From: gavin.mccall@autodesk.com (GAVIN MCCALL)
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Wed, 1 Oct 1997 13:07:58 -0700
Subject: Re[2]: Qoole CD. Whats this restrictive license agreement???

     Hey, thanks alot.
     
     Believe me,
     
     if I plan on marketing anything using your product(if I ever get the 
     time), you will be the first one I contact
     
     Happy Fraggin'
     
     --
     Gavin


______________________________ Reply Separator _________________________________
Subject: Re: Qoole CD. Whats this restrictive license agreement???
Author:  "Paul P. Hsu" <hsup@lithium.com> at INTERNET
Date:    10/1/97 12:59 PM


O.K.  I suppose we should explain the license agreement a little bit.
     
In general, the license agreements are used to safeguard and protect the 
rights of the authors, not the customers.  And in our case, it was
not intended to limit and restrict the usage of the CDROM/program that 
the customers purchase from us.  We simply didn't want big companies 
using Qoole to make games/levels that they're gonna make millions of
dollars off of without first telling us.  (Or if that was really the case, 
share some tiny bit of $$$ with us at least.)  So if you're planning to 
use Qoole for commercial purposes, please e-mail us first to apply
for a commercial license.  Simply tell us a little bit about your 
company's background information and the product that you're developing. 
You can reach us at qoole@qoole.com.
     
Paul
hsup@qoole.com
     
*hint* *cough* *cough* never anywhere was mentioned that the 
commercial license would cost anything *cough* *cough*
     
But of course it's not mentioned if it wouldn't either.
     
On Wed, 1 Oct 1997, GAVIN MCCALL wrote:
>      Does this mean I can't publish anything I make with Qoole? 
> 
>  Just received my Qoole CD rom! Looks great, package is great. Went
> to install - Surprise! There has been a restrictive license agreement 
> added to the CD!
>      
> > 2.  Commercial use is prohibited.  Work created using the SOFTWARE 
> > may not be used for commercial purposes, including but not limited 
> > to, level compilations and other game products sold for profit,
> > without a seperate prior license agreement from LITHIUM.
     


