From: Andrew Leonard <aleonard@access.digex.net>
To: ml@qoole.com
In-Reply-To: <199709220729.AA00118@interlock2.lexmark.com>
Reply-To: ml@qoole.com
Date: Mon, 22 Sep 1997 12:36:03 -0400 (EDT)
Subject: Re: GLQoole question

On Mon, 22 Sep 1997 dawsonr@LEXMARK.COM wrote:

> 
> On the subject of GLquake, It runs real crap on SOA's later levels, it
> seems that the furter the view the slower the frame rate.
> But my pentium ain't that good, only a 120, I also find that when I run my
> maps in GL they slow down to a crawl, but on the normal ver, it's all ok!
> 
> Eh? Why?

GLQuake does some things differently than regular. For one thing, it's not
a good friend of rotating entities, nor is it very good at having a very
large viewing area [Mexx1, which is like Mt. Erebus, slowed GLQuake to a
crawl, but E1M7, which is open but not terribly large, runs perfectly].
Also, a lot of sky tends to slow GLQuake to a crawl, as shown in Quake
Rally and some Rocket Arena levels [specifically, Rocket Garden].

On the other hand, it may do some levels great that regular Quake can't do
very well, such as E1M7. It's mostly a hack, and Hexen 2 is the
intermediary step in finalizing GL in the Quake engine - it's not an
unsupported beta like GLQuake was, but it's in a seperate EXE.  Quake 2
will make it all in one EXE and offer full support, but until then, just
get used to GLQuake's quirks. 

The Pentium 120 isn't helping much either, but I think the Voodoo chip
tops out at P166 - i.e. GLQuake running on a P200 won't be all that much
faster than GLQuake running on a P166.



