From: Kas Robson <kas.robson@virgin.net>
To: ml@qoole.com
In-Reply-To: <34354A61.3AEE5B75@ij.net>
Reply-To: ml@qoole.com
Date: Sat, 04 Oct 1997 00:40:49
Subject: Re: BSP to QLE decompiler

At 03:41 PM 10/3/97 -0400, [FF]GeNeSiS wrote:

>I had a sparky like idea last night about making a BSP2QLE decompiler...
> ...[deletia]...
>used where you convert the BSP into a level with a brush for each
>face then logically convert face brushes into single brushes...taking
>into account whether or not the brushes would become concave etc...

Um... yeah, that's more or less what I had been thinking of. Only there's
no need to go via the "faces" stage, coz that doesn't have any info that
isn't in the bsp - that's why that's as far as current decompilers go.

As well as concavity, it occurs to me that texture is potentially a good
clue as to how objects are formed, though it gets a wee bit complicated
where brushes have multiple textures. Anyone got any other strategies...?

Kas.

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