From: EraserX@mindless.com
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Date: Mon, 2 Feb 1998 16:10:35 -0800 (PST)

e.com>Subject: Re: big BSPfileDate: Sat, 31 Jan 1998 10:22:00 +0100Message-ID: <01bd2e29$b0007a00$2cf507c2@MyComp>MIME-Version: 1.0Content-Type: text/plain;	charset="iso-8859-1"Content-Transfer-Encoding: 7bitX-Priority: 3X-MSMail-Priority: NormalX-Mailer: Microsoft Outlook Express 4.72.0103.0X-Mimeole: Produced By Microsoft MimeOLE V4.72.0103.0Sender: owner-qoole@qoole.comPrecedence: bulkReply-To: ml@qoole.comQ2-bspfiles don't contain textures
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-----Original Message-----
From: Nigel Britton [Ripper] <synsoft@britton.force9.co.uk>
To: ml@qoole.com <ml@qoole.com>
Date: Friday, January 30, 1998 9:24 PM
Subject: Re: big BSPfile


>Hi Nigel Here
>
>This depends how many textures you use....
>
>If you use ONE Texture....(Dull Level)....Then the final BSP has ONE
>Texture in it...
>If you use TWO Textures....(Dull Level)....Then the final BSP has TWO
>Textures in it...
>Etc.....
>
>Why do you think that the TEXTURE WAD FILE IS BIG'ISH...
>Try making a level that has all the Quake 2 Textures in it......(Chunky)
>
>----------
>> From: -EraserX- <EraserX@mindless.com>
>> To: ml@qoole.com
>> Subject: big BSPfile
>> Date: 12 January 1998 19:45
>> 
>> yo,
>> 
>> only 560 brushes, 60 entities and already a BSPfile (bsp/rad/vis) of 1.2
>Mb,
>> is this normal????
>




