From: "Pedigo, John" <pedigo@segasoft.com>
To: "'ml@qoole.com'" <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 1 Oct 1997 15:24:56 -0700
Subject: RE: Qoole CD. Whats this restrictive license agreement???

	You've got to be kidding...No mention if money is implied? heh heh amateurs... I think you must remember that a certain percentage of your users are intending their maps to be used for commercial use. They need to know now, if they can use your product for their projects. The problem here is that this involves budgets, deadlines, marketing crap and peoples jobs...If an agreement of licensing use pertaining to commercial use wasn't on the website before now then there is no agreement that can be reached for those of us who have used the product, registered and CD ROM purchasers(thats  debatable, are CDs considered registered? hmmm not clear).Two different agreements? Hmmmm...talk to a lawyer...

 	You should have thought about this earlier...See the problem is you weren't sure how it would do(Qool that is), and you didn't want to charge to much for it(turn off customers, etc.), but you wanted to be able to live off your profits(see The American Dream). Now it's a problem, you have a good product( I personally like it better than Worldcraft, but each has it's own personality) and you could be making more money(we all want that...). Time to make that decision and it needs to be made fast for some of us...If the agreement was up front before, then hey, no problem...In this industry you must protect your ass before you go in...You don't, you get bit...

ped

	
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From: 	Paul P. Hsu[SMTP:hsup@lithium.com]
Sent: 	Wednesday, October 01, 1997 5:59 AM
To: 	ml@qoole.com
Subject: 	Re: Qoole CD. Whats this restrictive license agreement???

O.K.  I suppose we should explain the license agreement a little bit.

In general, the license agreements are used to safeguard and protect the
rights of the authors, not the customers.  And in our case, it was
not intended to limit and restrict the usage of the CDROM/program that
the customers purchase from us.  We simply didn't want big companies
using Qoole to make games/levels that they're gonna make millions of
dollars off of without first telling us.  (Or if that was really the case,
share some tiny bit of $$$ with us at least.)  So if you're planning to
use Qoole for commercial purposes, please e-mail us first to apply
for a commercial license.  Simply tell us a little bit about your
company's background information and the product that you're developing.
You can reach us at qoole@qoole.com.

Paul
hsup@qoole.com

*hint* *cough* *cough* never anywhere was mentioned that the
commercial license would cost anything *cough* *cough*

But of course it's not mentioned if it wouldn't either.

On Wed, 1 Oct 1997, GAVIN MCCALL wrote:
>      Does this mean I can't publish anything I make with Qoole? 
> 
>  Just received my Qoole CD rom! Looks great, package is great. Went
> to install - Surprise! There has been a restrictive license agreement 
> added to the CD!
>      
> > 2.  Commercial use is prohibited.  Work created using the SOFTWARE 
> > may not be used for commercial purposes, including but not limited 
> > to, level compilations and other game products sold for profit,
> > without a seperate prior license agreement from LITHIUM.






