From: "defex" <defex@ica.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Thu, 26 Feb 1998 23:54:17 -0500
Subject: Re: New Textures

this is a reply to the message from Obama

apparantly you can make a directory on the other peoples machines who are
using your level with the same
name as the "folder" you inserted in your pak0.pak

so if you inserted a file in your pak under /textures/fred/fred1.wal

you could make the distribution file unzip to
[quakedir]\baseq\textures\fred\fred1.wal

I have not actually tried this yet but i read it somewhere last night :)


-----Original Message-----
From: Guato <guato@pcpros.net>
To: ml@qoole.com <ml@qoole.com>
Date: Wednesday, February 25, 1998 5:21 PM
Subject: Re: New Textures


|Hey dude thanx!!  I did that and it fixed my offset texture problem!!
|i'm so happy I can continure my map editing.
|(Deleted the quake2.tex file, and it made a new one that worked.)
|Guato
|
|At 10:50 PM 2/23/98 -0000, you wrote:
|>The only way i`ve managed to do this is by adding the new texture to the
|>actual Baseq2\Pak0.pak
|>file using Pak Explorer and then refreshing the Qoole texture database by
|>deleteing the Quake2.tex
|>file in the Qoole dir. You can then use your new textures but if you pass
|>the map onto other people
|>they too have to add the .Wal(s) to their Pak0.pak. If anyone knows a
better
|>way then I too would like
|>to know!
|>
|>-----Original Message-----
|>From: Obama <obama@donet.com>
|>To: ml@qoole.com <ml@qoole.com>
|>Date: 23 February 1998 22:17
|>Subject: New Textures
|>
|>
|>>How do you use custom made textures in .wal format in a q2 level (using
|>>qoole ofcourse)...
|>>
|>>Obama
|>>Obama@donet.com
|>>http://www.quake2.com/fear/
|>>
|>
|>
|>
|
|



