From: "Opiate" <op8@pangea.ca>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Mon, 1 Sep 1997 22:33:42 -0500
Subject: Re: Vanishing wall

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probably the simplest way to do this would be to simply use a door with the
speed set to like 5000 or something so it appears to dissapear, and then
use either a trigger_multiple for an invisible switch or a func_button for
a visible switch, whatever you prefer.

Opiate

----------
> From: Mathias Pilros <mathias.pilros@mbox300.swipnet.se>
> To: ml@qoole.com
> Subject: Vanishing wall
> Date: Monday, September 01, 1997 10:47 PM
> 
> I have a tiny question...
> 
> I want to make a button that when pressed kills a
> brush. How should the entities bet set on button
> and brush?
> 
> Mathias
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">probably the simplest way to do this =
would be to simply use a door with the speed set to like 5000 or =
something so it appears to dissapear, and then use either a =
trigger_multiple for an invisible switch or a func_button for a visible =
switch, whatever you prefer.<br><br>Opiate<br><br>----------<br>&gt; =
From: Mathias Pilros &lt;<font =
color=3D"#0000FF"><u>mathias.pilros@mbox300.swipnet.se</u><font =
color=3D"#000000">&gt;<br>&gt; To: <font =
color=3D"#0000FF"><u>ml@qoole.com</u><font color=3D"#000000"><br>&gt; =
Subject: Vanishing wall<br>&gt; Date: Monday, September 01, 1997 10:47 =
PM<br>&gt; <br>&gt; I have a tiny question...<br>&gt; <br>&gt; I want to =
make a button that when pressed kills a<br>&gt; brush. How should the =
entities bet set on button<br>&gt; and brush?<br>&gt; <br>&gt; =
Mathias</p>
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