 \-> Re: Q2 textures 97Dec\295 \-> Re: Q2 textures 97Dec\195 Quake 2 97Dec\196 Re[2]: Quake 2 97Dec\198 \-> Re: Re[2]: Quake 2 97Dec\199 Re[4]: Quake 2 97Dec\201 Qoole CD...... 97Dec\202 Game breakup 97Dec\210 \-> Re: Game breakup 97Dec\237 \-> Re: Game breakup 97Dec\204 Malice Entity Set 97Dec\206 GLQoole 2.30 beta 97Dec\207 2.30 beta 97Dec\213 Version 2.30 97Dec\214 QBsp3 note 97Dec\216 \-> Re: QBsp3 note 97Dec\217 \-> Re: QBsp3 note 97Dec\218 \-> Re: QBsp3 note 97Dec\221 -Sounds 97Dec\222 Quake 2: Light coming from brush surfaces 97Dec\229 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\231 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\233 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\234 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\238 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\239 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\241 \-> Re: Quake 2: Light coming from brush surfaces 97Dec\223 Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT | SHOULD BE IN QOOLE 97Dec\226 \-> Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE | THAT SHOULD BE IN QOOLE 97Dec\224 Re: I HAVE AN IDEA 97Dec\225 \-> Re: I HAVE AN IDEA 97Dec\244 \-> Re: I HAVE AN IDEA 97Dec\247 \-> Re: I HAVE AN IDEA 97Dec\227 -Rotating Models/Brushes 97Dec\230 \-> Re: -Rotating Models/Brushes 97Dec\232 \-> Re: -Rotating Models/Brushes 97Dec\235 \-> Re: -Rotating Models/Brushes 97Dec\228 q2 levels & voodoo2 97Dec\236 Transparencies...... 97Dec\240 \-> Re: Transparencies...... 97Dec\242 Quake 2 97Dec\243 Re: ~Quake 2: Light coming from brush surfaces 97Dec\245 Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT 97Dec\248 How do you set the respawn of weapons in Q??? 97Dec\249 \-> Re: How do you set the respawn of weapons in Q??? 97Dec\257 \-> Re: How do you set the respawn of weapons in Q??? 97Dec\251 Re[2]: How do you set the respawn of weapons in Q??? 97Dec\254 QUAKE 1 97Dec\256 \-> Re: QUAKE 1 97Dec\260 \-> Re: QUAKE 1 97Dec\262 \-> Re: QUAKE 1 97Dec\264 \-> Re: QUAKE 1 97Dec\266 \-> Re: QUAKE 1 97Dec\271 \-> Re: QUAKE 1 97Dec\274 \-> Re: QUAKE 1 97Dec\275 \-> Re: QUAKE 1 97Dec\278 \-> Re: QUAKE 1 97Dec\279 \-> Re: QUAKE 1 97Dec\280 \-> Re:QUAKE 1 97Dec\282 \-> Re: QUAKE 1 97Dec\283 \-> Re: QUAKE 1 97Dec\285 \-> Re: QUAKE 1 97Dec\290 \-> Re: QUAKE 1 97Dec\291 \-> Re: QUAKE 1 97Dec\342 \-> Re: QUAKE 1 97Dec\351 \-> Re: QUAKE 1 97Dec\255 Re[2]: Q2 textures 97Dec\261 \-> Re: Re[2]: Q2 textures 97Dec\269 \-> Re: Re[2]: Q2 textures 97Dec\272 \-> Re: Re[2]: Q2 textures 97Dec\284 \-> Re: Re[2]: Q2 textures 97Dec\258 Re: How do you set the respawn of weapons in Q rephrased 97Dec\263 \-> Re: How do you set the respawn of weapons in Q rephrased 97Dec\265 \-> Re: How do you set the respawn of weapons in Q rephrased 97Dec\259 Re: Quake 2 entities 97Dec\267 \-> Re: Quake 2 entities 97Dec\268 \-> Re: Quake 2 entities 97Dec\270 Files needed? 97Dec\276 Qoole Beta 4 97Dec\292 \-> Re: Qoole Beta 4 97Dec\311 \-> Re: Qoole Beta 4 97Dec\277 Rotate door 97Dec\281 Quake is DEAD? 97Dec\286 Re: Re:QUAKE 1 97Dec\293 \-> Re: Re:QUAKE 1 97Dec\307 \-> Re: Re:QUAKE 1 97Dec\322 \-> Re: Re:QUAKE 1 97Dec\325 \-> Re: Re:QUAKE 1 97Dec\330 \-> Re: Re:QUAKE 1 97Dec\338 \-> Re: Re:QUAKE 1 97Dec\357 \-> Re: Re:QUAKE 1 97Dec\287 Q2 leaks 97Dec\288 \-> Re: Q2 leaks 97Dec\289 \-> Re: Q2 leaks 97Dec\294 Quake C 97Dec\296 So what is the Status of Qoole 2.30 beta 5? 97Dec\298 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\302 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\303 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\304 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\305 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\306 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\308 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\309 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\327 \-> Re: So what is the Status of Qoole 2.30 beta 5? 97Dec\297 Maybe a dumb beginners question, buuuut... 97Dec\300 \-> Re: Maybe a dumb beginners question, buuuut... 97Dec\299 Hipnotic tutorial 97Dec\301 Qoole Beta 4 97Dec\310 RE: Re:QUAKE 1 97Dec\312 RE: Re:QUAKE 1 97Dec\313 Compile Question 97Dec\314 Suface Attributes.... for beta 6 97Dec\315 \-> Re: Suface Attributes.... for beta 6 97Dec\318 \-> Re: Suface Attributes.... for beta 6 97Dec\320 \-> Re: Suface Attributes.... for beta 6 97Dec\324 \-> Re: Suface Attributes.... for beta 6 97Dec\316 RE: Compile Question 97Dec\317 RE: Suface Attributes.... for beta 6 97Dec\319 Re[2]: Compile Question 97Dec\321 RE: Suface Attributes.... for beta 6 97Dec\323 --FYI: RGB Light Colors 97Dec\337 \-> Re: --FYI: RGB Light Colors 97Dec\326 Ladders again 97Dec\328 \-> Re: Ladders again 97Dec\329 Apology 97Dec\331 a few things 97Dec\332 Dog Year Projects 97Dec\333 Qoole's IRC channel? 97Dec\336 \-> Re: Qoole's IRC channel? 97Dec\370 \-> Re: Qoole's IRC channel? 97Dec\334 Leaks in Quake 2. 97Dec\335 Elevators In Quake II 97Dec\339 RE: Qoole's IRC channel? 97Dec\340 Beta 7! 97Dec\341 Request 97Dec\362 \-> Re: Request 97Dec\343 2.30 beta problem 97Dec\347 \-> Re: 2.30 beta problem 97Dec\350 \-> Re: 2.30 beta problem 97Dec\352 \-> Re: 2.30 beta problem 97Dec\375 \-> Re: 2.30 beta problem 97Dec\376 \-> Re: 2.30 beta problem 97Dec\344 Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\358 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\381 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\387 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 97Dec\345 Pay For Qoole for QuakeII 97Dec\349 \-> Re: Pay For Qoole for QuakeII 97Dec\346 Problem 97Dec\348 \-> Re: Problem 97Dec\391 \-> Re: Problem 98Jan\579 \-> Re: Problem 98Jan\580 \-> Re: Problem 98Jan\582 \-> Re: Problem 98Jan\584 \-> Re: Problem 98Jan\632 \-> Re: Problem 98Jan\633 \-> Re: Problem 98Jan\635 \-> Re: Problem 98Jan\639 \-> Re: Problem 98Jan\651 \-> Re: Problem 97Dec\353 I've got the power 97Dec\354 \-> Re: I've got the power 97Dec\359 \-> Re: I've got the power 97Dec\363 \-> Re: I've got the power 97Dec\372 \-> Re: I've got the power 97Dec\373 \-> Re: I've got the power 97Dec\374 \-> Re: I've got the power 97Dec\382 \-> Re: I've got the power 97Dec\355 Jello Weapons 97Dec\360 \-> Re: Jello Weapons 97Dec\356 Quake 2 Help 97Dec\368 \-> Re: Quake 2 Help 97Dec\386 \-> Re: Quake 2 Help 97Dec\396 \-> Re: Quake 2 Help 97Dec\407 \-> Re: Quake 2 Help 97Dec\361 -Re: Quake 2 Help 97Dec\364 RE: Ladders again 97Dec\365 RE: Jello Weapons 97Dec\366 RE: Quake 2 Help 97Dec\367 RE: Quake 2 Help 97Dec\369 Registration Woes 97Dec\377 \-> Re: Registration Woes 97Dec\385 \-> Re: Registration Woes 97Dec\371 glass that breaks ? 97Dec\384 \-> Re: glass that breaks ? 97Dec\378 doors going up? 97Dec\379 RE: Registration Woes 97Dec\380 RE: Quake 2 Help 97Dec\383 Breakable Glass, and Func_Trains? 97Dec\388 I have beta 7, but can't QBSP maps... 97Dec\389 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\409 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\418 \-> Re: I have beta 7, but can't QBSP maps... 97Dec\390 New qbsp,vis & light errors 97Dec\406 \-> Re: New qbsp,vis & light errors 97Dec\408 \-> Re: New qbsp,vis & light errors 97Dec\410 \-> Re: New qbsp,vis & light errors 97Dec\411 \-> Re: New qbsp,vis & light errors 97Dec\498 \-> Re: New qbsp,vis & light errors 97Dec\392 hmmmm scaling... 97Dec\393 \-> Re: hmmmm scaling... 97Dec\397 \-> Re: hmmmm scaling... 97Dec\401 \-> Re: hmmmm scaling... 97Dec\422 \-> Re: hmmmm scaling... 97Dec\429 \-> Re: hmmmm scaling... 97Dec\394 RE: Quake 2 Help 97Dec\395 RE: Quake 2 Help 97Dec\398 Beta 8 Already!?! 97Dec\399 GLQuake for Righteous Orchid 97Dec\400 \-> Re: GLQuake for Righteous Orchid 97Dec\402 New TC Idea 97Dec\405 \-> Re: New TC Idea 97Dec\440 \-> Re: New TC Idea 97Dec\442 \-> Re: New TC Idea 97Dec\453 \-> Re: New TC Idea 97Dec\403 RE: New qbsp,vis & light errors 97Dec\404 RE: Quake 2 Help 97Dec\412 Slow compiling 97Dec\413 \-> Re: Slow compiling 97Dec\415 \-> Re: Slow compiling 97Dec\414 no PTS, NO PRT, where is the bug 97Dec\416 Quake II Entities 97Dec\430 \-> Re: Quake II Entities 97Dec\431 \-> Re: Quake II Entities 97Dec\434 \-> Re: Quake II Entities 97Dec\417 I HAVE 48 MEG RAM but it´s still compiling slow 97Dec\419 NT & QBSP 97Dec\421 \-> Re: NT & QBSP 97Dec\423 \-> Re: NT & QBSP 97Dec\427 \-> Re: NT & QBSP 97Dec\428 \-> Re: NT & QBSP 97Dec\420 Re: I HAVE 48 MEG RAM but it's still compiling slow 97Dec\424 Quake2 Prefabs 97Dec\448 \-> Re: Quake2 Prefabs 97Dec\452 \-> Re: Quake2 Prefabs 97Dec\455 \-> Re: Quake2 Prefabs 97Dec\456 \-> Re: Quake2 Prefabs 97Dec\458 \-> Re: Quake2 Prefabs 97Dec\461 \-> Re: Quake2 Prefabs 97Dec\462 \-> Re: Quake2 Prefabs 97Dec\463 \-> Re: Quake2 Prefabs 97Dec\465 \-> Re: Quake2 Prefabs 97Dec\481 \-> Re: Quake2 Prefabs 97Dec\489 \-> Re: Quake2 Prefabs 97Dec\501 \-> Re: Quake2 Prefabs 97Dec\505 \-> Re: Quake2 Prefabs 97Dec\425 TeamFortress Maps 97Dec\449 \-> Re: TeamFortress Maps 97Dec\426 I hate that. 97Dec\432 A spinning object 97Dec\433 \-> Re: A spinning object 97Dec\475 \-> Re: A spinning object 97Dec\476 \-> Re: A spinning object 97Dec\477 \-> Re: A spinning object 97Dec\478 \-> Re: A spinning object 97Dec\495 \-> Re: A spinning object 97Dec\435 Why doesn´t my windows get transparent??? 97Dec\437 \-> Re: Why doesn´t my windows get transparent??? 97Dec\439 \-> Re: Why doesn´t my windows get transparent??? 97Dec\444 \-> Re: Why doesn´t my windows get transparent??? 97Dec\436 Gl problems? 97Dec\443 \-> Re: Gl problems? 97Dec\445 \-> Re: Gl problems? 97Dec\450 \-> Re: Gl problems? 97Dec\438 Fortball iz Done!!! (I think) 97Dec\441 \-> Re: Fortball iz Done!!! (I think) 97Dec\457 \-> Re: Fortball iz Done!!! (I think) 97Dec\464 \-> Re: Fortball iz Done!!! (I think) 97Dec\446 WinQoole problems 97Dec\447 Re: I HAVE 48 MEG RAM but it4s still compiling slow 97Dec\451 A_Why_doesn=B4t_my_windows_get_transparent 97Dec\454 Q2 Textures 97Dec\459 leaks in q2 levels 97Dec\460 \-> Re: leaks in q2 levels 97Dec\466 \-> Re: leaks in q2 levels 97Dec\469 \-> Re: leaks in q2 levels 97Dec\467 RE: A_Why_doesn=B4t_my_windows_get_transparent 97Dec\468 Misc Questions 97Dec\472 \-> Re: Misc Questions 97Dec\470 um. a Question or | 50000000000000000000000000000000000000000000000000000000 97Dec\471 Re: um. a Question or 97Dec\473 Recompiled QBsp3 to not require opengl32.dll 97Dec\480 \-> Re: Recompiled QBsp3 to not require opengl32.dll 97Dec\490 \-> Re: Recompiled QBsp3 to not require opengl32.dll 97Dec\474 Re: um. a Question or 5000 97Dec\479 NETWORKING Quake 2 97Dec\491 \-> Re: NETWORKING Quake 2 97Dec\500 \-> Re: NETWORKING Quake 2 97Dec\482 RE: New qbsp,vis & light errors 97Dec\483 No Textures 97Dec\486 \-> Re: No Textures 97Dec\488 \-> Re: No Textures 97Dec\484 RE: Why_doesn=B4t_my_windows_get_transparent 97Dec\485 Cured Texture Problem 97Dec\487 A_Why_doesn=B4t_my_windows_get_transp 97Dec\492 Re: SV: Why_doesn=B4t_my_windows_get_transparent 97Dec\493 Quake 2 Entities: Explained in Detail! 97Dec\494 Compiles--Vis/Rad Details 97Dec\504 \-> Re: Compiles--Vis/Rad Details 97Dec\506 \-> Re: Compiles--Vis/Rad Details 97Dec\496 How do I make a spinning fan? 97Dec\497 \-> Re: How do I make a spinning fan? 97Dec\502 \-> Re: How do I make a spinning fan? 97Dec\503 \-> Re: How do I make a spinning fan? 97Dec\507 \-> Re: How do I make a spinning fan? 97Dec\508 \-> Re: How do I make a spinning fan? 97Dec\510 \-> Re: How do I make a spinning fan? 97Dec\499 Team Fortress Servers 97Dec\509 IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\511 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\513 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\515 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\516 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 97Dec\512 Entities in Qoole betas 97Dec\514 wHAT THE? 97Dec\517 \-> Re: wHAT THE? 97Dec\518 colored, moving,rotating lights 97Dec\622 \-> Re: colored, moving,rotating lights 97Dec\624 \-> Re: colored, moving,rotating lights 97Dec\519 Qoole's been hacked 97Dec\521 \-> Re: Qoole's been hacked 97Dec\522 \-> Re: Qoole's been hacked 97Dec\524 \-> Re: Qoole's been hacked 97Dec\527 \-> Re: Qoole's been hacked 97Dec\529 \-> Re: Qoole's been hacked 97Dec\534 \-> Re: Qoole's been hacked 97Dec\535 \-> Re: Qoole's been hacked 97Dec\536 \-> Re: Qoole's been hacked 97Dec\537 \-> Re: Qoole's been hacked 97Dec\541 \-> Re: Qoole's been hacked 97Dec\542 \-> Re: Qoole's been hacked 97Dec\545 \-> Re: Qoole's been hacked 97Dec\546 \-> Re: Qoole's been hacked 97Dec\549 \-> Re: Qoole's been hacked 97Dec\550 \-> Re: Qoole's been hacked 97Dec\551 \-> Re: Qoole's been hacked 97Dec\555 \-> Re: Qoole's been hacked 97Dec\556 \-> Re: Qoole's been hacked 97Dec\557 \-> Re: Qoole's been hacked 97Dec\564 \-> Re: Qoole's been hacked 97Dec\566 \-> Re: Qoole's been hacked 97Dec\568 \-> Re: Qoole's been hacked 97Dec\569 \-> Re: Qoole's been hacked 97Dec\570 \-> Re: Qoole's been hacked 97Dec\520 Damn it! 97Dec\523 Problem loading wad files 97Dec\525 Qoole Betas 97Dec\526 \-> Re: Qoole Betas 97Dec\528 really need help 97Dec\530 Transparency in Quake maps 97Dec\531 MERRY XMAS ! 97Dec\532 Cmon 97Dec\533 \-> Re: Cmon 97Dec\538 \-> Re: Cmon 97Dec\612 \-> Re: Cmon 97Dec\539 QOOLE IDEA 97Dec\540 \-> Re: QOOLE IDEA 97Dec\563 \-> Re: QOOLE IDEA 97Dec\571 \-> Re: QOOLE IDEA 97Dec\575 \-> Re: QOOLE IDEA 97Dec\576 \-> Re: QOOLE IDEA 97Dec\581 \-> Re: QOOLE IDEA 97Dec\586 \-> Re: QOOLE IDEA 97Dec\587 \-> Re: QOOLE IDEA 97Dec\589 \-> Re: QOOLE IDEA 97Dec\590 \-> Re: QOOLE IDEA 97Dec\596 \-> Re: QOOLE IDEA 97Dec\597 \-> Re: QOOLE IDEA 97Dec\598 \-> Re: QOOLE IDEA 97Dec\608 \-> Re: QOOLE IDEA 97Dec\609 \-> Re: QOOLE IDEA 97Dec\627 \-> Re: QOOLE IDEA 97Dec\638 \-> Re: QOOLE IDEA 97Dec\639 \-> Re: QOOLE IDEA 97Dec\642 \-> Re: QOOLE IDEA 97Dec\644 \-> Re: QOOLE IDEA 97Dec\645 \-> Re: QOOLE IDEA 97Dec\646 \-> Re: QOOLE IDEA 97Dec\647 \-> Re: QOOLE IDEA 97Dec\653 \-> Re: QOOLE IDEA 97Dec\658 \-> Re: QOOLE IDEA 97Dec\668 \-> Re: QOOLE IDEA 97Dec\669 \-> Re: QOOLE IDEA 97Dec\672 \-> Re: QOOLE IDEA 97Dec\692 \-> Re: QOOLE IDEA 97Dec\694 \-> Re: QOOLE IDEA 97Dec\700 \-> Re: QOOLE IDEA 97Dec\706 \-> Re: QOOLE IDEA 97Dec\716 \-> Re: QOOLE IDEA 97Dec\717 \-> Re: QOOLE IDEA 97Dec\720 \-> Re: QOOLE IDEA 98Jan\4 \-> Re: QOOLE IDEA 98Jan\10 \-> Re: QOOLE IDEA 98Jan\13 \-> Re: QOOLE IDEA 98Jan\19 \-> Re: QOOLE IDEA 98Jan\30 \-> Re: QOOLE IDEA 98Jan\38 \-> Re: QOOLE IDEA 98Jan\58 \-> Re: QOOLE IDEA 98Jan\62 \-> Re: QOOLE IDEA 98Jan\63 \-> Re: QOOLE IDEA 98Jan\73 \-> Re: QOOLE IDEA 98Jan\74 \-> Re: QOOLE IDEA 98Jan\75 \-> Re: QOOLE IDEA 98Jan\84 \-> Re: QOOLE IDEA 98Jan\87 \-> Re: QOOLE IDEA 98Jan\88 \-> Re: QOOLE IDEA 98Jan\92 \-> Re: QOOLE IDEA 98Jan\94 \-> Re: QOOLE IDEA 98Jan\105 \-> Re: QOOLE IDEA 98Jan\111 \-> Re: QOOLE IDEA 97Dec\543 Qoole Feature WishList 97Dec\565 \-> Re: Qoole Feature WishList 97Dec\544 Entities and (FA)Qs 97Dec\547 \-> Re: Entities and (FA)Qs 97Dec\548 \-> Re: Entities and (FA)Qs 97Dec\558 \-> Re: Entities and (FA)Qs 97Dec\578 \-> Re: Entities and (FA)Qs 97Dec\552 Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\553 \-> Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\554 \-> Re: Making shootable buttons (was: Qoole's been hacked) 97Dec\559 Hacked 97Dec\560 Qoole and Team Fortress 97Dec\561 Yet to register... 97Dec\562 \-> Re: Yet to register... 97Dec\567 Gravity Zones? 97Dec\572 -Nick 97Dec\573 Re: Texture Lock {Re: QOOLE IDEA} 97Dec\574 \-> Re: Texture Lock {Re: QOOLE IDEA} 97Dec\579 \-> Re: Texture Lock {Re: QOOLE IDEA} 97Dec\577 warning message 97Dec\580 Problems....Can anyone help? 97Dec\582 \-> Re: Problems....Can anyone help? 97Dec\583 Nasty little annoyance ver 2.30 beta 10a (methinks) 97Dec\584 \-> Re: Nasty little annoyance ver 2.30 beta 10a (methinks) 97Dec\585 SV: Qoole's been hacked 97Dec\588 Ugh, I Keep Getting the "Off Plane" error! 97Dec\591 Problem loading a wad for Q2 97Dec\649 \-> Re: Problem loading a wad for Q2 97Dec\592 Winqoole v2.30 97Dec\593 Func_Train 97Dec\648 \-> Re: Func_Train 97Dec\650 \-> Re: Func_Train 97Dec\657 \-> Re: Func_Train 97Dec\594 Re: Entities 97Dec\595 \-> Re: Entities 97Dec\614 \-> Re: Entities 97Dec\599 Problems & Suggestions... 97Dec\601 \-> Re: Problems & Suggestions... 97Dec\602 \-> Re: Problems & Suggestions... 97Dec\603 \-> Re: Problems & Suggestions... 97Dec\604 \-> Re: Problems & Suggestions... 97Dec\605 \-> Re: Problems & Suggestions... 97Dec\607 \-> Re: Problems & Suggestions... 97Dec\610 \-> Re: Problems & Suggestions... 97Dec\611 \-> Re: Problems & Suggestions... 97Dec\600 Team Fortress 97Dec\606 Qrad 97Dec\615 \-> Re: Qrad 97Dec\616 \-> Re: Qrad 97Dec\618 Re: Team Fortress ( TO ANDREW ) 97Dec\620 \-> Re: Team Fortress ( TO ANDREW ) 97Dec\621 \-> Re: Team Fortress ( TO ANDREW ) 97Dec\619 TEST 97Dec\623 Qoole's been hacked 97Dec\625 I can't edit Quake II maps! 97Dec\626 \-> Re: I can't edit Quake II maps! 97Dec\628 BSP,VIS, AND RAD QUESTION 97Dec\629 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\630 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\631 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\633 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\635 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\641 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\643 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\651 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\656 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\659 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\660 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\663 \-> Re: BSP,VIS, AND RAD QUESTION 97Dec\632 Re[2]: BSP,VIS, AND RAD QUESTION 97Dec\636 \-> Re: Re[2]: BSP,VIS, AND RAD QUESTION 97Dec\634 QRAD, BSP, LIGHT 97Dec\637 \-> Re: QRAD, BSP, LIGHT 97Dec\640 Re[4]: BSP,VIS, AND RAD QUESTION 97Dec\652 A cool TF map (I hope) 97Dec\654 \-> Re: A cool TF map (I hope) 97Dec\655 \-> Re: A cool TF map (I hope) 97Dec\661 \-> Re: A cool TF map (I hope) 97Dec\690 \-> Re: A cool TF map (I hope) 97Dec\662 I Want to Play On the Net Now 97Dec\665 \-> Re: I Want to Play On the Net Now 97Dec\666 \-> Re: I Want to Play On the Net Now 97Dec\667 \-> Re: I Want to Play On the Net Now 97Dec\671 \-> Re: I Want to Play On the Net Now 97Dec\675 \-> Re: I Want to Play On the Net Now 97Dec\677 \-> Re: I Want to Play On the Net Now 97Dec\664 Func_Train that stops 97Dec\676 \-> Re: Func_Train that stops 97Dec\679 \-> Re: Func_Train that stops 97Dec\697 \-> Re: Func_Train that stops 97Dec\707 \-> Re: Func_Train that stops 97Dec\709 \-> Re: Func_Train that stops 98Jan\5 \-> Re: Func_Train that stops 97Dec\670 YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 97Dec\673 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\2 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\7 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\21 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\22 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\28 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\33 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\42 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 98Jan\44 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 97Dec\674 Internet Connect 97Dec\678 Re[2]: I Want to Play On the Net Now 97Dec\680 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\705 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\715 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\721 \-> Re: Re[2]: I Want to Play On the Net Now 97Dec\681 Re[4]: I Want to Play On the Net Now 97Dec\683 \-> Re: Re[4]: I Want to Play On the Net Now 97Dec\682 Associating sounds with events 97Dec\684 \-> Re: Associating sounds with events 97Dec\685 Re: I Want to Play On the Net Now AND THREADS IN GENERAL 97Dec\701 \-> Re: I Want to Play On the Net Now AND THREADS IN GENERAL 97Dec\686 The TF Map I was talkin' about... 97Dec\687 Re: AOL Connecivity 97Dec\688 New Fields 97Dec\710 \-> Re: New Fields 97Dec\689 simple addition... 97Dec\698 \-> Re: simple addition... 97Dec\699 \-> Re: simple addition... 97Dec\702 \-> Re: simple addition... 97Dec\703 \-> Re: simple addition... 97Dec\708 \-> Re: simple addition... 97Dec\711 \-> Re: simple addition... 98Jan\3 \-> Re: simple addition... 98Jan\36 \-> Re: simple addition... 98Jan\71 \-> Re: simple addition... 98Jan\80 \-> Re: simple addition... 98Jan\98 \-> Re: simple addition... 97Dec\691 msdos 97Dec\696 \-> Re: msdos 97Dec\704 \-> Re: msdos 97Dec\693 RE: New Fields 97Dec\695 Leak 98Jan\591 \-> Re: Leak 97Dec\712 Leaks 97Dec\714 \-> Re: Leaks 97Dec\725 \-> Re: Leaks 98Jan\6 \-> Re: Leaks 98Jan\99 \-> Re: Leaks 97Dec\713 Rotating objects 97Dec\722 \-> Re: Rotating objects 97Dec\724 \-> Re: Rotating objects 97Dec\718 Re[2]: New Fields 97Dec\719 Sorry about that, the map is at: 98Jan\137 \-> Re: Sorry about that, the map is at: 98Jan\147 \-> Re: Sorry about that, the map is at: 98Jan\175 \-> Re: Sorry about that, the map is at: 98Jan\252 \-> Re: Sorry about that, the map is at: 97Dec\723 func_door_rotating 97Dec\729 \-> Re: func_door_rotating 97Dec\731 \-> Re: func_door_rotating 97Dec\732 \-> Re: func_door_rotating 97Dec\735 \-> Re: func_door_rotating 98Jan\20 \-> Re: func_door_rotating 97Dec\726 qoole 230 beta 11 97Dec\733 \-> Re: qoole 230 beta 11 97Dec\734 \-> Re: qoole 230 beta 11 97Dec\727 Re: Qoole problem ? 97Dec\728 \-> Re: Qoole problem ? 97Dec\730 \-> Re: Qoole problem ? 98Jan\8 \-> Re: Qoole problem ? 98Jan\12 \-> Re: Qoole problem ? 98Jan\14 \-> Re: Qoole problem ? 98Jan\26 \-> Re: Qoole problem ? 98Jan\56 \-> Re: Qoole problem ? 98Jan\60 \-> Re: Qoole problem ? 98Jan\69 \-> Re: Qoole problem ? 98Jan\1 Qoole 2.3 Final 98Jan\15 \-> Re: Qoole 2.3 Final 98Jan\9 Qoole Problem!!! HELP ME PLEASE!!!! 98Jan\11 \-> Re: Qoole Problem!!! HELP ME PLEASE!!!! 98Jan\16 IDEA 4 QOOLE! 98Jan\27 \-> Re: IDEA 4 QOOLE! 98Jan\40 \-> Re: IDEA 4 QOOLE! 98Jan\43 \-> Re: IDEA 4 QOOLE! 98Jan\65 \-> Re: IDEA 4 QOOLE! 98Jan\17 Texture Locking...aaaaaaahhhhhhh 98Jan\29 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\31 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\51 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\55 \-> Re: Texture Locking...aaaaaaahhhhhhh 98Jan\18 Crashing (grr) 98Jan\32 \-> Re: Crashing (grr) 98Jan\52 \-> Re: Crashing (grr) 98Jan\23 Texture Looking 98Jan\24 \-> Re: Texture Looking 98Jan\25 \-> Re: Texture Looking 98Jan\34 \-> Re: Texture Looking 98Jan\35 Lifts with multiple floors? 98Jan\37 Is it a bug? 98Jan\39 \-> Re: Is it a bug? 98Jan\41 \-> Re: Is it a bug? 98Jan\46 \-> Re: Is it a bug? 98Jan\50 \-> Re: Is it a bug? 98Jan\53 \-> Re: Is it a bug? 98Jan\45 Q2 and the cdrom 98Jan\47 \-> Re: Q2 and the cdrom 98Jan\48 \-> Re: Q2 and the cdrom 98Jan\104 \-> Re: Q2 and the cdrom 98Jan\49 Where New Fields Go 98Jan\54 Aliasing problems 98Jan\57 \-> Re: Aliasing problems 98Jan\61 \-> Re: Aliasing problems 98Jan\59 Is there a list of entity properties? 98Jan\68 \-> Re: Is there a list of entity properties? 98Jan\64 leaks argument, OpenGL? 98Jan\90 \-> Re: leaks argument, OpenGL? 98Jan\66 Texture Aliignment.... 98Jan\67 Fw: A 3-floor automatic elevator (attn: Paul Fretter) 98Jan\70 Beta 15 and other things 98Jan\72 \-> Re: Beta 15 and other things 98Jan\83 \-> Re: Beta 15 and other things 98Jan\76 Sentry Gun 98Jan\77 \-> Re: Sentry Gun 98Jan\79 \-> Re: Sentry Gun 98Jan\78 Map Info 98Jan\81 \-> Re: Map Info 98Jan\82 \-> Re: Map Info 98Jan\86 \-> Re: Map Info 98Jan\85 sparks 98Jan\89 HexenII 98Jan\93 \-> Re: HexenII 98Jan\97 \-> Re: HexenII 98Jan\91 Killing the Insane... 98Jan\96 \-> Re: Killing the Insane... 98Jan\95 PF_Setmodel error 98Jan\100 Entity wireframes 98Jan\101 Leaks 98Jan\102 Texturing brush faces 98Jan\107 \-> Re: Texturing brush faces 98Jan\108 \-> Re: Texturing brush faces 98Jan\106 Will someone PLEASE check out my TF map!? 98Jan\114 \-> Re: Will someone PLEASE check out my TF map!? 98Jan\136 \-> Re: Will someone PLEASE check out my TF map!? 98Jan\109 couple of things 98Jan\112 \-> Re: couple of things 98Jan\122 \-> Re: couple of things 98Jan\124 \-> Re: couple of things 98Jan\110 Custom entities 98Jan\113 News group? 98Jan\115 Invisible & Invincible Brushes... 98Jan\116 \-> Re: Invisible & Invincible Brushes... 98Jan\117 \-> Re: Invisible & Invincible Brushes... 98Jan\121 \-> Re: Invisible & Invincible Brushes... 98Jan\134 \-> Re: Invisible & Invincible Brushes... 98Jan\150 \-> Re: Invisible & Invincible Brushes... 98Jan\152 \-> Re: Invisible & Invincible Brushes... 98Jan\153 \-> Re: Invisible & Invincible Brushes... 98Jan\154 \-> Re: Invisible & Invincible Brushes... 98Jan\155 \-> Re: Invisible & Invincible Brushes... 98Jan\166 \-> Re: Invisible & Invincible Brushes... 98Jan\180 \-> Re: Invisible & Invincible Brushes... 98Jan\204 \-> Re: Invisible & Invincible Brushes... 98Jan\222 \-> Re: Invisible & Invincible Brushes... 98Jan\260 \-> Re: Invisible & Invincible Brushes... 98Jan\264 \-> Re: Invisible & Invincible Brushes... 98Jan\309 \-> Re: Invisible & Invincible Brushes... 98Jan\373 \-> Re: Invisible & Invincible Brushes... 98Jan\118 Er.. properties! 98Jan\120 \-> Re: Er.. properties! 98Jan\132 \-> Re: Er.. properties! 98Jan\161 \-> Re: Er.. properties! 98Jan\119 entity info 98Jan\123 \-> Re: entity info 98Jan\125 Brush Face Texturing 98Jan\128 \-> Re: Brush Face Texturing 98Jan\131 \-> Re: Brush Face Texturing 98Jan\160 \-> Re: Brush Face Texturing 98Jan\126 GLQoole weapon woes 98Jan\129 \-> Re: GLQoole weapon woes 98Jan\130 \-> Re: GLQoole weapon woes 98Jan\135 \-> Re: GLQoole weapon woes 98Jan\145 \-> Re: GLQoole weapon woes 98Jan\127 Dag-Nabbit! 98Jan\144 \-> Re: Dag-Nabbit! 98Jan\162 \-> Re: Dag-Nabbit! 98Jan\199 \-> Re: Dag-Nabbit! 98Jan\216 \-> Re: Dag-Nabbit! 98Jan\229 \-> Re: Dag-Nabbit! 98Jan\262 \-> Re: Dag-Nabbit! 98Jan\133 ****LEAKED**** 98Jan\138 \-> Re: ****LEAKED**** 98Jan\142 \-> Re: ****LEAKED**** 98Jan\174 \-> Re: ****LEAKED**** 98Jan\139 Compiling Errors -=- HELP!!!!!!!!!! 98Jan\140 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\141 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\143 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 98Jan\146 Backup files 98Jan\148 Huh? 98Jan\151 \-> Re: Huh? 98Jan\165 \-> Re: Huh? 98Jan\198 \-> Re: Huh? 98Jan\220 \-> Re: Huh? 98Jan\149 ***Rotation and sparks*** 98Jan\158 Mods TC etc... 98Jan\159 Re: Compiling Errors 98Jan\163 Texture Locking 98Jan\167 \-> Re: Texture Locking 98Jan\169 \-> Re: Texture Locking 98Jan\170 \-> Re: Texture Locking 98Jan\173 \-> Re: Texture Locking 98Jan\164 transparency 98Jan\185 \-> Re: transparency 98Jan\209 \-> Re: transparency 98Jan\168 Re[2]: Huh? 98Jan\171 Leaking Maps 98Jan\193 \-> Re: Leaking Maps 98Jan\212 \-> Re: Leaking Maps 98Jan\219 \-> Re: Leaking Maps 98Jan\228 \-> Re: Leaking Maps 98Jan\234 \-> Re: Leaking Maps 98Jan\235 \-> Re: Leaking Maps 98Jan\236 \-> Re: Leaking Maps 98Jan\245 \-> Re: Leaking Maps 98Jan\254 \-> Re: Leaking Maps 98Jan\257 \-> Re: Leaking Maps 98Jan\259 \-> Re: Leaking Maps 98Jan\266 \-> Re: Leaking Maps 98Jan\275 \-> Re: Leaking Maps 98Jan\281 \-> Re: Leaking Maps 98Jan\287 \-> Re: Leaking Maps 98Jan\297 \-> Re: Leaking Maps 98Jan\172 modifying quad damage 98Jan\176 Texture Offset Bug 98Jan\177 Sparky and Bubbles 98Jan\181 Colored lighting 98Jan\183 \-> Re: Colored lighting 98Jan\186 \-> Re: Colored lighting 98Jan\200 \-> Re: Colored lighting 98Jan\202 \-> Re: Colored lighting 98Jan\270 \-> Re: Colored lighting 98Jan\272 \-> Re: Colored lighting 98Jan\273 \-> Re: Colored lighting 98Jan\284 \-> Re: Colored lighting 98Jan\285 \-> Re: Colored lighting 98Jan\289 \-> Re: Colored lighting 98Jan\294 \-> Re: Colored lighting 98Jan\311 \-> Re: Colored lighting 98Jan\314 \-> Re: Colored lighting 98Jan\325 \-> Re: Colored lighting 98Jan\378 \-> Re: Colored lighting 98Jan\381 \-> Re: Colored lighting 98Jan\410 \-> Re: Colored lighting 98Jan\182 Re: (kein Betreff) 98Jan\184 SV: Colored lighting 98Jan\187 weird 98Jan\201 \-> Re: weird 98Jan\188 Colored Lighting 98Jan\189 \-> Re: Colored Lighting 98Jan\191 \-> Re: Colored Lighting 98Jan\192 \-> Re: Colored Lighting 98Jan\196 \-> Re: Colored Lighting 98Jan\206 \-> Re: Colored Lighting 98Jan\213 \-> Re: Colored Lighting 98Jan\249 \-> Re: Colored Lighting 98Jan\274 \-> Re: Colored Lighting 98Jan\277 \-> Re: Colored Lighting 98Jan\298 \-> Re: Colored Lighting 98Jan\312 \-> Re: Colored Lighting 98Jan\332 \-> Re: Colored Lighting 98Jan\335 \-> Re: Colored Lighting 98Jan\339 \-> Re: Colored Lighting 98Jan\347 \-> Re: Colored Lighting 98Jan\475 \-> Re: Colored Lighting 98Jan\476 \-> Re: Colored Lighting 98Jan\190 Yet Another Qoole Request 98Jan\205 \-> Re: Yet Another Qoole Request 98Jan\211 \-> Re: Yet Another Qoole Request 98Jan\214 \-> Re: Yet Another Qoole Request 98Jan\265 \-> Re: Yet Another Qoole Request 98Jan\672 \-> Re: Yet Another Qoole Request 98Jan\700 \-> Re: Yet Another Qoole Request 98Jan\705 \-> Re: Yet Another Qoole Request 98Jan\711 \-> Re: Yet Another Qoole Request 98Jan\716 \-> Re: Yet Another Qoole Request 98Jan\717 \-> Re: Yet Another Qoole Request 98Jan\719 \-> Re: Yet Another Qoole Request 98Jan\727 \-> Re: Yet Another Qoole Request 98Jan\734 \-> Re: Yet Another Qoole Request 98Jan\741 \-> Re: Yet Another Qoole Request 98Jan\744 \-> Re: Yet Another Qoole Request 98Jan\745 \-> Re: Yet Another Qoole Request 98Jan\795 \-> Re: Yet Another Qoole Request 98Jan\827 \-> Re: Yet Another Qoole Request 98Jan\849 \-> Re: Yet Another Qoole Request 98Jan\194 Errors Loading.... 98Jan\197 \-> Re: Errors Loading.... 98Jan\195 Quake 2 Teleporters 98Jan\203 TF Textures 98Jan\207 qoole 3.0 non-beta befuddlement 98Jan\217 \-> Re: qoole 3.0 non-beta befuddlement 98Jan\250 \-> Re: qoole 3.0 non-beta befuddlement 98Jan\208 SV: weird 98Jan\227 \-> Re: SV: weird 98Jan\210 SV: Errors Loading.... 98Jan\215 \-> Re: SV: Errors Loading.... 98Jan\218 It's about time... 98Jan\225 \-> Re: It's about time... 98Jan\221 Skies and lighting 98Jan\226 \-> Re: Skies and lighting 98Jan\223 Another new feature(EAI) 98Jan\231 \-> Re: Another new feature(EAI) 98Jan\271 \-> Re: Another new feature(EAI) 98Jan\308 \-> Re: Another new feature(EAI) 98Jan\322 \-> Re: Another new feature(EAI) 98Jan\356 \-> Re: Another new feature(EAI) 98Jan\224 Re[2]: Colored Lighting 98Jan\232 \-> Re: Re[2]: Colored Lighting 98Jan\255 \-> Re: Re[2]: Colored Lighting 98Jan\316 \-> Re: Re[2]: Colored Lighting 98Jan\323 \-> Re: Re[2]: Colored Lighting 98Jan\230 How To? 98Jan\233 Re[4]: Colored Lighting 98Jan\237 Creating an outdoor look 98Jan\239 \-> Re: Creating an outdoor look 98Jan\242 \-> Re: Creating an outdoor look 98Jan\253 \-> Re: Creating an outdoor look 98Jan\263 \-> Re: Creating an outdoor look 98Jan\376 \-> Re: Creating an outdoor look 98Jan\400 \-> Re: Creating an outdoor look 98Jan\423 \-> Re: Creating an outdoor look 98Jan\238 Outside maps 98Jan\246 \-> Re: Outside maps 98Jan\241 .plan stuff 98Jan\256 \-> Re: .plan stuff 98Jan\243 Re: 98Jan\481 \-> Re: 98Jan\483 \-> Re: 98Jan\1028 \-> Re: 98Jan\1451 \-> Re: 98Jan\1453 \-> Re: 98Jan\1454 \-> Re: 98Jan\244 whats the biggest? 98Jan\248 \-> Re: whats the biggest? 98Jan\247 Weird 98Jan\299 \-> Re: Weird 98Jan\313 \-> Re: Weird 98Jan\315 \-> Re: Weird 98Jan\317 \-> Re: Weird 98Jan\251 Lightning, how? 98Jan\258 Re: SmeliQuake & CompuSniff-3d 98Jan\261 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\268 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\269 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\290 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\310 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\334 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\387 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\390 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\401 \-> Re: SmeliQuake & CompuSniff-3d 98Jan\267 lumber and textures 98Jan\276 \-> Re: lumber and textures 98Jan\278 Re: UnrealEd 98Jan\282 \-> Re: UnrealEd 98Jan\288 \-> Re: UnrealEd 98Jan\353 \-> Re: UnrealEd 98Jan\354 \-> Re: UnrealEd 98Jan\355 \-> Re: UnrealEd 98Jan\392 \-> Re: UnrealEd 98Jan\478 \-> Re: UnrealEd 98Jan\503 \-> Re: UnrealEd 98Jan\279 QUAKE 1 or 2 ????????? 98Jan\286 \-> Re: QUAKE 1 or 2 ????????? 98Jan\280 QUAKE 1 or 2 ????????? 98Jan\283 Qoole v2.31 Released 98Jan\291 \-> Re: Qoole v2.31 Released 98Jan\295 \-> Re: Qoole v2.31 Released 98Jan\300 \-> Re: Qoole v2.31 Released 98Jan\301 \-> Re: Qoole v2.31 Released 98Jan\305 \-> Re: Qoole v2.31 Released 98Jan\319 \-> Re: Qoole v2.31 Released 98Jan\328 \-> Re: Qoole v2.31 Released 98Jan\329 \-> Re: Qoole v2.31 Released 98Jan\374 \-> Re: Qoole v2.31 Released 98Jan\377 \-> Re: Qoole v2.31 Released 98Jan\403 \-> Re: Qoole v2.31 Released 98Jan\292 cc:Mail Link to SMTP Undeliverable Message 98Jan\293 Scalesave 98Jan\296 Q2: Questions about ladders and custom textures 98Jan\302 weird 98Jan\303 Re[2]: UnrealEd 98Jan\304 Weapons 98Jan\307 \-> Re: Weapons 98Jan\324 \-> Re: Weapons 98Jan\327 \-> Re: Weapons 98Jan\330 \-> Re: Weapons 98Jan\343 \-> Re: Weapons 98Jan\306 Re[3]: UnrealEd 98Jan\342 \-> Re: Re[3]: UnrealEd 98Jan\318 Re[2]: Colored Lighting 98Jan\320 RE: Colored lighting 98Jan\321 RE: Colored lighting 98Jan\326 Too big for VIS? 98Jan\333 \-> Re: Too big for VIS? 98Jan\382 \-> Re: Too big for VIS? 98Jan\331 that copy bug 98Jan\336 SV: Too big for VIS? 98Jan\338 \-> Re: SV: Too big for VIS? 98Jan\344 \-> Re: SV: Too big for VIS? 98Jan\345 \-> Re: SV: Too big for VIS? 98Jan\432 \-> Re: SV: Too big for VIS? 98Jan\490 \-> Re: SV: Too big for VIS? 98Jan\337 Re[2]: Weapons 98Jan\340 RE: Colored Lighting 98Jan\341 Re[2]: Huh? 98Jan\346 ***SUCCESS*** 98Jan\351 \-> Re: ***SUCCESS*** 98Jan\384 \-> Re: ***SUCCESS*** 98Jan\404 \-> Re: ***SUCCESS*** 98Jan\437 \-> Re: ***SUCCESS*** 98Jan\348 Different textures 98Jan\349 \-> Re: Different textures 98Jan\402 \-> Re: Different textures 98Jan\350 1.....2.....3 what does it represent? 98Jan\352 \-> Re: 1.....2.....3 what does it represent? 98Jan\357 Texture Properties Window Options 98Jan\380 \-> Re: Texture Properties Window Options 98Jan\383 \-> Re: Texture Properties Window Options 98Jan\394 \-> Re: Texture Properties Window Options 98Jan\418 \-> Re: Texture Properties Window Options 98Jan\420 \-> Re: Texture Properties Window Options 98Jan\458 \-> Re: Texture Properties Window Options 98Jan\461 \-> Re: Texture Properties Window Options 98Jan\462 \-> Re: Texture Properties Window Options 98Jan\358 Spot Lights 98Jan\372 \-> Re: Spot Lights 98Jan\414 \-> Re: Spot Lights 98Jan\359 Grouping 98Jan\405 \-> Re: Grouping 98Jan\360 The Qoole Interface 98Jan\364 \-> Re: The Qoole Interface 98Jan\361 Breakable windows? 98Jan\363 \-> Re: Breakable windows? 98Jan\366 \-> Re: Breakable windows? 98Jan\407 \-> Re: Breakable windows? 98Jan\434 \-> Re: Breakable windows? 98Jan\362 Elevators 98Jan\479 \-> Re: Elevators 98Jan\496 \-> Re: Elevators 98Jan\365 GLQoole Lock ups 98Jan\368 \-> Re: GLQoole Lock ups 98Jan\375 \-> Re: GLQoole Lock ups 98Jan\385 \-> Re: GLQoole Lock ups 98Jan\395 \-> Re: GLQoole Lock ups 98Jan\398 \-> Re: GLQoole Lock ups 98Jan\412 \-> Re: GLQoole Lock ups 98Jan\413 \-> Re: GLQoole Lock ups 98Jan\448 \-> Re: GLQoole Lock ups 98Jan\367 another question from a newbie 98Jan\396 \-> Re: another question from a newbie 98Jan\406 \-> Re: another question from a newbie 98Jan\416 \-> Re: another question from a newbie 98Jan\369 SV: ***SUCCESS*** 98Jan\370 SV: Spot Lights 98Jan\371 SV: GLQoole Lock ups 98Jan\388 \-> Re: SV: GLQoole Lock ups 98Jan\391 \-> Re: SV: GLQoole Lock ups 98Jan\393 \-> Re: SV: GLQoole Lock ups 98Jan\397 \-> Re: SV: GLQoole Lock ups 98Jan\379 Attention Those With 3DFx Cards 98Jan\386 \-> Re: Attention Those With 3DFx Cards 98Jan\399 \-> Re: Attention Those With 3DFx Cards 98Jan\411 \-> Re: Attention Those With 3DFx Cards 98Jan\526 \-> Re: Attention Those With 3DFx Cards 98Jan\389 unreal 98Jan\408 GLQoole Stuck in Maximize only 98Jan\415 \-> Re: GLQoole Stuck in Maximize only 98Jan\427 \-> Re: GLQoole Stuck in Maximize only 98Jan\409 Buttons 98Jan\417 \-> Re: Buttons 98Jan\419 \-> Re: Buttons 98Jan\422 \-> Re: Buttons 98Jan\421 RE: Buttons 98Jan\424 Golfish Effect 98Jan\438 \-> Re: Golfish Effect 98Jan\441 \-> Re: Golfish Effect 98Jan\442 \-> Re: Golfish Effect 98Jan\444 \-> Re: Golfish Effect 98Jan\445 \-> Re: Golfish Effect 98Jan\449 \-> Re: Golfish Effect 98Jan\452 \-> Re: Golfish Effect 98Jan\453 \-> Re: Golfish Effect 98Jan\467 \-> Re: Golfish Effect 98Jan\473 \-> Re: Golfish Effect 98Jan\484 \-> Re: Golfish Effect 98Jan\489 \-> Re: Golfish Effect 98Jan\425 Re: Texture Properties Window Options (q2 +1) 98Jan\428 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\429 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\430 \-> Re: Texture Properties Window Options (q2 +1) 98Jan\426 RE: Buttons 98Jan\431 Quake Map Specs 98Jan\433 SV: Golfish Effect 98Jan\435 SV: Texture Properties Window Options (q2 +1) 98Jan\436 ***tips*** 98Jan\439 GLQoole ??????????? 98Jan\443 \-> Re: GLQoole ??????????? 98Jan\446 \-> Re: GLQoole ??????????? 98Jan\447 \-> Re: GLQoole ??????????? 98Jan\477 \-> Re: GLQoole ??????????? 98Jan\440 Re: Quake 1 or 2 ( TO ROOT BEER ) 98Jan\450 Fricken Fracken Func_Plat 98Jan\451 \-> Re: Fricken Fracken Func_Plat 98Jan\454 \-> Re: Fricken Fracken Func_Plat 98Jan\456 \-> Re: Fricken Fracken Func_Plat 98Jan\457 \-> Re: Fricken Fracken Func_Plat 98Jan\460 \-> Re: Fricken Fracken Func_Plat 98Jan\455 newbies 98Jan\459 Re: Goldfish Effect 98Jan\463 \-> Re: Goldfish Effect 98Jan\464 Diffrent 98Jan\465 \-> Re: Diffrent 98Jan\466 \-> Re: Diffrent 98Jan\468 Rotating [Q1] 98Jan\472 \-> Re: Rotating [Q1] 98Jan\469 Q2 Sparks 98Jan\470 SV: Golfish Effect 98Jan\471 RE: Q2 Sparks 98Jan\474 Q1 here, RE: Fricken Fracken Func_Plat 98Jan\482 Re: No subject given 98Jan\1033 \-> Re: No subject given 98Jan\485 Qoole IRC Chat channel? 98Jan\486 \-> Re: Qoole IRC Chat channel? 98Jan\488 \-> Re: Qoole IRC Chat channel? 98Jan\491 \-> Re: Qoole IRC Chat channel? 98Jan\487 Re: Qoole IRC Chat channel 98Jan\492 A cool secret in QuakeII 98Jan\493 SV: Golfish Effect 98Jan\494 (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\495 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\497 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\498 SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 98Jan\499 Awful Swede 98Jan\500 Texture issues...[Q1] 98Jan\502 \-> Re: Texture issues...[Q1] 98Jan\501 Lights 98Jan\792 \-> Re: Lights 98Jan\801 \-> Re: Lights 98Jan\847 \-> Re: Lights 98Jan\857 \-> Re: Lights 98Jan\504 SV: Awful Swede 98Jan\505 [Q1] TF MAP/r_speeds 1 98Jan\506 \-> Re: [Q1] TF MAP/r_speeds 1 98Jan\513 \-> Re: [Q1] TF MAP/r_speeds 1 98Jan\507 TF2 Map 98Jan\509 \-> Re: TF2 Map 98Jan\511 \-> Re: TF2 Map 98Jan\508 Re: TF2 Map ( Q1 ) 98Jan\519 \-> Re: TF2 Map ( Q1 ) 98Jan\510 [Q1] TF MAP/HOOK 98Jan\515 \-> Re: [Q1] TF MAP/HOOK 98Jan\517 \-> Re: [Q1] TF MAP/HOOK 98Jan\521 \-> Re: [Q1] TF MAP/HOOK 98Jan\512 [Q1] TF Map & Hook 98Jan\514 leaks 98Jan\520 \-> Re: leaks 98Jan\524 \-> Re: leaks 98Jan\548 \-> Re: leaks 98Jan\556 \-> Re: leaks 98Jan\559 \-> Re: leaks 98Jan\560 \-> Re: leaks 98Jan\561 \-> Re: leaks 98Jan\563 \-> Re: leaks 98Jan\516 Spotlights... 98Jan\518 SV: Spotlights... 98Jan\522 \-> Re: SV: Spotlights... 98Jan\542 \-> Re: SV: Spotlights... 98Jan\523 Quake 2 Editing 98Jan\530 \-> Re: Quake 2 Editing 98Jan\532 \-> Re: Quake 2 Editing 98Jan\537 \-> Re: Quake 2 Editing 98Jan\539 \-> Re: Quake 2 Editing 98Jan\550 \-> Re: Quake 2 Editing 98Jan\551 \-> Re: Quake 2 Editing 98Jan\525 trigger_key [Q2] 98Jan\527 Lasers 98Jan\528 [Q1] No Vising performed? 98Jan\534 \-> Re: [Q1] No Vising performed? 98Jan\543 \-> Re: [Q1] No Vising performed? 98Jan\545 \-> Re: [Q1] No Vising performed? 98Jan\552 \-> Re: [Q1] No Vising performed? 98Jan\553 \-> Re: [Q1] No Vising performed? 98Jan\554 \-> Re: [Q1] No Vising performed? 98Jan\555 \-> Re: [Q1] No Vising performed? 98Jan\558 \-> Re: [Q1] No Vising performed? 98Jan\569 \-> Re: [Q1] No Vising performed? 98Jan\529 REQ: Help With Error Please 98Jan\546 \-> Re: REQ: Help With Error Please 98Jan\531 REQ: Strobe lighting 98Jan\686 \-> Re: REQ: Strobe lighting 98Jan\533 REQ: sky list 98Jan\535 SV: Strobe lighting 98Jan\536 Re: Quake 2 Editing (areaportals) 98Jan\538 ***func_areaportals*** 98Jan\540 SV: Strobe lighting 98Jan\541 RE: REQ: sky list 98Jan\544 Want off the mailing list 98Jan\547 \-> Re: Want off the mailing list 98Jan\549 \-> Re: Want off the mailing list 98Jan\557 \-> Re: Want off the mailing list 98Jan\562 Worldspawn entity 98Jan\565 \-> Re: Worldspawn entity 98Jan\568 \-> Re: Worldspawn entity 98Jan\564 Numbering of brushes 98Jan\656 \-> Re: Numbering of brushes 98Jan\566 Modified qrad, anyone? 98Jan\594 \-> Re: Modified qrad, anyone? 98Jan\638 \-> Re: Modified qrad, anyone? 98Jan\567 Thanxs 98Jan\602 \-> Re: Thanxs 98Jan\570 Looking for Q2 File Structures 98Jan\573 \-> Re: Looking for Q2 File Structures 98Jan\571 Two Probably simple queries 98Jan\572 \-> Re: Two Probably simple queries 98Jan\588 \-> Re: Two Probably simple queries 98Jan\592 \-> Re: Two Probably simple queries 98Jan\596 \-> Re: Two Probably simple queries 98Jan\574 Subdivide Didn`t Split Polygon 98Jan\575 Leak 98Jan\576 Problem with animated textures in quake 98Jan\577 Goodbye 98Jan\581 \-> Re: Goodbye 98Jan\678 \-> Re: Goodbye 98Jan\578 Problem 98Jan\1442 \-> Re: Problem 98Feb\45 \-> Re: Problem 98Feb\60 \-> Re: Problem 98Jan\583 Texture size 98Jan\585 \-> Re: Texture size 98Jan\593 \-> Re: Texture size 98Jan\612 \-> Re: Texture size 98Jan\617 \-> Re: Texture size 98Jan\625 \-> Re: Texture size 98Jan\630 \-> Re: Texture size 98Jan\642 \-> Re: Texture size 98Jan\644 \-> Re: Texture size 98Jan\645 \-> Re: Texture size 98Jan\648 \-> Re: Texture size 98Jan\649 \-> Re: Texture size 98Jan\667 \-> Re: Texture size 98Jan\586 [Q1] LEAKS FOUND! 98Jan\587 error in map [Q2] 98Jan\589 [Q1] LEAK SOLUTION, kinda... 98Jan\597 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\599 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\637 \-> Re: [Q1] LEAK SOLUTION, kinda... 98Jan\590 ??????????? 98Jan\600 \-> Re: ??????????? 98Jan\606 \-> Re: ??????????? 98Jan\607 \-> Re: ??????????? 98Jan\595 Spotlights (again) 98Jan\598 \-> Re: Spotlights (again) 98Jan\601 \-> Re: Spotlights (again) 98Jan\621 \-> Re: Spotlights (again) 98Jan\603 QBSP3/QVIS3/QRAD3 options listed. 98Jan\611 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\685 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\1448 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 98Jan\604 QRAD problem with Full_Bright?? 98Jan\605 Missing entity for Q2?? 98Jan\610 \-> Re: Missing entity for Q2?? 98Jan\613 \-> Re: Missing entity for Q2?? 98Jan\618 \-> Re: Missing entity for Q2?? 98Jan\608 grey screen in q2 v3.10 98Jan\609 using Quake 2 as a virtual environment for non-gaming | application 98Jan\614 GLQoole 98Feb\86 \-> Re: GLQoole 98Jan\615 RE: Missing entity for Q2?? 98Jan\616 SV: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\619 big BSPfile 98Jan\623 \-> Re: big BSPfile 98Jan\624 \-> Re: big BSPfile 98Jan\655 \-> Re: big BSPfile 98Jan\1473 \-> Re: big BSPfile 98Jan\1479 \-> Re: big BSPfile 98Jan\620 Re: using Quake 2 as a virtual environment for non-gaming 98Jan\626 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\712 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\720 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\794 \-> Re: using Quake 2 as a virtual environment for non-gaming 98Jan\622 Please stop it... 98Jan\627 RE: Please stop it... 98Jan\628 RE: Please stop it... 98Jan\629 Qualm suggestion 98Jan\646 \-> Re: Qualm suggestion 98Jan\665 \-> Re: Qualm suggestion 98Jan\695 \-> Re: Qualm suggestion 98Jan\754 \-> Re: Qualm suggestion 98Jan\831 \-> Re: Qualm suggestion 98Jan\852 \-> Re: Qualm suggestion 98Jan\631 Problem 98Jan\634 Re: Texture size (invisible email) 98Jan\653 \-> Re: Texture size (invisible email) 98Jan\669 \-> Re: Texture size (invisible email) 98Jan\758 \-> Re: Texture size (invisible email) 98Jan\761 \-> Re: Texture size (invisible email) 98Jan\765 \-> Re: Texture size (invisible email) 98Jan\767 \-> Re: Texture size (invisible email) 98Jan\770 \-> Re: Texture size (invisible email) 98Jan\773 \-> Re: Texture size (invisible email) 98Jan\774 \-> Re: Texture size (invisible email) 98Jan\777 \-> Re: Texture size (invisible email) 98Jan\815 \-> Re: Texture size (invisible email) 98Jan\819 \-> Re: Texture size (invisible email) 98Jan\820 \-> Re: Texture size (invisible email) 98Jan\833 \-> Re: Texture size (invisible email) 98Jan\834 \-> Re: Texture size (invisible email) 98Jan\636 Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\1474 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\640 Lasers in Quake1 [Q1] 98Jan\641 Can you read this? 98Jan\647 \-> Re: Can you read this? 98Jan\652 \-> Re: Can you read this? 98Jan\643 Re: using Quake 2 as a virtual environment for non-gaming | application s 98Jan\739 \-> Re: using Quake 2 as a virtual environment for non-gaming | application s 98Jan\650 Missions 98Jan\654 q2 98Jan\658 \-> Re: q2 98Jan\657 Q2 98Jan\668 \-> Re: Q2 98Jan\694 \-> Re: Q2 98Jan\1013 \-> Re: Q2 98Jan\1023 \-> Re: Q2 98Jan\659 RE: q2 radiosity and comp'ing in general 98Jan\660 QII, QL2.31 98Jan\662 \-> Re: QII, QL2.31 98Jan\664 \-> Re: QII, QL2.31 98Jan\661 Re: q2 radiosity and comp'ing in general 98Jan\663 -Re: q2 radiosity and comp'ing in general 98Jan\666 RE: q2 radiosity and comp'ing in general 98Jan\670 Qoole 2.31 98Jan\746 \-> Re: Qoole 2.31 98Jan\753 \-> Re: Qoole 2.31 98Jan\671 detail brushes 98Jan\673 Questions 98Jan\676 \-> Re: Questions 98Jan\689 \-> Re: Questions 98Feb\404 \-> Re: Questions 98Feb\411 \-> Re: Questions 98Feb\413 \-> Re: Questions 98Jan\674 Modular design 98Jan\701 \-> Re: Modular design 98Jan\704 \-> Re: Modular design 98Jan\706 \-> Re: Modular design 98Jan\721 \-> Re: Modular design 98Jan\675 Re[2]: Texture size (invisible email) 98Jan\677 Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\679 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\735 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 98Jan\680 Im Still Having Trouble With Ladder 98Jan\681 SV: Modular design 98Jan\691 \-> Re: SV: Modular design 98Jan\682 SV: Modular design 98Jan\683 Quake 2: Custom Textures in Qoole 98Jan\687 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\690 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\736 \-> Re: Quake 2: Custom Textures in Qoole 98Jan\684 Qoole Manual 98Jan\688 func_areaportal 98Jan\1417 \-> Re: func_areaportal 98Jan\1422 \-> Re: func_areaportal 98Jan\692 Step Height 98Jan\715 \-> Re: Step Height 98Jan\722 \-> Re: Step Height 98Jan\738 \-> Re: Step Height 98Jan\743 \-> Re: Step Height 98Jan\693 Questions from a newbie... 98Jan\696 BSP error 98Jan\703 \-> Re: BSP error 98Jan\697 Step Height 98Jan\698 SV: Q2 Sparks 98Jan\699 SV: BSP error 98Jan\702 SV: Yet Another Qoole Request 98Jan\707 QL2.31 98Jan\708 RE: Step Height 98Jan\709 RE: Yet Another Qoole Request 98Jan\710 conveyor 98Jan\713 [Q1] combining a func_train (platform) and trigger? 98Jan\737 \-> Re: [Q1] combining a func_train (platform) and trigger? 98Jan\798 \-> Re: [Q1] combining a func_train (platform) and trigger? 98Jan\714 Non Quake Non Qoole But This Is Funny 98Jan\718 Re: why did qoole save?(q1) 98Jan\723 RE: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\724 RE: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\725 Transparent Water 98Jan\726 \-> Re: Transparent Water 98Jan\728 \-> Re: Transparent Water 98Jan\729 Re[2]: Transparent Water 98Jan\730 \-> Re: Re[2]: Transparent Water 98Jan\731 Re: SKY 98Jan\740 \-> Re: SKY 98Jan\732 Re[2]: Modular design 98Jan\733 Re[2]: Step Height 98Jan\742 Q2: func_train and rotate, can both be used on the same brush? 98Jan\747 Quake Sounds (List) 98Jan\748 VCards was Step Height 98Jan\830 \-> Re: VCards was Step Height 98Jan\749 Re: using Quake 2 as a virtual environment for non-gaming | applica 98Jan\750 Re[2]: Yet Another Qoole Request 98Jan\752 \-> Re: Re[2]: Yet Another Qoole Request 98Jan\751 Hi... 98Jan\755 Re: func_train and rotate, can both be used on the same brush? 98Jan\756 Re: network VISing 98Jan\757 \-> Re: network VISing 98Jan\760 \-> Re: network VISing 98Jan\797 \-> Re: network VISing 98Jan\832 \-> Re: network VISing 98Jan\759 [Q1] Random_Thunder 98Jan\762 Registration 98Jan\763 \-> Re: Registration 98Jan\782 \-> Re: Registration 98Jan\764 Weird problems 98Jan\769 \-> Re: Weird problems 98Jan\803 \-> Re: Weird problems 98Jan\804 \-> Re: Weird problems 98Jan\828 \-> Re: Weird problems 98Jan\766 Lockable scaling 98Jan\771 \-> Re: Lockable scaling 98Jan\779 \-> Re: Lockable scaling 98Jan\780 \-> Re: Lockable scaling 98Jan\783 \-> Re: Lockable scaling 98Jan\784 \-> Re: Lockable scaling 98Jan\802 \-> Re: Lockable scaling 98Jan\768 RE: Weird problems 98Jan\772 RE: Step Height 98Jan\775 Fwd: Help 98Jan\776 Transparent Water 98Jan\778 Resetting Textures [ Q1 ] 98Jan\791 \-> Re: Resetting Textures [ Q1 ] 98Jan\781 Glass 98Jan\821 \-> Re: Glass 98Jan\826 \-> Re: Glass 98Jan\885 \-> Re: Glass 98Jan\785 RE: detail brushes, pls explain 98Jan\786 HTML not for email (was Re: Texture size (invisible email)) 98Jan\788 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\790 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\817 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\822 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\823 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\824 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\829 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\836 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\840 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\843 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\903 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\904 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 98Jan\787 RE: Qualm suggestion 98Jan\789 Lights 98Jan\793 Re: detail brushes, pls explain 98Jan\844 \-> Re: detail brushes, pls explain 98Jan\856 \-> Re: detail brushes, pls explain 98Jan\901 \-> Re: detail brushes, pls explain 98Jan\796 adding textures to quake2 98Jan\842 \-> Re: adding textures to quake2 98Jan\799 Re[2]: Weird problems 98Jan\800 Re[2]: Lockable scaling 98Jan\805 There's a hole in my bucket... 98Jan\818 \-> Re: There's a hole in my bucket... 98Jan\851 \-> Re: There's a hole in my bucket... 98Jan\806 Re[2]: Weird problems 98Jan\807 Re: Re[2]: Weird problems [Q2] 98Jan\808 Brushes 98Jan\812 \-> Re: Brushes 98Jan\816 \-> Re: Brushes 98Jan\871 \-> Re: Brushes 98Jan\809 Lockable scaling (re-explainded, with a clarfication) 98Jan\810 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\813 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\872 \-> Re: Lockable scaling (re-explainded, with a clarfication) 98Jan\811 Re[2]: Registration 98Jan\814 WRONG VER OF QBSP? 98Jan\850 \-> Re: WRONG VER OF QBSP? 98Jan\867 \-> Re: WRONG VER OF QBSP? 98Jan\877 \-> Re: WRONG VER OF QBSP? 98Jan\825 Emitting light [q2] 98Jan\835 HTML:Crisis of the coming century. 98Jan\839 \-> Re: HTML:Crisis of the coming century. 98Jan\837 Re: HTML not for email (was Re: Texture size (invisible 98Jan\838 Ugh...Too much for me... 98Jan\853 \-> Re: Ugh...Too much for me... 98Jan\860 \-> Re: Ugh...Too much for me... 98Jan\864 \-> Re: Ugh...Too much for me... 98Jan\870 \-> Re: Ugh...Too much for me... 98Jan\841 Sounds 98Jan\883 \-> Re: Sounds 98Jan\845 Ideas 98Jan\846 transparency and Lights [Q2] 98Jan\859 \-> Re: transparency and Lights [Q2] 98Jan\874 \-> Re: transparency and Lights [Q2] 98Jan\848 Re: There's a hole in my bucket..[Q1]. 98Jan\854 Side effects of textures - how can you predict them? Is there a | reference? 98Jan\858 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\862 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\868 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\869 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 98Jan\855 HTML and email, my 2 cents's 98Jan\861 Water probs'N breakable glass (how I get it to work) 98Jan\865 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\998 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1015 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1039 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1040 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1044 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1080 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1081 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1082 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\1085 \-> Re: Water probs'N breakable glass (how I get it to work) 98Jan\863 Shut the F*** up about HTML ( Please excuse the harsh topic ) 98Jan\866 Hahahaa 98Jan\873 Re: Qualm suggestion (more Undo steps!) 98Jan\875 FAQ off 98Jan\876 \-> Re: FAQ off 98Jan\888 \-> Re: FAQ off 98Jan\878 [Fwd: Undelivered Mail] 98Jan\879 Re: Shut the F*** up about HTML ( Please excuse the harsh topic 98Jan\880 mail prob 98Jan\881 \-> Re: mail prob 98Jan\886 \-> Re: mail prob 98Jan\893 \-> Re: mail prob 98Jan\915 \-> Re: mail prob 98Jan\981 \-> Re: mail prob 98Jan\882 Mirroring, Features Request 98Jan\949 \-> Re: Mirroring, Features Request 98Jan\884 Shut up about HTML already! 98Jan\887 SV: Texture size (invisible email) 98Jan\1016 \-> Re: SV: Texture size (invisible email) 98Jan\889 SV: Sounds 98Jan\890 SV: transparency and Lights [Q2] 98Jan\891 ****Everybody**** 98Jan\892 \-> Re: ****Everybody**** 98Jan\894 \-> Re: ****Everybody**** 98Jan\895 \-> Re: ****Everybody**** 98Jan\896 \-> Re: ****Everybody**** 98Jan\897 \-> Re: ****Everybody**** 98Jan\917 \-> Re: ****Everybody**** 98Jan\1086 \-> Re: ****Everybody**** 98Jan\1094 \-> Re: ****Everybody**** 98Jan\1099 \-> Re: ****Everybody**** 98Jan\1102 \-> Re: ****Everybody**** 98Jan\1139 \-> Re: ****Everybody**** 98Jan\1140 \-> Re: ****Everybody**** 98Jan\1143 \-> Re: ****Everybody**** 98Jan\1145 \-> Re: ****Everybody**** 98Jan\1146 \-> Re: ****Everybody**** 98Jan\1155 \-> Re: ****Everybody**** 98Jan\1159 \-> Re: ****Everybody**** 98Jan\1164 \-> Re: ****Everybody**** 98Jan\1167 \-> Re: ****Everybody**** 98Jan\1172 \-> Re: ****Everybody**** 98Jan\1173 \-> Re: ****Everybody**** 98Jan\1186 \-> Re: ****Everybody**** 98Jan\1192 \-> Re: ****Everybody**** 98Jan\1203 \-> Re: ****Everybody**** 98Jan\1204 \-> Re: ****Everybody**** 98Jan\1205 \-> Re: ****Everybody**** 98Jan\1223 \-> Re: ****Everybody**** 98Jan\1348 \-> Re: ****Everybody**** 98Jan\1349 \-> Re: ****Everybody**** 98Jan\1375 \-> Re: ****Everybody**** 98Jan\1379 \-> Re: ****Everybody**** 98Jan\1475 \-> Re: ****Everybody**** 98Jan\898 SV: ****Everybody**** 98Jan\908 \-> Re: SV: ****Everybody**** 98Jan\899 mirrored textures 98Jan\900 Idiocy 98Jan\927 \-> Re: Idiocy 98Jan\1017 \-> Re: Idiocy 98Jan\902 MAP Import Problem 98Jan\905 Top 10 reasons HTML doesn't belong in Email 98Jan\910 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\911 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\1019 \-> Re: Top 10 reasons HTML doesn't belong in Email 98Jan\906 TF and buttons 98Jan\907 Top 5 reasons the thread is over. 98Jan\912 \-> Re: Top 5 reasons the thread is over. 98Jan\914 \-> Re: Top 5 reasons the thread is over. 98Jan\916 \-> Re: Top 5 reasons the thread is over. 98Jan\926 \-> Re: Top 5 reasons the thread is over. 98Jan\928 \-> Re: Top 5 reasons the thread is over. 98Jan\929 \-> Re: Top 5 reasons the thread is over. 98Jan\933 \-> Re: Top 5 reasons the thread is over. 98Jan\1021 \-> Re: Top 5 reasons the thread is over. 98Jan\909 Re: HTML doesn't belong in Email 98Jan\913 conveyors 98Jan\920 \-> Re: conveyors 98Jan\918 TF refill Back packs 98Jan\921 \-> Re: TF refill Back packs 98Jan\1030 \-> Re: TF refill Back packs 98Jan\1036 \-> Re: TF refill Back packs 98Jan\919 SV: ****Everybody**** 98Jan\922 RE:Top 5 rea...NICE SYSTEM $ 98Jan\923 Q2: Unwanted lighting 98Jan\925 \-> Re: Q2: Unwanted lighting 98Jan\951 \-> Re: Q2: Unwanted lighting 98Jan\1011 \-> Re: Q2: Unwanted lighting 98Jan\924 Re: Top 5 rea...NICE SYSTEM $ 98Jan\931 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\934 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\948 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\956 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\960 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\965 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\968 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\977 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\987 \-> Re: Top 5 rea...NICE SYSTEM $ 98Jan\930 My system 98Jan\932 \-> Re: My system 98Jan\937 \-> Re: My system 98Jan\938 \-> Re: My system 98Jan\935 My system 98Jan\936 Swede (Re: SV: ****Everybody****) 98Jan\944 \-> Re: Swede (Re: SV: ****Everybody****) 98Jan\939 Error! 98Jan\940 \-> Re: Error! 98Jan\941 RE: Error! 98Jan\942 Splitting polygons 98Jan\1000 \-> Re: Splitting polygons 98Jan\1008 \-> Re: Splitting polygons 98Jan\1038 \-> Re: Splitting polygons 98Jan\1047 \-> Re: Splitting polygons 98Jan\943 CTF quake 2 98Jan\954 \-> Re: CTF quake 2 98Jan\971 \-> Re: CTF quake 2 98Jan\945 RE: conveyors 98Jan\946 RE: Top 5 rea...NICE SYSTEM $ 98Jan\947 ***House of FuN*** 98Jan\950 Hello 98Jan\952 A few bugs/problems/requests. 98Jan\976 \-> Re: A few bugs/problems/requests. 98Jan\953 [Q1] QBSP memory? 98Jan\955 Making actual mirriors, (Q2) 98Jan\957 Teleports and moving water 98Jan\958 SV: Making actual mirriors, (Q2) 98Jan\961 \-> Re: SV: Making actual mirriors, (Q2) 98Jan\966 \-> Re: SV: Making actual mirriors, (Q2) 98Jan\959 ladder func 98Jan\962 \-> Re: ladder func 98Jan\964 \-> Re: ladder func 98Jan\1018 \-> Re: ladder func 98Jan\1020 \-> Re: ladder func 98Jan\963 How do I... 98Jan\967 \-> Re: How do I... 98Jan\970 \-> Re: How do I... 98Jan\969 unfindeble leak (Q2] 98Jan\1041 \-> Re: unfindeble leak (Q2] 98Jan\972 Jaz Drives 98Jan\974 \-> Re: Jaz Drives 98Jan\978 \-> Re: Jaz Drives 98Jan\984 \-> Re: Jaz Drives 98Jan\985 \-> Re: Jaz Drives 98Jan\986 \-> Re: Jaz Drives 98Jan\1022 \-> Re: Jaz Drives 98Jan\1032 \-> Re: Jaz Drives 98Jan\973 SV: ladder func 98Jan\975 Everyone 98Jan\979 Quake 1 or 2 ? [N/A] 98Jan\980 Ladders In Quake 1 [Q1] 98Jan\982 Re: How do I... (multiple patch loads simultaneously) 98Jan\983 \-> Re: How do I... (multiple patch loads simultaneously) 98Jan\988 New Ladders GL subtract lines (q2) 98Jan\989 RE: HTML:Crisis of the coming century. 98Jan\990 RE: Brushes, q2.31 98Jan\991 RE: Side effects of textures - how can you predict them? Is | there 98Jan\992 RE: Water probs'N breakable glass (how I get it to work) 98Jan\993 RE: Side effects of textures - how can you predict them? Is | there 98Jan\994 RE: mail prob 98Jan\995 Re: Brushes, q2.31 98Jan\996 Qbsp problems 98Jan\999 \-> Re: Qbsp problems 98Jan\1001 \-> Re: Qbsp problems 98Jan\1005 \-> Re: Qbsp problems 98Jan\1007 \-> Re: Qbsp problems 98Jan\997 RE: Q2: Unwanted lighting 98Jan\1002 Q2. THIS MAIL IS LONG! but at least it's fairly topical ;) 98Jan\1006 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 98Jan\1014 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 98Jan\1003 Arbitrary, Q2 98Jan\1004 behavior of monsters 98Jan\1010 Q2 98Jan\1012 No subject given 98Jan\1024 Triggering "doors" [Q1] 98Jan\1025 \-> Re: Triggering "doors" [Q1] 98Jan\1026 \-> Re: Triggering "doors" [Q1] 98Jan\1027 \-> Re: Triggering "doors" [Q1] 98Jan\1029 H E L P M E ! ! ! ! [ Q1 ] 98Jan\1043 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1048 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1051 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 98Jan\1031 RE: unfindeble leak (Q2] 98Jan\1034 How to get off mailing list now that I know what I'm doing 98Jan\1037 \-> Re: How to get off mailing list now that I know what I'm | doing 98Jan\1045 \-> Re: How to get off mailing list now that I know what I'm | doing 98Jan\1035 Keys in Q2 98Jan\1042 \-> Re: Keys in Q2 98Jan\1046 Q2 Skies 98Jan\1049 \-> Re: Q2 Skies 98Jan\1129 \-> Re: Q2 Skies 98Jan\1050 **Rotated Models and mirrored Textures** [Q2] 98Jan\1057 \-> Re: **Rotated Models and mirrored Textures** [Q2] 98Jan\1061 \-> Re: **Rotated Models and mirrored Textures** [Q2] 98Jan\1052 HELP.FPS 98Jan\1056 \-> Re: HELP.FPS 98Jan\1058 \-> Re: HELP.FPS 98Jan\1059 \-> Re: HELP.FPS 98Jan\1062 \-> Re: HELP.FPS 98Jan\1104 \-> Re: HELP.FPS 98Jan\1106 \-> Re: HELP.FPS 98Jan\1116 \-> Re: HELP.FPS 98Jan\1120 \-> Re: HELP.FPS 98Jan\1121 \-> Re: HELP.FPS 98Jan\1126 \-> Re: HELP.FPS 98Jan\1151 \-> Re: HELP.FPS 98Jan\1053 Re: How to get off mailing list now that I know what I'm doi 98Jan\1054 Re[2]: Splitting polygons 98Jan\1055 Re[2]: Water probs'N breakable glass (how I get it to work) 98Jan\1060 KEYS Q2 still need HELP 98Jan\1063 \-> Re: KEYS Q2 still need HELP 98Jan\1065 \-> Re: KEYS Q2 still need HELP 98Jan\1068 \-> Re: KEYS Q2 still need HELP 98Jan\1064 Platforms [Q1] 98Jan\1066 \-> Re: Platforms [Q1] 98Jan\1067 Lava Platform 98Jan\1069 \-> Re: Lava Platform 98Jan\1070 strange lights [Q2] 98Jan\1073 \-> Re: strange lights [Q2] 98Jan\1117 \-> Re: strange lights [Q2] 98Jan\1071 Re[2]: Lava Platform 98Jan\1072 RE: ****Everybody**** 98Jan\1074 ***Lightramp*** 98Jan\1075 Question on Target_Splash 98Jan\1076 \-> Re: Question on Target_Splash 98Jan\1077 \-> Re: Question on Target_Splash 98Jan\1079 \-> Re: Question on Target_Splash 98Jan\1091 \-> Re: Question on Target_Splash 98Jan\1093 \-> Re: Question on Target_Splash 98Jan\1078 REQ: Help With Those Banners please 98Jan\1083 Building ?? q2 98Jan\1084 \-> Re: Building ?? q2 98Jan\1101 \-> Re: Building ?? q2 98Jan\1107 \-> Re: Building ?? q2 98Jan\1087 teleporter 98Jan\1089 \-> Re: teleporter 98Jan\1088 start position 98Jan\1092 \-> Re: start position 98Jan\1090 End this "Warbling" conversation 98Jan\1112 \-> Re: End this "Warbling" conversation 98Jan\1113 \-> Re: End this "Warbling" conversation 98Jan\1125 \-> Re: End this "Warbling" conversation 98Jan\1134 \-> Re: End this "Warbling" conversation 98Jan\1095 Target_Splash problem Figured out 98Jan\1132 \-> Re: Target_Splash problem Figured out 98Jan\1096 flowing water 98Jan\1097 \-> Re: flowing water 98Jan\1098 \-> Re: flowing water 98Jan\1100 \-> Re: flowing water 98Jan\1103 \-> Re: flowing water 98Jan\1105 \-> Re: flowing water 98Jan\1128 \-> Re: flowing water 98Jan\1108 RE: Q2 Skies 98Jan\1109 Error message 98Jan\1110 \-> Re: Error message 98Jan\1111 \-> Re: Error message 98Jan\1115 \-> Re: Error message 98Jan\1118 \-> Re: Error message 98Jan\1119 \-> Re: Error message 98Jan\1160 \-> Re: Error message 98Jan\1114 Re: ****Everybody**** (long but worthy) 98Jan\1122 ...no subject... 98Jan\1123 ladders? 98Jan\1124 \-> Re: ladders? 98Jan\1127 \-> Re: ladders? 98Jan\1133 \-> Re: ladders? 98Jan\1130 Quake and GLQuake are essentially the same 98Jan\1131 Q2 - Gravity 98Jan\1135 \-> Re: Q2 - Gravity 98Jan\1136 Outdoor Scenes with Qoole 98Jan\1141 \-> Re: Outdoor Scenes with Qoole 98Jan\1142 \-> Re: Outdoor Scenes with Qoole 98Jan\1149 \-> Re: Outdoor Scenes with Qoole 98Jan\1137 RE: ****Everybody**** 98Jan\1138 RE: ****Everybody**** 98Jan\1144 Weapon entinites... 98Jan\1148 \-> Re: Weapon entinites... 98Jan\1161 \-> Re: Weapon entinites... 98Jan\1166 \-> Re: Weapon entinites... 98Jan\1147 Alignment screwed up with subtract 98Jan\1157 \-> Re: Alignment screwed up with subtract 98Jan\1178 \-> Re: Alignment screwed up with subtract 98Jan\1181 \-> Re: Alignment screwed up with subtract 98Jan\1183 \-> Re: Alignment screwed up with subtract 98Jan\1190 \-> Re: Alignment screwed up with subtract 98Jan\1211 \-> Re: Alignment screwed up with subtract 98Jan\1226 \-> Re: Alignment screwed up with subtract 98Jan\1231 \-> Re: Alignment screwed up with subtract 98Jan\1150 Wads! 98Jan\1199 \-> Re: Wads! 98Jan\1152 RE: start position 98Jan\1153 RE: teleporter 98Jan\1154 Textures..! 98Jan\1158 \-> Re: Textures..! 98Jan\1162 \-> Re: Textures..! 98Jan\1168 \-> Re: Textures..! 98Jan\1169 \-> Re: Textures..! 98Jan\1156 Re: Weapon entinites... EDGE 98Jan\1170 \-> Re: Weapon entinites... EDGE 98Jan\1174 \-> Re: Weapon entinites... EDGE 98Jan\1191 \-> Re: Weapon entinites... EDGE 98Jan\1193 \-> Re: Weapon entinites... EDGE 98Jan\1227 \-> Re: Weapon entinites... EDGE 98Jan\1241 \-> Re: Weapon entinites... EDGE 98Jan\1248 \-> Re: Weapon entinites... EDGE 98Jan\1163 ??-- QE4 --?? 98Jan\1165 \-> Re: ??-- QE4 --?? 98Jan\1171 \-> Re: ??-- QE4 --?? 98Jan\1230 \-> Re: ??-- QE4 --?? 98Jan\1175 BSP errors 98Jan\1176 \-> Re: BSP errors 98Jan\1180 \-> Re: BSP errors 98Jan\1189 \-> Re: BSP errors 98Jan\1194 \-> Re: BSP errors 98Jan\1177 RE: Alignment screwed up with subtract 98Jan\1179 SV: BSP errors 98Jan\1182 How do I create a power cube section? (Q2) 98Jan\1184 gdd build tools 98Jan\1213 \-> Re: gdd build tools 98Jan\1216 \-> Re: gdd build tools 98Jan\1185 FWD:Re: SV: BSP errors 98Jan\1212 \-> Re: FWD:Re: SV: BSP errors 98Jan\1217 \-> Re: FWD:Re: SV: BSP errors 98Jan\1187 CSG subtract and water entites [Q2] 98Jan\1200 \-> Re: CSG subtract and water entites [Q2] 98Jan\1210 \-> Re: CSG subtract and water entites [Q2] 98Jan\1188 Re: Weapon entities... 98Jan\1228 \-> Re: Weapon entities... 98Jan\1195 hint brushes??? 98Jan\1229 \-> Re: hint brushes??? 98Jan\1237 \-> Re: hint brushes??? 98Jan\1310 \-> Re: hint brushes??? 98Jan\1343 \-> Re: hint brushes??? 98Jan\1196 SV: FWD:Re: SV: BSP errors 98Jan\1197 SV: ****Everybody**** 98Jan\1198 How to stop a Thread. 98Jan\1201 Ahh shit (Was:Re: Weapon entities...) 98Jan\1207 \-> Re: Ahh shit (Was:Re: Weapon entities...) 98Jan\1202 Science Fair Project 98Jan\1220 \-> Re: Science Fair Project 98Jan\1221 \-> Re: Science Fair Project 98Jan\1224 \-> Re: Science Fair Project 98Jan\1206 Q2: Custom Textures in Qoole (problems) 98Jan\1209 \-> Re: Q2: Custom Textures in Qoole (problems) 98Jan\1208 Help! 98Jan\1214 Weapons for quake 2 98Jan\1215 \-> Re: Weapons for quake 2 98Jan\1218 \-> Re: Weapons for quake 2 98Jan\1219 Help!!! QBSP errors 98Jan\1222 RE: Help! 98Jan\1225 QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1275 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 98Jan\1380 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 98Jan\1232 Re: Custom Textures in Qoole (problems) 98Jan\1233 \-> Re: Custom Textures in Qoole (problems) 98Jan\1234 \-> Re: Custom Textures in Qoole (problems) 98Jan\1239 \-> Re: Custom Textures in Qoole (problems) 98Jan\1245 \-> Re: Custom Textures in Qoole (problems) 98Jan\1246 \-> Re: Custom Textures in Qoole (problems) 98Jan\1235 CD ROM Help 98Jan\1243 \-> Re: CD ROM Help 98Jan\1244 \-> Re: CD ROM Help 98Jan\1247 \-> Re: CD ROM Help 98Jan\1236 QUAKE2: water and windows 98Jan\1238 Keys 98Jan\1242 \-> Re: Keys 98Jan\1252 \-> Re: Keys 98Jan\1253 \-> Re: Keys 98Jan\1260 \-> Re: Keys 98Jan\1240 Qoole importing... 98Jan\1249 Possible bug in Qoole Selections? 98Jan\1254 \-> Re: Possible bug in Qoole Selections? 98Jan\1256 \-> Re: Possible bug in Qoole Selections? 98Jan\1311 \-> Re: Possible bug in Qoole Selections? 98Jan\1317 \-> Re: Possible bug in Qoole Selections? 98Jan\1336 \-> Re: Possible bug in Qoole Selections? 98Jan\1250 view bookmarks idea 98Jan\1312 \-> Re: view bookmarks idea 98Jan\1315 \-> Re: view bookmarks idea 98Jan\1321 \-> Re: view bookmarks idea 98Jan\1351 \-> Re: view bookmarks idea 98Jan\1363 \-> Re: view bookmarks idea 98Jan\1372 \-> Re: view bookmarks idea 98Jan\1251 SV: Q2 Skies 98Jan\1255 Q1(?)/Q2 bug in qoole 98Jan\1261 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1262 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1268 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1278 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1291 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1313 \-> Re: Q1(?)/Q2 bug in qoole 98Jan\1257 *Everyone* 98Jan\1258 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1259 New Stuff! [Re: Q2: Custom Textures ] 98Jan\1263 UPDATE:Fw: Alignment screwed up with subtract 98Jan\1264 More Entity Sets? [ Q1 ] 98Jan\1265 Q2: Door problem 98Jan\1266 FPS again!! 98Jan\1270 \-> Re: FPS again!! 98Jan\1274 \-> Re: FPS again!! 98Jan\1285 \-> Re: FPS again!! 98Jan\1304 \-> Re: FPS again!! 98Jan\1307 \-> Re: FPS again!! 98Jan\1267 Team Fortress Question [ Q1 ] 98Jan\1269 Re: Door problem 98Jan\1280 \-> Re: Door problem 98Jan\1271 problem 98Jan\1272 Mail 98Jan\1276 \-> Re: Mail 98Jan\1273 Problems 98Jan\1277 \-> Re: Problems 98Jan\1290 \-> Re: Problems 98Jan\1279 old question, easy to answer 98Jan\1281 Pentium ][ (mildly unrelated to Qoole, but please still help | me) 98Jan\1282 \-> Re: Pentium ][ (mildly unrelated to Qoole, but please still | help me) 98Jan\1283 AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1284 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1286 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1287 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1292 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1293 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1296 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1377 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1410 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1470 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1288 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1289 RE: old question, easy to answer 98Jan\1294 sparks? 98Jan\1299 \-> Re: sparks? 98Jan\1300 \-> Re: sparks? 98Jan\1302 \-> Re: sparks? 98Jan\1295 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1297 Re: QBSP3: Warnings, after affing a power cude and a computer | screen! 98Jan\1298 FIX LEAKS 98Jan\1301 vis and rVis Question 98Jan\1306 \-> Re: vis and rVis Question 98Jan\1303 Re: Q1(?)/Q2 bug in qoole (MG sayas Q1) 98Jan\1305 Re: sparks?--direction 98Jan\1308 Qoole 98Jan\1309 \-> Re: Qoole 98Jan\1319 \-> Re: Qoole 98Jan\1326 \-> Re: Qoole 98Jan\1332 \-> Re: Qoole 98Jan\1335 \-> Re: Qoole 98Jan\1340 \-> Re: Qoole 98Jan\1345 \-> Re: Qoole 98Jan\1353 \-> Re: Qoole 98Jan\1357 \-> Re: Qoole 98Jan\1358 \-> Re: Qoole 98Jan\1365 \-> Re: Qoole 98Jan\1366 \-> Re: Qoole 98Jan\1370 \-> Re: Qoole 98Jan\1389 \-> Re: Qoole 98Jan\1390 \-> Re: Qoole 98Jan\1395 \-> Re: Qoole 98Jan\1396 \-> Re: Qoole 98Jan\1398 \-> Re: Qoole 98Jan\1400 \-> Re: Qoole 98Jan\1405 \-> Re: Qoole 98Jan\1421 \-> Re: Qoole 98Jan\1314 Web Page 98Jan\1318 \-> Re: Web Page 98Jan\1316 Re[2]: Possible bug in Qoole Selections? 98Jan\1341 \-> Re: Re[2]: Possible bug in Qoole Selections? 98Jan\1320 weapon probs 98Jan\1323 \-> Re: weapon probs 98Jan\1322 My first map 98Jan\1381 \-> Re: My first map 98Jan\1399 \-> Re: My first map 98Jan\1402 \-> Re: My first map 98Jan\1404 \-> Re: My first map 98Jan\1412 \-> Re: My first map 98Jan\1414 \-> Re: My first map 98Jan\1415 \-> Re: My first map 98Jan\1416 \-> Re: My first map 98Jan\1429 \-> Re: My first map 98Jan\1324 RE: Qoole 98Jan\1325 Re[2]: Qoole 98Jan\1327 x & y texture offsets... 98Jan\1344 \-> Re: x & y texture offsets... 98Jan\1382 \-> Re: x & y texture offsets... 98Jan\1328 gem files 98Jan\1329 Level Request... 98Jan\1330 VERBOSE 98Jan\1331 \-> Re: VERBOSE 98Jan\1334 \-> Re: VERBOSE 98Jan\1337 \-> Re: VERBOSE 98Jan\1356 \-> Re: VERBOSE 98Jan\1361 \-> Re: VERBOSE 98Jan\1371 \-> Re: VERBOSE 98Jan\1333 RE: Qoole 98Jan\1338 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 98Jan\1339 Team Fortress Question [ Q1 ] 98Jan\1342 RE: Q1(?)/Q2 bug in qoole 98Jan\1346 RE: ****Everybody**** 98Jan\1347 Memory 98Jan\1359 \-> Re: Memory 98Jan\1350 Hint brush tutorial 98Jan\1352 Qrad3 and QVis3 Problems [Q2] 98Jan\1354 \-> Re: Qrad3 and QVis3 Problems [Q2] 98Jan\1360 \-> Re: Qrad3 and QVis3 Problems [Q2] 98Jan\1355 Leaks 98Jan\1364 \-> Re: Leaks 98Jan\1362 Re[2]: VERBOSE 98Jan\1368 \-> Re: Re[2]: VERBOSE 98Jan\1367 Teamed Entities 98Jan\1369 Q: How do you use .wal files in Qoole Q2 98Jan\1373 Re[4]: VERBOSE 98Jan\1374 \-> Re: Re[4]: VERBOSE 98Jan\1376 \-> Re: Re[4]: VERBOSE 98Jan\1378 Lasers & Stuff 98Jan\1385 \-> Re: Lasers & Stuff 98Feb\252 \-> Re: Lasers & Stuff 98Feb\258 \-> Re: Lasers & Stuff 98Feb\266 \-> Re: Lasers & Stuff 98Feb\281 \-> Re: Lasers & Stuff 98Jan\1383 RE: Re[2]: VERBOSE 98Jan\1384 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 98Jan\1386 Textures and Progs 98Jan\1388 \-> Re: Textures and Progs 98Jan\1387 Re: How do you use .wal files in Qoole Q2 98Jan\1408 \-> Re: How do you use .wal files in Qoole Q2 98Jan\1409 \-> Re: How do you use .wal files in Qoole Q2 98Jan\1391 RE: How do you use .wal files in Qoole Q2 98Jan\1392 RE: Lasers & Stuff 98Jan\1393 RE: Qoole 98Jan\1394 RE: Qoole 98Jan\1397 Speeding up your level.. 98Jan\1401 Strange Quake 1 Error 98Jan\1403 \-> Re: Strange Quake 1 Error 98Jan\1406 Leaving... 98Jan\1407 Help !! 98Jan\1411 \-> Re: Help !! 98Jan\1413 func_areaportal 98Jan\1418 Re: My first map - adding to spam 98Jan\1419 Hello and help 98Jan\1424 \-> Re: Hello and help 98Jan\1423 HELP!!! 98Jan\1425 \-> Re: HELP!!! 98Jan\1427 \-> Re: HELP!!! 98Jan\1428 \-> Re: HELP!!! 98Jan\1437 \-> Re: HELP!!! 98Jan\1438 \-> Re: HELP!!! 98Jan\1440 \-> Re: HELP!!! 98Jan\1444 \-> Re: HELP!!! 98Jan\1426 my new site 98Jan\1430 BSP To MAP Utility 98Jan\1434 \-> Re: BSP To MAP Utility 98Jan\1432 Lighting questions 98Jan\1433 RE: Lighting questions 98Jan\1435 Where to find Sky texture with Stars.... 98Jan\1436 Re: Entity sets 98Jan\1439 New Feature! 98Jan\1441 =?ISO-8859-1?Q?Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1443 Re: Lasers & Stuff Cont.. 98Jan\1445 \-> Re: Lasers & Stuff Cont.. 98Jan\1446 QE4 is good.... 98Jan\1464 \-> Re: QE4 is good.... 98Jan\1471 \-> Re: QE4 is good.... 98Jan\1476 \-> Re: QE4 is good.... 98Feb\46 \-> Re: QE4 is good.... 98Feb\50 \-> Re: QE4 is good.... 98Feb\54 \-> Re: QE4 is good.... 98Jan\1447 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1450 Where to find Sky texture with Stars... 98Jan\1452 Re: Lighting questions [Q1?] 98Jan\1458 \-> Re: Lighting questions [Q1?] 98Jan\1455 RE: New Feature! 98Jan\1456 RE: 98Jan\1457 whole lotta q 98Jan\1482 \-> Re: whole lotta q 98Jan\1459 RE: Help !! 98Jan\1460 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1461 Dum Ed here with his first Map 98Jan\1462 Auzze's Cyrix200+ problem 98Jan\1463 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 98Jan\1465 =?iso-8859-1?Q?Re:_Qoole....for_£££_not_$$$?= 98Jan\1466 Extending water outside a level? 98Jan\1467 \-> Re: Extending water outside a level? 98Jan\1472 \-> Re: Extending water outside a level? 98Feb\47 \-> Re: Extending water outside a level? 98Jan\1468 LEAF Problems 98Jan\1487 \-> Re: LEAF Problems 98Feb\6 \-> Re: LEAF Problems 98Feb\9 \-> Re: LEAF Problems 98Feb\33 \-> Re: LEAF Problems 98Feb\48 \-> Re: LEAF Problems 98Feb\76 \-> Re: LEAF Problems 98Jan\1469 Banners 98Jan\1477 Secret Room Question [Q1] 98Feb\35 \-> Re: Secret Room Question [Q1] 98Jan\1478 problems 98Jan\1480 Sorry about that last fowarded mail :) 98Jan\1481 Ordering Help 98Jan\1483 Problems in the construction of maps for Quake 2 98Jan\1486 \-> Re: Problems in the construction of maps for Quake 2 98Feb\11 \-> Re: Problems in the construction of maps for Quake 2 98Feb\18 \-> Re: Problems in the construction of maps for Quake 2 98Jan\1484 RE: Problems in the construction of maps for Quake 2 98Jan\1485 Q2 Related Problem 98Jan\1488 \-> Re: Q2 Related Problem 98Jan\1489 \-> Re: Q2 Related Problem 98Feb\4 \-> Re: Q2 Related Problem 98Feb\81 \-> Re: Q2 Related Problem 98Feb\1 Duplicate Plane [Q1] 98Feb\2 \-> Re: Duplicate Plane [Q1] 98Feb\7 \-> Re: Duplicate Plane [Q1] 98Feb\3 Hint brush tutorial online 98Feb\5 Textures from Duke Nukem 3d to Quake 98Feb\8 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\13 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\15 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\53 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\65 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\70 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\72 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\73 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\87 \-> Re: Textures from Duke Nukem 3d to Quake 98Feb\10 Convertors 98Feb\14 \-> Re: Convertors 98Feb\12 RE: Problems in the construction of maps for Quake 2 98Feb\16 Technique Question 98Feb\49 \-> Re: Technique Question 98Feb\17 My own textures in Q2 98Feb\23 \-> Re: My own textures in Q2 98Feb\34 \-> Re: My own textures in Q2 98Feb\85 \-> Re: My own textures in Q2 98Feb\89 \-> Re: My own textures in Q2 98Feb\90 \-> Re: My own textures in Q2 98Feb\91 \-> Re: My own textures in Q2 98Feb\93 \-> Re: My own textures in Q2 98Feb\106 \-> Re: My own textures in Q2 98Feb\148 \-> Re: My own textures in Q2 98Feb\155 \-> Re: My own textures in Q2 98Feb\213 \-> Re: My own textures in Q2 98Feb\19 Orienting entities 98Feb\24 \-> Re: Orienting entities 98Feb\20 Visual problems 98Feb\22 \-> Re: Visual problems 98Feb\25 \-> Re: Visual problems 98Feb\28 \-> Re: Visual problems 98Feb\39 \-> Re: Visual problems 98Feb\115 \-> Re: Visual problems 98Feb\166 \-> Re: Visual problems 98Feb\178 \-> Re: Visual problems 98Feb\181 \-> Re: Visual problems 98Feb\191 \-> Re: Visual problems 98Feb\203 \-> Re: Visual problems 98Feb\209 \-> Re: Visual problems 98Feb\21 Power Qubes [Q2] 98Feb\27 \-> Re: Power Qubes [Q2] 98Feb\26 Level Contest 98Feb\30 \-> Re: Level Contest 98Feb\31 \-> Re: Level Contest 98Feb\36 \-> Re: Level Contest 98Feb\38 \-> Re: Level Contest 98Feb\40 \-> Re: Level Contest 98Feb\75 \-> Re: Level Contest 98Feb\29 Q2: Weapons Placement 98Feb\32 \-> Re: Q2: Weapons Placement 98Feb\132 \-> Re: Q2: Weapons Placement 98Feb\37 Reply 98Feb\41 RE: Textures from Duke Nukem 3d to Quake 98Feb\42 RE: Textures from Duke Nukem 3d to Quake 98Feb\43 Some questions 98Feb\55 \-> Re: Some questions 98Feb\67 \-> Re: Some questions 98Feb\44 Fw: Banners 98Feb\51 A sincere thank you... 98Feb\52 Level Contest Prize 98Feb\56 Fun Names In Quake 2 98Feb\62 \-> Re: Fun Names In Quake 2 98Feb\80 \-> Re: Fun Names In Quake 2 98Feb\61 RE: Textures from Duke Nukem 3d to Quake 98Feb\63 A Few Questions... 98Feb\66 \-> Re: A Few Questions... 98Feb\88 \-> Re: A Few Questions... 98Feb\92 \-> Re: A Few Questions... 98Feb\95 \-> Re: A Few Questions... 98Feb\97 \-> Re: A Few Questions... 98Feb\98 \-> Re: A Few Questions... 98Feb\127 \-> Re: A Few Questions... 98Feb\169 \-> Re: A Few Questions... 98Feb\64 Re: Fun Names In Quake 2 "Edge" 98Feb\68 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\74 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\79 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\82 \-> Re: Fun Names In Quake 2 "Edge" 98Feb\103 \-> Re: Re: Fun Names In Quake 2 "Edge" 98Feb\69 Re: 98Feb\71 Textures 98Feb\77 RE: Some questions 98Feb\78 RE: Problem 98Feb\83 Re: Fun Names In Quake 2 THE THREAD IS DONE NOW!!!!! 98Feb\84 GLQoole 98Feb\94 target>speakers (Q2) 98Feb\96 VCards and this list 98Feb\104 \-> Re: VCards and this list 98Feb\105 \-> Re: VCards and this list 98Feb\107 \-> Re: VCards and this list 98Feb\125 \-> Re: VCards and this list 98Feb\129 \-> Re: VCards and this list 98Feb\99 Re: Re: Q2 Related Problem 98Feb\100 Running my Quake 2 maps on other machines. 98Feb\101 Q2-Turret..How do you get the turret working in | Deathmatch?...no text 98Feb\102 RE: My own textures in Q2 98Feb\108 ent-file 98Feb\117 \-> Re: ent-file 98Feb\121 \-> Re: ent-file 98Feb\152 \-> Re: ent-file 98Feb\109 Three questions 98Feb\113 \-> Re: Three questions 98Feb\116 \-> Re: Three questions 98Feb\118 \-> Re: Three questions 98Feb\151 \-> Re: Three questions 98Feb\153 \-> Re: Three questions 98Feb\173 \-> Re: Three questions 98Feb\174 \-> Re: Three questions 98Feb\175 \-> Re: Three questions 98Feb\110 Slightly off subject Q2 question 98Feb\119 \-> Re: Slightly off subject Q2 question 98Feb\128 \-> Re: Slightly off subject Q2 question 98Feb\111 Snap to grid 98Feb\112 \-> Re: Snap to grid 98Feb\114 \-> Re: Snap to grid 98Feb\120 new entfile 98Feb\126 \-> Re: new entfile 98Feb\122 Q2 specs 98Feb\123 Textures don't appear 98Feb\168 \-> Re: Textures don't appear 98Feb\190 \-> Re: Textures don't appear 98Feb\194 \-> Re: Textures don't appear 98Feb\124 Qoole CD 98Feb\130 Questions about Cone function with lights! 98Feb\144 \-> Re: Questions about Cone function with lights! 98Feb\170 \-> Re: Questions about Cone function with lights! 98Feb\131 My Qoole CD isn't comin! 98Feb\142 \-> Re: My Qoole CD isn't comin! 98Feb\133 Quake 1 or 2 ???? 98Feb\135 \-> Re: Quake 1 or 2 ???? 98Feb\136 \-> Re: Quake 1 or 2 ???? 98Feb\134 RE: My Qoole CD isn't comin! 98Feb\137 sparks, Q2 98Feb\143 \-> Re: sparks, Q2 98Feb\146 \-> Re: sparks, Q2 98Feb\138 RE: Quake 1 or 2 ???? 98Feb\139 RE: sparks, Q2 98Feb\140 CSG SUB {Q2} (qoole) 98Feb\141 \-> Re: CSG SUB {Q2} (qoole) 98Feb\167 \-> Re: CSG SUB {Q2} (qoole) 98Feb\145 Secret Question [Q1] 98Feb\147 Prefab contest - need input 98Feb\150 \-> Re: Prefab contest - need input 98Feb\149 Spawn Points> Q2 (qoole) 98Feb\172 \-> Re: Spawn Points> Q2 (qoole) 98Feb\154 REQ: Help with Intermission Qoole 2.31 Quake 2 98Feb\156 Prefabs 98Feb\164 \-> Re: Prefabs 98Feb\157 Prefab contest - call for input 98Feb\158 \-> Re: Prefab contest - call for input 98Feb\159 \-> Re: Prefab contest - call for input 98Feb\160 \-> Re: Prefab contest - call for input 98Feb\161 \-> Re: Prefab contest - call for input 98Feb\162 \-> Re: Prefab contest - call for input 98Feb\163 \-> Re: Prefab contest - call for input 98Feb\165 \-> Re: Prefab contest - call for input 98Feb\171 \-> Re: Prefab contest - call for input 98Feb\177 \-> Re: Prefab contest - call for input 98Feb\179 \-> Re: Prefab contest - call for input 98Feb\183 \-> Re: Prefab contest - call for input 98Feb\189 \-> Re: Prefab contest - call for input 98Feb\193 \-> Re: Prefab contest - call for input 98Feb\176 Moving Spotlights? [ Q1 ] 98Feb\180 \-> Re: Moving Spotlights? [ Q1 ] 98Feb\182 \-> Re: Moving Spotlights? [ Q1 ] 98Feb\186 \-> Re: Moving Spotlights? [ Q1 ] 98Feb\184 REQ:Entity Error Qoole2.31 / Quake 2 98Feb\187 \-> Re: REQ:Entity Error Qoole2.31 / Quake 2 98Feb\185 RE:Qoole2.31 / Quake 2 SPAWNFLAGS for Deadmonster 98Feb\188 Q2 Button activating timed lasers? 98Feb\192 leaks 98Feb\195 bright on Quake textures 98Feb\196 Trigger - Door Problems 98Feb\197 \-> Re: Trigger - Door Problems 98Feb\198 \-> Re: Trigger - Door Problems 98Feb\199 triggering clips and triggers 98Feb\200 Prefab contest starts! 98Feb\201 Teamed Entities [Q2] answered... 98Feb\202 Qoole Prefab Page 98Feb\204 H E L P M E ! ! ! P L E A S E ! ! ! [ Q 1 | ] 98Feb\206 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 98Feb\207 \-> Re: H E L P M E ! ! ! P L E A S E ! ! | ! [ Q 1 ] 98Feb\208 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 98Feb\205 RE: leaks 98Feb\210 .pts files and tracing from Quake? 98Feb\211 \-> Re: .pts files and tracing from Quake? 98Feb\214 \-> Re: .pts files and tracing from Quake? 98Feb\212 fly by 98Feb\215 auth bd183169 subscribe ml knight@halcyon.com 98Feb\216 BIG HELP!!! 98Feb\218 \-> Re: BIG HELP!!! 98Feb\219 \-> Re: BIG HELP!!! 98Feb\226 \-> Re: BIG HELP!!! 98Feb\217 Quake 2 editing.. 98Feb\224 \-> Re: Quake 2 editing.. 98Feb\228 \-> Re: Quake 2 editing.. 98Feb\229 \-> Re: Quake 2 editing.. 98Feb\220 suggestion 98Feb\223 \-> Re: suggestion 98Feb\227 \-> Re: suggestion 98Feb\221 RE: BIG HELP!!! 98Feb\222 RE: Quake 2 editing.. 98Feb\225 RE: BIG HELP!!!<-- Setting virtual memory 98Feb\230 rmf to qle 98Feb\232 \-> Re: rmf to qle 98Feb\234 \-> Re: rmf to qle 98Feb\241 \-> Re: rmf to qle 98Feb\231 Prefabs in 3dsMax 98Feb\233 \-> Re: Prefabs in 3dsMax 98Feb\235 Re: rmf to qle [Worldcraft] 98Feb\236 I've had it with this ordering junk 98Feb\240 \-> Re: I've had it with this ordering junk 98Feb\242 \-> Re: I've had it with this ordering junk 98Feb\243 \-> Re: I've had it with this ordering junk 98Feb\245 \-> Re: I've had it with this ordering junk 98Feb\237 Algorithm needed 98Feb\238 \-> Re: Algorithm needed 98Feb\246 \-> Re: Algorithm needed 98Feb\254 \-> Re: Algorithm needed 98Feb\270 \-> Re: Algorithm needed 98Feb\239 Prefab contest update 98Feb\338 \-> Re: Prefab contest update 98Feb\339 \-> Re: Prefab contest update 98Feb\340 \-> Re: Prefab contest update 98Feb\341 \-> Re: Prefab contest update 98Feb\342 \-> Re: Prefab contest update 98Mar\85 \-> Re: Prefab contest update 98Mar\110 \-> Re: Prefab contest update 98Mar\123 \-> Re: Prefab contest update 98Mar\139 \-> Re: Prefab contest update 98Mar\148 \-> Re: Prefab contest update 98Mar\302 \-> Re: Prefab contest update 98Mar\304 \-> Re: Prefab contest update 98Mar\306 \-> Re: Prefab contest update 98Mar\322 \-> Re: Prefab contest update 98Mar\343 \-> Re: Prefab contest update 98Mar\344 \-> Re: Prefab contest update 98Feb\244 How do you make a force field?? 98Feb\248 \-> Re: How do you make a force field?? 98Feb\249 \-> Re: How do you make a force field?? 98Feb\247 Getting qoole 98Feb\250 \-> Re: Getting qoole 98Feb\251 RE: How do you make a force field?? 98Feb\253 Qoole Problems 98Feb\255 \-> Re: Qoole Problems 98Feb\292 \-> Re: Qoole Problems 98Feb\256 Caught a SIGSEGV? 98Feb\257 \-> Re: Caught a SIGSEGV? 98Feb\259 \-> Re: Caught a SIGSEGV? 98Feb\265 \-> Re: Caught a SIGSEGV? 98Feb\268 \-> Re: Caught a SIGSEGV? 98Feb\272 \-> Re: Caught a SIGSEGV? 98Feb\274 \-> Re: Caught a SIGSEGV? 98Feb\278 \-> Re: Caught a SIGSEGV? 98Feb\260 RE: Algorithm needed<-- Concave brushes 98Feb\261 Map gaps 98Feb\264 \-> Re: Map gaps 98Feb\267 \-> Re: Map gaps 98Feb\275 \-> Re: Map gaps 98Feb\262 func_explosion 98Feb\263 \-> Re: func_explosion 98Feb\283 \-> Re: func_explosion 98Feb\284 \-> Re: func_explosion 98Feb\269 new textures ??? 98Feb\271 Please offer some kind help.... 98Feb\273 entities not appearing 98Feb\277 \-> Re: entities not appearing 98Feb\279 \-> Re: entities not appearing 98Feb\296 \-> Re: entities not appearing 98Feb\276 HEXEN2!!! 98Feb\280 RE: HEXEN2!!! 98Feb\282 Prefab contest 98Feb\285 \-> Re: Prefab contest 98Feb\333 \-> Re: Prefab contest 98Feb\337 \-> Re: Prefab contest 98Feb\286 Q2: overlapping brushes and basic design? 98Feb\287 Re: overlapping brushes and basic design? 98Feb\291 \-> Re: overlapping brushes and basic design? 98Feb\293 \-> Re: overlapping brushes and basic design? 98Feb\297 \-> Re: overlapping brushes and basic design? 98Feb\288 q2 questions 98Feb\299 \-> Re: q2 questions 98Feb\289 Testure alignment with copy-paste 98Feb\295 \-> Re: Testure alignment with copy-paste 98Feb\302 \-> Re: Testure alignment with copy-paste 98Feb\309 \-> Re: Testure alignment with copy-paste 98Feb\318 \-> Re: Testure alignment with copy-paste 98Feb\327 \-> Re: Testure alignment with copy-paste 98Feb\329 \-> Re: Testure alignment with copy-paste 98Feb\332 \-> Re: Testure alignment with copy-paste 98Feb\354 \-> Re: Testure alignment with copy-paste 98Feb\460 \-> Re: Testure alignment with copy-paste 98Feb\290 RE:Re:RE: HEXEN2!!! perhaps if I just push this big red | button ... 98Feb\294 Re[2]: Qoole Problems 98Feb\298 Q2 dying on launch 98Feb\303 \-> Re: Q2 dying on launch 98Feb\308 \-> Re: Q2 dying on launch 98Feb\314 \-> Re: Q2 dying on launch 98Feb\331 \-> Re: Q2 dying on launch 98Feb\300 Getting ships to flyby in maps solved! 98Feb\313 \-> Re: Getting ships to flyby in maps solved! 98Feb\301 BIG HELP!!!! {FOUND} 98Feb\304 \-> Re: BIG HELP!!!! {FOUND} 98Feb\334 \-> Re: BIG HELP!!!! {FOUND} 98Feb\336 \-> Re: BIG HELP!!!! {FOUND} 98Feb\305 Re: overlapping brushes...[Q1]? 98Feb\306 \-> Re: overlapping brushes...[Q1]? 98Feb\311 \-> Re: overlapping brushes...[Q1]? 98Feb\317 \-> Re: overlapping brushes...[Q1]? 98Feb\320 \-> Re: overlapping brushes...[Q1]? 98Feb\322 \-> Re: overlapping brushes...[Q1]? 98Feb\307 Prefab Contest 98Feb\316 \-> Re: Prefab Contest 98Feb\310 QuakeDoom 98Feb\312 \-> Re: QuakeDoom 98Feb\315 Lite _cone q2 98Feb\319 \-> Re: Lite _cone q2 98Feb\323 \-> Re: Lite _cone q2 98Feb\321 Re: Re[2]: Qoole Problems - More crazyness. 98Feb\325 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\328 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\343 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\347 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\350 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\361 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\362 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\363 \-> Re: Re[2]: Qoole Problems - More crazyness. 98Feb\324 Help me! 98Feb\326 \-> Re: Help me! 98Mar\709 \-> Re: Help me! 98Mar\710 \-> Re: Help me! 98Mar\711 \-> Re: Help me! 98Mar\713 \-> Re: Help me! 98Mar\723 \-> Re: Help me! 98Mar\738 \-> Re: Help me! 98Mar\739 \-> Re: Help me! 98Feb\330 Prefab contest update 98Feb\335 Re: Re: BIG HELP!!! {FOUND} 98Feb\344 Qoole Error 98Feb\355 \-> Re: Qoole Error 98Feb\461 \-> Re: Qoole Error 98Feb\345 RE: rmf to qle 98Feb\346 RE: rmf to qle [Worldcraft] 98Feb\348 SIGSEGV again 98Feb\356 \-> Re: SIGSEGV again 98Feb\374 \-> Re: SIGSEGV again 98Mar\151 \-> Re: SIGSEGV again 98Feb\349 Build settings 98Feb\351 \-> Re: Build settings 98Feb\357 \-> Re: Build settings 98Feb\352 Illegal Op 98Feb\353 GLQoole Q2 funny dark lines! 98Feb\358 \-> Re: GLQoole Q2 funny dark lines! 98Feb\359 illegal operation question 98Feb\360 \-> Re: illegal operation question 98Feb\364 Future of Qoole 98Feb\366 \-> Re: Future of Qoole 98Feb\365 Re: Re[2]: Qoole Problems - More crazyness. [&Activision] 98Feb\367 rotating door 98Feb\368 \-> Re: rotating door 98Feb\369 \-> Re: rotating door 98Feb\370 \-> Re: rotating door 98Feb\378 \-> Re: rotating door 98Feb\387 \-> Re: rotating door 98Feb\401 \-> Re: rotating door 98Feb\417 \-> Re: rotating door 98Feb\421 \-> Re: rotating door 98Feb\427 \-> Re: rotating door 98Feb\435 \-> Re: rotating door 98Feb\371 Re: rotating door (fixed) 98Feb\373 \-> Re: rotating door (fixed) 98Feb\372 Hexen2 and Qoole comments 98Feb\375 q2: vis3 with ents only 98Feb\376 Prefabs, helpful hints? 98Feb\381 \-> Re: Prefabs, helpful hints? 98Feb\377 Qoole GUI 98Feb\379 \-> Re: Qoole GUI 98Feb\389 \-> Re: Qoole GUI 98Feb\434 \-> Re: Qoole GUI 98Feb\380 Q2: What does area_portal do? 98Feb\382 qoole with NT vs 95 98Feb\383 \-> Re: qoole with NT vs 95 98Feb\391 \-> Re: qoole with NT vs 95 98Feb\393 \-> Re: qoole with NT vs 95 98Feb\397 \-> Re: qoole with NT vs 95 98Feb\384 Email address 98Feb\385 QRAD3/BSP3/VISY3 98Feb\388 \-> Re: QRAD3/BSP3/VISY3 98Feb\386 2 mails in one day!! 98Feb\390 Re: What does area_portal do? 98Feb\392 Transparent water in Q1 ? 98Feb\396 \-> Re: Transparent water in Q1 ? 98Feb\394 HELP! 98Feb\398 \-> Re: HELP! 98Feb\395 Q1 textures in Q2 98Feb\399 wad2wal Textures Probs in Q2 98Feb\408 \-> Re: wad2wal Textures Probs in Q2 98Feb\400 RE: qoole with NT vs 95 98Feb\402 Questions 98Feb\486 \-> Re: Questions 98Feb\403 Prefab contest info 98Feb\405 \-> Re: Prefab contest info 98Feb\406 RE: Questions <-- Answers 98Feb\407 RE: wad2wal Textures Probs in Q2 98Feb\409 Aspect ratios ... 98Feb\416 \-> Re: Aspect ratios ... 98Feb\428 \-> Re: Aspect ratios ... 98Feb\410 I have a minor problem 98Feb\412 \-> Re: I have a minor problem 98Feb\415 \-> Re: I have a minor problem 98Feb\414 OpenGL for Matrox Mill II 98Feb\418 \-> Re: OpenGL for Matrox Mill II 98Feb\422 \-> Re: OpenGL for Matrox Mill II 98Feb\441 \-> Re: OpenGL for Matrox Mill II 98Feb\419 Quake2 tutorials. 98Feb\423 \-> Re: Quake2 tutorials. 98Feb\425 \-> Re: Quake2 tutorials. 98Feb\440 \-> Re: Quake2 tutorials. 98Feb\420 Qoole FAQ. 98Feb\424 \-> Re: Qoole FAQ. 98Feb\426 MORE OpenGL for Matrox Mill II 98Feb\431 \-> Re: MORE OpenGL for Matrox Mill II 98Feb\432 \-> Re: MORE OpenGL for Matrox Mill II 98Feb\429 Flags question 98Feb\433 \-> Re: Flags question 98Feb\443 \-> Re: Flags question 98Feb\430 RE: rotating door 98Feb\436 Level Design Inspirations 98Feb\437 \-> Re: Level Design Inspirations 98Feb\438 \-> Re: Level Design Inspirations 98Feb\439 \-> Re: Level Design Inspirations 98Feb\448 \-> Re: Level Design Inspirations 98Feb\455 \-> Re: Level Design Inspirations 98Feb\463 \-> Re: Level Design Inspirations 98Feb\442 On the subject of 3dfx 98Feb\444 Off-topic: OpenGL 98Feb\446 \-> Re: Off-topic: OpenGL 98Feb\447 \-> Re: Off-topic: OpenGL 98Feb\453 \-> Re: Off-topic: OpenGL 98Feb\445 Re: Off-Topic: OpenGL 98Feb\449 Quake2 Servers 98Feb\450 Newbie questions... 98Feb\456 \-> Re: Newbie questions... 98Feb\471 \-> Re: Newbie questions... 98Feb\451 Running GLQoole and Q2 at the same time. 98Feb\454 \-> Re: Running GLQoole and Q2 at the same time. 98Feb\452 Ending a level in Q2 98Feb\457 RE: Running GLQoole and Q2 at the same time. 98Feb\458 map inspirations 98Feb\459 Q2 - Tools info. and adding textures 98Feb\462 Leak Problems in already tested MAPs 98Feb\465 \-> Re: Leak Problems in already tested MAPs 98Feb\468 \-> Re: Leak Problems in already tested MAPs 98Feb\464 Ending a Level Q2 98Feb\466 \-> Re: Ending a Level Q2 98Feb\467 RE: Leak Problems in already tested MAPs 98Feb\469 Water but not as we know it! 98Feb\472 \-> Re: Water but not as we know it! 98Feb\479 \-> Re: Water but not as we know it! 98Feb\547 \-> Re: Water but not as we know it! 98Feb\470 Computer update q2 98Feb\473 SIG... 98Feb\480 \-> Re: SIG... 98Feb\503 \-> Re: SIG... 98Feb\505 \-> Re: SIG... 98Feb\514 \-> Re: SIG... 98Feb\519 \-> Re: SIG... 98Feb\523 \-> Re: SIG... 98Feb\532 \-> Re: SIG... 98Feb\538 \-> Re: SIG... 98Feb\539 \-> Re: SIG... 98Feb\474 GLQoole Bug? 98Feb\481 \-> Re: GLQoole Bug? 98Feb\488 \-> Re: GLQoole Bug? 98Feb\475 Picking textures in Q2... 98Feb\482 \-> Re: Picking textures in Q2... 98Feb\489 \-> Re: Picking textures in Q2... 98Feb\476 vis problem 98Feb\478 \-> Re: vis problem 98Feb\483 \-> Re: vis problem 98Feb\485 \-> Re: vis problem 98Feb\501 \-> Re: vis problem 98Feb\504 \-> Re: vis problem 98Feb\518 \-> Re: vis problem 98Feb\477 Beyond leaks - major bug 2.31 WinQoole 98Feb\490 \-> Re: Beyond leaks - major bug 2.31 WinQoole 98Feb\484 PLEASE help Ending my level 98Feb\493 \-> Re: PLEASE help Ending my level 98Feb\574 \-> Re: PLEASE help Ending my level 98Feb\487 Automated Electric Shocks... 98Feb\494 \-> Re: Automated Electric Shocks... 98Feb\491 Q1,Q2 general: Use descriptive subject lines 98Feb\492 RE: PLEASE help Ending my level 98Feb\495 light textures, and mist 98Feb\499 \-> Re: light textures, and mist 98Feb\502 \-> Re: light textures, and mist 98Feb\531 \-> Re: light textures, and mist 98Mar\54 \-> Re: light textures, and mist 98Feb\496 RE: light textures, and mist 98Feb\497 D'oh! 98Feb\498 Changelevel vs Cross level 98Feb\500 \-> Re: Changelevel vs Cross level 98Feb\507 Re: Door texture manipulation and scope up/down 98Feb\508 Qoole's Quake Server MOD Plead 98Feb\516 \-> Re: Qoole's Quake Server MOD Plead 98Feb\517 \-> Re: Qoole's Quake Server MOD Plead 98Feb\520 \-> Re: Qoole's Quake Server MOD Plead 98Feb\522 \-> Re: Qoole's Quake Server MOD Plead 98Feb\527 \-> Re: Qoole's Quake Server MOD Plead 98Feb\509 To Jason Wolford 98Feb\510 Point Release is HERE 98Feb\512 \-> Re: Point Release is HERE 98Feb\511 entities 98Feb\513 Help! offset! 98Feb\515 RE: Help! offset! 98Feb\521 Automated Eletric Shocks ( AGAIN ) [ Q1 ] 98Feb\524 RE: Help! offset! 98Feb\525 Question about sounds. 98Feb\526 \-> Re: Question about sounds. 98Feb\535 \-> Re: Question about sounds. 98Feb\528 mein level fer test 98Feb\530 \-> Re: mein level fer test 98Feb\537 \-> Re: mein level fer test 98Feb\543 \-> Re: mein level fer test 98Feb\529 Stuff 98Feb\534 \-> Re: Stuff 98Feb\533 Entity Sets - Few Questions 98Feb\536 Quake2 CTF ent. set 98Feb\540 Like it or lump it! [QOOLE] 98Feb\549 \-> Re: Like it or lump it! [QOOLE] 98Feb\552 \-> Re: Like it or lump it! [QOOLE] 98Feb\541 Re: Like it or lump it! [QOOLE] 98Feb\542 RE: Like it or lump it! [QOOLE] 98Feb\544 Q2 Doors and Keys 98Feb\545 \-> Re: Q2 Doors and Keys 98Feb\546 \-> Re: Q2 Doors and Keys 98Feb\548 New Textures 98Feb\550 \-> Re: New Textures 98Feb\551 \-> Re: New Textures 98Feb\618 \-> Re: New Textures 98Feb\679 \-> Re: New Textures 98Feb\553 More Stuff 98Feb\554 \-> Re: More Stuff 98Feb\558 \-> Re: More Stuff 98Feb\560 \-> Re: More Stuff 98Feb\597 \-> Re: More Stuff 98Feb\605 \-> Re: More Stuff 98Feb\555 Doors and PAK files 98Feb\557 \-> Re: Doors and PAK files 98Feb\565 \-> Re: Doors and PAK files 98Feb\568 \-> Re: Doors and PAK files 98Feb\569 \-> Re: Doors and PAK files 98Feb\556 RE: Q2 Doors and Keys 98Feb\559 Custom textures 98Feb\561 \-> Re: Custom textures 98Feb\562 Where are the flames? 98Feb\566 \-> Re: Where are the flames? 98Feb\570 \-> Re: Where are the flames? 98Feb\563 Re: New Textures Q2 98Feb\567 \-> Re: New Textures Q2 98Feb\564 RE: Where are the flames? (Quake 2) 98Feb\571 GL question 98Feb\573 \-> Re: GL question 98Feb\631 \-> Re: GL question 98Feb\634 \-> Re: GL question 98Feb\639 \-> Re: GL question 98Feb\647 \-> Re: GL question 98Feb\651 \-> Re: GL question 98Feb\652 \-> Re: GL question 98Feb\656 \-> Re: GL question 98Feb\657 \-> Re: GL question 98Feb\660 \-> Re: GL question 98Feb\670 \-> Re: GL question 98Feb\671 \-> Re: GL question 98Feb\674 \-> Re: GL question 98Feb\572 Ah! Thanks everyone! ('bout the flames) 98Feb\575 Qoole > 2.31? 98Feb\576 \-> Re: Qoole > 2.31? 98Feb\577 \-> Re: Qoole > 2.31? 98Feb\578 Unsubscribe 98Feb\587 \-> Re: Unsubscribe 98Feb\579 Level Editors 98Feb\580 \-> Re: Level Editors 98Feb\581 \-> Re: Level Editors 98Feb\582 \-> Re: Level Editors 98Feb\588 \-> Re: Level Editors 98Feb\589 \-> Re: Level Editors 98Feb\591 \-> Re: Level Editors 98Feb\583 QOOLE2.32 98Feb\584 \-> Re: QOOLE2.32 98Feb\590 \-> Re: QOOLE2.32 98Feb\585 Vertex Manipulation 98Feb\586 TURRET HELP PLEASE 98Feb\592 RE: Level Editors 98Feb\593 Dissapearing doors and grey bits 98Feb\603 \-> Re: Dissapearing doors and grey bits 98Feb\610 \-> Re: Dissapearing doors and grey bits 98Feb\613 \-> Re: Dissapearing doors and grey bits 98Feb\614 \-> Re: Dissapearing doors and grey bits 98Feb\615 \-> Re: Dissapearing doors and grey bits 98Feb\617 \-> Re: Dissapearing doors and grey bits 98Feb\594 Vis 98Feb\596 \-> Re: Vis 98Feb\598 \-> Re: Vis 98Feb\599 \-> Re: Vis 98Feb\601 \-> Re: Vis 98Feb\604 \-> Re: Vis 98Feb\606 \-> Re: Vis 98Feb\595 Removal from mailing list 98Feb\600 RE: Level Editors 98Feb\602 pipe elbow 98Feb\607 \-> Re: pipe elbow 98Feb\608 \-> Re: pipe elbow 98Feb\609 RE: Level Editors 98Feb\611 Silicon Graphics UNIX map compiles 98Feb\678 \-> Re: Silicon Graphics UNIX map compiles 98Feb\612 Q2 - Lifts that only trigger on the roof??? 98Feb\616 \-> Re: Q2 - Lifts that only trigger on the roof??? 98Feb\619 Vis another one, part 2 98Feb\620 Last message and Grey doors 98Feb\624 \-> Re: Last message and Grey doors 98Feb\621 Vis another one (Q2) 98Feb\622 TURRET HELP ME PLEAESE 98Feb\625 \-> Re: TURRET HELP ME PLEAESE 98Feb\623 RE: Level Editors 98Feb\626 Wish: Explorer view for scoping in Qoole 98Feb\627 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\628 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\630 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\633 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\640 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\658 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\661 \-> Re: Wish: Explorer view for scoping in Qoole 98Feb\629 RE: Silicon Graphics UNIX map compiles 98Feb\632 RE: Level Editors 98Feb\635 RE: Level Editors 98Feb\636 RE: More Stuff 98Feb\637 RE: pipe elbow 98Feb\638 RE: GL question 98Feb\641 RE: Level Editors 98Feb\642 RE: More Stuff 98Feb\643 texture lightning pulse ? 98Feb\680 \-> Re: texture lightning pulse ? 98Feb\644 Re[2]: Dissapearing doors and grey bits 98Feb\646 \-> Re: Re[2]: Dissapearing doors and grey bits 98Feb\645 WC vs. Qoole/OO vs. VisGroups 98Feb\648 Reply to Necro 98Feb\649 \-> Re: Reply to Necro 98Feb\650 To sun: RE: texture lightning pulse ? 98Feb\653 'The detail flag' was RE: Re[2]: Dissapearing doors and grey | bits 98Feb\654 To Necro 98Feb\655 \-> Re: To Necro 98Feb\659 Help, Spawners, Quake2 98Feb\664 \-> Re: Help, Spawners, Quake2 98Feb\662 One big info site 98Feb\665 \-> Re: One big info site 98Feb\667 \-> Re: One big info site 98Mar\192 \-> Re: One big info site 98Feb\663 Anyone archiving all this stuff? 98Feb\693 \-> Re: Anyone archiving all this stuff? 98Feb\714 \-> Re: Anyone archiving all this stuff? 98Mar\480 \-> Re: Anyone archiving all this stuff? 98Feb\666 MORE Re: One big info site 98Feb\668 Q1 TF Entities 98Feb\669 \-> Re: Q1 TF Entities 98Feb\686 \-> Re: Q1 TF Entities 98Feb\723 \-> Re: Q1 TF Entities 98Feb\672 TC-Need skilled programmers,skin artists,2 modelers,and a map | making fool 98Feb\673 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\675 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\677 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\681 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\684 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\685 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\687 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\688 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\720 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Mar\5 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 98Feb\676 TC Programming 98Feb\682 \-> Re: TC Programming 98Feb\683 \-> Re: TC Programming 98Feb\718 \-> Re: TC Programming 98Feb\689 REPENTING 98Feb\704 \-> Re: REPENTING 98Feb\709 \-> Re: REPENTING 98Feb\710 \-> Re: REPENTING 98Feb\712 \-> Re: REPENTING 98Feb\717 \-> Re: REPENTING 98Feb\732 \-> Re: REPENTING 98Mar\61 \-> Re: REPENTING 98Mar\87 \-> Re: REPENTING 98Mar\98 \-> Re: REPENTING 98Feb\690 What the hell! [Q1] 98Feb\699 \-> Re: What the hell! [Q1] 98Feb\706 \-> Re: What the hell! [Q1] 98Feb\735 \-> Re: What the hell! [Q1] 98Feb\691 NEEDS 98Feb\705 \-> Re: NEEDS 98Feb\708 \-> Re: NEEDS 98Feb\692 MAPS 98Feb\694 dissapearing stuff. 98Feb\698 \-> Re: dissapearing stuff. 98Feb\700 \-> Re: dissapearing stuff. 98Mar\10 \-> Re: dissapearing stuff. 98Feb\695 Q1 & Q2: technique - platforms height position 98Feb\696 Fw: Q1 & Q2: technique - platforms height position (oops!) 98Feb\697 TC-Programming,Mapping,skinners needed,modelers also 98Feb\721 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 98Feb\730 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 98Feb\701 Re: TC-Need skilled programmers,skin artists,2 modelers,and a 98Feb\716 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a 98Feb\702 bugs! 98Feb\703 RE: Wish: Explorer view for scoping in Qoole 98Feb\707 Switches for QRAD 98Feb\713 \-> Re: Switches for QRAD 98Feb\719 \-> Re: Switches for QRAD 98Feb\711 Display Problem 98Feb\715 \-> Re: Display Problem 98Feb\729 \-> Re: Display Problem 98Feb\746 \-> Re: Display Problem 98Feb\722 Quake2 TC 98Feb\724 ADVANCED PROGRAMMER 98Feb\725 Skin Artist 98Feb\726 Level designers needed for commercial product 98Feb\738 \-> Re: Level designers needed for commercial product 98Feb\740 \-> Re: Level designers needed for commercial product 98Feb\727 RE: bugs! 98Feb\728 qoole questions 98Feb\733 \-> Re: qoole questions 98Feb\734 \-> Re: qoole questions 98Feb\731 RE: Level Editors 98Feb\736 What's up with the snap to grid ! 98Feb\739 \-> Re: What's up with the snap to grid ! 98Feb\737 Display Problem (revisited) 98Feb\741 LEAK BUG! 98Feb\743 \-> Re: LEAK BUG! 98Feb\742 Need lots of help! 98Feb\744 Some things I'd like to see improved about Qoole (long) 98Feb\745 \-> Re: Some things I'd like to see improved about Qoole (long) 98Feb\747 \-> Re: Some things I'd like to see improved about Qoole (long) 98Feb\748 \-> Re: Some things I'd like to see improved about Qoole (long) 98Mar\19 \-> Re: Some things I'd like to see improved about Qoole (long) 98Mar\1 Very strange, no? [Q1] 98Mar\4 \-> Re: Very strange, no? [Q1] 98Mar\2 problems 98Mar\3 Adding entities 98Mar\7 \-> Re: Adding entities 98Mar\13 \-> Re: Adding entities 98Mar\14 \-> Re: Adding entities 98Mar\16 \-> Re: Adding entities 98Mar\6 What is wrong with this piece of shit software? 98Mar\8 \-> Re: What is wrong with this piece of shit software? 98Mar\11 \-> Re: What is wrong with this piece of shit software? 98Mar\15 \-> Re: What is wrong with this piece of shit software? 98Mar\26 \-> Re: What is wrong with this piece of shit software? 98Mar\41 \-> Re: What is wrong with this piece of shit software? 98Mar\9 Qoole 2.33 at http://wolf.lithium.com 98Mar\21 \-> Re: Qoole 2.33 at http://wolf.lithium.com 98Mar\51 \-> Re: Qoole 2.33 at http://wolf.lithium.com 98Mar\12 Re: What's wrong with this piece of shit software? 98Mar\17 RE: Some things I'd like to see improved about Qoole (long) 98Mar\18 I found the error - not saving QLE files properly 98Mar\20 Dear jcaesar 98Mar\35 \-> Re: Dear jcaesar 98Mar\22 wind tunnel 98Mar\25 \-> Re: wind tunnel 98Mar\28 \-> Re: wind tunnel 98Mar\29 \-> Re: wind tunnel 98Mar\23 Q2 Screenshots 98Mar\24 \-> Re: Q2 Screenshots 98Mar\32 \-> Re: Q2 Screenshots 98Mar\37 \-> Re: Q2 Screenshots 98Mar\43 \-> Re: Q2 Screenshots 98Mar\27 Qoole 2.33test bug report 98Mar\36 \-> Re: Qoole 2.33test bug report 98Mar\30 RE: Q2 Screenshots 98Mar\31 suggestion for future release. 98Mar\74 \-> Re: suggestion for future release. 98Mar\33 REPENTING cont 98Mar\34 \-> Re: REPENTING cont 98Mar\38 \-> Re: REPENTING cont 98Mar\39 \-> Re: REPENTING cont 98Mar\40 \-> Re: REPENTING cont 98Mar\42 RE: Q2 Screenshots 98Mar\44 Hand Signals 98Mar\47 \-> Re: Hand Signals 98Mar\133 \-> Re: Hand Signals 98Mar\326 \-> Re: Hand Signals 98Mar\45 Water slides in Q2 98Mar\49 \-> Re: Water slides in Q2 98Mar\46 v2.33 problems 98Mar\48 RE: Hand Signals 98Mar\50 RE: Hand Signals 98Mar\52 Unsubscribe 98Mar\53 error 98Mar\55 Amazing 98Mar\56 \-> Re: Amazing 98Mar\60 \-> Re: Amazing 98Mar\65 \-> Re: Amazing 98Mar\69 \-> Re: Amazing 98Mar\84 \-> Re: Amazing 98Mar\86 \-> Re: Amazing 98Mar\57 Re: Amazing...erk 98Mar\58 RE: Amazing 98Mar\59 Test Level 98Mar\62 error and wind tunnels 98Mar\66 \-> Re: error and wind tunnels 98Mar\68 \-> Re: error and wind tunnels 98Mar\80 \-> Re: error and wind tunnels 98Mar\81 \-> Re: error and wind tunnels 98Mar\63 TC - Skilled Map Making. Here 98Mar\64 I'm quite boggled (lightramp) 98Mar\67 \-> Re: I'm quite boggled (lightramp) 98Mar\70 QBSP3 Error Message Question 98Mar\88 \-> Re: QBSP3 Error Message Question 98Mar\99 \-> Re: QBSP3 Error Message Question 98Mar\71 New entity 98Mar\76 \-> Re: New entity 98Mar\78 \-> Re: New entity 98Mar\121 \-> Re: New entity 98Mar\72 RE: Amazing 98Mar\73 Quake2, rotating grouped objects, 2.31 QOOLE 98Mar\97 \-> Re: Quake2, rotating grouped objects, 2.31 QOOLE 98Mar\75 Editing points by entering values? 98Mar\77 More suggestions & a Q. 98Mar\79 \-> Re: More suggestions & a Q. 98Mar\103 \-> Re: More suggestions & a Q. 98Mar\82 Prefab contest update 98Mar\83 MajorDomo commands (How to unsubscibe and stuff) 98Mar\135 \-> Re: MajorDomo commands (How to unsubscibe and stuff) 98Mar\89 problems with 2.33 98Mar\92 \-> Re: problems with 2.33 98Mar\111 \-> Re: problems with 2.33 98Mar\90 Q on those wind tunnels 98Mar\93 \-> Re: Q on those wind tunnels 98Mar\100 \-> Re: Q on those wind tunnels 98Mar\105 \-> Re: Q on those wind tunnels 98Mar\91 Amazing 98Mar\94 Point Release Question 98Mar\96 \-> Re: Point Release Question 98Mar\101 \-> Re: Point Release Question 98Mar\104 \-> Re: Point Release Question 98Mar\106 \-> Re: Point Release Question 98Mar\107 \-> Re: Point Release Question 98Mar\114 \-> Re: Point Release Question 98Mar\127 \-> Re: Point Release Question 98Mar\95 RE: Amazing 98Mar\102 Re: Point Release Question-part 2 98Mar\108 Ceiling fan!!?? 98Mar\112 \-> Re: Ceiling fan!!?? 98Mar\516 \-> Re: Ceiling fan!!?? 98Mar\523 \-> Re: Ceiling fan!!?? 98Mar\564 \-> Re: Ceiling fan!!?? 98Mar\642 \-> Re: Ceiling fan!!?? 98Mar\643 \-> Re: Ceiling fan!!?? 98Mar\644 \-> Re: Ceiling fan!!?? 98Mar\109 RE: problems with 2.33 98Mar\113 RE: Prefab contest update 98Mar\115 Source for 3.14....NONE! 98Mar\116 Rocket Jumping. 98Mar\117 Q2 - Deathmatch Hosting 98Mar\132 \-> Re: Q2 - Deathmatch Hosting 98Mar\118 RE: problems with 2.33 98Mar\119 RE: Q2 - Deathmatch Hosting 98Mar\120 RE: problems with 2.33 98Mar\122 Train Function Question 98Mar\149 \-> Re: Train Function Question 98Mar\124 TEXTURES 98Mar\125 \-> Re: TEXTURES 98Mar\130 \-> Re: TEXTURES 98Mar\126 RE: Hand Signals 98Mar\128 how to dim texture lights? 98Mar\134 \-> Re: how to dim texture lights? 98Mar\140 \-> Re: how to dim texture lights? 98Mar\142 \-> Re: how to dim texture lights? 98Mar\144 \-> Re: how to dim texture lights? 98Mar\129 SKEWER and TWISTER 98Mar\141 \-> Re: SKEWER and TWISTER 98Mar\145 \-> Re: SKEWER and TWISTER 98Mar\131 RE: Source for 3.14....NONE! 98Mar\136 Source here? 98Mar\137 RE: Train Function Question 98Mar\138 Level 98Mar\170 \-> Re: Level 98Mar\184 \-> Re: Level 98Mar\425 \-> Re: Level 98Mar\434 \-> Re: Level 98Mar\436 \-> Re: Level 98Mar\143 RE: how to dim texture lights? 98Mar\146 Glass doors ? 98Mar\147 \-> Re: Glass doors ? 98Mar\152 \-> Re: Glass doors ? 98Mar\153 \-> Re: Glass doors ? 98Mar\166 \-> Re: Glass doors ? 98Mar\150 How to light a level PROPERLY? 98Mar\154 \-> Re: How to light a level PROPERLY? 98Mar\155 bsp3 errors 98Mar\159 \-> Re: bsp3 errors 98Mar\171 \-> Re: bsp3 errors 98Mar\174 \-> Re: bsp3 errors 98Mar\156 (no subject) 98Mar\157 RE: Glass doors ? 98Mar\158 C++ Question 98Mar\160 \-> Re: C++ Question 98Mar\161 \-> Re: C++ Question 98Mar\162 Tutorials 98Mar\163 \-> Re: Tutorials 98Mar\819 \-> Re: Tutorials 98Mar\164 Func_aeroportal 98Mar\165 \-> Re: Func_aeroportal 98Mar\176 \-> Re: Func_aeroportal 98Mar\179 \-> Re: Func_aeroportal 98Mar\167 Evil texture lock 98Mar\168 \-> Re: Evil texture lock 98Mar\199 \-> Re: Evil texture lock 98Mar\169 Not Qoole related 98Mar\172 TC PROGRAMMER 98Mar\173 using quake1 models in qoole 98Mar\175 TC Programmer URGENT! 98Mar\177 \-> Re: TC Programmer URGENT! 98Mar\178 unsubscibe 98Mar\250 \-> Re: unsubscibe 98Mar\180 test.. 98Mar\181 \-> Re: test.. 98Mar\182 2.33 98Mar\186 \-> Re: 2.33 98Mar\187 \-> Re: 2.33 98Mar\188 \-> Re: 2.33 98Mar\209 \-> Re: 2.33 98Mar\212 \-> Re: 2.33 98Mar\214 \-> Re: 2.33 98Mar\215 \-> Re: 2.33 98Mar\183 FW: Qoole 2.33 at http://wolf.lithium.com 98Mar\185 New compiling utilities 98Mar\206 \-> Re: New compiling utilities 98Mar\189 Question about bsp3 and all the othe compilers... 98Mar\190 \-> Re: Question about bsp3 and all the othe compilers... 98Mar\191 \-> Re: Question about bsp3 and all the othe compilers... 98Mar\193 \-> Re: Question about bsp3 and all the othe compilers... 98Mar\194 QBSP pause 98Mar\195 \-> Re: QBSP pause 98Mar\196 \-> Re: QBSP pause 98Mar\197 \-> Re: QBSP pause 98Mar\198 \-> Re: QBSP pause 98Mar\200 \-> Re: QBSP pause 98Mar\201 cut and paste 98Mar\203 \-> Re: cut and paste 98Mar\207 \-> Re: cut and paste 98Mar\210 \-> Re: cut and paste 98Mar\546 \-> Re: cut and paste 98Mar\202 Ultimate Tutorial page! 98Mar\204 \-> Re: Ultimate Tutorial page! 98Mar\213 \-> Re: Ultimate Tutorial page! 98Mar\259 \-> Re: Ultimate Tutorial page! 98Mar\363 \-> Re: Ultimate Tutorial page! 98Mar\364 \-> Re: Ultimate Tutorial page! 98Mar\205 Quake 2 and Transparent Window 98Mar\260 \-> Re: Quake 2 and Transparent Window 98Mar\350 \-> Re: Quake 2 and Transparent Window 98Mar\208 When did I sign up on a TC Mailing list? 98Mar\211 \-> Re: When did I sign up on a TC Mailing list? 98Mar\216 \-> Re: When did I sign up on a TC Mailing list? 98Mar\222 \-> Re: When did I sign up on a TC Mailing list? 98Mar\226 \-> Re: When did I sign up on a TC Mailing list? 98Mar\249 \-> Re: When did I sign up on a TC Mailing list? 98Mar\217 Sorry.. 98Mar\218 Q2 - Rotating light? 98Mar\220 \-> Re: Q2 - Rotating light? 98Mar\221 \-> Re: Q2 - Rotating light? 98Mar\223 \-> Re: Q2 - Rotating light? 98Mar\225 \-> Re: Q2 - Rotating light? 98Mar\234 \-> Re: Q2 - Rotating light? 98Mar\241 \-> Re: Q2 - Rotating light? 98Mar\243 \-> Re: Q2 - Rotating light? 98Mar\403 \-> Re: Q2 - Rotating light? 98Mar\404 \-> Re: Q2 - Rotating light? 98Mar\405 \-> Re: Q2 - Rotating light? 98Mar\426 \-> Re: Q2 - Rotating light? 98Mar\527 \-> Re: Q2 - Rotating light? 98Mar\529 \-> Re: Q2 - Rotating light? 98Mar\541 \-> Re: Q2 - Rotating light? 98Mar\548 \-> Re: Q2 - Rotating light? 98Mar\569 \-> Re: Q2 - Rotating light? 98Mar\570 \-> Re: Q2 - Rotating light? 98Mar\219 RE: TC Programmer URGENT! 98Mar\224 prefab contest 98Mar\231 \-> Re: prefab contest 98Mar\227 Re[2]: Evil texture lock 98Mar\525 \-> Re: Re[2]: Evil texture lock 98Mar\228 prefab contest for RMG 98Mar\229 Re[2]: problems with 2.33 98Mar\230 Re[2]: When did I sign up on a TC Mailing list? 98Mar\238 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 98Mar\530 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 98Mar\232 Mod Group 98Mar\233 Re: Q2 - Rotating Light 98Mar\242 \-> Re: Q2 - Rotating Light 98Mar\235 answer 98Mar\236 Necro style was RE: Mod Group 98Mar\239 \-> Re: Necro style was RE: Mod Group 98Mar\237 RE: Quake 2 and Transparent Window 98Mar\240 unsubscibe 98Mar\244 MAP file specs 98Mar\245 My small room has problems 98Mar\246 \-> Re: My small room has problems 98Mar\247 3.34 spontanious leaks? 98Mar\272 \-> Re: 3.34 spontanious leaks? 98Mar\280 \-> Re: 3.34 spontanious leaks? 98Mar\248 Force Field 98Mar\252 \-> Re: Force Field 98Mar\251 Probably a question that's been asked 20 times.. 98Mar\253 \-> Re: Probably a question that's been asked 20 times.. 98Mar\256 \-> Re: Probably a question that's been asked 20 times.. 98Mar\266 \-> Re: Probably a question that's been asked 20 times.. 98Mar\267 \-> Re: Probably a question that's been asked 20 times.. 98Mar\268 \-> Re: Probably a question that's been asked 20 times.. 98Mar\269 \-> Re: Probably a question that's been asked 20 times.. 98Mar\271 \-> Re: Probably a question that's been asked 20 times.. 98Mar\276 \-> Re: Probably a question that's been asked 20 times.. 98Mar\254 unsubscribe 98Mar\328 \-> Re: unsubscribe 98Mar\332 \-> Re: unsubscribe 98Mar\553 \-> Re: unsubscribe 98Mar\255 RE: Re[3]: Evil texture lock 98Mar\257 GIVE AWAY 98Mar\258 Buttons that 'toggle' 98Mar\263 \-> Re: Buttons that 'toggle' 98Mar\261 RE: Buttons that 'toggle' 98Mar\262 BSP-stage error message: didn't split the polygon 98Mar\264 Didn't split polygon error sorted out. 98Mar\274 \-> Re: Didn't split polygon error sorted out. 98Mar\265 [Q1] distributing extra entities 98Mar\275 \-> Re: [Q1] distributing extra entities 98Mar\286 \-> Re: [Q1] distributing extra entities 98Mar\292 \-> Re: [Q1] distributing extra entities 98Mar\270 quit 98Mar\273 RE: BSP-stage error message: didn't split the polygon 98Mar\277 light trigger 98Mar\278 Prefab contest update 98Mar\279 How to..? 98Mar\281 \-> Re: How to..? 98Mar\289 \-> Re: How to..? 98Mar\297 \-> Re: How to..? 98Mar\282 Weapons 98Mar\284 \-> Re: Weapons 98Mar\308 \-> Re: Weapons 98Mar\310 \-> Re: Weapons 98Mar\311 \-> Re: Weapons 98Mar\313 \-> Re: Weapons 98Mar\826 \-> Re: Weapons 98Mar\828 \-> Re: Weapons 98Mar\830 \-> Re: Weapons 98Mar\285 SV: Weapons 98Mar\287 RE: Probably a question that's been asked 20 times.. 98Mar\288 RE: Buttons that 'toggle' 98Mar\290 Startsolid & droptofloor explained was RE: Weapons 98Mar\291 Grabbing those vector handles! 98Mar\293 Bugs/wishlist 98Mar\298 \-> Re: Bugs/wishlist 98Mar\303 \-> Re: Bugs/wishlist 98Mar\294 This has been bothering me. 98Mar\295 \-> Re: This has been bothering me. 98Mar\296 RE: Bugs/wishlist 98Mar\299 MAPS CD 98Mar\300 \-> Re: MAPS CD 98Mar\301 \-> Re: MAPS CD 98Mar\307 \-> Re: MAPS CD 98Mar\309 \-> Re: MAPS CD 98Mar\312 \-> Re: MAPS CD 98Mar\314 \-> Re: MAPS CD 98Mar\315 \-> Re: MAPS CD 98Mar\317 \-> Re: MAPS CD 98Mar\305 Q. A DIY timed laser? 98Mar\316 Dead bodies on the floor. 98Mar\318 C functions.. 98Mar\319 \-> Re: C functions.. 98Mar\320 License 98Mar\323 \-> Re: License 98Mar\324 \-> Re: License 98Mar\339 \-> Re: License 98Mar\341 \-> Re: License 98Mar\415 \-> Re: License 98Mar\321 Console commands 98Mar\325 unsubscribe 98Apr\628 \-> Re: unsubscribe 98Apr\641 \-> Re: unsubscribe 98Apr\666 \-> Re: unsubscribe 98Mar\327 unsubscribe 98Mar\329 Target Spawner 98Mar\330 \-> Re: Target Spawner 98Mar\331 \-> Re: Target Spawner 98Mar\345 \-> Re: Target Spawner 98Mar\347 \-> Re: Target Spawner 98Mar\580 \-> Re: Target Spawner 98Mar\581 \-> Re: Target Spawner 98Mar\333 Unsubscribe (doesn't work) 98Mar\334 \-> Re: Unsubscribe (doesn't work) 98Mar\335 Re: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 98Mar\336 [Q1] look at my big .pts!!!! (the size of leaks) 98Mar\340 \-> Re: [Q1] look at my big .pts!!!! (the size of leaks) 98Mar\337 RE: Another Dumb Question: Ladders 98Mar\338 RE: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 98Mar\346 Re: Another Dumb Question: Ladders (one of the best methods) 98Mar\348 Rotating sky 98Mar\349 \-> Re: Rotating sky 98Mar\351 Water 98Mar\354 \-> Re: Water 98Mar\358 \-> Re: Water 98Mar\359 \-> Re: Water 98Mar\361 \-> Re: Water 98Mar\367 \-> Re: Water 98Mar\368 \-> Re: Water 98Mar\352 Qoole & CD Music & Quake2 98Mar\355 \-> Re: Qoole & CD Music & Quake2 98Mar\356 \-> Re: Qoole & CD Music & Quake2 98Mar\357 \-> Re: Qoole & CD Music & Quake2 98Mar\366 \-> Re: Qoole & CD Music & Quake2 98Mar\390 \-> Re: Qoole & CD Music & Quake2 98Mar\353 RE: Rotating sky 98Mar\360 Multi - Monster - Spawner? 98Mar\365 \-> Re: Multi - Monster - Spawner? 98Mar\362 Re: Re: Water (shouldn't be Water anyway) 98Mar\582 \-> Re: Re: Water (shouldn't be Water anyway) 98Mar\369 Looking for levels made with Qoole... 98Mar\370 \-> Re: Looking for levels made with Qoole... 98Mar\371 subdivideFace error, again 98Mar\374 \-> Re: subdivideFace error, again 98Mar\372 EmuLand giving away VooDoo Card 98Mar\375 Entity Sets... 98Mar\376 CTF entities.. has this been discussed? 98Mar\396 \-> Re: CTF entities.. has this been discussed? 98Mar\377 Qoole Reg Code (all versions) 98Mar\378 \-> Re: Qoole Reg Code (all versions) 98Mar\379 \-> Re: Qoole Reg Code (all versions) 98Mar\380 \-> Re: Qoole Reg Code (all versions) 98Mar\381 \-> Re: Qoole Reg Code (all versions) 98Mar\382 \-> Re: Qoole Reg Code (all versions) 98Mar\383 \-> Re: Qoole Reg Code (all versions) 98Mar\384 \-> Re: Qoole Reg Code (all versions) 98Mar\385 \-> Re: Qoole Reg Code (all versions) 98Mar\387 \-> Re: Qoole Reg Code (all versions) 98Mar\388 \-> Re: Qoole Reg Code (all versions) 98Mar\406 \-> Re: Qoole Reg Code (all versions) 98Mar\407 \-> Re: Qoole Reg Code (all versions) 98Mar\410 \-> Re: Qoole Reg Code (all versions) 98Mar\412 \-> Re: Qoole Reg Code (all versions) 98Mar\495 \-> Re: Qoole Reg Code (all versions) 98Mar\502 \-> Re: Qoole Reg Code (all versions) 98Mar\506 \-> Re: Qoole Reg Code (all versions) 98Mar\518 \-> Re: Qoole Reg Code (all versions) 98Mar\534 \-> Re: Qoole Reg Code (all versions) 98Mar\550 \-> Re: Qoole Reg Code (all versions) 98Mar\698 \-> Re: Qoole Reg Code (all versions) 98Mar\726 \-> Re: Qoole Reg Code (all versions) 98Mar\386 Does anyone have a Model maker for Quake2? 98Mar\395 \-> Re: Does anyone have a Model maker for Quake2? 98Mar\397 \-> Re: Does anyone have a Model maker for Quake2? 98Mar\389 Modellers,skinners and map makers required!! 98Mar\391 re: free reg user 98Mar\392 Couple of stuuppid Q's. 98Mar\393 Re: free reg user 98Mar\408 \-> Re: free reg user 98Mar\394 re: free reg user 98Mar\398 re: free reg user 98Mar\399 Solved! 98Mar\400 Qoole: Piracy Resistance Philosophy 98Mar\401 \-> Re: Qoole: Piracy Resistance Philosophy 98Mar\431 \-> Re: Qoole: Piracy Resistance Philosophy 98Mar\468 \-> Re: Qoole: Piracy Resistance Philosophy 98Mar\402 Warning! 98Mar\409 Re: Qoole Reg Code (all versions) (in reply to necro) 98Mar\411 Teleport 98Mar\416 \-> Re: Teleport 98Mar\417 \-> Re: Teleport 98Mar\413 RE: License 98Mar\414 RE: Teleport 98Mar\418 Terraform1 Landing Pad 98Mar\444 \-> Re: Terraform1 Landing Pad 98Mar\448 \-> Re: Terraform1 Landing Pad 98Mar\449 \-> Re: Terraform1 Landing Pad 98Mar\419 re: free reg user 98Mar\420 re: free reg user 98Mar\421 Spawning 98Mar\454 \-> Re: Spawning 98Mar\467 \-> Re: Spawning 98Mar\469 \-> Re: Spawning 98Mar\497 \-> Re: Spawning 98Mar\700 \-> Re: Spawning 98Mar\422 re: free reg user 98Mar\423 Level 98Mar\424 re: free reg user 98Mar\427 Map 98Mar\428 \-> Re: Map 98Mar\437 \-> Re: Map 98Mar\429 Stupid yet important(to me) question 98Mar\430 \-> Re: Stupid yet important(to me) question 98Mar\432 \-> Re: Stupid yet important(to me) question 98Mar\433 \-> Re: Stupid yet important(to me) question 98Mar\435 Question regarding compile times.. 98Mar\438 \-> Re: Question regarding compile times.. 98Mar\440 \-> Re: Question regarding compile times.. 98Mar\441 \-> Re: Question regarding compile times.. 98Mar\558 \-> Re: Question regarding compile times.. 98Mar\561 \-> Re: Question regarding compile times.. 98Mar\439 Is there a FAQ? Is there a medium-to-quick vis parameter? 98Mar\442 Oh, one more thing about Ramshackle.. 98Mar\443 SPARKS 98Mar\455 \-> Re: SPARKS 98Mar\458 \-> Re: SPARKS 98Mar\461 \-> Re: SPARKS 98Mar\490 \-> Re: SPARKS 98Mar\492 \-> Re: SPARKS 98Mar\598 \-> Re: SPARKS 98Mar\445 Prefab contest - just a bit longer... 98Mar\446 Vis parameters? 98Mar\451 \-> Re: Vis parameters? 98Mar\447 New question 98Mar\450 RE: Necro's Level 98Mar\452 Re: Question regarding compile times..hehe I'll fix up that 2nd | asci 98Mar\453 Terraform1 Landing Pad - Site down.. go figure 98Mar\456 Prefab Contest Winners Announced!!! 98Mar\457 \-> Re: Prefab Contest Winners Announced!!! 98Mar\476 \-> Re: Prefab Contest Winners Announced!!! 98Mar\459 unsuscribe 98Mar\460 RE: SPARKS 98Mar\462 OpenGL and 3d video cards 98Mar\465 \-> Re: OpenGL and 3d video cards 98Mar\470 \-> Re: OpenGL and 3d video cards 98Mar\473 \-> Re: OpenGL and 3d video cards 98Mar\474 \-> Re: OpenGL and 3d video cards 98Mar\477 \-> Re: OpenGL and 3d video cards 98Mar\485 \-> Re: OpenGL and 3d video cards 98Mar\488 \-> Re: OpenGL and 3d video cards 98Mar\491 \-> Re: OpenGL and 3d video cards 98Mar\463 RE: OpenGL and 3d video cards 98Mar\464 RE: OpenGL and 3d video cards 98Mar\466 RE: Map 98Mar\471 re: [Q1] falling out of a visd level 98Mar\472 Quake2 98Mar\478 \-> Re: Quake2 98Mar\496 \-> Re: Quake2 98Mar\532 \-> Re: Quake2 98Mar\542 \-> Re: Quake2 98Mar\549 \-> Re: Quake2 98Mar\475 Re: Boredom of a qooler 98Mar\484 \-> Re: Boredom of a qooler 98Mar\479 Isolating a brush 98Mar\481 Help - Conveyor belts 98Mar\503 \-> Re: Help - Conveyor belts 98Mar\611 \-> Re: Help - Conveyor belts 98Mar\617 \-> Re: Help - Conveyor belts 98Mar\701 \-> Re: Help - Conveyor belts 98Mar\482 RE: Isolating a brush 98Mar\483 RE: OpenGL and 3d video cards 98Mar\486 ICQ 98Mar\487 RE: OpenGL and 3d video cards 98Mar\489 Compile problems [Q2] 98Mar\528 \-> Re: Compile problems [Q2] 98Mar\493 Spawners, Splashes and Explosions - Quite easy! (fairly long) 98Mar\494 Help me (2 Simple questions) 98Mar\520 \-> Re: Help me (2 Simple questions) 98Mar\498 unsubscribe martinr@hom.net 98Mar\499 Q2:Terraform is available again, my site came back up 98Mar\500 RE: Qoole Reg Code (all versions). Last message!!!! 98Mar\501 AreaPortal 98Mar\507 \-> Re: AreaPortal 98Mar\504 Help - rad errors 98Mar\505 \-> Re: Help - rad errors 98Mar\514 \-> Re: Help - rad errors 98Mar\539 \-> Re: Help - rad errors 98Mar\547 \-> Re: Help - rad errors 98Mar\508 Skinners and Modellers needed 98Mar\509 Re: Qoole Reg Code Apology 98Mar\511 \-> Re: Qoole Reg Code Apology 98Mar\512 \-> Re: Qoole Reg Code Apology 98Mar\517 \-> Re: Qoole Reg Code Apology 98Mar\522 \-> Re: Qoole Reg Code Apology 98Mar\524 \-> Re: Qoole Reg Code Apology 98Mar\526 \-> Re: Qoole Reg Code Apology 98Mar\533 \-> Re: Qoole Reg Code Apology 98Mar\536 \-> Re: Qoole Reg Code Apology 98Mar\540 \-> Re: Qoole Reg Code Apology 98Mar\510 RE: Qoole Reg Code (all versions) 98Mar\513 RE: Qoole Reg Code Apology 98Mar\515 RE: Qoole Reg Code (all versions) 98Mar\519 RE: Qoole Reg Code (all versions). Last message!!!! 98Mar\521 RE: Qoole Reg Code Apology 98Mar\531 unsubscribe 98Mar\535 RE: Qoole Reg Code -- SHUT THE FUCK UP ABOUT IT 98Mar\537 2.34 bugs ? 98Mar\543 \-> Re: 2.34 bugs ? 98Mar\538 Damned Development cheak it out! 98Mar\544 Q2 - Mysterious disappearing walls... 98Mar\554 \-> Re: Q2 - Mysterious disappearing walls... 98Mar\545 unsubscribe 98Mar\551 How to Unsubscribe [READ] 98Mar\559 \-> Re: How to Unsubscribe [READ] 98Mar\552 unsubscribe 98Mar\555 THIS SUCKS! 98Mar\557 \-> Re: THIS SUCKS! 98Mar\556 instal error 98Mar\560 \-> Re: instal error 98Mar\568 \-> Re: instal error 98Mar\562 Q2MOD 98Mar\571 \-> Re: Q2MOD 98Mar\605 \-> Re: Q2MOD 98Mar\563 one more thing... 98Mar\565 Custom Entity Sets 98Mar\566 Rick Dale 98Mar\574 \-> Re: Rick Dale 98Mar\576 \-> Re: Rick Dale 98Mar\567 Registration numbers 98Mar\572 bgab: Qoole install error 98Mar\573 READ BEFORE POSTING: Free mailing list advice.. 98Mar\575 Re[2]: Ceiling fan!!?? 98Mar\601 \-> Re: Re[2]: Ceiling fan!!?? 98Mar\577 Re[2]: Rick Dale 98Mar\578 [Q2/General Qoole] Rad Errors 98Mar\591 \-> Re: [Q2/General Qoole] Rad Errors 98Mar\595 \-> Re: [Q2/General Qoole] Rad Errors 98Mar\597 \-> Re: [Q2/General Qoole] Rad Errors 98Mar\579 RE: [Q2/General Qoole] Rad Errors 98Mar\583 Linux? 98Mar\584 RE: Rad errors and Pak extracting. 98Mar\585 RE: Rad errors and Pak extracting. 98Mar\586 How is the FireGL1000? 98Mar\587 \-> Re: How is the FireGL1000? 98Mar\589 \-> Re: How is the FireGL1000? 98Mar\590 \-> Re: How is the FireGL1000? 98Mar\592 \-> Re: How is the FireGL1000? 98Mar\594 \-> Re: How is the FireGL1000? 98Mar\596 \-> Re: How is the FireGL1000? 98Mar\600 \-> Re: How is the FireGL1000? 98Mar\603 \-> Re: How is the FireGL1000? 98Mar\588 comment suggestions EAL 98Mar\593 2.34-2.31 98Mar\599 [Q2] Trouble getting custom textures into Qoole 98Mar\606 \-> Re: [Q2] Trouble getting custom textures into Qoole 98Mar\602 RE: [Q2] Trouble getting custom textures into Qoole 98Mar\604 grouping/creating a team 98Mar\607 Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered 98Mar\608 RE: Help - Conveyor belts 98Mar\609 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 98Mar\610 Re: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 98Mar\612 Tex probs HELP MEEE 98Mar\615 \-> Re: Tex probs HELP MEEE 98Mar\618 \-> Re: Tex probs HELP MEEE 98Mar\619 \-> Re: Tex probs HELP MEEE 98Mar\620 \-> Re: Tex probs HELP MEEE 98Mar\622 \-> Re: Tex probs HELP MEEE 98Mar\613 Jeff Miner: Using Targetname (was RE: grouping/creating a team) 98Mar\614 Ques regarding stuff 98Mar\616 Last Video Question 98Mar\634 \-> Re: Last Video Question 98Mar\638 \-> Re: Last Video Question 98Mar\639 \-> Re: Last Video Question 98Mar\704 \-> Re: Last Video Question 98Mar\621 Re: Tex probs HELP MEEE(new problem) textures 98Mar\623 \-> Re: Tex probs HELP MEEE(new problem) textures 98Mar\624 Re[2]: Tex probs HELP MEEE 98Mar\627 \-> Re: Re[2]: Tex probs HELP MEEE 98Mar\625 [Q2/Qoole] Func_killbox 98Mar\632 \-> Re: [Q2/Qoole] Func_killbox 98Mar\635 \-> Re: [Q2/Qoole] Func_killbox 98Mar\626 Official - Qoole Web Ring 98Mar\628 Mail Porblem read please 98Mar\629 \-> Re: Mail Porblem read please 98Mar\630 RE: [Q2/Qoole] Func_killbox 98Mar\631 RE: How is the FireGL1000? 98Mar\633 [Q2/Qoole] Result of Func_Killbox 98Mar\636 need md2 editor 98Mar\637 RE: Mail Problem read please 98Mar\640 problems compiling, screen goes black 98Mar\641 Cancelation of Mailing List 98Mar\645 Tutorial pages 98Mar\646 Possible problem with Qoole and new pure3d drivers 98Mar\647 \-> Re: Possible problem with Qoole and new pure3d drivers 98Mar\650 \-> Re: Possible problem with Qoole and new pure3d drivers 98Mar\649 Re: Ceiling fan!!?? - fixed 98Mar\651 Painkeep entity list for Qoole 98Mar\652 Quake 2: Monsters and buttons 98Mar\654 \-> Re: Quake 2: Monsters and buttons 98Mar\655 \-> Re: Quake 2: Monsters and buttons 98Mar\657 \-> Re: Quake 2: Monsters and buttons 98Mar\663 \-> Re: Quake 2: Monsters and buttons 98Mar\667 \-> Re: Quake 2: Monsters and buttons 98Mar\668 \-> Re: Quake 2: Monsters and buttons 98Mar\669 \-> Re: Quake 2: Monsters and buttons 98Mar\670 \-> Re: Quake 2: Monsters and buttons 98Mar\671 \-> Re: Quake 2: Monsters and buttons 98Mar\693 \-> Re: Quake 2: Monsters and buttons 98Mar\653 Quake 2: Light Ramp 98Mar\656 Prebaf mayhem! 98Mar\659 \-> Re: Prebaf mayhem! 98Mar\661 \-> Re: Prebaf mayhem! 98Mar\658 ICQ list 98Mar\660 non-qoole question(please read) 98Mar\662 \-> Re: non-qoole question(please read) 98Mar\664 \-> Re: non-qoole question(please read) 98Mar\665 RE: Re: Q2 Monsters and buttons/Timers? 98Mar\666 Wanted - Graphics Card Info 98Mar\705 \-> Re: Wanted - Graphics Card Info 98Mar\760 \-> Re: Wanted - Graphics Card Info 98Mar\672 AI 98Mar\683 \-> Re: AI 98Mar\673 Mod and Map. 98Mar\681 \-> Re: Mod and Map. 98Mar\674 Flowing textures 98Mar\678 \-> Re: Flowing textures 98Mar\679 \-> Re: Flowing textures 98Mar\718 \-> Re: Flowing textures 98Mar\720 \-> Re: Flowing textures 98Mar\675 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discov 98Mar\676 RE: Quake2 qbsp - dewan 98Mar\677 RE: Possible problem with Qoole and new pure3d drivers 98Mar\680 Re: Quake2 qbsp - dewan 98Mar\682 [Q2] - Putting player info in level crashes Qoole 98Mar\685 \-> Re: [Q2] - Putting player info in level crashes Qoole 98Mar\692 \-> Re: [Q2] - Putting player info in level crashes Qoole 98Mar\694 \-> Re: [Q2] - Putting player info in level crashes Qoole 98Mar\684 Computer Updates 98Mar\690 \-> Re: Computer Updates 98Mar\695 \-> Re: Computer Updates 98Mar\686 Re[2]: Quake 2: Monsters and buttons 98Mar\687 Re: AI/User-defined entities. 98Mar\688 RE: [Q2] - Putting player info in level crashes Qoole 98Mar\689 Hollow Brush face 98Mar\691 Re: Texture properties for a hollowed room (Was: [Q2] - Putting | player info in level crashes Qoole]) 98Mar\696 Automatic Elevator 98Mar\697 \-> Re: Automatic Elevator 98Mar\706 \-> Re: Automatic Elevator 98Mar\722 \-> Re: Automatic Elevator 98Mar\699 Re: Piracy Resistance Philosophy 98Mar\702 RE: Automatic Elevator 98Mar\703 Re: How is the FireGL1000? (Answers to many questions) 98Mar\714 \-> Re: How is the FireGL1000? (Answers to many questions) 98Mar\737 \-> Re: How is the FireGL1000? (Answers to many questions) 98Mar\707 re: free reg user 98Mar\708 Help me! 98Mar\712 Qbsp and numbered brushes 98Mar\715 \-> Re: Qbsp and numbered brushes 98Mar\727 \-> Re: Qbsp and numbered brushes 98Mar\716 Re: Help me! Registration code for Gamespy.... 98Mar\717 RE: Help me! 98Mar\719 Gamespy.... CTF? 98Mar\725 \-> Re: Gamespy.... CTF? 98Mar\746 \-> Re: Gamespy.... CTF? 98Mar\751 \-> Re: Gamespy.... CTF? 98Mar\721 Sky1 vs. Sky2 98Mar\724 RE: Help me! 98Mar\728 Guys...chill out. 98Mar\729 NO MORE "RE: Help me!" 98Mar\730 Guys...chill out. 98Mar\731 unsubscribe 98Mar\732 unusbscribe 98Mar\735 \-> Re: unusbscribe 98Mar\733 A bid farewell... 98Mar\740 \-> Re: A bid farewell... 98Mar\734 icq list 98Mar\736 Grouping question, and maybe even a wish? 98Mar\741 Floating items 98Mar\745 \-> Re: Floating items 98Mar\742 RE: Grouping question, and maybe even a wish? 98Mar\743 RE: A bid farewell... 98Mar\744 Mailing list frustrations. +2 questions (Q2) 98Mar\750 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\752 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\755 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\756 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\757 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\770 \-> Re: Mailing list frustrations. +2 questions (Q2) 98Mar\747 Teamfortress Bot? 98Mar\748 Qoole Ceiling fan tutorial for Q2 98Mar\749 CTF entities 98Mar\754 \-> Re: CTF entities 98Mar\753 re: q2:switched laser 98Mar\758 Weapons Disappearing in quake 98Mar\759 \-> Re: Weapons Disappearing in quake 98Mar\762 \-> Re: Weapons Disappearing in quake 98Mar\761 Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\764 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\765 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\766 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\767 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\783 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 98Mar\763 Re[2]: Weapons Disappearing in quake 98Mar\768 Texturing Help... 98Mar\769 qooleBoard now up 98Mar\771 CTF start problems 98Mar\773 \-> Re: CTF start problems 98Mar\786 \-> Re: CTF start problems 98Mar\772 Importing WALs 98Mar\785 \-> Re: Importing WALs 98Mar\774 Chain maps. 98Mar\775 \-> Re: Chain maps. 98Mar\776 walls disappearing in game 98Mar\777 \-> Re: walls disappearing in game 98Mar\778 two quick questions 98Mar\788 \-> Re: two quick questions 98Mar\791 \-> Re: two quick questions 98Mar\795 \-> Re: two quick questions 98Mar\796 \-> Re: two quick questions 98Mar\779 BTW 98Mar\780 Quad Question 98Mar\789 \-> Re: Quad Question 98Mar\781 Re: walls disappearing in ga 98Mar\797 \-> Re: walls disappearing in ga 98Mar\801 \-> Re: walls disappearing in ga 98Mar\809 \-> Re: walls disappearing in ga 98Mar\885 \-> Re: walls disappearing in ga 98Mar\782 RE: two quick questions 98Mar\784 RE: Quad Question 98Mar\787 Re: Quad Question: Thanks C 98Mar\790 Qoole vs Gamespy 98Mar\792 \-> Re: Qoole vs Gamespy 98Mar\793 Help with prefabs and moving textures 98Mar\794 \-> Re: Help with prefabs and moving textures 98Mar\798 Import Import 98Mar\800 \-> Re: Import Import 98Mar\802 \-> Re: Import Import 98Mar\807 \-> Re: Import Import 98Mar\810 \-> Re: Import Import 98Mar\813 \-> Re: Import Import 98Mar\799 Doors 98Mar\803 \-> Re: Doors 98Mar\804 \-> Re: Doors 98Mar\805 \-> Re: Doors 98Mar\866 \-> Re: Doors 98Mar\869 \-> Re: Doors 98Mar\806 Re[2]: Doors 98Mar\808 qrad3 lighting problems, something to do loading textures 98Mar\811 \-> Re: qrad3 lighting problems, something to do loading | textures 98Mar\812 Func_clock 98Mar\814 CTF Entities... 98Mar\815 \-> Re: CTF Entities... 98Mar\816 \-> Re: CTF Entities... 98Mar\817 \-> Re: CTF Entities... 98Mar\818 Tutorials 98Mar\820 Ladders [ Q1 ] 98Mar\821 What makes a good DM map? Your thoughts. 98Mar\823 \-> Re: What makes a good DM map? Your thoughts. 98Mar\838 \-> Re: What makes a good DM map? Your thoughts. 98Mar\880 \-> Re: What makes a good DM map? Your thoughts. 98Mar\892 \-> Re: What makes a good DM map? Your thoughts. 98Mar\822 Texture problem with copy and paste. (2.34) 98Mar\824 \-> Re: Texture problem with copy and paste. (2.34) 98Mar\833 \-> Re: Texture problem with copy and paste. (2.34) 98Mar\837 \-> Re: Texture problem with copy and paste. (2.34) 98Mar\825 Weapons 98Mar\827 portions of map disappearing 98Mar\829 \-> Re: portions of map disappearing 98Mar\831 \-> Re: portions of map disappearing 98Mar\834 \-> Re: portions of map disappearing 98Mar\832 Re: Weapons (Im too qool ;) 98Mar\835 Q about QRAD swapping. 98Mar\840 \-> Re: Q about QRAD swapping. 98Mar\856 \-> Re: Q about QRAD swapping. 98Mar\860 \-> Re: Q about QRAD swapping. 98Mar\882 \-> Re: Q about QRAD swapping. 98Mar\836 delayed lights 98Mar\839 Adding Sound in Q2 ??? 98Mar\841 \-> Re: Adding Sound in Q2 ??? 98Mar\842 \-> Re: Adding Sound in Q2 ??? 98Mar\846 \-> Re: Adding Sound in Q2 ??? 98Mar\843 A warning to all editors 98Mar\854 \-> Re: A warning to all editors 98Mar\857 \-> Re: A warning to all editors 98Mar\859 \-> Re: A warning to all editors 98Mar\870 \-> Re: A warning to all editors 98Mar\844 __Please help...skies !? 98Mar\845 kind of team map! 98Mar\853 \-> Re: kind of team map! 98Mar\847 Strogg Fortress - Help Needed 98Mar\848 map rotator/mirrorer 98Mar\849 Need help finding leak 98Mar\858 \-> Re: Need help finding leak 98Mar\850 NEW VIPER DRIVERS 98Mar\851 anyone getting illegal operation crashes with the BSP compile? 98Mar\852 RE: Need help finding leak 98Mar\855 Re: kind of team map! - Chain map 98Mar\861 Finding leaks 98Mar\862 RE: Texture problem with copy and paste. (2.34) 98Mar\863 Doors 98Mar\864 texture question 98Mar\865 Let's Chat 98Mar\867 Re: memory 98Mar\868 \-> Re: memory 98Mar\878 \-> Re: memory 98Mar\881 \-> Re: memory 98Mar\884 \-> Re: memory 98Mar\901 \-> Re: memory 98Mar\902 \-> Re: memory 98Mar\871 [Fwd: Päivän ratoksi] 98Mar\872 OOPS! 98Mar\873 Map Help needed 98Mar\874 \-> Re: Map Help needed 98Mar\875 \-> Re: Map Help needed 98Mar\877 \-> Re: Map Help needed 98Mar\879 \-> Re: Map Help needed 98Mar\876 AW: walls disappearing in ga 98Mar\888 \-> Re: AW: walls disappearing in ga 98Mar\889 \-> Re: AW: walls disappearing in ga 98Apr\12 \-> Re: AW: walls disappearing in ga 98Mar\883 RE: A warning to all editors 98Mar\886 [Fwd: Päivän ratoksi] 98Mar\887 1 floor or 4 floors?????? 98Mar\890 \-> Re: 1 floor or 4 floors?????? 98Mar\894 \-> Re: 1 floor or 4 floors?????? 98Mar\891 =?iso-8859-1?Q?Vs:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 98Mar\893 =?us-ascii?Q?Re:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 98Mar\895 Force fields and keyed doors 98Mar\896 Map help 98Mar\898 \-> Re: Map help 98Mar\897 RE: A warning to all editors 98Mar\899 Re[2]: What makes a good DM map? Your thoughts. 98Mar\900 Keyed doors and Force Fields 98Mar\903 BSP Files 98Mar\904 \-> Re: BSP Files 98Mar\905 \-> Re: BSP Files 98Mar\906 \-> Re: BSP Files 98Apr\4 \-> Re: BSP Files 98Apr\1 Adding/Seeing new entities? 98Apr\2 Conveyor belts 98Apr\3 \-> Re: Conveyor belts 98Apr\5 qooleBoard 98Apr\6 Re: FireGL Pro 1000 98Apr\8 \-> Re: FireGL Pro 1000 98Apr\9 \-> Re: FireGL Pro 1000 98Apr\10 \-> Re: FireGL Pro 1000 98Apr\11 \-> Re: FireGL Pro 1000 98Apr\16 \-> Re: FireGL Pro 1000 98Apr\20 \-> Re: FireGL Pro 1000 98Apr\7 animating textures 98Apr\13 RE: AW: walls disappearing in ga 98Apr\14 Re[2]: FireGL Pro 1000 98Apr\15 Dave: Animating textures 98Apr\17 unsubscribe?? 98Apr\18 \-> Re: unsubscribe?? 98Apr\21 \-> Re: unsubscribe?? 98Apr\19 TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to his re | to "a warning to" 98Apr\22 \-> Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to | his re to "a warning to" 98Apr\23 Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to 98Apr\24 Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to his | re to "a warni 98Apr\30 \-> Re: TO CRUCIFORM@LONDON.asshole (rather vulgar in reply to | his re to "a warni 98Apr\25 Map textures 98Apr\26 Re: TO StinkyMnky (Yes it's THAT thread) 98Apr\27 Quake2 Editing FAQ 98Apr\28 \-> Re: Quake2 Editing FAQ 98Apr\29 \-> Re: Quake2 Editing FAQ 98Apr\48 \-> Re: Quake2 Editing FAQ 98Apr\31 Q2 DEmos 98Apr\32 \-> Re: Q2 DEmos 98Apr\33 RE: Q2 Demos 98Apr\34 Q2 Demos (2nd Part) 98Apr\35 Swinging doors 98Apr\39 \-> Re: Swinging doors 98Apr\75 \-> Re: Swinging doors 98Apr\76 \-> Re: Swinging doors 98Apr\36 video card 98Apr\40 \-> Re: video card 98Apr\41 \-> Re: video card 98Apr\43 \-> Re: video card 98Apr\46 \-> Re: video card 98Apr\54 \-> Re: video card 98Apr\59 \-> Re: video card 98Apr\64 \-> Re: video card 98Apr\71 \-> Re: video card 98Apr\96 \-> Re: video card 98Apr\120 \-> Re: video card 98Apr\123 \-> Re: video card 98Apr\126 \-> Re: video card 98Apr\130 \-> Re: video card 98Apr\135 \-> Re: video card 98Apr\136 \-> Re: video card 98Apr\153 \-> Re: video card 98Apr\158 \-> Re: video card 98Apr\159 \-> Re: video card 98Apr\37 DEmo AND PREFAB 98Apr\38 \-> Re: DEmo AND PREFAB 98Apr\42 Trees for Q2 98Apr\44 \-> Re: Trees for Q2 98Apr\45 \-> Re: Trees for Q2 98Apr\60 \-> Re: Trees for Q2 98Apr\47 New Map Dammit! 98Apr\49 \-> Re: New Map Dammit! 98Apr\50 water question 98Apr\52 \-> Re: water question 98Apr\51 detail brush 98Apr\53 \-> Re: detail brush 98Apr\55 Rotating objects 98Apr\56 bug in qoole?????? 98Apr\57 Quake2 Lighting infos... 98Apr\58 \-> Re: Quake2 Lighting infos... 98Apr\61 couple of questions 98Apr\62 \-> Re: couple of questions 98Apr\63 \-> Re: couple of questions 98Apr\112 \-> Re: couple of questions 98Apr\65 can qoole do hint or skip brushes? 98Apr\67 \-> Re: can qoole do hint or skip brushes? 98Apr\68 \-> Re: can qoole do hint or skip brushes? 98Apr\104 \-> Re: can qoole do hint or skip brushes? 98Apr\66 finding leaks 98Apr\69 \-> Re: finding leaks 98Apr\70 Glide Qoole 98Apr\72 Examples and rotating stuff 98Apr\73 q2--To those of you with disappearing polygons 98Apr\74 \-> Re: q2--To those of you with disappearing polygons 98Apr\97 \-> Re: q2--To those of you with disappearing polygons 98Apr\77 Tree prefab. 98Apr\115 \-> Re: Tree prefab. 98Apr\78 RE: Swinging doors 98Apr\79 Threads 98Apr\83 \-> Re: Threads 98Apr\85 \-> Re: Threads 98Apr\86 \-> Re: Threads 98Apr\87 \-> Re: Threads 98Apr\88 \-> Re: Threads 98Apr\98 \-> Re: Threads 98Apr\107 \-> Re: Threads 98Apr\108 \-> Re: Threads 98Apr\110 \-> Re: Threads 98Apr\80 Re[2]: video card 98Apr\84 \-> Re: Re[2]: video card 98Apr\100 \-> Re: Re[2]: video card 98Apr\101 \-> Re: Re[2]: video card 98Apr\122 \-> Re: Re[2]: video card 98Apr\81 Re[2]: Swinging doors 98Apr\106 \-> Re: Re[2]: Swinging doors 98Apr\82 Correction 98Apr\89 Re[2]: video card / Also Q2 questions 98Apr\94 \-> Re: Re[2]: video card / Also Q2 questions 98Apr\114 \-> Re: Re[2]: video card / Also Q2 questions 98Apr\90 Re[2]: Threads 98Apr\91 \-> Re: Re[2]: Threads 98Apr\92 Re: can qoole do hint or ski 98Apr\93 nice attitude 98Apr\99 \-> Re: nice attitude 98Apr\127 \-> Re: nice attitude 98Apr\95 Re[4]: Threads 98Apr\102 Hexen II Mission Pack 98Apr\105 \-> Re: Hexen II Mission Pack 98Apr\103 Re: Also Q2 questions 98Apr\109 \-> Re: Also Q2 questions 98Apr\111 Re[2]: video card 98Apr\113 QRAD3 98Apr\117 \-> Re: QRAD3 98Apr\116 replies to 'video card' 98Apr\121 \-> Re: replies to 'video card' 98Apr\118 RE: nice attitude 98Apr\119 Re: Q2 questions 98Apr\124 gddqrad3 and qrad3... what's the difference? 98Apr\140 \-> Re: gddqrad3 and qrad3... what's the difference? 98Apr\160 \-> Re: gddqrad3 and qrad3... what's the difference? 98Apr\164 \-> Re: gddqrad3 and qrad3... what's the difference? 98Apr\125 Qbsp3, Qvis3 and Qrad3 switches 98Apr\141 \-> Re: Qbsp3, Qvis3 and Qrad3 switches 98Apr\128 aligning textures 98Apr\134 \-> Re: aligning textures 98Apr\150 \-> Re: aligning textures 98Apr\129 Re: Qbsp3, Qvis3 and Qrad3 switches/and gddqrad 98Apr\131 Re: Qbsp3, Qvis3 and Qrad3 s 98Apr\132 RE: video card - Carmack's Plan 98Apr\133 TEX moves 98Apr\137 [Q2] Compiling & Switches.. 98Apr\138 Re: video card - Carmack's Plan 98Apr\139 Re: video card - Carmack's 98Apr\142 How Do You Make The Menu Bigger???? 98Apr\143 3Dfx chipset 98Apr\147 \-> Re: 3Dfx chipset 98Apr\152 \-> Re: 3Dfx chipset 98Apr\155 \-> Re: 3Dfx chipset 98Apr\156 \-> Re: 3Dfx chipset 98Apr\161 \-> Re: 3Dfx chipset 98Apr\144 qooleBoard and screeshots 98Apr\148 \-> Re: qooleBoard and screeshots 98Apr\149 \-> Re: qooleBoard and screeshots 98Apr\145 Off subject a little... Quake2 servers? 98Apr\146 \-> Re: Off subject a little... Quake2 servers? 98Apr\151 Qoole Board 98Apr\154 Dayl Kimoto: RE: 3Dfx chipset 98Apr\157 Re: Dayl Kimoto: RE: 3Dfx ch 98Apr\162 qoole 2.35 test 98Apr\163 \-> Re: qoole 2.35 test 98Apr\166 \-> Re: qoole 2.35 test 98Apr\183 \-> Re: qoole 2.35 test 98Apr\165 qool 2.36 98Apr\168 \-> Re: qool 2.36 98Apr\167 Glass in Level 98Apr\169 v2.4 Next stable release? 98Apr\184 \-> Re: v2.4 Next stable release? 98Apr\170 RE: Glass in Level 98Apr\171 Re[2]: video card 98Apr\172 Malice Entity Set 98Apr\177 \-> Re: Malice Entity Set 98Apr\181 \-> Re: Malice Entity Set 98Apr\173 ICQ not ICN 98Apr\191 \-> Re: ICQ not ICN 98Apr\174 Dayl Kimoto: A bunch of stuff about graphics/bits/etc. 98Apr\175 Re[2]: Glass in Level 98Apr\176 Qoole Versions 98Apr\182 \-> Re: Qoole Versions 98Apr\188 \-> Re: Qoole Versions 98Apr\178 More on the 3Dfx chipset 98Apr\179 Re: New Map (Long Part One) 98Apr\180 Re[2]: Malice Entity Set 98Apr\185 academy 98Apr\189 \-> Re: academy 98Apr\190 \-> Re: academy 98Apr\186 Re: New Map (Part Two, Long) 98Apr\187 \-> Re: New Map (Part Two, Long) 98Apr\192 Re: qoole 2.36 test 98Apr\193 \-> Re: qoole 2.36 test 98Apr\196 \-> Re: qoole 2.36 test 98Apr\194 split polys 98Apr\195 \-> Re: split polys 98Apr\216 \-> Re: split polys 98Apr\219 \-> Re: split polys 98Apr\197 Patrol! 98Apr\198 \-> Re: Patrol! 98Apr\199 \-> Re: Patrol! 98Apr\200 \-> Re: Patrol! 98Apr\201 Patrol Duty now ok! 98Apr\202 Quake 2: Error Message at runtime 98Apr\204 \-> Re: Quake 2: Error Message at runtime 98Apr\206 \-> Re: Quake 2: Error Message at runtime 98Apr\299 \-> Re: Quake 2: Error Message at runtime 98Apr\203 Adding A Sky 98Apr\205 \-> Re: Adding A Sky 98Apr\207 \-> Re: Adding A Sky 98Apr\364 \-> Re: Adding A Sky 98Apr\208 more than 1 ? 98Apr\224 \-> Re: more than 1 ? 98Apr\228 \-> Re: more than 1 ? 98Apr\209 help... 98Apr\210 \-> Re: help... 98Apr\212 \-> Re: help... 98Apr\213 \-> Re: help... 98Apr\211 Re: New Map (Long Part Three) 98Apr\214 textures 98Apr\215 \-> Re: textures 98Apr\217 Re: New Map (Long Part Four) 98Apr\218 Hint brushes problem... 98Apr\220 \-> Re: Hint brushes problem... 98Apr\221 \-> Re: Hint brushes problem... 98Apr\222 \-> Re: Hint brushes problem... 98Apr\315 \-> Re: Hint brushes problem... 98Apr\223 {Qoole Question} 98Apr\227 \-> Re: {Qoole Question} 98Apr\233 \-> Re: {Qoole Question} 98Apr\225 Cable internet access 98Apr\232 \-> Re: Cable internet access 98Apr\236 \-> Re: Cable internet access 98Apr\239 \-> Re: Cable internet access 98Apr\260 \-> Re: Cable internet access 98Apr\226 Welcome to Pornmail! Reply to confirm! 98Apr\246 \-> Re: Welcome to Pornmail! Reply to confirm! 98Apr\319 \-> Re: Welcome to Pornmail! Reply to confirm! 98Apr\229 ban 98Apr\244 \-> Re: ban 98Apr\230 ban 98Apr\231 Don't reply to pornmail 98Apr\234 Qoole Wishlist..? 98Apr\238 \-> Re: Qoole Wishlist..? 98Apr\235 ban 98Apr\237 Multi Textures on Same Brush 98Apr\242 \-> Re: Multi Textures on Same Brush 98Apr\247 \-> Re: Multi Textures on Same Brush 98Apr\240 The PornMail thingy.... Wrong Address.... 98Apr\255 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\258 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\259 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\270 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\271 \-> Re: The PornMail thingy.... Wrong Address.... 98Apr\241 Random Qoole Stuff.. 98Apr\245 \-> Re: Random Qoole Stuff.. 98Apr\263 \-> Re: Random Qoole Stuff.. 98Apr\243 Ah HA! 98Apr\308 \-> Re: Ah HA! 98Apr\329 \-> Re: Ah HA! 98Apr\248 BAN! 98Apr\249 ban 98Apr\250 Qoole v2.40 Released 98Apr\304 \-> Re: Qoole v2.40 Released 98Apr\306 \-> Re: Qoole v2.40 Released 98Apr\313 \-> Re: Qoole v2.40 Released 98Apr\325 \-> Re: Qoole v2.40 Released 98Apr\327 \-> Re: Qoole v2.40 Released 98Apr\425 \-> Re: Qoole v2.40 Released 98Apr\448 \-> Re: Qoole v2.40 Released 98Apr\251 ban 98Apr\252 ban 98Apr\253 Our names entered on porn site?? 98Apr\256 \-> Re: Our names entered on porn site?? 98Apr\261 \-> Re: Our names entered on porn site?? 98Apr\254 quake mailing lists 98Apr\257 \-> Re: quake mailing lists 98Apr\262 (KBagwell@slip.net) Re: The PornMail thingy. 98Apr\272 \-> Re: (KBagwell@slip.net) Re: The PornMail thingy. 98Apr\285 \-> Re: (KBagwell@slip.net) Re: The PornMail thingy. 98Apr\264 unsubscribe qoole 98Apr\265 The "Best" Editor? 98Apr\277 \-> Re: The "Best" Editor? 98Apr\266 The "Best" Editor? 98Apr\267 Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\279 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\294 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\312 \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\268 Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\269 Quake 1 and Q2 98Apr\273 The "Best" Editor? 98Apr\274 RE: Quake 1 and Q2 98Apr\275 RE: more than 1 ? {B} 98Apr\276 cc:Mail Link to SMTP Undeliverable Message 98Apr\278 Wishlist 98Apr\284 \-> Re: Wishlist 98Apr\302 \-> Re: Wishlist 98Apr\334 \-> Re: Wishlist 98Apr\280 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\281 entities... 98Apr\282 Re: BSP To MAP Utility (fwd) 98Apr\283 Still problems/bugs in qoole..... 98Apr\286 Re: more than 1 ? {B} 98Apr\287 RE: Random Qoole Stuff.. 98Apr\288 RE: The PornMail thingy.... Wrong Address.... 98Apr\289 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\290 unsubscribe 98Apr\291 RE: The "Best" Editor? 98Apr\292 Re: [q2mapediting] Re: Re: New Map (Long Part Three) this d 98Apr\293 RMG 98Apr\295 [Comments] Re: Still problems/bugs in qoole..... 98Apr\343 \-> Re: [Comments] Re: Still problems/bugs in qoole..... 98Apr\348 \-> Re: [Comments] Re: Still problems/bugs in qoole..... 98Apr\296 RE: Wishlist 98Apr\297 ban 98Apr\298 RE: Wishlist 98Apr\300 Hrmmm..Something's not Qoole.. 98Apr\301 ban 98Apr\303 Re: Our names entered on por 98Apr\305 Re: Hrmmm..Something's not Q 98Apr\317 \-> Re: Hrmmm..Something's not Q 98Apr\307 Glideqoole runs like a piece of @%#$%! 98Apr\333 \-> Re: Glideqoole runs like a piece of @%#$%! 98Apr\350 \-> Re: Glideqoole runs like a piece of @%#$%! 98Apr\309 end 98Apr\318 \-> Re: end 98Apr\310 Point proven. 98Apr\420 \-> Re: Point proven. 98Apr\311 Re[2]: The "Best" Editor? 98Apr\314 Point proven... 98Apr\316 unsubscribe 98Apr\320 unsubscribe 98Apr\321 Help!!(Entities) 98Apr\322 unsubscribe 98Apr\323 Can't load Textures??? 98Apr\326 \-> Re: Can't load Textures??? 98Apr\330 \-> Re: Can't load Textures??? 98Apr\379 \-> Re: Can't load Textures??? 98Apr\324 Could'nt load textures 98Apr\367 \-> Re: Could'nt load textures 98Apr\386 \-> Re: Could'nt load textures 98Apr\389 \-> Re: Could'nt load textures 98Apr\415 \-> Re: Could'nt load textures 98Apr\432 \-> Re: Could'nt load textures 98Apr\443 \-> Re: Could'nt load textures 98Apr\328 quake1 -> quake2 textures 98Apr\351 \-> Re: quake1 -> quake2 textures 98Apr\331 solve to textures problem 98Apr\332 Qoole 2.40 98Apr\335 \-> Re: Qoole 2.40 98Apr\336 RE: Quake II Blackout / Base1 Weirdness / Quake II Crack? 98Apr\337 RE: Hrmmm..Something's not Qoole.. 98Apr\338 RE: Wishlist 98Apr\339 RE: Glideqoole runs like a piece of @%#$%! 98Apr\340 RE: Point proven. 98Apr\341 RE: Qoole v2.40 Released 98Apr\342 RE: Wishlist 98Apr\344 RE: Glideqoole runs like a piece of @%#$%! 98Apr\345 RE: [Comments] Re: Still problems/bugs in qoole..... 98Apr\346 RE: Qoole 2.40 98Apr\347 RE: Wishlist 98Apr\349 Re: Quake II Blackout / Bas 98Apr\352 Re: Boss2 Sky Texture 98Apr\354 \-> Re: Boss2 Sky Texture 98Apr\360 \-> Re: Boss2 Sky Texture 98Apr\377 \-> Re: Boss2 Sky Texture 98Apr\353 Boss2 Sky Texture 98Apr\355 New with Qoole - Trouble with lights! 98Apr\356 \-> Re: New with Qoole - Trouble with lights! 98Apr\358 \-> Re: New with Qoole - Trouble with lights! 98Apr\394 \-> Re: New with Qoole - Trouble with lights! 98Apr\413 \-> Re: New with Qoole - Trouble with lights! 98Apr\357 RE: New with Qoole - Trouble with lights! 98Apr\359 RE: New with Qoole - Trouble with lights! 98Apr\361 Solution! 98Apr\362 Where are CTF maps? 98Apr\366 \-> Re: Where are CTF maps? 98Apr\363 Texture alignment problem 98Apr\402 \-> Re: Texture alignment problem 98Apr\410 \-> Re: Texture alignment problem 98Apr\365 SIGSEV question (Matt or Paul or anyone who might know) 98Apr\368 Compile program 98Apr\383 \-> Re: Compile program 98Apr\429 \-> Re: Compile program 98Apr\687 \-> Re: Compile program 98Apr\688 \-> Re: Compile program 98Apr\689 \-> Re: Compile program 98Apr\690 \-> Re: Compile program 98Apr\693 \-> Re: Compile program 98Apr\698 \-> Re: Compile program 98Apr\699 \-> Re: Compile program 98Apr\701 \-> Re: Compile program 98Apr\702 \-> Re: Compile program 98Apr\369 Compile Questions 98Apr\370 FW: CTF Keys? 98Apr\382 \-> Re: FW: CTF Keys? 98Apr\387 \-> Re: FW: CTF Keys? 98Apr\371 RE: [Comments] Re: Still problems/bugs in qoole..... 98Apr\372 Entity Wireframe Models 98Apr\433 \-> Re: Entity Wireframe Models 98Apr\373 RE: Where are CTF maps? 98Apr\374 RE: Entity Wireframe Models 98Apr\375 ACK!! Help I am retarded.. :) 98Apr\381 \-> Re: ACK!! Help I am retarded.. :) 98Apr\376 RE: Entity Wireframe Models 98Apr\378 button enabling button?? 98Apr\385 \-> Re: button enabling button?? 98Apr\380 Fine tuning 98Apr\430 \-> Re: Fine tuning 98Apr\384 bUGGY Still! 98Apr\427 \-> Re: bUGGY Still! 98Apr\436 \-> Re: bUGGY Still! 98Apr\388 RE: New with Qoole - Trouble with lights! 98Apr\390 Thanks for the help! - anyone have some nive wood textures/wals 98Apr\391 Re: Some problems with your editor 98Apr\392 Re: Unregisterd Qoole!! please help 98Apr\393 \-> Re: Unregisterd Qoole!! please help 98Apr\395 \-> Re: Unregisterd Qoole!! please help 98Apr\396 \-> Re: Unregisterd Qoole!! please help 98Apr\404 \-> Re: Unregisterd Qoole!! please help 98Apr\407 \-> Re: Unregisterd Qoole!! please help 98Apr\409 \-> Re: Unregisterd Qoole!! please help 98Apr\418 \-> Re: Unregisterd Qoole!! please help 98Apr\426 \-> Re: Unregisterd Qoole!! please help 98Apr\461 \-> Re: Unregisterd Qoole!! please help 98Apr\462 \-> Re: Unregisterd Qoole!! please help 98Apr\474 \-> Re: Unregisterd Qoole!! please help 98Apr\479 \-> Re: Unregisterd Qoole!! please help 98Apr\480 \-> Re: Unregisterd Qoole!! please help 98Apr\481 \-> Re: Unregisterd Qoole!! please help 98Apr\397 MAX_PACHES ?? when I compile with QRAD3 98Apr\437 \-> Re: MAX_PACHES ?? when I compile with QRAD3 98Apr\398 Odd Thing Happened.. 98Apr\403 \-> Re: Odd Thing Happened.. 98Apr\405 \-> Re: Odd Thing Happened.. 98Apr\412 \-> Re: Odd Thing Happened.. 98Apr\414 \-> Re: Odd Thing Happened.. 98Apr\417 \-> Re: Odd Thing Happened.. 98Apr\431 \-> Re: Odd Thing Happened.. 98Apr\454 \-> Re: Odd Thing Happened.. 98Apr\577 \-> Re: Odd Thing Happened.. 98Apr\581 \-> Re: Odd Thing Happened.. 98Apr\399 PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregisterd | Qoole!! please help 98Apr\400 Re: New with Qoole - Troubl 98Apr\401 RE: Odd Thing Happened.. 98Apr\406 Re[2]: Odd Thing Happened.. 98Apr\408 Re: PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregi 98Apr\411 Re[2]: Odd Thing Happened.. 98Apr\416 Coolit150, Torkel, and Luke are Fucking Losers 98Apr\421 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\428 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\444 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\468 \-> Re: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\419 VIS ERROR (please don't giv 98Apr\422 RE: Coolit150, Torkel, and Luke are Fucking Losers 98Apr\423 Entities 98Apr\467 \-> Re: Entities 98Apr\424 [Q1] Custents entity set... 98Apr\434 My first prefab made in Qoole 98Apr\435 My first prefab made in Qoole... add.. 98Apr\438 Linux compiling utils 98Apr\439 FACE and BRUSH property window 98Apr\471 \-> Re: FACE and BRUSH property window 98Apr\583 \-> Re: FACE and BRUSH property window 98Apr\440 Problem with qrad3 98Apr\445 \-> Re: Problem with qrad3 98Apr\455 \-> Re: Problem with qrad3 98Apr\460 \-> Re: Problem with qrad3 98Apr\469 \-> Re: Problem with qrad3 98Apr\484 \-> Re: Problem with qrad3 98Apr\441 Qoole Board 98Apr\442 RE: Entities 98Apr\446 RE: Problem with qrad3 98Apr\447 PRT files 98Apr\489 \-> Re: PRT files 98Apr\490 \-> Re: PRT files 98Apr\493 \-> Re: PRT files 98Apr\509 \-> Re: PRT files 98Apr\513 \-> Re: PRT files 98Apr\449 Vidieo Driver Probs. 98Apr\450 MAX_PACHES ERROR with QRAD3?? Help please 98Apr\451 Hexen GLpatch? 98Apr\453 \-> Re: Hexen GLpatch? 98Apr\457 \-> Re: Hexen GLpatch? 98Apr\452 Re: Solid Colours & Strange Textures 98Apr\456 Unreal 98Apr\459 \-> Re: Unreal 98Apr\601 \-> Re: Unreal 98Apr\602 \-> Re: Unreal 98Apr\603 \-> Re: Unreal 98Apr\605 \-> Re: Unreal 98Apr\606 \-> Re: Unreal 98Apr\615 \-> Re: Unreal 98Apr\619 \-> Re: Unreal 98Apr\623 \-> Re: Unreal 98Apr\631 \-> Re: Unreal 98Apr\632 \-> Re: Unreal 98Apr\633 \-> Re: Unreal 98Apr\637 \-> Re: Unreal 98Apr\643 \-> Re: Unreal 98Apr\652 \-> Re: Unreal 98Apr\661 \-> Re: Unreal 98Apr\662 \-> Re: Unreal 98Apr\692 \-> Re: Unreal 98Apr\458 leaks... 98Apr\463 \-> Re: leaks... 98Apr\465 \-> Re: leaks... 98Apr\472 \-> Re: leaks... 98Apr\473 \-> Re: leaks... 98Apr\475 \-> Re: leaks... 98Apr\464 RE: Unregistered Qoole!! please help 98Apr\466 RE: leaks... 98Apr\470 Re: Problem with qrad3 - Apology 98Apr\476 Re[2]: leaks... 98Apr\477 Experimenting - max room size 98Apr\492 \-> Re: Experimenting - max room size 98Apr\478 Re: Unregistered Qoole!! please help 98Apr\482 target_speaker 98Apr\483 target_speaker 98Apr\485 error? 98Apr\486 VisGroups. 98Apr\487 \-> Re: VisGroups. 98Apr\488 \-> Re: VisGroups. 98Apr\491 \-> Re: VisGroups. 98Apr\494 RE: VisGroups. (and a possible bug, too) 98Apr\495 Re: VisGroups. (leak detection) 98Apr\496 \-> Re: VisGroups. (leak detection) 98Apr\510 \-> Re: VisGroups. (leak detection) 98Apr\514 \-> Re: VisGroups. (leak detection) 98Apr\524 \-> Re: VisGroups. (leak detection) 98Apr\497 Re: Experimenting - max room 98Apr\498 UNSUBSCRIBE 98Apr\500 \-> Re: UNSUBSCRIBE 98Apr\502 \-> Re: UNSUBSCRIBE 98Apr\705 \-> Re: UNSUBSCRIBE 98Apr\499 Re: Sky with no leak? How do I do that? 98Apr\503 \-> Re: Sky with no leak? How do I do that? 98Apr\511 \-> Re: Sky with no leak? How do I do that? 98Apr\512 \-> Re: Sky with no leak? How do I do that? 98Apr\516 \-> Re: Sky with no leak? How do I do that? 98Apr\517 \-> Re: Sky with no leak? How do I do that? 98Apr\523 \-> Re: Sky with no leak? How do I do that? 98Apr\501 Qoole v2.41 Released 98Apr\542 \-> Re: Qoole v2.41 Released 98Apr\595 \-> Re: Qoole v2.41 Released 98Apr\710 \-> Re: Qoole v2.41 Released 98Apr\504 Particle Crazy Boss 98Apr\505 unsubscribe 98Apr\506 RE: Qoole v2.41 Released 98Apr\507 Clipping textures? 98Apr\508 Re: VisGroups. (and a possible bug, too) 98Apr\515 New mailing list subscribers 98Apr\518 \-> Re: New mailing list subscribers 98Apr\520 \-> Re: New mailing list subscribers 98Apr\527 \-> Re: New mailing list subscribers 98Apr\547 \-> Re: New mailing list subscribers 98Apr\519 what the ----? 98Apr\592 \-> Re: what the ----? 98Apr\608 \-> Re: what the ----? 98Apr\612 \-> Re: what the ----? 98Apr\522 Re: Qoole v2.41 Released -- Still have problems 98Apr\525 i hate qoole!!! 98Apr\528 \-> Re: i hate qoole!!! 98Apr\529 \-> Re: i hate qoole!!! 98Apr\532 \-> Re: i hate qoole!!! 98Apr\556 \-> Re: i hate qoole!!! 98Apr\557 \-> Re: i hate qoole!!! 98Apr\558 \-> Re: i hate qoole!!! 98Apr\607 \-> Re: i hate qoole!!! 98Apr\526 voodoo 2 98Apr\530 \-> Re: voodoo 2 98Apr\531 \-> Re: voodoo 2 98Apr\533 \-> Re: voodoo 2 98Apr\539 \-> Re: voodoo 2 98Apr\540 \-> Re: voodoo 2 98Apr\559 \-> Re: voodoo 2 98Apr\562 \-> Re: voodoo 2 98Apr\563 \-> Re: voodoo 2 98Apr\565 \-> Re: voodoo 2 98Apr\567 \-> Re: voodoo 2 98Apr\568 \-> Re: voodoo 2 98Apr\587 \-> Re: voodoo 2 98Apr\588 \-> Re: voodoo 2 98Apr\610 \-> Re: voodoo 2 98Apr\618 \-> Re: voodoo 2 98Apr\624 \-> Re: voodoo 2 98Apr\534 RE: voodoo 2 98Apr\535 Q2: Grey areaportal problem 98Apr\536 HEY jcaesar & DarkShade!!! 98Apr\538 \-> Re: HEY jcaesar & DarkShade!!! 98Apr\545 \-> Re: HEY jcaesar & DarkShade!!! 98Apr\537 UNSUBSCRIBE 98Apr\541 Humm just asking... 98Apr\544 \-> Re: Humm just asking... 98Apr\546 \-> Re: Humm just asking... 98Apr\543 Entities..... 98Apr\548 That Reg Code, and the screaming 98Apr\550 \-> Re: That Reg Code, and the screaming 98Apr\551 \-> Re: That Reg Code, and the screaming 98Apr\553 \-> Re: That Reg Code, and the screaming 98Apr\555 \-> Re: That Reg Code, and the screaming 98Apr\564 \-> Re: That Reg Code, and the screaming 98Apr\579 \-> Re: That Reg Code, and the screaming 98Apr\586 \-> Re: That Reg Code, and the screaming 98Apr\654 \-> Re: That Reg Code, and the screaming 98Apr\655 \-> Re: That Reg Code, and the screaming 98Apr\549 RE: Entities..... 98Apr\552 Qoole 2.41 98Apr\569 \-> Re: Qoole 2.41 98Apr\554 Particle FX 98Apr\560 \-> Re: Particle FX 98Apr\580 \-> Re: Particle FX 98Apr\561 ban 98Apr\566 Rocket 98Apr\570 \-> Re: Rocket 98Apr\571 \-> Re: Rocket 98Apr\575 \-> Re: Rocket 98Apr\576 \-> Re: Rocket 98Apr\572 splash entities 98Apr\573 RE: That Reg Code, and the screaming 98Apr\574 "Parsing brush" error runing Qbsp. 98Apr\578 Arrrrggghhh 98Apr\584 \-> Re: Arrrrggghhh 98Apr\589 \-> Re: Arrrrggghhh 98Apr\640 \-> Re: Arrrrggghhh 98Apr\582 UNSUBSCRIBE 98Apr\585 Qoole with other Editors 98Apr\590 UNSUBSCRIBE 98Apr\591 cc:Mail Link to SMTP Undeliverable Message 98Apr\593 Improvements 98Apr\596 \-> Re: Improvements 98Apr\598 \-> Re: Improvements 98Apr\611 \-> Re: Improvements 98Apr\617 \-> Re: Improvements 98Apr\622 \-> Re: Improvements 98Apr\627 \-> Re: Improvements 98Apr\650 \-> Re: Improvements 98Apr\653 \-> Re: Improvements 98Apr\656 \-> Re: Improvements 98Apr\673 \-> Re: Improvements 98Apr\700 \-> Re: Improvements 98Apr\594 UNSUBSCRIBE 98Apr\597 RE: Improvements 98Apr\599 RV: "Parsing brush" error runing Qbsp. 98Apr\600 Unreal 98Apr\604 Wood textures? 98Apr\609 \-> Re: Wood textures? 98Apr\621 \-> Re: Wood textures? 98Apr\646 \-> Re: Wood textures? 98Apr\647 \-> Re: Wood textures? 98Apr\613 Re: New Map Dammit! [HE'S RIGHT] 98Apr\649 \-> Re: New Map Dammit! [HE'S RIGHT] 98Apr\614 Re[2]: Unreal 98Apr\616 Re[2]: Wood textures? 98Apr\620 Help 98Apr\625 \-> Re: Help 98Apr\639 \-> Re: Help 98Apr\626 unsubscribe 98Apr\629 unsubscribe 98Apr\630 UNSUBSCRIBE 98Apr\634 RE: Help 98Apr\635 RE: Help 98Apr\636 UNSUBSCRIBE?! Not here! 98Apr\638 Re: Unreal....Duck and Fire. 98Apr\663 \-> Re: Unreal....Duck and Fire. 98Apr\691 \-> Re: Unreal....Duck and Fire. 98Apr\642 Nobody knows about "Parsing brush" error in Qbsp? 98Apr\644 RE: Help 98Apr\645 FW: Help 98Apr\648 Question 98Apr\651 \-> Re: Question 98Apr\672 \-> Re: Question 98Apr\686 \-> Re: Question 98Apr\657 Rotating tut 98Apr\660 \-> Re: Rotating tut 98Apr\658 RE: Improvements 98Apr\659 Qoole Bug 98Apr\664 Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\674 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\680 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\684 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\695 \-> Re: Unreal....Duck and Fire. and an OS | Question!?! 98Apr\665 unsubscribing 98Apr\667 What about... 98Apr\669 \-> Re: What about... 98Apr\668 Re: Unreal....Duck and Fire. and an OS | Question! 98Apr\670 RE: Help 98Apr\671 Re: Nobody knows about "Par 98Apr\697 \-> Re: Nobody knows about "Par 98Apr\675 Re: Unreal....Duck and Fire 98Apr\679 \-> Re: Unreal....Duck and Fire 98Apr\682 \-> Re: Unreal....Duck and Fire 98Apr\696 \-> Re: Unreal....Duck and Fire 98Apr\676 Re[2]: Help 98Apr\677 OT: Newsgroups 98Apr\678 Re[2]: Unreal....Duck and Fire 98Apr\683 RE: Nobody knows about "Par 98Apr\685 RE: Unreal....Duck and Fire 98Apr\694 Qoole Faster in NT was Re: Unreal....Duck and Fire. 98Apr\703 Is this mailing-list archived somewhere? 98Apr\704 Texture Problem 98Apr\707 \-> Re: Texture Problem 98Apr\706 Trouble reaching Qoole web site 98Apr\708 Server switches 98Apr\709 Laser Timing