From: Don Rivers <drivers@zianet.com>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Mon, 02 Feb 1998 10:08:04 -0700
Subject: Re: Visual problems

That's fine.  I switched to QE Radiant, and I'm happy with that now.  It's a
little bit harder to learn at first, but once you figure it out it's very
powerful and fast.  Of course it has its own bugs, usually with how it tries to
figure out what path your file is in but I got that straightened out as well.

Don

jcaesar@mediaone.net wrote:

> Are you using 3Dfx?  If so, the translation to 3Dfx based graphics may be
> the problem.  I get the same errors, and the degree you get pixels, seems
> directly related to the complexity of the room (number of polygons needing
> to be drawn).
>
> On a second machine, my FireGL1000Pro doesn't seem to do this (but it
> doesn't have colored lighting).
>
> I've seen this in EVERY other map I've tried, and it does appear in the ID
> levels.  If you find some that are particularly annoying, you may need to
> alter the textures of brushes that would be drawn behind the walls of your
> room (say in a room behind a wall in the room you are standing, change the
> texture on the outside of the far room to one which matches the room you are
> in).
>
> Joel
>
> >I'm using qoole to make Quake 2 levels... it seems that the levels I make
> >with qoole have
> >a strange visual problem, especially along the edges of brushes, or maybe
> >where the texture
> >repeats.  It's like a sparkly effect along those lines.  No, I'm not
> talking
> >about spaces between
> >brushes, but on the brushes themselves.  It's like a rendering problem
> where
> >the color of
> >something comes through (but only a fex pixels) where the graphics engine
> >doesn't properly
> >have two surfaces lining up exactly right.  I suspect there are round off
> >errors in qoole.
> >I know that just moving and rotating objects in qoole makes huge roundoff
> >errors.
> >
> >
> >
> >





