1 AGP and GLqoole/quake 2 \-> Re: AGP and GLqoole/quake 3 \-> Re: AGP and GLqoole/quake 4 \-> Re: AGP and GLqoole/quake 5 \-> Re: AGP and GLqoole/quake 6 \-> Re: AGP and GLqoole/quake 7 \-> Re: AGP and GLqoole/quake 8 \-> Re: AGP and GLqoole/quake 9 \-> Re: AGP and GLqoole/quake 13 \-> Re: AGP and GLqoole/quake 16 \-> Re: AGP and GLqoole/quake 17 \-> Re: AGP and GLqoole/quake 18 \-> Re: AGP and GLqoole/quake 19 \-> Re: AGP and GLqoole/quake 20 \-> Re: AGP and GLqoole/quake 21 \-> Re: AGP and GLqoole/quake 22 \-> Re: AGP and GLqoole/quake 24 \-> Re: AGP and GLqoole/quake 25 \-> Re: AGP and GLqoole/quake 26 \-> Re: AGP and GLqoole/quake 27 \-> Re: AGP and GLqoole/quake 28 \-> Re: AGP and GLqoole/quake 29 \-> Re: AGP and GLqoole/quake 30 \-> Re: AGP and GLqoole/quake 31 \-> Re: AGP and GLqoole/quake 32 \-> Re: AGP and GLqoole/quake 34 \-> Re: AGP and GLqoole/quake 10 Re: Here we go.... 11 RE: Here we go.... 12 Been discussed....but forgotten 14 remove 15 \-> Re: remove 23 Let there Be light!!! 33 no more dc's available STILL!!! 35 \-> Re: no more dc's available STILL!!! 36 \-> Re: no more dc's available STILL!!! 37 \-> Re: no more dc's available STILL!!! 50 \-> Re: no more dc's available STILL!!! 38 Split Doors 40 \-> Re: Split Doors 42 \-> Re: Split Doors 44 \-> Re: Split Doors 54 \-> Re: Split Doors 39 Other Editing Lists 41 \-> Re: Other Editing Lists 43 Re[2]: Split Doors 45 Setting Platform/Elevator heights 47 \-> Re: Setting Platform/Elevator heights 55 \-> Re: Setting Platform/Elevator heights 56 \-> Re: Setting Platform/Elevator heights 66 \-> Re: Setting Platform/Elevator heights 75 \-> Re: Setting Platform/Elevator heights 76 \-> Re: Setting Platform/Elevator heights 46 LiL HeLp 49 \-> Re: LiL HeLp 48 ARGH! Parse error?! 51 Prefab Door 53 \-> Re: Prefab Door 58 \-> Re: Prefab Door 52 version 29 117 \-> Re: version 29 120 \-> Re: version 29 125 \-> Re: version 29 57 VooDoo 2 info 63 \-> Re: VooDoo 2 info 59 Re[2]: Split Doors 60 map export weirdness 61 QOOLE 2.11 HELP! 70 \-> Re: QOOLE 2.11 HELP! 62 Tutorials 65 \-> Re: Tutorials 67 \-> Re: Tutorials 64 2.19a bugs 68 \-> Re: 2.19a bugs 69 Doors 71 CTRL Copying 73 \-> Re: CTRL Copying 78 \-> Re: CTRL Copying 72 Double doors 74 \-> Re: Double doors 77 \-> Re: Double doors 79 Disappearing Geometry & PolyMaxes 80 \-> Re: Disappearing Geometry & PolyMaxes 81 \-> Re: Disappearing Geometry & PolyMaxes 82 \-> Re: Disappearing Geometry & PolyMaxes 83 \-> Re: Disappearing Geometry & PolyMaxes 142 \-> Re: Disappearing Geometry & PolyMaxes 147 \-> Re: Disappearing Geometry & PolyMaxes 84 Give me an idea 85 \-> Re: Give me an idea 86 \-> Re: Give me an idea 89 \-> Re: Give me an idea 94 \-> Re: Give me an idea 98 \-> Re: Give me an idea 110 \-> Re: Give me an idea 111 \-> Re: Give me an idea 112 \-> Re: Give me an idea 121 \-> Re: Give me an idea 123 \-> Re: Give me an idea 87 Jonathan R. Miller.vcf 102 \-> Re: Jonathan R. Miller.vcf 105 \-> Re: Jonathan R. Miller.vcf 88 How To: Downward Moving Platforms 97 \-> Re: How To: Downward Moving Platforms 103 \-> Re: How To: Downward Moving Platforms 90 weirdness 101 \-> Re: weirdness 106 \-> Re: weirdness 107 \-> Re: weirdness 113 \-> Re: weirdness 91 area select 92 Re: Trap's,trap's and more trap's 93 Transparent Water 95 \-> Re: Transparent Water 96 \-> Re: Transparent Water 99 \-> Re: Transparent Water 100 \-> Re: Transparent Water 109 \-> Re: Transparent Water 104 Scourge of Amaragon 108 Transparent Water 114 RE: Give me an idea 115 Re[2]: Give me an idea 131 \-> Re: Re[2]: Give me an idea 116 Re[2]: Disappearing Geometry & PolyMaxes 118 Entity Files 119 \-> Re: Entity Files 132 \-> Re: Entity Files 165 \-> Re: Entity Files 122 Re[2]: Entity Files 124 Sorry but 128 \-> Re: Sorry but 145 \-> Re: Sorry but 126 Re[2]: Give me an idea 127 Re: more problems 133 \-> Re: more problems 129 Func_train: About 134 \-> Re: Func_train: About 137 \-> Re: Func_train: About 139 \-> Re: Func_train: About 130 Re[2]: Give me an idea 135 Re: more problems 136 Happy days :-) 138 \-> Re: Happy days :-) 143 \-> Re: Happy days :-) 140 Re[2]: Entity Files 141 Re[2]: Func_train: About 144 Re[2]: Disappearing Geometry & PolyMaxes 146 anyone ever encountered this? 151 \-> Re: anyone ever encountered this? 153 \-> Re: anyone ever encountered this? 148 blurring only on a self built Qoole level (see attached jpg) 150 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 152 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 157 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 170 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 179 \-> Re: blurring only on a self built Qoole level (see attached | jpg) 149 New Version Released(I guess?) 154 RE: weirdness 155 Re: blurring only on a self built Qoole level 156 Re[2]: anyone ever encountered this? 158 \-> Re: Re[2]: anyone ever encountered this? 159 glide2x.dll 161 \-> Re: glide2x.dll 162 \-> Re: glide2x.dll 163 \-> Re: glide2x.dll 171 \-> Re: glide2x.dll 181 \-> Re: glide2x.dll 182 \-> Re: glide2x.dll 183 \-> Re: glide2x.dll 186 \-> Re: glide2x.dll 189 \-> Re: glide2x.dll 200 \-> Re: glide2x.dll 160 Re: blurring only on a self built Qoole level (see attached jp 164 GL Help please 166 \-> Re: GL Help please 167 \-> Re: GL Help please 168 \-> Re: GL Help please 169 RE: glide2x.dll 172 STB128 nice but, no blood 174 \-> Re: STB128 nice but, no blood 176 \-> Re: STB128 nice but, no blood 180 \-> Re: STB128 nice but, no blood 173 custom art? 194 \-> Re: custom art? 175 Quake 2 textures 177 RE: STB128 nice but, no blood 178 agp STB128 vs 3dfx 184 \-> Re: agp STB128 vs 3dfx 185 q2 textures 187 \-> Re: q2 textures 188 \-> Re: q2 textures 190 \-> Re: q2 textures 191 TOP TEN MICROSOFT BUG EXCUSES 192 Carving.... 193 Q2 textures 197 \-> Re: Q2 textures 203 \-> Re: Q2 textures 205 \-> Re: Q2 textures 208 \-> Re: Q2 textures 209 \-> Re: Q2 textures 211 \-> Re: Q2 textures 212 \-> Re: Q2 textures 215 \-> Re: Q2 textures 219 \-> Re: Q2 textures 220 \-> Re: Q2 textures 246 \-> Re: Q2 textures 250 \-> Re: Q2 textures 252 \-> Re: Q2 textures 253 \-> Re: Q2 textures 273 \-> Re: Q2 textures 295 \-> Re: Q2 textures 195 Quake 2 196 Re[2]: Quake 2 198 \-> Re: Re[2]: Quake 2 199 Re[4]: Quake 2 201 Qoole CD...... 202 Game breakup 210 \-> Re: Game breakup 237 \-> Re: Game breakup 204 Malice Entity Set 206 GLQoole 2.30 beta 207 2.30 beta 213 Version 2.30 214 QBsp3 note 216 \-> Re: QBsp3 note 217 \-> Re: QBsp3 note 218 \-> Re: QBsp3 note 221 -Sounds 222 Quake 2: Light coming from brush surfaces 229 \-> Re: Quake 2: Light coming from brush surfaces 231 \-> Re: Quake 2: Light coming from brush surfaces 233 \-> Re: Quake 2: Light coming from brush surfaces 234 \-> Re: Quake 2: Light coming from brush surfaces 238 \-> Re: Quake 2: Light coming from brush surfaces 239 \-> Re: Quake 2: Light coming from brush surfaces 241 \-> Re: Quake 2: Light coming from brush surfaces 223 Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT | SHOULD BE IN QOOLE 226 \-> Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE | THAT SHOULD BE IN QOOLE 224 Re: I HAVE AN IDEA 225 \-> Re: I HAVE AN IDEA 244 \-> Re: I HAVE AN IDEA 247 \-> Re: I HAVE AN IDEA 227 -Rotating Models/Brushes 230 \-> Re: -Rotating Models/Brushes 232 \-> Re: -Rotating Models/Brushes 235 \-> Re: -Rotating Models/Brushes 228 q2 levels & voodoo2 236 Transparencies...... 240 \-> Re: Transparencies...... 242 Quake 2 243 Re: ~Quake 2: Light coming from brush surfaces 245 Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT 248 How do you set the respawn of weapons in Q??? 249 \-> Re: How do you set the respawn of weapons in Q??? 257 \-> Re: How do you set the respawn of weapons in Q??? 251 Re[2]: How do you set the respawn of weapons in Q??? 254 QUAKE 1 256 \-> Re: QUAKE 1 260 \-> Re: QUAKE 1 262 \-> Re: QUAKE 1 264 \-> Re: QUAKE 1 266 \-> Re: QUAKE 1 271 \-> Re: QUAKE 1 274 \-> Re: QUAKE 1 275 \-> Re: QUAKE 1 278 \-> Re: QUAKE 1 279 \-> Re: QUAKE 1 280 \-> Re:QUAKE 1 282 \-> Re: QUAKE 1 283 \-> Re: QUAKE 1 285 \-> Re: QUAKE 1 290 \-> Re: QUAKE 1 291 \-> Re: QUAKE 1 342 \-> Re: QUAKE 1 351 \-> Re: QUAKE 1 255 Re[2]: Q2 textures 261 \-> Re: Re[2]: Q2 textures 269 \-> Re: Re[2]: Q2 textures 272 \-> Re: Re[2]: Q2 textures 284 \-> Re: Re[2]: Q2 textures 258 Re: How do you set the respawn of weapons in Q rephrased 263 \-> Re: How do you set the respawn of weapons in Q rephrased 265 \-> Re: How do you set the respawn of weapons in Q rephrased 259 Re: Quake 2 entities 267 \-> Re: Quake 2 entities 268 \-> Re: Quake 2 entities 270 Files needed? 276 Qoole Beta 4 292 \-> Re: Qoole Beta 4 311 \-> Re: Qoole Beta 4 277 Rotate door 281 Quake is DEAD? 286 Re: Re:QUAKE 1 293 \-> Re: Re:QUAKE 1 307 \-> Re: Re:QUAKE 1 322 \-> Re: Re:QUAKE 1 325 \-> Re: Re:QUAKE 1 330 \-> Re: Re:QUAKE 1 338 \-> Re: Re:QUAKE 1 357 \-> Re: Re:QUAKE 1 287 Q2 leaks 288 \-> Re: Q2 leaks 289 \-> Re: Q2 leaks 294 Quake C 296 So what is the Status of Qoole 2.30 beta 5? 298 \-> Re: So what is the Status of Qoole 2.30 beta 5? 302 \-> Re: So what is the Status of Qoole 2.30 beta 5? 303 \-> Re: So what is the Status of Qoole 2.30 beta 5? 304 \-> Re: So what is the Status of Qoole 2.30 beta 5? 305 \-> Re: So what is the Status of Qoole 2.30 beta 5? 306 \-> Re: So what is the Status of Qoole 2.30 beta 5? 308 \-> Re: So what is the Status of Qoole 2.30 beta 5? 309 \-> Re: So what is the Status of Qoole 2.30 beta 5? 327 \-> Re: So what is the Status of Qoole 2.30 beta 5? 297 Maybe a dumb beginners question, buuuut... 300 \-> Re: Maybe a dumb beginners question, buuuut... 299 Hipnotic tutorial 301 Qoole Beta 4 310 RE: Re:QUAKE 1 312 RE: Re:QUAKE 1 313 Compile Question 314 Suface Attributes.... for beta 6 315 \-> Re: Suface Attributes.... for beta 6 318 \-> Re: Suface Attributes.... for beta 6 320 \-> Re: Suface Attributes.... for beta 6 324 \-> Re: Suface Attributes.... for beta 6 316 RE: Compile Question 317 RE: Suface Attributes.... for beta 6 319 Re[2]: Compile Question 321 RE: Suface Attributes.... for beta 6 323 --FYI: RGB Light Colors 337 \-> Re: --FYI: RGB Light Colors 326 Ladders again 328 \-> Re: Ladders again 329 Apology 331 a few things 332 Dog Year Projects 333 Qoole's IRC channel? 336 \-> Re: Qoole's IRC channel? 370 \-> Re: Qoole's IRC channel? 334 Leaks in Quake 2. 335 Elevators In Quake II 339 RE: Qoole's IRC channel? 340 Beta 7! 341 Request 362 \-> Re: Request 343 2.30 beta problem 347 \-> Re: 2.30 beta problem 350 \-> Re: 2.30 beta problem 352 \-> Re: 2.30 beta problem 375 \-> Re: 2.30 beta problem 376 \-> Re: 2.30 beta problem 344 Re: FYI: RGB Light Colors gets posted @ the Qworkshop 358 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 381 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 387 \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop 345 Pay For Qoole for QuakeII 349 \-> Re: Pay For Qoole for QuakeII 346 Problem 348 \-> Re: Problem 391 \-> Re: Problem 353 I've got the power 354 \-> Re: I've got the power 359 \-> Re: I've got the power 363 \-> Re: I've got the power 372 \-> Re: I've got the power 373 \-> Re: I've got the power 374 \-> Re: I've got the power 382 \-> Re: I've got the power 355 Jello Weapons 360 \-> Re: Jello Weapons 356 Quake 2 Help 368 \-> Re: Quake 2 Help 386 \-> Re: Quake 2 Help 396 \-> Re: Quake 2 Help 407 \-> Re: Quake 2 Help 361 -Re: Quake 2 Help 364 RE: Ladders again 365 RE: Jello Weapons 366 RE: Quake 2 Help 367 RE: Quake 2 Help 369 Registration Woes 377 \-> Re: Registration Woes 385 \-> Re: Registration Woes 371 glass that breaks ? 384 \-> Re: glass that breaks ? 378 doors going up? 379 RE: Registration Woes 380 RE: Quake 2 Help 383 Breakable Glass, and Func_Trains? 388 I have beta 7, but can't QBSP maps... 389 \-> Re: I have beta 7, but can't QBSP maps... 409 \-> Re: I have beta 7, but can't QBSP maps... 418 \-> Re: I have beta 7, but can't QBSP maps... 390 New qbsp,vis & light errors 406 \-> Re: New qbsp,vis & light errors 408 \-> Re: New qbsp,vis & light errors 410 \-> Re: New qbsp,vis & light errors 411 \-> Re: New qbsp,vis & light errors 498 \-> Re: New qbsp,vis & light errors 392 hmmmm scaling... 393 \-> Re: hmmmm scaling... 397 \-> Re: hmmmm scaling... 401 \-> Re: hmmmm scaling... 422 \-> Re: hmmmm scaling... 429 \-> Re: hmmmm scaling... 394 RE: Quake 2 Help 395 RE: Quake 2 Help 398 Beta 8 Already!?! 399 GLQuake for Righteous Orchid 400 \-> Re: GLQuake for Righteous Orchid 402 New TC Idea 405 \-> Re: New TC Idea 440 \-> Re: New TC Idea 442 \-> Re: New TC Idea 453 \-> Re: New TC Idea 403 RE: New qbsp,vis & light errors 404 RE: Quake 2 Help 412 Slow compiling 413 \-> Re: Slow compiling 415 \-> Re: Slow compiling 414 no PTS, NO PRT, where is the bug 416 Quake II Entities 430 \-> Re: Quake II Entities 431 \-> Re: Quake II Entities 434 \-> Re: Quake II Entities 417 I HAVE 48 MEG RAM but it´s still compiling slow 419 NT & QBSP 421 \-> Re: NT & QBSP 423 \-> Re: NT & QBSP 427 \-> Re: NT & QBSP 428 \-> Re: NT & QBSP 420 Re: I HAVE 48 MEG RAM but it's still compiling slow 424 Quake2 Prefabs 448 \-> Re: Quake2 Prefabs 452 \-> Re: Quake2 Prefabs 455 \-> Re: Quake2 Prefabs 456 \-> Re: Quake2 Prefabs 458 \-> Re: Quake2 Prefabs 461 \-> Re: Quake2 Prefabs 462 \-> Re: Quake2 Prefabs 463 \-> Re: Quake2 Prefabs 465 \-> Re: Quake2 Prefabs 481 \-> Re: Quake2 Prefabs 489 \-> Re: Quake2 Prefabs 501 \-> Re: Quake2 Prefabs 505 \-> Re: Quake2 Prefabs 425 TeamFortress Maps 449 \-> Re: TeamFortress Maps 426 I hate that. 432 A spinning object 433 \-> Re: A spinning object 475 \-> Re: A spinning object 476 \-> Re: A spinning object 477 \-> Re: A spinning object 478 \-> Re: A spinning object 495 \-> Re: A spinning object 435 Why doesn´t my windows get transparent??? 437 \-> Re: Why doesn´t my windows get transparent??? 439 \-> Re: Why doesn´t my windows get transparent??? 444 \-> Re: Why doesn´t my windows get transparent??? 436 Gl problems? 443 \-> Re: Gl problems? 445 \-> Re: Gl problems? 450 \-> Re: Gl problems? 438 Fortball iz Done!!! (I think) 441 \-> Re: Fortball iz Done!!! (I think) 457 \-> Re: Fortball iz Done!!! (I think) 464 \-> Re: Fortball iz Done!!! (I think) 446 WinQoole problems 447 Re: I HAVE 48 MEG RAM but it4s still compiling slow 451 A_Why_doesn=B4t_my_windows_get_transparent 454 Q2 Textures 459 leaks in q2 levels 460 \-> Re: leaks in q2 levels 466 \-> Re: leaks in q2 levels 469 \-> Re: leaks in q2 levels 467 RE: A_Why_doesn=B4t_my_windows_get_transparent 468 Misc Questions 472 \-> Re: Misc Questions 470 um. a Question or | 50000000000000000000000000000000000000000000000000000000 471 Re: um. a Question or 473 Recompiled QBsp3 to not require opengl32.dll 480 \-> Re: Recompiled QBsp3 to not require opengl32.dll 490 \-> Re: Recompiled QBsp3 to not require opengl32.dll 474 Re: um. a Question or 5000 479 NETWORKING Quake 2 491 \-> Re: NETWORKING Quake 2 500 \-> Re: NETWORKING Quake 2 482 RE: New qbsp,vis & light errors 483 No Textures 486 \-> Re: No Textures 488 \-> Re: No Textures 484 RE: Why_doesn=B4t_my_windows_get_transparent 485 Cured Texture Problem 487 A_Why_doesn=B4t_my_windows_get_transp 492 Re: SV: Why_doesn=B4t_my_windows_get_transparent 493 Quake 2 Entities: Explained in Detail! 494 Compiles--Vis/Rad Details 504 \-> Re: Compiles--Vis/Rad Details 506 \-> Re: Compiles--Vis/Rad Details 496 How do I make a spinning fan? 497 \-> Re: How do I make a spinning fan? 502 \-> Re: How do I make a spinning fan? 503 \-> Re: How do I make a spinning fan? 507 \-> Re: How do I make a spinning fan? 508 \-> Re: How do I make a spinning fan? 510 \-> Re: How do I make a spinning fan? 499 Team Fortress Servers 509 IDEAS ABOUT THE QOOLE HOMEPAGE 511 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 513 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 515 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 516 \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE 512 Entities in Qoole betas 514 wHAT THE? 517 \-> Re: wHAT THE? 518 colored, moving,rotating lights 622 \-> Re: colored, moving,rotating lights 624 \-> Re: colored, moving,rotating lights 519 Qoole's been hacked 521 \-> Re: Qoole's been hacked 522 \-> Re: Qoole's been hacked 524 \-> Re: Qoole's been hacked 527 \-> Re: Qoole's been hacked 529 \-> Re: Qoole's been hacked 534 \-> Re: Qoole's been hacked 535 \-> Re: Qoole's been hacked 536 \-> Re: Qoole's been hacked 537 \-> Re: Qoole's been hacked 541 \-> Re: Qoole's been hacked 542 \-> Re: Qoole's been hacked 545 \-> Re: Qoole's been hacked 546 \-> Re: Qoole's been hacked 549 \-> Re: Qoole's been hacked 550 \-> Re: Qoole's been hacked 551 \-> Re: Qoole's been hacked 555 \-> Re: Qoole's been hacked 556 \-> Re: Qoole's been hacked 557 \-> Re: Qoole's been hacked 564 \-> Re: Qoole's been hacked 566 \-> Re: Qoole's been hacked 568 \-> Re: Qoole's been hacked 569 \-> Re: Qoole's been hacked 570 \-> Re: Qoole's been hacked 520 Damn it! 523 Problem loading wad files 525 Qoole Betas 526 \-> Re: Qoole Betas 528 really need help 530 Transparency in Quake maps 531 MERRY XMAS ! 532 Cmon 533 \-> Re: Cmon 538 \-> Re: Cmon 612 \-> Re: Cmon 539 QOOLE IDEA 540 \-> Re: QOOLE IDEA 563 \-> Re: QOOLE IDEA 571 \-> Re: QOOLE IDEA 575 \-> Re: QOOLE IDEA 576 \-> Re: QOOLE IDEA 581 \-> Re: QOOLE IDEA 586 \-> Re: QOOLE IDEA 587 \-> Re: QOOLE IDEA 589 \-> Re: QOOLE IDEA 590 \-> Re: QOOLE IDEA 596 \-> Re: QOOLE IDEA 597 \-> Re: QOOLE IDEA 598 \-> Re: QOOLE IDEA 608 \-> Re: QOOLE IDEA 609 \-> Re: QOOLE IDEA 627 \-> Re: QOOLE IDEA 638 \-> Re: QOOLE IDEA 639 \-> Re: QOOLE IDEA 642 \-> Re: QOOLE IDEA 644 \-> Re: QOOLE IDEA 645 \-> Re: QOOLE IDEA 646 \-> Re: QOOLE IDEA 647 \-> Re: QOOLE IDEA 653 \-> Re: QOOLE IDEA 658 \-> Re: QOOLE IDEA 668 \-> Re: QOOLE IDEA 669 \-> Re: QOOLE IDEA 672 \-> Re: QOOLE IDEA 692 \-> Re: QOOLE IDEA 694 \-> Re: QOOLE IDEA 700 \-> Re: QOOLE IDEA 706 \-> Re: QOOLE IDEA 716 \-> Re: QOOLE IDEA 717 \-> Re: QOOLE IDEA 720 \-> Re: QOOLE IDEA 543 Qoole Feature WishList 565 \-> Re: Qoole Feature WishList 544 Entities and (FA)Qs 547 \-> Re: Entities and (FA)Qs 548 \-> Re: Entities and (FA)Qs 558 \-> Re: Entities and (FA)Qs 578 \-> Re: Entities and (FA)Qs 552 Re: Making shootable buttons (was: Qoole's been hacked) 553 \-> Re: Making shootable buttons (was: Qoole's been hacked) 554 \-> Re: Making shootable buttons (was: Qoole's been hacked) 559 Hacked 560 Qoole and Team Fortress 561 Yet to register... 562 \-> Re: Yet to register... 567 Gravity Zones? 572 -Nick 573 Re: Texture Lock {Re: QOOLE IDEA} 574 \-> Re: Texture Lock {Re: QOOLE IDEA} 579 \-> Re: Texture Lock {Re: QOOLE IDEA} 577 warning message 580 Problems....Can anyone help? 582 \-> Re: Problems....Can anyone help? 583 Nasty little annoyance ver 2.30 beta 10a (methinks) 584 \-> Re: Nasty little annoyance ver 2.30 beta 10a (methinks) 585 SV: Qoole's been hacked 588 Ugh, I Keep Getting the "Off Plane" error! 591 Problem loading a wad for Q2 649 \-> Re: Problem loading a wad for Q2 592 Winqoole v2.30 593 Func_Train 648 \-> Re: Func_Train 650 \-> Re: Func_Train 657 \-> Re: Func_Train 594 Re: Entities 595 \-> Re: Entities 614 \-> Re: Entities 599 Problems & Suggestions... 601 \-> Re: Problems & Suggestions... 602 \-> Re: Problems & Suggestions... 603 \-> Re: Problems & Suggestions... 604 \-> Re: Problems & Suggestions... 605 \-> Re: Problems & Suggestions... 607 \-> Re: Problems & Suggestions... 610 \-> Re: Problems & Suggestions... 611 \-> Re: Problems & Suggestions... 600 Team Fortress 613 \-> Re: Team Fortress 617 \-> Re: Team Fortress 606 Qrad 615 \-> Re: Qrad 616 \-> Re: Qrad 618 Re: Team Fortress ( TO ANDREW ) 620 \-> Re: Team Fortress ( TO ANDREW ) 621 \-> Re: Team Fortress ( TO ANDREW ) 619 TEST 623 Qoole's been hacked 625 I can't edit Quake II maps! 626 \-> Re: I can't edit Quake II maps! 628 BSP,VIS, AND RAD QUESTION 629 \-> Re: BSP,VIS, AND RAD QUESTION 630 \-> Re: BSP,VIS, AND RAD QUESTION 631 \-> Re: BSP,VIS, AND RAD QUESTION 633 \-> Re: BSP,VIS, AND RAD QUESTION 635 \-> Re: BSP,VIS, AND RAD QUESTION 641 \-> Re: BSP,VIS, AND RAD QUESTION 643 \-> Re: BSP,VIS, AND RAD QUESTION 651 \-> Re: BSP,VIS, AND RAD QUESTION 656 \-> Re: BSP,VIS, AND RAD QUESTION 659 \-> Re: BSP,VIS, AND RAD QUESTION 660 \-> Re: BSP,VIS, AND RAD QUESTION 663 \-> Re: BSP,VIS, AND RAD QUESTION 632 Re[2]: BSP,VIS, AND RAD QUESTION 636 \-> Re: Re[2]: BSP,VIS, AND RAD QUESTION 634 QRAD, BSP, LIGHT 637 \-> Re: QRAD, BSP, LIGHT 640 Re[4]: BSP,VIS, AND RAD QUESTION 652 A cool TF map (I hope) 654 \-> Re: A cool TF map (I hope) 655 \-> Re: A cool TF map (I hope) 661 \-> Re: A cool TF map (I hope) 690 \-> Re: A cool TF map (I hope) 662 I Want to Play On the Net Now 665 \-> Re: I Want to Play On the Net Now 666 \-> Re: I Want to Play On the Net Now 667 \-> Re: I Want to Play On the Net Now 671 \-> Re: I Want to Play On the Net Now 675 \-> Re: I Want to Play On the Net Now 677 \-> Re: I Want to Play On the Net Now 664 Func_Train that stops 676 \-> Re: Func_Train that stops 679 \-> Re: Func_Train that stops 697 \-> Re: Func_Train that stops 707 \-> Re: Func_Train that stops 709 \-> Re: Func_Train that stops 670 YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 673 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 674 Internet Connect 678 Re[2]: I Want to Play On the Net Now 680 \-> Re: Re[2]: I Want to Play On the Net Now 705 \-> Re: Re[2]: I Want to Play On the Net Now 715 \-> Re: Re[2]: I Want to Play On the Net Now 721 \-> Re: Re[2]: I Want to Play On the Net Now 681 Re[4]: I Want to Play On the Net Now 683 \-> Re: Re[4]: I Want to Play On the Net Now 682 Associating sounds with events 684 \-> Re: Associating sounds with events 685 Re: I Want to Play On the Net Now AND THREADS IN GENERAL 701 \-> Re: I Want to Play On the Net Now AND THREADS IN GENERAL 686 The TF Map I was talkin' about... 687 Re: AOL Connecivity 688 New Fields 710 \-> Re: New Fields 689 simple addition... 698 \-> Re: simple addition... 699 \-> Re: simple addition... 702 \-> Re: simple addition... 703 \-> Re: simple addition... 708 \-> Re: simple addition... 711 \-> Re: simple addition... 691 msdos 696 \-> Re: msdos 704 \-> Re: msdos 693 RE: New Fields 695 Leak 712 Leaks 714 \-> Re: Leaks 725 \-> Re: Leaks 713 Rotating objects 722 \-> Re: Rotating objects 724 \-> Re: Rotating objects 718 Re[2]: New Fields 719 Sorry about that, the map is at: 723 func_door_rotating 729 \-> Re: func_door_rotating 731 \-> Re: func_door_rotating 732 \-> Re: func_door_rotating 735 \-> Re: func_door_rotating 726 qoole 230 beta 11 733 \-> Re: qoole 230 beta 11 734 \-> Re: qoole 230 beta 11 727 Re: Qoole problem ? 728 \-> Re: Qoole problem ? 730 \-> Re: Qoole problem ?