From: "-EraserX-" <EraserX@mindless.com>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 1 Feb 1998 14:00:28 +0100
Subject: Re: LEAF Problems

10 textures is a bit poor, you should use a bit more of them. I am around 70
.  Just use some good variation, but don't too much

-----Original Message-----
From: Kenancy Valenwell <kbagwell@slip.net>
To: ml@qoole.com <ml@qoole.com>
Date: Sunday, February 01, 1998 3:07 AM
Subject: Re: LEAF Problems


>Can't help too much with the errors, but one piece of advice, JAMM.  Don't
>put too many textures in a small area or else people will end up having to
>load textures while playing and it will slow down the game.  Plus it gives
>the overall feeling that somehow the textures used were not well chosen.
>Most people dont wear purple corduroy pants with a tye-dye Tshirt, jean
>jacket, and white socks with yellow shoes.  Choose a few textures to use
for
>the whole level and let that be all.  I suppose 10 textures would be about
>good, that what I'm using.  Although I am curious, how many textures are
any
>of the rest of you using?
>Anyways, I'm not chastising you, JAMM.  Just be careful with the textures.
>Ken B.
>kbagwell@slip.net
>
>-----Original Message-----
>From: JAMM66@aol.com <JAMM66@aol.com>
>To: ml@qoole.com <ml@qoole.com>
>Date: Friday, January 30, 1998 3:50 PM
>Subject: LEAF Problems
>
>
>>
>>Hiya. again. Sorry but I have another small problem... and thast I have
>>started to make a new deathmatch map, created severall rooms all ok. but
>one
>>room in partcular had lots of diff textures mixing. so when i come to vis
>it -
>>I get the error message "LEAF WITH TOO MANY PORTALS", eek, I cheked on the
>net
>>regarding this problem, and found that it links with the size of the
>origanl
>>VIS's MAX_NUM_LEAF_PORTALS setting, and thus i now need a new MODIFIED ver
>of
>>vis that is set to 256 MAX_NUM_LEAF_PORTALS, i do belive ppl have actully
>>managed to get the origanll source code and edit that themslevs.. so does
>>anyone know how I can change the anout.. or where to get a VIS that has
>>already been moidifed?.  (i have tried all the VIS'es I have and all are
>the
>>same).
>>
>>Thanks in advance again. :)
>>
>>Jamm
>>
>
>



