From: "Jon Worthy" <jworthy@hs.linn.k12.mo.us>
To: "Qoole Mailing List" <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 3 Dec 1997 19:54:10 -0600
Subject: Prefab Door

This is a multi-part message in MIME format.

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I finally got home.  Here is the prefab door from the first level.

Jon Worthy

"Teacher, I've gotta' take a chiropody!"
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Content-Type: application/octet-stream; name="Edoor01.qle"
Content-Transfer-Encoding: quoted-printable
Content-Description: Edoor01.qle (QLE File)
Content-Disposition: attachment; filename="Edoor01.qle"

// QOOLE
// Brushes: 8
// Entities: 2
// Objects: 11

{ // Brush 0
  ( -24.0 0.0 0.0 ) ( -24.000023 500.0 0.0 ) ( -24.0 0.0 500.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 0.0 -3.999998 0.0 ) ( 0.0 -3.999998 500.0 ) ( 500.0 -3.999954 0.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 40.0 ) ( 0.0 500.0 40.0 ) ( 500.0 0.0 40.000023 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 24.0 0.0 0.0 ) ( 24.0 0.0 500.0 ) ( 24.000023 500.0 0.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 32.800003 0.0 0.0 ) ( 345.147522 0.0 390.434387 ) ( 32.800026 500.0 =
0.0 ) EDOOR01_1 50 66 0 1.00 1.00
} // Brush 0

{ // Brush 1
  ( -25.0 0.0 0.0 ) ( -25.000023 500.0 0.0 ) ( -25.0 0.0 500.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 0.0 -3.999998 0.0 ) ( 0.0 -3.999998 500.0 ) ( 500.0 -3.999954 0.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 -23.000002 ) ( 500.0 0.0 -23.000023 ) ( 0.0 500.0 -23.000002 =
) EDOOR01_1 50 66 0 1.00 1.00
  ( 20.142857 0.0 0.0 ) ( 268.212311 0.0 434.121582 ) ( 20.142998 500.0 =
0.0 ) EDOOR01_1 50 66 0 1.00 1.00
  ( 23.0 0.0 0.0 ) ( 23.0 0.0 500.0 ) ( 23.000023 500.0 0.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( -20.200001 0.0 0.0 ) ( -20.200022 500.0 0.0 ) ( 292.147491 0.0 =
390.434418 ) EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 24.0 ) ( 0.0 500.0 24.0 ) ( 500.0 0.0 24.000023 ) EDOOR01_1 =
50 66 0 1.00 1.00
} // Brush 1

{ // Brush 2
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 0.0 -3.999998 0.0 ) ( 0.0 -3.999998 500.0 ) ( 500.0 -3.999954 0.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 24.000002 ) ( 0.0 500.0 24.000002 ) ( 500.0 0.0 24.000023 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 22.0 0.0 0.0 ) ( 273.935516 0.0 431.889435 ) ( 21.999962 500.0 0.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( -22.0 0.0 0.0 ) ( -22.000023 500.0 0.0 ) ( -22.0 0.0 500.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 -24.0 ) ( 500.0 0.0 -24.000023 ) ( 0.0 500.0 -24.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
} // Brush 2

{ // Brush 3
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 0.0 -4.0 0.0 ) ( 0.0 -4.0 500.0 ) ( 500.0 -3.999957 0.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 3.526316 0.0 0.0 ) ( 254.044464 0.0 432.713165 ) ( 3.526278 500.0 =
0.0 ) EDOOR01_1 50 66 0 1.00 1.00
  ( -4.0 0.0 0.0 ) ( -4.000021 500.0 0.0 ) ( -4.0 0.0 500.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 0.0 0.0 6.0 ) ( 0.0 500.0 6.0 ) ( 500.0 0.0 6.000022 ) EDOOR01_1 50 =
66 0 1.00 1.00
} // Brush 3

{ // Brush 4
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 36.0 0.0 0.0 ) ( 36.0 0.0 500.0 ) ( 36.000023 500.0 0.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 0.0 -4.000003 0.0 ) ( 0.0 -4.000003 500.0 ) ( 500.0 -3.999959 0.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 71.0 ) ( 0.0 500.0 71.0 ) ( 500.0 0.0 71.000023 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 0.0 0.0 -57.0 ) ( 500.0 0.0 -57.000023 ) ( 0.0 500.0 -57.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( -44.0 0.0 0.0 ) ( -44.000023 500.0 0.0 ) ( -44.0 0.0 500.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( -27.180002 0.0 0.0 ) ( -27.179607 500.0 0.0 ) ( 223.679047 0.0 =
432.515594 ) EDOOR01_1 50 66 0 1.00 1.00
} // Brush 4

{ // Brush 5
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 0.0 -3.999999 0.0 ) ( 0.0 -3.999999 500.0 ) ( 500.0 -3.999955 0.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( -10.0 0.0 0.0 ) ( -10.000022 500.0 0.0 ) ( -10.0 0.0 500.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
  ( 10.787878 0.0 0.0 ) ( 260.270111 0.0 433.311218 ) ( 10.78784 500.0 =
0.0 ) EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 16.0 ) ( 0.0 500.0 16.0 ) ( 500.0 0.0 16.000023 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 0.0 0.0 -17.0 ) ( 500.0 0.0 -17.000023 ) ( 0.0 500.0 -17.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
} // Brush 5

{ // Brush 6
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 0.0 -4.0 0.0 ) ( 0.0 -4.0 500.0 ) ( 500.0 -3.999957 0.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 8.0 0.0 0.0 ) ( 8.0 0.0 500.0 ) ( 8.000022 500.0 0.0 ) EDOOR01_1 50 =
66 0 1.00 1.00
  ( -8.000002 0.0 0.0 ) ( -7.999905 500.0 0.0 ) ( 304.347504 0.0 =
390.434418 ) EDOOR01_1 50 66 0 1.00 1.00
  ( 0.0 0.0 -10.0 ) ( 500.0 0.0 -10.000022 ) ( 0.0 500.0 -10.0 ) =
EDOOR01_1 50 66 0 1.00 1.00
} // Brush 6

{ // Brush 7
  ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) EDOOR01_1 50 66 0 =
1.00 1.00
  ( 0.0 -4.0 0.0 ) ( 0.0 -4.0 500.0 ) ( 500.0 -3.999957 0.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 0.0 0.0 -9.0 ) ( 500.0 0.0 -9.000022 ) ( 0.0 500.0 -9.0 ) EDOOR01_1 =
50 66 0 1.00 1.00
  ( 5.0 0.0 0.0 ) ( 5.0 0.0 500.0 ) ( 5.000022 500.0 0.0 ) EDOOR01_1 50 =
66 0 1.00 1.00
  ( -5.857142 0.0 0.0 ) ( -5.857283 500.0 0.0 ) ( 242.212296 0.0 =
434.121582 ) EDOOR01_1 50 66 0 1.00 1.00
} // Brush 7

{ // Entity 0
  "classname"     "func_door"
  "lip"           "8"
  "=16"             "3"
  "sounds"        "1"
  "speed"         "100"
  "angle"         "180"
  "wait"          "3"
} // Entity 0

{ // Entity 1
  "classname"     "func_door"
  "lip"           "8"
  "wait"          "3"
  "sounds"        "1"
  "speed"         "100"
  "angle"         "0"
} // Entity 1

{ // Object 0 :=20
  Position: (0.0, 0.0, 0.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Objects: 1, 6
} // Object 0

{ // Object 1 :=20
  Position: (-14.932156, -34.014099, -133.0)
  Orientation (rad): (-0.003579, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Objects: 2, 3, 4, 5
  Entity: 0
} // Object 1

{ // Object 2 :=20
  Position: (-25.0, 34.0, 157.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 0
} // Object 2

{ // Object 3 :=20
  Position: (-24.0, 34.0, 92.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 1
} // Object 3

{ // Object 4 :=20
  Position: (21.0, 34.0, 173.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 2
} // Object 4

{ // Object 5 :=20
  Position: (3.0, 34.0, 110.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 3
} // Object 5

{ // Object 6 :=20
  Position: (-14.932156, -34.014099, -133.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Objects: 7, 8, 9, 10
  Entity: 1
} // Object 6

{ // Object 7 :=20
  Position: (43.0, 34.0, 126.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 4
} // Object 7

{ // Object 8 :=20
  Position: (9.0, 34.0, 133.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 5
} // Object 8

{ // Object 9 :=20
  Position: (-9.0, 34.0, 126.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 6
} // Object 9

{ // Object 10 :=20
  Position: (-6.0, 34.0, 78.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Brush: 7
} // Object 10


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