From: Guato <guato@pcpros.net>
To: ml@qoole.com
In-Reply-To: <"mailhost.rug:148650:980212191608"@mailhost.rug.nl>
Reply-To: ml@qoole.com
Date: Thu, 12 Feb 1998 17:18:26 -0600
Subject: Re: q2 questions

Type demomap (filename).dm2
You need the .dm2 extention or it will look for a bsp.

Soon to be back in power,
Guato

At 08:08 PM 1/21/98 +0000, you wrote:
>Hi y'all,
>
>I have done some level designing for quake 1 and now i'm figuring out 
>some of the peculiarities of quake 2. Here goes:
>
>- How do I make an brush rotate? The object seems to rotate around 
>(0, 0, 0) only. Do I have to give it a target to an info_null or 
>something?
>
>- How do I make a laser move around (i.e. with  a moving target 
>(like the lasers in the big computer area in spq2).
>
>- How do I make sparks (couldn't find info_spark or nothing).
>
>- Occasionally, qrad3 will break down with an 'illegal operation' 
>error. I solve this problem by restarting qoole. Is there a faster or 
>better way around this?
>
>- What's the difference between .wad and .wal?
>
>- What's the difference between info_null and info_notnull?
>
>- I heard 'pointfile' doesn't work anymore, is there a similar way 
>in quake 2 to search for leaks?
>
>- (off subject) How do you replay a demo that was recorded in quake2?
>
>If these questions have been answered before, I'm sorry (haven't been 
>on the list for very long). Help would be, like, extremely qoole 
>(bwuhaahaaaaah).
>
>Arjan Dikhoff
>*-------------------------
>a.r.dikhoff@bioledu.rug.nl
>-------------------------*
>
>



