From: "Jonathan Miller" <jrm@mvp.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Thu, 11 Dec 1997 20:33:09 -0600
Subject: Re: glide2x.dll

If you rotated the door, it wouldn't necessarily open that way. 
Thanks Mr. Worthy, btw.
---------------------------------------------------
Jonathan Miller
jrm@mvp.net
Pager:
http://wwp.mirabilis.com/887828
-----Original Message-----
From: George Neill <gza_wu@email.msn.com>
To: ml@qoole.com <ml@qoole.com>
Date: Thursday, December 11, 1997 18:27
Subject: Re: glide2x.dll


>
>-----Original Message-----
>From: Jonathan Miller <jrm@mvp.net>
>To: ml@qoole.com <ml@qoole.com>
>Date: 11 December 1997 23:20
>Subject: Re: glide2x.dll
>
>
>>Can you imput other directions for doors than NSWE and up and down? Like
>there IS a numerical value imput. If I put a different number in there,
>would the game recognize it and use it? I want to have a diagagnally facing
>wall with a door in it. Is this possible?
>>
>>Thanks!
>>---------------------------------------------------
>>Jonathan Miller
>>jrm@mvp.net
>>Pager:
>>http://wwp.mirabilis.com/887828
>>
>
>
>Wouldn't the easiest way be just to make a door and then rotate it?
>
>
>
>
>



