From: "Brian Sipos" <sipos@twd.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Mon, 9 Feb 1998 09:26:42 -0500
Subject: Re: Visual problems

Actually, I had this happen to me recently. I made a fairly large room with
many textured boxes and some ramps on the walls. When in Qoole the textures
were perfectly aligned and the ramps went together with a minimal degree of
error. I compiled and when I went into the rooms all the textures were
misaligned by at least 3 pixels and there was a one or two pixel gap between
the segments of the ramps. I just moved things around a little and now it's
ok, but that really sucks. There should be a way to join the sides of
objects so that there wouldn't be any gaps. Well that's all for today...
-----Original Message-----
From: Charles Boardman <C.H.Boardman@ecs.soton.ac.uk>
To: ml@qoole.com <ml@qoole.com>
Date: Monday, February 09, 1998 7:03 AM
Subject: Re: Visual problems


>Hi again,
>
>> Doesn't that mean that sense Qoole saves fractional values to a *.qle
file
>> that the vertexes really won't be misaligned if you just load and save to
>> *.qle?
>
>Well, you would think that this was the case wouldn't you.  I think that
>the problem is that some amount of precision is lost each time you save
>your file in qoole (which kinda sounds bad for the ppl who make regular
>backups).  My friend's level is in a state WHEreby if he saved it now
>(with Qoole of course) and then loaded that (just saved) level back in, he
>would have a different level to the on he saved.  The difference is only
>slight, but it introduces a leak, which is very not good.  This has also
>happened in one of my older levels, whcih I no longer care to rescue :(
>
>regards,
>
>Moonie.
>                    ----------------------------------------
>              Charles Boardman         ::   chb96r@ecs.soton.ac.uk
>              http://www.dsse.ecs.soton.ac.uk/~chb96r/moonglum.html
>          -------------------Here endeth the email.-------------------
>



