From: "Colin Barker" <colin@c-a-bark.dircon.co.uk>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 1 Feb 1998 21:07:19 -0000
Subject: Re: Visual problems


-----Original Message-----
From: Don Rivers <drivers@zianet.com>
To: ml@qoole.com <ml@qoole.com>
Date: 01 February 1998 8:55 pm
Subject: Visual problems


>I'm using qoole to make Quake 2 levels... it seems that the levels I make
>with qoole have
>a strange visual problem, especially along the edges of brushes, or maybe
>where the texture
>repeats.  It's like a sparkly effect along those lines.  No, I'm not
talking
>about spaces between
>brushes, but on the brushes themselves.  It's like a rendering problem
where
>the color of
>something comes through (but only a fex pixels) where the graphics engine
>doesn't properly
>have two surfaces lining up exactly right.  I suspect there are round off
>errors in qoole.
>I know that just moving and rotating objects in qoole makes huge roundoff
>errors.

I get this error alot, it is because you have 2 brushes that are ocuping the
same space, depending on how much is overlapping, I CSG subtract the brush
so that it takes away the overlapping part, this actualy stops this
happeneing.

I hope this helps

Colin



