From: jcaesar@mediaone.net
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 1 Feb 1998 05:19:16 -0800
Subject: Re: Textures from Duke Nukem 3d to Quake

You would need to use a program like PaintShopPro or Photoshop, and convert
them to the Quake2/Quake1 palette (they are both different).  If you publish
your level, you may also run into copyright problems with 3DRealms, so
beware.



>Hi!!!

>I have been tried to import the textures from Duke Nukem to uses in Quake
>Maps. I extracts them from the GRP file to a PCX format. Then i used NEWWAD
>utility to convert them to WAD2 format. But when I want to uses this
>textures in Qoole, they
>doesn“t seem well. The problem is the palette, but i don“t know how resolve
>this problem.
>I want merge Quake and Duke textures.

>P.D. Sorry about my english.

>Raśl Lorenzo <rlorenb@ctv.es>
>Public Key Disponible





