From: "Opiate" <opiate@escape.ca>
To: "Qoole Mailing List" <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Thu, 4 Dec 1997 08:32:30 -0600
Subject: map export weirdness

Hi, mabye someone on the qoole dev team can explain this to me. 

I've been working on a TF map with some friends for a while and its pretty
much done, they sent the map file back to me for some tweaks in my area,
and that map file compiles perfectly. Now after i finished my tweaks i
tried to compile the map but got some 'coudnt create brush face' errors.
great, so i hunted down the brushes in question, and they were in an area
of the map that i hadnt touched and wasnt producing the error before. i
thought this was kind of weird so i did a little experiment. i unzipped the
map file that i had recieved and compiled it, it was error free. I loaded
that map file into qoole, then exported it right afterwords without making
any changes except for the name of the map. compiled and a bunch of those
errors appeared again. so now i'm writing this. 

so whats going on? it is a pretty big map file (1.2 megs), but i've
imported and exported this map a couple of times and each time the brushes
that are giving the errors are different, and when i hunt them down in
qoole (using the numbers reported during the 'Brush_LoadEntity' part of
qbsp and then counting the brushes in the map file till i get to that
brush) they appear to be perfectly sound brushes, usually normal wall cubes
and such. 

The editors that my friends are using are WorldCraft and Quark, and i hope
and pray that i'm not going to have to scrap using qoole because it dosent
know how to import/export a map file properly.

[CG]Opiate
Opiate's Texture Warehouse - http://www.escape.ca/~opiate


