From: Errol Tecson <estecson@csupomona.edu>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Mon, 01 Sep 1997 22:32:24 -0700
Subject: Re: Vanishing wall



At 10:33 PM 9/1/97 -0500, you wrote:
>probably the simplest way to do this would be to simply use a door with the
>speed set to like 5000 or something so it appears to dissapear, and then
>use either a trigger_multiple for an invisible switch or a func_button for
>a visible switch, whatever you prefer.
>
>Opiate
>
>----------
>><mathias.pilros@mbox300.swipnet.se>
>> To: ml@qoole.com
>> Subject: Vanishing wall
>> Date: Monday, September 01, 1997 10:47 PM
>> 
>> I have a tiny question...
>> 
>> I want to make a button that when pressed kills a
>> brush. How should the entities bet set on button
>> and brush?
>> 
>> Mathias 


or you could apply func_wall to the brush and trigger it with
trigger_multiple or func_button, like what Opiate said.

-Errol


