1 Duplicate Plane [Q1] 2 \-> Re: Duplicate Plane [Q1] 7 \-> Re: Duplicate Plane [Q1] 3 Hint brush tutorial online 4 Re: Q2 Related Problem 81 \-> Re: Q2 Related Problem 99 \-> Re: Re: Q2 Related Problem 5 Textures from Duke Nukem 3d to Quake 8 \-> Re: Textures from Duke Nukem 3d to Quake 13 \-> Re: Textures from Duke Nukem 3d to Quake 15 \-> Re: Textures from Duke Nukem 3d to Quake 53 \-> Re: Textures from Duke Nukem 3d to Quake 65 \-> Re: Textures from Duke Nukem 3d to Quake 70 \-> Re: Textures from Duke Nukem 3d to Quake 72 \-> Re: Textures from Duke Nukem 3d to Quake 73 \-> Re: Textures from Duke Nukem 3d to Quake 87 \-> Re: Textures from Duke Nukem 3d to Quake 6 Re: LEAF Problems 9 \-> Re: LEAF Problems 33 \-> Re: LEAF Problems 48 \-> Re: LEAF Problems 76 \-> Re: LEAF Problems 10 Convertors 14 \-> Re: Convertors 11 Re: Problems in the construction of maps for Quake 2 18 \-> Re: Problems in the construction of maps for Quake 2 12 RE: Problems in the construction of maps for Quake 2 16 Technique Question 49 \-> Re: Technique Question 17 My own textures in Q2 23 \-> Re: My own textures in Q2 34 \-> Re: My own textures in Q2 85 \-> Re: My own textures in Q2 89 \-> Re: My own textures in Q2 90 \-> Re: My own textures in Q2 91 \-> Re: My own textures in Q2 93 \-> Re: My own textures in Q2 106 \-> Re: My own textures in Q2 148 \-> Re: My own textures in Q2 155 \-> Re: My own textures in Q2 213 \-> Re: My own textures in Q2 19 Orienting entities 24 \-> Re: Orienting entities 20 Visual problems 22 \-> Re: Visual problems 25 \-> Re: Visual problems 28 \-> Re: Visual problems 39 \-> Re: Visual problems 115 \-> Re: Visual problems 166 \-> Re: Visual problems 178 \-> Re: Visual problems 181 \-> Re: Visual problems 191 \-> Re: Visual problems 203 \-> Re: Visual problems 209 \-> Re: Visual problems 21 Power Qubes [Q2] 27 \-> Re: Power Qubes [Q2] 26 Level Contest 30 \-> Re: Level Contest 31 \-> Re: Level Contest 36 \-> Re: Level Contest 38 \-> Re: Level Contest 40 \-> Re: Level Contest 75 \-> Re: Level Contest 29 Q2: Weapons Placement 32 \-> Re: Q2: Weapons Placement 132 \-> Re: Q2: Weapons Placement 35 Re: Secret Room Question [Q1] 37 Reply 41 RE: Textures from Duke Nukem 3d to Quake 42 RE: Textures from Duke Nukem 3d to Quake 43 Some questions 55 \-> Re: Some questions 67 \-> Re: Some questions 44 Fw: Banners 45 Re: Problem 60 \-> Re: Problem 46 Re: QE4 is good.... 50 \-> Re: QE4 is good.... 54 \-> Re: QE4 is good.... 47 Re: Extending water outside a level? 51 A sincere thank you... 52 Level Contest Prize 56 Fun Names In Quake 2 62 \-> Re: Fun Names In Quake 2 80 \-> Re: Fun Names In Quake 2 61 RE: Textures from Duke Nukem 3d to Quake 63 A Few Questions... 66 \-> Re: A Few Questions... 88 \-> Re: A Few Questions... 92 \-> Re: A Few Questions... 95 \-> Re: A Few Questions... 97 \-> Re: A Few Questions... 98 \-> Re: A Few Questions... 127 \-> Re: A Few Questions... 169 \-> Re: A Few Questions... 64 Re: Fun Names In Quake 2 "Edge" 68 \-> Re: Fun Names In Quake 2 "Edge" 74 \-> Re: Fun Names In Quake 2 "Edge" 79 \-> Re: Fun Names In Quake 2 "Edge" 82 \-> Re: Fun Names In Quake 2 "Edge" 103 \-> Re: Re: Fun Names In Quake 2 "Edge" 69 Re: 71 Textures 77 RE: Some questions 78 RE: Problem 83 Re: Fun Names In Quake 2 THE THREAD IS DONE NOW!!!!! 84 GLQoole 86 \-> Re: GLQoole 94 target>speakers (Q2) 96 VCards and this list 104 \-> Re: VCards and this list 105 \-> Re: VCards and this list 107 \-> Re: VCards and this list 125 \-> Re: VCards and this list 129 \-> Re: VCards and this list 100 Running my Quake 2 maps on other machines. 101 Q2-Turret..How do you get the turret working in | Deathmatch?...no text 102 RE: My own textures in Q2 108 ent-file 117 \-> Re: ent-file 121 \-> Re: ent-file 152 \-> Re: ent-file 109 Three questions 113 \-> Re: Three questions 116 \-> Re: Three questions 118 \-> Re: Three questions 151 \-> Re: Three questions 153 \-> Re: Three questions 173 \-> Re: Three questions 174 \-> Re: Three questions 175 \-> Re: Three questions 110 Slightly off subject Q2 question 119 \-> Re: Slightly off subject Q2 question 128 \-> Re: Slightly off subject Q2 question 111 Snap to grid 112 \-> Re: Snap to grid 114 \-> Re: Snap to grid 120 new entfile 126 \-> Re: new entfile 122 Q2 specs 123 Textures don't appear 168 \-> Re: Textures don't appear 190 \-> Re: Textures don't appear 194 \-> Re: Textures don't appear 124 Qoole CD 130 Questions about Cone function with lights! 144 \-> Re: Questions about Cone function with lights! 170 \-> Re: Questions about Cone function with lights! 131 My Qoole CD isn't comin! 142 \-> Re: My Qoole CD isn't comin! 133 Quake 1 or 2 ???? 135 \-> Re: Quake 1 or 2 ???? 136 \-> Re: Quake 1 or 2 ???? 134 RE: My Qoole CD isn't comin! 137 sparks, Q2 143 \-> Re: sparks, Q2 146 \-> Re: sparks, Q2 138 RE: Quake 1 or 2 ???? 139 RE: sparks, Q2 140 CSG SUB {Q2} (qoole) 141 \-> Re: CSG SUB {Q2} (qoole) 167 \-> Re: CSG SUB {Q2} (qoole) 145 Secret Question [Q1] 147 Prefab contest - need input 150 \-> Re: Prefab contest - need input 149 Spawn Points> Q2 (qoole) 172 \-> Re: Spawn Points> Q2 (qoole) 154 REQ: Help with Intermission Qoole 2.31 Quake 2 156 Prefabs 164 \-> Re: Prefabs 157 Prefab contest - call for input 158 \-> Re: Prefab contest - call for input 159 \-> Re: Prefab contest - call for input 160 \-> Re: Prefab contest - call for input 161 \-> Re: Prefab contest - call for input 162 \-> Re: Prefab contest - call for input 163 \-> Re: Prefab contest - call for input 165 \-> Re: Prefab contest - call for input 171 \-> Re: Prefab contest - call for input 177 \-> Re: Prefab contest - call for input 179 \-> Re: Prefab contest - call for input 183 \-> Re: Prefab contest - call for input 189 \-> Re: Prefab contest - call for input 193 \-> Re: Prefab contest - call for input 176 Moving Spotlights? [ Q1 ] 180 \-> Re: Moving Spotlights? [ Q1 ] 182 \-> Re: Moving Spotlights? [ Q1 ] 186 \-> Re: Moving Spotlights? [ Q1 ] 184 REQ:Entity Error Qoole2.31 / Quake 2 187 \-> Re: REQ:Entity Error Qoole2.31 / Quake 2 185 RE:Qoole2.31 / Quake 2 SPAWNFLAGS for Deadmonster 188 Q2 Button activating timed lasers? 192 leaks 195 bright on Quake textures 196 Trigger - Door Problems 197 \-> Re: Trigger - Door Problems 198 \-> Re: Trigger - Door Problems 199 triggering clips and triggers 200 Prefab contest starts! 201 Teamed Entities [Q2] answered... 202 Qoole Prefab Page 204 H E L P M E ! ! ! P L E A S E ! ! ! [ Q 1 | ] 206 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 207 \-> Re: H E L P M E ! ! ! P L E A S E ! ! | ! [ Q 1 ] 208 \-> Re: H E L P M E ! ! ! P L E A S E ! ! ! | [ Q 1 ] 205 RE: leaks 210 .pts files and tracing from Quake? 211 \-> Re: .pts files and tracing from Quake? 214 \-> Re: .pts files and tracing from Quake? 212 fly by 215 auth bd183169 subscribe ml knight@halcyon.com 216 BIG HELP!!! 218 \-> Re: BIG HELP!!! 219 \-> Re: BIG HELP!!! 226 \-> Re: BIG HELP!!! 217 Quake 2 editing.. 224 \-> Re: Quake 2 editing.. 228 \-> Re: Quake 2 editing.. 229 \-> Re: Quake 2 editing.. 220 suggestion 223 \-> Re: suggestion 227 \-> Re: suggestion 221 RE: BIG HELP!!! 222 RE: Quake 2 editing.. 225 RE: BIG HELP!!!<-- Setting virtual memory 230 rmf to qle 232 \-> Re: rmf to qle 234 \-> Re: rmf to qle 241 \-> Re: rmf to qle 231 Prefabs in 3dsMax 233 \-> Re: Prefabs in 3dsMax 235 Re: rmf to qle [Worldcraft] 236 I've had it with this ordering junk 240 \-> Re: I've had it with this ordering junk 242 \-> Re: I've had it with this ordering junk 243 \-> Re: I've had it with this ordering junk 245 \-> Re: I've had it with this ordering junk 237 Algorithm needed 238 \-> Re: Algorithm needed 246 \-> Re: Algorithm needed 254 \-> Re: Algorithm needed 270 \-> Re: Algorithm needed 239 Prefab contest update 338 \-> Re: Prefab contest update 339 \-> Re: Prefab contest update 340 \-> Re: Prefab contest update 341 \-> Re: Prefab contest update 342 \-> Re: Prefab contest update 244 How do you make a force field?? 248 \-> Re: How do you make a force field?? 249 \-> Re: How do you make a force field?? 247 Getting qoole 250 \-> Re: Getting qoole 251 RE: How do you make a force field?? 252 Re: Lasers & Stuff 258 \-> Re: Lasers & Stuff 266 \-> Re: Lasers & Stuff 281 \-> Re: Lasers & Stuff 253 Qoole Problems 255 \-> Re: Qoole Problems 292 \-> Re: Qoole Problems 256 Caught a SIGSEGV? 257 \-> Re: Caught a SIGSEGV? 259 \-> Re: Caught a SIGSEGV? 265 \-> Re: Caught a SIGSEGV? 268 \-> Re: Caught a SIGSEGV? 272 \-> Re: Caught a SIGSEGV? 274 \-> Re: Caught a SIGSEGV? 278 \-> Re: Caught a SIGSEGV? 260 RE: Algorithm needed<-- Concave brushes 261 Map gaps 264 \-> Re: Map gaps 267 \-> Re: Map gaps 275 \-> Re: Map gaps 262 func_explosion 263 \-> Re: func_explosion 283 \-> Re: func_explosion 284 \-> Re: func_explosion 269 new textures ??? 271 Please offer some kind help.... 273 entities not appearing 277 \-> Re: entities not appearing 279 \-> Re: entities not appearing 296 \-> Re: entities not appearing 276 HEXEN2!!! 280 RE: HEXEN2!!! 282 Prefab contest 285 \-> Re: Prefab contest 333 \-> Re: Prefab contest 337 \-> Re: Prefab contest 286 Q2: overlapping brushes and basic design? 287 Re: overlapping brushes and basic design? 291 \-> Re: overlapping brushes and basic design? 293 \-> Re: overlapping brushes and basic design? 297 \-> Re: overlapping brushes and basic design? 288 q2 questions 299 \-> Re: q2 questions 289 Testure alignment with copy-paste 295 \-> Re: Testure alignment with copy-paste 302 \-> Re: Testure alignment with copy-paste 309 \-> Re: Testure alignment with copy-paste 318 \-> Re: Testure alignment with copy-paste 327 \-> Re: Testure alignment with copy-paste 329 \-> Re: Testure alignment with copy-paste 332 \-> Re: Testure alignment with copy-paste 354 \-> Re: Testure alignment with copy-paste 460 \-> Re: Testure alignment with copy-paste 290 RE:Re:RE: HEXEN2!!! perhaps if I just push this big red | button ... 294 Re[2]: Qoole Problems 298 Q2 dying on launch 303 \-> Re: Q2 dying on launch 308 \-> Re: Q2 dying on launch 314 \-> Re: Q2 dying on launch 331 \-> Re: Q2 dying on launch 300 Getting ships to flyby in maps solved! 313 \-> Re: Getting ships to flyby in maps solved! 301 BIG HELP!!!! {FOUND} 304 \-> Re: BIG HELP!!!! {FOUND} 334 \-> Re: BIG HELP!!!! {FOUND} 336 \-> Re: BIG HELP!!!! {FOUND} 305 Re: overlapping brushes...[Q1]? 306 \-> Re: overlapping brushes...[Q1]? 311 \-> Re: overlapping brushes...[Q1]? 317 \-> Re: overlapping brushes...[Q1]? 320 \-> Re: overlapping brushes...[Q1]? 322 \-> Re: overlapping brushes...[Q1]? 307 Prefab Contest 316 \-> Re: Prefab Contest 310 QuakeDoom 312 \-> Re: QuakeDoom 315 Lite _cone q2 319 \-> Re: Lite _cone q2 323 \-> Re: Lite _cone q2 321 Re: Re[2]: Qoole Problems - More crazyness. 325 \-> Re: Re[2]: Qoole Problems - More crazyness. 328 \-> Re: Re[2]: Qoole Problems - More crazyness. 343 \-> Re: Re[2]: Qoole Problems - More crazyness. 347 \-> Re: Re[2]: Qoole Problems - More crazyness. 350 \-> Re: Re[2]: Qoole Problems - More crazyness. 361 \-> Re: Re[2]: Qoole Problems - More crazyness. 362 \-> Re: Re[2]: Qoole Problems - More crazyness. 363 \-> Re: Re[2]: Qoole Problems - More crazyness. 324 Help me! 326 \-> Re: Help me! 330 Prefab contest update 335 Re: Re: BIG HELP!!! {FOUND} 344 Qoole Error 355 \-> Re: Qoole Error 461 \-> Re: Qoole Error 345 RE: rmf to qle 346 RE: rmf to qle [Worldcraft] 348 SIGSEGV again 356 \-> Re: SIGSEGV again 374 \-> Re: SIGSEGV again 349 Build settings 351 \-> Re: Build settings 357 \-> Re: Build settings 352 Illegal Op 353 GLQoole Q2 funny dark lines! 358 \-> Re: GLQoole Q2 funny dark lines! 359 illegal operation question 360 \-> Re: illegal operation question 364 Future of Qoole 366 \-> Re: Future of Qoole 365 Re: Re[2]: Qoole Problems - More crazyness. [&Activision] 367 rotating door 368 \-> Re: rotating door 369 \-> Re: rotating door 370 \-> Re: rotating door 378 \-> Re: rotating door 387 \-> Re: rotating door 401 \-> Re: rotating door 417 \-> Re: rotating door 421 \-> Re: rotating door 427 \-> Re: rotating door 435 \-> Re: rotating door 371 Re: rotating door (fixed) 373 \-> Re: rotating door (fixed) 372 Hexen2 and Qoole comments 375 q2: vis3 with ents only 376 Prefabs, helpful hints? 381 \-> Re: Prefabs, helpful hints? 377 Qoole GUI 379 \-> Re: Qoole GUI 389 \-> Re: Qoole GUI 434 \-> Re: Qoole GUI 380 Q2: What does area_portal do? 382 qoole with NT vs 95 383 \-> Re: qoole with NT vs 95 391 \-> Re: qoole with NT vs 95 393 \-> Re: qoole with NT vs 95 397 \-> Re: qoole with NT vs 95 384 Email address 385 QRAD3/BSP3/VISY3 388 \-> Re: QRAD3/BSP3/VISY3 386 2 mails in one day!! 390 Re: What does area_portal do? 392 Transparent water in Q1 ? 396 \-> Re: Transparent water in Q1 ? 394 HELP! 398 \-> Re: HELP! 395 Q1 textures in Q2 399 wad2wal Textures Probs in Q2 408 \-> Re: wad2wal Textures Probs in Q2 400 RE: qoole with NT vs 95 402 Questions 404 \-> Re: Questions 411 \-> Re: Questions 413 \-> Re: Questions 486 \-> Re: Questions 403 Prefab contest info 405 \-> Re: Prefab contest info 406 RE: Questions <-- Answers 407 RE: wad2wal Textures Probs in Q2 409 Aspect ratios ... 416 \-> Re: Aspect ratios ... 428 \-> Re: Aspect ratios ... 410 I have a minor problem 412 \-> Re: I have a minor problem 415 \-> Re: I have a minor problem 414 OpenGL for Matrox Mill II 418 \-> Re: OpenGL for Matrox Mill II 422 \-> Re: OpenGL for Matrox Mill II 441 \-> Re: OpenGL for Matrox Mill II 419 Quake2 tutorials. 423 \-> Re: Quake2 tutorials. 425 \-> Re: Quake2 tutorials. 440 \-> Re: Quake2 tutorials. 420 Qoole FAQ. 424 \-> Re: Qoole FAQ. 426 MORE OpenGL for Matrox Mill II 431 \-> Re: MORE OpenGL for Matrox Mill II 432 \-> Re: MORE OpenGL for Matrox Mill II 429 Flags question 433 \-> Re: Flags question 443 \-> Re: Flags question 430 RE: rotating door 436 Level Design Inspirations 437 \-> Re: Level Design Inspirations 438 \-> Re: Level Design Inspirations 439 \-> Re: Level Design Inspirations 448 \-> Re: Level Design Inspirations 455 \-> Re: Level Design Inspirations 463 \-> Re: Level Design Inspirations 442 On the subject of 3dfx 444 Off-topic: OpenGL 446 \-> Re: Off-topic: OpenGL 447 \-> Re: Off-topic: OpenGL 453 \-> Re: Off-topic: OpenGL 445 Re: Off-Topic: OpenGL 449 Quake2 Servers 450 Newbie questions... 456 \-> Re: Newbie questions... 471 \-> Re: Newbie questions... 451 Running GLQoole and Q2 at the same time. 454 \-> Re: Running GLQoole and Q2 at the same time. 452 Ending a level in Q2 457 RE: Running GLQoole and Q2 at the same time. 458 map inspirations 459 Q2 - Tools info. and adding textures 462 Leak Problems in already tested MAPs 465 \-> Re: Leak Problems in already tested MAPs 468 \-> Re: Leak Problems in already tested MAPs 464 Ending a Level Q2 466 \-> Re: Ending a Level Q2 467 RE: Leak Problems in already tested MAPs 469 Water but not as we know it! 472 \-> Re: Water but not as we know it! 479 \-> Re: Water but not as we know it! 547 \-> Re: Water but not as we know it! 470 Computer update q2 473 SIG... 480 \-> Re: SIG... 503 \-> Re: SIG... 505 \-> Re: SIG... 514 \-> Re: SIG... 519 \-> Re: SIG... 523 \-> Re: SIG... 532 \-> Re: SIG... 538 \-> Re: SIG... 539 \-> Re: SIG... 474 GLQoole Bug? 481 \-> Re: GLQoole Bug? 488 \-> Re: GLQoole Bug? 475 Picking textures in Q2... 482 \-> Re: Picking textures in Q2... 489 \-> Re: Picking textures in Q2... 476 vis problem 478 \-> Re: vis problem 483 \-> Re: vis problem 485 \-> Re: vis problem 501 \-> Re: vis problem 504 \-> Re: vis problem 518 \-> Re: vis problem 477 Beyond leaks - major bug 2.31 WinQoole 490 \-> Re: Beyond leaks - major bug 2.31 WinQoole 484 PLEASE help Ending my level 493 \-> Re: PLEASE help Ending my level 574 \-> Re: PLEASE help Ending my level 487 Automated Electric Shocks... 494 \-> Re: Automated Electric Shocks... 491 Q1,Q2 general: Use descriptive subject lines 492 RE: PLEASE help Ending my level 495 light textures, and mist 499 \-> Re: light textures, and mist 502 \-> Re: light textures, and mist 531 \-> Re: light textures, and mist 496 RE: light textures, and mist 497 D'oh! 498 Changelevel vs Cross level 500 \-> Re: Changelevel vs Cross level 507 Re: Door texture manipulation and scope up/down 508 Qoole's Quake Server MOD Plead 516 \-> Re: Qoole's Quake Server MOD Plead 517 \-> Re: Qoole's Quake Server MOD Plead 520 \-> Re: Qoole's Quake Server MOD Plead 522 \-> Re: Qoole's Quake Server MOD Plead 527 \-> Re: Qoole's Quake Server MOD Plead 509 To Jason Wolford 510 Point Release is HERE 512 \-> Re: Point Release is HERE 511 entities 513 Help! offset! 515 RE: Help! offset! 521 Automated Eletric Shocks ( AGAIN ) [ Q1 ] 524 RE: Help! offset! 525 Question about sounds. 526 \-> Re: Question about sounds. 535 \-> Re: Question about sounds. 528 mein level fer test 530 \-> Re: mein level fer test 537 \-> Re: mein level fer test 543 \-> Re: mein level fer test 529 Stuff 534 \-> Re: Stuff 533 Entity Sets - Few Questions 536 Quake2 CTF ent. set 540 Like it or lump it! [QOOLE] 549 \-> Re: Like it or lump it! [QOOLE] 552 \-> Re: Like it or lump it! [QOOLE] 541 Re: Like it or lump it! [QOOLE] 542 RE: Like it or lump it! [QOOLE] 544 Q2 Doors and Keys 545 \-> Re: Q2 Doors and Keys 546 \-> Re: Q2 Doors and Keys 548 New Textures 550 \-> Re: New Textures 551 \-> Re: New Textures 618 \-> Re: New Textures 679 \-> Re: New Textures 553 More Stuff 554 \-> Re: More Stuff 558 \-> Re: More Stuff 560 \-> Re: More Stuff 597 \-> Re: More Stuff 605 \-> Re: More Stuff 555 Doors and PAK files 557 \-> Re: Doors and PAK files 565 \-> Re: Doors and PAK files 568 \-> Re: Doors and PAK files 569 \-> Re: Doors and PAK files 556 RE: Q2 Doors and Keys 559 Custom textures 561 \-> Re: Custom textures 562 Where are the flames? 566 \-> Re: Where are the flames? 570 \-> Re: Where are the flames? 563 Re: New Textures Q2 567 \-> Re: New Textures Q2 564 RE: Where are the flames? (Quake 2) 571 GL question 573 \-> Re: GL question 631 \-> Re: GL question 634 \-> Re: GL question 639 \-> Re: GL question 647 \-> Re: GL question 651 \-> Re: GL question 652 \-> Re: GL question 656 \-> Re: GL question 657 \-> Re: GL question 660 \-> Re: GL question 670 \-> Re: GL question 671 \-> Re: GL question 674 \-> Re: GL question 572 Ah! Thanks everyone! ('bout the flames) 575 Qoole > 2.31? 576 \-> Re: Qoole > 2.31? 577 \-> Re: Qoole > 2.31? 578 Unsubscribe 587 \-> Re: Unsubscribe 579 Level Editors 580 \-> Re: Level Editors 581 \-> Re: Level Editors 582 \-> Re: Level Editors 588 \-> Re: Level Editors 589 \-> Re: Level Editors 591 \-> Re: Level Editors 583 QOOLE2.32 584 \-> Re: QOOLE2.32 590 \-> Re: QOOLE2.32 585 Vertex Manipulation 586 TURRET HELP PLEASE 592 RE: Level Editors 593 Dissapearing doors and grey bits 603 \-> Re: Dissapearing doors and grey bits 610 \-> Re: Dissapearing doors and grey bits 613 \-> Re: Dissapearing doors and grey bits 614 \-> Re: Dissapearing doors and grey bits 615 \-> Re: Dissapearing doors and grey bits 617 \-> Re: Dissapearing doors and grey bits 594 Vis 596 \-> Re: Vis 598 \-> Re: Vis 599 \-> Re: Vis 601 \-> Re: Vis 604 \-> Re: Vis 606 \-> Re: Vis 595 Removal from mailing list 600 RE: Level Editors 602 pipe elbow 607 \-> Re: pipe elbow 608 \-> Re: pipe elbow 609 RE: Level Editors 611 Silicon Graphics UNIX map compiles 678 \-> Re: Silicon Graphics UNIX map compiles 612 Q2 - Lifts that only trigger on the roof??? 616 \-> Re: Q2 - Lifts that only trigger on the roof??? 619 Vis another one, part 2 620 Last message and Grey doors 624 \-> Re: Last message and Grey doors 621 Vis another one (Q2) 622 TURRET HELP ME PLEAESE 625 \-> Re: TURRET HELP ME PLEAESE 623 RE: Level Editors 626 Wish: Explorer view for scoping in Qoole 627 \-> Re: Wish: Explorer view for scoping in Qoole 628 \-> Re: Wish: Explorer view for scoping in Qoole 630 \-> Re: Wish: Explorer view for scoping in Qoole 633 \-> Re: Wish: Explorer view for scoping in Qoole 640 \-> Re: Wish: Explorer view for scoping in Qoole 658 \-> Re: Wish: Explorer view for scoping in Qoole 661 \-> Re: Wish: Explorer view for scoping in Qoole 629 RE: Silicon Graphics UNIX map compiles 632 RE: Level Editors 635 RE: Level Editors 636 RE: More Stuff 637 RE: pipe elbow 638 RE: GL question 641 RE: Level Editors 642 RE: More Stuff 643 texture lightning pulse ? 680 \-> Re: texture lightning pulse ? 644 Re[2]: Dissapearing doors and grey bits 646 \-> Re: Re[2]: Dissapearing doors and grey bits 645 WC vs. Qoole/OO vs. VisGroups 648 Reply to Necro 649 \-> Re: Reply to Necro 650 To sun: RE: texture lightning pulse ? 653 'The detail flag' was RE: Re[2]: Dissapearing doors and grey | bits 654 To Necro 655 \-> Re: To Necro 659 Help, Spawners, Quake2 664 \-> Re: Help, Spawners, Quake2 662 One big info site 665 \-> Re: One big info site 667 \-> Re: One big info site 663 Anyone archiving all this stuff? 693 \-> Re: Anyone archiving all this stuff? 714 \-> Re: Anyone archiving all this stuff? 666 MORE Re: One big info site 668 Q1 TF Entities 669 \-> Re: Q1 TF Entities 686 \-> Re: Q1 TF Entities 723 \-> Re: Q1 TF Entities 672 TC-Need skilled programmers,skin artists,2 modelers,and a map | making fool 673 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 675 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 677 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 681 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 684 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 685 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 687 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 688 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 720 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a map making fool 676 TC Programming 682 \-> Re: TC Programming 683 \-> Re: TC Programming 718 \-> Re: TC Programming 689 REPENTING 704 \-> Re: REPENTING 709 \-> Re: REPENTING 710 \-> Re: REPENTING 712 \-> Re: REPENTING 717 \-> Re: REPENTING 732 \-> Re: REPENTING 690 What the hell! [Q1] 699 \-> Re: What the hell! [Q1] 706 \-> Re: What the hell! [Q1] 735 \-> Re: What the hell! [Q1] 691 NEEDS 705 \-> Re: NEEDS 708 \-> Re: NEEDS 692 MAPS 694 dissapearing stuff. 698 \-> Re: dissapearing stuff. 700 \-> Re: dissapearing stuff. 695 Q1 & Q2: technique - platforms height position 696 Fw: Q1 & Q2: technique - platforms height position (oops!) 697 TC-Programming,Mapping,skinners needed,modelers also 721 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 730 \-> Re: TC-Programming,Mapping,skinners needed,modelers also 701 Re: TC-Need skilled programmers,skin artists,2 modelers,and a 716 \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and | a 702 bugs! 703 RE: Wish: Explorer view for scoping in Qoole 707 Switches for QRAD 713 \-> Re: Switches for QRAD 719 \-> Re: Switches for QRAD 711 Display Problem 715 \-> Re: Display Problem 729 \-> Re: Display Problem 746 \-> Re: Display Problem 722 Quake2 TC 724 ADVANCED PROGRAMMER 725 Skin Artist 726 Level designers needed for commercial product 738 \-> Re: Level designers needed for commercial product 740 \-> Re: Level designers needed for commercial product 727 RE: bugs! 728 qoole questions 733 \-> Re: qoole questions 734 \-> Re: qoole questions 731 RE: Level Editors 736 What's up with the snap to grid ! 739 \-> Re: What's up with the snap to grid ! 737 Display Problem (revisited) 741 LEAK BUG! 743 \-> Re: LEAK BUG! 742 Need lots of help! 744 Some things I'd like to see improved about Qoole (long) 745 \-> Re: Some things I'd like to see improved about Qoole (long) 747 \-> Re: Some things I'd like to see improved about Qoole (long) 748 \-> Re: Some things I'd like to see improved about Qoole (long)