From: "James Matthews" <matthews@tkb.att.ne.jp>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 22 Apr 1998 16:48:00 +0900
Subject: Re: Compile program

True...but I assumed all of that was calculated in the percentage done
variable. :)

Perhaps a program can analyse the brushes, light sources, whatever,
beforehand (doesn't take too long) and then use that info to display the
stuff.  Since it takes a little longer for all of that to occur, perhaps
you should use a command line switch to allow for that.

Anyway, this is competely off topic :)...sorry.  If anyone is interested in
messing around with that code for the utils I have it...

James.

----------
> From: jcaesar@mediaone.net
> To: ml@qoole.com
> Subject: Re: Compile program
> Date: Wednesday, April 22, 1998 12:47 PM
> 
> Well, it's not quite that simple.  For say, QRAD3, the first line takes
the
> longest amount of time, the third takes the least amount of time.  This
is
> also dependent on how many surfaces you have as light emiting textures
vs.
> how many light entities you have.  On my map, it currently (times are
> approx) 17000 secs to do the first line, about 9000, to do the second
line,
> and around 2000-4000 for the third.  Changing lighting options, seem to
make
> the second line's time differ much more, and the difference in time for
the
> third line, is even greater (sometimes faster, sometimes slower).
> 
> Unless QRAD knows exactly how many calculations to do (and not all of
them
> take the same amount of time), QRAD can't make a proper estimate.  (I'm
also
> not taking about the "win" versions of the Q2 utils which have a % bar
built
> into the program.
> 
> Joel



