From: John Sanderbeck <johnsand@bellatlantic.net>
To: ml@qoole.com
In-Reply-To: <01BD2E60.23850460@tnt1io.netropolis.net>
Reply-To: ml@qoole.com
Date: Sun, 01 Feb 1998 09:39:51 -0500
Subject: RE: Problems in the construction of maps for Quake 2

At 03:51 PM 1/31/98 +0000, you wrote:
>I have had this problem and nobody has been able to figure it out. If you
do, please let me know.
>
>-----Original Message-----
>From:	Amaury C. Júnior [SMTP:acj@sidenet.com.br]
>Sent:	Saturday, January 31, 1998 7:02 PM
>To:	ml@qoole.com
>Subject:	Problems in the construction of maps for Quake 2
>
>I am having some problems in the construction of maps for Quake 2.  I
>always used Qoole to build maps for Quake 1.  When I try to use the
>QBSP3, QRAD3 and QVIS3 appear a message  saying " is not the game's
>directory" or something similar.  Does anybody know the one what it
>can be happening?  Which the order that I should use? First QBSP3 and
>later?  QRAD3.EXE is the substitute of LIGHT.EXE?
>
>Thanx
>
>___________________________________________________
>http://www.geocities.com/SiliconValley/Lakes/1806/
>ICQ: 3235074
>

	Did you change which game you were currently using?   Under the Menu -
Select Options, then Game Select....   The problem is that QBSP3 & the rest
of the Quake 2 utilities are loking for your Quake 2 Directory to pull the
Entities into your Map. You have the Quake 1 Directory currently selected
and it can't find the Entities. I think you can also get around this by
using the pre-extracted entities, but I haven't tried it.
	Yes - QRAD3.EXE is the replacement for Light in Quake 2. One thing I saw
that I didn't like is the fact that you HAVE to run QVIS3.EXE before you
can use QRAD3.EXE. This makes a fairly large level a pain in the a** to
test....as it take it forever to VIS...


																												John Sanderbeck    


