From: Anthony J Martin <ajmartin@pdnt.com>
To: "'ml@qoole.com'" <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 5 Oct 1997 15:44:29 -0500
Subject: RE: Entity placement (ammo, armour, etc.)

On Sunday, October 05, 1997 2:10 PM, Thomas Tripp 
[SMTP:skeeter@full-moon.com] wrote:
> JAMIE O'SHAUGHNESSY wrote:
>
> > I seem to be having strange problems with ammo, health, weapon, etc.
> > entities not
> > appearing in my map. I add then in Qoole, bqsp, light, vis and some of
> > them appear and some
> > don't.
> >
> > Are there problems if you place such items flat on the ground (well
> > ground brush), or too
> > close to walls or something?
>
> Yes.  James, I'm going to be teaching the Academy Class on this very
> subject soon!  Please come to the class, but in the meantime, remember
> to keep entities at least 8 units from any wall or floor.  They will
> "drop" to the floor once you start the level.
>
> If you put them level with the floor, they will drop out.
> ______________________________________________
> Quake ID: Questor, IRC: _skeeter, ICQ = 882748
>        http://www.c-com.net/~skeeter
>

Hi,
	I am having the exact same problem with one of my test maps.  I was wor  
king on a room yesterday evening and attempted to add a couple of health 
packs.  I did remember the "drop" and made sure that all the items had the 
necessary spacing.   These items still will not appear when I view this map 
in quake.  I have other ammo and weapon items in the map that do appear 
properly.  I would appreciate it if one of you could take a look at this 
map and see if you can figure out what is happening.  It's pretty small as 
the .qle, .map, and .wad file total 35k zipped. I'd appreciate any help I 
could get.

-----------------------------------------------
  Anthony J Martin  email: ajmartin@pdnt.com
			       olblu@blubox.com
 				ajmartin@uiuc.edu

         http://www.pdnt.com/~ajmartin
----------------------------------------------
 "Imagination was given to man to compensate
 him for what he isn't; and a sense of humor
 to console him for what he is."
-----------------------------------------------



