From: "Opiate" <opiate@escape.ca>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Thu, 9 Oct 1997 19:15:59 -0500
Subject: Re: GL Quake Water Troubles, Mirroring Objects

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> From: Sam Gross <hermes@mail.valuenet.net>
> To: ml@qoole.com
> Subject: GL Quake Water Troubles, Mirroring Objects
> Date: Thursday, October 09, 1997 5:03 PM
> 
> OK, two questions:
> 
> First of all, I am having problems with GL Quake water.  As the water
does
> that little distortion effect, the underwater edge where the walls meet
the
> floor seem to alternately come together and apart.  This is normal except
> that on my level, when they come apart, instead of seeing more floor I
see
> into infinity as if there were a hole in my level.  I have tried many
> things including change the size of the floor, the walls, and the water.
> Does anyone have any idea what is wrong?  This problem doesn't occur in
> normal Quake.
> 
Easiest way i found to get rid of this was make the water brush the exact
shape of the container holding it, then move all the sides one space (not
square, space) in from the sides of the container. Its a hige pain in the
ass if its a weird shaped pool or something, but the water is close enough
to the edge that the player cant possibly notice.

give er a try... ya might just like it

Opiate
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial"><br><br>----------<br>&gt; From: Sam =
Gross &lt;<font color=3D"#0000FF"><u>hermes@mail.valuenet.net</u><font =
color=3D"#000000">&gt;<br>&gt; To: <font =
color=3D"#0000FF"><u>ml@qoole.com</u><font color=3D"#000000"><br>&gt; =
Subject: GL Quake Water Troubles, Mirroring Objects<br>&gt; Date: =
Thursday, October 09, 1997 5:03 PM<br>&gt; <br>&gt; OK, two =
questions:<br>&gt; <br>&gt; First of all, I am having problems with GL =
Quake water. &nbsp;As the water does<br>&gt; that little distortion =
effect, the underwater edge where the walls meet the<br>&gt; floor seem =
to alternately come together and apart. &nbsp;This is normal =
except<br>&gt; that on my level, when they come apart, instead of seeing =
more floor I see<br>&gt; into infinity as if there were a hole in my =
level. &nbsp;I have tried many<br>&gt; things including change the size =
of the floor, the walls, and the water.<br>&gt; Does anyone have any =
idea what is wrong? &nbsp;This problem doesn't occur in<br>&gt; normal =
Quake.<br>&gt; <br>Easiest way i found to get rid of this was make the =
water brush the exact shape of the container holding it, then move all =
the sides one space (not square, space) in from the sides of the =
container. Its a hige pain in the ass if its a weird shaped pool or =
something, but the water is close enough to the edge that the player =
cant possibly notice.<br><br>give er a try... ya might just like =
it<br><br>Opiate</p>
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