From: Zack Hamm <zhamm@ij.net>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Tue, 28 Oct 1997 08:32:09 -0500
Subject: Re: Wrong WAD file?!?!

James Smith wrote:
> 
> Hey guys,
>         Yeah, this is another fun one!  I made my map, its one of the ones
> where the whole level moves to make the illusion of moving water.
> Well, at any rate, I went to compile it and it does this:
> 
> outputfile: boss2.bsp
> --- LoadMapFile ---
> boss2.map
>    29 brushes
>    21 entities
>     6 miptex
>    19 texinfo
> building hulls sequentially...
> --- Brush_LoadEntity ---
> 0 brushes read
>                  wad : C:\Q2\work\boss2.wad
>            classname : worldspawn
> ************ ERROR ************
> Entity with no valid brushes
> Press any key to continue . . .
> 
> WHAT THE HECK!?!?!?!?!?  There is no WAD file called that! it set it to
> that onn its own, it worked fine untill I added a second room, water and
> made the whole levvel a movement train.... oh wait maybe, maybe, I
> should try making it so the player start isn't part of the movement
> train? hmmmmmmmmm... uhhh. HELPPPP!!  I go to change the wad file in the
> WorldSpawn options, but nope it still changes back!

This is because when you goto Export Bsp ... in qoole it generates a
.map and a .wad from all the USED textures in the map..This makes sense
to me becuase the smaller the wad is the easier it is for QBSP to open
it and read the textures from it. BUT your error is not about the WAD it
is apparently something to do with when qoole generated a .map
file...notice it checks the entity "worldspawn" and says it has "no
valid brushes" that implies that there was an error when generating the
.map.  

-- 
GeNeSiS
zhamm@ij.net
http://www.geocities.com/TimesSquare/Realm/3572/index.html


