1               Duplicate Plane [Q1]
2               \-> Re: Duplicate Plane [Q1]
7               \-> Re: Duplicate Plane [Q1]
3               Hint brush tutorial online
4               Re: Q2 Related Problem
81              \-> Re: Q2 Related Problem
99              \-> Re:       Re: Q2 Related Problem
5               Textures from Duke Nukem 3d to Quake
8               \-> Re: Textures from Duke Nukem 3d to Quake
13              \-> Re: Textures from Duke Nukem 3d to Quake
15              \-> Re: Textures from Duke Nukem 3d to Quake
53              \-> Re: Textures from Duke Nukem 3d to Quake
65              \-> Re: Textures from Duke Nukem 3d to Quake
70              \-> Re: Textures from Duke Nukem 3d to Quake
72              \-> Re: Textures from Duke Nukem 3d to Quake
73              \-> Re: Textures from Duke Nukem 3d to Quake
87              \-> Re: Textures from Duke Nukem 3d to Quake
6               Re: LEAF Problems
9               \-> Re: LEAF Problems
33              \-> Re: LEAF Problems
48              \-> Re: LEAF Problems
76              \-> Re: LEAF Problems
10              Convertors
14              \-> Re: Convertors
11              Re: Problems in the construction of maps for Quake 2
18              \-> Re: Problems in the construction of maps for Quake 2
12              RE: Problems in the construction of maps for Quake 2
16              Technique Question
49              \-> Re: Technique Question
17              My own textures in Q2
23              \-> Re: My own textures in Q2
34              \-> Re: My own textures in Q2
85              \-> Re: My own textures in Q2
89              \-> Re: My own textures in Q2
90              \-> Re: My own textures in Q2
91              \-> Re: My own textures in Q2
93              \-> Re: My own textures in Q2
106             \-> Re: My own textures in Q2
148             \-> Re: My own textures in Q2
155             \-> Re: My own textures in Q2
213             \-> Re: My own textures in Q2
19              Orienting entities
24              \-> Re: Orienting entities
20              Visual problems
22              \-> Re: Visual problems
25              \-> Re: Visual problems
28              \-> Re: Visual problems
39              \-> Re: Visual problems
115             \-> Re: Visual problems
166             \-> Re: Visual problems
178             \-> Re: Visual problems
181             \-> Re: Visual problems
191             \-> Re: Visual problems
203             \-> Re: Visual problems
209             \-> Re: Visual problems
21              Power Qubes [Q2]
27              \-> Re: Power Qubes [Q2]
26              Level Contest
30              \-> Re: Level Contest
31              \-> Re: Level Contest
36              \-> Re: Level Contest
38              \-> Re: Level Contest
40              \-> Re: Level Contest
75              \-> Re: Level Contest
29              Q2: Weapons Placement
32              \-> Re: Q2: Weapons Placement
132             \-> Re: Q2: Weapons Placement
35              Re: Secret Room Question [Q1]
37              Reply
41              RE: Textures from Duke Nukem 3d to Quake
42              RE: Textures from Duke Nukem 3d to Quake
43              Some questions
55              \-> Re: Some questions
67              \-> Re: Some questions
44              Fw: Banners
45              Re: Problem
60              \-> Re: Problem
46              Re: QE4 is good....
50              \-> Re: QE4 is good....
54              \-> Re: QE4 is good....
47              Re: Extending water outside a level?
51              A sincere thank you...
52              Level Contest Prize
56              Fun Names In Quake 2
62              \-> Re: Fun Names In Quake 2
80              \-> Re: Fun Names In Quake 2
61              RE: Textures from Duke Nukem 3d to Quake
63              A Few Questions...
66              \-> Re: A Few Questions...
88              \-> Re: A Few Questions...
92              \-> Re: A Few Questions...
95              \-> Re: A Few Questions...
97              \-> Re: A Few Questions...
98              \-> Re: A Few Questions...
127             \-> Re: A Few Questions...
169             \-> Re: A Few Questions...
64              Re: Fun Names In Quake 2 "Edge"
68              \-> Re: Fun Names In Quake 2 "Edge"
74              \-> Re: Fun Names In Quake 2 "Edge"
79              \-> Re: Fun Names In Quake 2 "Edge"
82              \-> Re: Fun Names In Quake 2 "Edge"
103             \-> Re: Re: Fun Names In Quake 2 "Edge"
69              Re:
71              Textures
77              RE: Some questions
78              RE: Problem
83              Re: Fun Names In Quake 2 THE THREAD IS DONE NOW!!!!!
84              GLQoole
86              \-> Re: GLQoole
94              target>speakers (Q2)
96              VCards and this list
104             \-> Re: VCards and this list
105             \-> Re: VCards and this list
107             \-> Re: VCards and this list
125             \-> Re: VCards and this list
129             \-> Re: VCards and this list
100             Running my Quake 2 maps on other machines.
101             Q2-Turret..How do you get the turret working in
               | Deathmatch?...no text
102             RE: My own textures in Q2
108             ent-file
117             \-> Re: ent-file
121             \-> Re: ent-file
152             \-> Re: ent-file
109             Three questions
113             \-> Re: Three questions
116             \-> Re: Three questions
118             \-> Re: Three questions
151             \-> Re: Three questions
153             \-> Re: Three questions
173             \-> Re: Three questions
174             \-> Re: Three questions
175             \-> Re: Three questions
110             Slightly off subject Q2 question
119             \-> Re: Slightly off subject Q2 question
128             \-> Re: Slightly off subject Q2 question
111             Snap to grid
112             \-> Re: Snap to grid
114             \-> Re: Snap to grid
120             new entfile
126             \-> Re: new entfile
122             Q2 specs
123             Textures don't appear
168             \-> Re: Textures don't appear
190             \-> Re: Textures don't appear
194             \-> Re: Textures don't appear
124             Qoole CD
130             Questions about Cone function with lights!
144             \-> Re: Questions about Cone function with lights!
170             \-> Re: Questions about Cone function with lights!
131             My Qoole CD isn't comin!
142             \-> Re: My Qoole CD isn't comin!
133             Quake 1 or 2 ????
135             \-> Re: Quake 1 or 2 ????
136             \-> Re: Quake 1 or 2 ????
134             RE: My Qoole CD isn't comin!
137             sparks, Q2
143             \-> Re: sparks, Q2
146             \-> Re: sparks, Q2
138             RE: Quake 1 or 2 ????
139             RE: sparks, Q2
140             CSG SUB {Q2} (qoole)
141             \-> Re: CSG SUB {Q2} (qoole)
167             \-> Re: CSG SUB {Q2} (qoole)
145             Secret Question [Q1]
147             Prefab contest - need input
150             \-> Re: Prefab contest - need input
149             Spawn Points> Q2 (qoole)
172             \-> Re: Spawn Points> Q2 (qoole)
154             REQ: Help with Intermission Qoole 2.31 Quake 2
156             Prefabs
164             \-> Re: Prefabs
157             Prefab contest - call for input
158             \-> Re: Prefab contest - call for input
159             \-> Re: Prefab contest - call for input
160             \-> Re: Prefab contest - call for input
161             \-> Re: Prefab contest - call for input
162             \-> Re: Prefab contest - call for input
163             \-> Re: Prefab contest - call for input
165             \-> Re: Prefab contest - call for input
171             \-> Re: Prefab contest - call for input
177             \-> Re: Prefab contest - call for input
179             \-> Re: Prefab contest - call for input
183             \-> Re: Prefab contest - call for input
189             \-> Re: Prefab contest - call for input
193             \-> Re: Prefab contest - call for input
176             Moving Spotlights? [ Q1 ]
180             \-> Re: Moving Spotlights? [ Q1 ]
182             \-> Re: Moving Spotlights? [ Q1 ]
186             \-> Re: Moving Spotlights? [ Q1 ]
184             REQ:Entity Error Qoole2.31 / Quake 2
187             \-> Re: REQ:Entity Error Qoole2.31 / Quake 2
185             RE:Qoole2.31 / Quake 2 SPAWNFLAGS for Deadmonster
188             Q2   Button activating timed lasers?
192             leaks
195             bright on Quake textures
196             Trigger - Door Problems
197             \-> Re: Trigger - Door Problems
198             \-> Re: Trigger - Door Problems
199             triggering clips and triggers
200             Prefab contest starts!
201             Teamed Entities [Q2] answered...
202             Qoole Prefab Page
204             H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !  [ Q 1
               | ]
206             \-> Re: H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !
               |  [ Q 1 ]
207             \-> Re:  H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !
               | !  [ Q 1 ]
208             \-> Re: H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !
               |  [ Q 1 ]
205             RE: leaks
210             .pts files and tracing from Quake?
211             \-> Re: .pts files and tracing from Quake?
214             \-> Re: .pts files and tracing from Quake?
212             fly by
215             auth bd183169 subscribe ml knight@halcyon.com
216             BIG HELP!!!
218             \-> Re: BIG HELP!!!
219             \-> Re: BIG HELP!!!
226             \-> Re: BIG HELP!!!
217             Quake 2 editing..
224             \-> Re: Quake 2 editing..
228             \-> Re: Quake 2 editing..
229             \-> Re: Quake 2 editing..
220             suggestion
223             \-> Re: suggestion
227             \-> Re: suggestion
221             RE: BIG HELP!!!
222             RE: Quake 2 editing..
225             RE: BIG HELP!!!<-- Setting virtual memory
230             rmf to qle
232             \-> Re: rmf to qle
234             \-> Re: rmf to qle
241             \-> Re: rmf to qle
231             Prefabs in 3dsMax
233             \-> Re: Prefabs in 3dsMax
235             Re: rmf to qle [Worldcraft]
236             I've had it with this ordering junk
240             \-> Re: I've had it with this ordering junk
242             \-> Re: I've had it with this ordering junk
243             \-> Re: I've had it with this ordering junk
245             \-> Re: I've had it with this ordering junk
237             Algorithm needed
238             \-> Re: Algorithm needed
246             \-> Re: Algorithm needed
254             \-> Re: Algorithm needed
270             \-> Re: Algorithm needed
239             Prefab contest update
338             \-> Re: Prefab contest update
339             \-> Re: Prefab contest update
340             \-> Re: Prefab contest update
341             \-> Re: Prefab contest update
342             \-> Re: Prefab contest update
244             How do you make a force field??
248             \-> Re: How do you make a force field??
249             \-> Re: How do you make a force field??
247             Getting qoole
250             \-> Re: Getting qoole
251             RE: How do you make a force field??
252             Re: Lasers & Stuff
258             \-> Re: Lasers & Stuff
266             \-> Re: Lasers & Stuff
281             \-> Re: Lasers & Stuff
253             Qoole Problems
255             \-> Re: Qoole Problems
292             \-> Re: Qoole Problems
256             Caught a SIGSEGV?
257             \-> Re: Caught a SIGSEGV?
259             \-> Re: Caught a SIGSEGV?
265             \-> Re: Caught a SIGSEGV?
268             \-> Re: Caught a SIGSEGV?
272             \-> Re: Caught a SIGSEGV?
274             \-> Re: Caught a SIGSEGV?
278             \-> Re: Caught a SIGSEGV?
260             RE: Algorithm needed<-- Concave brushes
261             Map gaps
264             \-> Re: Map gaps
267             \-> Re: Map gaps
275             \-> Re: Map gaps
262             func_explosion
263             \-> Re: func_explosion
283             \-> Re: func_explosion
284             \-> Re: func_explosion
269             new textures ???
271             Please offer some kind help....
273             entities not appearing
277             \-> Re: entities not appearing
279             \-> Re: entities not appearing
296             \-> Re: entities not appearing
276             HEXEN2!!!
280             RE: HEXEN2!!!
282             Prefab contest
285             \-> Re: Prefab contest
333             \-> Re: Prefab contest
337             \-> Re: Prefab contest
286             Q2: overlapping brushes and basic design?
287             Re: overlapping brushes and basic design?
291             \-> Re: overlapping brushes and basic design?
293             \-> Re: overlapping brushes and basic design?
297             \-> Re: overlapping brushes and basic design?
288             q2 questions
299             \-> Re: q2 questions
289             Testure alignment with copy-paste
295             \-> Re: Testure alignment with copy-paste
302             \-> Re: Testure alignment with copy-paste
309             \-> Re: Testure alignment with copy-paste
318             \-> Re: Testure alignment with copy-paste
327             \-> Re: Testure alignment with copy-paste
329             \-> Re: Testure alignment with copy-paste
332             \-> Re: Testure alignment with copy-paste
354             \-> Re: Testure alignment with copy-paste
460             \-> Re: Testure alignment with copy-paste
290             RE:Re:RE:  HEXEN2!!!  perhaps if I just push this big red
               | button ...
294             Re[2]: Qoole Problems
298             Q2 dying on launch
303             \-> Re: Q2 dying on launch
308             \-> Re: Q2 dying on launch
314             \-> Re: Q2 dying on launch
331             \-> Re: Q2 dying on launch
300             Getting ships to flyby in maps solved!
313             \-> Re: Getting ships to flyby in maps solved!
301             BIG HELP!!!! {FOUND}
304             \-> Re: BIG HELP!!!! {FOUND}
334             \-> Re: BIG HELP!!!! {FOUND}
336             \-> Re: BIG HELP!!!! {FOUND}
305             Re: overlapping brushes...[Q1]?
306             \-> Re: overlapping brushes...[Q1]?
311             \-> Re: overlapping brushes...[Q1]?
317             \-> Re: overlapping brushes...[Q1]?
320             \-> Re: overlapping brushes...[Q1]?
322             \-> Re: overlapping brushes...[Q1]?
307             Prefab Contest
316             \-> Re: Prefab Contest
310             QuakeDoom
312             \-> Re: QuakeDoom
315             Lite _cone q2
319             \-> Re: Lite _cone q2
323             \-> Re: Lite _cone q2
321             Re: Re[2]: Qoole Problems - More crazyness.
325             \-> Re: Re[2]: Qoole Problems - More crazyness.
328             \-> Re: Re[2]: Qoole Problems - More crazyness.
343             \-> Re: Re[2]: Qoole Problems - More crazyness.
347             \-> Re: Re[2]: Qoole Problems - More crazyness.
350             \-> Re: Re[2]: Qoole Problems - More crazyness.
361             \-> Re: Re[2]: Qoole Problems - More crazyness.
362             \-> Re: Re[2]: Qoole Problems - More crazyness.
363             \-> Re: Re[2]: Qoole Problems - More crazyness.
324             Help me!
326             \-> Re: Help me!
330             Prefab contest update
335             Re: Re: BIG HELP!!! {FOUND}
344             Qoole Error
355             \-> Re: Qoole Error
461             \-> Re: Qoole Error
345             RE: rmf to qle
346             RE: rmf to qle [Worldcraft]
348             SIGSEGV again
356             \-> Re: SIGSEGV again
374             \-> Re: SIGSEGV again
349             Build settings
351             \-> Re: Build settings
357             \-> Re: Build settings
352             Illegal Op
353             GLQoole Q2 funny dark lines!
358             \-> Re: GLQoole Q2 funny dark lines!
359             illegal operation question
360             \-> Re: illegal operation question
364             Future of Qoole
366             \-> Re: Future of Qoole
365             Re: Re[2]: Qoole Problems - More crazyness. [&Activision]
367             rotating door
368             \-> Re: rotating door
369             \-> Re: rotating door
370             \-> Re: rotating door
378             \-> Re: rotating door
387             \-> Re: rotating door
401             \-> Re: rotating door
417             \-> Re: rotating door
421             \-> Re: rotating door
427             \-> Re: rotating door
435             \-> Re: rotating door
371             Re: rotating door (fixed)
373             \-> Re: rotating door (fixed)
372             Hexen2 and Qoole comments
375             q2: vis3 with ents only
376             Prefabs, helpful hints?
381             \-> Re: Prefabs, helpful hints?
377             Qoole GUI
379             \-> Re: Qoole GUI
389             \-> Re: Qoole GUI
434             \-> Re: Qoole GUI
380             Q2: What does area_portal do?
382             qoole with NT vs 95
383             \-> Re: qoole with NT vs 95
391             \-> Re: qoole with NT vs 95
393             \-> Re: qoole with NT vs 95
397             \-> Re: qoole with NT vs 95
384             Email address
385             QRAD3/BSP3/VISY3
388             \-> Re: QRAD3/BSP3/VISY3
386             2 mails in one day!!
390             Re: What does area_portal do?
392             Transparent water in Q1 ?
396             \-> Re: Transparent water in Q1 ?
394             HELP!
398             \-> Re: HELP!
395             Q1 textures in Q2
399             wad2wal Textures Probs in Q2
408             \-> Re: wad2wal Textures Probs in Q2
400             RE: qoole with NT vs 95
402             Questions
404             \-> Re: Questions
411             \-> Re: Questions
413             \-> Re: Questions
486             \-> Re: Questions
403             Prefab contest info
405             \-> Re: Prefab contest info
406             RE: Questions <-- Answers
407             RE: wad2wal Textures Probs in Q2
409             Aspect ratios ...
416             \-> Re: Aspect ratios ...
428             \-> Re: Aspect ratios ...
410             I have a minor problem
412             \-> Re: I have a minor problem
415             \-> Re: I have a minor problem
414             OpenGL for Matrox Mill II
418             \-> Re: OpenGL for Matrox Mill II
422             \-> Re: OpenGL for Matrox Mill II
441             \-> Re: OpenGL for Matrox Mill II
419             Quake2 tutorials.
423             \-> Re: Quake2 tutorials.
425             \-> Re: Quake2 tutorials.
440             \-> Re: Quake2 tutorials.
420             Qoole FAQ.
424             \-> Re: Qoole FAQ.
426             MORE OpenGL for Matrox Mill II
431             \-> Re: MORE OpenGL for Matrox Mill II
432             \-> Re: MORE OpenGL for Matrox Mill II
429             Flags question
433             \-> Re: Flags question
443             \-> Re: Flags question
430             RE: rotating door
436             Level Design Inspirations
437             \-> Re: Level Design Inspirations
438             \-> Re: Level Design Inspirations
439             \-> Re: Level Design Inspirations
448             \-> Re: Level Design Inspirations
455             \-> Re: Level Design Inspirations
463             \-> Re: Level Design Inspirations
442             On the subject of 3dfx
444             Off-topic: OpenGL
446             \-> Re: Off-topic: OpenGL
447             \-> Re: Off-topic: OpenGL
453             \-> Re: Off-topic: OpenGL
445             Re: Off-Topic: OpenGL
449             Quake2 Servers
450             Newbie questions...
456             \-> Re: Newbie questions...
471             \-> Re: Newbie questions...
451             Running GLQoole and Q2 at the same time.
454             \-> Re: Running GLQoole and Q2 at the same time.
452             Ending a level in Q2
457             RE: Running GLQoole and Q2 at the same time.
458             map inspirations
459             Q2 - Tools info. and adding textures
462             Leak Problems in already tested MAPs
465             \-> Re: Leak Problems in already tested MAPs
468             \-> Re: Leak Problems in already tested MAPs
464             Ending a Level Q2
466             \-> Re: Ending a Level Q2
467             RE: Leak Problems in already tested MAPs
469             Water but not as we know it!
472             \-> Re: Water but not as we know it!
479             \-> Re: Water but not as we know it!
547             \-> Re: Water but not as we know it!
470             Computer update q2
473             SIG...
480             \-> Re: SIG...
503             \-> Re: SIG...
505             \-> Re: SIG...
514             \-> Re: SIG...
519             \-> Re: SIG...
523             \-> Re: SIG...
532             \-> Re: SIG...
538             \-> Re: SIG...
539             \-> Re: SIG...
474             GLQoole Bug?
481             \-> Re: GLQoole Bug?
488             \-> Re: GLQoole Bug?
475             Picking textures in Q2...
482             \-> Re: Picking textures in Q2...
489             \-> Re: Picking textures in Q2...
476             vis problem
478             \-> Re: vis problem
483             \-> Re: vis problem
485             \-> Re: vis problem
501             \-> Re: vis problem
504             \-> Re: vis problem
518             \-> Re: vis problem
477             Beyond leaks - major bug 2.31 WinQoole
490             \-> Re: Beyond leaks - major bug 2.31 WinQoole
484             PLEASE help Ending my level
493             \-> Re: PLEASE help Ending my level
574             \-> Re: PLEASE help Ending my level
487             Automated Electric Shocks...
494             \-> Re: Automated Electric Shocks...
491             Q1,Q2 general: Use descriptive subject lines
492             RE: PLEASE help Ending my level
495             light textures, and mist
499             \-> Re: light textures, and mist
502             \-> Re: light textures, and mist
531             \-> Re: light textures, and mist
496             RE: light textures, and mist
497             D'oh!
498             Changelevel vs Cross level
500             \-> Re: Changelevel vs Cross level
507             Re: Door texture manipulation and scope up/down
508             Qoole's Quake Server MOD Plead
516             \-> Re: Qoole's Quake Server MOD Plead
517             \-> Re: Qoole's Quake Server MOD Plead
520             \-> Re: Qoole's Quake Server MOD Plead
522             \-> Re: Qoole's Quake Server MOD Plead
527             \-> Re: Qoole's Quake Server MOD Plead
509             To Jason Wolford
510             Point Release is HERE
512             \-> Re: Point Release is HERE
511             entities
513             Help! offset!
515             RE: Help! offset!
521             Automated Eletric Shocks ( AGAIN ) [ Q1 ]
524             RE: Help! offset!
525             Question about sounds.
526             \-> Re: Question about sounds.
535             \-> Re: Question about sounds.
528             mein level fer test
530             \-> Re: mein level fer test
537             \-> Re: mein level fer test
543             \-> Re: mein level fer test
529             Stuff
534             \-> Re: Stuff
533             Entity Sets - Few Questions
536             Quake2 CTF ent. set
540             Like it or lump it!  [QOOLE]
549             \-> Re: Like it or lump it!  [QOOLE]
552             \-> Re: Like it or lump it!  [QOOLE]
541             Re: Like it or lump it! [QOOLE]
542             RE: Like it or lump it!  [QOOLE]
544             Q2 Doors and Keys
545             \-> Re: Q2 Doors and Keys
546             \-> Re: Q2 Doors and Keys
548             New Textures
550             \-> Re: New Textures
551             \-> Re: New Textures
618             \-> Re: New Textures
679             \-> Re: New Textures
553             More Stuff
554             \-> Re: More Stuff
558             \-> Re: More Stuff
560             \-> Re: More Stuff
597             \-> Re: More Stuff
605             \-> Re: More Stuff
555             Doors and PAK files
557             \-> Re: Doors and PAK files
565             \-> Re: Doors and PAK files
568             \-> Re: Doors and PAK files
569             \-> Re: Doors and PAK files
556             RE: Q2 Doors and Keys
559             Custom textures
561             \-> Re: Custom textures
562             Where are the flames?
566             \-> Re: Where are the flames?
570             \-> Re: Where are the flames?
563             Re: New Textures Q2
567             \-> Re: New Textures Q2
564             RE: Where are the flames? (Quake 2)
571             GL question
573             \-> Re: GL question
631             \-> Re: GL question
634             \-> Re: GL question
639             \-> Re: GL question
647             \-> Re: GL question
651             \-> Re: GL question
652             \-> Re: GL question
656             \-> Re: GL question
657             \-> Re: GL question
660             \-> Re: GL question
670             \-> Re: GL question
671             \-> Re: GL question
674             \-> Re: GL question
572             Ah! Thanks everyone! ('bout the flames)
575             Qoole > 2.31?
576             \-> Re: Qoole > 2.31?
577             \-> Re: Qoole > 2.31?
578             Unsubscribe
587             \-> Re: Unsubscribe
579             Level Editors
580             \-> Re: Level Editors
581             \-> Re: Level Editors
582             \-> Re: Level Editors
588             \-> Re: Level Editors
589             \-> Re: Level Editors
591             \-> Re: Level Editors
583             QOOLE2.32
584             \-> Re: QOOLE2.32
590             \-> Re: QOOLE2.32
585             Vertex Manipulation
586             TURRET HELP PLEASE
592             RE: Level Editors
593             Dissapearing doors and grey bits
603             \-> Re: Dissapearing doors and grey bits
610             \-> Re: Dissapearing doors and grey bits
613             \-> Re: Dissapearing doors and grey bits
614             \-> Re: Dissapearing doors and grey bits
615             \-> Re: Dissapearing doors and grey bits
617             \-> Re: Dissapearing doors and grey bits
594             Vis
596             \-> Re: Vis
598             \-> Re: Vis
599             \-> Re: Vis
601             \-> Re: Vis
604             \-> Re: Vis
606             \-> Re: Vis
595             Removal from mailing list
600             RE: Level Editors
602             pipe elbow
607             \-> Re: pipe elbow
608             \-> Re: pipe elbow
609             RE: Level Editors
611             Silicon Graphics UNIX map compiles
678             \-> Re: Silicon Graphics UNIX map compiles
612             Q2 - Lifts that only trigger on the roof???
616             \-> Re: Q2 - Lifts that only trigger on the roof???
619             Vis another one, part 2
620             Last message and Grey doors
624             \-> Re: Last message and Grey doors
621             Vis another one (Q2)
622             TURRET HELP ME PLEAESE
625             \-> Re: TURRET HELP ME PLEAESE
623             RE: Level Editors
626             Wish: Explorer view for scoping in Qoole
627             \-> Re: Wish: Explorer view for scoping in Qoole
628             \-> Re: Wish: Explorer view for scoping in Qoole
630             \-> Re: Wish: Explorer view for scoping in Qoole
633             \-> Re: Wish: Explorer view for scoping in Qoole
640             \-> Re: Wish: Explorer view for scoping in Qoole
658             \-> Re: Wish: Explorer view for scoping in Qoole
661             \-> Re: Wish: Explorer view for scoping in Qoole
629             RE: Silicon Graphics UNIX map compiles
632             RE: Level Editors
635             RE: Level Editors
636             RE: More Stuff
637             RE: pipe elbow
638             RE: GL question
641             RE: Level Editors
642             RE: More Stuff
643             texture lightning pulse ?
680             \-> Re: texture lightning pulse ?
644             Re[2]: Dissapearing doors and grey bits
646             \-> Re: Re[2]: Dissapearing doors and grey bits
645             WC vs. Qoole/OO vs. VisGroups
648             Reply to Necro
649             \-> Re: Reply to Necro
650             To sun: RE: texture lightning pulse ?
653             'The detail flag' was RE: Re[2]: Dissapearing doors and grey
               | bits
654             To Necro
655             \-> Re: To Necro
659             Help, Spawners, Quake2
664             \-> Re: Help, Spawners, Quake2
662             One big info site
665             \-> Re: One big info site
667             \-> Re: One big info site
663             Anyone archiving all this stuff?
693             \-> Re: Anyone archiving all this stuff?
714             \-> Re: Anyone archiving all this stuff?
666             MORE Re: One big info site
668             Q1 TF Entities
669             \-> Re: Q1 TF Entities
686             \-> Re: Q1 TF Entities
723             \-> Re: Q1 TF Entities
672             TC-Need skilled programmers,skin artists,2 modelers,and a map
               | making fool
673             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
675             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
677             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
681             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
684             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
685             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
687             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
688             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
720             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
676             TC Programming
682             \-> Re: TC Programming
683             \-> Re: TC Programming
718             \-> Re: TC Programming
689             REPENTING
704             \-> Re: REPENTING
709             \-> Re: REPENTING
710             \-> Re: REPENTING
712             \-> Re: REPENTING
717             \-> Re: REPENTING
732             \-> Re: REPENTING
690             What the hell! [Q1]
699             \-> Re: What the hell! [Q1]
706             \-> Re: What the hell! [Q1]
735             \-> Re: What the hell! [Q1]
691             NEEDS
705             \-> Re: NEEDS
708             \-> Re: NEEDS
692             MAPS
694             dissapearing stuff.
698             \-> Re: dissapearing stuff.
700             \-> Re: dissapearing stuff.
695             Q1 & Q2: technique - platforms height position
696             Fw: Q1 & Q2: technique - platforms height position (oops!)
697             TC-Programming,Mapping,skinners needed,modelers also
721             \-> Re: TC-Programming,Mapping,skinners needed,modelers also
730             \-> Re: TC-Programming,Mapping,skinners needed,modelers also
701             Re: TC-Need skilled programmers,skin artists,2 modelers,and a
716             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a
702             bugs!
703             RE: Wish: Explorer view for scoping in Qoole
707             Switches for QRAD
713             \-> Re: Switches for QRAD
719             \-> Re: Switches for QRAD
711             Display Problem
715             \-> Re: Display Problem
729             \-> Re: Display Problem
746             \-> Re: Display Problem
722             Quake2 TC
724             ADVANCED PROGRAMMER
725             Skin Artist
726             Level designers needed for commercial product
738             \-> Re: Level designers needed for commercial product
740             \-> Re: Level designers needed for commercial product
727             RE: bugs!
728             qoole questions
733             \-> Re: qoole questions
734             \-> Re: qoole questions
731             RE: Level Editors
736             What's up with the snap to grid !
739             \-> Re: What's up with the snap to grid !
737             Display Problem (revisited)
741             LEAK BUG!
743             \-> Re: LEAK BUG!
742             Need lots of help!
744             Some things I'd like to see improved about Qoole (long)
745             \-> Re: Some things I'd like to see improved about Qoole (long)
747             \-> Re: Some things I'd like to see improved about Qoole (long)
748             \-> Re: Some things I'd like to see improved about Qoole (long)
[ICO]NameLast modifiedSizeDescription

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Apache/2.2.3 (CentOS) Server at files.volved.com Port 80