From: DarkShade <dshade@swbell.net>
To: ml@qoole.com
In-Reply-To: <01bd4351$95a56b60$10c4abcf@slip.net.slip.net>
Reply-To: ml@qoole.com
Date: Fri, 27 Feb 1998 07:01:37 -0600
Subject: Re: What the hell! [Q1]


>
> I added some torches with a brush model to give off some shadows,
compiled it
> and ran it, but didn't like the way it turned out.  So, I changed the
brush a
> little and moved it, along with the light, a few units away, saved the level
> as another name, and then compiled it and looked at it in Quake, and it
still
> has the same brush and location as the previous map.  Even when I quit and
> see it in QOOLE, everything looks fine.  but when I compile it, it's as
> though I hadn't saved or compiled anything, like the changes never
happened. 
> Anyone have an idea why?  I'm starting to get a little pissed.  It makes no
> sense to me.
> Ken B.


Are you sure you loaded the map in quake with the NEW file name?  Qoole uses
(atleast everytime I have compiled) the save game name to generate the map
name
so if the save game is testgame.qle then it will be compiled as testgame.bsp.

DarkShade





