From: jcaesar@mediaone.net
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 1 Feb 1998 16:55:03 -0800
Subject: Re: Visual problems

Are you using 3Dfx?  If so, the translation to 3Dfx based graphics may be
the problem.  I get the same errors, and the degree you get pixels, seems
directly related to the complexity of the room (number of polygons needing
to be drawn).

On a second machine, my FireGL1000Pro doesn't seem to do this (but it
doesn't have colored lighting).

I've seen this in EVERY other map I've tried, and it does appear in the ID
levels.  If you find some that are particularly annoying, you may need to
alter the textures of brushes that would be drawn behind the walls of your
room (say in a room behind a wall in the room you are standing, change the
texture on the outside of the far room to one which matches the room you are
in).

Joel



>I'm using qoole to make Quake 2 levels... it seems that the levels I make
>with qoole have
>a strange visual problem, especially along the edges of brushes, or maybe
>where the texture
>repeats.  It's like a sparkly effect along those lines.  No, I'm not
talking
>about spaces between
>brushes, but on the brushes themselves.  It's like a rendering problem
where
>the color of
>something comes through (but only a fex pixels) where the graphics engine
>doesn't properly
>have two surfaces lining up exactly right.  I suspect there are round off
>errors in qoole.
>I know that just moving and rotating objects in qoole makes huge roundoff
>errors.
>
>
>
>



