From: "Jeff Miner" <jminer@kconline.com>
To: <ml@qoole.com>
In-Reply-To: <3.0.5.32.19980402203712.0082f100@mail.junction.net>
Reply-To: ml@qoole.com
Date: Fri, 3 Apr 1998 01:25:41 -0600
Subject: RE: AW: walls disappearing in ga

Check out the Rust tutor. on area_portal..... block off sections of the map
so the engine will only draw the area you are in..... helps cut back on grey
out

> -----Original Message-----
> From: owner-qoole@qoole.com [mailto:owner-qoole@qoole.com]On Behalf Of
> CeIltsei
> Sent: Thursday, April 02, 1998 10:37 PM
> To: ml@qoole.com
> Subject: Re: AW: walls disappearing in ga
>
>
> >Also, of course, there are limitations to the Quake engine.  I have heard
> >you can only have so many polygons and then it starts that disappearing
act,
> >no matter how much VISing you do.  Although I don't know the brush limit
for
> >Quake II, Quake 1 supposedly had a limit of anywhere from 1000 to 2000
> >brushes (I could never get any two people to agree on the real number).
>
> 			I find that the map peices dissapear when they
> are really far away from
> you. If you make allot of small rooms (look at your rooms again.. are they
> small?) you wont have problems.. at least that i think. I hate that grey
> flash though.
>
> 			Ceiltsei
>
>



