From: Marc Anthony DeLegge <marcodel@idt.net>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Tue, 21 Oct 1997 06:27:38 -0400
Subject: Re: Entity Limit?

CyniC wrote:
> 
> Does anyone know the exact (or close to) number of entities you can
> have
> in a map? I'm trying to see how sparingly I have to use lights and
> spotlights in my map-in-progress.
> 
> -CyniC


methinks its 499 entities.. but i could be wrong there... but i DO know
that Quake has a 16K limit for entities.. so if its a TF map, which use
very complex and largish entities.. you'll have to keep down to
minimum....

a trick: if your runnin into problems ... you can create all your
_static_ lights (no-switchables!!! and no torches... and not the pulsing
lights) and entities with with brushes first then QBSP and light your
map at the least... then... delete all your lights in the map and create
all your other entities... then compile with QBSP -onlyents... and as
long as you dont relight it, your map will keep the lighting!!!... this
is because the texture lighting data is stored seperately from the
enities data in the BSP file.. so the static light entity data is
actually just wasting space =)... if you try this and have problems with
this... email me and ill help, Ive successfully done this on lotsa maps

mehopes this helps,

-- 
------------------------------------
. o 0 [ Marc Anthony DeLegge ] 0 o .
. o 0 [   marc@samadhi.com   ] 0 o .

* According to my calculations, the problem doesn't exist.


