From: Charles Boardman <C.H.Boardman@ecs.soton.ac.uk>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Fri, 19 Dec 1997 13:28:11 +0000 (GMT)
Subject: GLQuake for Righteous Orchid

Hi all,

Sorry to send this to the qoole mailing list, but I am very restricted with
my internet connection at the moment and need whatever help I can get.  If
anyone can help with my problem, then by all means reply privately so 
that the other members of the mailing list don't get ticked off.  If you
know someone else that maybe able to help, then please forward this e-mail
to them.   Thanks.

Here goes:

I have a P120 running Windows95 with 32Mb RAM.  My 2d card is a 2Mb Matrox
Millenium, and my new 3D card is a Righteous Orchid with the Voodoo chipset.
My problem, I can't run GLQuake properly, but the problem I have occurs
with the demos that came with the 3D card, and also with the 3D enhanced
Mech Warrior game that came with the card.

The shop installed the card and drivers for me - actually installing older
directX drivers than the ones I already had on my machine!  Huh!  I tried
running GLQuake, and it was about 1 frame every 3 seconds with choppy sound.
Fair enough I thought.  Updated all the drivers that I had access to, to the
latest versions (I have glide 2.43).  Somehow in the process, I managed to
alter the Millenium's driver, so that I didn't have enhancement options
in the "advanced" section of the Millenium driver, and that seemed to solve
the problem of super slow glquake.  However, the problem I have now could
almost be referred to as a choppy display.  When I say I "altered" the
Millenium's driver, its almost as if I stopped it interfering with the
3dfx card.  My two gfx cards have the cable connection between them on the
outside of my machine, and the adaptor for my monitor only fits into one
of the slots (the other appears to be a slot for a joystick).

The way things happend, the game display is composed of lots of triangles.
However, some of these do not get the textures rendered onto them, so you
see triangles of a single colour (in the case of GLquake, most of these
are the voidy grey colour).  So the display is a mixture of properly
rendered (with textures on them) triangles, and blank triangles with no
textures on them.  Any ideas?

Also, when I tried to run GLQuake in 320x200 (as opposed to the 640x480
default) it was a total non event.  Just a blank white screen.  Any ideas?

With a 3dfx card, I would also expect a speed up with normal quake (winquake
at lesast, if not DOS quake as well) but I don't get a better frames
per second rate.  Should I be getting a speed up?  If not, why not?  If I
should, any ideas as to why I am not getting it?

If it wasn't for the fact that all of my 3DFX applications are displaying
the same symptons, I would think that I just had the GLQuake drivers all
screwed up.  But it isn't just GLQuake going wrong.

I now have the choice of 3 drivers from the Windows->Control Panel->
System->Device Manager configuration bit.  The manufacturer's (Righteous
3D Orchid), the 3DFX inc, and a voodoo inc.  The problems occur whichever
of these three I try to use.

Help would be greatly appreciated.  As soon as I get this sorted I will be
able to use GLQoole properly (oh look, there ya go, it is relevant to
this mailing list after all)>  I have looked at loads of web sites and FAQs,
but have seen no sign of this problem that I am having being addressed.

bye,

Charlie. (MoonGlum)

                    ----------------------------------------

              Charles Boardman         ::   chb96r@ecs.soton.ac.uk

                 http://www.ecs.soton.ac.uk/~chb96r/moonglum.html
(this web site for the guy who wanted to see levels that we had made
ourselves with Qoole.  There are two there that I have done)

          -------------------Here endeth the email.-------------------


