From: Christian Wolinski <c.wolinski@ns.sympatico.ca>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Fri, 27 Feb 1998 03:28:28 -0400
Subject: REPENTING

Hi !

SIGSEGV error is gone. Why You may ask. Well I stopped trying to do Quake2 and
dis some Quake1 editing instead.
When the bugs go to bed I'll port them to Quake2 with some program I got off the
web.

I'm in love with Qoole and its simplicity. However it is lacking. I tried to
hollow some pretty complex brushes and Qoole dumped on me.When I did the hollow
in several CSG cuts it went ok. So what is missing ? Well more tolerance for
size (it wasn't all that huge or anything) and secondly PROGRESS BARS <----- (I
dont know how to stress this point).

Qoole is damn fast. I never thought it would me so neat and concise to build
those huge messy levels I've seen around. A problem I found, here is that I dont
seem to be able to hide objects / groups. Oh and being able to skip from object
to object (press key) would be real good for parsing those heavily congested
parts of the map.Thirdly I do have a 32 bit graphics card and Monster, so a
wireframe view with a depth shading would do some interesting things to
viewports. (perspective would be cool too... and quic mouse rotation even
better)...

ANGLES !!! Qoole is orthogonal. It's a nightmare to allign things that are not
orthogonal. I used to do some schematics for robotics with some industry
standard editors. A really really cool feature for Qoole to import is planes.
Let the user assign planes (one or many) to a brush that will stick with it.
Then If you want to allign you simply make those planes or brush sides parallel
(create a dependancy) at some level of separation (or coincident), set the
offset so you could make them meet on those planes . This definately will
improve tunnnel making, door matching,  windows, elevators etc etc.

Would you believe that I spent a few moments laughing AT Qoole. It has move, and
it has rotate .. . and even scale (though uniform scale would be great), but it
seems to be lacking a mirror. That pretty much took care of my CTF and TF maps.

Thanks

Chris


Note:
That SIGSEGV error has to do something with textures I'mm pretty sure of it. and
Quake II definately. Though I get rare random errors in Quake 1.

oh and whatever happened to stairs in Qoole ?




