From: "X-TreMe" <xtreme@proweb.co.uk>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Tue, 3 Feb 1998 03:58:09 -0000
Subject: Re: Textures from Duke Nukem 3d to Quake

this is only the case with single player versions........
its slightly differant with dmatch maps or maps that r playable on dmatch
................sorry if i sound patronising but im really drunk coz ive
just got back from a club :¬}
but designing any level with any texture is not illegal its just plain phun
:¬}heheheheh just ignore me :¬}
l8rz m8 ...........
by the way qoole just rox.............


R k Griffiths
Robust Designs
xtreme@proweb.co.uk
griff@suicide.couk.com
---==X-Tre}v{e==--

-----Original Message-----
From: jcaesar@mediaone.net <jcaesar@mediaone.net>
To: ml@qoole.com <ml@qoole.com>
Date: 03 February 1998 03:23
Subject: Re: Textures from Duke Nukem 3d to Quake


>Some companies don't mind you hackin', and a company like Raven recognizes
>that.. so does Id.  I'm pretty sure that the "hacking" of Duke3D would fall
>into the same category of many other games, including Q1.  You can use the
>editing materials, provided the "map" created is designed for use only in
>registered (i.e. commercial) versions.  This statement keeps others from
>profiting unfairly with the company's work.
>
>You can't actually do any type of derivative work (arrangement) with out
>permission first--legally.  Anyhow.. back to Qoole.
>
>



