From: "Root Beer" <rootbeer_@geocities.com>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 10 Dec 1997 21:57:06 -0800
Subject: Re: blurring only on a self built Qoole level (see attached jpg)

> Um, I think he is talking about the ground texture... see how it is all
> green... also the ramp is screwey too.  I get this all the time and it is
> *really* annoying.  I haven't finished any levels for the same reason...

The problem is because you have too many pickuppable items in view.  Health
boxes are the worst for this.

A quote from the QuakeLab:

____________________

PROBLEM:  When viewing large areas and/or lots of entities, the bottom
portion of the screen becomes garbled but there are not grey areas. On the
screenshots below, the average visible planes = 65. 

SOLUTION 1:  The number of polymodels must be kept to a minimum. I stumbled
across the console command r_polymodelstats, which shows the number of
"polymodels" visible at any given time. this includes items such as
weapons, ammo, and health boxes, as well as the weapon model that the
player carries in from of him. The instant this count went over 20, the
effect appeared. the solution: reduce the number of "polymodels" by
removing extra scenery. Remove some torches and make the ones you leave in
brighter, for example. This number was consistent for me in my map, but it
may vary depending on how much or how little architectural detail is in
your map. I wouldn't be surprised if it's always 20, though. - Ernie Miller


SOLUTION 2:  I've been having lots of experience with the problem where the
texturing in the bottom portion of the screen gets screwed up, and
discovered a new solution: It isn't always related to R_POLYMODELS. At
higher screen resolutions it can happen in quite small areas with few
surfaces visble, usually when a health box is somewhere in view. Solution:
don't run at higher resolutions. At the default 320x240, the texturing
problems just don't occur. At 640x480, they crop up constantly. - Sonya
Roberts 

____________________


This should do the trick.

--Root Beer


