From: "Joel Caesar" <jcaesar@mediaone.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Mon, 13 Apr 1998 10:32:55 -0700
Subject: Re: split polys

The error usually comes up in QBSP.  And yes, you can avoid it by getting
textures "proper," but using the DeWan version of QBSP lets you do whatever
with textures (I have really wierd scalings on my map and have never seen
this error since switching).

Joel

-----Original Message-----
From: Daryl Kimoto <dkimoto@novalogic.com>
To: ml@qoole.com <ml@qoole.com>
Date: Monday, April 13, 1998 9:13 AM
Subject: Re: split polys


>>>You will never find it.  There is no brush number associated with it, and
it
>is usually caused by a resized texture.  I highly recommend getting the
>DeWan versions of the quake2 utils, via www.planetquake.com/rust  in their
>files area.  You may wish to change Qrad by DeWan for ArghRad, which has
all
>the good stuff from DeWan, plus some extra features.>>
>
>Despite this, isn't it not so much a "brush" thing, as it is a "texture"
>thing?  I thought it was the resizing of certain textures...  I once had
this
>problem, but when I adjusted one of my textures back to full size, the
error
>went away.  I think this is a known problem.  But yeah, I also heard
ArghRad
>will get rid of the error too...
>
>-darius
>
>



