From: "-EraserX-" <EraserX@mindless.com>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Mon, 2 Feb 1998 19:10:25 +0100
Subject: Re: Level Contest

quick note on that emailadress, but you should find it in the From: in my
emails, i don't know what program you use, but you should see it there

-----Original Message-----
From: Charles Boardman <C.H.Boardman@ecs.soton.ac.uk>
To: ml@qoole.com <ml@qoole.com>
Date: Monday, February 02, 1998 4:38 PM
Subject: Re: Level Contest


>Hi all, Eraser in particular,
>
>Eraser, what is your e-mail address?  I would like to have replied to you
>privately.
>
>> sorry, but i do take offense:
>
>Fair enough.
>
>> read: The Winner Gets A Server That Will Run Their Map For 2 Weeks, News
>> Clips on Blues News and Quake2.com,
>
>That's what I read too.
>
>> okay, do you always run your levels on servers, and get mentioned on
blues
>> and quake2.com?  nope, thought so, i think this is a cool contest with a
>
>Uh, actually.  I do get my levels a run on servers, 'cos I go onto IRC
>and ask, "who has their own quakeworld server?".  Anyone who responds that
>they do I ask to look at my level, and if they like it to put on it on
>their server.  It works for me.  My latest level is being run on QW
>servers as I type.
>
>As far as I know, I am not mentioned on Blues News, and I'm certainly not
>mentioned on Quake2.com because I haven't done any quake 2 levels ... yet.
>However, I am mentioned on other sites, which have the sort of audience
>that I am aiming at, so that's pretty cool as far as I am concerned.
>
>> cool price.  You can always upload your level to ftp.cdrom.com.  I upload
my
>> levs there so other people can play 'em, And i know some companies are
>> making money out of it.  If you don't like that, don't buy there CDs and
>> don't upload your level.  I think most people who make levels want other
>> people to play em, so they upload them and they get on CDs.
>
>I don't upload my levels to ftp.cdrom.com for the very reason that I do
>not want ppl making profit out of my stuff, when they do jack-all of the
>work.  I want ppl to enjoy my level for free.  Of course everybody wants
>their level played, I whole-heartedly agree with you.  However, have you
>seen the number of levels there are at ftp.cdrom.com?  Of course you have.
>There are loads, with no way of knowing if any of them are any good before
>you download them.  Most of the readme files that ppl provide (if they
>provide one) with their levels contain very little information about their
>level.  With a modem connection and hundreds of levels to look through,
>you are just looking at an impossible task.  I tried going through the
levels
>at the site when I had a connection through Janet (a connection many many
>times faster than a modem for ppl who are not sure what I am on about) and
>I still only managed about 10% of the levels there if that.  So, I'm not
>so sure that uploading a level to ftp.cdrom.com is worth anything
whatsoever
>unless you have the publicity to go with it, and then you would be able to
>get your level on far better sites based on who/what your target audience
>is.  (BTW, I do realise that a mention on Blues News/ Quake2.com will
>get good publicity, but then, getting a mention on a popular web-site
>is something that ppl can do for themselves without needing to win a c
>competition.
>
>> So, what i wanna say is: you're wrong, being sure that A LOT of people
will
>> play your level is a good prize.
>
>I don't think what were quoted as prizes for the competition are anything
>more than ppl could get done for themselves.  That's why I say no big deal.
>
>> Back to the QOOLEproblems now.
>
>I quite agree.  Next time give your e-mail address so I can make a private
>reply and not spam the rest of the group.  I couldn't leave some of the
>things you said unanswered.
>
>Regards (and no insults intended)
>
>MoonGlum.
>                    ----------------------------------------
>              Charles Boardman         ::   chb96r@ecs.soton.ac.uk
>              http://www.dsse.ecs.soton.ac.uk/~chb96r/moonglum.html
>          -------------------Here endeth the email.-------------------
>



