From: "Ken Neville" <kneville@stomped.com>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 31 Dec 1997 23:45:20 -0800
Subject: Re: func_door_rotating

this was mentioned in another thread, but in the spawnflags for a
func_rotating object, you can specify the axis for the object to rotate
around. the default axis is z. if you're not familiar with which axis is
which:
z is for spinning like a ceiling fan, and from the top view of your map in
qoole, x would be a fan blowing air horizontally and y would be a fan
blowing air vertically. hope that cleared a few things up :)

Ken Neville
(keville)
kneville@jps.net
http://www.jps.net/kneville/

-----Original Message-----
From: John Fairley <jfairley@istar.ca>
To: ml@qoole.com <ml@qoole.com>
Date: Wednesday, December 31, 1997 11:19 PM
Subject: Re: func_door_rotating


>But that will just rotate it clockwise.. I want it to rotate up into the
>ceiling..  but I'll have another look at it.
>
>john
>
>At 11:58 PM 12/31/1997 -0600, you wrote:
>>Give it a negative number. If 90 means 90degrees CW, then -90 means
>90degrees CCW
>>
>>Jonathan Miller
>>AirHerbe
>>jrm@mvp.net
>>Pager:
>>http://wwp.mirabilis.com/887828
>>
>>-----Original Message-----
>>From: John Fairley <jfairley@istar.ca>
>>To: ml@qoole.com <ml@qoole.com>
>>Date: Wednesday, December 31, 1997 17:20
>>Subject: func_door_rotating
>>
>>
>>>Hey,
>>>
>>>  I want to make a door which functions like those on Babylon5.  i.e.
which
>>>swings up into the ceiling (so that if your facing it it rotates up and
to
>>>the left or right).  I can't seem to get the func_door_rotating to go in
>>>any direction except counter-clockwise..
>>>
>>>  Am I doing something wrong?  What's the story?
>>>
>>>
>>>john
>>>
>>>
>>
>>
>>
>>
>>
>



